The General Staff Archives

Europa Games and Military History

Month: January 2000

September 1936

Sep I 36

Insurgent Player Turn

The 1 Cas XX is formed from the 1 LE III. Insurgent units in Aragon decline a chance to take a temporarily unoccupied Zaragoza and instead begin a withdrawl.

Loyalist Player Turn

Caceres is siezed form easily as it is held only by its intrinsic garrison (9:1 0 = DE). All cities in Estremadura are now Loyalist controlled. NW of Zaragoza a Requete X covering the withdrawl is destroyed as half of its militia runs away before the battle (9:1 0 = DE). Along the Madrid-Calatayud rail line a Cav III is also wiped out as the Loyalist Arm Car III is used to negate the rough terrain (6:1 0 = DE).

Sep II 36

Insurgent Player Turn

Rough seas in the Atlantic this turn. The loss of the rail hex the Requete X had guarded leaves Insurgent units in Navarra and around Logorno unsupplied. Three resource points are expended to build additional rail capacity. The VMS Cav X cuts across rugged terrain to reach the Tajo River across from Talavera de la Reina. This will cause supply problems for Loyalist units in Salamanca and Estremadura. Almendralejo is captured by a strong force (9:1 0 = DE).

Loyalist turn.

The French border is closed. Near Caceres, an Insurgent Inf III is hunted down (9:1 -1 = DH). South of Calatayud, an attack only succeeds in pushing back the Insurgents (6:1 -1 = DR).

June and July 1941

We have completed the JUL II turn and the Soviets lost 105 factors (about 1/2 isolated) to very few for the Germans. But, Russian counter attacks in the south did kill two combat engineer units and a motorized antitank unit in the north. The Russians also managed to bomb a temporary german airfield near leningrad and abort to JU-87’s. Also, almost all rail lines west of the Russian front line are wrecked. Here is the breakdown of the action by front:

AGN: Narva was captured and the Germans went on to advance to the gates of Luga and Novgorod and clear out the woods east of Dno. The Russians are frantically building their first line of entrenchments, but some northwest of Novgorod arn’t done yet and are likely to be the subject of intense fighting in the next turn. The Russians did bomb a temporary airbase northeast of Pskov and abort two Ju-87s.

AGC: The frontier armies were eliminated and AGC moved eastwards. Not much exciting, just lots of repairing raillines and mopping up delaying forces left behind by the Russians.

AGS: The Dnieper was breached both north and south of Kiev and the noose tightend around Odessa. Russian supplies were ferried in with a light crusier (I think) taking a hit from German sea patrols. AGS also has just about finished clearing up the final border armies that remain from the JUN II turn.

August 1936

Aug I 36

Insurgent Player Turn

Single regiments screen the Loyalist units in Algerciras and Pontevdra while a bunch of weak units converge around Zaragoza. Efforts continue to hook up the rail lines. A security lll secures Guadix; the Loyalists in Granada will be cut off from the rest of Loyalist Spain The Mixed T unit brings across more troops from Morroco and a naval transport bring in a regiment from the Canaries. Low odds attacks are made to try to capture key rail junctions. A strong stack from Sevilla and the 2LE lll attack Cordoba but are repulsed despite air support (2:1 -1 = AR). Units from Zamora and Valladolid are unsuccessful in an attack on Salamanca as a Loyalist Bre. XIX from Madrid provides DAS (1:1 0 = AS). At Gijon, troops brought by ship from Galicia and supported by NGS take the city (3:2 0 = DR Rolled a 6!).

Loyalist Player Turn

Units continue to move along rail lines to hook up the tranportation net. Units are scraped up for a counterattack on Gijon. The Insurgent fleet had scurried back to El Ferol, a mistake allowing the Loyalists to be the ones to get NGS. The city is retaken with some losses (4:1 0 = HX). Units in Zaragoza try to take out the strong stack opposing them with no luck even with the mech lll (2:1 +1 = AS). An insurgent art lll is destroyed in the mountains NE of Madrid with the help of GS by the Bre. XIX (5:1 -2 = DH). Another attack in the mountains just south of Teruel also benefits from GS, this time by Vildebeests flying from Alicante. The defenders are pushed back into the town (5:1 -2 = DR).

