Europa Games and Military History

Tag: Spain (Page 5 of 6)

April II 41 – Allied turn

Initial Phase: A reinforced British Corps is made available in the UK for deployment to Spain. Spain conducts turn 3 of mobilisation. In addition, the garrisons of Valencia, Castilla de Nueva, Santander, Leon, and Extremedura activate. Portugal orders general mobilisation in response to the attack on Spain. However, Allied diplomatic efforts are unsuccessful in gaining transit rights to Portuguese territory. All units are in supply.

The German Ju88A4s in 1626 are assigned to Naval Patrol.

Movement Phase: British transports deposit the 3rd and 43rd Infantry divisions in Cadiz, then head back north to finish movement in 2932. The 3 Spanish transports that appeared in Cadiz transport the 52Exp Infantry division from Villa Sanjurjo in Spanish Morocco to Alicante. They then return back to Melilla and pick up the 90th MG regiment and 20th Cavalry regiment. The group ends its movement in 4716. A Landing Craft from Cadiz moves to Ceuta, in preparation for acting as a ferry across the Straits. A second Landing Craft from Cadiz moves to the Canary Islands and picks up the 39th Infantry regiment from Las Palmas di Gran Canaria (using the maps from TEM 82) and returns to the mainland, though it doesn’t quite have enough MPs to disembark its cargo at the end of the phase. Similarly, another naval transport sets out from Ceuta to Tenerife, and brings the 38th Infantry regiment to just outside Malaga. Finally a transport from Cartagena picks up the 3LE Infantry regiment from Larache and brings it back to Cartagena.

Portugal: The 4th Infantry division moves to 2124, and the 3rd Infantry XX moves alongside in the woods at 2023. Finally, the 2nd Infantry division takes up a position behind the Duoro river at 1315.

Britain: The 3rd Engineer brigade exits Gibraltar carrying a resource point and moves to 3726. 2 newly arrived infantry divisions – the 3rd and 43rd, disembark from Cadiz and move to Sevilla. The 1st Canadian infantry division moves via admin movement from Gibraltar to Cordoba. From Gibraltar, a Hurricane rebases to Valencia, to provide much needed air cover for the city. Replacing the Hurricane are 2 Whitleys which fly directly from the UK.

Spain: A resource point is railed from Madrid to Valencia. In the Pyrenees, the 71st Infantry division in 33:2926 breaks down. One infantry regiment is left to guard the mountain pass, while the rest of the unit moves northwards to Valladolid via rail. It is joined there by the 16th Cavalry regiment from Burgos. Nearby, the 82nd Infantry division nudges 1 hex to the west to protect the rail line at 2630.

To bolster Valencia, the 52 Exp Infantry division moves in from Alicante, accompanied by a Cavalry regiment. This allows a security regiment and the 83rd Machinegun battalion to advance to Barcelona via rail movement. The security regiment goes into 3624 and the MG regiment to bunker down in the main city hex. A Cavalry unit also shuffles into 3624 to alleviate stacking. The 1st Cavalry division moves to Tarassa from Lerida to guard the city flank.

Back at Valencia, the 3LE Infantry regiment and the 34th Light Infantry regiment rail up to the narrow coastal strip in 33:3633 At the approaches to Madrid, the 85th Machinegun regiment joins the 81st Infantry division in Calatyud (2702). The division does not move but damages the important rail junction in the hex. The 1st Bicycle battalion is also sent out of Madrid to rip up rail lines, and it does so in 2708 and 2709.

From Madrid, the 11th Infantry division uses rail movement to head northwards to Santander. Further along the coast, Gijon is garrisoned by the 87th MG regiment, a border and a security regiment from Leon. In Galicia, the 88th MG regiment moves to 1013 to guard the only transportation line that leads to the region. 2 CR32bis units from Bilbao rebase to Santander. A Mxd attack bomber transfers from Malaga into Valencia.

