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Early Draft Allied OB

ALLIED INITIAL FORCES:

MAR II 41 Axis player turn.

  • This Mar II 41 Axis OB is extracted almost entirely from F. Watson’s classic “Enter Rommel-II” Europa Battle Scenario, published in TEM#71.
  • At the start of the scenario the Allied player controls the Middle East, Near East, Greek (eg., for brevity’s sake in the new Scenario’s early draft Allied OB, in addition to the Greek Off-Map Holding Box, the Greece Command includes the on-map Aegean Sea zone, including the Dodecanese), and Malta Commands.  The Allied player does not control the latter Balkan Command until the Assault on Crete Segment begins on the May II 41 turn.  At the start of the scenario he owns the Greece Off-Map Holding Box, the Aden Holding Box, the East Africa Holding Box, and all hexes in Egypt, Malta, Cyprus, on-map Greece, Palestine, Transjordan, Iraq, Kuwait, and all hexes in Libya on or east of hex row 18A:28xx.  He starts with an on-map Eastern Med NTP capability of 10 NTPs.  He cannot use the on-map Western Med NTP capability in this Scenario, but he can use the Gibraltar Convoys proviso found in the Western Desert Campaign section of WW Rule 41B1b.  The weather on the Mar II 41 Axis turn is clear in all weather zones.  Seas are calm.  At the start of the new Scenario, the Axis deploys first.  Then the Allies deploy second.  All Allied forces Transferred to the Greece Off-Map Holding Box in the course of the game per the new Scenario’s Allied OB are required to go there, and are considered part of a strategic High Command Reserve (HCR) for this purpose.  The four at-start Allied ME Command ground units that are Greece Off-Map Holding Box Transfers begin the game at Delta ports and must remain at able-functioning port hexes in Egypt or Palestine until they transport to Greece.
  • Per the new Scenario OBs and the Rules, forces from the stipulated Commands may enter Egypt, Libya, Palestine, Transjordan, Malta, Cyprus, Greece, the Dodecanese, the Vichy French Levant, Trans-Jordan, Iraq, Kuwait, Iran and the off-map holding boxes of Europe, Greece, and Aden.

Initial Conditions:

Rail Capacity: Middle East net 16, Cyrenaica net: 1.

3-Capacity Permanent Airfields: Bengasi (18A:3121), Soluch (18A:3222), Derna (18A:4116), 18A:4818 [El Adem], 18A:5018 [Gambut], Matruh (19A:1218), Alexandria (19A:2416/20A:4930), Cairo (19A:3320), 19A:1418 [Maaten Baggush], 18A:3617 [per WW OB Booklet], 18A:3618 [Maraua], Valletta (18A:0407) [on Malta], and Khania (18A:4403) [on Crete].

1-Capacity Permanent Airfields: El Agheila (187A:2930), Agedabia (18A:3327), Ain el Gazala (18A:4518). Rethymnon (18A:4903) [on Crete]. [On Cyprus]: Limassol (20A:3615) and Famagusta (20A:3411).

Supply Terminals: Alexandria (19A:2416/20A:49304) and Suez (19A:3718).

Steps of Attack Supply: 2 steps at Zaulet Msus (18A:3523), 1 step each at 18A:3223 [El Magrun], Barce (18A:3418), Tobruch (18A:4817).

SMPs: 28

Accumulated ME replacements: 5 Br Inf RPs, 1.5 Arm RPs, 1.5 Aus Inf RPs, 1.5 NZ Inf RPs, 0 Ind Inf RPs, 0 Br ARPs.

Port Status: In the 1941 ME/ER-II/Crete Scenario Bengasi (18A:3121) is a major port with an artificial harbor.  It begins the game with a port damage tally of 14, the maximum (capacity = 0).

Fortifications: The fortress at Tobruch is unimproved. The fortress at Bardiya is unimproved.

Malta:  Malta Status = 10.  Malta Repair Rate:  1 repair point each Allied turn.

Middle East:

British:

Mersa Matruh (19A:1218):
1 x 2-8 Inf X 18 (Aus)

Any cities in the Delta:
1 x 3-8 Inf X 22 G
1 x 3-2-10 Arm X 7
2 x 2-8 Inf X 16, 23
2 x 2-8 Inf X 21, 25 (Aus)
1 x 1-2-10* Mot SG X 7 [AA=1]
1 x 2-1-6 Tnk II 7 RT
1 x 8 Inf XX HQ 7 (Aus)

Any ports in the Delta:
HCR units destined for Greece:
2 x 2-8 Inf X 17, 19 (Aus)
1 x 0-2-6 HV AA X MNBDO  AA=4  1 (RM)
1 x 1-8 Marine Cmdo X Layf

Any cities in Palestine:
1 x 2-1-8 Cav X 4
2 x 1-8 Cav X 5, 6

Any airbases in Egypt or Palestine:
1 x Blen 4  3B3  1-2/23
2 x Glad  3F3  0/8

Any airbase in Palestine, Egypt, or Libya on or east of Hexrow 18A:48XX:
1 x Bombay  1T2  1-2/15

Any airbase in Egypt or Libya:
1 x Hurri 1  5F5  1/8

Any port hex on Cyprus (on map 20A):
1 x 0-8 Marine Cmdo II ME
1 gsp, generated on the Mar I 41 Allied turn.  [new Scenario addition]
Note: The marine cmdo II on Cyprus begins at black U-1  [new scenario addition]

Hex 18A:3618:[Maraua]:
1 x Blen 4  3B3  1-2/23

If the Axis player begins with the 8-7-10* Pz XX 5 Le [Leichte; see Optional Rule 38F5]:
El Agheila (18A:2930):
1 x 1-10* Mot SG X 2 [AA=1]
1 x 3-2-10 Arm X 3

If the Axis player begins with the 9-10 Pz XX 21:

  • If the 9-10 Pz XX 21 is used, then the Axis Command Problems Special Rule in F. Watson’s ER-II Europa Battle Scenario ought to be implemented in the game.  This is for purely technical reasons in order to better recreate the historical Axis attack.  This rules says: “Due to the caution in the Italian command brought on by their recent defeat by the British, Italian ground units may not perform overruns or attacks in the Mar II 41 movement and combat phases.  In the Mar II 41 exploitation phase, one Italian RE may participate in overrun.  Italian units may otherwise move normally.”  If the 8-7-10* Pz XX 7 Le is used, then the Axis Command Problems Special Rule should not be used.

Hex 18A:2829 [Mersa Brega]:
1 x 1-10* Mot SG 2 [AA=1]
Within two hexes of 18A:3228:
1 x 3-2-10 Arm X 3

Bengasi (18A:3121):
1 x 2-8 Inf X 20 (Aus)
1 x 1-8 MG II 1 RNF
1 x 8 Inf XX HQ 9 (Aus)

Barce (18A:3418):
1 x 2-8 Inf X 26 (Aus)
1 x 3-8 Art X 13

Hex 18A:4818 [El Adem, w/ a 3-cap permanent airfield]:
1 X 1-10* Mot Inf X 3 (Ind)

Tobruch (18A:4817):
1 x 2-8 Inf X 24 (Aus)
1 x 1-8 AT II 65
1 x 0-1-8 Hv AA II  AA=2  51
1 x 0-1-4 Cons X 66 RPC (Col)

French:

Zaulet Msus (18A:3523):
1 x 1-10 Mot Inf II 1 M (FF)

Other Allies:

Any city in Egypt or Palestine:
1 x 1-8 Inf II 11 (CS)
1x 3-8* Mtn X Karp (Pol)

Mediterranean:

Anti-Shipping Holding Box:
1 x Sunder 1  3B4  2-1/SF/30

Royal Navy Available Box:
1 x 4 pt TF (RN)
1 x 2 pt TF Force T (RN)
1 x CG-1 (RN)
1 x CG-2 (RN)
The task force and carrier groups have not been activated.

Available for Assembly:

1 x 7-10 Arm XX 7
1 x 7-6-10* Arm XX 2
1 x 8-8 Inf XX 2 (NZ)
3 x Inf XX 6, 7, 9 (all Aus)

ME Replacement Pool:

1 x 3-2-10 Arm X 4

Malta:

Initial Conditions:

3-Capacity Airfield: Valletta (18A:0407):
Malta Status: 10
Malta Repair Rate: 1 repair point each game turn
Intrinsic Flack: 7 at the Valletta hex 0407, 4 at 0306 & 0307.

Anywhere on Malta or Gozo (18A:0307,0407,& 0306):
1 x 3-6 Inf* X 1 M
1 x 2-6 Inf* X 2 M
1 x 1-8 MG II 1 Ch
1 x 0-1-8 Hv AA II  AA=2  10
1 x 0-4 Cons X MC
Note: All units are Allied phase U-2.
6 gsp’s; 2 were generated at Gibraltar on the Mar I 41 Allied I. Phase and 4 were generated at Suez on the March I 41 Allied I. Phase.

Greece Off-Map Holding Box:

1 x 4-3-10* Arm X 1 [this unit comes from the BF Refit Kit]
1 x 3-8 Inf X 5 (NZ)
1 x 2-8 Inf X 16 (Aus)
2 x 2-8 Inf X 4, 6 (NZ)
1 x 2-8 Inf X 14
1 x 8 Inf XX HQ 2 (NZ)
1 x 8 Inf XX HQ 6 (Aus)
1 x 3-2-8 Art X W
1 x 0-8 Lt AA II  AA=1  57
1 x 0-1-4 Cons X 43 RPC (Col)
1 x 5 pos flk (AA=1)
1 x Blen 1  2B3  1-2/16
1 x Hurri 1  5F5  1/8
1 x Well 1C  3NB4  1-6/28 [this Allied air unit begins the new Scenario here]

Near East:

Initial conditions:

3-Capacity Permanent Airfields: In Iraq, Habbaniya (22A:2828) and Shaibah (22A:4314).

No British Supply Terminals exist in the Persian Gulf on map 22A.

Iraq is pro-Allied neutral on the Mar II 41 Axis At Start Turn.

In the 1941 ME/ER-II/Crete Scenario the Iraqi coup automatically occurs on the Apr I 41 Axis Initial Phase.

Iraq:

British and Other Allied:

Habbaniya (22A:2828):
1 x 0-1-4 Static II 1 As (Col)
1 x Audax  1A1  1/8

Shaibah (22A:4314):
1 X 0-1-4 Static II 2 As (Col)

ME/ER-II Scenrio: Mar II 41 At-Start dispositions; Libya and Egypt

Mar II 41 At-Start dispositions; Libya and Egypt

Mar II 41 Axis turn at-start set-up

Mar II 41 Axis turn at-start set-up

CONDITIONAL REINFORCEMENTS

British:

Axis Reaches the Suez Canal.

Middle East:

If the Axis Reaches the Suez Canal: In all Scenarios, use the Axis Reaches the Suez Canal Allied conditional reinforcement found in the WitD Allied OB, p. 5, per the instructions found there.

Iraqi Coup Reaction Forces.

Near East:

Iraqi Coup Reaction Forces:
Use the Iraqi Coup Reaction Forces found in the WitD Allied OB, p. 5. But in the new Scenario the Iraqi coup automatically occurs on the April I 41 Axis Initial Phase.  Using the Apr I 41 Axis turn as the date of the Iraqi coup, then the WitD Allied OB’s Iraqi Coup Reaction Forces Conditional Reinforcements begin to appear on the Apr II 41 Allied turn (Coup Turn 2).  Proceeding then, May I 41 = Coup Turn 3, which includes the 2-1-10* Mot Inf X Hab Conversion (along with a new Allied unit tentatively introduced in the new Scenario, the Trans-Jordanian 1-10 mot Cav III AL [Arab Legion]) and also that turn’s NE Command Arrivals, via the Persian Gulf to the Iraqi port of Basra; Jun I 41 = Coup Turn 5; Jun II 41 = Coup Turn 6; and Jul I 41 = Coup Turn 7.  For the specific turn-by-turn composition details of the Iraqi Coup Reaction Forces OB, see below in the Allied Reinforcement OB.

Free French:

Forces From the Levant

Middle East:

Free French Forces from the Levant:
In all Scenarios, if the Allies conquer the Vichy Levant, use the Free French (FF) conditional forces found in the WitD Allied OB, p.6.

REINFORCEMENTS AND REPLACEMENTS

APR I 41

Middle East:

British:

Arrive:
1 x 2-1-6 Tank II 4 RT
1 x 2-8 Eng X 1 (Aus)
2 steps of attack supply

Transfer to Greece Off-Map Holding Box:
2 x 2-8 Inf X 17, 19 (Aus)
1 step of attack supply

Greece Off-Map Holding Box:
Arrive from Middle East:
2 x 2-8 Inf X 17, 19 (Aus)
1 step of attack supply

ME Replacements: 2 Br inf, .5 Br arm, .5 Aus inf, .5 NZ inf.

ME/ER-II Scenario: Apr I 41 Allied EOT dispositions; Eastern Libya and Western Egypt

Apr I 41 Allied EOT dispositions; Eastern Libya and Western Egypt

 

APR II 41

  • Reduce the Allied Eastern Med naval transport ability by 9 REs (but not below 0 REs) this turn.

Middle East:

British:

Arrive [from East Africa]:
1 x 8 Inf XX HQ 4 (Ind)
3 x 2-8 Inf X 5, 7, 11 (Ind)
1 transport counter (1 RE).

Near East:

Conditional Reinforcements:

Arrive [Coup Turn 2]:
1 x 8* Inf XX HQ 10 (Ind)
1 x 1-8 Inf X 20 (Ind)

Available for Assembly:
1 x 7-8 Inf XX 4 (Ind)
1 x 6-8* Inf XX 10 (Ind)

Apr II 41 Allied EOT dispositions: Western Desert

Apr II 41 Allied EOT dispositions: Western Desert

MAY I 41

Middle East:

British:

1 x 8* Inf XX HQ 6

  • This is a Unit Identification Change, per the Middle East Order of Battle Options section found in the WW OB booklet.  The Option provides for the temporary renumbering of the British 70th Inf XX to the 6th Inf* XX, until its conversion on the Oct I 41 turn.  This coincides better with the historical references to the British 6th Inf XX in the Middle East during the time frame of the new Scenario, thereby hopefully increasing its realism and authenticity.

2 ARPS
Arrive:
1 x 0-8 hv AA II  AA=1  2 (Aus)
2 steps of attack supply
2 ARPs

Arrive [from East Africa]:
1 x 2-8 Inf X 5 (SA)
1 x A-22  3A3  2-1/19
1 x Hurri 1  5F5  1/8 (SAAF)

Arrive [from South Africa]:
1 x P-40C  5F5  1/13 (SAAF)

Conditional Conversion [Coup Turn 3]:

Convert:
1 x 2-1-8 Cav X 4 and 1 x transport counter (1 RE) to:
1 x 2-1-10* Mot Inf X Hab

Special:

Middle East:

Trans-Jordan:

In the same Trans-Jordanian hex (only) of the 2-1-10* Mot Inf X Hab Conversion, place:
1 x 1-10 Mot Cav III AL (T-J) [Trans-Jordan; Arab Legion]

  • This is a provisional new Allied ground unit introduced in the new Scenario.  It is placed in the same hex that the Br 2-1-10* Mot Inf X Hab conversion takes place. It may enter Iraq with the Hab mot inf X unit if they both enter Iraq stacked together.  Its initial operational area is Trans-Jordan and Iraq. It may also operate in the Vichy Levant when the Allies invade it. It may move (regular or admin, or by rail) through Palestine, but may not end its move there at the Allied turn’s end. If forced to retreat there due to combat in the Axis turn, it must move out of Palestine by the next Allied turn’s end, if possible. It may not serve as part of any WW Allied garrisons in the Scenario. It has an AGZOC (See WW Rule 39B2).  It draws general and attack supply from the Amman reference city hex (19A:4807), in Trans-Jordan. It may also draw general supply from the Allied standard supply sources or gsp’s.  It may also draw attack supply from Allied steps of attack supply. It is a fragile unit and cannot be replaced in the new Scenario, nor can special Allied RP’s be derived from it, if eliminated.

Transfer to Greece Off-Map Holding Box:

  • From the new Scenario’s start these two Allied ground units are considered part of an Allied High Command Reserve (HCR) destined for use in Greece.  Accordingly, from the game’s start, these two units are required to end their turns at an operative port in Egypt or Palestine, and are required to transfer to Greece this turn.  Per the WitD Allied OB booklet, both units Transfer to the Greece Off-Map Holding Box this turn.
    1 x 1-8 Marine Cmdo X Layf
    1 x 0-2-6 HV AA X MNBDO X  AA=4  1 (RM)
    1 ARP

Available for Assembly:

7-8* Inf XX 6

  • This is a Unit Identification Change, per the Middle East Order of Battle Options section found in the WW OB booklet.  The Option provides for the temporary renumbering of the British 70th Inf XX to the 6th Inf XX, until its conversion on the Oct I 41 turn.  This coincides better with the historical references to the British 6th Inf XX in the Middle East during the time frame of the new Scenario, thereby hopefully increasing its realism and authenticity.  Note however, the important self-supporting designation on the British 6th Inf XX, as opposed to the 70th Inf XX.  This reduced status disappears on the Oct I 41 Allied turn, when the Inf XX Converts fully to the 70th Inf XX.

French:

Middle East:
Arrive [from East Africa]:
1 x 2-1-8 Inf X Orient (FF)

ME Replacements: 2 Br inf, .5 Br arm, .5 Aus inf, .5 NZ inf

Greece Off-Map Holding Box:

Arrive from Middle East:
1 x 1-8 Marine Cmdo X Layf
1 x 0-2-6 Hv AA X MNBDO X  AA=4  1 (RM)
1 ARP

In the Greece Off-Map Holding Box: Convert: 1 x Blen 1 to:
1 x Blen 4  3B3  1-2/23

Malta:

Arrive:
1 x Hurri 2  5F5  1/9

Near East:

  • Per F. Watson’s “Iraq” Europa Battle Scenario, published in TEM#81, no E Med NTP use is allowed this turn in the Persian Gulf.  The Conditional Reinforcements arrive using reinforcement NTPs and are not affected by this restriction.

Conditional Reinforcements:

Arrive [Coup Turn 3]:
1 x 2-8 Inf X 21 (Ind)
2 steps of attack supply
5 SMPs

May I 41 Allied EOT dispositions: Western Desert

May I 41 Allied EOT dispositions: Western Desert

MAY II 41

French:
Middle East:

Convert: 1 x 2-1-8 Inf X Orient (FF) and 1 x 1-10 mot Inf II 1 M (FF) to:
1 x 3-8* Inf X 1 FL (FF)

Special Assault on Crete Segment Allied OB:

  • Below, the Assault on Crete Segment is sometimes referred to as “the Crete Segment.”
  • The new Scenario Allied at-start OB for the Assault on Crete Segment is based on the WW Assault on Crete Scenario Allied OB, found in the WW OB booklet.
  • At the start of the Crete Segment the Allied player controls the Balkan Command and owns all of the hexes on Crete and the nearby islands of Gavdos and Anditkythera.  [At the start of the Crete Segment the Axis player owns the Southeast Command and owns all hexes in Greece and the Dodecanese except for those on Crete, Gavdos, and Anditkytheria.]
  • The Allied player deploys the Crete Segment Allied at-start forces first.  Then the Axis player deploys the Crete Segment Axis at-start forces second.

Allied Balkan Command.

Initial Conditions.

Allied Aegean NTP Capacity: 1

Greek Government: The Allied player has evacuated the Greek government.

  • Mainland Greece is Axis controlled at the beginning of the May II 41 game turn.
  • The 1941 ME/ER-II/Crete Scenario follows the WitD Allied OB Jun II 41 Allied turn Other Allies stipulations regarding the placement of the Greek and Yugoslav units in the Forming box of the ME Command holding box.

Standard Supply Terminal: Suda Bay (Hex 18A:4503/15B:2113) See WW Rule 12C1.

Steps of Attack Supply: One step of attack supply at any port on the island of Crete, including Suda Bay.

ALLIED FORCES

British:

Balkan Command:

Place in any hexes on the island of Crete:
1 x 3-8 Inf X                             5 (NZ)
2 x 2-8 Inf X                            4, 6 (NZ)
2 x 2-8 Inf X                            16, 17 (Aus)
1 x 2-8 Inf X                            14 [Br]
1 x 0-1-4 Cons X                     43 RPC (Col)
0-1-8 Lt AA II        AA=1       57 [Br]
1 x 5 pos AA  AA=1  [Br]
1-8 Marine Cmdo X              Layf [Br]

  • The WW Assault on Crete Scenario Allied OB shows this unit as a Jun I 41 reinforcement to Crete, but the WitD Allied OB booklet shows it as a May I 41 Transfer to Greece reinforcement; and the latter is currently intended to be in the new Scenario’s Allied OB.  In any event, I want to be sure that the Allied player doesn’t always conveniently “save” it for use later in the Scenario by never sending it to Crete from the ME Command.  Note too, that in effect this unit is a fragile unit and if eliminated cannot be replaced in the context of the game.

Place in Hex 18A:4503/15B:2113 (Suda Bay):
1 x 0-2-0-Hv AA X  AA=4   MNBDO 1 (RM)
Supply Terminal Marker
Port Upgrade Marker [per the new Scenario]

  • This designates the hex as a major port.  It is removed if the hex becomes Axis-owned

*1 cap temporary airfield [per the new Scenario]

  • * A 1-cap temporary airfield marker may be placed at-start at the Suda Bay hex, at the Allied player’s option, if the 0-1-4 Cons X 43 RPC (Col) is also placed there at the beginning of the May II 41 turn.]

Special:

Per the 1941 ME/ER-II/Crete Scenario draft Allied OB, at step 14 of the I. Phase of the May II 41 Allied turn, these two British air units do a Transfer “from the Greece Off-Map Holding Box to any airbase/airfield on Crete or the Egyptian or Palestinian coastlines”:

1 x Well 1C  3NB4  1-6/28 [Br]

1 x Blen 4  3B3  1-2/23 [Br]

  • Per the new Scenario’s Allied OB, both these British air units begin the game in the Greece Off-Map Holding Box, and remain there until the May II 41 Allied turn, and leave the Box per the stipulated Allied OB Transfer.  They should be operative this turn, unless declared inoperative at step 21 of the I. Phase.

Greece:

Crete:

Place one unit in each standard port:
3 x 1-4 Static X                      Erak, Khania, Reth [Greek; from the BF counters]

Balkan Command (BC) Replacement Pool [at the start of the Crete Segment]:

4-3-10* Arm X                      1 [Br; this unit counter comes from the BF Refit Kit]

  • After the voluntary Axis cessation of operations in the Balkans (WW Rule 3E5b), when the Allied player “moves all non-Greek/Yugoslav Allied forces in the BC  … to the … ME Command” Replacement Pool, this special enhanced and supported arm X conversion unit is removed from play and is replaced by the original pre-conversion 3-2-10 Arm X 1.

3-2-8 Art X                            W [Br]

  • This is a fragile unit in the new Scenario and cannot be replaced once eliminated in Greece.  As such, in the new Scenario it is never moved from the BC to the ME Replacement Pool when the Axis ceases operations in the Balkans.  This coincides, I think, with its Replacement Pool Removal on the Jun I 41 turn, per the WitD Allied OB.

2-8 Inf X                               19 (Aus)
8 Inf XX HQ                           2 (NZ)
8 Inf XX HQ                           6 (Aus)

Balkan Command Aborted Air Units Box [at the start of the Segment]:
1 x Hurri 1  5F5  1/8 [Br]

Greece Off-Map Holding Box:

This off-map holding box, which is a corollary of the now defunct Greece Command, in the May II 41 Allied turn’s I. Phase becomes a relic no longer in use by the Allied player.  On the May II 41 Allied turn, per the Crete Segment’s Allied OB, the surviving Allied at-start Crete Segment ground units are removed from the Greece Off-Map Holding Box and are placed on-map at Crete.  At this same time Allied ground units in the Greece Off-Map Holding Box that did not survive the campaign in or the subsequent evacuation of mainland Greece are placed in the BC Replacement Pool.  This reshuffle would include the two earlier WitD Allied OB Apr I 41 Aus Inf Xs 17 & 19 “required HCR” Transfers from the ME Command to the Greece Off-Map Box.  The British Hurri 1 air unit in the Greece Off-Map Holding Box is placed in the Balkan Command Aborted Air Units Box.  At step 14 of the Allied May II 41 turn I. Phase the British Well 1C and Blen 4 air units do a Transfer from the Greece Off-Map Holding Box to any airbase/airfield on Crete or the Egyptian or Palestinian coastlines.  All steps of attack supply in the Greece Off-Map Holding Box are removed from play, except for one placed at Crete (see above), as are all ARPs stored there that were required earlier Allied OB Transfers from the ME Command to the Off-Map Greece Holding Box.  In the new Scenario the Greece Box must be vacant of any additional surplus ARPs by the end of step 14 of the Allied I. Phase, at which point the off-map box is removed from play.  These “additional surplus” ARPs are those that were voluntarily sent to the Greece Off-Map Holding Box in the course of the new Scenario and are in excess of the May I 41 “required HCR” 1 ARP Transfer from the ME Command, per the WitD Allied OB booklet.  The WW 1941 ME/ER-II/Crete Scenario’s at-start contents of the Greece Off-Map Holding Box is slightly different than F. Watson’s in the “Enter Rommel-II” Europa Battle Scenario, published in TEM#71.  And in the new Scenario the two Australian Inf Xs 17 & 19, which on the Apr I 41 turn are “required HCR” Transfers to Greece, are required to begin the game on the Mar II 41 Axis at-start turn at “any port in the Delta.”

Allied Special Considerations Regarding the New Scenario’s Assault on Crete Segment.

  • On the May II 41 Allied turn there could be additional Allied ground and air units on Crete other than just those stipulated in the Assault on Crete at-start Allied OB.  Those additional Allied ground and air units would be those which were voluntarily moved on-map to Crete from the ME Command prior to the May II 41 Allied turn and after the new Scenario’s start on the Mar II 41 Axis turn.  Prior to the May II 41 Allied turn, all additional surplus ME Command ARPs sent to Greece must be sent to the Off-Map Holding Box, and not directly to Crete.  Prior to the May II 41 Allied turn Crete Segment, no additional surplus steps of attack supply, replacement points (RPs), or resource points may be sent to the Greece Off-Map Holding Box in the new Scenario, as the eventual evacuation of these additional surplus items from mainland Greece to Crete would be problematic.  Additional surplus steps of attack supply and resource points from the ME Command may be sent directly to Crete from the ME Command prior to the May II 41 Allied turn.  Prior to the establishment of Suda Bay as a Standard Supply Terminal, inf RPs from the ME Command may only be air transported to Crete.  If available in the Greece Off-Map Holding Box at the beginning of the Crete Segment, one additional surplus ARP may be expended in the May II 41 I. Phase to repair the Hurri 1 air unit in the Balkan Command’s Aborted Air Units Box and then be placed on-map at Crete.  At the start of the Crete Segment, any additional surplus ARPs in the Greece Off-Map Holding Box are stored at the Standard Supply Terminal at Suda Bay as Balkan Command ARPs.  Per WW Rule 31C3-Replacement Points, no RPs are allowed to be sea transferred directly to Crete prior to the May II 41 Allied turn.  When the Crete Segment starts, Allied ME Command RPs can be sea transported only to the Suda Bay standard supply terminal.
  • Here are the current new Scenario’s OB/Rules requirements for the Crete Segment’s at-start positioning and operational use of the three at-start Greek static Xs: “Each of the three Greek static X units must be placed at a standard port [hex] on the island of Crete. They cannot be stacked together.  The three Greek static Xs must remain in their three Crete standard port hexes throughout the May II 41 Allied turn, and are always in these same three different Crete standard port hexes at the beginning of the May II 41 Axis turn.  The three Greek static Xs must remain in their respective Crete standard port hexes until either a particular Greek static X moves out of its standard port hex due to an Enemy Reaction movement (WW Rule 33B) or if a particular Greek static X is moved out of its standard port hex due to movement after Combat in a C. Phase.  Thereafter the affected Greek static X may move freely on Crete.”  The three Greek static Xs may not be evacuated from Crete, as Greece is their operational area.
  • The 0-2-0 Hv AA X NMBDO 1 (RM) must remain in the Suda Bay hex 18A:4503/15B:2113, as it cannot move or be sea transported.  If eliminated, it is placed in the BC Replacement Pool on its original 0-2-6 side.  It may be disbanded in an Allied Initial Phase, but this gains the Axis VPs, per the WW Common Victory Chart.
  • At step 13 of the current Allied I. Phase the Allied player will likely declare the existence of a South Aegean Naval [Tight] Interdiction Zone, per WW Rule 31D7.  This tight naval interdiction zone “is [then] in effect until the start of his next initial phase.”
  • Per a likely new Scenario rule, “if there are no British forces (per WW Rule 3B2) on Crete in an Axis Initial Phase, then any remaining Greek static Xs automatically surrender at the very beginning of step 4, thereby enabling the Axis to then cease operations in the Balkans, per WW Rule 3E5b, if he chooses to.”

For additional information regarding the Assault on Crete Segment in relation to the Allied OB, see the Special Considerations Regarding the New Scenario’s Assault on Crete Segment section found in the early draft of the 1941 ME/ER-II/Crete Scenario Axis OB.

WW 1941 ME/ER-II/Crete Scenario May II 41 Allied EOT dispositions: eastern Libya, western Egypt, mainland Greece, Crete, and the Aegean

May II 41 Allied EOT dispositions: eastern Libya, western Egypt, mainland Greece, Crete, and the Aegean

WW ME/ER-II/Crete Scenario May II 41 Allied end of Movement Phase dispositions: eastern Libya, Egypt, Greece, and Palestine

May II 41 Allied end of Movement Phase dispositions: eastern Libya, Egypt, Greece, and Palestine

JUN I 41

Middle East:

British:

Arrive:
1 x 1-8 Art II 1 (Aus)
1 x 0-1-8 Hv AA II 68 [AA=2]
2 steps of attack supply

ME Replacements: 2 Br inf, 0.5 Br arm, .5 Aus inf, .5 NZ inf

Near East:

Conditional Reinforcements:

Arrive [Coup Turn 5]
2 x 2-8 Inf X 24, 25 (Ind)

Jun I 41 Allied M. Phase naval movement step activity in the seas surrounding Crete

Jun I 41 Allied M. Phase naval movement step activity in the seas surrounding Crete

Jun I 41 Allied EOT dispositions: eastern Libya, western Egypt, Crete, mainland Greece, the Aegean Sea region

Jun I 41 Allied EOT dispositions: eastern Libya, western Egypt, Crete, mainland Greece, the Aegean Sea region

 

Jun I 41 Allied EOT dispositions: Palestine, Cyprus, the Vichy French Levant, and Iraq

Jun I 41 Allied EOT dispositions: Palestine, Cyprus, the Vichy French Levant, and Iraq

JUN II 41

British:
Middle East:

Arrive:
1 x 8 Inf XX HQ 50 Nth
6-4-6 Tank X 1 T
2-8 Inf X 150

Arrive [from East Africa]:
1 x 2-8 Inf X 9 (Ind)
1 x 2-8 Inf X 2 (SA)

Available for Assembly:
1 x 7-8 Inf XX 50 Nth

Other Allies:

Middle East:
Forming [per the WitD Allied OB booklet]:
1 x 3-8* Mtn X 1 (Gk)
1 x 0-1-8 Inf II Gd (Yugo)

Near East:

Conditional Reinforcements:

Arrive [Coup Turn 6]:
1 x 1-8 Inf X 17 (Ind)
2 steps of attack supply [per Watson’s “Iraq” Europa Battle Scenario in Europa #81]

  • The two steps of attack supply indicated for the Jun II 41 Allied turn in Watson’s “Iraq” Europa Battle Scenario’s Allied OB evidently did not come from the ME Command, as they aren’t indicated as Transfers to the NE Command in the WitD Allied OB booklet.  But they are included here in the new Scenario as NE Command reinforcement Arrivals and are considered essential in the game.