Aug II 36

Insurgent Player Turn

Supply problems crop up. The rail line from Burgos to Calatayud hasn’t yet been connected, leaving all Insurgent units in Aragon, Navarra, and the southern part of Euzkadi out of supply. Several other pockets of units on both sides are also U-1, particularly in Estrenadura, where units are still basically scattered around with no real front line.

The 2 LE III is used to form the Van XX. Units continue to be brought to Mainland Spain from Africa by boat & plane. The rail line to Catalayud is finally hooked up; the units in the upper Ebro valley will be back in supply. Aviles is abandoned but the wooded rough hex SW of Gijon is occupied. Algeraciras is taken (5:1 -1 = DE) and Cordoba as well, though with some losses (3:1 -1 = EX).

Loyalist Player Turn

Several point cities are occupied without opposition (Aviles, Don Benito, Almendralejo, Aguilas). NW of Aguilas a joint PA-Anarchist attack on a single Bdr III is launched, with the ultimate goal of pushing on to Guadix to hook up with forces in Granada, goes bad as militia units refuse to attack despite recieving GS. The artillery still manages to push back the Insurgents but does not advance (4:1 -1 = DE). Teruel is taken (8:1 -1 = DE). A big attack into wooded rough terrain SW of Gijon is a success (6:1 – 2 = DE). Two attacks are launched on the Insurgent units screening Zaragoza. NE of the city, an attack by units coming up from the south is a success (6:1 0 = DE) but an attack from within the city is a disaster as half the militia fails to take part (3:1 – 1 = AR).

Generalstab Update, 21.1.2000

My second paper on military history, “How close came Germany to executing the Schlieffen Plan in 1914?”, is now online. Not quite PhD-capable, but maybe a good introduction to the topic.

Generalstab Update, 19.1.2000

Freds game report on his game of FWTBT has been completed exccept the October of 1936 – if anyone still owns these reports I’d be grateful if you mail them to me. I’ve also reworked the pages to make them somewhat smaller.

Generalstab Update, 18.1.2000

A new game report has arrived at the Kriegsarchiv, Robert Williams reports from the “Philippines fully prepared”-scenario from “The Damned Die Hard”, the Second game of the Glory-Series.

Generalstab Update, 17.1.2000

Fixed some small spelling errors and html-mistakes. After some fumbling decided not to do the Spanish civil war report from Fred, as the JS-menues didn’t come out the way I wanted them to.

July 1936

Jul II 1936

Insurgent Player Turn

Units are ferried from Morroco by air and sea. Most units move 1 hex to begin connecting the rail net. No attacks in the offing.

Loyalist Player Turn

Units begin to connect the rail net. No attacks allowed

Game Settings and Setup

  • Game: For Whom The Bell Tolls
  • Scenario: Full Campaign Game
  • Optional Rules: All used except 44I (Loyalist OB Modifications), 44J (Variable French Assistance), 45A (Limited Intelligence and Entrnchments
  • House Rules: No
  • Game Played: January 2001 to
  • Game Lengh:
  • Game Turns played:
  • Insurgent Player: David Stokes
  • Loyalist Player: David Stokes

Setup

I’ll say things got shaken up! I made some very unlikely die rolls for determining which units rebel. The rolls were generally very lucky for the Loyalists. Units a Toledo, Vitoria, Cordoba, Granada, Alerciras, Pontevdra, Zaragoza, and Salamanca stayed loyal. In addition, a few cities without units that historically rebelled failed to do so. On the other hand, the Insurgents didn’t pick up much that they didn’t get historically. The only units that joined the rebellion that didn’t historically were those at Malaga, Almeria, and Jaen. The Insurgents did get a bunch of extra cities without units, all in Andalusia. If you study the rebellion numbers, you’ll find that the use of the variable start rule generally will favor the Insurgents, but it sure didn’t here. I put to Insurgent capital in El Ferrol.