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Europa Games and Military History

Tag: SF (page 1 of 3)

Nov II 44

S, F, F, M, C R, R

Axis Player Turn

Frost! Frost! Frost!

Berlin lines up its Weather Section and shoots them.

The defences of Berlin are strengthened. The last remaining motorised units
are gathered together for a final hurrah and positioned outside the capital
to strike north or south as circumstances may dictate.

Allied Player Turn

Well, with Frost firming up the ground, an all out assault is launched. In
Norway Trondheim is attacked by Commandos, marines and tank brigades but the
defenders hold them off (AS) In the Lagen Valley the 6th para XX with
Norweigan support gets a HX result against Punitive Troops, SS Police men
and some Infantry. The US Amphibious battalions then race down the valley
into Hamar. Oslo is looking vulvnerable.

In Greater Germany the following attacks occur – on a pocket near Frankfurt,
west of Klagenfurt, and Ljubjana – all are beaten off for AS results much to
Allied High Commands shock. At Linz the newly arrived Jewish brigade joins
the Americans and Brits in attacking a german battlegroup but is beaten back
with an AR! In the Sudentenland, Poles, Czechs, Kiwis and French push
further towards Prague (8:1 -5 mods on dice roll!).

Chemnitz falls to an EX result, burning up some valuable (and scarce)
British comabat engineers. The Elbe is crossed again north east of Reisa
while the Wittenburg bridgehead is expanded by the Guards Corp into
Luckenwalde, reaching the outskirts of Berlin itself. In the exploitation
phase, the Canadian Armoured Corp overruns a single cadre in some woods
before entering Kottbus, cutting Berlin off from the south and splitting the
front.

In the American sector, Koln, Duisburg and Essen fall to US Infantry and
Engineers. The Ruhr is surrounded by a sea of green cardboard and the
German Commander can only hope the region will hold for as long as possible
to delay the infantry flooding eastwards and joining the assualt on Berlin.
At Bremen, two US corps attack the 1st LSSAH Pz Division with attached
troops in support. In what should be a simple attack, the SS dig in and
fight tenaciously, forcing the attacking americans to reel backwards with an
AR result! To compound the failure, all retreat paths are in German ZoC and
the corps are forced to surrender and are marched up into Danish PoW camps.
The cadres enter Bremen where they are reinforced in the exploitation phase.

Despite good weather, results were generally terrible for the Allies.
Hitler claims that this is the long awaited turning point in the war. With
the enemy at the gates of Berlin the miracle has happened – surely the
failure to seize significant ground is a sign of divine intervention?

Oct 43 II

Mud in zone D, clear in E. Med Calm, Atlantic Rough.

Axis Player Turn

Italy surrenders on the first roll. All Axis units on Corsica and Elba are isolated. All Italians except a 0-1-6 Cons III on Sardinia (left behind to finish destroying the port of Ajaccio) and a 1-3-6 Lt AA X rearguard at Galipoli. The Italian fleet mostly goes over to the Allies, but then suffers Nazi Yahtzee dice and a great deal of it scuttles. German forces scurry around like cockroaches to man port defenses and get as far away from the Allies as possible. Strong Panzer and Panzer Grenadier divisions hold a line in along the 31XX hexrow attempting to hold the British on the toe for one more turn while their non-c/m brothers make for the first fortified line north of Napoli. Air forces position themselves to attack the remnants of the Italian fleet when it attempts defect. (The SF rules on this are a bit, shall we say, unclear, so I muddled through in true Royal Navy fashion).

When the Italians tried to defect (move to an Allied port) they first moved at night. There were 10 NTs and 5 points of TF left and the Luftwaffe attempted to naval patrol off the east coast of Corsica, well within range of many Allied fighters. Two NTs were sunk. Allied air losses were 1 RAF Spit9 eliminated and another aborted, a USAAF P-40 aborted. The Axis lost 1 RSI MC.205V eliminated and 2 Luftwaffe Ju88A4 aborted. Several naval patrols failed to make contact. The Italians move to Alexandria. Germany captures 4 points of TF and 2 NT. 267 AF of Italians are disarmed, netting 26.7 Inf RP. Those were all on-map. I still don’t know what to do with the Italians in garrison – do they get disarmed and count for replacements, or don’t they? Italian units that stay loyal to the Axis are: 1x 2-5 Para, 1x 2-8 Para-Inf, 1x 1-2-6 Inf (CCNN).

