A strategy game in the Glory series that covers the 1937-41 portion of the Sino-Japanese War. Extensive political rules governing the various Chinese factions (warlords) and changing Japanese objectives. Detailed mechanics for Chinese guerrillas/partisans. 17 quarter-size maps; 8 countersheets (1960 counters).

Game Reports

War of Resistance No 1: Another epic game report of a solitaire game played by Friedrich Helfferich from his game of War of Resistance, played in 2001

War of Resistance No 2: Robert Williams took to War of Resistance in the Fall of 1999, learning the hard way that while the Chinese army can take quite a beating, its loyalty to the National government is sometimes outright questionable.

War of Resistance No 3: Dean T. Moon reports on a short game of War of Resistance that unfortunately got abandoned in the winter of 37/38

Links

Official Errata for War of Resistance

FAQs

Question:

I have some questions confirming amphibious and NGS calculations for WOR. The game set in question is actually Nanking’s Fate but should be applicable game wide. Game turn is now Aug II 37. Optional rule 37 is not in play so Chinese forces have moved into and holding strong coastal positions. In anticipation, invasions have been planned south of Shaghai. Weather is mud and rough seas.

  1. 1. May RFs and TF in port at G3:0506 provide NGS to 0605?
  2. 2. If so, this NGS halved due to intensive irrigation during rice growing.
  3. 3. Other NGS from sea hexes would be halved due to rough seas and halved again due to irrigatation.
  4. 4. NGS will give support.
  5. 5. Units landing will be halved (amphib) or quartered (non-amphip) and halved again if no attack supply.

Unofficial Answer:

1. Yes, it’s adjacent.

2. Yes, NGS is treated as artillery, and artillery is halved in irrigation intensive terrain during the growing season.

3. Yes, NGS is halved in rough seas unless the naval group is on a river or in port.

4. Yes, with each point of NGS treated as a 1/4 RE artillery unit. (Exception: NGS provided by Chinese RFs would not provide support.)

5. Yes, halved or quartered for making an amphibious landing and halved again if not in attack supply. And halved again for landing during rough sea conditions.

Keep in mind a few other points. First, the naval units must spend 90 movement points to prepare to fire NGS. Second, units with heavy equipment can’t make amphibious landings, so any divisions included will have to be broken down into unsupported components. This limits you as to the size of your landing force–even though the stacking limit would allow 3 divisions, 3 REs of other units, and 2 REs of artillery, an amphibous landing will be limited to 6 REs of non-divisional units. And since your stronger brigades are 2 REs each, you’re looking at your best landing force being 2 brigades of a broken-down division and the 2 SNLF regiments. And any GS will be halved. And whatever the odds, the attack will go in with a -3 DRM (-2 for mud, -1 for irrigation intensive terrain).

Yes, WoR amphibious landings not in clear terrain with clear weather and calm seas are not an easy proposition. In my current WoR game, I’ve planned and cancelled several amphibious landings when the weather stubbornly stayed bad.

Source:

Posted by David Stokes on the Yahoo Europa Mailing list on 14.01.2013 05:15

Where does the Yangtze river end and sea begin?

Question:

Where does the Yangtze river end and sea begin? I was using hexside 0107/0207 as the last/first hexside of the river. The map seems to have larger, sea like hexes for others. And it seems that the land in hexes 0206-0205-0305-0304 is an island since it is named.

Answer:

The Yangtze river estuary is a series of all-sea hexsides upstream as far as the G1:5009/5109 hexside, and this means that any hex containing some land that abuts (touches) one of these all-sea hexside (and this includes hex G1:5110 aka G3:0110) are coastal hexes since the rules define a coastal hex as any hex containing both land and sea. Look at the Glory Master Terrain Key, at the All Sea/Lake hexside depiction there and you’ll see that the lake/sea-shore black border Mark refers to is part of what makes a hexside all-sea or all-lake.

Source:

Posted by Arthur E. Goodwin on the Yahoo Europa Mailing list on
23.03.2013 18:49.

Gallery