Combat Phase: No combat

Exploitation Phase: Transports in 4716 drop off their ground cargo in Cartagena (a Cavalry regiment and a MG regiment), and head back to the Canary Islands. One transport ends its movement in Santa Cruz di Tenerife. Two more end movement in Las Palmas di Gran Canaria. The 6 British Naval transports in 2932 head north to Plymouth, where they embark the 1st Tank Division. They remain in port in order to refuel. They are joined by a Spanish escort of a Light cruiser task force from Vigo, and a Heavy cruiser task force from Cartagena. The Spanish LC-2 also drops off its infantry cargo in Huelva, after being unable to get into Cadiz as planned. A communication breakdown meant that the entire capacity of the port was used by the British unloading their infantry, so the Spanish LCs had to be diverted. After disembarkation is completed, the naval unit heads south to Larache. The 38th Infantry regiment is landed at Malaga by another transport. It then heads off west to end movement in Ceuta.

End of Turn Summary: The Germans made reasonably short work of the Spanish border forces. However, the Spanish have managed to put a presence in most of their cities. It will take quite an effort to dislodge them in a timely manner. British forces have started to arrive and will focus on establishing a Gibraltar perimeter in Andalucia.

Losses

  • Spanish Unisolated – 0
  • Spanish Isolated – 0
  • Spanish Air – 0
  • German Unisolated – 0
  • German Isolated – 0
  • German Air – 0

April I 41 – German Turn

Initial Phase: The Weather is clear in Zones D and E, Sea is calm in Atlantic and Mediterranean. The Axis moves to occupy Vichy France. In reaction, French Morocco declares that it no longer considers itself as a part of Vichy France and joins the Allies.

Movement Phase: The 15th Mountain Corps and 1st RR Engineer regiment move along the rail line through Pau, and end up in 2429. After the airbase at Pau is captured, a Ju87 from 1725 rebases there. 63 Corps heads southeast to 2625, via the village of Tarbes. 25 Corps, which is fully motorised, rolls down the railroad through Agen, then onto Toulouse before coming to rest in 2722. Upon the capture of Toulouse, 3 He111Hs from Nantes rebase there. 66 Corps heads across the open plains of southern France, past Auch to 2523. 64 Corps deploys into the front line at 2230. 65 Corps uses administrative movement to reach 2621, while 62 Corps uses a similar message to occupy Toulouse.

Combat Phase: No activity

Exploitation Phase: 25 Corps moves further down the rail line all the way to the coast at Port Vendres

April I 41 – Allied turn

Initial Phase: Spain declares another turn of General mobilisation (turn 2) in response to the German occupation of Vichy France. Many of these units appear on Spanish islands, but a few small formations appear at mainland cities. Britain also mobilises reinforcements for Gibraltar.

Movement Phase: In Britain, The 1st Canadian Infantry Division, the 20th Guards Infantry Brigade and the 3rd Combat Engineer regiment embark naval transports in Plymouth, and are transported to Gibraltar, along with a resource point.

The newly mobilised 18th Cavalry regiment uses rail transport to get to Santander, where it is joined by the 17th Cavalry III from Valladolid. The 5 Cab Motorised Infantry and 3rd Cavalry regiments rail up to the front line and join the 12th Infantry XX in San Sebastian.

In Spanish Morocco, Colonial forces head towards the Gibraltar straits. The 101st and 102nd Infantry XXs plus the 1LE Infantry regiment head north from Mellila as far as 4129 using administrative movement. The 91st and 93rd Infantry XXs advance to Ceuta from Tetuan and Xauen, where they are joined by the 92nd Infantry XX from Larache.

Combat Phase: No activity.

Exploitation Phase: The naval transports return to Plymouth from Gibraltar.

Mar II 41 – Allied Turn

Initial Phase No activity, Spain is still neutral and does not mobilise further, despite reports of a massive German buildup in France.

Movement Phase: The 4th Lt Tank Regiment moves from Pamplona to join the 62nd Infantry Division in 2132. The 42nd Infantry XX pulls back into the mountain at 3524. Some air assets are relocated via transfer missions:

2 CR32bis groups rebase from Malaga to Bilbao.

He 111E transfers from Zaragoza to Madrid

I-16/t10 transfers from Madrid to Zaragoza

Combat phase: No activity

Exploitation Phase: No activity

Mar II 41 – German Turn

Initial Phase: The weather is mud in Zones D and E.