 

Jun II 41 Allied EOT dispositions: the Western Desert region, the Delta zone, Crete, Greece, the Aegean, and Cyprus

Jun II 41 Allied EOT dispositions: the Western Desert region, the Delta zone, Crete, Greece, the Aegean, and Cyprus

Jun II 41 Allied EOT dispositions: Palestine, the Vichy French Levant, western Iraq, and Cyprus

Jun II 41 Allied EOT dispositions: Palestine, the Vichy French Levant, western Iraq, and Cyprus

 JUL I 41

Middle East:

British:

2 ARPs
Arrive:
1 x 2-8 Inf X 151
1 x 1-8 MG II 2 Ch
1 x Hurri 1  5F5  1/8 (RAAF)
1 x Well 1C  3NB4  1-6/28
3 steps of attack supply
3 ARPs

Arrive [from East Africa]:
1 x 8 Inf XX HQ 5 (Ind)
2 x 2-8 Inf X 10, 29 (both Ind)
1 x 2-8 Inf X 1 (SA)
1 x A-22  3A3  2-1/19 (SAAF)

Arrive [from South Africa]:
2 x 2-8 Inf X 3, 6 (all SA)

Convert: 1 x Glad to:
1 x Hurri 1  5F5  1/8

Available for Assembly:
1 x 7-8 Inf XX 5 (Ind)

ME Replacements: 2 Br Inf, 1 Arm, 1 Aus Inf, 1 Ind Inf, .5 NZ Inf.

Malta:

Malta Repair Rate: 2 repair points each I turn and 1 repair point each II turn
Arrive:
1 x 0-1-8 Hv AA II  AA=2  4

Near East:

Regular reinforcement:
Arrive:
1 x 2-1-10* Lt Arm X 252 (Ind)

Jul I 41 Allied EOT dispositions: the Western Desert region, Crete, and the Dodecanese.

Jul I 41 Allied EOT dispositions: the Western Desert region, Crete, and the Dodecanese.

Jul I 41 Allied EOT dispositions: Palestine and the Vichy French Levant.

Jul I 41 Allied EOT dispositions: Palestine and the Vichy French Levant.

JUL II 41

Middle East:

British:

Arrive:
1 x 2-8 Inf X 69

Near East:

Regular reinforcement:
Arrive:
1 x 2-8 Inf X 18 (Ind)

French:
Note: Historically, these are now placed in the ME Forming Box. For the variable placement turn, see WitD Allied OB, p. 6:
1 x 2-8* Inf X 2FL (FF)
1 x 2-6 Inf X 3 FL (FF)]

AUG I 41

British:
Middle East:

Arrive:
1 x 3-8 Art X 10
1 x 5 pos flk  AA=1
3 steps of attack supply

Arrive [from East Africa]:
1 x Inf XX HQ 1 (SA)
1 x 2-8 Inf x 4 (SA)

Arrive [from West Africa]:
1 x 2-8 Inf X 161

WitD Middle East Garrison: Arrive:
1 x 0-1-6 RR Eng X MEF (Emp)

Convert: 1 x Hurri 1 to:
1 x Hurri 1  5NF5  1/8

[Note: In the WitD Allied OB the Ind 5 Inf XX HQ and the Ind 2-8 Inf X 9 both transfer from the Middle East to the Near East.]

ME Replacements: 2 Br Inf, 1 Arm, 1 Aus Inf 1 Ind Inf, .5 NZ Inf

Malta:
Arrive:
2 Br inf RPs
Upgrade: 1 x 1-8 MG II 1Ch (+ the 2 Br inf REs) to:
1 x 3-6* Inf X 3M

Near East:

Regular reinforcements:

Arrive:
1 x 8* Inf XX HQ 8 (Ind)
1 x 2-8 Inf X 19 (Ind)
2 steps of attack supply
5 SMPs

Available for Assembly:
1 x 7-8 Inf XX 1 (SA)
1 x 6-8* Inf XX 8 (Ind)

 

AUG II 41

  • Matruh-Tobruch railroad construction may begin.

British:
Middle East:

Arrive from South Africa:
1 x 8 Inf XX HQ 2 (SA)
1x 2-8 Inf X 4 (SA)

Available for Assembly:
1 x 7-8 Inf XX 2 (SA)

 

SEP I 41

British:
Middle East:

1 x 0-1-4 Cons X 61 RPC (Col)
2 ARPs

Arrive:
1 x 0-8 Lt AA II  AA=1  27
1 x P-40C  5F5  1/13
5 ARPs

Convert: 1 x 3-2-10 Arm X 3 and 2 x 2-1-6 Tnk II 4 RT and 7 RT to:
1 x 6-4-6 Tnk X 32 T
1 x 1-10 Recon II 1 DG

Withdraw:
1 x MNBDO  AA=4  1 (RM)

[Note: In the WitD Allied OB the Ind 2-8 Inf X 10 transfers from the Middle East to the Near East.]

ME Replacements: 2 Br Inf, 1 Arm, 1 Aus Inf 1 Ind Inf, .5 NZ Inf

Near East

Regular reinforcement:
Arrive:
1 x 1-pt river flotilla PAIC (RN) [AA=1]

OCT I 41

British:

Middle East:
Arrive:
1 x 3-2-10 Arm X 22
1 x 1-2-8 Eng X 8
1 x 5 pos flk  AA=1
3 steps of attack supply

Arrive [from East Africa]:
10 SMPs

Arrive [from South Africa]:
1 x Recon II 4 (SA)

Convert 1 x 8* Inf XX HQ 6 to:
1 x 8 Inf XX HQ 70

  • This is a Unit Identification Change, per the Middle East Order of Battle Options section found in the WW OB booklet.  The Option provides for the temporary renumbering of the British 70th Inf XX to the 6th Inf XX, beginning on the May I 41 Allied turn, until its unit ID Conversion (and upgrade status) this turn.  This coincides better with the historical references to the British 6th Inf XX in the Middle East during the time frame of the new Scenario, thereby hopefully increasing its realism and authenticity.  Note however, the important self-supporting designation on the British 6th Inf XX, as opposed to the upgraded status of the 70th Inf XX upon its Conversion this turn.

Available for Assembly:
7-8 Inf XX 70
Remove:  When the 1 x 7-8 Inf XX is assembled for the first time:
1 x 7-8* Inf XX 6

ME Replacements: 2 Br Inf, 1 Arm, 1 Aus Inf 1 Ind Inf, .5 NZ Inf

Near East:

Regular reinforcement:
Arrive:
1 x 0-8 Lt AA II  AA=1  1

[Note: In the WitD Allied OB the Ind 2-1-10* Lt Arm X 9 and the Ind 2-8 Inf X 9 both transfer from the Near East to the Middle East.]

NOV I 41

British:

Middle East:
2 ARPs
Special:  Appears in any Allied-owned unisolated city:
1 x 1-8 Inf X 38 (Ind)

Arrive:
1 x 3-8 Art X 30
1 x Bftr 1C  6HF5  1/S/21
1 x Huri 2C  5F5  2/9
1 x Well 2  4NB4  1-6/36
3 steps of attack supply

Arrive [from East Africa]:
1 x transport counter (1 RE)

WitD Middle East Garrison: Arrive:
1 x 1-6 Trng X MEF (NZ)

Special: Convert: 1 x 2-1-10* Lt Arm X 9 to: ME Forming Box:
1 x 4-3-8 Arm X 9
Note: 3 Arm RPs must be spent to activate this unit at full strength.

Convert: 1 x 0-1-8 Hv AA II  AA=2  51 to:
1 x 0-2-8 Hv AA X  AA=4  12

Convert: 1 x Hurri 1 (SAAF) to:
1 x Hurri 2  5F5  1/9 (SAAF)

Withdraw:
1 x Blen 4  3B3  1-2/23

Special: Withdraw 1 x 0-8 Marine Cmdo II ME and receive the WitD/WW Allied raiding ability. If 1 x 0-8 Marine Cmdo II ME is in the Replacement Pool, remove it from the Pool and receive the Allied raiding ability on Mar I 42.

ME Replacements: 2 Br Inf, 1 Arm, 1 Aus Inf 1 Ind Inf, .5 NZ Inf

Mediterranean:

Anti-Shipping: Arrive:
1 x Blen 4  3B3  1-2/S/23

Near East:

Regular reinforcements:
Arrive:
1 x 8* Inf XX HQ 6 (Ind)
1 x 2-8 Inf X 27 (Ind)
1 x 1-8 Inf X 26 (Ind)
1 x 1-6 Inf X Indr (ISF)

Available for Assembly:
1 x 6-8* Inf XX 6 (Ind)

[Note: In the WitD Allied OB the Ind 8 Inf XX HQ 5 and the Ind 2-8 Inf X 10 both transfer from the Near East to the Middle East.]

Early Draft Axis OB

AXIS INITIAL FORCES:

MAR II 41 Axis player turn.

  • This Mar II 41 Axis OB is extracted almost entirely from F. Watson’s classic “Enter Rommel-II” Europa Battle Scenario, published in TEM#71.
  • At the start of the new Scenario the Axis player controls the Med/NA, NE, and on-map SE Commands.  At the start of the new Scenario he owns the Mainland Europe Off-Map Holding Box, all hexes in the Italian Central Mediterranean Islands, the Dodecanese, all hexes in the Italian Central Mediterranean Islands, and all hexes in Libya on or west of hexrow 18A:30xx.  He starts with an on-map Med NTP capability of 3 NTPs.  The weather on the Mar II 41 Axis turn is clear in all weather zones.  Seas are calm.  The Axis deploys first.  The Allies deploy second.  No Axis air units flew Malta bombing missions (Rule 37I2a) in the previous turn.
  • At the start of the game, per the new Scenario OBs and the Rules, forces from the stipulated Commands on the maps may enter Egypt, Libya, Palestine, Transjordan, Malta, Cyprus, Greece, the Dodecanese, the Vichy French Levant, Trans-Jordan, Iraq, Kuwait, and Iran.

Initial Conditions

Med/NA Command:

Fort: Tripoli (18A:0121).

Rail capacity: Tripolitania rail net: 2.

Supply Terminal: Tripoli (18A:0121).

Steps of Attack Supply: 2 at Tripoli (18A:0121), 1 at Sirte (18A:1727), 2 at 18A:2730 [Arco dei Fileni].

Resource points: 1 at Tripoli (18A:0121), 1 at Sirte (18A:1727).

SMPs: 23 [per F. Watson’s ER-II]

Conditional Reinforcements: The Italian Mobilization in Africa reinforcements have been received.

3-Capacity Permanent Airfields: 18A:0122 [Castel Benito], 18A: 2730: [Arco dei Felini]. Also, 5 “anywhere on Sicily;” [in playtest: at Augusta (0701), Syracusa (0702), Licata (0102), and 0603, all on map 18A]. Scarpanto (19A:0701). [On Rodi:] Rodi (20A:2230) and 20A:2331.

1-Capacity Permanent Airfields: Sirte (18A:1727).

1-Capacity Temporary Airfield: Misurata (18A:1022).

Accumulated Med/NA Replacements: German: 2 ARPs. Italian: 3 Inf RPs. Stored at Mainland Europe Off-Map Holding Box.

For Axis breakdowns and assemblies use WW Axis Game Chart 2-Breakdowns/Assemblies.

In the 1941 ME/ER-II/Crete Scenario the Iraqi coup occurs on the Apr I 41 Axis Initial Phase.

[Special Notes related to the Early Draft OBs:  In the new Scenario the Allied-owned port of Bengasi (18A:3121) is considered a major port with a fragile artificial harbor and 14 port damage hits (the maximum permitted, per the WW Port Summary) inflicted on it at the start.  As a corollary, WW Advanced Rule 12C1d-Axis Standard Supply Terminal Restrictions, and WW Optional Rule 12C1e-Standard Supply Terminal Suppression are both strongly recommended in the new Scenario.  Also, in the new Scenario the use of WW Advanced Rule 14A1g-Road Construction is strongly recommended.  Accordingly, the Tobruk Bypass stipulations are used, per the second bullet.   Tentative lists regarding the advisability of which of the WW Advanced and Optional Rules ought to be used and not in the new Scenario have been done in an update & revision of the WW 1941 ME/ER-II/Crete Scenario game reports Prologue, posted at the website.]

Italian:

Libya:
Within two hexes of Sirte (18A:1727):
1 x 3-6 Inf XX 17 Pav
1 x 5-8 Inf XX 102 Trn [In the WW 1941 ME/ER-II/Crete Scenario this Italian inf XX starts assembled; in the original ER-II Europa battle  scenario it starts unassembled in its unsupported components and HQ unit]
1 x 2-3-6 Art III 24 C
1 x 2-3-8 Art III 16 C
2 x 1-8 Mot Art III 2 AC, 3AC

Within one hex of coast road hex 18A:2529:
1 x 5-8 Lt Arm XX 132 Ar [In the WW 1941 ME/ER-II/Crete Scenario this Italian lt arm XX starts assembled; in the original ER-II Europa battle scenario it starts unassembled in its unsupported components and HQ unit]
1 x 3-6 Inf XX 27 Brs
1 x 1-8 Mot Art III 1 AC

Sirte (18A:1727):
1 x 3-6 Inf XX 25 Bol
1 x 0-6 Cons III 5 A
1 x 4 pos flk  AA=1 [Italian]
unfinished fort marker (complete in the Mar II 41 Axis initial phase)

Misurata (18A:1022):
1 x 3-4-6 Art III 5 A
1 x 1-6 Hv AA II  AA=1  29

Garian (18A:0125):
1 x 3-6 Inf XX 55 Sav

Tripoli (18A:0121):
1 x 0 pos flk  AA=3 [Italian]

[WW] Tripolitania Garrison Box: [found on WW Axis Game Chart 1]
4 x 0-1-6* Inf III 280 GaF, 290 GaF, 340 GaF, 350 GaF
1 x 0-2-6* Inf III 330 GaF

Regia Aeronautica:
Place at any airbase in Sicily:
1 x BR20M  3NB4  2-5/24
1 x MC200  3F4  1/8
1 x CR42  3F3  0/9

Place at any friendly airbase in Libya:
1 x G50  3F3  0/6
1x SM79-1  2B3  1-5/22
1 x CR42  3F3  0/9

Place at any friendly airbase in either Sicily or Libya:
1 x Ca 309  2B1  1/L/9

Place in the air units aborted box:
1 x SM79-1  2B3  1-5/22
1 x CR42  3F3  0/9

Place in the air units eliminated box:
1 x SM79-2  2B3  3-2/V/20

Italian Units Available for Assembly:
1 x 8 Arm XX HQ 132 Ar
1 x 2-1-8 Lt Tnk III 32
1 x 2-10 Mot Inf III 8 B
1 x 8 Inf XX HQ 102 Trn
1 x 2-10 Mot Inf III 7 B
2 x 1-8 Inf III 61, 62

German:

Libya:
At sand coast road Hex 18A:2227:
1 x 10* Pz XX HQ 5 Le {optional at-start use}
1 x 5-3-10 Pz III 5
1 x 1-10 Mot Hv AA II 1/33  AA=2  (LW)

At coast road hex 18A:2730 [Arco dei Felini] or Hex 18A:2629:
2 x 1-10 Mot MG II 5 {optional at-start use}
1 x 1-10 Mot AT II 605

Alternate German at-start set-up, beginning with the 9-10 Pz XX 21:

  • If the 9-10 Pz XX 21 is used, then the Axis Command Problems Special Rule in F. Watson’s ER-II Europa Battle Scenario ought to be implemented in the game.  This is for purely technical reasons in order to better recreate the historical Axis attack.  This rules says: “Due to the caution in the Italian command brought on by their recent defeat by the British, Italian ground units may not perform overruns or attacks in the Mar II 41 movement and combat phases.  In the Mar II 41 exploitation phase, one Italian RE may participate in overrun.  Italian units may otherwise move normally.”  If the 8-7-10* Pz XX 7 Le is used, then the Axis Command Problems  Special Rule should not be used.

Hex 18A:2227:
1 x 10 Pz XX HQ 21
5-3-10 Pz III 5
1 x 1-10 Mot Hv AA II  I/33  (LW)

Hex 18A:2730 [Arco dei Felini] or Hex 18A:2629:
1 x 3-10 Mot Inf III 200
1 x 10 Mot AT II 605

[Note:  Beginning the new Scenario with the 9-10 Pz XX 21 in lieu of the 8-7-10* Pz XX 5 Le calls for a slightly different Allied at-start set-up than the one indicated in the new Scenario’s Mar II 41 Allied Turn Allied At-Start Set-Up game report, posted at the website.  That Allied at-start set-up is the one presently used for development analysis with the Axis player using the optional 8-7-10* Pz XX 5 Le unit at the start.  Europa players wanting instead to use the optional 9-10 Pz XX 21 unit should use the Allied at-start set-up found in F. Watson’s “Enter Rommel-II” Europa Battle Scenario, published in TEM#71, at p. 30.  The only difference in the two Allied at-start set-ups involves the placement of the 1-10* Mot SG X 2 and the 3-2-10 Arm X 3 Allied units.]

Any airbase in Sicily:
1 x He 111H4  4B4  2-7/S/22 (LW)
2 x Ju 88A1  3B5  3-5/26 (LW)
1 x Ju 87B  2D3  4-1/8 (LW)
1 x Ju 87R  2D3  4-1/13 (LW)

Any friendly airbase in Libya:
2 x Ju 87B  2D3  4-1/8 (LW)
1 x Me 110D  5HF5  4-2/12 (LW)

German Units Available for Assembly:
1 x 8-7-10* Pz XX 5 Le {optional at-start use}
or
1 x 9-10 Pz XX 21 {optional at-start use}
1 x 2-10 Mot Hv AA III 135  AA=4  (LW)

Med/NA Replacement Pool

1 x 2-6 Inf XX 60 Sbr
1 x 2-10 Mot Inf III 10 B
1 x 2-1-8 Lt Tnk III 3
2 x 1-8 Lt Tnk X 1,2
5 x 1-6 Tnk II 1, 3, 5, 6, 21
1 x Para Inf III Tonini
3 x 0-1-6* Inf III 300 GaF, 310 GaF, 320 GaF
1 x 3-4-6 Art III 24 dM
3 x 2-3-6 Art III 10 C, 20 C, 21 C
1 x 1-6 Art III 23 C
1 x 0-6 Cons III 10 A
4 x 0 pos flk unit AA=1 [Italian]

ME/ER-II Scenario: Mar II 41 At-Start dispositions; Libya, Malta, and Sicily

Mar II 41 At-Start dispositions; Libya, Malta, and Sicily

Mar II 41 Axis turn at-start set-up

Mar II 41 Axis turn at-start set-up

AXIS CONDITIONAL REINFORCEMENTS:

Return of Luftwaffe Air Units from the Balkans.

On the turn that the Axis ceases operations in the Balkans (WW Rule 3E5):

German:
Med/NA:
Available in Europe:
1 x He 111H4   4B4   2-7/S/22 (LW)
3 x Ju 88A4   4B5   3-7/26 (LW)
1 x Me 109F1   6F6   1/8(LW)

Return:
1 x Me 110D   5HF5   4-2/12 (LW)

Note:  These Conditional Reinforcements always arrive entirely, converted, and available, regardless of any eliminations or aborts incurred while operating in the SE Command (eg., in the Assault on Crete Segment of the new Scenario).  Nor are any Med/NA ARP costs incurred on their account upon their arrival, regardless of eliminations or aborts incurred while operating in the SE Command in the Assault on Crete Segment.

 

Optional Axis Near East Forces.

Axis Intervention in Iraq:

  • In the WW 1941 ME/ER-II/Crete Scenario, an Axis Intervention in Iraq may be declared by the Axis player in the April II 41 Axis turn I. Phase (only), at step 5, immediately prior to Axis Pressure to grant Axis Privileges in the Levant.  See below.
  • The new Scenario OB below is based on the Optional Axis Near East Forces OB found in the WW OB Booklet, at pp. 27-28.

German:
SE [or in some cases Med/NA]:

Coup Turn 3, or in the new Scenario, May I 41:
Available at Rodi (20A:2230):
1 x Mxd  2A3  1-1/16  (LW)

Coup Turn 4, or in the new Scenario, May II 41:   
Available at Rodi (20A:2230):
1 x Ju 52  1T2  0/20  (LW)

  • Note: If the Axis player has not ceased operations in the Balkans this turn, use an available Ju 52  LW air unit from the Axis Assault on Crete Axis OB. Keep the same Ju 52 LW air unit in play as the designated Optional Axis Near East Force at the  instant that the Axis ceases operations in the Balkans.

1 gsp at the port hex of Rodi (20A:2230), if prior to the Axis cessation of operations in the Balkans.  This reinforcement is not indicated in the WW Optional Axis Near East Forces OB.

  • Note:  Beginning this turn, if prior to the Axis cessation of operations in the Balkans, 1 gsp Reinforcement is placed at the port of Rodi, at step 14.  This single gsp reinforcement is available this turn, and on the Jun I 41 Axis turn, and then on the Jun II 41 Axis turn, if prior to the Axis cessation of operations in the Balkans.  This reinforcement is not indicated in the WW Optional Axis Near East Forces OB.

Coup Turn 5, or in the new Scenario, Jun I 41:

Available At Rodi (20A:2230): 
1 gsp at the port hex of Rodi (20A:2230), if prior to the Axis cessation of operations in the Balkans.  This reinforcement is not indicated in the WW Optional Axis Near East Forces OB.

Coup Turn 6, or in the new Scenario, Jun II 41:
Available at Rodi (20A:2230):
1 gsp at the port hex of Rodi (20A:2230), if prior to the Axis cessation of operations in the Balkans.  This reinforcement is not indicated in the WW Optional Axis Near East Forces OB.

Convert, at Rodi (20A:2230): 1 x Mxd A  2A3  1-1/16  (LW) to:
1 x Me 110C  5HF5  1/12  (LW)

  • Note: The conversion takes place at Rodi (20A:2230).  The conversion evidently cannot be done either in the Vichy French Levant or Iraq because, per Rule 25D [Air Unit] Conversions, the air base where the converted air unit is based at cannot be isolated, which it would evidently be the case at either mentioned location, per Rule 3F-Isolation and Lines of Communication.  However, in the new Scenario the Mxd A LW air unit (only) can do its Conversion at Rodi (20A:2230) prior to the Axis cessation of operations in the Balkans (WW Rule 3E5), essentially via a new Scenario enhancement of WW (new) Optional Rule 23J, found in the Wavell’s War Errata-28 October 2005.

At the option of the Axis player:
Place at Rodi (20A:2230):
1 x 2-6 Inf III                                    SV 288 (GA)

  • There may be OB changes done later regarding this unit in the new Scenario.

Coup Turn 7, or in the new Scenario, Jul I 41:  
Available in the Dodecanese:
1 x He 111H4  4B4  2-7/22  (LW)

August II 41:
Withdraw:
1 x Ju 52  1T2  0/20 (LW)
1 x He 111H4  4B4  2-7/22 (LW)

  • Note:  Neither of these withdrawals are indicated in the WW Optional Axis Near East Forces OB, but I have included them here, thinking that they are ultimately accounted for in the 1941 German Scorched Earth OB.  I will admit that the Aug II 41 Withdrawal date is arbitrary, and have tentatively picked that date because it is the end turn of the WW Balkan Campaign (see Rule 41C1-Balkan Campaign).  The withdrawal requirement is deliberately withheld from affecting the Me 110C LW air unit.  If either of the Withdrawn LW air units are in either the NE Command Aborted or Eliminated air units boxes, then the Axis player must forfeit the appropriate ARPs from his Med/NA Command.

[Oct I 41:

  • The German motorized Conversion of the 2-6 Inf III SV 288, per the WW Optional Axis Near East Forces Conditional Reinforcement OB, is presently omitted from the early draft of the Axis OB, pending further new Scenario analysis & development.  See below.]

Tentative new Scenario Rules text Defining WW Optional Rule 38J6’s Axis force operational restrictions for the Optional Axis Near East Forces:

The wording of the third paragraph of Optional Rule 38J6-Axis Intervention in Iraq, has been changed and expanded with explanatory bullets.  Except for one rare amended instance [see below], the voluntary withdrawal of individual Axis Intervention in Iraq LW air units can always be done, if allowable per the stipulations of the fourth paragraph of Optional Rule 38J6.  However, in the new Scenario the German 2-6 Inf III SV 288 unit is added to the list of Axis Intervention in Iraq forces that may voluntarily withdraw.  It can do this voluntarily withdrawal if it is in general supply via an unrestricted full supply source, per WW Rule 12C2a.  In the South Aegean Islands this occurs after the Axis ceases operations in the Balkans, per Rule 12C2a.  The Axis declaration of an Axis Intervention in Iraq kicks in the proviso in the last paragraph of Rule 38V3 (and amended by official WW Errata) whereby “the Allied player loses one victory point at the end of each game turn that the Axis has privileges in the Levant and the Levant has not surrendered to the Allies.”  In the new Scenario’s draft Rules the third paragraph revision would be as follows:

“In the WW 1941 ME/ER-II/Crete Scenario, an Axis Intervention into an existing Iraqi Coup (only) may be declared by the Axis player in the April II 41 Axis turn (only) I. Phase, at step 5, immediately prior to any Axis Pressure to grant Axis Privileges in the Levant and after the step 4 Variable Iraqi Coup Collapse dice roll.  ‘Axis Intervention in Iraq’ forces are received to support the Iraqi Coup and any use of these forces prior to the Iraqi Coup collapse contrary to that intent is prohibited.  In game terms, this means that intervention forces must move to Iraq as expeditiously as possible; until such time as these forces do enter Iraq they may only move by air transfer and air transport.  The Optional Axis Near East forces may transit (in this case, air transfer or air transport missions) over the Vichy French Levant, even if there has been no Axis privilege given per Rule 38V3; but in this case they may only use airbases in the Levant for air transfer leg series that are outside the patrol zones of Allied fighters.  They may not end their turn at Levant airbases.  Regarding the activated Axis Intervention in Iraq Conditional Reinforcements, the following stipulations apply:

  • The Mxd A LW air unit must immediately transit to Coup Iraq the turn it is received (the Coup Turn 3 May I 41 turn), if the Iraqi Coup has not collapsed.  After that, if the Iraqi Coup has not collapsed, it must stay in Iraq until the Jun II 41 Allied Turn, when, if possible, it should do a non-phasing air transfer from Iraq back to Rodi (20A:2230) to do its Conversion on the following Jun II 41 Axis turn.  On the turn of the Conversion, the converted Me 110C LW air unit must return to Iraq if the Iraqi Coup has not collapsed.  If the Iraqi Coup collapses while the Mxd A LW air unit is in Iraq, it may remain in Iraq and conduct air missions there, or else do a one-way transit back to Rodi (20A:2230).  If the Mxd A LW air unit is in Iraq after the Coup collapse and the Axis player has obtained Air or Full privileges per Rule 38V3, it may conduct air missions in both Iraq and the Levant.  In any event, if the Mxd A LW air unit is based at Rodi (20A:2230) after the Iraqi Coup collapse, it must remain there inoperative until its conversion on the Jun II 41 turn.
  • The Ju 52 LW air unit must immediately transit (eg., air transfer or air transport)  to Coup Iraq the turn it is received (the Coup Turn 4 May II 41 turn), if the Iraqi Coup has not collapsed.  After that, as long as the Iraqi Coup has not collapsed and no Axis privileges have been given per Rule 38V3, it may transit back and forth across the Vichy French Levant between Iraq and the Dodecanese, and continue to do air missions in Iraq.  If the Ju 52 LW air unit is in either Iraq or the Dodecanese and the Iraqi Coup collapses, it may transit back and forth between the Dodecanese and Iraq, and do air missions in Iraq.  Prior to both the Iraqi Coup collapse and the gaining of any Axis privileges in the Levant per Rule 38V3, the Ju 52 LW air unit may carry as cargo the gsp’s listed in the Optional Axis Near East Forces OB, or gsp’s generated at South Aegean Island port hexes per Rule 12C2a, after the Axis ceases operations in the Balkans.  The Ju 52 LW air unit may also carry Med/NA-specific cargo and the Conditional Reinforcement German 2-6 Inf III SV 288 unit across the Vichy French Levant if the Axis player has obtained Air or Full privileges, per Rule 38V3, and also if the Axis player has obtained Axis Transit privileges as stipulated in the amended Rule 38V3 Transit bullet for the new Scenario [see below].  These Ju 52 LW air unit air transports may be done in tandem with eligible Axis bombers being used as transports, per [new Scenario recommended] Optional Rule 23E3-Bombers as Transports.  If the Ju 52 LW air unit is in either Iraq or the Dodecanese after the Coup collapse, and the Axis player has obtained Air or Full privileges per Rule 38V3, it may conduct air missions in both Iraq and the Levant, and it may base in either the Vichy French Levant, or the Dodecanese, or Iraq, if possible.  While based in the Dodecanese after the Iraqi Coup collapse, the Ju 52 LW air unit may do air transfers within the Dodecanese and do air transport air missions to Crete, excluding air-dropping para/glider units, as long as it bases in the Dodecanese.  It may also do air transport missions between the Dodecanese and Athenai (15B:0911) as long as it bases in the Dodecanese.
  • The He 111H4 LW air unit must immediately transit (eg., air transfer or air transport, per Optional Rule 23E3) to Coup Iraq the turn it is received (the Coup Turn 7 July I 41 turn), if the Iraqi Coup has not collapsed.  Prior to the Iraqi Coup collapse, it may operate in Coup Iraq and/or transit between Coup Iraq and the Dodecanese. If the Iraqi coup collapses, the He 111H4 LW air unit may operate in Iraq and/or transit back and forth to the Dodecanese.  If the He 111 H4 LW air unit is in Iraq or the Dodecanese after the Iraqi Coup collapse, and the Axis player has obtained Air or Full privileges per Rule 38V3, it may do air missions in both Iraq and the Levant, and may base in either the Dodecanese, the Vichy French Levant, or Iraq, if possible.  Excepting the instances above regarding Iraq and the Vichy French Levant, the only air missions the He 111H4 LW air unit may do while based in the Dodecanese are air transfers within the Dodecanese or air transport missions in the Aegean per the last two sentences of the above bullet for the Ju 42 LW air unit.
  • The Me 110C LW air unit must immediately air transit to Iraq the turn it is received (the Coup Turn 7 July I 41 turn) if the Iraqi Coup has not collapsed.  Prior to the Iraqi Coup collapse, it may operate in Coup Iraq and/or transit between Coup Iraq and the Dodecanese.  If the Iraqi coup collapses, the Me 110C LW air unit may operate in Iraq and/or transit back and forth to the Dodecanese.  If the Me 110C LW air unit is in Iraq or the Dodecanese after the Iraqi Coup collapse, and the Axis player has obtained Air or Full privileges per Rule 38V3, it may do air missions in both Iraq and the Levant, and may base in either the Dodecanese, the Vichy French Levant, or Iraq, if possible.  Excepting the instances above regarding Iraq and the Vichy French Levant, the only air missions the Me 110C air unit may do while based in the Dodecanese are interception air missions if its base is the enemy target hex, or scramble air missions and/or air transfers within the Dodecanese, or escort air missions with the Conditional Reinforcement Ju 52 LW air unit doing air transport missions to Crete or Athenai (15B:0911).
  • Alternately, if on the same Axis turn of the Iraqi Coup collapse, the Me 110C LW air unit may air transfer from Iraq or Rodi (20A:2230) to an airfield in Iran, there to operate in Iran (only) until eliminated or aborted, or Iranian surrender, per Rule 38I4.  In the alternative case of air transferring to Iran, it is subsequently prohibited from any voluntary withdrawal, per the stipulations of the fourth paragraph of Optional Rule 38J6, while in Iran until after Iranian surrender.  If it survives in Iran after the Iranian surrender, it is on its own until it is aborted or eliminated, and presumably may attempt to make its way back to Axis airbases in Iraq, the Vichy French Levant, or the Dodecanese, only.  Only after the Iranian surrender may the Me 110C LW air unit voluntarily withdraw per the stipulations of the fourth paragraph of Optional Rule 38J6, if that is possible.  If it is eliminated or aborted in Iran, it is placed in the NE Command Replacement Pool and will remain there until the end of the new Scenario, and will then be counted as an Axis loss for VPs.
  •  If the Iraqi Coup has collapsed and the Vichy French Levant has surrendered to the Allied player per Optional Rule 38V3f, and the Ju 52 and He 111H LW air units have withdrawn, either voluntarily or on the Aug II 41 turn per the new Scenario Axis OB, and there are no Axis forces (excluding Fawzi) in Iraq or the Vichy French Levant or Iran, and there are no remaining Axis-controlled airbases in Iraq or the Vichy French Levant, the Me 110C LW air unit must voluntarily withdraw per the stipulations of the fourth paragraph of Optional Rule 38J6, if possible, unless it is on-map in Iran prior to the Iranian surrender.  If all the above conditions exist and the Iranians have surrendered to the Allies and the Me 110C LW air unit is still on-map, it must voluntarily withdraw as soon as possible per the stipulations of the fourth paragraph of Optional Rule 38J6.  Regardless of the location of any Optional Axis Near East Forces losses [excepting for now the German 2-6 Inf III SV 288 unit, pending further new Scenario development], the units are always placed in the Axis Near East Command Replacement Pool.”