German transport planes are able to get into Corsica and retrieve the 8-6 Inf XX and several ants – Allied fighters are tied down defending the Italian fleet. These units will come in handy, very handy. The Axis is woefully short on units to garrison Italian cities, and the rail net is a wreck, so little help is expected from France short of a massive airlift.

Allied Player Turn

Three British corps nail German rearguard at 26/3216 with a 7:1 -3 attack (terrain, 1/2 AECA, full ATEC). LSSAH is cadred! US/British forces capture Btindisi intact (rolled a 6 on port destruction). British/French forces can’t catch the fleeing non-c/m units north of the German rearguard.

90th SS PzGren cadre is eliminated (isolated) on Corsica and Allied troops advance adjacent to Bastia and Calvi. The 44 HuD Inf XX is cut off and weak German forces remain in Calvi and Bastia.

More damage to the French, Belgian, Dutch, German and Italian rail nets. Very few repairs are getting done. Multiple cuts on each rail line block movement across the French-German frontier and along the North-South rail lines in Italy. Rail lines in France south of Paris and in Northern Italy are mostly functioning, but for how long?

 

Nov I 43

Mud in zones C, D and E. Med Calm, Atlantic Rough.

Axis Player Turn

Luftwaffe night bombers raid Ajaccio losing a Ju188 to RCAF night fighters, but manage the one hit needed to shut down the port. Several Allied units will find themselves out of supply. Mud hampers the Axis retreat toward their fortified line and hinders the destruction of airbases and rail lines. Several c/m divisions break down to allow more MPs for the scorched earth campaign, then reassemble in the exploitation phase. Many Italian cities are still short their garrisons and engineers can only make feeble attempts at rail repairs, concentrating on getting a line open between Germany and central France.

Allied Player Turn

Axis find themselves short 8 REs of occupation forces in Italy, partisans make hay while the sun shines but are mostly ineffectual. (A total of 3 rail breaks in France and Italy this turn, though aircraft add another 17 rail breaks.) Very little Allied construction due to continued mud – one airbase upgrade on Yeu and 1 airbase dismantled on Malta. Mines are swept at the mouth of the Adriatic, opening up the Italian east coast ports to Allied ships and the beaches to invasion. British 5th Para X lands on an undefended Lagosta and is disrupted, despite using gliders. The Italian RM-1 Task force (strength 3) sails from Alexandria to Britain, rumored to be conducting mine seeping practice enroute.

The last flames of German resistance are extinguished on Corsica by strong US forces. The ports of Calvi and Bastia were overrun. 36th US Inf XX and its cadre are exchanged for the 10-6 44 HuD Inf XX in the mountains south of Calvi. The US player could’ve used a smaller c/m unit as part of the exchange, but the difference in RPs is slight and this gets the Inf XX off Corsica immediately. Unlike the isolated Nazis many US soldiers live on as special replacements. The 44 HuD is expected to be rebuilt on the mainland as soon as possible. Two French 1-5 Construction units are flown into Ajaccio to become the island’s garrison next turn.

On the Italian mainland Allies employ 4 TF and much air power to gain a 7:1 (-3) attack against 16th Pz XX defending the west coast road south of Salerno. They roll a 4 (-3) for a DR. A 2-1-R LR Siege Bn and a 0-1-6 Penal II are killed in the mountains. The ports of Taranto and Bari destroyed as Allied units enter them. Two French Infantry XX and the mighty 15-10 NZ Mech XX land and march toward the front. The Allies have now captured two connected marshalling yards and next turn can begin building rail capacity. Allied aircraft spend most of the turn bombing rail hexes. Total losses: Axis 19 AF (17 isolated on Corsica), Allies 9 AF.

 

Nov II 43

Weather roll = 2. Zone C and D Mud, Zone E Clear. Atlantic Rough, Med Calm.

Axis Player Turn

44 HuD is reincarnated as a 5-7-6, along with the 4-5* Static XX, 2-1-R RR Art II and 1-2-4 Fortress III for a total of 12 Inf RPs. The 0-1-6 Penal II (LW) is a freebee.