Following Franco’s final refusal to join the Axis, a German Army is deployed to southwest France to prepare for the invasion of Spain. 3 Panzer divisions, 20 Infantry divisions, 2 air transportable divisions and associated support units arrive. Numerous Luftwaffe assets arrive and are deployed at the limited available airbases.

Movement Phase: The German forces organise into Corps as follows:

15 Mountain Corps (2029)

  • 2nd & 3rd Mountain XXs
  • 98th Mountain III
  • 402nd Bicycle II
  • 4th RR Engineer III
  • 16th Construction Engineer III

25 Corps (1824)

  • 3rd & 4th Panzer XXs
  • 133rd mot Heavy Antiaircraft II
  • 185th & 210th Assault Gun IIs
  • 559th mot Antitank II

33 Corps (Bayonne)

  • TK SS Motorised Infantry XX
  • 7th Panzer XX
  • 151st mot AA II
  • 616th & 643rd mot Antitank IIs
  • 1st RR Engineer III

34 Corps (2030)

  • 6th Panzer XX
  • 20th Motorised Infantry XX
  • 88th & II/36 mot Heavy AA IIs
  • GD Motorised Infantry III

53 Corps (2131)

  • 5th, 6th & 87th Infantry XXs
  • 517th Combat Engineer III
  • 610th & 782nd Artillery IIIs

62 Corps (1724)

  • 28th, 34th & 35th Infantry XXs
  • 512th Combat Engineer III
  • 608th mot Artillery III
  • 609th Artillery III

63 Corps (2028)

  • 52nd, 57th & 78th Infantry XXs
  • 603rd & 783rd Artillery IIIs
  • 814th Siege Artillery III
  • 604th Combat Engineer III

64 Corps (2130)

  • 17th, 24th & 267th Infantry XXs
  • 800th & 815th Siege Artillery IIs
  • 84th Siege Artillery III

65 Corps (1725)

  • 8th, 12th & 251st Infantry XXs
  • 667th Combat Engineer III
  • 624th & 641t Siege Artillery IIs

108th Construction Engineer III

66 Corps

  • 256th, 263rd & Pol (SS) Infantry XXs
  • 519th Combat Engineer III
  • 110th & 613 mot Artillery IIIs

Other deployment

1930:

  • 11th Infantry XX
  • 676th, 681st, 679th & 725th LR Artillery IIs
  • 7th Construction Engineer III

1626:

  • 71st Construction Engineer III

Bordeaux:

  • 7th Airborne XX
  • 22nd Air Landing XX

Air movement – The multitude of new air units has overwhelmed the available airfields in France. Anti-shipping Ju88s are rebased at La Rochelle and St Nazaire. Bordeaux becomes the base for 6 Ju52s, while 2 surplus Ju52s and a DFS230 glider are forced into overstack at Nantes. Also at Nantes are 4 He 111s. Short ranged Ju87s and Me109s transfer into the temporary airfields close to Bayonne, although some remain stationed near Bordeaux. Long range Me110 fighters are also in the Bordeaux area.

Combat Phase: Since combat operations have not commenced, no activity.

Exploitation Phase: No activity

Analysis

Analysis

Game Outcome

The game was obviously a Decisive Loyalist Victory by a rather rediculous margin.

General Commentary

The biggest factor was the variable start rolls went very badly for the Insurgents. They didn’t pick up much worthwhile, and lost several cities. The worst of it was that they lost 5 artillery units that the would have had with the historical outcome. The biggest problem operationally for the Insurgents was that the artillery shortage became so sever that there were several times they could have launched counterattacks but didn’t because if they had had to take any exchange losses out of supported units they had no way to rebuild them. Of course having more artillery units to start with would have done nothing to increase the amount of artillery RP’s recieved during the game, but it would have kept the shortage from being so constraining. I doubt that I would have wanted to play out the situation in a game against an opponent as opposed to a solitaire game.