Here is a partially formulated Optional Rule 38J6 amendment regarding the Ger 2-6 Inf III SV 288 unit: 

In the new Scenario the Ger 2-6 Inf III SV 288 unit may be brought on-map as an Axis Intervention in Iraq OB Conditional Reinforcement on the Coup Turn 6 Jun II 41 Axis turn (only) at Rodi (20A:2230). Per the WW OB booklet, under the Optional Near East Forces OB, it is brought into play “at the option of the Axis player,” and it is not a required Axis reinforcement. But if it is not brought on-map into play as a Conditional Reinforcement on the Coup Turn 6 Jun II 41 Axis turn, it cannot enter play later as an Axis Intervention in Iraq force. In this case it then enters play on-map as its motorized infantry conversion unit, in the Med/NA Command on the Oct I 41 Axis turn, per the WitD Axis OB booklet.

If it is placed at Rodi on the Jun II 41 Axis I. Phase it must remain on the island of Rodi until it either voluntarily withdraws via its new Scenario addition to the “voluntarily withdrawal” capable units per the fourth paragraph of Optional Rule 38J6, or it does a sea or air transport from Rodi to the Near East (eg., either to the Vichy French Levant or Iraq) prior to the Iraqi Coup Collapse. After the Iraqi Coup Collapse it cannot go from Rodi to the Near East, even in the case of Full Axis privileges in the Levant, per Rule 38V3a. [This is due to its apparent largely European Islamic composition achieved from recruitment in recently Axis conquered Yugoslavia.] If it voluntarily withdraws from Rodi, per the above-mentioned Optional Rule 38J6 amendment, it remains so removed from on-map play until after its motorized conversion on the Oct I 41 German turn (per the Optional Axis Near East Forces OB) when it also becomes Available in Europe as an Oct I 41 Med/NA Regular Reinforcement.

If it is sea or air transported to the Vichy French Levant prior to an Iraqi Coup Collapse, it can only do so if the Axis player has Full privileges per Rule 38V3a. Once in the Vichy French Levant it must move to Iraq as expeditiously as possible, by air or ground movement, as long as the Iraqi Coup has not collapsed. Under no circumstances prior to an Iraqi Coup Collapse may it attack while in the Vichy French Levant, unless it attacks into an Iraqi hex. If the Iraqi Coup collapses while the 2-6 Inf III SV 288 is in the Vichy French Levant, it may operate in the Vichy French Levant along with other Axis units there per the Full privileges of Rule 38V3a. If it arrives in Iraq it must operate in Iraq (only) as long as the Iraqi Coup has not collapsed. If the Iraqi Coup collapses while it is in Iraq, it may continue to operate in Iraq and/or it may only then, in this incidental case, cross the Iraqi border and operate in the Vichy French Levant, if the Axis player has Full privileges per Rule 38V3a. If it is able to return to the Dodecanese after the Iraqi Coup collapse it must voluntarily withdraw from play as an Axis Intervention in Iraq force [per the above]. Alternatively, if it is in Iraq after the Iraqi Coup collapse it may cross the Iraqi border into Iran, where it must remain until eliminated or the Iranian surrender. After the Iranian surrender it is on its own and may attempt to make its way back to the South Aegean Islands, in order to voluntarily withdraw. If, in this situation only, it is able to make its way back from the Near East to North Africa on the WD map group, it may do its motorized conversion there on the Oct I 41 turn or afterwards, if in general supply.

If it is eliminated while isolated [perhaps in Iraq, the Vichy French Levant, Cyprus, or Iran] it is placed in the Near East Replacement Pool.

In the final analysis, the German 2-6 Inf III SV 288 unit should be perhaps either excluded from the Optional Axis Near East Forces or else allowed to be exchanged with the 8-6 Inf XX 164 Lr, which is indicated as a SE Command Regular Reinforcement on the Jun II 41 turn, per the WW Assault on Crete Scenario Axis OB, found in the WW OB booklet, on p. 21.  More on this tentative mulling below, in the Assault on Crete Segment section of the new Scenario’s Axis OB.

Tentative new Scenario draft Rule covering the operational restrictions for Axis forces gaining Transit privileges in the Vichy French Levant, per Rule 38V3:

In the new Scenario, amend the Transit bullet text at WW Rule 38V3-Axis Privileges [in the Levant] to read:  “Transit:  Axis Med/NA-specific air units may use airbases in the Levant that are outside the patrol zones of Allied fighters.  Axis Med/NA-specific air units may use these Levant air bases only if flying transfer air missions.  Axis Med/NA-specific air units may Transit the Levant doing air transfer or air transport missions per [new Scenario recommended] WW Optional Rule 23E3-Bombers as Transports [eg., I see no available T type air units in the Med/NA-specific WitD Axis OB].  They may not end their air operation [eg., air transfer or air transport air missions] at Levant airbases, however, and must continue transferring to airbases outside the Levant.”

In the new Scenario, Axis Med/NA forces transported to the Near East map group via Axis Transit privileges in the Levant per the amended Rule 38V3 indicated above, may operate in either Iraq and Iran.  In the case of Full privileges, per Rule 38V3, Axis Med/NA forces (production items and ground and air units) transported to the Near East map group could operate in the Vichy French Levant, Iraq, and Iran.  In case of Air privileges, Axis Med/NA air units only and not Axis Med/NA ground units or production could operate in the Levant; and air transported Axis Med/NA production and ground units could operate in Iraq and Iran.

Axis ground and air unit supply considerations for activated Optional Rule 38J6 Axis Intervention in Iraq forces in the Near East map group and Med/NA Axis forces in the Vichy French Levant/Near East, via Rule 38V3a:

Per WW Rule 12C1a-Standard Supply Terminals, Iraqi, Vichy French Levant, Iranian, or Turkish (insofar as using WW Rule 38T2) standard supply terminals (as identified per the WitD Neutral Nations OB) are never supply sources for either activated Axis Intervention in Iraq Conditional Reinforcement forces and/or Med/NA-specific Axis forces in the Near East, via Axis Privileges per WW Rule 38V3a.  In the new Scenario, WW Rule 23I-Out-of-Supply Airbases is used.  WW Optional Rule 12E3-Elimination from Lack of General Supply, is strongly recommended.  FYI, WW Optional Rule 12C4c-Special GSP Expenditure and WW Advanced Rule 12D3-Minimal Attack Supply (of interest to the Allied player in the NE map group) are both strongly recommended in the new Scenario.  It is unlikely that in most new Scenario games the Axis player will be able to trace a road & overland element supply line from Axis units in the above named Near East countries and across the Suez Canal to say, the Axis standard supply terminal at Tripoli (18A:0121), in Libya.  Therefore it appears that all Axis forces in the Near East must rely for general supply via an overland element traced to an Axis-specific gsp that has somehow been transported onto the Near East map group.  There is some mulling here that a one or two turn (at the most) special limited supply terminal status (per the meaning of the last paragraph of WW Rule 12C1b-Limited Supply Terminals) might be done at the Mosul hex if 1) the Vichy French Levant has not been invaded by the Allies 2) Jean-Guy Rathe’s Special Vichy French Levant Variant At-Start Set-Up is used, and 3) Rathe’s TFL Article’s BANP Railroad proviso is in use, and none of the BANP Railroad hexes in Iraq were Allied-controlled [or have damage hits].  This would be for 1 RE of Axis ground units, or one Axis air unit, for Rule 23I considerations, at the Mosul hex, for one or at the most two game turns.

REINFORCEMENTS AND REPLACEMENTS

  • This is based on the WitD Axis OB booklet.

MAR II 41

None

ME/ER-II Scenario: Mar II 41 Axis EOT dispositions; grey mkrs cover Malta Status attackers

Mar II 41 Axis EOT dispositions;

APR I 41

  • In the new Scenario, on this turn the Axis may try to gain Axis privileges in the Vichy French Levant for the first time, starting in the I. Phase, at step 5.  This coincides with the bullet text indicated in the WitD Axis OB for the Apr I 41 Axis turn.  The WitD Axis OB is used as a basis for the new Scenario.  Also, per WW Rule 38V3a-Axis Privileges [in the Levant], “The Axis player may receive special privileges in the Levant through the Vichy Levant Table … [i]f the Axis player has not violated the neutrality of any Vichy region [and beginning on] [a]ny turn starting from the turn that Germany intervenes in the Balkans (Apr I 41 if the Southeast Command is not under Axis player control) through the end of 1941.  [Also, the Axis player may roll on the Vichy Levant Table] … [a]ny turn at all if the Allied player has violated the neutrality of the Levant and the Vichy forces in the Levant have not surrendered ….”
  • In the new Scenario, the Iraqi coup automatically occurs in the Axis I. Phase, at step 13.  But per WW Rule 38J4-[Iraqi] Coup, the Axis player may not move the Iraqi forces this turn.

Med/NA:
Available in Europe:
Italian:
1 x 0-6 lt AA II  AA=1  36
2 steps of attack supply
0.5 Ital Inf RP
German:
1 x 10 Pz XX HQ 15
1 x 3-10 mot Inf III 104
1 x Me 109E  7F5  1/7
Available for Assembly:

Apr I 41 Axis EOT dispositions: Lybia

Apr I 41 Axis EOT dispositions: Lybia

APR II 41

  • Beginning at least at the very start of the Apr II 41 Axis turn, the Axis naval status number for the Aegean Sea is 12 (see WW Rule 31D6-Aegean Sea).  This is indirectly implied at WW Optional Rule 38J6, where it says “In scenarios where the Balkans are not in play (Rule 3E5), Athenai (15B:0911) is considered to be Axis-owned during all [presumably game] turns on or after Apr II 41” Implicitly, Thessaloniki (14A:4510) would also now be Axis-owned.  Per WW (new) Optional Rule 23J-Axis Air Operations from Aegean Islands, this Axis naval status number change for the Aegean Sea means the end of the U-4 out-of-supply airbase status for Axis airbases there, such as in the Dodecanese, per Rule 23I (excepting the two Italian Mxd type air units that start BF-specific games in the Dodecanese garrison).
  • Beginning this turn in the WW 1941 ME/ER-II/Crete Scenario, the Allied player may begin to roll for an Iraqi Coup collapse at step 4 of the Apr II 41 Axis I. Phase.  At this early Axis player turn date however, it is likely impossible for the Iraqi Coup collapse to occur per the dice roll results.
  • In the WW 1941 ME/ER-II/Crete Scenario, an Axis Intervention into an existing Iraqi Coup (only) may be declared by the Axis player in the April II 41 Axis turn (only) I. Phase, at step 5.
  • If Axis privileges in the Levant have yet to be received, the Axis player may roll on the Vichy Levant Table to grant Axis privileges in the Levant immediately after an Axis declaration of an Axis Intervention into an existing Iraqi coup.
  • In the Apr II 41 Axis turn the Axis player may move the Iraqi Coup forces.  In the prior Apr II 41 Allied turn, the first Coup turn 2 Allied Iraqi Coup Reaction Forces will certainly have arrived to southern Iraq via the Persian Gulf and taken Basra (22A:4313) and declared it to be an Allied Standard Supply Terminal in their M. Phase.  It is in the Apr II 41 Axis turn C. Phase that the Axis player might conduct a big Habbaniya airfield hex (22A:2828) ground attack.
WW ME/ER-II/Crete Scenario Apr II 41 end of Movement Phase dispositions: Iraq

Apr II 41 end of Movement Phase dispositions: Iraq

Med/NA:
German:
Available in Europe:
1 x 5-3-10 Pz III 8
1 x 3-4-8 Art III 221

Note:  Starting on the May I 41 Allied turn, Axis air units may now operate normally from friendly-owned airbases in the Aegean Sea, such as the Italian-owned Dodecanese, per WW (new) Optional Rule 23J-Axis Air Ops from Aegean Islands.  In the new Scenario “Athenai is considered Axis-owned during all turns on or after Apr II 41,” per WW Optional Rule 38J6.  This should change the Aegean Sea status number to 12, lifting the Axis air unit supply restrictions indicated in WW (new) Optional Rule 23J.

WW ME/ER-II/Crete Scenrio Apr II 41 Axis EOT dispositions: Libya and Sicily

Apr II 41 Axis EOT dispositions: Libya and Sicily

MAY I 41

Med/NA:

Available in Europe:
Italian:
2 supply steps
5 ARPs
0.5 Ital Inf RP
1 x Ju 87B  2D3  4-1/8 [Italian]
Convert from Med/NA Command forces: 1 x SM.79-1 to:
1 x SM.79-2  2B3  3-2/V/20
German:
1 x 3-10 mot Inf III 115
3 ARPs (LW)

Conditional Reinforcements

Optional Axis Intervention in Iraq  

German:
SE Command:
Place at any airbase on the island of Rodi:
1 x Mxd A  2A3  1-1/16

WW ME/ER-II/Crete Scenario

WW ME/ER-II/Crete Scenario

 

MAY II 41 ALLIED TURN

The Assault on Crete Segment May II 41 Allied Turn Axis At-Start OB:

  • The new Scenario Axis at-start OB for the Assault on Crete Segment is based on the WW Assault on Crete Scenario Axis OB, found in the WW OB booklet.
  • At the start of the Crete Segment the Axis player owns the Southeast Command and owns all hexes in Greece and the Dodecanese except for those on Crete, Gavdos, and Anditkytheria.  [At the start of the Crete Segment the Allied player controls the Balkan Command and owns all of the hexes on Crete and the nearby islands of Gavdos and Anditkythera.]
  • After the Axis player has in hand his SE Command Special Operation plan, the Allied player deploys the Crete Segment Allied at-start forces first.  Then the Axis player deploys the Crete Segment Axis at-start forces second.
  • The Axis Aegean Sea naval status number is 12, per WW Rule 31D6. [Evidently it has been so since the Apr II 41 turn.  Presumably the Allied player does not roll on the Naval Table doing sea transport in the Aegean Sea and certainly doesn’t use it in the Eastern Med or Persian Gulf.]

Southeast (SE) Command:
Initial Conditions; at the start of the May II 41 Allied Turn.

 Axis Aegean NTPs: 7.

 3-capacity Permanent Airfields: 15B:0811, Melos (15B:1610), Scarpanto (15B:2503).

 3-capacity Temporary Airfields: Levadia (15B:0612), 15B:0711, 15B:0813, 15B:0914:, and 15B1415.

Note: Axis initial temporary airfields remain in play even if no construction units are present in their hexes.

Italian:
Greece. Place anywhere in Mainland Greece:
1 x Ski II  MC [This is an added unit from the WW M-M Scenario.]
1 x Marine Cmdo II  Gr/SM [This is an added unit from the WW M-M Scenario.]

Place at Athenai (15B:0911):
1 x Z 506B  2B3  2-4/F/22 [This is an added unit from the WW M-M Scenario.]

Place at any airbase in Mainland Greece:
1 x G 50 bis  3F3  0/10 [This is an added unit from the WW M-M Scenario.]
1 x MC 200  3F4  1/8 [This is an added unit from the WW M-M Scenario.]

Place in Samos (15B:1400):
1 x 4-6 Inf XXX 6 Cno

Place in Scarpanto (15B:2503):
1 x 0-1-6 Lt AA II AA=1 Scar [Rhodes garrison]

Place at Rodi (20A:2230):
1 x 1-0-6 Lt Tnk II 312 [Rhodes garrison]
1 x 1-6 Hv AA II AA=2 Rodi [Rhodes garrison]
1 x 0-6 Lt AA II AA=1 Rodi [Rhodes garrison]
1 x 3-4-6 Inf XX 50 Reg [Rhodes garrison]
2 x 1-2-5 Art X 35, 36 [Rhodes garrison]
one step of attack supply [per the WW Operation Marita Scenario Axis OB, in the Axis Initial Forces section.]

Place at any airbase on the island of Rodi:
1 x Mxd B 1B2 1-2/21 [Rhodes garrison]
1 x Mxd F 2F2 0/9 [Rhodes garrison]

  • Note: The Rhodes garrison is released, per WW Rule 37D5.

German:
Greece. Place anywhere in Mainland Greece:
1 x 7-6 Para XX 7 (LW)
2 x 7-8 Mtn XX 5, 6
1 x 2-5 Para III 2 St (LW)
1 x 1-5 Glider II I/1St (LW)
2 x Eng III [any WW M-M German OB]
10 x 5 pos AA AA=1 (LW)

Place at the airbases at Melos (15B:1610) or Scarpanto (15B:2503), or at any airbase in Mainland Greece:
1 x DFS 230  0GT-1   -/T (LW)
3 x Do 17Z  3B4  2-7/S/22 (LW)
1 x He 111H  4B4  2-7/S/22 (LW)
11 x Ju 52  1T2  0/20 (LW)
2 x Ju 87B  2D3  4-1/8 (LW)
1 x Ju 87R  2D3  4-1/13 (LW)
3 x Ju 88A1  3B5  3-5/26 (LW)
2 x Me 109E  7F5  1/7 (LW)
1 x Me 110C  5HF5  1/12 (LW)
1 x Me 110D  5HF5  4-2/12 (LW)

WW ME/ER-II/Crete Scenario May II 41 Allied end of step 21 of the Initial Phase dispositions: easten Libya, western Egypt, mainland Greece, Crete, Melos, and the Dodecanese

May II 41 Allied end of step 21 of the Initial Phase dispositions: easten Libya, western Egypt, mainland Greece, Crete, Melos, and the Dodecanese

Special Considerations Regarding the New Scenario’s Assault on Crete Segment.

  • On the May II 41 Allied turn there could be additional Allied ground and air units on Crete other than just those stipulated in the Assault on Crete at-start Allied OB.  Those additional Allied ground and air units would be those which were voluntarily moved on-map to Crete from the ME Command prior to the May II 41 Allied turn and after the new Scenario’s start on the Mar II 41 Axis turn.  Prior to the May II 41 Allied turn, all additional surplus ME Command ARPs sent to Greece must be sent to the Off-Map Holding Box, and not directly to Crete.  Prior to the May II 41 Allied turn Crete Segment, no additional surplus steps of attack supply, replacement points (RPs), or resource points may be sent to the Greece Off-Map Holding Box in the new Scenario, as the eventual evacuation of these additional surplus items from mainland Greece to Crete would be problematic.  Additional surplus steps of attack supply and resource points from the ME Command may be sent directly to Crete from the ME Command prior to the May II 41 Allied turn.  Prior to the establishment of Suda Bay as a Standard Supply Terminal, inf RPs from the ME Command may only be air transported to Crete.  If available in the Greece Off-Map Holding Box at the beginning of the Crete Segment, one additional surplus ARP may be expended in the May II 41 I. Phase to repair the Hurri 1 air unit in the Balkan Command’s Aborted Air Units Box and then be placed on-map at Crete.  At the start of the Crete Segment, any additional surplus ARPs in the Greece Off-Map Holding Box are stored at the Standard Supply Terminal at Suda Bay as Balkan Command ARPs.  Per WW Rule 31C3-Replacement Points, no RPs are allowed to be sea transferred directly to Crete prior to the May II 41 Allied turn.  When the Crete Segment starts, Allied ME Command RPs can be sea transported only to the Suda Bay standard supply terminal.
  • At the beginning of the May II 41 Allied turn, in conjunction with the beginning of the Crete Segment, the Axis player may formally have in hand a SE Command Special Operation (airborne and/or amphibious) “planned in advance,” per WW Rule 33-Special Operations.  Although technically the Axis player is supposed to have done this planning at step 8 in the prior Axis I. Phase of the May I 41 turn, in the new Scenario it is necessarily better done at the start of the Crete Segment on the May II 41 Allied turn.
  • Per both the new Scenario’s Axis OB and the WW Assault on Crete Axis OB, there are no available initial accumulated German or Italian SE Command ARPs or replacement points.  But note that at as early as the May II 41 Axis I. Phase, at step 14, the Axis player can transfer Med/NA Command ARPs stored at the Mainland Europe Off-Map Holding Box to the SE Command, per WW Rule 25C14-ARP Transfer, and expend them in the same turn.  Per a new Scenario amendment to WW Rule 37C2a-Mainland Europe, in the new Scenario:  Corresponding on-map Axis force returns to the Mainland Europe Off-Map Holding Box are allowed in the Axis I. Phase, at the end of step 14, from Sicily, or from the South Aegean Islands, after the Axis has ceased operations in the Balkans.  In conjunction with the Assault on Crete Segment, [see below] the Axis player may begin to do the following:  “During any Axis I. Phase (after reinforcements are received), Med/NA Command forces (excluding Axis arm replacement points) in the Mainland Europe Holding Box may be placed on-map [in the SE Command] at Athenai (15B:0911). Conversely, any Axis Med/NA Command forces at Athenai during the Assault on Crete Segment may be returned to the Mainland Europe Holding Box at the end of step 14 of the Axis I. Phase.  Additionally, if the the German 2-6 Inf III SV 288 unit is at Athenai in the Assault on Crete Segment, it may be may be returned to the Mainland Europe Holding Box at the end of step 14 of the Axis I. Phase, for the purpose of voluntarily withdrawal only.”  Steps of attack supply have been added to the Crete Segment’s SE Command Axis Regular Reinforcements [see below].  At the end of the Crete Segment, after the Axis player has ceased operations in the Balkans per WW Rule 3E5b, any Med/NA-specific items (only) remaining on-map on 15B (only) in mainland Greece or the Greek Islands revert back to the Mainland Europe Holding Box.
  • Here are the current new Scenario’s OB/Rules requirements for the Crete Segment’s at-start positioning and operational use of the three at-start Greek static Xs: “Each of the three Greek static X units must be placed at a standard port [hex] on the island of Crete. They cannot be stacked together.  The three Greek static Xs must remain in their three Crete standard port hexes throughout the May II 41 Allied turn, and are always in these same three different Crete standard port hexes at the beginning of the May II 41 Axis turn.  The three Greek static Xs must remain in their respective Crete standard port hexes until either a particular Greek static X moves out of its standard port hex due to an Enemy Reaction movement (WW Rule 33B) or if a particular Greek static X is moved out of its standard port hex due to movement after Combat in a C. Phase.  Thereafter the affected Greek static X may move freely on Crete.”  The three Greek static Xs may not be evacuated from Crete, as Greece is their operational area.
  • The 0-2-0 Hv AA X NMBDO 1 (RM) must remain in the Suda Bay hex 18A/450315B:2113, as it cannot move or be sea transported.  If eliminated, it is placed in the BC Replacement Pool on its original 0-2-6 side.  It may be disbanded in an Allied Initial Phase, but this gains the Axis VPs, per the WW Common Victory Chart.
  • At step 13 of the current Allied I. Phase the Allied player will likely declare the existence of a South Aegean Naval [Tight] Interdiction Zone, per WW Rule 31D7.  This tight naval interdiction zone “is [then] in effect until the start of his next initial phase.”
  • In the new Scenario, the SE Command Axis Assault on Crete Segment Axis air units’ operational area definitely includes the Greek and Dodecanese hexes of map 15B, including the associated Aegean Sea hexes, and the Mediterranean Sea hexes on maps 18A, 19A, and 20A that are in range of Axis Naval Patrol air missions, including other directly related air missions, ie., escort of these SE Command Naval Patrol air missions and possible related Axis SE Command interception air missions.  In this case all Crete Segment SE Command Axis air units surviving their air missions must always return to base in the SE Command, in our case meaning to Axis bases in mainland Greece, Melos (15B:1610), Crete, or the Dodecanese.  Also, the Crete Segment SE Command Axis air units probably ought to be allowed to do air missions at target hexes in Cyprus, Libya, Egypt, Palestine, and the Vichy French Levant, if the surviving Axis air units always return to base in the Crete Segment’s SE Command.  All losses of Crete Segment Axis SE Command-specific air or ground units would always go into the SE Command Replacement Pool and never to either the Med/NA or NE Replacement Pools, regardless of where they were lost at.
  • Per a likely new Scenario rule, “if there are no British forces (per WW Rule 3B2) on Crete in an Axis Initial Phase, then any remaining Greek static Xs automatically surrender at the very beginning of step 4, thereby enabling the Axis to then cease operations in the Balkans, per WW Rule 3E5b, if he chooses to.”
  • At step 19 of the I. Phase of the second Axis turn after the implementation of Rule 3E5b-Voluntary Cessation of Operations in the Balkans, which is necessarily used in the 1941 ME/ER-II/Crete Scenario, 3-cap permanent airfields (w/out hits) appear at Khania (18A:4403) and Erakleion (18A:4903).  If there are any temporary Axis airfields at either Khania or Erakleion at the time of the voluntary cessation of operations in the Balkans, these temporary airfields remain on-map without an accompanying Axis cons/eng unit until the said 3-cap permanent airfields (w/out hits) appear per the above, at which time the temporary airfields are removed.  This appears to coincide with the WitD Allied OB booklet for the WW WD Scenario situation.
  • Per WW Optional Rule 38J6 as it is written, the Jun II 41 Axis Intervention in Iraq Conditional Reinforcement German 2-6 Inf III SV 288 unit appears to be in play indefinitely from that turn onwards, perhaps lingering in the South Aegean Islands, or forlorn, forsaken, & isolated somewhere in the Near East map group, or maybe somewhere else on the WD map group (including Cyprus on map 20A), assuming it ultimately got to one of these places from Rodi.  Or perhaps in the new scenario it could be “voluntarily withdrawn” from play if in regular general supply (eg., still in the South Aegean Islands), via its likely addition to the “voluntarily withdrawal” of German LW air units stipulated in the fourth paragraph of Optional Rule 38J6. If it has been “voluntarily withdrawn” it could certainly do off-map its important Oct I 41 motorized Conversion, per the WW Optional Axis Near East Forces OB, at p. 28, and then be readily Available in Europe on the Oct I 41 as a Converted 3-10 Mot Inf III SV 288 Regular Reinforcement, per the WitD Axis OB booklet.  Otherwise, if the German 2-6 Inf III SV 288 unit was on-map and unisolated, it could certainly do its Oct I 41 motorized Conversion and be readily Available in the Med/NA Command for service in the Western Desert
  • All Crete Segment Axis SE Command forces (only) are removed from the game at the end of the Crete Segment, which is done via WW Rule 3E5b-[Axis] Voluntary Cessation of Operations in the Balkans.  Strictly in the context of the new Scenario’s development, a possible exception to this Rule 3E5b SE Command withdrawal stipulation might be the WW Assault on Crete Scenario Axis OB Jun II 41 SE Command’s German reinforcement 8-6 Inf XX 164 Lr unit, which per the WitD Axis OB booklet comes into play later in the Med/NA Command as a Mainland Europe Holding Box reinforcement, in the July and August 1942 turns.  However, per the WitD Axis OB the 164 Lr Inf XX unit comes in as a 7-8 inf XX, which increases the technical problems to be addressed.  In such a new Scenario revision, the German 8-6 Inf XX 164 Lr could remain in the new Scenario indefinitely, once Available in Mainland Greece on the Jun II 41 turn as a Crete Segment SE Command reinforcement.  In this alternate optional situation, it might then Transfer to the Med/NA Command the same Axis player turn the Axis ceases operations in the Balkans per Rule 3E5b.  This Transfer would of course include any 164 Lr divisional breakdown losses in the SE Command Replacement Pool.  If this option involving the German 8-6 Inf XX 164 Lr unit was chosen, then the Conditional Reinforcement German 2-6 Inf III SV 288 unit might ought to be required to voluntarily withdraw on the turn the Axis ceases operations in the Balkans, assuming it was still in the Dodecanese and not isolated somewhere in the remote NE map group.  And additionally, if this Axis OB change is included in the new Scenario, it might suggest that the WitD Axis OB Sep I 41 Italian reinforcement 5-8 Mot Inf XX 101 Trs unit be correspondingly delayed quid pro quo, presumably doing the assumed garrison work in the Balkans the German 8-6 Inf XX 164 Lr unit did until the Jul I 42 turn. But the Italian XX 101 Trs might not necessarily retain its given motorized Arrival status, which could be included as a stand-alone Sep I 41 reinforcement Arrival in Libya, specifically for the motorization of the already in play Italian 5-8 Inf XX 102 Trn XX unit.  In this example, on the Jul I 42 turn, the 101 Trs XX would then come in as an Italian 5-8 Inf XX.