The KM brazenly steams out with a single NT and lays mines to cover the port of Den Helder. Coastal Command fails two attempts to make contact in the rough North Sea. Aircraft lay other mines along the French Mediterranean and northern Italian coast. German troops pull back to the first fort line which runs 26:2222-2220-2019-2018-1918. Allied harassment was a minor irritation, but not plentiful enough to cause significant problems.

Allied Player Turn

Germany is short 4 REs of Italian occupation forces. Partisans in Italy and France score a total of 3 rail hits. Both sides call up their strategic air forces. The US rebuilds the 9-8 Inf XX lost in an exchange last turn.

Allied ground forces close up on the German fortified line, but can find no place for a profitable (or even reasonable) attack. Movement is hindered by harassment flown by LW (mostly strat air assets). Allied NTs are busy carting units off Sardinia and Corsica, the US sends an 11-8 Inf XX and 16-10 Arm XX to the ETO.

Counter-air and rail attacks are the major missions, but mud and flak make the bombing of airbases less profitable. The Luftwaffe rose only once for air to air (no casualties). Bombs and flak account for 3 RAF and 3 Luftwaffe fighters aborted. Due to the wide coverage of German strategic fighter reserves Allied medium bombers are afraid to venture deep into enemy territory as they have in the past. Allied strategic bombers close down all but one Rhine River crossing, and do more damage to the rail nets in southern France and northern Italy.

 

Dec I 43

Axis Player Turn

Weather roll = 4, zone D Frost, zones C & E Mud. Seas: Atlantic storming, Med calm.

Germans feel short along their front and attempt ot activate the 362nd Inf XX early – they get the cadre and rebuild to XX at Pescara near the eastern edge of their line in Italy. The Allies fly 11 harassment hits to slow down German movement, Germans abate 1 point. German forces fully man the fortified line and place what they believe to be sufficient forces in their second line to avoid losing any ground during exploit. German troops are stretched thin everywhere, coastal defenders and occupation forces both had to give up some units for the front. Another Panzer XX is diverted from the West to South. The rail nets are a total mess, troops arriving from Germany can’t make it to the front.

Allied Player Turn

Axis occupation forces are 6 REs short in Italy – however the Alies will not make any additional attacks due to the Guru’s clarification of the occupation rule. Partisans score 1 rail hit in Italy. The Allies increase their mainland Italy rail cap by 4 (now 8). Axis mines are swept from the ports of Napoli and Salerno. Both sides call up their strategic air forces. US Port Construction Engineers get to work repairing Taranto while others are shipped into Napoli.

Four Allied TF sail into the westernmost hex of the German line, taking 1 hit from CD for their trouble (the first hit to any Allied naval unit). Herr Goering takes offense and sends his Luftwaffe after the Allied armada and a furious air combat takes place. A large group of 3 bombers with three escorts heads in from Firenze and manages to make contact (rolls a 6). No hits are scored and a He177 is shot down while a Ju88 torpedo bomber is aborted. The Allies fly more CAP just in time to see a group from Bologna fail their contact roll. A third group from La Spezia succeeds in making contact and eluding Allied fighters, dodges the heavy flak and plants a hit on a 16 point RN TF. A final group from Genova fails to make contact.

In a 6:1 (-1) attack supported by 54 points of NGS the Allies roll a 6 (DE) to cadre 15th PzGren and kill two LW Mot AA Regts. The allies roll another 6 in a 5:1 (-3) attack two hexes away at 26:2220 and get a DR. 1st Fallshirmjaeger XX in hex 2221 feels a little lonely. Meanwhile in the ETO the Bomber Command and 8th US Air Force are having a hard time finding rail yards that haven’t been destroyed. Several attacks are sent against the Ruhr for lack of targets in France and the Low Countries. LR Allied fighters escort packs of B-25’s and B-26’s to close down the only remaining rail link across the Rhine. Frost weather slows down rail repairs, but has no effect on bombing – isn’t it great. The Italian 3-pt TF in Britain sallies forth into the channel mine belt and immediately takes two hits. It finishes sweeping one hex and retreats back to an off-map port to be repaired. That’s a total of 4 hits to TF this turn, and luckily for the Allies those are the only hits so far in the game.