Both sides had occasional supply problems. The Insurgents had plenty of attack supply, but low rail cap meant they often had trouble getting it to the front. After mid-’37, the Insurgents rarely attacked, so this was no longer a problem; by the end of the game they had huge amounts of supply stockpiled near the front, and still had lots sitting in port. The Loyalists, with more rail cap, had an easier time getting their supply to the front, but expended their entire allotment several times during the game. They only had problems getting supplies forward after they began directing their main attack up the low volumn rail line. Even then, there were times that all of their supply had been shipped forward and there was nothing left in the rear. The only big backlog of supply the Loyalists had was at Gijon, where they had a big stockpile due to not taking Oviedo and connecting Gijon to the rest of the rail net.

It seems to me that combat die rolls averaged out pretty evenly overall. However, the Insurgents did get the short end of air combat rolls in the early going. The air rolls did eventually even out, but by then the game was probably already decided.

Despite the relative lack of air power in FWtBT, air units can have a big impact on the game due to the general weakness of the ground units and low unit density. In other Europa games, you might often have combats where 100 points are attacking 30, and 3 or 4 points of GS or DAS won’t make much difference. In FWtBT, though, you may have lots of combats where 20 points are attacking 5, and those same 3 or 4 bombing strength points can make a big difference. 20:5 = 4:1, but add 3 point of GS and you get a 60% chance of the odds going to 5:1 if using incremental odds, but on the other hand 3 points of DAS instead lower the odds to 2:1 with a 80% chance of getting 3:1.

Operational Comments

The Insurgent position started off much weaker that the historical situation, but I see 4 key turns that lead to their defeat.

1) Aug I ’36. The Insurgent take Gijon, but lose it immediately to a
counterattack. The initial Insurgent attack went in at 3:2 odds and got lucky. There is no reason to send in attack this weak on such a key point. If you don’t want to commit more units than this to the North in ’36, don’t bother making an attack at all. Making this attack was definately a mistake, but was redeemed by a lucky die roll. Having been handed a gift, the Insurgents gave it right back by sending their fleet back to El Ferrol and letting the Loyalist have control of the seas off Gijon, letting their counterattack go in with NGS. Sending away the ships was easily the biggest, clearest mistake I made in the game. Letting the attack go in so weak to start with is I believe the second. (I took some chances at other times, and may have made some questionable decisions, but these were out-and-out mistakes.)

2) Jan I ’37. An attack on the rail line west of Madrid doesn’t do anything but waste supply. The Insurgent plan for ’37 called for secondary attacks in this area, but I shouldn’t have attacked here till the same time as the main attack offensive started in the north. Still, this is nowhere near as big a deal as #’s 1 & 3. (Probably a mistake, but it’s not absoluted clearly so.)

3) May II ’37. A 3:1 – 2 attack results in a disastrous AH, the destruction of the 13 XX (a 7-6, best division in the game), and the end of the last Insurgent offensive. It was risky, but had it succeeded, the Insurgents would have had a good chance to knock the Santanderos out of the game in a few more turns, which would have greatly increased the pressure on the Asturians and somewhat on the Basques. The Insurgents really have to knock the northern gobernitos out before the end of ’37 or else the VP awards for the gobernitos not falling really start to add up. The Insurgents were already behind schedule and this was really their last chance, so I don’t feel there was any other choice but to attack. (I definately do not consider this attack a mistake, but rather a big gamble that had to be taken and which completely backfired.)

4) July II ’37. Burgos is taken and the CVT wiped out in the loss. (I don’t feel that there was any Insurgent mistake in this, just a Loyalist gamble that paid off. The attack was a 2:1 straight up and resulted in a HX, so it was hardly a sure thing.)

And finally, it’s not a specific turn, but in Mid-’38, many of the better Insurgent units were still in the north. Some of these should have been sent to Extramadura before the fall of Don Benito. The game was already lost to the Insurgents at this point, so it really doesn’t matter, but the Insurgents probably should have kept their part of Spain from being split in two. (A mistake, yes, but again, not that big a deal given the overall situation at this point.)