MAY II 41

  • It is likely that on this Axis player turn, at step 4, the Allied player will be able to do the dice roll on the Variable Iraqi Coup Collapse Table (per WW Optional Rule 38J5) using the big +5 Dice Roll Modifier:  “First turn (only) that a supported Allied unit is adjacent to an Iraqi-owned Baghdad.”  This is per the revised wording for the Additional Wavell’s War Chart Errata found in the Wavell’s War Errata-28 October 2005 addendum.  This “supported Allied unit” would probably be the 2-1-10* Mot Inf X Hab.
WW 1941 ME/ER-II/Crete Scenario May II 41 Axis just before step of of the Initial Phase dispositions: just before the Variable Iraqi Coup Collapse dice roll; Fawzi al Qawukji action die roll (at step 2) was a 4: Fawzi does not change mode and moves randomly during the upcoming Movement Phase.

WW 1941 ME/ER-II/Crete Scenario May II 41 Axis Initial Phase dispositions

Med/NA:
Available in Europe:
German:
1 x 1-10 mot hv AA II 1/18  AA=2  (LW)

Special Axis Assault on Crete Segment Axis OB:

SE:
German:

Available at Athenai (15B:0911):
one step of attack supply

  • This is an additional Axis reinforcement available in the new Scenario Axis OB; it is not available in the WW Assault on Crete Scenario Axis OB.  To me right now, this is considered to be one of the steps of attack supply listed as German reinforcements for the Apr I and Apr II 41 Axis turns of the WW Marita Scenario Axis OB.

Conditional Reinforcements

Optional Axis Intervention in Iraq
SE or Med/NA Command:
German:
Place at Rodi (20A:2230):
1 x Ju 52  1T2  0/20
SE Command (only):
Place at Rodi (20A:2230):
1 gsp, generated on the May II 41 Axis initial phase. [received as reinf only if still in the SE Command]

May II 41 Axis end of step 21 of the Initial Phase dispositions

May II 41 Axis end of step 21 of the Initial Phase dispositions

WW 1941 ME/ER-II/Crete Scenario May II 41 Axis early Movement Phase dispositions

May II 41 Axis early Movement Phase dispositions

May II 41 Axis EOT dispositions: the eastern Mediterranean Sea basin

May II 41 Axis EOT dispositions: the eastern Mediterranean Sea basin

JUN I 41

Med/NA:
Italian:
Tripolitania Garrison:
Release:
1 x 0-1-6* Inf III 280 GaF
Med/NA Command:
Available in Europe:
Italian:
1 x 3-4-6 Art III 8A
1 x 1-6 Tank II 4
1 x 1-8 Aslt Eng II 31 G
2 steps of attack supply
0.5 Ital Inf RP
Available in Europe:
German:
1 x 8* Inf XX HQ 90 LA
1 x 2-8 Inf III 155
1 x 5-8 Inf XX 90 La

  • Note:  The WitD Axis OB Regular Reinforcement Luftwaffe air units indicated for the Jun I 41 Axis turn are omitted as Regular Reinforcements in the new Scenario’s Axis draft OB, as they have been designated at Axis Conditional Reinforcements, arriving on the new Scenario’s Axis turn that the Axis ceases operations in the Balkans.

Special Axis Assault on Crete Segment Axis OB:

SE:

German:

Available in Mainland Greece:
1 x 8-6 Air Lndg XX 22 [per the WW Assault on Crete Scenario Axis OB]
Available at Athenai (15B:0911):
one step of attack supply

  • This is an additional Axis reinforcement available in the new Scenario Axis OB; it is not available in the WW Assault on Crete Scenario Axis OB.

Conditional Reinforcements

Optional Axis Intervention in Iraq
German:
SE Command (only):
Place at Rodi (20A:2230)
1 gsp, generated on the Jun I 41 Axis initial phase. [received as reinf only if still in the SE Command]

Jun I 41 Axis EOT disposition detail.

Jun I 41 Axis EOT disposition detail.

un I 41 Axis EOT dispositions: Palestine, Vichy French Levant

un I 41 Axis EOT dispositions: Palestine, Vichy French Levant

Jun II 41

Med/NA:

None

Special Axis Assault on Crete Segment Axis OB:

SE:
German:
Available in Mainland Greece:
1 x 8-6 Inf XX  164 Lr [per the WW Assault on Crete Scenario Axis OB

  • Note that this German unit arrives in Libya in July & August of 1942, but as a 7-8 inf XX.

Available at Athenai (15B:0911):
one step of attack supply

  • This is an additional Axis reinforcement available in the new Scenario Axis OB; it is not available in the WW Assault on Crete Scenario Axis OB.

Conditional Reinforcements

Optional Axis Intervention in Iraq
SE or Med/NA Command:
German:
SE Command (only):
Place at Rodi (20A:2230)
1 gsp, generated on the Jun II 41 Axis initial phase. [received as reinf only if still in the SE Command]

Convert, at Rodi (20A:2230): 1 x Mxd A  2A3  1-1/16  (LW) to:
1 x Me 110C  5HF5  1/12  (LW)

  • Note: The conversion takes place at Rodi (20A:2230).  The conversion evidently cannot be done either in the Vichy French Levant or Iraq because, per Rule 25D [Air Unit] Conversions, the air base where the converted air unit is based at cannot be isolated, which it would evidently be the case at either mentioned location, per Rule 3F-Isolation and Lines of Communication.  However, in the new Scenario the Mxd A LW air unit (only) can do its Conversion at Rodi (20A:2230) prior to the Axis cessation of operations in the Balkans (WW Rule 3E5), essentially via a new Scenario enhancement of WW (new) Optional Rule 23J, found in the Wavell’s War Errata-28 October 2005.

At the option of the Axis player:
Place at Rodi (20A:2230):
1 x 2-6 Inf III                                    SV 288 (GA)

  • There may be OB changes done later regarding this unit in the new Scenario.
Jun II 41 Axis EOT dispositions: Libya, Sicily, Malta, and Crete

Jun II 41 Axis EOT dispositions: Libya, Sicily, Malta, and Crete

Jun II 41 EOT dispositions: the Vichy French Levant, northern Palestine, and the western half of Iraq

Jun II 41 EOT dispositions: the Vichy French Levant, northern Palestine, and the western half of Iraq

JUL I 41

Med/NA:
Italian:
Available in Europe:
1 x BR20M  3NB4  2-5/24
1 x MC200  3F4  1/8
2 steps of attack supply
Convert: 1 x CR42 to:
1 x CR42AS  3F3  1/9
Withdraw:
1 x SM79-1  2B3  1-5/22
German:
Available in Europe:
1 x 0-8 Cons III Afr
5 ARPs (LW)
Med/NA Replacements: 1 Ital Inf, 1.5 Ital Arm, 2 Ger Inf, 3 Ger Arm

Conditional Reinforcements

Optional Axis Intervention in Iraq
German:
SE or Med/NA Command:
Place at any airbase in the Dodecanese:
1 x He 111H4  4B4  2-7/22

JUL II 41

Med/NA:
Italian:
Available in Europe:
1 x 4-3-6 Tank III 132
Available for Assembly:
1 x 7-6-8 Arm XX 132 Ar

AUG I 41

Med/NA:
Italian:
Available in Europe:
2 steps of attack supply
German:
Note: if beginning the game already using the alternate 9-10 Pz XX 21 unit, then omit this turn’s conversions for the  8-7-10 PZ XX 5 Le. 
Convert: 2 x 1-10 Mot MG II 2, 8 to:
1 x 3-10 Mot Inf III 200
Convert: 1 x 10* Pz XX HQ 5 Le to:
1 x 10 Pz XX HQ 21
Available for Assembly:
1 x 9-10 Pz XX 21
Remove: When 1 x 9-10 Pz XX 21 is assembled for the first time:
1 x 8-7-10* Pz XX 5 Le
Med/NA Replacements: 1 Ital Inf, 1.5 Ital Arm, 2 Ger Inf, 3 Ger Arm

AUG II 41

Med/NA:
German:
Available in Europe:
1 x 2-8 Inf III 361

Conditional Reinforcements

Optional Axis Intervention in Iraq
German:
SE or Med/NA Command:
Withdraw:
1 x Ju 52  1T2  0/20  (LW)
1 x He 111H4  4B4  2-7/22  (LW)

SEP I 41

German:
 German 1941 special operations forces are available starting this turn.
Med/NA:
Available in Europe:
1 x 0-1-10 Mot Lt AA II  AA=1  617
5 ARPs (LW)
Italian:
Available in Europe:
1 x 8 Mot Inf XX HQ 101 Trs
1x 2-10 Mot Inf III 9 B
2 x 1-8 Mot Inf III 65, 66
1 x G50bis  3F3  0/10
1 x MC200  3F4  1/8
2 steps of attack supply
6 ARPs
North Africa:
Special: At any time, demotorize 1 x 8 Mot Inf XX HQ 101 Trs and 2 x 1-8 Mot Inf III 65, 66 and receive:
1 x 8 Inf XX HQ 101 Trs
2 x 1-8 Inf III 65,66
Available for Assembly:
1 x 5-8 Mot Inf XX 101 Trs
Note: If the 101 Trs XX is demotorized per above instructions, remove 1 x 5-8 Mot Inf XX 101 Trs and add :
1 x 5-8 Inf XX 101 Trs
Med/NA Replacements: 1 Ital Inf, 1.5 Ital Arm, 2 Ger Inf, 3 Ger Arm

OCT I 41

Med/NA:
Italian:
Available in Europe:
1 x 1-6 Tnk II 52
2 steps of attack supply
German:
Available in Europe:
*1 x 1-10 Mot Inf III SV 288

  • *This unit’s Availability and motorized Conversion may be affected by what happens if the Axis player chooses to activate the Axis Intervention in Iraq Conditional Reinforcements on the Apr II 41 Axis turn.

Med/NA Replacements: 1 Ital Inf, 1.5 Ital Arm, 2 Ger Inf, 3 Ger Arm

NOV I 41

Med/NA:
Italian:
Available in Europe:
2 x MC202  6F6  1/10
1 x SM84  3B3  3-4/V/20
6 ARPs
2 steps of attack supply
Med/NA:
Withdraw:
1 x BR20M  3NB4  2-5/24
1 x CR42  3F3  0/9
German:
Available in Europe:
1 x Ju 87B  2D3  4-1/8
1 x Me 109F3  6F7  1/8
1 x Me 110F  6NHF6  1/13
5 ARPs
Return:
1 x Ju 87B  2D3  4-1/8
Med/NA:
Convert: 1 x Me 109E to
1 x 109F1  5F6  1/8
Med/NA Replacements: 1 Ital Inf, 1.5 Ital Arm, 2 Ger Inf, 3 Ger Arm

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Early Draft Neutrals OB

Iraqi Order of Battle

Initial Forces: Mar II 41 Axis player turn (taken from the WitD Neutral Nations OB booklet).

Initial Conditions:
Capital: Baghdad (22A:2825).
Rail Capacity: Iraqi rail net: 5.
1-Capacity Permanent Airstrip: Rutbah (21A:5023). [per the WitD Neutral Nations OB booklet, p. 2]
Supply Terminal (Iraqi specific): Baghdad (22A:2825).

Infantry Replacement Points (RPs):  Iraq receives 1 inf RP on the Jan I turn of each year, beginning no sooner than the second turn of full mobilization [I assume this to mean Coup Turn 2, along with with the Jan I turn stipulation; and so receiving any Iraqi inf RPs would be unlikely in either the WW 1941 ME/ER-II/Crete Scenario project or in standard WW Middle East (ME) Scenarios].

Iraqi ARPs:  Iraq receives 1 ARP on the first turn of the air cycle, beginning no sooner than the second turn of full mobilization.  In the case of the new Scenario with the Iraqi Coup date of Apr I 41, that appears to mean an Iraqi ARP would be received on the May I 41 Axis I. Phase.  Then, another Iraqi ARP would appear on the Jul I 41 turn, and so on.

No intrinsic AA.

Other: the Iraqi minor port of Umm Qasr (22A:4513) has maximum damage, e.g., 5 port damage hits.

Iraq:

Kirkuk (21A:3904):
1 x 1-6* Inf XX                                 2

In or adjacent to Baghdad (22A:2825):
1 x 1-2-6 Inf XX                               3
1 x 1-6* Inf XX                                 1
1 x 0-1-6 Lt Arm X                          1

Diwaniya (22A:3623):
1 x 0-1-6* Inf XX                             4

Any airbase in Iraq:
1 x Mxd  1A2  1/8

Bandit.
In Iraq:
21A:4717 (H-1 Pump Station) [stony desert road hex]:
0-1-8 Inf II                              Fawzi (Bandit) [Guerilla-capable unit; currently in combat mode]

  • Watson’s “Iraq: Rashid Ali and the Golden Square” Europa Battle Scenario found in TEM#81 is used as a basis for determining an at-start location for the pro-Axis Fawzi bandit/guerrilla unit.

Special considerations regarding the 0-1-8 Inf II Fawzi (Bandit) unit:

  • On the Mar II 41 Axis at-start turn of the new Scenario, the 0-1-8 Inf II Fawzi (Bandit) unit begins at hex 21A:4717.  The provisions of Optional Rule 39E4-Fawzi al Qawukji, do not come into effect until step 2 of the Initial Phase of the Apr II 41 Axis turn, after the automatic Iraqi coup occurs at step 13 of the Initial Phase of the Apr I 41 Axis turn.  On both the Mar II 41 and Apr I 41 Axis turns the 0-1-8 Inf II Fawzi (Bandit) remains at hex 21A:4717, in its combat mode, and may not move at all or change modes; nor is the die roll done per WW Optional Rule 39D3 until step 4 of the Initial Phase of the Apr II 41 Axis turn.
  • Per a new Scenario Rule, Axis, Vichy French Levant, or Iraqi air units may not provide DAS to the Fawzi unit, which is similar to Rathe’s provision for Vichy French TS ground units in his TFL article in TEM#81.
  • The Fawzi unit cannot be eliminated by random movement die rolls (per WW Optional Rule 39E4) off the map edge or into prohibited hexes.  In this case the Fawzi unit simply ends its random movement at the last rules-legal hex.
  • Note that per WW Optional Rule 39E4 the Fawzi unit “may never stack with another unit (including another Axis, Iraqi, or Vichy French unit).  If in guerrilla mode, Fawzi must always attempt to retreat before combat.”
  • It is currently assumed here that after the Iraqi Coup the national territory in the pro-Axis neutral Iraq is still not 100% Axis “friendly-owned” for the purposes of WW Optional Rule 39D3-Changing Modes.  Perhaps this occurs after a pro-Axis coup Iraq “join[s] the Axis,” per the last sentence of Rule 38J4 [Iraq] Coup.  I’m also currently thinking the Fawsi unit cannot, in any mode (eg., combat or guerrilla), admin move in Iraq or in the Vichy French Levant.
  • Also, neither the Fawzi unit in its regular mode, nor either of the Fawzi guerrilla mode units, either the dummy or the Fawzi hidden mode, may end their movements in any Iraqi dot city hexes or the partial full city hex of Baghdad, unless they are Allied-owned.  If forced to retreat in a Combat Phase, the Fawzi units may pass through an Iraqi dot city hex or the partial full city hex of Baghdad, but may not end their retreat there, unless they are Allied-owned.  The Iraqi dot city of Basra is not considered to be Allied-owned until the Basra hex is occupied by an Allied unit, per WW Advanced Rules 5B3-Ownership of Cities, Ports, and Airbases and/or 5B4-Half RE Units.  The main thing is to prevent the Fawzi unit or its Dummy guerrilla unit from blocking the Iraqi port of Basra from initial Allied entry or other important Iraqi towns from entry by either side.

Commentary Regarding Some of the WW Rules That are Related to the Iraq Campaign in the new Scenario:

  • In WW, per Rule 4-Sequence of Play (Intro), “each game turn consists of an Allied player turn followed by an Axis player turn.”
  • Per WW Rule 41-Preparing for Play (Intro), “within each map group [in our case, the WD and NE map groups], where there is overlap, ensure the higher number map always overlaps the lower numbered map.  Once each map group is assembled, ensure the group with the highest numbered maps overlaps the group with the lowest numbered maps.”  Per WW Rule 41A-Initial Deployment, the Axis player sets up the “Iranian, Iraqi, and Vichy French at-start OBs for those commands he controls.”  In standard WW Desert and the Balkans Scenario-based games, the Balkan map group overlaps the WD map group, but in the 1941 ME/ER-II/Crete Scenario, BF map 15B (used for the Assault on Crete Segment) goes underneath the WD map group.  Map 20A goes over map 19A, and map 21A goes over map 20A.  Whatever you do, do not use the defective and misprinted NE maps 22A & 32 that also have the tell-tale printer’s reference mark hexes:  defective map 22A has this printer’s indicator at 2728 and defective map 32 has this printer’s indicator at 1624.
  • Careful players of the new Scenario should note conditions on the NE map group indicated under the Starting Conditions section of WW Rule 41B3-War in the Desert Campaign.  These NE map group conditions are used in the WW Middle East Campaign Scenario. The map conditions indicated for the Enter Rommel-II (ER-II) WD map group are listed under the Starting Conditions of the Western Desert Campaign (see Rule 41B1).  Also note that the Allied player begins the new Scenario controlling all hexes in Kuwait and Iraq.
  • In the new Scenario, the Iraqi coup automatically occurs in the Apr I 41 Axis Initial Phase, at step 13.  This is done to channel the shortened 1941 ME Scenario into a kind of “historical game” for Europa play, at least in terms of the Iraqi coup date and in conjunction with the ER-II at-start set-up in the Western Desert play.  Using the Apr I 41 Axis turn as the date of the Iraqi coup, then the WitD Allied OB’s Iraqi Coup Reaction Forces Conditional Reinforcements (found at p. 5 of the WitD Allied OB booklet) begin to appear on the Apr II 41 Allied turn (Coup Turn 2).  Proceeding then, May I 41 = Coup Turn 3, which includes the 2-1-10* Mot Inf X Hab Conversion (along with a new Allied unit tentatively introduced in the new Scenario, the Trans-Jordanian 1-10 mot Cav III AL [Arab Legion]) and the Allied NE Command Arrivals, via the Persian Gulf to the Iraqi port of Basra; Jun I 41 = Coup Turn 5; Jun II 41 = Coup Turn 6; and Jul I 41 = Coup Turn 7.
  • We strive to remember Rule 38B2-Habbaniya/Shaibah Airbase Guards, whereby each of the two British Colonial 0-1-4 Static IIs, 1AS & 2AS, are in “in general supply if it is in or can trace an overland-element of supply line to either Habbaniya (22A:2828) or Shaibah (22A:4314), and the hex to which it traces supply has never been enemy owned.”  We assume “enemy owned” means either by an Axis unit or an Iraqi coup unit.
  • Per Rule 38J4-[Iraqi] Coup, “except for hexes already occupied by Allied units [eg., in our case Habbaniya and Shaibah], Iraqi territory is no longer Allied-owned and is treated as being Axis-owned [after the Iraqi Coup].  …  However, … the Allied player may use the Iraqi[-owned]  port of Basra (22A:4313) so long as it is unsecured.  The port of Basra is unsecured until the first time an Iraqi unit enters its hex.”  This rule allows the Allied player to conveniently land his initial WitD Allied OB Conditional Reinforcements at Basra, in our case in the naval movement segment of the Apr II 41 Allied M. Phase.  Evidently, at the moment of the said Allied unit’s completed disembarkation, Basra forthwith becomes Allied-owned, per the meaning of Advanced Rule 5B3-Ownership of Cities, Ports, and Airbases.  Immediately after that, per Rule 12C1a-Standard Supply Terminals, the major port of Basra may be opened as an Allied standard supply terminal, and “from the start of the next player turn [in our case, the subsequent Apr II 41 Axis player turn], the port is a standard supply terminal for the side that opened it.”  At this point, the Allied major port hex of Basra apparently now has an intrinsic flack factor of 1, per the Intrinsic Light AA Chart.  Advanced Rule 5B3 is currently a recommended Advanced Rule for the new Scenario, as is also Advanced Rule 5B4-Half RE Units.
  • Rule 23I-Out of Supply Airbases is recommended in the new scenario, and affects play in the NE map groups.  Also (new) Optional Rule 23J-Axis Ops from Aegean Islands should be utilized, I think.  It is due to this new Optional Rule 23J that gsp’s are introduced as part of the conditional reinforcements in the new Scenario’s revisions of the WW Optional Axis Near East Forces OB, found in the WW OB booklet.  For the Axis supply capabilities in the Dodecanese after the Axis player ceases operations in the Balkans (Rule 3E5), see Rule 12C2a-Axis Ports.
  • Quite importantly, I think, WW Optional Rule 38J7-Iraqi Armor is currently strongly recommended for use in the new Scenario.  This stipulates the Iraqi light armor brigade “…as having neutral AECA/AECD (instead of full AECA/half AECD).”  On the other hand, I currently see no purpose of using WW Optional Rule 38J8-The Anglo-Iraqi Treaty, considering the conditions of the new Scenario mentioned above, what with the Mar II 41 Axis turn start date and the Iraqi Coup automatically occurring on the Apr I 41 Axis turn.
  • WW Optional Rule 38J8-The Anglo-Iraqi Treaty doesn’t seem to be applicable in the new Scenario, with its Mar II 41 Axis turn at-start date and the Iraqi Coup automatically occurring in the Apr I 41 Axis I. Phase.  In any event, there are no Allied ME ground units particularly appealing to be sent to pre-Coup Iraq in the short period of opportunity between the Mar II 41 Axis at-start date and the end of the Apr I 41 Allied turn, say by naval transport via the Aden Off-Map Holding Box and a final disembarkation at Basra, or by the overland Mesopotamian desert road trek from Palestine eastwards across Trans-Jordan and Iraq.  I say “Allied ground units” because, at least to me, a careful read of the first sentence of the last paragraph of Optional Rule 38J8 seems to indicate that only additional Allied ground units, and not air units, signifies a violation of the Treaty, thereby kicking in the +2 Dice Roll Modifier possibly used in conjunction with the Iraqi Coup Table, which isn’t used in the new Scenario, anyway.  And so, an Allied air unit, such as the British Glad air unit, prior to the Iraqi coup on the Apr I 41 Axis I. Phase, might possibly do a transit across pre-Coup Iraq to Habbaniya (22A:2828), doing even a necessary in-flight air transfer leg basing at either Iraqi Rutbah (21A:5023) or the Iraqi reference city of Ramadi (22A:2830) without violating the Anglo-Iraqi Treaty.  But just in case a resourceful and determined Allied player found a suitable Allied ME Command ground unit to say, sea transport to pre-Coup Iraqi Basra, via the Aden Off-Map Holding Box, then a fitting new Scenario replacement to the irrelevant treaty violation penalty of Optional Rule 38J8 as written might be a -1 Dice Roll Modifier to the Variable Iraqi Coup Collapse Table (Opt. Rule 38J5) “if an Allied ground unit other than the Habbaniya/Shaibah airbase guard units (Rule38B2) was in Iraq in an Axis I. Phase prior to the Iraqi Coup.”
  • There might be a +1 Dice Roll Modifier to the Variable Iraqi Coup Collapse Table on the immediate Axis turn I. Phase (only) dice roll using the Variable Iraqi Coup Collapse Table “if the Allied 0-8 Marine Cmdo II ME unit (only) has seized either of the bridge hex-sides (from 22A: 2826&2926) at the Baghdad partial full city hex (22A:2825) on the prior Allied turn (only).”
  • Optional Rule 38J5-Variable [Iraqi] Coup Collapse/Surrender is strongly recommended in the new Scenario, along with the important WW Chart Errata indicated in Wavell’s War Errata-28 October 2005 addendum, which changes the flawed wording at the critical +5 Dice Roll Modifier of the Variable Iraqi Coup Collapse Table.  When the Iraqi Coup collapses and Iraq surrenders, then by Optional Rule 38J5 and per the corollary stipulation found at 38J4b, “Iraqi territory, except any hexes occupied by Axis ground or air units or in uncontested ZOCs of Axis units, becomes Allied-owned.”
  • Axis 1941 Near East intriguers and strategists should note the -1 Dice Roll Modifier for “an Axis air unit in Iraq” and another -1 Modifier “if there is at least 1 RE of German units in Iraq.”  This would be for the dice roll using the Variable Iraq Coup Collapse Table.

Standard WW Vichy French Levant Order of Battle

  • This would be the new Scenario’s standard Vichy French Levant set-up, based on the WitD Neutral Nations OB for the French Levant.

Initial Forces, Mar II 41 Axis player turn

Initial Conditions.

Rail Capacity: Levant rail net: 4.

Supply Terminals: Beyrouth (20A:4207) and Damas (20A:4505).

Steps of Attack Supply: 1 step each at Beyrouth (20A:4207) and Damas (20A:4505).  [the second step of attack supply at Beyrouth is from Rathe’s article; see below]

Resource points:  2 resource points each at Beyrouth (20A:4207) and Damas (20A:4505), for a grand total of 2. [from the WitD Neutral Nations OB booklet, p. 14]

SMPs: 5. [from the WW OB booklet, at p. 32, and also Rathe’s article; see below]

Intrinsic AA: 1 point per dot and major city hex in the Vichy French Levant. [per the WW Intrinsic Light AA Summary]

Accumulated Replacements: None.

Airfields: Place a 1-cap permanent airstrip at Rayak (20A:4306).  [based on Watson’s “Syria: Operation Exporter” Europa battle scenario; but he uses a 3-cap temporary airfield.  Per WitD, there are no airfields in the Vichy French Levant.]

Note: The Vichy French Levant at-start fort at 20A:4505, indicated in the WitD Neutrals OB and F. Watson’s “Syria: Operation Exporter” Europa battle scenario, is tentatively omitted here, per Rathe’s advice found on p. 44 of his article.

Vichy French [aka, the standard Vichy French Levant Set-Up, per the WitD Neutrals OB booklet]:

Alep (21A:3231):
1 x 3-2-6* Inf III                               6 LE (LE)
1 x 0-1-5 Const X                             LEV (Col)

Tripoli (20A:4005):
Railhead marker

  • Per WW Rule 41B1a-Western Desert Campaign Starting Conditions, “the transportation line from Haifa to Tripoli (20A:4005) is a road, not a railroad.” This stipulation is used in the 1941 ME/ER-II/Crete Scenario.

1 x 3-6 Inf III                                    24 MC (Col)

Damas (20A:4505):
one step of attack supply [eg., Initial Forces]
one resource point [eg., Initial Forces]
2 x 1-6* Lt Arm II                            6 C A, 7 CA (Afr)

Beyrouth (20A:4207):
one step of attack supply [eg., Initial Forces]
one resource point [eg., Initial Forces]

Anywhere in the Levant:
3 x 1-8 Cav III                                   1 SM, 4 ST, 8 SA (Afr)

Within two hexes of the Palestine/Lebanon border:
2 x 2-6* Inf III                                  22 TA, 29 TA (Afr)

Within two hexes of the Transjordan/Syria border:
1 x 2-6* Inf III                                  7 TS (Col)
1 x 1-6* Inf III                                   16 TT (Afr)

Any airbase in the Levant:
1 x D520  6F5  0/11  [Conversion, on Mar I 41]

Vichy French Levant Reinforcements and Replacements for the standard Vichy French Levant Set-Up:

On the Axis turn following the Allied invasion of the Levant (historical: Jun II 41):  

Conditional Mobilization Turn 1 (based on the WitD Neutrals OB, p.17):     

Available in the Mainland Europe Off-Map Holding Box:
1 x LeO451  3B5  2-5/25
1 ARP

On the 2nd Axis turn following the Allied invasion of the Levant (historical: Jul 1 41):

Conditional Mobilization Turn 2 (Based on WitD Neutrals OB, pp. 16 &17).

Conditional Mobilization Air Cycles.

Available in the Mainland Europe Off-Map Holding Box:
1 ARP [its possibility may be implied in the WitD Neutrals OB; evidently per “Syria” only, but Watson apparently shows it Arriving in the Levant]

Replacement:

Available in the Mainland Europe Off-Map Holding Box:
1 Inf RP [eg., a Vichy French inf RP; per “Syria” only]

On the 3rd Axis turn following the Allied invasion of the Levant (historical: Jul II 41):

In the Axis Initial Phase, place at any one clear or rough terrain hexside of the following Axis controlled hexes, if in general supply: 20A:4308, 20A:4208 (Beyrouth), 20A4307 (Rayak), 20A:4305, 20A:4405, 20A:4406, or 20A:4505 (Damas):
1 x Unimproved Fortified Hexside  [this comes from Rathe’s article; see below]

On Subsequent Conditional Mobilization Air Cycles (hypothetical historical:  Sep I 41, Nov I 41, etc.):

Conditional Mobilization Air Cycles (Based on WitD Neutrals OB, pp. 16 &17).

Available in the Mainland Europe Off-Map Holding Box:
1 ARP [per Air Cycle]

If the Levant surrenders to the Allies: Withdraw from the Levant in the following Axis Initial Phase:

Withdraw:
1 x LeO451  3B5  2-5/25

Commentary Regarding Some of the WW Rules Related to the Vichy French Levant in the New Scenario:

Per Rule 38V3a-Axis Privileges in the Levant, “The Allied player loses one victory port at the end of each game turn that the Axis has privileges in the Levant and the Levant has not surrendered to the Allies.”  This reading is amended by the Wavell’s War Errata-28 October 2005.  Also, per Rule 38V3a, in the new Scenario the Axis player may begin to roll for Axis privileges in the Levant, using the Vichy Levant Table, at step 5 of the Apr I 41 Axis I. Phase.  This is assuming that the 1941 ME/ER-II/Crete Scenario is not being used to play the WW Alternate History and Variant (AH&V) D-Axis Use of Tunisia, found at p. 13 of the WW Scenarios & Appendices booklet.  It appears that the new Scenario would be an excellent platform to experiment with this Variant in the 1941 time frame.  Finally, in conjunction with Rule 38V3a, in the new Scenario, an Axis Intervention in Iraq may be declared by the Axis player in the April II 41 Axis turn I. Phase, at step 5 (only), immediately prior to a dice roll on the Vichy Levant Table for Axis Privileges in the Levant.

In the new Scenario, beginning on the Apr I 41 Axis turn the Axis player may try to gain Axis privileges in the Vichy French Levant for the first time, starting in the I. Phase at step 5.  This coincides with the bullet text indicated in the WitD Axis OB for the Apr I 41 Axis turn.  The WitD Axis OB is used as a basis for the new Scenario.  Also, per WW Rule 38V3a-Axis Privileges [in the Levant], “The Axis player may receive special privileges in the Levant through the Vichy Levant Table … [i]f the Axis player has not violated the neutrality of any Vichy region [and beginning on] [a]ny turn starting from the turn that Germany intervenes in the Balkans (Apr I 41 if the Southeast Command is not under Axis player control) through the end of 1941.  [Also, the Axis player may roll on the Vichy Levant Table] … [a]ny turn at all if the Allied player has violated the neutrality of the Levant and the Vichy forces in the Levant have not surrendered ….”

It appears that at least in WW ME-based Scenarios, the Allied player may invade the neutral Vichy French Levant at any time.  Following an Allied invasion of a neutral Vichy French Levant, per the provisions of Rules 38Va & b-Allied Invasion, the Axis player is restricted in any force intervention into the French colony, meaning that although the Axis player subsequently gains control of the Vichy forces in the Levant after an Allied invasion, “… the Axis player may not operate any non-Vichy Axis forces in the Levant except as allowed by the Vichy Levant Table.”

