Mainland Europe off-map holding box:
3 Italian inf replacement points (RPs) [per ER-II]
2 Ger ARPs [per ER-II]
In Sicily:
The ER-II Scenario says to place five 3-cap permanent airfields “anywhere in Sicily.” Below is the set-up done for the EA game report.
All the Axis air units indicated below except one are “at any airbase in Sicily” per the ER-II Scenario. This is the Axis set-up in Sicily done for the EA game report.
Licata (18A:0102): [point city/minor port]
3-cap permanent airfield
Br 20M 3NB4 2-5/24
Coast hex 18A:0403:
3-cap permanent airfield
MC 200 3F4 1/8
CR 42 3F3 0/9
Ca 309 2B1 1/L/9 [provisionally specially included unit in the 1941 ME/ER-II/Crete Scenario; not included in ER-II]
Coast hex 18A:0603:
3-cap permanent airfield
2 x Ju 88A1 3B5 2-5/26 Ger LW
He 111H4 4B4 2-7/S/22 Ger LW
Syracusa (18A:0702) [reference city/minor port]:
3-cap permanent airfield
Ju 87R 2D3 4-1/13 Ger LW
Augusta (18A:0701) [point city/minor port]:
3-cap permanent airfield
Ju 87B 2D3 4-1/8 Ger LW
Libya:
Except as indicated below, all Axis forces dispositions in Libya conform to the at-start stipulations indicated in F. Watson’s “Enter Rommel-II” Europa Battle Scenario found in TEM#71.
Tripolitania Garrison Box: [this holding box is not used in the ER-II Scenario, nor are the units below used in ER-II]:
0-1-6* Inf III 280 GaF
0-1-6* Inf III 290 GaF
0-1-6* Inf III 340 GaF
0-1-6* Inf III 350 GaF
0-2-6* Inf III 330 GaF
Tripoli (18A:0121) [clear terrain dot city/major port transportation line junction coast hex]:
Axis Supply Terminal marker
fort marker [per ER-II]
two steps of attack supply
one resource point
1 x 0 pos flk unit AA=3 [Italian]
G 50 3F3 0/9
18A:0122 [Castel Benito]:
3-cap permanent airfield [per ER-II]
Misurata (18A:1022) [clear terrain point city coast road hex]:
1-cap temporary airfield [per ER-II]
3-4-6 Art III 5 A
1-6 Hv AA II AA=1 29
SM 79-1 2B3 1-5/22
Garian (18A:0125) [rough terrain point city transportation line junction hex]:
3-6 Inf XX 55 Sav
Sirte (18A:1727) [clear terrain point city coast road hex]:
1-cap permanent airfield [per ER-II]
unfinished fort marker (complete in the Mar II 41 Axis initial phase) [per ER-II]
one step of attack supply
one resource point
0-5 Cons III 5 A
3-6 Inf XX 25 Bol
1 x 4 pos flk AA=1 [Italian]
Cr 42 3F3 0/8
18A:1927 [coast road sand hex]:
5-8 Inf XX 102 Trn [per the 1941 ME/ER-II/Crete Scenario draft OB this unit starts assembled]
3-6 Inf XX 17 Pave
2-3-6 Art III 24 C
2-3-8 Art III 16 C
1-8 Mot Art III 2 AC
1-8 Mot Art III 3 AC
18A:2227 [coast road sand hex]:
10* Px XX HQ unit 5 Le (Ger)
In the 1941 ME/ER-II/Crete Scenario draft OB this unit is substituted for the 10 Pz XX HQ 21, which is used in ER-II. See the WW OB booklet, P. 27 and F. Watson’s ER-II Scenario article in TEM#71, p. 33 for additional information.
5-3-10 Pz III 5 (Ger)
1-10 Mot Hv AA II AA=2 1/33 (Ger LW)
18A:2629 [clear terrain coast road hex]:
5-8 Lt Arm XX 132 Ar [per the 1941 ME/ER-II/Crete Scenario draft OB this unit starts assembled]
3-6 Inf XX 27 Brs
1-8 Mot Art III 1 AC
18A:2730 [Arco dei Feline; clear terrain coast road hex]:
3-cap permanent airfield [per ER-II]
Below is a provisional 1941 ME/ER-II/Crete Scenario at-start set-up done for this hex for the EA demonstration that is different than the one found in ER-II.
1-10 Mot AT II 605 (Ger)
1-10 Mot MG II 5 (Ger)
1-10 Mot MG II 8 (Ger)
In the 1941 ME/ER-II/Crete Scenario draft OB the two above Ger mot MG IIs are substituted for the Ger 3-10 Mot Inf III 200, which is used in ER-II. See the WW OB booklet, p. 27 and F. Watson’s ER-II Scenario article in TEM#71, p. 33 for additional information.
two steps of attack supply
Me 110D 5HF5 4-1/12 Ger LW
2 x Ju 87B 2D3 4-1/8 Ger LW
On Scarpanto:
Scarpanto (19A:0701) [rough terrain minor port point city hex]:
3-cap permanent airfield [per the WW Operation Marita Scenario Axis OB]
At Rodi:
Rodi (20A:2230): [clear terrain major port point city coast hex]
3-cap-permanent airfield [per the WW Operation Marita Scenario Axis OB]
20A:2331: [rough terrain coast hex]
3-cap permanent airfield [per the WW Operation Marita Scenario Axis OB]
In Iraq:
In the 1941 ME/ER-II/Crete Scenario Iraq begins the game as a pro-Allied neutral. In this Scenario it automatically becomes a pro-Axis neutral in the Apr I 41 Axis Initial Phase.
21A:4717 (H-1 Pump Station) [stony desert road hex]:
0-1-8 Inf II Fawzi (Bandit) [Guerilla-capable unit; currently in combat mode]
Watson’s “Iraq: Rashid Ali and the Golden Square” Europa Battle Scenario found in TEM#81 is used as a basis for determining an at-start location for the pro-Axis Fawzi bandit/guerrilla unit.
Med/NA Replacement Pool
This is per ER-II.
1 x 2-6 Inf XX 60 Sbr
1 x 2-10 Mot Inf III 10 B
1 x 2-1-8 Lt Tnk III 3
2 x 1-8 Lt Tnk X 1,2
5 x 1-6 Tnk II 1, 3, 5, 6, 21
1 x Para Inf III Tonini
3 x 0-1-6* Inf III 300 GaF, 310 GaF, 320 GaF
1 x 3-4-6 Art III 24 dM
3 x 2-3-6 Art III 10 C, 20 C, 21 C
1 x 1-6 Art III 23 C
1 x 0-6 Cons III 10 A
4 x 0 pos flk unit AA=1 [Italian]
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