There were a few other mistakes I made with the Insurgents, but they were more tactical in nature, particularly a couple of times I didn’t scramble or intercept with fighters but left them of the ground to be protected by AA.

With the Loyalist, nothing stands out as a big mistake. I made some tactical mistakes with them too, of course, but nothing that had a large apparant impact on the course of the war. I now am inclined to believe that shifting the direction of the attack up the low volumn rail line in ’38 was a mistake, but it’s not clear if it was or not. I was focusing on the idea of splitting Nationalist Spain in two. Once I achieved that goal, it wasn’t as big a deal as I had thought it would be. The biggest effect was that the Insurgent rail cap was split between to segments, but at that point the Insurgents didn’t have to move much by rail. There were 4 basic options for where to make the main effort in ’38 : 1) continue the ’37 offensive in Castilla la Vieja, 2) attack up the high volumn rail line west of Madrid, 3) attack up the low volumn rail line, or 4) try to fight my way into Andulasia from Murcia thru the mountains. At the time, I ranked them (from best to worst) as # 3, # 2, # 1, and # 4. In retrospect, I’d still rank # 4 as the worst option, but I’d rank the others as # 1, # 2, and # 3. Still, what I did had the advantage ot hitting the Insurgents where they were weakest. The big problem was that I wasn’t able to shift some of the best Loyalist units from around Burgos; it was a choice of railing in units or supplies, and I had to move supplies. To make it clear, some of the best units were shifted, but not as many of them as I would have liked.

I think that a good case could be made that I was not aggressive enough with either side. I was certainly not aggressive at sea. Basically the operations around Gijon in ’37 and the shipping of units from Morocco to Mainland Spain wa all the navies did. I thought a few times about launching a Loyalist amphibianous invasion of Morocco, but never did.

Odds and Ends

There were 28 Insurgent and 81 Loyalist ground attacks in my game. The average Loyalist attack went in right at 4:1; the Insurgent average was mid-way between 4:1 and 5:1. For both sides, the average pulled up some because several attacks on intrinsic garrisons at 8:1 or 9:1 are included. Out of 109 total attacks, 19 (over 17%) were at less than 3:1 (15 at 2:1, 3 at 3:2, and 1 at 1:1; no attacks at less than 1:1, and yes, if you’re wondering, I have made 1:2 attacks in other games). Over half of all attacks were at either 3:1 or 4:1. Three-fourths of all attacks had a die-roll mod of either 0 or -1. Of course, lack of armor means there were very few attacks with a positive die-roll mod.

The Nationalist BBTF somehow managed to get thru the whole game without taking random mine damage, a very unlikely outcome. I think the odds are something like 1 in 5,000 that this will happen.

Suggestions

Several people have posted about the variable start rule, saying that they found that it has too big an effect on the game. There was a suggestion in TEM about one way to limit this, but I have another. Roll for variable start before choosing sides. If both players agree that the situation seems balanced, then chose sides randomly. Otherwise, re-roll for variable start until both players do agree.

Victory Condition Option. As I mentioned, the VP awards for the northern gobernitos not falling mean that the Insurgents pretty much have to follow the historical strategy of a northern offensive in ’37, or even an unhistorical ’36 northern offensive, if they want to win. As an option to avoid this, I offer the following:
Before beginning play, the Insurgent player secretly writes down what his strategy for 1937 will be. There are 4 possibilitie strategies: Northern, Central, Eastern, or Southern. Which strategy he has chosen is revealed at the end of the game. Each has a different impact of VP awards:

  • Northern Strategy. VP awards are unchanged from page 68 of the rulebook.
  • Central Strategy. Ignore the VP awards to the Loyalist player for the northern gobernitos (Asturias, Euzkadi, and Santander) not falling by Jun I 37. Instead award him 15 VP’s each turn from that date if the Insurgent player does not control every city (including point cities) in Castilla la Neuva and/or 5 VP’s if the Insurgent player does not control both Calatayud and Albacete.
  • Eastern Strategy. As per the Northern Strategy, except the VP awards to the Loyalist player are 5 VP’s each for controlling Zaragoza, Lerida, Terragona, and Barcelona.
  • Southern Strategy. As per the Northern Strategy, except that the VP awards to the Loyalist player are 5 VP’s each for controlling Cartagena, Murcia (the city), and Valencia.