Per WW Rule 38V1, the Vichy French Levant operational area would be the Levant and adjacent sea zones.  No Vichy French Levant ground unit may leave the Levant or attack into hexes outside the borders of the Levant.  The French LeO451 3B5 2-5/25 air unit may not conduct harassment air missions or other bombing air missions to land hex targets outside the Levant.  It may conduct naval patrol air missions to Mediterranean Sea hexes, and in the new Scenario may also conduct Naval Harassment air missions.  When utilizing recommended WW Optional Rule 23E3-Bombers as Transports, it may take on as cargo only Vichy French-specific items and may never carry Axis-specific cargo items.

WW Optional Rule 38V3f-Variable Levant Surrender to Allies is recommended for use in the new Scenario, which calls for the use of the Variable Levant Surrender Table, found on Game Play Chart 5.  This Optional Rule and the Variable Levant Surrender Table applies only to the surrender of the Levant to the Allies.  In the new Scenario the following + dice roll Modifier is added:  +1 for every 5 Allied-owned Levant cities except for Beyrouth, Damas, and Alep, for a possible total of 3.

After the Vichy French Levant surrenders to the Allied player per the Variable Levant Surrender Table, then per the corollary Vichy Levant surrender stipulation indicated at Rule 38V3d-Surrender, “all Vichy ground and air units in the Levant are removed from play; these forces are considered to be eliminated.”  But evidently hex ownership in the French Levant is determined strictly by WW Rule 4B-[Hex] Ownership, meaning that there could be Axis-owned cities and land hexes in the French Levant after the Vichy French Levant surrender per Optional Rule 38V3f.

Special Vichy French Levant Variant At-Start Set-Up for the Scenario, Based on Jean-Guy Rathe’s TEM#81 Article:

  • The following special Vichy French Levant variant at-start set-up is based on one of the two Vichy French Levant OBs found in Jean-Guy Rathe’s excellent article “Troupes Francaises du Levant Order of Battle (Land), June 1941,” (TFL) published in TEM#81.  Players will need a copy of this article to make the required new Vichy French Levant counters and to have some of the necessary rules text and dice roll tables for playing with them, supplemented by the minor changes and finishing done for the new Scenario and found in the Scenario’s draft Rules and Neutrals draft OB.  His other variant is intended to be scrutinized and eventually worked into the new Scenario.  The variant is not as hard to grasp as it may appear, if one makes the new Vichy French units and then follows the set-up instructions, step by step.

Initial Conditions.

Standard Supply Terminals: Damas (20A:4505/19A4701) and Beyrouth (20A:4207).

Steps of attack supply: 1 step each at Damas and Beyrouth. [both Vichy French specific]

SMPs: 5

Rail Capacity, Levant Rail net: 4 (+1 for BANP railroad). [See Rathe’s The BANP Railroad supplement for this, found at p. 47 of his TEM#81 article.]

Airfields: a 1-cap permanent airstrip at Rayak (20A:4306) [based on Watson’s “Syria: Operation Exporter” Europa battle scenario; but he uses a 3-cap temporary airfield]

Resource points:  2 resource points each at Beyrouth (20A:4207) and Damas (20A:4505), for a grand total of 2. [from the WitD Neutral Nations OB booklet, p. 14]

Intrinsic AA: Per the WW Intrinsic Light AA Summary, 1 point per dot and major city hex in the Levant.

Note: The Vichy French Levant at-start fort at 20A:4505, indicated in the WitD Neutrals OB and F. Watson’s “Syria: Operation Exporter” Europa battle scenario, has been omitted, per Rathe’s advice found on p. 44 of his article.

Initial Forces Set-Up Cross-Reference Notations for the TFL Vichy French Levant forces:

  • The notation “TFL” refers to the TEM#81 article by Jean-Guy Rathe entitled “Troupes Francaises du Levant Order of Battle (Land), June 1941”.
  • The notation “Syria” refers to the TEM#81 Europa Battle Scenario article by Frank Watson entitled “Syria, Operation Exporter: June-July 1941”.
  • The “WW” reference is for the WW Western Desert Scenario Neutral Nations OB for Vichy Levant forces found only on the WD map group map 19A; and so this particular OB deliberately omits those Vichy French Levant forces found on the NE map group maps 20A and 21A, which are included in the WW Middle East Scenario.
  • The “WitD” reference is for the WitD Neutral Nations OB booklet.
  • The “Scenario” references are for the WW 1941 ME/ER-II/Crete Scenario project, found in either its Neutral draft OB or draft Rules texts.
  • Coloring has been done to the at-start Vichy French Levant unit designations, so as to make it easier for players to better make a listing of the particular at-start units.  This is because there are so many particulars for the at-start set-up Troupes Speciales (TS) units.  And so, in the at-start set-up OB below, the regular Vichy French units are designated in blue, and the Troupes Speciales units are designated in burnt orange.  In this manner an accurate accounting of the at-start Vichy French Levant units can better be made, I hope.
  • The draft OB instructions below are certainly intended to closely coincide with the finished Scenario product Vichy French Levant Variable OB, pending any further input.

Vichy French [the Special Vichy French Levant Variant At-Start Set-Up, Based on Jean-Guy Rathe’s TEM#81 Article]:

Within 2 hexes of the Palestine/Lebanon border:

1 x 2-6* Inf III 22 TA (Afr) [per “Syria,” WitD, WW, & TFL]

1 x 2-6* Inf III 29 TA (Afr) [per “Syria,” WitD, WW, & TFL]

1 x C-8 Cav III Ligne (TS) CL = 4 [new TS unit per TFL. After the Allied invasion it can move freely.]

Within 2 hexes of the Transjordan/Syria border:

1 x 1-2-6* Inf III 16 TT (Afr) [revised unit per TFL. “Syria,” WitD, and WW indicate it as a 1-6* inf III.]

1 x 2-6* Inf III 17 TS (Col) [revised unit per TFL. “Syria,” WitD, and WW indicate it as a 2-6* inf III.]

Damas (20A:4505):

Standard Supply Terminal marker [Vichy French Levant specific]

1 x 2-1-6* Lt Arm III 6 CdA (Afr) [revised unit per TFL. “Syria,” WitD, and WW indicate it as a 1-6* lt arm II.]

1 x 2-1-6* Lt Arm III 7 CA (Afr) [revised unit per TFL. “Syria,” WitD, and WW indicate it as a 1-6* lt arm II.]

1 x 1-6 Inf II V/1 TM (Afr) [new unit per TFL. After the Allied invasion it can move freely.]

  • The new Scenario draft OB placement appears to correspond w/ his article. Per Rathe’s Vichy French Levant OB (Land) supplement, which is included in his TEM#81 article, this unit is an Apr II 41 Conversion of an earlier 2-6 Inf III 10 NA (Afr) unit not found in the WitD Vichy French Levant OB. For the time being, I have not implemented his conversion into the new Scenario, which admittedly begins on the Mar II 41 Axis turn. But perhaps additional input will change this.

1 x A-8 Cav III Tcher (TS) CL = 5 [new TS unit per TFL. After the Allied invasion it can move freely.]

One step of attack supply [eg., Initial Forces; per WitD/WW and TFL; required set-up here per the Scenario draft OB; Vichy French specific]

One resource point [eg., Initial Forces; per WitD/WW and TFL; required set-up here per the Scenario draft OB; Vichy French specific]

Beyrouth (20A:4207):
Standard Supply Terminal marker [Vichy French Levant specific]

At least one permitted Vichy French Levant unit must be placed at-start at Beyrouth. This unit may move freely after the Allied invasion, although the particular unit may still have other operational restrictions.

One step of attack supply [eg., Initial forces; This is per TFL]

  • This second step of Vichy French attack supply is not indicated in “Syria,” WitD, or WW. Vichy French specific. But I currently believe that it is quite necessary.

one resource point [eg., Initial Forces; per WitD/WW and TFL; required set-up here per the Scenario draft OB; Vichy French specific]

Tripoli (20A:4005):
Railhead marker

  • Per WW Rule 41B1a-Western Desert Campaign Starting Conditions, “the transportation line from Haifa to Tripoli (20A:4005) is a road, not a railroad.” This stipulation is used in the 1941 ME/ER-II/Crete Scenario.

1 x 3-6* Inf III 24 MC (Col)  [per “Syria,” WitD, and TFL]

Alep (21A:3231):
1 x 0-1-5 Cons X Lev (Col)  [per “Syria,” WitD, and TFL]
1 x 4-3-6* Inf III 6 LE (LE) [revised unit per TFL. “Syria” and WitD indicate it as a 3-2-6* inf III.]
1 x C-8 Cav III NSyr (TS) CL = 4 [new TS unit per TFL. After the Allied invasion it can move freely.]

Lattique (20A:3405):
At least one permitted Vichy French Levant ground unit must be placed at-start at Lattique. This unit may move freely after the Allied invasion, although the particular unit may still have other operational restrictions.  [I may drop the at-start placement requirement at Lattique.]

Hassetche (21A:3218):
1 x D-8 Cav III Djez (TS) CL = 3 [new TS unit per TFL.]

  • The Scenario draft OB places this unit at-start at Hassetche, and this appears to correspond w/ his article. In the Scenario draft OB it is a required at-start unit at Hassetche and must remain at Hassetche unless it is moved out of the hex by movement after combat in a C. Phase, after which it may move freely. The reason for the movement restriction is that evidently the historical Allied push into the Vichy French Levant from NW Iraq encountered definite although admittedly brief resistance at Hassetche, and that resistance was likely due to this unit.

Deir ez Zoir (21A:3922):
At least one permitted Vichy French Levant ground unit must be placed at-start at Dier ez Zoir. It may move freely after the Allied invasion.

Anywhere in the Levant:
1 x 1-8 Cav III 1 SM (Afr) [per “Syria,” WitD, WW and TFL]
1 x 1-8 Cav III 2 MS (Afr) [new unit per TFL. Rathe appears to substitute it for one of the three 1-8 cav IIIs in WitD/WW, but he evidently omits the third 1-8 cav III indicated in the “Syria,” WitD, and WW OBs.]

Any airbase in the Levant:
1 x D 520 6F5 0/11 [This is a Mar I 41 Axis turn conversion of the original Fr MS   406 4F4 0/8 air unit.]

Special Considerations Regarding the TFL At-Start Troupes Speciales (TS) units:

  • A-8 Mot Cav III Lev (TS)  CL = 4:  This new unit, evidently corresponding w/ TFL, must be placed at-start at either Damas, Palmyre, or Deir ez Zoir.  It may move freely after the Allied invasion.
  • A-5 Inf III 1 Lev (TS)  CL = 4:  This new unit’s (evidently corresponding w/ TFL) operational area is restricted to the Syrian hex area north of the Lebanon border and on or west of the major rail line going from Tripoli-Homs-Hama-Alep-Turkish border, in Syria. It must begin the game placed in this operational area, in any city hex. This restriction is lifted if it is pushed/moved out of its operational area due to movement after Combat in a C. Phase.
  • At the start of the Scenario two TS units must be considered permanently Removed. One of these Removed units must be the D-8 Cav III PTch  CL = 5, which is evidently always “Removed” the “1st turn of invasion,” per Rathe’s article, p. 44. The other required Removed unit must be either the A-8 Cav III Tcher, or the A-8 Cav III Ligne, or the A-5 Inf III 1 Lev, or the B-5 Inf III 2 Lev, or the B-5 Inf III 3 Lev, or the C-8 Cav III NSyr, or the C-8 Cav III Druze.
  • At the start of the Scenario at least two TS units must be scrapped. The two initially scrapped TS units must be either the A-8 Cav III Tcher, or the A-8 Cav III Ligne, or the A-5 Inf III 1 Lev, or the B-5 Inf III 2 Lev, or the B-5 Inf III 3 Lev, or the C-8 Cav III NSyr, or the C-8 III Druze. Scrapping these two units fetch the Axis player a total of .5 TS inf RPs (.25 for each one), which are stored at Damas, at the start of the Scenario after the required scrapping.  This tentatively required TS removing and scrapping is done to deliberately reduce the number of additional TS units that have been introduced into the Vichy French Levant OB.  But the TS scrapping provides the Axis player an available store of TS inf RPs with which he can “rally” (eg., bring back into play, by the expenditure of .25 TS inf RPs per each Dispersed unit) TS units that have been placed into one of the three Levant territory boxes (eg., the Liban, Nord-Syrie, or Sud-Syrie Territory Boxes) due to Cohesion Table die rolls done in Combat Phases where there are TS units either attacking or defending.
  • If the C-8 Cav III Druze (TS)  CL = 3 is neither initially Removed nor scrapped, it must be placed at-start at Soueida (20A:4905). After the Allied invasion it may move freely.
  • If the B-5 Inf III 2 Lev  CL = 3 is neither initially Removed nor scrapped, it must be placed at-start at either Damas or Deir ez Zoir. It may move freely after the Allied invasion.
  • If the B-5 Inf III 3 Lev (TS) CL = 4 is neither initially Removed nor scrapped, it must be placed at-start at any city hex in Lebanon. After the Allied invasion its operational area is Lebanon. This restriction is lifted if it is pushed/moved out of its operational area due to movement after Combat in a C. Phase.
  • Use the Troupes Speciales Rules found on pp. 44-45 of Rathe’s TEM#81 article.  Of specific importance are the CL (Cohesion Level) Modifications (cumulative) Chart, the Cohesion Table Chart, the Other Rules section, the BANP Railroad section, and the Iraq Petroleum Company [IPC] Pipeline section.  The last section is needed to determine the three Levant territory boxes corresponding geographical areas.

May II 41 Axis EOT dispositions: Vichy Levant

May II 41 Axis EOT dispositions: Vichy Levant

Vichy French Levant Reinforcements and Replacements pertaining to Jean-Guy Rathe’s article:

On the 1st Allied Turn of Invasion (historical: Jun I 41 Allied turn):

Modify, during the Allied Initial Phase:

1 x A-8 Cav III  Tcher (TS)  CL = 4 [from its initial CL = 5]

On the Axis turn following the Allied invasion of the Levant (historical: Jun II 41 Axis turn):

Conditional Mobilization Turn 1 [based on WitD, at p. 17; also “Syria”]

Available in the Mainland Europe Off-Map Holding Box:

1 x LeO451 3B5 2-5/25

1 ARP

On the 2nd Axis turn following the Allied invasion of the Levant (historical: Jul I 41):

Conditional Mobilization Turn 2.

Conditional Mobilization Air Cycles.

Available in the Mainland Europe Off-Map Holding Box:

1 ARP [its possibility may be implied in the WitD Neutrals OB; evidently per “Syria” only, but Watson apparently shows it Arriving in the Levant]

Replacements:

Available in the Mainland Europe Off-Map Holding Box:

1 Inf RP [eg., a Vichy French inf RP; per “Syria”]

Reinforcement:

Place in Damas (20A:4505), in the Axis Initial Phase

1 x resource point [per TFL]

On the 3rd Axis turn following the Allied invasion of the Levant (historical: Jul II 41):

In the Axis Initial Phase, place at any one clear or rough terrain hexside of the following Axis controlled hexes, if in general supply: 20A:4308, 20A:4208 (Beyrouth), 20A4307 (Rayak), 20A:4305, 20A:4405, 20A:4406, or 20A:4505 (Damas):

1 x Unimproved Fortified Hexside [per TFL]

On Subsequent Conditional Mobilization Air Cycles (hypothetical historical:  Sep I 41, Nov I 41, etc.):

Conditional Mobilization Air Cycles (Based on WitD Neutrals OB, pp. 16 &17).

Available in the Mainland Europe Off-Map Holding Box:

1 ARP [per Air Cycle]

On the 4th Axis turn following the Allied invasion of the Levant (historical: Aug I 41):

Place in Beyrouth (20A:4207) [this appears to be a local scrape-up contingent, per Rathe’s article]:

1 x French Colonial Inf RP

August I 41:

In the Axis initial phase, place in any Axis controlled dot or partial city hex in the Vichy French Levant, if Damas (20A:4505) and Beyrouth (20A:20A:4207) are still in Axis control and have never been Allied owned:

1 x C-10 Recon II  AMD (TS)  CL = 5 [per Rathe’s article, but he shows it as a regular and not a conditional reinforcement]

  • Note:  If the Vichy French Levant is not yet invaded by the Allies, this unit appears as a regular reinforcement at Deir ez Zoir (20A:3922), per Rathe’s article.

If the Levant surrenders to the Allies: Withdraw from the Levant in the following Axis Initial Phase:

Withdraw:
1 x LeO451  3B5  2-5/25

Iran

Iran Order of Battle

Initial Forces, Mar II 41 Axis player turn

Initial Conditions.

Capital: Tehran (32:1512).
Rail Capacity: Iranian rail net: 8 REs. Note: The Iranian rail net has not been renovated.
No intrinsic AA.

Iranian Armed Forces:

Tabriz (32:0229):
1 x 1-6* Inf XX                                 3 [north of the D weather line, therefore out of play, per Rule 38I3]

Rizaieh (21A:2902):
1 x 1-6* Inf XX                                 4 [north of the D weather line, therefore out of play, per Rule 38I3]

Resht (32:0718):
1 x 0-1-6 Inf X                                 Resht [north of the D weather line, therefore out of play, per Rule 38I3]

Senna (32:1627):
1 x 1-6* Inf XX                                 5 [north of the D weather line, therefore out of play, per Rule 38I3]

Gurgan (32:0701):
1 x 1-6* Inf XX                                 11  [Conversion, on Jun I 40; also, north of the D weather line, therefore out of play, per Rule 38I3]

Tehran (32:1512):
1 x pos hv AA     AA=1 [technically in play, but probably designated as guarding the capital, per Rule 38I3]
2 x 1-2-6 Inf XX                               1,2 [technically in play, but probably designated as guarding the capital, per Rule 38I3]
1 x Art III                                          1 [technically in play, but probably designated as guarding the capital, per Rule 38I3]
1x 1-8 Lt Arm X                               1  [Regular reinforcement on Jun I 40; technically in play, and probably the single Iranian unit designated as able to move from Tehran, per Rule 38I3]

Kermanshah (32:2127):
1 x -6* Inf XX                                   12  [Conversion, on Jun I 40; definitely in play]

  • This Iranian unit will likely be attacked by the invading Allied army via the road from Khanaquin (21A:4501/32:2133), in Iraq.  A successful Allied attack and occupation of the Kermanshah hex will help assure the minimum of 8 Allied-owned cities in Iran typically needed to clinch Iranian surrender, per Rule38I4, using the Iranian Surrender Table, found on WW Game Play Chart 8.  Included in the tally of Allied-owned cities in Iran, assuming also Kermanshah in the count, would be two Iranian point cities along the road from Khanaquin to Kermanshah, namely Karind (32:2130) and Shahabad (32:2229).

Ahwaz (22A:3810):
1 x 1-6* Inf XX                                 6 [definitely in play]

  • This unit will likely be attacked by the invading Allied army from starting point hexes in Iraq in the vicinity of Basra.  A successful Allied attack and occupation of Ahwaz will help assure the minimum of 8 Allied-owned cities in Iran typically needed to clinch Iranian surrender, per Rule 38I4, using the Iranian Surrender Table.  Included in the tally of Allied-owned cities in Iran, assuming also Ahwaz in the count, would certainly be at least the Iranian reference city of Abadan (22A:4410) and the Iranian point city Khorramshahr (22A:4311).  Both these cities are by the the Iranian-Iraqi border and within three hexes of Basra (22A:4313).  Including the three Iranian cities mentioned above in the vicinity of the Iranian city of Kermanshah, these three Iranian cities in the vicinity of Ahwaz would add to a subtotal of 6.  Utilizing an Allied c/m brigade in the SW Iranian-Iraqi border region, there would be several other unoccupied Iranian cities in this region that could be Allied-owned by the end of the exploitation phase of the first turn of of the Allied invasion of Iran.

Any airbase in Iran:

1 x Mxd 2F2 1/8 [Two possible placements of this unit would be at the Iranian reference city of Ahwaz (22A:3810) or the Iranian reference city of Dizful (22A:3311), both in SW Iran.]

Meshed (off-map):
1 x 1-7* Mtn XX                                 7 [off-map]

Isfahan (off-map):
1 x 0-1-6 Inf X                                 Isf [off-map]

Shiraz (off-map):
1 x 1-6* Inf XX                                 8 [off-map]

Kerman (off-map):
1 x 1-6* Inf XX                                 10  [Conversion, on Jun I 40; off-map]

Zahidan (off-map):
1 x 1-6* Inf XX                                 9 [off-map]

Regular Reinforcements: 

Jun I 41

Iran:

Convert: 1 x 0-1-6 Inf X Isf to:

1 x 1-6* Inf XX                                 13 [at-start at Isfahan (off-map)]

Commentary of Some of the WW Rules Related to the Iran Campaign in the New Scenario:

Per WW Rule 38I3-Allied Invasion [of Iran], the Allied player “may not invade Iran before Aug I 41.  He loses 3 victory points (VPs, Rule 42B) during each Allied initial phase from Oct I 41 on if he has not invaded Iran.  He loses 1 VP during each Allied initial phase if he has invaded Iran, but not yet forced its surrender.”

Both players ought to be aware of the at-start map conditions for the Near East map group indicated at Rule 41B3, in particular around the Basra zone, at the Iraq-Iran borderline hexes along the Shatt al Arab.  Appendix G-Transportation Lines, found in the WW Scenarios & Appendies booklet helps some.  I take these texts to mean that in 1941 there is no bridge at all at the major river hex side at 22A:4112/22A:4212.  The aforementioned Appendix G says something about “only a rail ferry crossed the Shatt al Arab until mid-1943,” but it is unclear precisely where this rail ferry would cross at, if the transportation line “does not exist.”  I take these two text wordings to mean that in 1941/42 there is absolutely nothing at the major river hex side at 22A:4112/22A:4212.  But then the whole discussion opens up the status of the major river hex side at 22A:4411/22A:4410 (Abadan).  This is also where a road apparently crosses the Shatt al Arab, according to Map 22A.  The last Middle East Scenario-based game I played I treated the major river hex side at 22A:4411/22A:4410 (Abadan) as an unbridged major river hex side with a road ending at each hex side, at the river.  Both hexes are swamp hexes.  I presently take this to mean that it takes +2 MPs, per the GE TEC, to cross at unbridged hex side 22A:4411/22A:4410 (Abadan), +1 for a road hex-to-road hex movement (with the roads in each swamp hex ending at the major river hex side, thereby negating the swamp hex movement effects), for a total of 3 MPs.  To me, the best solution is to treat the hex side at 22A:4411/22A:4410 (Abadan) as a special-case Narrow Straits Ferries, per Rule 37A2, even though it does not have the specific map symbol.  Treating it as such exquisitely solves a number of important WW Rules issues arising in this geographical zone, using the last sentence of Rule 37A2.  Otherwise you will likely have nothing but trouble and regret over the issues here, I think.

Axis 1941 Near East intriguers and strategists should note the -2 Dice Roll Modifier “for each RE of German and Italian units in Iran” when the Allied player rolls on the Iranian Surrender Table, per Rule 38I4, in the Axis I. Phase after the Allied invasion of Iran.

Turkish Expeditionary Force:

  • Use the Turkish Expeditionary force OB found in the WitD Neutrals OB, p.3.

Egyptian Order of Battle

Initial Forces, March II 41 Axis player turn (both Scenarios).

Use the Egyptian OB found in the WitD Neutrals OB, p 2. There are no Egyptian reinforcements.

Apr I 41 Axis Turn

Mainland Europe off-map holding box [end of turn]:
2.5 Italian inf replacement points [The Axis player begins the turn with 3 It inf RPs and gets .5 It inf RPs as reinforcement. In the I. Phase one It inf RP is used to build the 0-6 Cons III 10A, which is successfully sea transported to Libya in the M. Phase via an Axis Med/NA NTP]
2 Ger ARPs [ER-II at start; no builds this turn]

In Sicily [end of turn]:
Licata (18A:0102) [point city/minor port]:
3-cap permanent airfield
SM 79-1 2B3 1-5/22 [inop., strat bombed Malta Status; Hit; began turn here]

Coast hex 18A:0403:
3-cap permanent airfield
Ca 309 2B1 1/L/9 [inop., tac bombed Malta Status; returned by flack; began turn here]

Coast hex 18A:0603:
3-cap permanent airfield
MC 200 3F4 1/8 [inop., tac bombed Malta Status; Miss; began turn here.  Note that this air unit did a non-phasing air transfer to here in the previous Apr I 41 Allied E. Phase]

Syracusa (18A:0702) [reference city/minor port]:
3-cap permanent airfield

Augusta (18A:0701) [point city/minor port]:
3-cap permanent airfield

WW ME/ER-II/Crete Scenario Apr I 41 Axis beginning of Initial Phase dispositions: inoperative Axis air units performed Malta Status bombings the prior Axis turn

Apr I 41 Axis beginning of Initial Phase dispositions: inoperative Axis air units performed Malta Status bombings the prior Axis turn

Malta Status:
At the beginning of Axis player turn: 10
At the beginning of the Movement Phase: 10, + 1 for Malta Status hit early in the M. Phase = 11 at the beginning of the Axis Naval Movement Step and at the EOT.

WW ME/ER-II/Crete Scenario Apr I 41 Axis end of I. Phase dispositions: after the LW air unit w/drawals; Me109E air unit reinf. is in the M. Europe off-map holding box

Apr I 41 Axis end of Initial Phase dispositions

In Libya [end of turn]:
Tripolitania Garrison Box:
0-1-6* Inf III 280 GaF
0-1-6* Inf III 290 GaF
0-1-6* Inf III 340 GaF
0-1-6* Inf III 350 GaF
0-2-6* Inf III 330 GaF

Tripoli (18A:0121) [clear terrain dot city/major port transportation line junction coast hex]:
Axis Supply Terminal marker
fort marker
2 steps of attack supply [both are turn reinf steps of attack supply; both are successful sea transport arrivals; both remain here at the end of the Axis turn]
1 resource point [never moved]
0 pos flk unit AA=3 [Italian]

18A:0122 [Castel Benito; clear terrain secondary rail line hex; S of Tripoli]:
3-cap permanent airfield

Homs (18A:0522) [rough terrain point city/minor port road junction coast hex]:
1 step of attack supply [never moved]

18A:0923 [clear terrain road hex]:
1 step of attack supply [never moved]

Misurata (18A:1022) [clear terrain point coast road hex]:
1-cap temporary airfield

18A:1627 [clear terrain coast road hex; W of Sirte]:
3-6 Inf XX 55 Sav [began at 18A:0923; admin moved 12 hexes along coast road to here]

Sirte (18A:1727) [clear terrain point city coast road hex]:
fort marker [completed in the Mar II 41 Axis initial phase]
3-cap permanent airfield [enlarged in Mar II 41 Axis M. Phase by the It cons III 5A]
1 resource point [never moved]

18A:2227 [sand coast road hex]:
10 Pz XX HQ 15 (Ger) [end of E. Phase; turn reinf]
3-10 Mot Inf III 104 (Ger) [end of E. Phase; turn reinf]
Both these turn reinforcements are successfully sea transported from the Mainland Europe off-map holding box to Homs; then they both admin moved 12 hexes along the coast road to hex 18A:1226—Buerat el Husn; later they both exploited to 2227.

18A:2730 [Arco dei Feline; clear terrain coast road hex]:
3-cap permanent airfield

El Agheila (18A:2930) [clear terrain point city coast road hex]:
1-cap permanent airstrip
3-4-6 Art III 5 A [began at Sirte; admin moved 12 hexes along coast road to here]
1-6 Hv AA II 29 [began at Sirte; admin moved 12 hexes along coast road to here]

18A:3129 [clear terrain coast road hex];
0-6 Cons III 5 A [began at 18A:1927; admin moved 12 hexes along coast road to here]

18A:3328 [clear terrain road hex, S of Agedabia]:
4 pos flk AA=1 [Italian; began at 18A:2529; admin moved 8 hexes along coast road to here]

Agedabia (18A:3327) [clear terrain point city road junction hex]:
1-cap permanent airstrip
1-6* Inf III A [brkdwn of 3-6 Inf XX 25 Bol at the beginning of the M. Phase; began @ 18A:2730; admin moved 7 hexes to here]
one step of attack supply [spent 7 SMPs moving along road from 18A:2730 to here in E. Phase]

18A:3528 [clear terrain road hex to Oasi di Gialo]:
1-6* Inf III A [brkdwn of 3-6 Inf XX 25 Bol at the beginning of the M. Phase; began @ 18A:2730; admin moved 9 hexes to here]

18A:3425 [clear terrain road to Zaulet Msus hex]:
3-6 Inf XX 27 Brs [began at 189A:2829; admin moved 8 hexes along coast road to here]

18A:3223 [clear terrain road hex to Bengasi; S of Soluch];
2-3-6 Art III 24 C [began at 18A:2730; admin moved 11 hexes along coast road to here]

Soluch (18A:3222) [clear terrain point city secondary rail terminus hex]:
3-cap permanent airfield
1-8* Inf III 61 [began at 18A:2730; admin moved 16 hexes along transportation lines to here]

Bengasi (18A:3121) [clear terrain reference city/major port transportation line nexus coast hex]:
3-cap permanent airfield
12 hits on the port
0-6 Lt AA II AA=1 36 [It turn reinf; successfully sea transported from M. Europe holding box; amph landed @ 18A:3122 w/out disruption, then moved into the adjacent Bengasi hex]
0-6 Cons III 10A [It RP build this turn; successfully sea transported from M. Europe holding box using one Axis Med/NA NTP; amph. landed @ 18A:3122 w/ out disruption, then moved into the adjacent Bengasi hex]
one step of attack supply [began at Slouch; captured on Mar II 41 Axis E. Phase; spends 2 SMPs moving to here along transportation line in E. Phase]

18A:3320 [rough terrain secondary rail line hex]:
1-8* Inf III 62 [began at 18A:2730; admin moved 16 hexes along transportation lines to here]

Zaulet Msus (18A:3523) [stony desert point city road hex]:
3-6 Inf XX 17 Pav [began at 18A:2730; admin moved 12 hexes along road to here]

18A:3617 [rough terrain road hex]:
3-cap permanent airfield
CR 42 3F3 0/9 [inop., air transferred to here from Agedabia in E. Phase]
G 50 3F3 0/9 [inop., air transferred to here from 18A:0403, in Sicily, in E. Phase]
Br 20M 3NB4 2-5/24 [inop., air transferred to here from Tripoli in E. Phase]

18A:3618 [Maraua; rough terrain road hex]:
3-cap permanent airfield
CR 42 3F3 0/9 [inop.; air transferred to here from El Ageheila in E. Phase]

18A:3719 [stony desert hex; SE of Maraua airfield]:
1-8 Mot Art III 2 AC [began turn at 18A:3427; admin moved 16 hexes along road to 18A:3816; exploited to here]

18A:3917 [rough terrain road to Derna hex]:
1-8 Mot Art III 3 AC [began turn at 18A:3426; admin moved 15 hexes along road to 18A:4317; exploited to here]

18A:3721 [stony desert hex]:
1-8 Mot Art III 1 AC [began turn at 18A:3324; regular moved to 18A:3920; exploited to here]

18A:3921 [stony desert road to Mechili hex]:
3-2-8 Art III 16C [began at 18A:2730; admin moved 16 hexes along road to here]
1-10 Mot AT II 605 (Ger) [began at 18A:3425; moved to 18A:4119; exploited to here]

Derna (18A:4116) [rough terrain point city/minor port coastal cliffs road hex]:
3-cap permanent airfield
2-10* Mot Inf III 7 B
Began at 18A:3223; regular moved 10 hexes from there to 3717, gaining road hex control, using “northern” route through Jebel Akhbar rough terrain zone. It captured Barce hex and the 3-cap permanent airfield at 18A:3617.
Me 109E 7F5 1/7 (Ger LW) [reinf; inop.; air transferred from the M. Europe holding box in the E. Phase]
Ju 87B 2D3 4-1/8 (Ger LW) [inop.; air transferred from Soluch in the E. Phase]
Ju 87B 2D3 4-1/8 (Ger LW) [inop.; air transferred from the 3-cap permanent air field @ 18A:2730 in the E. Phase]

El Mechili (18A:4019) [point city stony desert road hex]:
5-8 Lt Arm XX 132 Ar [The lt arm XX’s supported components assembled here at the end of the E. Phase.]
2-1-8* Lt Arm III 32 [began at 18A:3424; regular moved to Mechili (18A:4019) in M. Phase; assembled here in E. Phase]
2-10* Mot Inf III 8 B [began at 18A:3423; regular moved to 18A:4318 in M. Phase; exploited to Mechili in the E. Phase]

18A:4318 [stony desert road hex]:
8-7-10* Px XX 5 Le (Ger) [The Ger pz XX’s unsupported components assembled here at the end of the E. Phase.]
10* Pz HQ 5 Le (Ger) [began at Slouch (18A:3222); regular moved to 18A:3816 in the M. Phase; moved to 4318 in the E. Phase]
5-3-10 Pz III 5 (Ger) [began at Slouch; regular moved to 18A:3816 in the M. Phase; moved to 4318 in the E. Phase]
1-10 Mot MG II 2 (Ger) [began at 18A:3423; moved to 18A:4417 in the M. Phase; moved to 4318 in the E. Phase]
1-10 Mot MG II 8 (Ger) [began at 18A:3223; admin moved to 18A:3916 in the M. Phase; moved to 4318 in the E. Phase]
1-10 Mot Hv AA II II/33 (Ger LW) [began turn at Soluch; admin moved to 18A:3916 in the M. Phase; moved to here in E. Phase]
one step of attack supply [began at Agedabia; in the E. Phase spent 14 SMPs moving to here along the road]

ME/ER-II Apr I 41 Axis end of M. Phase dispositions

Apr I 41 Axis end of M. Phase dispositions

On Scarpanto:
Scarpanto (19A:0701): [rough terrain minor port point city hex]
3-cap permanent airfield

At Rodi:
Rodi (20A:2230): [clear terrain major port point city coast hex]
3-cap-permanent airfield

20A:2331: [rough terrain coast hex]
3-cap permanent airfield

ME/ER-II Apr I 41 beginning of M. Phase air attack against Malta Status, prior to naval movement segment

Air attack against Malta Status, prior to naval movement segment

In pro-Axis coup Iraq [end of turn]:
Per the 1941 ME/ER-II/Crete Scenario draft rules, the pro-Axis Iraqi Coup “automatically” occurs in the Apr I 41 Axis Initial Phase. Per WW Rule 38J4-[Iraqi] Coup, the Axis player may not move the Iraqi forces this turn.
The Iraqi rail cap is 5.  The Iraqi supply terminal is Baghdad (22A:2825). [per the WitD Neutral Nations OB booklet, p. 2]
In playing the WW 1941 ME/ER-II/Crete Scenario it is currently recommended to use WW Optional Rule 38J7-Iraqi Armor, giving the Iraqi lt arm X neutral AECA/AECD instead of full AECA/half AECD.

Pro-Axis Iraqi coup forces: initial dispositions:
Kirkuk (21A:3904) [dot city transportation line junction hex]:
1-6* Inf XX 2

Baghdad (22A:2825) [clear terrain partial city transportation line nexus hex]:
1-2-6 Inf XX 3
1-6* Inf XX 1
1-0-8 Lt Arm X 1
Mxd 1A2 1/8

Diwaniya (22A:3623) [canal intensive reference city secondary rail line hex]:
0-1-6* Inf XX 4

Rutbah (21A:5023) [stony desert point city road junction hex]:
1-cap permanent airstrip [per the WitD Neutral Nations OB booklet, p. 2]
0-1-8 Inf II Fawzi (Bandit) [Guerrilla-Capable Unit; began turn at 21A:4717 (H-1 Pump Station); regular moved to here]

Bandit Fawzi al Qawukji :
WW Optional Rule 39E4-Fawzi al Qawukji action die roll: 5; Fawzi is under control of the Axis player for the player turn.
It is currently assumed here that after the Iraqi Coup the national territory in the pro-Axis neutral Iraq is still not 100% Axis “friendly-owned” for the purposes of Rule 39D3-Changing Modes.  Perhaps this occurs after a pro-Axis coup Iraq “join[s] the Axis,” per Rule 38J4 [Iraq] Coup.  I’m also currently thinking the Fawsi unit cannot, in any mode, admin move in Iraq (or in Vichy Levant, in any case) until Iraq at least “joins the Axis.”
The Axis player keeps the Fawzi unit in Combat Mode and in the M. Phase regular moves it 8 hexes SW down the road from 21A:4717 (H-1 Pump Station) to the Rutbah hex (21A:5023), where it ends its move.

Neutral Vichy Levant in the 1941 ME/ER-II/Crete Scenario on the Apr I 41 Axis turn:
Per the 1941 ME/ER-II/Crete Scenario draft OB the Axis may try to gain entry into the Levant starting in the Initial Phase of this Axis turn.  This coincides with the bullet text indicated in the WitD Axis OB for the Apr I 41 Axis turn, which is used as a basis for the 1941 ME/ER-II/Crete Axis OB.  This is certainly because in both our 1941 WW ME-based Scenario and in the older WitD Rules/Axis OB it is explicit that on the Apr I 41 Axis turn the “historical situation” occurs in the Balkans, eg., clear weather, German intervention, and thus Operations 25 and Marita.  But this turn in the EA reported war game the Axis player opts not to roll the dice using the Vichy Levant Table, found on WW Game Play Chart 8.  More below on why.

Axis Considerations in the Near East beginning on the Apr I 41 Axis turn

First, we establish the following Scenario turn chronology for the second quarter of 1941 regarding pertinent historical developments occurring in that part of the Balkans not in play in the 1941 ME/ER-II/Crete Scenario that are essentially embedded in the WW Rules as written and related to Near East WWII strategy of that time period:

Per Rule 38V3a-Axis Privileges [in the Levant] “Germany intervenes in the Balkans…[on the] Apr I 41 [game turn] if the Southeast Command is not under Axis control….”  On this turn in the standard WW ME Scenario the Axis player may begin using the Vichy Levant Table found of WW Game Play Chart 8 and try to gain special privileges in the Levant, if he has not violated the neutrality of any Vichy region.

Per Optional Rule 38J6-Axis Intervention in Iraq we see that “Athenai is considered to be Axis-owned … on …  [the] Apr II 41 [Axis turn, presumably in the Movement Phase].”  Therefore in our Scenario, per (new) Optional Rule 23J-Axis Air Ops from Aegean Islands (found in the Wavell’s War Errata-28 October 2005) Axis air units based on the Axis air fields at Scarpanto or Rodi are released from the supply restrictions of Rule 23I-Out-of-Supply Airbases beginning on the May I 41 Axis turn.

WW ME/ER-II/Crete Scenario Apr I 41 Axis EOT dispositions: Libya and Sicily

Apr I 41 Axis EOT dispositions: Libya and Sicily

Assuming the use of Optional Rule 38J6 in the EA reported scenario, we use the Optional Axis Near East Forces Axis OB found on pp. 27-28 of the WW OB booklet.  We see that very likely in our 1941 ME/ER-II/Crete Scenario war game, Coup Turn 3 = the May I 41 Axis turn, Coup Turn 4 = the May II Axis turn, Coup Turn 6 = the June II Axis turn, and so on.

Per the 1941 ME/ER-II/Crete Scenario draft Rules and OBs, the added-on Assault on Crete segment definitely begins on the May II 41 Allied turn, using essentially the forces found in the Axis and Allied OBs for the WW Assault of Crete Scenario (along with some additions) found in the WW OB booklet.  The Assault on Crete segment continues until the Axis player ceases operations in the Balkans per, Rule 3E5.

Per Rule 12C2a-Unrestricted Full Supply Sources, we see that in our Scenario, where we have an added-on Assault on Crete segment, “each Axis-owned port in the South Aegean Islands [becomes an] … Axis unrestricted full supply source [eg., may then generate up to 4 gsp’s in an Axis Initial Phase] … after the Axis player ceases operations in the Balkans (Rule 3E5).”
Per Rule 31D1-[Allied Anti-Shipping Forces:] Eastern Mediterranean, we see that in our Scenario “the Axis player may not use naval transport anywhere in the Eastern Mediterranean unless all hexes in Crete … are Axis-owned.”

To be sure, in our Scenario where we have an Axis Assault on Crete segment, WW Rule 3E5b-Voluntary Cessation of Operations in the Balkans says that “the Axis player may cease operations in the Balkans at the start of any Axis initial phase in which … no South Aegean Island has both Axis and Allied units present.”  But more below on this.

Finally, since our Scenario is based on the WW Middle East Campaign (Rule 41B5), it is possible in some circumstances to implement Rule 38T2-[Turkish] Participation (Limited Intervention).
It appears that at least in WW ME-based Scenarios, the Allied player may invade the neutral Vichy French Levant at any time.  Following an Allied invasion of a neutral Vichy French Levant, per the provisions of Rules 38Va & b-Allied Invasion, the Axis player is restricted in any force intervention into the French colony, meaning that although the Axis player subsequently gains control of the Vichy forces in the Levant after an Allied invasion, “… the Axis player may not operate any non-Vichy Axis forces in the Levant except as allowed by the Vichy Levant Table.”

ME/ER- 11 Apr I 41 Axis EOT dispositions: Syria & Iraq; Fawzi unit move to Rutbah hex

Apr I 41: Fawzi moves to Rutbah

WW Optional Rule 38V3f-Variable Levant Surrender to Allies is recommended for use in the new Scenario, which calls for the use of the Variable Levant Surrender Table, found on Game Play Chart 5.  This Optional Rule and the Variable Levant Surrender Table applies only to the surrender of the Levant to the Allies.  In the new Scenario the following + dice roll Modifier is added:  +1 for every 5 Allied-owned Levant cities except for Beyrouth, Damas, and Alep, for a possible total of 3.
Pending the final text of the 1941 ME/ER-II/Crete Scenario rules, for the EA demonstration the following provisional ad hoc stipulation is added to WW Optional Rule 38J6-Axis Intervention in Iraq:

Axis Intervention in Iraq may occur only after the Iraqi Coup, which in the new Scenario “automatically” occurs on the Apr I 41 Axis turn Initial Phase.  However, the Axis player must always announce the Axis intervention in Iraq only in conjunction with an Axis pressure of Vichy France to grant Axis Privileges in the Levant (see Rule 38V3), which per the WW Master Sequence of Play Summary occurs prior to the mandatory check for an Iraqi coup.  Therefore (in the new Scenario) the earliest the Axis player may declare an Axis intervention in Iraq, per Optional Rule 38J6, is in the Apr II 41 Axis Initial Phase.  Once the Optional Rule 38J6 Axis intervention in Iraq is announced in the Axis Initial Phase, the optional Near East Axis forces are activated, and the first are available on Iraqi Coup Turn 3: in the May I 41 Axis Initial Phase, at the earliest.

The purpose of this admittedly technical procedural stipulation is to make absolutely sure the Levant Status proviso is in effect, allowing the Allied player to subsequently invade the Levant, in the case of Axis intervention in Iraq exclusively per Optional Rule 38J6.  Per the same Levant Status proviso the Levant is also accordingly made a “part of the Allied Middle East Command”, which is good for the Allied player.  Now, in our EA game reporting situation, when the Axis player will likely declare for Optional Rule 38J6-Axis Intervention in Iraq in the Apr II 41 Axis Initial Phase, he may or may not do this along with a dice roll on the Vichy Levant Table, which could certainly stimulate additional Axis force availability in the Near East coming from the Axis Med/NA Command’s forces found in the WitD Axis OB booklet.  There are good intentions here that eventually all these various procedural nuances broached here will be integrated into a comprehensive, focused, streamlined, and updated revision of  Rule 38V3-Axis Privileges [in the Levant] and Optional Rule 38J6-Axis Intervention in Iraq, to be done for the new Scenario.

Per the 1941 ME/ER-II/Crete Scenario’s Axis draft OB, beginning on Iraqi Coup Turn 4: in the May II 41 Axis Initial Phase, at the standard port/3-cap permanent air field hex of Rodi (20A:2230), the Axis player receives as a reinforcement one gsp, along with the Ju 52 T type air unit reinforcement called for in the Optional Axis Near East Forces Axis OB found in the WW OB booklet.  For now it is assumed this gsp was successfully sea transported to Rodi at the beginning of the Movement Phase, and therefore was generated in the same May II 41 Axis Initial Phase.  Then the Axis player continues to receive one gsp at the port hex of Rodi in each following Axis initial phase in the same manner until the Axis either ceases operations in the Balkans per Rule 3E5b, thereby kicking in Rule 12C2a, or the Axis player voluntarily withdraws from the Near East the Axis intervention in Iraq air units, per Optional Rule 38J6, whichever comes first.  For those who wish a source for the possibility of a single gsp at Rodi at the admittedly relatively early date of the May II 41 Axis Initial Phase, see The Mediterranean and the Middle East, Vol. 2, “The Germans Come to the Help of their Ally” (1941) by Playfair; 1956; p. 196.

Finally, in the new 1941 ME/ER-II/Crete Scenario draft Rules, when and if we get to the May II 41 game turn in the EA postings, at Rule 3E5b-Voluntary Cessation of Operations in the Balkans, the first sentence may be amended to read “…the Axis player may cease operations in the Balkans at the start of any Axis initial phase … [when] … no South Aegean Island [eg., on Crete, in our case] has both Axis and British units present.”  Here “British” units has been substituted for “Allied” units; this is “British” in terms of British Empire national forces per Rule 3b2-Allied [Side].  This means that if there are still only one or more of the three Greek static IIIs alone remaining on Crete, it is assumed under the circumstances they have surrendered in the meantime, seeing that the original British Creteforce is no more.

Comments, constructive criticisms, and new ideas are of course welcome; that is the point of all the above.  In a big Europa war game project like the 1941 ME/ER-II/Crete Scenario one person can’t do everything and come up with a superior product; but he can start it.

Med/NA Replacement Pool
1 x 2-6 Inf XX 60 Sbr
1 x 2-10 Mot Inf III 10 B
1 x 2-1-8 Lt Tnk III 3
2 x 1-8 Lt Tnk X 1,2
5 x 1-6 Tnk II 1, 3, 5, 6, 21
1 x Para Inf III Tonini
3 x 0-1-6* Inf III 300 GaF, 310 GaF, 320 GaF
1 x 3-4-6 Art III 24 dM
3 x 2-3-6 Art III 10 C, 20 C, 21 C
1 x 1-6 Art III 23 C
4 x 0 pos flk unit AA=1 [Italian]
Med/NA aborted air units box:
1 x SM 79-1 2B3 1-5/22
1 x CR 42 3F3 0/9
Med/NA eliminated air units box:
1 x SM 79-1 2B3 1-5/22

Turn Activity

Per the WW ME/ER-II/Crete Scenario rules the Iraqi coup automatically occurs in the Apr I 41 Axis Initial Phase, after the supply determination segment.
Axis Replacement Point inventory at end of the Apr I 41 Axis initial phase: German: 2 ARPs, Italian: 2.5 inf RPs.

The Axis spends 1 It inf RP to rebuild 0-6 Cons III 10A; the Axis gets .5 It inf RPs as reinf.
The Axis player receives two steps of attack supply as turn reinforcements.  In the M. Phase these two steps of attack supply are successfully sea transported across the central Mediterranean to Tripoli, in Libya, where they remain at the end of the Axis turn.

Axis uses one Med/NA NTP to sea transport 0-6 Cons III 10A to clear terrain coast hex 18A:3122, adjacent to Bengasi. Here the unit makes an amphibious landing without disruption. In this same coastal hex the Axis also amphibious lands the 0-6 Lt AA II 36 turn reinforcement, using Axis turn reinf sea transport. This ground unit also lands without disruption.

 

Commentary

This turn in the Initial Phase the big LW air unit withdrawals are done for the giant German intervention into the off-map Balkans.  So imagine this:  a combination of the 1941 ME/ER-II Scenario with the WW Marita-Merkur (M-M) Scenario would make for the creation of a giant rip-snorter 1941 ME/ER-II/M-M Scenario.  Whew!

WW ME/ER-II/Crete Scenario: Eastern Libya detail

WW ME/ER-II/Crete Scenario: Eastern Libya detail

Meanwhile, back on our game board, we see that the Axis player has made some strategic choices with the now reduced Axis air units.  This turn the Axis has kept the Italian BR 20M NB type and both remaining German LW Ju 87B D type air units in the Cyrenaica rather than positioning them on map 18A in order to do Malta Status air mission attacks the next Axis turn.  Other Rommels might play this Europa turn differently, at least with the Axis air assets.  What do you think?  Also, what about the forward panzer spearhead at hex 18A:4318; is it too far forward and vulnerable, or is it a bit cautious?  What would Rommel do?

ME/ER-II Scenario Apr I 41 Axis EOT off-map display detail

Apr I 41 Axis EOT off-map display detail

ME/ER-II Apr I 41 Axis EOT off-map display detail

Apr I 41 Axis EOT off-map display detail

Apr I 41 Allied Turn

Malta [end of turn]:
Malta Status: 10, at the end of turn [at turn’s start 11 (for 1 hit on Mar II 41 Axis Turn) – 1 repair this turn = 10]
Malta Repair Rate: 1 repair point each turn.
Valletta hex flack factor (intrinsic + hv AA II):  5
Valletta (18A:0407):
3-cap permanent airfield
3-6* Inf X 1 M
2-6* Inf X 2 M
1-8 MG II 2 Ch
0-1-8 Hv AA II AA=2 10
0-4 Cons X MC
4 gsp’s generated on the Apr I 41 Allied turn initial phase. [from Gibraltar, using a W Med NTP]
Note: All units are technically Allied U-2, but are in special general supply due to the gsp’s.

WW 1941 ME/ER-II/Crete Scenario Apr I 41 Allied end of Movement Phase dispositions: eastern Libya & Egypt

Allied end of Movement Phase dispositions: eastern Libya & Egypt

In Libya [end of turn]:
All indicated hexes are Allied owned.
Bengasi (18A:3121) [clear terrain reference city/major port transportation line nexus coast hex]:
3-cap permanent airfield
12 hits on the port

18A:3617: [rough terrain road hex]:
3-cap permanent airfield

18A:3618: [Maraua; rough terrain road hex]:
3-cap permanent airfield

Derna (18A:4116) [rough terrain point city/minor port coastal cliffs road hex]:
3-cap permanent airfield

Ain el Gazala (18A:4518) [clear terrain point city coast road escarpments hex]:
1-cap permanent airstrip is present in hex at the turn’s start, but in the M. Phase it is destroyed by the Ind 1-10* Mot Inf X 3.
[vacant]

18A:4618 [clear terrain coast road escarpments hex; E of Gazala]:
8 Inf XX HQ 9 (Aus) [admin moved 16 hexes along road from Bengasi (18A:3121)]
2-8 Inf X 20 (Aus) [admin moved from Bengasi]
1-8 MG II 1 RNF [admin moved from Bengasi]
1 step of attack supply [spent 12 SMPs moving along the road from Barce]

Tobruch (18A:4817) [clear terrain point city/standard port/fortress road junction escarpment coast hex]:
unimproved fortress
1-cap temporary airfield, constructed in the M. Phase by the 0-1-4 cons X in the hex.
0-1-4 Cons X 66 RPC (Col) [never moved; spent 4 MPs building the 1-cap temporary airfield]
0-1-8 Hv AA II AA=2 51 [never moved]
2-8 Inf X 24 (Aus) [at start at Tobruch; moved one hex to 18A:4818 and inflicted 2 hits on the 3-cap permanent airfield, then moved back into Tobruch]
one step of attack supply [one of the two steps beginning at Zaulet Msus (18A:3523); used 16 SMPs in the M. Phase moving to here along the road]
1 resource point [broken down in the I. Phase from the step of attack supply beginning the turn at Tobruch; in the M. Phase the other two resource points are shipped out of Tobruch to Martuh and Alexandria]
Blen 4 3B3 1-2/23 [inop.; air transferred to here from 18A:3618 in the M. Phase]

18A:4818 [clear terrain escarpment road hex; S of Tobruch]:
3-cap permanent airfield w/ 2 hits of damage done this turn
3-8 Art 13 [admin moved 15 hexes to here along road from Barce (18A:3418)]
2-8 Inf X 26 (Aus) [admin moved 15 hexes to here along road from Barce]
Hurri 1 5F5 1/8 [operative; never moved]

18A:4819 [clear terrain road hex; 2 hexes S of Tobruch]:
1-10* Mot Inf X 3 (Ind) [began at 18A:4818; in M. Phase it regular moved to Ain el Gazala and destroyed the 1-cap permanent airstrip, then moved back to 4818; in the E. Phase it first moved to 18A:5018 and inflicted two hits of damage on the 3-cap permanent airfield there, then moved to here]
1-10 Mot Inf II 1 M (FF) [in M. Phase regular moved from Zaulet Msus to 18A:4318; later exploited to here]
1-2-10* Mot SG X AA=1 7 [railed from Alexandria to Matruh, then admin moved along road to 19A:0618; later exploited to here]
3-2-10 Arm X 7 [railed from Alexandria to Matruh, then admin moved along road to 19A:0618, later exploited to here]
2-1-6 Tnk II 4 RT [turn reinf; disembarked at Porto Bardiya, then regular moved two hexes to 18A:5119; in the E. Phase it first moved one hex to 18A:5018 and inflicted one hit of damage on the 3-cap permanent airfield there, then moved to here]

19A:0319 [clear terrain coastal cliffs coast road border hex; S of Porto Bardiya]:
3-8 Inf X 22 G [began at Alexandria; railed to Matruh, then admin moved along the road to here]

Porto Bardiya (19A:0318) [clear terrain point city/minor port/fortress escarpment road terminus coast hex]:
unimproved fortress hex
1-8 AT II 65 [began at Tobruch; regular moved to here]

ME/ER-II Scenario: Apr I 41 Allied EOT dispositions; Eastern Libya and Western Egypt

Apr I 41 Allied EOT dispositions; Eastern Libya and Western Egypt

In Egypt [end of turn]:
Halfaya Pass (19A:0419) [coast road escarpments border hex]:
7-8 Inf XX 7 (Aus) [assembled here at the end of the M. Phase]
8 Inf XX HQ 7 (Aus) [began at Alexandria; railed to Matruh, then admin moved to here along the coast road]
2-8 Inf X 21 (Aus) [began at Alexandria; railed to Matruh, then admin moved to here along the coast road]
2-8 Inf X 25 (Aus) [began at Alexandria; railed to Matruh, then admin moved to here along the coast roadd]
2-8 Inf X 18 (Aus) [began at Matruh; admin moved along the coast road to here]

19A:0618 [clear terrain coast road hex; SW of Sidi Barrrani]:
2-1-6 Tnk II 7 RT [began at Disuq (20A:5026/19A:2815); railed to Matruh, where it ends the M. Phase; moved to here in E. Phase]

Matruh (19A:1218) [clear terrain point city/minor port transportation line junction coast hex]:
railhead marker
3-cap permanent airfield
2-8 Eng X 1 (Aus) [turn reinf.; sea transported to Suez, then railed to here]
1 resource point [sea transported to here from Tobruch using one E Med NTP]
Glad 3F3 0/8 [inop.; air transferred to here from Alexandria in E. Phase]
Blen 4 3B3 1-2/23 [inop.; air transferred to here from Alexandria in M. Phase]

19A:1418 [clear terrain major rail line coast hex]:
3-cap permanent airfield

Alexandria (20A:4930/19A:2416) [full hex city/major rail line coast hex]:
Supply Terminal marker
3-cap permanent airfield
2-8 Inf X 16 [began at Suez; admin moved along transportation lines to here]
0-2-6 Hv AA X AA=4 NMBDO 1 (RM) [never moved]
one step of attack supply [turn reinf; sea transported to Suez, then railed to here]
one resource point [sea transported to here from Tobruch using one E Med NTP]
Glad 3F3 0/8 [inop.; air transferred to here from Ismailia in E. Phase]

Cairo (19A:3219): [full hex city/transportation lines nexus hex]:
2-8 Inf X 23 [never moved]

Cairo (19A:3320) [clear terrain partial city hex; SE of Cairo full hex city hex]:
3-cap permanent air field

Ismailia (19A:3516) [sand reference city/standard port/Suez Canal transportation line junction hex]:
1-8 Marine Cmdo X Layf [never moved]

Suez (19A:3718) [clear terrain reference city/major port/Suez Canal transportation line junction coast hex]:
Supply Terminal marker
1-8 Inf II 11 (CS) [moved to here from Port Said]

WW 1941 ME/ER-II/Crete Scenario Apr I 41 Apr I 41 Allied EOT dispositions: Eastern Libya & Egypt

Apr I 41 Apr I 41 Allied EOT dispositions: Eastern Libya & Egypt

In Palestine [end of turn]:
Gaza (19A:4211) [clear terrain point city major rail line coast hex]:
1-8 Cav X 5 [never moved]

Tel Aviv (20A:5011/19A:4308) [clear terrain dot city/minor port major rail junction coast hex]:
1-8 Cav X 6 [never moved]

19A:4608 [rough terrain road hex; NE of Jerusalem]:
2-1-8 Cav X 4 [moved 1 hex to here from Jeursalem (19A:4509), where it began]

Haifa (20A:4710/19A:4305) [clear terrain dot city/major port transportation line junction coast hex]:
railhead marker
3-8* Mtn X Karp (Pol) [never moved]
0-8 Marine Cmdo II ME [began turn at Limassol (20A:3615), on Cyprus; sea transported to here using one E Med NTP]
Bombay 1T2 1-2/15 [operative; never moved]

Greece Off-Map Holding Box [end of turn]:
4-3-10* Arm X 1
3-8 Inf X 5 (NZ)
2-8 Inf X 16 (Aus)
2-8 Inf X 17 (Aus) [sea transported to Greece from Port Said using one E Med NTP; done this turn per the 1941 ME/ER-II/Crete Scenario draft OB; transfer based on ER-II and WitD/WW WD Scenario Allied OBs]
2-8 Inf X 19 (Aus) [sea transported to Greece from Port Said using one E Med NTP; done this turn per the 1941 ME/ER-II/Crete Scenario draft OB; transfer based on ER-II and WitD/WW WD Scenario Allied OBs]
2-8 Inf X 4 (NZ)
2-8 Inf X 6 (NZ)
2-8 Inf X 14
8 Inf XX HQ 2 (NZ)
8 Inf XX HQ 6 (Aus)
3-2-28 Art X W
0-8 Lt AA II AA=1 57
0-1-4 Cons X 43 RPC
5 pos AA AA=1
1 step of attack supply [turn reinforcement; sea transported to here; done this turn per the 1941 ME/ER-II/Crete Scenario draft OB; based on ER-II and WitD/WW WD Scenario Allied OBs]
Well 1C 3NB4 1-6/28 [remains here this turn per the 1941 ME/ER-II/Crete Scenario draft OB]
Blen 1 2B3 1-2/16
Hurri 1 5F5 1/8

WW ME/ER-II/Crete Scenario

WW ME/ER-II/Crete Scenario

In Iraq:
Iraq is still a pro-Allied neutral.
Habbaniya (22A:2828) [clear terrain point city road hex]:
3-cap permanent airfield
0-1-4 Static II 1 AS (Col) [never moved]
Audax 1A1 1/8 [operative; never moved]

Shaibah (22A:4314) [clear terrain point city secondary rail line hex]:
3-cap permanent airfield
0-1-4 Static II 2 AS (Col) [never moved]

ME Command Replacement Pool:
1-10* Mot SG X AA=1 2 [began 1941 ME/ER-II/Crete Scenario @ El Agheila (18A:2930); eliminated in Mar II 41 Axis Combat Phase]
3-2-10 Arm X 3 [began 1941 ME/ER-II/Crete Scenario @ El Aghelia; eliminated in Mar II 41 Axis Combat Phase]
3-2-10 Arm X 4 [per ER-II, begins “at-start” in ME Replacement Pool]

Non-Phasing Axis Air Activity in the Allied Exploitation Phase:
Late in the Allied Exploitation Phase the Italian MC 200 F type air unit based at the 3-cap permanent airfield at Slouch (18A:3222) does a non-phasing transfer air mission to the 3-cap permanent airfield at 18A:0603, in Sicily.

Turn Activity:
Weather die roll: 2, for clear weather in weather zone D; calm seas.
Replacement Points (RPs) are brought on as reinforcements, but no builds are done this turn.
The 4 gsp’s beginning the turn at the Valletta hex (18A:0407) on Malta generated on the Mar II 41 Allied Initial Phase (per the WW 1941 ME/ER-II/Crete Scenario draft OB) are removed near the end of the Apr I Allied Initial Phase.
In the Movement Phase the Allies destroy one step of attack supply @ Zaulet Msus (18A:3523).
In the course of the Movement Phase the Allies destroy the 1-cap permanent airstrip at Ain el Gazala (18A:4518) and the 3-cap permanent airfield at 18A:5018 [Gambut]. They also inflict two hits of damage on the 3-cap airfield at 18A:4818 [El Adem]

In the Initial Phase a step of attack supply at Tobruch is broken down into three resource points. Also at Tobruch, in the Movement Phase the 0-1-4 Cons X 66 RPC (Col) spends 4 MPs in the hex to construct a 1-cap permanent airstrip there.

ME/ER-II Scenario: Apr I 41 Allied EOT; Axis dispositions

Apr I 41 Allied EOT; Axis dispositions

In the WW 1941 ME/ER-II/Crete Scenario, it is given that the “historical situation” occurs in the off-map Balkans and that therefore, in game terms, the Axis player in effect “calls” for German intervention in the Balkans at the competition of the Apr I 41 Allied turn, per WW Rule 38F2b.  This certainly could be the case in a WW “Southern Theater of Operations” Scenario or in a WW “Wavell’s War” Scenario, both of which combine the Balkan with the Western Desert and the Near East map groups, along with some others.  In our new scenario, the automatic Apr I 41 German intervention in the Balkans is important for the neutral Vichy Levant, as per WW Rule 38V3a, the Axis may afterwards (eg., as early as the Apr I 41 Axis turn) pressure Vichy France to grant Axis privileges in the Levant, per the results of a dice roll done in the following Axis Initial Phases, using the Vichy Levant Table, found on WW Game Play Chart 8.  Indeed, per the WW Master Sequence of Play Summary, in the Axis Initial Phase the voluntary dice roll for possible Axis privileges in the Levant occurs before the mandatory dice roll for the Iraqi Coup.  More later on Rule 38V3a-Axis Privileges in the Levant, Optional Rule 38J6-Axis Intervention in Iraq, and the new WW 1941 ME/ER-II/Crete Scenario.