If the Central, Eastern, or Southern strategy is chosen, the Loyalist player is still awarded the VP’s listed on page 68 for each of the Northern gobernitos which has not collapsed beginning with Jul I 38. For all 4 strategies, continue to award the Loyalist player 5 VP’s each turn from Nov I 38 if Cataluna has not collapsed. (The Insurgents still have to worry about the gobernitos sooner or later, this option just let’s them do it later.)

July 1939

Jul I 39

Insurgent Player Turn.

A Nationalist SM-79 and a CVT CR.32bis are rebuilt. The forces at Cordoba are ordered to remain in their defensive mode and not counterattack the disorganized Republican units in their area.

Loyalist Player Turn

An I-15 is rebuilt. The losses from the Cordoba disaster are made good, but there is no more supply to fuel offensive action.

Jul II 39

Insurgent Player Turn.

A Nationalist He111 is rebuilt. Units remain in a defensive posture.

Loyalist Player Turn

The Republican high command no longer sees any quick chance to penetrate the strong Rebel river and mountain lines in the south. Offensive operations are put on hold while an assessment is done as to where to make the next big push. In any event, it is decided that it will be necessary to stockpile supplies before any major operation, rather than to continue to run offensives on a shoestring. It will be some time before large stores of attack supply can be gathered. Without any major battles looming, the eyes of the world, never fully trained on the Spanish situation, begin to be drawn more and more toward Central Europe…

June 1939

Jun I 39

Insurgent Player Turn.

A CTV CR.32bis, a Nationalist Me109, and a KL He111 are all rebuilt. Seeing no targets of opportunity and no chance to retake the initiative, the Rebels shuffle their lines and await renewed Republican attack.

Loyalist Player Turn

An I-15 is rebuilt. Some supply is brought up, but not enough for a cross-river assault. An air raid targets Sevilla this time. A KL Me109 aborts an I-16 but a Nationalist Sm-79 is killed of the ground.

Jun II 39

Insurgent Player Turn.

The Nationalist Sm-79 is rebuilt. The Rebels have suspended offensive air operations, preferring to husband their aircraft for DAS.

Many Loyalist units near Huelva and between that city and Sevilla are out-of-supply following their failure to capture the town. Continued Insurgent fears about losing artillery limit counterattack possibilities, but a small scale attack (no attack supply burned, not that the Rebels have any shortage of attack supply) is made on the IV X (U-2) just west of Sevilla (hex 3225). The brigade gives a surprisingly good account of itself before being overwhelmed (3:1 -1 = EX). The Rebels decline to pursue, chosing to remain in what they hope are safe positions south of the river.

Loyalist Player Turn

An I-16 is rebuilt. A large air battle erupts as the Loyalists attempt a direct assault on Cordoba. An I-16 aborts a CVT CR.32bis and 3 Republican fighters manage to bypass the Insurgent’s fighter screen. A CVT SM-79 is returned by an I-15 but manages to abort the fighters, while another I-15 kills a Nationalist SM-79. Both sides manage to get through some close support. The attack plan had relied on keeping Rebel ground attack aircraft away from the battlefield and the result is a fiasco (2:1 -1 = AH).

At Huelva, odds and ends are scraped up for another attack without attack supply on the 39 lll. This time, the Loyalist forces are larger the in the May attack, and manage to carry the day (3:1 0 = DR) (Defenders eliminated due to all adjacent land hexes being enemy occupied.)

May 1939

May I 39

Insurgent Player Turn.