ME/ER-II Scenario Mar II 41 Iraq set-up

Mar II 41 Iraq set-up

Rail movement:
8 Inf XX HQ 7 (Aus) [railed from Alex. to Matruh, then admin moved to 19A:0419]
2-8 Inf X 21 (Aus) [railed from Alex. to Matruh, then admin moved to 19A:0419]
2-8 Inf X 25 (Aus) [railed from Alex. to Matruh, then admin moved to 19A:0419]
2-1-6 Tnk II 7 RT [railed from Disuq (20A:5026/19A:5026) to Matruh]
2-8 Eng X 1 (Aus) [turn reinf. railed from Suez to Matruh]
one turn reinf step of attack supply [after disembarkation at Suez it railed to Alexandria]

Eastern Med. sea transport movement:
2-8 Inf X 17 (Aus) [sea transport on NTP from Port Said to Greece]
2-8 Inf X 19 (Aus) [sea transport on NTP from Port Said to Greece]
0-8 Marine Cmdo II ME [sea transport on NTP to from Cyprus to Haifa (20A:4710)]
one resource point sea transported on NTP from Tobruch to Alexandria
one resource point sea transported on NTP from Tobruch to Matruh

Western Med sea transport movement:
4 gsp’s generated on the Apr I 41 Allied Initial Phase at Gibraltar [to Malta; on 1 W Med NTP]

Replacement Point Inventory:
Br inf: 5 at-start + 2 turn reinf. = 7 EOT
Br arm: 1.5 at-start + .5 turn reinf. = 2 EOT
Aus inf: 1.5 at-start + .5 turn reinf. = 2 EOT
NZ inf: 1.5 at-start + .5 turn reinf. = 2 EOT
Note: All accumulated Allied inf and arm RPs are stored at the Alexandria hex.

WW ME/ER-II/Crete Scenario Apr I 41 Allied EOT off-map display detail

Apr I 41 Allied EOT off-map display detail

Commentary:
It appears the Allied player can do little this turn but retreat as the newly constituted Afrika Korps asserts itself.  The Allies must watch their losses and brace up for the numerous upcoming demands.  The element of the surprise offensive inherent in the Scenario’s ER-II Mar II 41 Axis turn start date and the forward and vulnerable Allied at-start set-up at El Ageheila both make for the destruction of the Allied armored force there and also for the belated beginning of the fortress improvement construction labor at Tobruch.  Also, contrary to what is offered in the ER-II Scenario and WW Western Desert Scenario Allied OBs, in the 1941 ME/ER-II/Crete Scenario the British Well 1C NB type air unit will remain in the Greece off-map holding box until the May II 41 Allied turn.  Here it is assumed that it will be needed each turn in Greece against a good Axis player executing Operation Marita.

War-game strategists may take notice that the Axis player has again done nothing with the LW Ju 87B and Ju 87R air units (one each, for a total of 2 units) based this Allied player turn at Soluch. Beginning the 1941 ME Scenario at Sicily, these LW air units did not fly the Malta Status bombing mission from there; instead they flew the air transfer mission to Soluch (18A:3222), in Libya, in the Axis Exploitation Phase. This turn they could have flown non-phasing harassment air missions in the Cyrenaica, thereby certainly hindering the eastwards admin movement of the forward Allied ground units there; but again they fiddled in their tents, perhaps poised for the unlikely DAS air mission just in case the Allied player rashly attacked the spear points of the forward Axis motorized columns just south of Soluch and Zaulet Msus. But throughout the second quarter of 1941 the Axis player might ought to watch his losses in the MTO, especially the air units.  I’m currently thinking that “success” in the Middle East campaign in this epoch will revolve around what will happen at Tobruch, Habbaniya, and Baghdad on likely either the May I or the May II 41 turns.  And so in the opening turns of the Scenario both sides perhaps should be patient and prudent, preparing for these critical future turns by preserving until then their decisive assets and maneuvering these assets to be readily available in those crucial zones.

Mar II 41 Allied Set-Up

At Malta:
Malta Status: 10 [per ER-II]
Malta Repair Rate: 1 repair point each turn.
Valletta hex flack factor (3 intrinsic + 2 ground unit): 5
Valletta (18A: 0407):
3-cap permanent airfield [per ER-II]
3-6* Inf X                               1 M [per the 1941 ME/ER-II/Crete Scenario draft OB after WitD Allied OB booklet analysis]
2-6* Inf X                               2 M [per the 1941 ME/ER-II/Crete Scenario draft OB after WitD Allied OB booklet analysis]
1-8 MG II                                1 Ch [per the 1941 ME/ER-II/Crete Scenario draft OB after WitD Allied OB booklet analysis]
0-1-8 Hv AA II      AA=2      10 [per ER-II]
0-4 Cons X                             MC [per ER-II]
Four gsp’s generated on the Mar II 41 Allied turn. [per the 1941 ME/ER-II/Crete Scenario draft OB]
Note: All units are technically Allied U-2.

ER-II Mar II 41 At-Start: Sicily & Malta zones

At-Start: Sicily & Malta zones

In Libya:
Except as indicated below, all Allied force dispositions in Libya are per F. Watson’s “Enter Rommel-II” Europa Battle Scenario found in TEM#71.
El Aghelia (18A:2930) [clear terrain point city coast road hex]:
1-cap permanent airstrip [per ER-II]
1-10* Mot SG X   AA=1        2 [provisional 1941 ME/ER-II/Crete Scenario at-start set-up done for the EA game report]
3-2-10 Arm X                         3 [provisional 1941 ME/ER-II/Crete Scenario at-start set-up done for the EA game report]

Agedabia (18A:3327) [clear terrain point city road junction hex]:
1-cap permanent airstrip [per ER-II]

Zaulet Msus (18A:3523) [stony desert point city road hex]:
1-10 Mot Inf II                      1 M     (FF)
two steps of attack supply

Soluch (18A:3222) [clear terrain point city secondary rail terminus hex]:
3-cap permanent airfield [per ER-II]
one step of attack supply

Bengasi (18A:3121) [clear terrain reference city\major port transportation line nexus hex]:
3-cap permanent airfield [per ER-II]
2-8 Inf X                                 20       (Aus)
1-8 MG II                                1 RNF
8 Inf XX HQ Unit                   9          (Aus)

Barce (18A:3418) [rough terrain point city transportation line nexus hex]:
2-8 Inf X                                 26       (Aus)
3-8 Art X                                13
one step of attack supply

Rough terrain road hex 18A:3617:
3-cap permanent airfield [per WW OB booklet, p. 34]

Rough Terrain road hex 18A:3618 [Maraua]:
3-cap permanent airfield [per ER-II]
Blen 4             3B3     1-2/23

Derna (18A:4116) [rough terrain point city/minor port coastal escarpment road hex]:
3-cap permanent airfield [per ER-II]

Ain el Gazala (18A:4518) [clear terrain point city coast road hex]:
1-cap permanent airstrip [per ER-II]

Tobruch (18A:4817) [clear terrain point city/standard port coast road junction fortress hex]:
unimproved fortress [per ER-II]
2-8 Inf X                                 24       (Aus)
0-1-8 Hv AA II     AA=2       51
1-8 AT II                                 65
0-4 Cons X                             66 RPC (Col)
one step of attack supply

18A:4818 [El Adem; clear terrain road escarpment hex]:
3-cap permanent airfield [per ER-II]
1-10* Mot Inf X                     3          (Ind)
Hurri 1                       5F5     1/8

18A:5018 [Gambut; clear terrain hex]:
3-cap permanent airfield [per ER-II]

Porto Bardiya (19A:0318) [clear terrain point city minor point fortress road terminus coast hex]:
unimproved fortress [per WitD Axis OB booklet for Dec I 40 at-start]

ME/ER-II Scenrio: Mar II 41 At-Start dispositions; Libya and Egypt

Mar II 41 At-Start dispositions; Libya and Egypt

In Egypt:
Except as indicated below, all Allied force dispositions in Egypt conform to the ER-II Scenario stipulations.
Matruh (19A:1218) [clear terrain point city/minor port coast road/major rail line junction hex]:
railhead marker [EA game report note:  in the 1941 ME/ER-II/Crete Scenario the Matruh-Tobruch railroad construction does not begin until the Aug II 41 Allied turn, per the WitD Allied OB booklet]
3-cap permanent airfield [per ER-II]
2-8 Inf X                                 18       (Aus)

Coast road hex 19A:1418 [Maaten Baggush; clear terrain major rail line coast hex]:
3-cap permanent airfield [per ER-II]

Alexandria (20A:4930/19A:2416) [major city/major port major rail line coast hex]:
[intrinsic flack:  1]
3-cap permanent airfield [per WW OB booklet, p. 34.  Note that per the WW Airbase summary major city hexes have an airbase capacity of 3.]
2-8 Inf X                                 21       (Aus)
2-8 Inf X                                 25       (Aus)
3-8 Inf X                                 22 G
3-2-10 Arm X                          7
8 Inf XX HQ Unit                   7          (Aus)
0-2-6 Hv AA X     AA=4        NMBDO 1 (RM)
1-2-10* Mot SG X   AA=1      7
Glad                3F3     0/8
Blen 4             3B3     1-2/23

Disuq (20A:5026) [canal intensive point city major rail hex]:
2-1-6 Tank II                          7 RT

Cairo hex (19A:3219): [full city/transportation lines nexus hex]
[intrinsic flack:  1]
2-8 Inf X                                 23

Cairo hex (19A:3320): [clear terrain partial city hex; SE of Cairo full hex city hex]
3-cap permanent airfield [per WW OB booklet, p. 34.  Note that per the WW Airbase Summary the two Cairo major city hexes each have an airbase capacity of 3.]
[intrinsic flack:  1]

Port Said (20A:5121/19A:3413) [swamp dot city/standard port/Suez canal major rail terminus coast hex]:
[intrinsic flack:  1]
2-8 Inf X                                 17 (Aus) [per the 1941 ME/ER-II/Crete Scenario OB, required transfer to Greece on the Apr I 41 Allied turn]
2-8 Inf X                                 19 (Aus) [per the 1941 ME/ER-II/Crete Scenario OB, required transfer to Greece on the Apr I 41 Allied turn]
The ER-II Scenario shows the Aus 2-8 Inf X 19 in the Greece Holding Box. In the 1941 ME/ER-II/Crete Scenario Mar II 41 Axis turn at-start set-up it is placed in Egypt in order to better comply with the WitD Allied OB booklet’s Apr I 41 Allied turn Transfer to Greece stipulations.
1-8 Inf II                                11       (CS)

Ismailia (19A:3516) [clear terrain reference city/standard port/Suez canal transportation line junction hex]:
[intrinsic flack:  1]
1-8 Marine Cmdo X              Lay
Glad                3F3     0/8

Suez (19A:3718) [clear terrain reference city/major port/Suez canal transportation line junction coast hex]:
[intrinsic flack:  2]
Standard Supply Terminal Marker
2-8 Inf X                                 16

WW ME/ER-II/Crete Scenario Mar II 41 Axis turn Allied at-start set-up: eastern Egypt, Palestine, and Cyprus

Mar II 41 Axis turn Allied at-start set-up: eastern Egypt, Palestine, and Cyprus

In Palestine:
All Allied force dispositions in Palestine conform to the initial force stipulations found in the ER-II Scenario.
Gaza (19A:4210) [clear terrain point city major rail line coast hex]:
1-8 Cav X                               5

Tel Aviv (20A:5011) [clear terrain reference city/minor port major rail line junction coast hex]:
1-8 Cav X                               6

Jeursalem (19A:4509) [rough terrain dot city transportation line junction hex]: [Note WitD Map Errata for the spelling.]
2-1-8 Cav X                            4

Haifa (20A:4710) [clear terrain dot city/major port transportation line junction coast hex]:
railhead marker [per WW Rule 41B1a-Western Desert Campaign Starting Conditions, “the transportation line from Haifa to Tripoli (20A:4005) is a road, not a railroad.”  This stipulation is used in the 1941 ME/ER-II/Crete Scenario.  More later on its construction.]
[intrinsic flack:  1]
3-8* Mtn X                             Karp   (Pol)
Bombay          1T2     1-2/15

On Cyprus:
Limassol (20A:3615) [clear terrain point city/standard port coast road hex]:
1-cap permanent airstrip [per WitD Allied OB booklet, p. 1]
0-8 Marine Cmdo II              ME [this unit is not in ER-II; it is included in the 1941 ME/ER-II/Crete Scenario per WitD Allied OB booklet analysis]
1 gsp generated on the Mar I 41 Allied turn [per the 1941 ME/ER-II/Crete Scenario draft OB]
Note: the marine cmdo unit is technically Axis U-1.

Famagusta (20A:3411) [clear terrain point city/standard port coast road hex]:
1-cap permanent airfield [per WitD Allied OB booklet, p. 1]

On Crete:
Note that in the WW 1941 ME/ER-II/Crete Scenario BF map 15B is placed below WD maps 18A, 19A and NE map 20A.  This is different than the BF 15B map overlap stipulations found in the official WW scenarios such as the “Desert and the Balkans” Scenario or the “Wavell’s War” Scenario.  No game action is permitted on the exposed portion of map 15B until the occurrence of the “Assault on Crete” segment of the 1941 ME/ER-II/Crete Scenario, which begins on the May II 41 Allied turn.  The “Assault on Crete” segment is then linked with the WW ME/ER-II core Scenario as essentially a reduced WW “Desert and the Balkans” Scenario. The Crete segment ends with the voluntary German cessation of operations in the Balkans, per essentially Rule 3E5b.
At the beginning of the second Axis turn after the implementation of Rule 3E5b-Voluntary Cessation of Operations in the Balkans, which is necessarily used in the 1941 ME/ER-II/Crete Scenario, 3-cap permanent airfields (w/out hits) appear at Khania (18A:4403) and Erakleion (18A:4903).  This appears to coincide with the WitD Allied OB booklet for the WW WD Scenario situation.
Khania (18A:4403) [rough terrain reference city/standard port coast road terminus hex]:
3-cap permanent airfield [per ER-II and the WW Operation Marita Scenario Allied OB]

Rethymnon (19A:4603) [rough terrain point city/standard port coast road hex]:
1-cap permanent airfield [per the WW Operation Marita Scenario and Assault on Crete Scenario Allied OBs]

In Iraq:
Iraq begins the 1941 ME/ER-II/Crete Scenario as a pro-Allied neutral.
The Allied forces in Iraq dispositions indicated below are based on the WitD Allied OB booklet and F. Watson’s “Iraq: Rashid Ali and the Golden Square” Europa Battle Scenario found in TEM#81.

Habbaniya (22A:2828):
3-cap permanent airfield
0-1-4 Static II                                    1 AS (Col)
Audax             1A1     1/8

Shaibah (22A:4314):
3-cap permanent airfield
0-1-4 Static II                                    2 AS (Col)

ME/ER-II Scenario Mar II 41 Iraq and eastern Syria set-up

Mar II 41 Iraq and eastern Syria set-up

Greece Off-Map Holding Box:
This is based on the ER-II Scenario.
4-3-10* Arm                          1 [This is a BF refit kit unit used in the 1941 ME/ER-II/Crete Scenario. It would normally be used in the WW “Desert and the Balkans” or “Wavell’s War” Scenarios, I think. The ER-II Scenario indicates the Br 3-2-10 Arm X 1]
3-8 Inf X                                 5 (NZ)
2-8 Inf X                                 16 (Aus) [In the ER-II Scenario this unit is found in Egypt, “in the Delta.”  It is placed here after analysis of the WitD Allied OB booklet and the Operation Marita Scenario Allied Order of Battle found in the WW OB booklet]
2-8 Inf X                                 4 (NZ)
2-8 Inf X                                 6 (NZ)
2-8 Inf X                                 14
8 Inf XX HQ                            2 (NZ)
8 Inf XX HQ                            6 (Aus)
3-2-8 Art X                             W
0-8 Lt AA II    AA=1               57
0-1-4 Cons X                          43 RPC
1 x 5 pos AA         AA=1
Blen 1             2B3     1-2/16
Hurri 1           5F5     1/8
Well 1C          3NB4  1-6/28 [per the 1941 ME/ER-II/Crete Scenario draft OB, this air unit is placed here at-start]

ME/ER-II Scenario: Mar II 41 At-Start Off-Map display detail

Mar II 41 At-Start Off-Map display detail

Accumulated Allied Replacements:  5 Br Inf RPs, 1.5 Br Arm RPs, 0 Br ARPs, 1.5 NZ Inf RPs, 1.5 Aus Inf RPs. [per ER-II]  All accumulated Allied inf and arm RPs are stored at the Alexandria hex.

ME/ER-II Scenario: Mar II 41 At-Start Off-Map display detail

Mar II 41 At-Start Off-Map display detail

 

Mar II 41 Axis Turn

Mainland Europe off-map holding box [end of turn]:
3 Italian inf replacement points [ER-II at start]
2 Ger ARPs [ER-II at start]

In Sicily [end of turn]:
Licata (18A:0102) [point city/minor port]:
3-cap permanent airfield
SM 79-1 2B3 1-5/22 [inop., strat bombed Malta Status late in the M. Phase; Hit; at-start @ Misurata (18A:1022), in Libya]

Coast hex 18A:0403:
3-cap permanent airfield
G 50 3F3 0/9 [inop., transferred to here from Tripoli late in the E. Phase]
Ca 309 2B1 1/L/9 [inop., tac bombed Malta Status late in the M. Phase, returned by flack; at-start @ 18A:0403, in Sicily]

Coast hex 18A:0603:
3-cap permanent airfield

Syracusa (18:0702) [reference city/minor port]:
3-cap permanent airfield

Augusta (18A:0701) [reference city/minor port]:
3-cap permanent airfield

WW ME/ER-II/Crete Scenario Mar II 41 Axis end of Movement Phase Malta Status attacks (2); one day attack and one night bombing mission

Mar II 41 Axis end of Movement Phase Malta Status attacks (2)

Malta Status:
At the beginning of the Scenario: 10, +1 for Malta Status hit late in the M. Phase = 11 at the end of the turn

Libya [end of turn]:
Tripolitania Garrison Box:
0-1-6* Inf III 280 GaF
0-1-6* Inf III 290 GaF
0-1-6* Inf III 340 GaF
0-1-6* Inf III 350 GaF
0-2-6* Inf III 330 GaF

Tripoli (18A:0121) [clear terrain dot city/major port transportation line junction coast hex]:
Axis Standard Supply marker
fort marker
1 resource point
0 pos flk unit AA=3 [Italian]
Br 20M 3NB4 2-5/24 [inop., strat night-bombed Malta Status late in the M. Phase; Miss; at-start @ 18A:0701 (Sicily)]

18A:0122 [Castel Benito; clear terrain secondary rail line hex; S of Tripoli]:
3-cap permanent airfield

Homs 18A:0522 [rough terrain point city/minor port road junction coast hex]:
1 step of attack supply [began turn at Tripoli; in E. Phase spends 4 SMPs to move along the coast road to here]

18A:0923 [clear terrain coast road hex]:
3-6 Inf XX 55 Sav [admin moved here from Garian (18A:0125)]
1 step of attack supply [began turn at Tripoli; in E. Phase spends 8 SMPs to move along the coast road to here]

Misurata (18A:1022) [clear terrain point city coast road hex]:
1-cap temporary airfield
He 111H4 4B4 2-7/S/22 (Ger LW) [inop.; bombed Malta Status late in the M. Phase, returned by flack; at-start @ 18A:0603 (Sicily)]

Sirte (18A:1727) [clear terrain point city coast road hex]:
fort marker (completed in the Mar II 41 Axis initial phase)
3-cap permanent airfield [began turn as 1-cap permanent airfield; in the M. Phase enlarged by 0-6 Cons III 5A by spending four MPs in the hex]
3-4-6 Art III 5A [admin moved along road from Misurata]
1-6 Hv AA II 29 [admin moved along road from Misurata]
1 resource point
2 x Ju 88A1 3B5 2-5/26 (Ger LW) [both inop.; both bombed Malta Status late in the M. Phase; both Missed; at-start @ 18A:0603 (Sicily)]

18A:1927 [sand coast road hex]:
0-6 Cons III 5A [regular moved 2 hexes to here from Sirte after enlarging 1-cap permanent airfield there to a 3-cap permanent airfield]

18A:2529 [clear terrain coast road hex]:
1 x 4 pos flk AA=1 [Italian, admin moved along road from Sirte (18A:1727)]

18A:2730 [clear terrain coast road hex]:
3-cap permanent airfield
3-6 Inf XX 25 Bol [admin moved along road from Sirte (18A:1727)]
3-6 Inf XX 17 Pave [admin moved along road from 18A:1927]
2 x 1-8* Inf III 61, 62 [admin moved along road from 18A:1927; in M. Phase broke down from the 102 Trn Inf XX]
2-3-6 Art III 24 C [admin moved along road from 18A:1927]
2-3-8 Art III 16 C [admin moved along road from 18A:1927]
Me 110D 5HF5 4-1/12 (Ger LW) [inop.; did GS mission; began turn here]
Ju 87B 2D3 4-1/8 (Ger LW) [inop.; did GS mission; began turn here]
Ju 87B 2D3 4-1/8 (Ger LW) [inop.; did GS mission; began turn here]
one step of attack supply [never moved]

18A:2829 [clear terrain coast road hex]:
3-6 Inf XX 27 Brs [moved to here from 18A:2629]

El Ageheila (18A:2930) [clear terrain point city coast road hex]:
1-cap permanent airstrip
CR 42 3F3 0/9 [inop.; air transferred to here late in E. Phase from 18A:0403 (Sicily)]

Agedabia (18A:3327) [clear terrain point city road junction hex]:
1-cap permanent airstrip
1 step of attack supply [began at 18A:2730; in E. Phase spends 7 SMPs to move along the road to here]
CR 42 3F3 0/9 [inop.; air transferred to here from Sirte late in the E. Phase]

18A:3427 [clear terrain road hex to Gialo]:
1-8 Mot Art III 2 AC [exploited to here from 18A:2730; at-start @ 18A:1927]

18A:3426 [clear terrain road hex to Msus]:
1-8 Mot Art III 3 AC [exploited to here from 18A:2730; at-start @18A:1927]

18A:3425: [clear terrain road hex to Msus]:
1-10 Mot AT II 605 (Ger) [began @ 18A:2730; ended M. Phase @ 18A:2930; entered El Agheila in C. Phase after combat; exploited to here from El Agheila]

18A:3424 [clear terrain road hex to Msus]:
2-1-8* Lt Arm III 32 [began @ 18A:2629 assembled w/ the 132 Ar Lt Arm XX, but broke down at the start of the M. Phase; ended M. Phase @ 18A:2829 and reassembled into the 132 Ar Lt Arm XX; entered El Agheila in C. Phase after combat; broke down again at the beginning of the E. Phase and exploited to here from El Agheila]

18A:3423 [stony desert road hex to Msus; SW of Zaulet Msus]:
2-10* Mot Inf III 8B [began @ 18A:1927 assembled w/ the 102 Trn Inf XX, which broke down at the start of the M. Phase; ended M. Phase @ 18A:2829, where it assembled into the 132 Ar Lt Arm XX; entered El Ageheila in C. Phase after combat; broke down again at the beginning of the E. Phase and exploited to here from El Agheila]
1-10 Mot MG II 2 (Ger) [began @ 18A:2730; ended the M. Phase at 18A:2829, where it assembled into the 7 Le Pz XX; entered El Agheila in the C. Phase after combat; broke down at the beginning of the E. phase and exploited to here from El Agheila]

18A:3324:
1-8 Mot Art III 1 AC [began @ 18A:2629; ended M. Phase @ 18A:2829; entered El Ageheila in the C. Phase after combat; exploited to here from El Agheila]

18A:3223 [clear terrain road hex to Bengasi; S of Soluch]:
2-10* mot Inf III 7B [began @ 18A:2629 assembled w/ 132 Ar Lt Arm XX, but broke down at the start of the M. Phase; ended M. Phase @ 18A:3030; entered El Agheila in the C. Phase after combat; exploited to here from El Agheila;]
1-10 Mot MG II 8 (Ger) [began @ 18A:2730; ended the M. Phase @ 18A:2829, where it assembled into the 7 Le Pz XX; entered El Agheila in the C. Phase after combat; broke down again at the beginning of the E. Phase and exploited to here from El Agheila]

Soluch (18A:3222) [clear terrain point city secondary rail terminus hex]:
3-cap permanent airfield
10* Pz XX HQ 5 Le (Ger) [began @ 18A:2227; ended the M. Phase @ 18A:2829, where it assembled into the 7 Le Pz XX; entered El Agheila in the C. Phase after combat; broke down again at the beginning of the E. Phase and exploited to here from El Agheila]
5-3-10 Pz III 5 (Ger) [began @ 18A:2227; ended the M. Phase @ 18A:2829, where it assembled into the 7 Le Pz XX; entered El Agheila in the C. Phase after combat; broke down again at the beginning of the E. Phase and exploited to here from El Agheila]
1-10 Hv AA II AA=2 1/33 (Ger LW) [began @ 18A:2227; ended the M. Phase @ 18A:2829; entered El Aghelia in the C. Phase after combat; exploited to here from El Agheila]
one step of attack supply [formerly Allied; successfully captured here by the Ger Pz III 5 in the E. Phase]
MC 200 3F4 1/8 [inop., air transferred to here from 18A:0403, in Sicily, late in the E. Phase]
Ju 87B 2D3 4-2/8 (Ger LW) [inop., air transferred to here from Augusta (18A:0701), in Sicily, late in E. Phase]
Ju 87R 2D3 4-1/13 (Ger LW) [inop., air transferred to here from Syracusa (18A:0702), in Sicily, late in E. Phase]

WW ME/ER-II/Crete Scenario Mar II 41 Axis end of Movement Phase dispositions: Libya and Sicily

Mar II 41 Axis end of Movement Phase dispositions: Libya and Sicily

On Scarpanto:
Scarpanto (19A:0701): [rough terrain minor port point city hex]
3-cap permanent airfield

At Rodi:
Rodi (20A:2230): [clear terrain major port point city coast hex]
3-cap-permanent airfield

20A:2331: [rough terrain coast hex]
3-cap permanent airfield

In Iraq:
Iraq is still pro-Allied neutral.
WW Optional Rule 39E4-Fawzi al Qawuki action die roll: 1; does nothing.
H-1 Pump Station (21A:4717) [stony desert road hex]:
0-1-8 Inf II Fawzi (Bandit) [Guerilla; in combat mode; never moved]

Turn Activity:
No reinforcements or replacement builds.
Fort at Sirte completed in Initial Phase by the 0-6 Cons III 5A.
Late in the M. Phase one Malta Status air hit is done by Valletta hex daylight bombing mission (Rule 37I2a.). A BR 20M air unit does a Malta Status night bombing air mission; a miss. At the end of the turn the Malta Status is 11.
At Sirte, the 0-6 Cons III 5A spends 4 MPs to repair/upgrade 1-cap permanent airstrip to a 3-cap permanent airfield, then it moves West two coast road hexes to 18A:1827.
In the combat phase the British 3-2-10 Arm X 3 and the 1-10* Mot SG X 2 El Agheila stacked together at (18A:2930) are eliminated at 9 to 1, -1. They are attacked by the Axis stack at 18A;2829, minus the 3-6 Inf XX 27 Brs also there, along with the 2-10 Mot* Inf III 7B at hex 18A:3030 and also GS. The Allied units are isolated and so they generate no special replacements for the Allied side.
In the exploitation phase Axis capture the Allied step of attack supply at Soluch.

WW ME/ER-II/Crete Scenario Mar II 41 Axis Combat Phase: immeddiately after the combat die roll

Mar II 41 Axis Combat Phase: immeddiately after the combat die roll

Detail of pertinent or close-by Axis dispositions of the attack in the Combat Phase prior to the combat die roll:
Sirte (18A:1727) [clear terrain point city coast road hex];
Fort marker
3-cap permanent airfield
one resource point
1-6 Hv AA II 29
3-4-6 Art III 5 A
CR 42 3F3 0/8 [operative]
2 x Ju 88A1  2-5 3B5  2-5/26    (Ger LW)  [inop.; both did Malta Status strat bombing mission late in the M. Phase]

18A:1927 [sand coast road hex]:
0-6 Cons III 5 A [regular moved 2 hexes along road to here from Sirte]

18A:2127 [sand coast road hex]:
one step of attack supply [spent 4 SMPs moving to here from Sirte; provides attack supply for Axis units in hex 18A:2829]

18A:2529 [clear terrain coast road hex]:
4 pos flk AA=1 [Italian; admin moved 8 road hexes from Sirte]:

18A:2730 [clear terrain coast road hex]:
3-cap permanent airfield
3-6 Inf XX 17 Pave
3-6 Inf XX 25 Bol
2 x 1-8* Inf III 66, 62
2-3-6 Art III 24C
2-3-8 Art III 16C
2 x 1-8 Mot Art III 2 AC, 3 AC
two steps of attack supply

18A:2829 [clear terrain coast road hex]:
This is the attacking stack. All attacking ground units are in attack supply.
3-6 Inf XX 27 Brs [does not participate in the attack]
8-7-10* Pz XX 5 Le (Ger)
5-8 Lt Arm XX 132 Ar
1-10 Mot Hv AA II I/33 (Ger LW)
1-10 Mot AT II 605 (Ger)
1-8 Mot Art III 1 AC

18A:3030 [clear terrain hex; SE of El Agheila]:
This unit also attacks. It is in general supply, but not in attack supply.
2-10* Mot Inf III 7 B

El Agheila (18A:2930) [currently Allied owned; clear terrain point city coast road hex]:
1-cap permanent airfield
1-10* Mot SG AA=1 2 [British unit]
3-2-10 Arm X 3 [British unit]
2 x Ju 87B 2D3 4-1/8 (Ger LW) [on GS air mission over hex; began at 3-cap permanent airfield at 18A:2730 ]
Me 110D 5HF5 4-1/12( Ger LW) [on GS air mission over hex; began at 3-cap permanent airfield a 18A:2730]]
All three LW air units make it through the Allied flack shot.
Die roll is a 4 at 9 to 1 -1: DE.
All attacking Axis ground units move into the El Agheila hex after combat. The 3-6 Inf XX 27 Brs, not participating in the attack, remains at hex 18A:2829. The three LW air units on the GS air mission return to base inoperative at the Arco dei Feline airfield at 18A:2730.

WW ME/ER-II/Crete Scenario

WW ME/ER-II/Crete Scenario

Commentary:
Hard core Europa Western Desert campaign gamers may want to compare the various possible Axis end of turn movement results of the WW 1941 ME/ER-II/Crete Scenario Mar II 41 Axis at-start set-up with what they perceive to be the optimum Axis end of turn movement results of F. Watson’s classic ER-II Scenario Mar II 41 Axis at-start set-up, using the generic and more often used 9-10 Pz XX 21, and search for game design deficiencies and chain-hobbles in the alternate Axis at-start set-up done here. For now we will not delve into the particular differences between the two Scenarios’ optimum end turn dispositions in the Cyrenaica, but may do so later if an EA discussion begins.  Although there are admittedly some differences in the Axis Mar II 41 EOT maximum penetrations between the two set-ups, this singular fact in and of itself is not the decisive thing, I think, in evaluating the new Scenario’s at-start set-up.  I think the main thing in a critical analysis would be detection of a decisive difference in the odds of a possible Axis attack on Tobruch on either the May I or May II 41 turns, depending on  things, such as the availability on those turns of sufficient Axis air units in the Tobruch zone as opposed to say, at Sicily.
I admit to also air transferring the LW Ju 87 B and LW Ju 87R D type air units from Sicily to Soluch, in Libya, a strategy which some may question. Some strategists might say that they should have stayed in Sicily and done the Malta Status bombing. In another game I might indeed have done this, too, but not in this one.

ME/ER-II Scenario: Mar II 41 Axis EOT dispositions; detail

Mar II 41 Axis EOT dispositions

 

WW ME/ER-II/Crete Scenario Mar II 41 Axis EOT: off-map display details

Mar II 41 Axis EOT: off-map display details

WW ME/ER-II/Crete Scenario off-map display of reinforcements, etc.

Off-map display of reinforcements, etc.

 

 

Mar II 41 Axis Set-Up

Mainland Europe off-map holding box:
3 Italian inf replacement points (RPs) [per ER-II]
2 Ger ARPs [per ER-II]

In Sicily:
The ER-II Scenario says to place five 3-cap permanent airfields “anywhere in Sicily.” Below is the set-up done for the EA game report.
All the Axis air units indicated below except one are “at any airbase in Sicily” per the ER-II Scenario. This is the Axis set-up in Sicily done for the EA game report.

Licata (18A:0102): [point city/minor port]
3-cap permanent airfield
Br 20M           3NB4  2-5/24

Coast hex 18A:0403:
3-cap permanent airfield
MC 200          3F4      1/8
CR 42              3F3      0/9
Ca 309             2B1     1/L/9 [provisionally specially included unit in the 1941 ME/ER-II/Crete Scenario; not included in ER-II]

Coast hex 18A:0603:
3-cap permanent airfield
2 x Ju 88A1    3B5     2-5/26              Ger LW
He 111H4       4B4     2-7/S/22           Ger LW

Syracusa (18A:0702) [reference city/minor port]:
3-cap permanent airfield
Ju 87R             2D3     4-1/13              Ger LW

Augusta (18A:0701) [point city/minor port]:
3-cap permanent airfield
Ju 87B             2D3     4-1/8                Ger LW

ER-II Mar II 41 At-Start: Sicily & Malta zones

At-Start: Sicily & Malta zones

Libya:
Except as indicated below, all Axis forces dispositions in Libya conform to the at-start stipulations indicated in F. Watson’s “Enter Rommel-II” Europa Battle Scenario found in TEM#71. 
Tripolitania Garrison Box: [this holding box is not used in the ER-II Scenario, nor are the units below used in ER-II]:
0-1-6* Inf III               280 GaF
0-1-6* Inf III               290 GaF
0-1-6* Inf III               340 GaF
0-1-6* Inf III               350 GaF
0-2-6* Inf III               330 GaF

Tripoli (18A:0121) [clear terrain dot city/major port transportation line junction coast hex]:
Axis Supply Terminal marker
fort marker [per ER-II]
two steps of attack supply
one resource point
1 x 0 pos flk unit         AA=3 [Italian]
G 50                3F3      0/9

18A:0122 [Castel Benito]:
3-cap permanent airfield [per ER-II]

Misurata (18A:1022) [clear terrain point city coast road hex]:
1-cap temporary airfield [per ER-II]
3-4-6 Art III                            5 A
1-6 Hv AA II              AA=1  29
SM 79-1          2B3     1-5/22

Garian (18A:0125) [rough terrain point city transportation line junction hex]:
3-6 Inf XX                              55 Sav

Sirte (18A:1727) [clear terrain point city coast road hex]:
1-cap permanent airfield [per ER-II]
unfinished fort marker (complete in the Mar II 41 Axis initial phase) [per ER-II]
one step of attack supply
one resource point
0-5 Cons III                            5 A
3-6 Inf XX                              25 Bol
1 x 4 pos flk    AA=1            [Italian]
Cr 42               3F3      0/8

18A:1927 [coast road sand hex]:
5-8 Inf XX                              102 Trn [per the 1941 ME/ER-II/Crete Scenario draft OB this unit starts assembled]
3-6 Inf XX                              17 Pave
2-3-6 Art III                            24 C
2-3-8 Art III                            16 C
1-8 Mot Art III                       2 AC
1-8 Mot Art III                       3 AC

18A:2227 [coast road sand hex]:
10* Px XX HQ unit                5 Le (Ger)
In the 1941 ME/ER-II/Crete Scenario draft OB this unit is substituted for the 10 Pz XX HQ 21, which is used in ER-II. See the WW OB booklet, P. 27 and F. Watson’s ER-II Scenario article in TEM#71, p. 33 for additional information.
5-3-10 Pz III                           5 (Ger)
1-10 Mot Hv AA II AA=2   1/33 (Ger LW)

18A:2629 [clear terrain coast road hex]:
5-8 Lt Arm XX                       132 Ar [per the 1941 ME/ER-II/Crete Scenario draft OB this unit starts assembled]
3-6 Inf XX                              27 Brs
1-8 Mot Art III                       1 AC

18A:2730 [Arco dei Feline; clear terrain coast road hex]:
3-cap permanent airfield [per ER-II]
Below is a provisional 1941 ME/ER-II/Crete Scenario at-start set-up done for this hex for the EA demonstration that is different than the one found in ER-II.
1-10 Mot AT II                      605 (Ger)
1-10 Mot MG II                     5 (Ger)
1-10 Mot MG II                     8 (Ger)
In the 1941 ME/ER-II/Crete Scenario draft OB the two above Ger mot MG IIs are substituted for the Ger 3-10 Mot Inf III 200, which is used in ER-II. See the WW OB booklet, p. 27 and F. Watson’s ER-II Scenario article in TEM#71, p. 33 for additional information.
two steps of attack supply
Me 110D        5HF5   4-1/12 Ger LW
2 x Ju 87B       2D3     4-1/8 Ger LW

ME/ER-II Scenario: Mar II 41 At-Start dispositions; Libya, Malta, and Sicily

On Scarpanto:
Scarpanto (19A:0701) [rough terrain minor port point city hex]:
3-cap permanent airfield [per the WW Operation Marita Scenario Axis OB]

At Rodi:
Rodi (20A:2230): [clear terrain major port point city coast hex]
3-cap-permanent airfield [per the WW Operation Marita Scenario Axis OB]

20A:2331: [rough terrain coast hex]
3-cap permanent airfield [per the WW Operation Marita Scenario Axis OB]

ME/ER-II Scenario: Mar II 41 At-Start Set-Up; Palestine and Syria; Al Faswi unit shown

Mar II 41 At-Start Set-Up; Palestine and Syria

In Iraq:
In the 1941 ME/ER-II/Crete Scenario Iraq begins the game as a pro-Allied neutral. In this Scenario it automatically becomes a pro-Axis neutral in the Apr I 41 Axis Initial Phase.
21A:4717 (H-1 Pump Station) [stony desert road hex]:
0-1-8 Inf II                              Fawzi (Bandit) [Guerilla-capable unit; currently in combat mode]
Watson’s “Iraq: Rashid Ali and the Golden Square” Europa Battle Scenario found in TEM#81 is used as a basis for determining an at-start location for the pro-Axis Fawzi bandit/guerrilla unit.

ME/ER-II Scenario Mar II 41 Iraq and eastern Syria set-up

Mar II 41 Iraq and eastern Syria set-up

Med/NA Replacement Pool
This is per ER-II.
1 x 2-6 Inf XX                         60 Sbr
1 x 2-10 Mot Inf III                10 B
1 x 2-1-8 Lt Tnk III                 3
2 x 1-8 Lt Tnk X                     1,2
5 x 1-6 Tnk II                          1, 3, 5, 6, 21
1 x Para Inf III                        Tonini
3 x 0-1-6* Inf III                     300 GaF, 310 GaF, 320 GaF
1 x 3-4-6 Art III                      24 dM
3 x 2-3-6 Art III                      10 C, 20 C, 21 C
1 x 1-6 Art III                          23 C
1 x 0-6 Cons III                      10 A
4 x 0 pos flk unit AA=1        [Italian]

ME/ER-II Scenario: Mar II 41 At-Start Off-Map display detail

Mar II 41 At-Start Off-Map display detail

ME/ER-II Scenario: Mar II 41 At-Start Off-Map display detail

Mar II 41 At-Start Off-Map display detail

 

Iraq Campaign Scenario: Final Thoughts

There is still a little more that might be said of Europa wargame use and value in reference to the special WW ME/“Iraq Campaign” Scenario demonstration done earlier in 2015 at the EA.

On the outbreak of the world war Iraq, under the rule of the pro-British Regent Amir Abdul Illah, broke off diplomatic relations with Germany. But in June 1940 Iraq did not take this step against Italy, when it declared war on the Western Allies. This may have been due to the influence of then Iraqi Prime Minister Rashid Ali el Gailani, the future pro-Axis Iraqi coup leader. Per Playfair, after June 1940, “the Italian Legation in Baghdad became the center of Arab Nationalist and anti-British agitation. Axis prestige was greatly increased by the German victories in the West and by the arrival of the Italian Armistice commission in Syria, while that of Great Britain sank very low.” P. 177. The modest success the Italians had dealing with the Islamic elements in their Libyan and East African colonies, in particular with native ground unit recruitment in these two colonies, is perhaps overlooked in WWII analysis. The Grand Mufti of Jerusalem was another anti-Allied Arab leader in Iraq at the time that was successfully used by the Axis in 1941, who was exiled from Palestine and intrigued with the Germans, probably because of their mutual anti-British and anti-Jewish inclinations. On Mar. 31, 1941, on the eve of the Iraqi coup, the pro-Allied Iraqi Regent fled Baghdad, and from the British airfield at Habbaniya flew to Basra, where he settled on the British warship Cockchafer, in the harbor. Thus the Axis intervention into Iraq ought to be understood in its particular anti-British, anti-colonial, Versailles revisionist, and perhaps also anti-Jewish context, all done in a paradigm where since the spring of 1941 German military force seemed able to blow away the British Army. Another source says it was the news of the Rommel’s mobile heavy AA units tearing up the British armor at Mersa Brega that tipped the Iraqi coup clique into action.

A close look at the Allied Iraqi Coup Reaction Forces Conditional Reinforcements found in the WitD Allied OB shows the initial elements of the Ind 10th Inf XX arriving at Basra at anytime between the Jan II 41 and Jul I 41 turns, depending on the timing of the Iraqi coup by the dice roll results done per Rule 38J4-[Iraqi] Coup. The Ind 10th Inf XX had long been a reserve division based in India, and that is why it is so readily available for duty in the Near East in the entire first third of 1941. Playfair says that its first brigade had been originally intended to be shipped to Malaya on Apr. 10, but that the division was suddenly diverted by orders from London (not Wavell) when the news arrived of the pro-Axis coup. Thus it was the desire at London for firm military action aimed at the forced ouster of the anti-British Iraqi coup government (evidently by means of a march on Baghdad) that led to the Ind 10th Inf XXs landing at Basra, which was soon followed up by the landing of the second brigade, also from India. The Iraqi coup government protested the initial Ind inf units landing at Basra to the newly arrived British ambassador at Baghdad, but finally realizing no sincere British offers to negotiate, and upon learning about the landing of the second Ind inf X at Basra at the very end of April, elected for the armed demonstration against the RAF airfield at Habbaniya, precipitating outright the Iraq campaign.

Although per Rule 38J4 the Iraqi coup could occur as early as the Jan I 41 turn, the important 2-1-10* Mot Inf X Habbforce conversion occurs at the earliest on the Apr II 41 turn, in the case of the coup’s occurrence on the Mar II 41 turn, or earlier. In the first three months of 1941 there is a good chance of mud weather in the Iraq region slowing up the ground movement northwards towards Habbaniya and Baghdad of the Indian ground units disembarking at Basra. Also, Allied combat opportunities anywhere in Iraq would be unlikely during the long rainy season. Any Allied air units at the Habbaniya 3-cap permanent airfield would surely have to be supplied by air, probably by the Bombay T type air unit available in Egypt. But during the mud weather turns it would be unable to air transport 1 RE sized ground units from southern Iraq to the Habbaniya airfield hex. Although the problems of campaigning in the mud weather are not critical for the Allies, it does imply a longer campaign for them than one beginning in the spring, after the Apr I 41 turn; and the Hab mot inf X will not be available until the Apr II turn at the earliest.  In any event, the good news for the Allies is that in Scenarios in which the Balkans are not in play, such as the Middle East Campaign Scenario, the Axis cannot intervene into coup Iraq (per Optional Rule 38J6) until the Apr II 41 turn, at the earliest.

Per Optional Rule 38J6 the Optional Axis Near East Forces Conditional Reinforcements are essentially used only in an Axis intervention into an Iraq campaign precipitated by a pro-Axis Iraqi coup, but definitely with some provisions made for allowing their transit and/or extremely brief stay over in the French Levant, (only) for going to or from Iraq. This means absolutely no active/deliberate participation by the Iraq intervention Axis Conditional Reinforcements in the Levant Campaign after an Allied invasion in the Levant. Provision could be made for the case of a border cross-over of a desperate Ger 2-6 Inf III SV 288 on the run after participating in a shattered and defeated Iraqi intervention saga. Moreover, I’m currently thinking all German intervention in Iraq Conditional Reinforcements should also be allowed to enter Iran, but only in the context of their initial arrival in the Axis Near East Command through the stipulations found in Optional Rule 38J6.

Right now my current notion is that if either the Ju 52 T type or the He 111H4 B type LW air unit Conditional Reinforcements are either eliminated or aborted in an Axis intervention in Iraq campaign, then they should be required to be rebuilt for use in the Russian campaign, using Ger ARPs from the Med/NA Command, as soon as possible after an Axis Iraq intervention withdrawal. I currently do not include either the Axis Conditional Reinforcement Mxd A type or its conversion Me 110C HF type LW air unit in this category of required LW air unit rebuilds. Furthermore, I’m currently thinking that if the Ger 2-6 Inf III SV 288 is eliminated while isolated in the Near East (eg., in Iraq or Iran) then it cannot be rebuilt (off-map) and subsequently brought in as a Med/NA Command reinforcement on the Oct I 41 turn, per the WitD Axis OB. I realize that this is a real party killer for the Axis player in the Western Desert games, as the 2-10 Mot Inf III SV 288 is an important Afrika Korps unit in late ’41 and all of 1942, but this is what I’m thinking, right now. However, some provisions could be made for the rescue/recovery of its residual .5 special Ger inf RP (see Optional Rule 40B4) back to (essentially) the Mainland Europe off-map holding box. I realize that this “rescue of the expendables” may sound a little like silly Hollywood drama to some, but I think this concept of desperation and force risk is part of the hazards of the Axis intervention in Iraq concept in the summer of 1941.

The arrival in Iraq of the Ind 5th Inf XX, in Europa beginning on the Aug I 41 turn, historically comes not from a sea landing at the port of Basra, but rather overland east from Trans-Jordan along the same long desert road route going through Rutbah, Ramadi, and Habbaniya that the Br Motorized Inf X Habbforce used historically in May 1941. The Ind 5th Inf XX had voyaged from East Africa into the Mediterranean and evidently initially went through Palestine on its long overland march to Iraq. Like the proud Ind 4th Inf XX of Operation Compass and Kern fame, it is a fully supported inf XX in Europa. According to David Hughes’ Europa Magazine #69 article “The Indian Army in Europa,” this is because these two Ind inf XXs had been upgraded upon their arrival to the Middle East region. This “upgrading” evidently consisted of receiving modern weapons, including in particular anti-tank guns. On the other hand, other Ind inf XXs like the 10th, 6th, and 8th, all ultimately Near East garrison units, suffered from an “abysmal lack and modern weapons and equipment,” in particular the anti-tank gun; hence “this accounts for the lower rating given to units that appear in Iraq in 1941 and 1942.” Two more of the “abysmally” equipped Ind inf XXs are the 9th and 11th Inf XXs, stationed in Malaya in December 1941; with perhaps predictable results against the seasoned Japanese invaders the next month. The Inf 5th Inf XX is eventually withdrawn from the Near East in April 1943 to fight in Burma, I believe.

There is perhaps one further major Axis military option in both the Med/NA and NE Commands, in their contexts in at least the Middle East Campaign Scenarios, that can now be broached in possible future wargame design modifications of the existing WW rules, and this is the manipulation and application of the reduced Axis Southeast (SE) Command forces available in the context of Rule 38F2c-German Withdrawal from the Balkans. In conventional WW games, German withdrawal from the Balkans “automatically” occurs during the first Axis initial phase that both the Greek and Yugoslav governments have been evacuated or captured. In WW Scenarios where the Balkans are not in play; implicitly this would be on the May I 41 Axis turn (see Advanced Rule 12C1d). A quick reference example of this reduced SE Command [German Balkan Intervention, after withdrawal] force pool can be scrutinized by referring to the WW Assault on Crete Scenario Axis Order of Battle found in the WW OB booklet, on p. 21, although some small changes could be made. I suspect that this OB is in effect where the WW Optional Axis Near East Forces found on p. 27 comes from.

Delving deeper into the WW rules, we see that after the “automatic” German withdrawal from the Balkans per Rule 38F2 is done, the necessary second and final step in the total disengagement of the SE Command, historically certainly deliberately done because of Barbarossa requirements, is the “voluntary” cessation of German operations in the Balkans, per Rule 3E5. The Assault on Crete Axis OB is a neat preliminary reference German OB base for an array of possible alternative MTO scenarios devised for this admittedly quite limited and ominous time period. To be sure, and to console those perhaps alarmed EA readers who see what’s coming, in regular WW Scenario play this substantial Axis OB addition (eg., an enhanced Axis force projection based on the WW Assault of Crete Axis OB) is explicitly restricted per Rule 3E4 in its operational limits done in the vicinity of the Med/NA and NE Commands found on maps 18A & 20A, which on the WD and NE map groups are specifically the Dodecanese and the South Aegean Islands, and the Aegean Sea zone. However, assuming both German Balkan intervention and the conquest of Crete as the prerequisites, then with only some minor WW rules tweaking, this substantial enhanced Axis force projection, certainly admittedly deriving from the SE Command, perhaps for a short time could be directed to 1) the Western Desert on Jun I 41, as an “Available in Europe” reinforcement, along with the rest of the Balkan campaign LW returns arriving that turn, or 2) directed to an air assault on Cyprus on map 20A on the Jun I or Jun II turn from Axis bases on Crete and Rodi, and then 3) subsequently directed to some second large operation projected into the Vichy Levant and/or Palestine on 20A, and/or 4) in conjunction with the Afrika Korps in the Western Desert, directed into Egypt, on map 19A. Whew!

In concurrent WW Rules, the only patent restraints, other than the big one at Rule 3E4, are the -5 VP “each Axis initial phase on or after the Jul II 41 that the Axis has not ceased operations in the Balkans” (see the Balkan Victory Chart, p. 26 of the WW Scenarios & Appendices booklet) and the apparently arbitrary “ending” of the WW Balkan Campaign Scenario “upon the completion of the Aug II 41 game turn” (see Rule41C1-Balkan Campaign, in the WW Scenarios & Appendices booklet). Although the WW rules appear vague, presumably by the Aug II 41 Axis turn the Axis player does need to voluntarily cease operations on maps 18A, 19A, and 20A (or beyond to 21A, 22A, and 32) using forces derived from SE Command’s Assault on Crete Axis OB, by implementing the stipulations found in Rule 3E5b-Voluntary Cessation of Operations in the Balkans/[eastern Mediterranean?]. The Aug II 41 Axis game turn might also be a good date for the required withdrawal of at least the Ju 52 T type and the He 111H4 B type LW air units in the Axis intervention in Iraq Conditional Reinforcements, due to Barbarossa considerations.

But of course these extended operations in the Axis Med/NA and NE Commands beyond the Jun II 41 Barbarossa start date, going on up to the Aug II 41 Axis turn, using the reduced SE Command Axis OB derived from the Assault on Crete, surely have their impact on the Russian campaign.  I still haven’t decided, myself; but the potential outline is already visible in the existing WW material, I think.

Aug II 41 Allied Turn

  • This turn the Allied player invades Iran. Rule 38I3-Allied Invasion says “for game purposes, the Allied player is required to invade Iran. He may not invade (enter) Iran before Aug I 41 [eg., the historical Europa date, I believe]. … The Soviet Union invades Iran simultaneously with the Allied invasion. … [T]he effects of the Soviet invasion are [1] all Iranian units north of the D weather line are removed from play, [and 2], of the Iranian units that start in Tehran, only one Iranian unit may move from Tehran (the rest have to stay and guard the capital).”

Set-up of the Iranian Army as of this Europa date, per WitD Neutral Nations OB:

Capital: Tehran (32:1512).

Rail Capacity: Iranian rail net: 8 REs. Note: The Iranian rail net has not been renovated.

No intrinsic AA.

Iranian Army:

Tabriz (32:0229) [partial city hex; north of D weather line]:

1 x 1-6* Inf XX 3

Rizaieh (21A:2902) [reference city; north of D weather line]:

1 x 1-6* Inf XX 4

Resht (32:0718) [dot city; north of D weather line]:

1 x 0-1-6 Inf X Resht

Gurgan (32:0701) [point city; north of D weather line]:

1 x 1-6* Inf XX 11 [Conversion Jun I 40]

Senna (32:1627) [point city; north of D weather line]:

1 x 1-6* Inf XX 5

Tehran (32:1512) [partial city hex]:

Iran capital marker

1 x pos hv AA AA=1

2 x 1-2-6 Inf XX 1,2

1 x Art III 1

1x 1-8 Lt Arm X 1 [Regular reinforcement Jun I 40]

  • This will be the “one Iranian unit [that] may move from Tehran.”

Kermanshah (32:2127) [reference city]:

1 x -6* Inf XX 12 [Conversion Jun I 40]

Ahwaz (22A:3810) [reference city]:

1 x 1-6* Inf XX 6

1 x Mxd 2F2 1/8 [“Any airbase in Iran”]

Meshed (off-map):

1 x 1-7* Mtn II 7

Isfahan (off-map):

1 x 1-6* Inf XX 13 [Conversion Jun I 41]

Shiraz (off-map):

1 x 1-6* Inf XX 8

Kerman (off-map):

1 x 1-6* Inf XX 10 [Conversion Jun I 40]

Zahidan (off-map):

1 x 1-6* Inf XX 9

Note: All off-map Iranian cities are found on the Iran Off-Map Holding Box printed on the WitD Neutrals Game Chart. All appear to be south of the D weather line.

Allied movement and end of movement phase/turn dispositions, NE map group:

In Syria/Iraq/Iran [all Allied units are in general supply this turn]:

In Syria [end of movement phase]:

21A:3924 [stony desert road hex]:

1 x 2-1-10* Lt Arm X 9

  • This Br c/m X began the turn at border hex 21A:4318, in Iraq. In its westwards movement it captures the Syrian point city Abu Kemal at border hex 21A:4319 and then Syrian reference city Deir ez Zoir at 21A:3922.

In the Central Iraq region and Iran [end of movement phase]:

Rutbah (21A:5023):

1-cap permanent airstrip

Habbaniya (22A:2828) [end of turn]:

3-cap permanent airfield

1 x 0-1-4 Static II 1 As (Col) [never moved]

Baghdad (22A:2825) [partial hex city; end of turn]:

one hit on airbase

1 x 0-1-4 Static II 2 As (Col) [never moved]

Khanaquin (21A:4501) [point city at the Iraq-Iran border; beginning of movement phase]:

1 x 6-8* Inf XX 10 (Ind) [breaks down to its supported Xs]

  • At the beginning of the movement phase this unit breaks down into its three supported Ind Ind X’s.
  • The Ind 2-8* Inf X 24 regular moves to point city/mtn road hex Karind (32:2130), in Iran.
  • The Ind 2-8* Inf X 25 regular moves to point city/mtn road hex Shahabad (32:2229), in Iran.
  • The Ind 1-8* Inf X 20 regular moves to mtn road hex 32:2131, in Iran.

In Southwest Iran [movement and end of movement phase dispositions]:

22A:3710 [clear terrain major rail hex, NE of Ahwaz, in Iran; end of movement phase].

1 x 2-1-10* Lt Arm X 252 (Ind) [regular moved from 22A:3514, in Iraq]

22A:3911 [clear terrain major railway hex, SW of Ahwaz]:

1 x 8* Inf XX HQ 8 (Ind) [regular moved from 22A:4212]

1 x 2-8 Inf X 18 (Ind) [regular moved from 22A:4212]

  • On the way to 22A:3911 this Ind inf X enters and captures Susangerd (22A:3812) for the Allies.

1 x 1-6 Inf II Z (Ind) [breakdown; moved from 22A:4212]

  • This Ind inf II is a breakdown of the Ind 2-8 Inf X 19, beginning the m. phase at 22A:4212.

22A:4212: [swamp border hex in Iran, NE of Basra; end of movement phase]:

1 x 8 Inf XX HQ 5 (Ind) [moved 1 hex to here from Basra]

22A:4112 [clear terrain border hex, in Iran; end of movement phase]:

1 x 2-8 Inf X 9 (Ind)

  • This Ind inf X began the turn at Basra. It moved two hexes eastwards along the swamp road, crossed the Shatt-al-Arab major river hexside and entered into the Iranian reference city/minor port road hex of Abadan (22A:4410); then it veered north on the road and entered the point city/standard port of Korramshahr (22A:4311), where the major railway line begins, and ended its move at clear terrain hex 22A:4112.

22A:4011 [clear terrain major railway hex; end of movement phase]:

1 x 0-1-6 Inf II Z (Ind) [breakdown; moved from 22A:4212]

  • This Ind inf II is the other breakdown unit of the Inf 2-8 Inf X 19, beginning the movement phase at 22A:4212.

22A:4211 [clear terrain major railway hex; end of movement phase]:

one step of attack supply [spent 10 SMPs moving here from Basra]

Basra (22A:4313) [dot city/major port]:

Allied standard Supply Terminal marker

1 x 1-8 Inf X 17 (Ind) [railed here from 21A:4303]

four steps of attack supply

1 x Audax 1A1 1/8 [operative]

1 x P 40C 5F5 1/13 [operative]

In the WW Allied Near East Command Replacement Pool

1 x 2-8 Inf X 21 (Ind)

  • This unit was eliminated in the battle for Baghdad on the Jul II 41 Allied turn.

Iranian air activity at the end of the movement phase:

  • At the end of the movement phase the Iranian Mxd 2F2 1/8 air unit at Ahwaz (22A:3810) flies the CAP air mission over the Ahwaz hex.

Allied force activity in the Combat Phase:

  1. The phasing Allied player flies the Audax A type air unit based at Basra on the GS air mission to the Ahwaz reference city hex 22A:3810. It is escorted by the SAAF P 40C 5F5 type air unit also based at Basra. When the Allied combined air ops reach their target hex the Iranian Mxd 2F2 type air unit flying the CAP mission over the Ahwaz hex refuses to intercept.
  2. The Iranian 1-6* Inf XX 6 is defending the Ahwaz hex (22A:3810). From adjacent hex 22A:3710, to the NE, the Ind 2-1-10* Lt Arm X 252 attacks. On the opposite side of Ahwaz the Allied stack at hex 22A:3911, SW of Ahwaz, is also attacking. This would be the Ind 8* Inf XX HQ 8, the Ind 2-8 Inf X 18, and the Ind 1-6 Inf II breakdown Z. The Audax 1A1 1/8 air unit adds its 1 tac factor for GS. The step of attack supply at 22A:4211 gives attack supply to all attacking Allied ground units. All attack factors plus the GS add up to a total of 6. The Ind lt arm X’s AECA gives the attack a +1 DRM. The attack is a 6 to 1 +1. The die roll is 2, modified to a 3: DH, good enough for a DE in our case. The Iranian 1-6* Inf XX 6 is removed from the map and placed in the Iranian Replacement  Pool.
  3. The Ind 8* Inf XX HQ, the 2-8 Inf X 18, and the 2-1-10* Lt Arm X 252 all advance after combat into the Ahwaz hex. The Ind 1-6 Inf II Z breakdown remains in hex 22A:3911, to the SW of Ahwaz, after combat.
  4. After combat the Audax A type and the SAAF P 40C F type air units return to the dot city airbase of Basra and land inoperative. The Iranian Mxd F type air unit remains over the Ahwaz hex on the CAP mission.
  5. At the end of the combat phase the step of attack supply at 22A:4211 is removed from the map.

Exploitation phase [end of turn]:

In Syria [end of exploitation]:

21A:4431 [stony desert road hex]:

1 x 2-1-10* Lt Arm X 9 [began the e. phase at Syrian hex 21A:3924]

  • On its way westwards in the exploitation phase, this unit captures Palmyre (21A:4129) for the Allies.

In Southwestern Iran [end of exploitation]:

Haft Kel (22A:3807) [point city rough terrain hex]:

1 x 2-1-10* Lt Arm X 252 (Ind) [began the e. phase at Ahwaz (22A:3810)]

  • On its way to the Haft Kel point city hex this unit also captures in the exploitation phase the Iranian point cities of Bamhoromoz (22A:3907) and Masjid-i-Suliman (22A:3508).

Iranian air activity at the end of the exploitation phase:

  • At the end of the exploitation phase the Iranian Mxd F type air unit flying the CAP mission over the Ahwaz hex (22A:3810) rebases at the Dizful reference city airbase (22A:3311), a little to the north.

Commentary:

The Allies have captured 9 Iranian cities by the end of the Aug II 41 Allied turn. This is important because in the next Axis initial phase when they roll on the Iranian Surrender Table they’ll get a +1 dice roll modifier “for each Allied-owned city in Iran (except Tehran) south of the ‘D” weather line.” It appears to me that in the upcoming Aug II 41 Axis initial phase the dice roll using the Iranian Surrender Table (found on WW Game Play Chart 8-Political Events) will result in an automatic “Surrenders.” With a subsequent “Iraq Campaign” Scenario game report appearing unnecessary, I may conclude the special cropped ME Campaign Scenario EA demonstration with a Final Analysis and/or some final thoughts on the WW ME Campaign Scenario.

From the main transportation line running from Korramshahr (22A:4311) to Ahwaz (22A:3810) the Indian soldiers of the 8th and 5th Ind Inf XXs see from across the desert and marsh the sun setting low on the special WW ME/“Iraq Campaign” Scenario. From their compass perspective the top hemisphere of the globe is currently immersed in the world war’s high tide. I imagine some say they saw the mirage of a city on fire. Where to next, in the cardboard world of Europa?

When was the last time you set up the Iranian Army units on the Europa Near East maps and the WitD Iran Off-Map Holding boxes? Do you even have the Iranian Army punched out from Europa Counter Sheet 87? Egad, what have I done here? Obviously I’m retired with time to kill!

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