Then second Nationalist CR.32 is rebuilt. Franco orders all ground units in Andulasia to withdraw behind the Guadalquivir River, excpet for the units at Cordoba and the 39 lll at Huelva. Most air units in Castila la Viega amd Leon are also transferred to the south.

Loyalist Player Turn

An I-15 is rebuilt. More supply is brought up. Northwest of Cordaba, an attack is directed against the 3 Est XXX (hex 3220) which has not yet made it to the south bank of the river. The Insurgents make a strong effort in the air to get close support to protect the XXX till it can withdraw. An escorting KL Me109E aborts an I-16 flying CAP. The heavy DAS causes the attack to go in at poor odds, but the Republican press on in the face of air attacks (2:1 -1 = HX). Further west, the Loyalist forces show less ardor. An attempt to breach the river line just east of Sevilla (hex 3123) is beaten back by the reinforced 14 XX (3:1 -1 = AR). At Huelva, the 39 lll and Civil guard are taken somewhat by suprise. The attacker are out of supply, so the Insurgents there were not expecting an attack and didn’t call for air support. This allowed the Loyalists to get uncontested GS thru to the battlefield. Also, the weak attacking units included enough tanks to get miminal AECA. However, the lack of supply caused the
Republicans to break and abandon the battlefield (3:2 +1 = AR).

May II 39

Insurgent Player Turn.

A Nationalist CR.32 is rebuilt. An air raid on the airbase at Merida has only very limited success. A Nationalist Me109 is aborted by an I-16 and a Nationalist He111 is killed by an I-15, though return fire from the bombers does manage to abort the I-15. No hits are achieved on the airfield.

Many Loyalist units near Huelva and between that city and Sevilla are out-of-supply following their failure to capture the town. Continued Insurgent fears about losing artillery limit counterattack possibilities, but a small scale attack (no attack supply burned, not that the Rebels have any shortage of attack supply) is made on the IV X (U-2) just west of Sevilla (hex 3225). The brigade gives a surprisingly good account of itself before being overwhelmed (3:1 -1 = EX). The Rebels decline to pursue, chosing to remain in what they hope are safe positions south of the river.

Loyalist Player Turn

An I-16 is rebuilt. In another air raid on Cordoba, an I-15 kills an intercepting CVT CR.32bis, and 2 Insurgent bombers are destroyed on the ground. The Loyalists, having already expended all available attack supply, are in no position to launch any out-of-supply attacks either.

April 1939

Apr I 39

Insurgent Player Turn.

The weather is now clear everywhere in Spain. A Nationalist Ro.37 is rebuilt. The Insurgents grimly await further attacks.

Loyalist Player Turn

The lack of supply only allows 1 attack (hex 3022). Another big air battle takes place. Though both sides get closse support aircraft thru to the battlefield, the Loyalist take top honors in the air as 2 I-I6’s kill 2 Nationalist CR.32’s. On the ground, the poor terrain does not prevent the attackers from carrying the day (3:1 -2 = DR).

Apr II 39

Insurgent Player Turn.

One of the Nationalist CR.32’s is rebuilt. On an ensuring raid on a forward Republican airbase (hex 3117), the CR.32 kills and I-152. AA fire aborts a Mxd A unit. A large air raid is also launched on Madrid, but both the AA fire and bombing is ineffective.

Loyalist Player Turn

The I-152 is rebuilt. The Republicans launch a big air raid of their own on Cordoba. Strong AA fire turns back 60% of the bombers, but one still eliminates a CR.32 on the ground. The arrival at the front of some more attack supply allows a couple of attacks.

Along the rail line (hex 3122), neither side has any close air support, as all the Republican bombers had flown in the raid on Cordoba, while the Insurgent bombers were either out of range or scared off by heavy Loyalist CAP over the battlefield. The 4 Urg XXX gives up ground grudgingly (3:1 -1 = DR). To the west, the Loyalists continue to push toward Huelva, blasting the 58 XX (hex 2926) despite the Insurgents getting some DAS due to the heavy committment of the Republican air to the east (4:1 -1 = EX).

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