Ground losses: 1x 13-10 PzGren XX cadred, 2x 2-10 Mot AA killed. Air losses: 2 German units killed, 7 aborted; 4 US and 4 British units aborted.

Comments

Had the Germans pulled back to their final defensive line (Gustav Line) the Frost weather probably would’ve allowed the Allies to force their way into that line. The Germans will undoubtedly have trouble infiltrating the 9-8* Fallshirmjaeger XX back to the Gustav line, but it will be able to move adjacent to that line and can not be cut off. The Allies have managed to get most of their major units off Corsica/Sardinia and onto mainland Italy (most all the way to the front) or back to the ETO, but suffer from a shortage of both forward airfields and forward engineers. There are slightly over 100 rail hits in Axis controlled areas and nowhere is there a cleared line between France, Italy or Germany. Germany has started to expend Resource Points on building rail cap, but she may not have any rails to use by May 1944. Does GRD sell sheets of hit markers?

 

Jun II 44

Weather is clear everywhere. Atlantic and Mediterranean sea zones are calm.

Axis Player-Turn

All units are in supply, though a number of Allied units had to rely on supply points. Axis engineers complete 4 forts and begin another. Cdr Static X is reincarnated a second time, to help the port fort at Bayonne and prevent liberation of MR 18 (DF at Bayonne now 10). All 6 German cadres are in Allied ZOCs. The HG Mot Hvy AA Rgt is rebuilt in SOUTH. Total 1 Arm and 2 Inf RPs spent, leaving 43 Arm and 37 Inf. Germans spend 14 ARPs to bring 9 bombers and 1 fighter back to the map. 3 ARPs remain in the bank at the end of the air cycle.

The Luftwaffe intercepts a harassment mission near Strassbourg shooting down an RAF B-25D while loosing an Me109G6 to the P-51 escort. A US P-39N is lost and a P-38G aborted near Torino. Allied air units harass 6 hexes (9 levels) behind the Seine north of Paris, another hex near Strassbourg, 2 in Northern Italy and 4 behind the Gustav Line. The code Z He111 is shot down over the channel by Mosquito NF. Four ground-launched V-1 attacks are made on London, all miss. Five German bombers are aborted on RMY missions, but after many misses 3 hits are scored which will prevent the Allied rail net from coming up (late breaking GURU post cancels this effect). The RMY attacks use up most of the available bombers and may impact on air support for ground attacks.

German c/m concentrates for attacks: 67 AF in 17/1506, 66 in 17/2105 and 54 in 17/2004. Allied air flies DAS over 17/2005, 1905, 1606 and 1507. The first attack went in at 17/2005 against 8 DF with 6 DAS at 4:1 -1, results in a DR. Next is 17/1905 with 11 DF plus 6.5 DAS. A DE results in US 2nd INF XX and a US Tank Bn eliminated (ZOC killed cadre). Finally, at 17/1606 a French Inf XX and US non-divisional units (18 DF) and 4.5 DAS defend. The Luftwaffe gets a Ju-88 through to make a 3:1 +1 resulting in a DR. (Really wanted to cadre that French XX.) German AA fire was very unlucky in all three attacks. After a successful combat phase German c/m assumes strong defensive positions along the Seine and extending south to Dijon. In SW France German forces converge on strong positions in the Massif Central and near Carassanne (17/4119). Toulouse and Clermont-Ferrand were abandoned after all facilities in those cities were wrecked.

Losses: 11 unisolated US DF.

Victory point count: Allies gain 30 VPs, total now 72 – ahead of the historical count by a good number of VPs, as I figure it.

Allied Player-Turn

MR5 is liberated. Allied units are in supply, only the Germans holding out in Cherbourg and Rochfort are isolated. Six RAF and Commonwealth Spit9 go into the V1 interceptor force. The last two Allied LCs are repaired. RAF spends 5 ARP, leaving 48; USAAF spends 13 leaving 52. 10 US Inf and 2 Arm replacements are spent, as well as 2 Brit Inf RPs. 1 NRP is used, 29 remain. Allied rail cap in France is upped to 12 (less 3 for RMY), meaning the rail net will be up for the Axis Jul I supply determination. Rebuilding of Nantes is begun and Strategic Air war roll is a 4 – no change. Partisans make a successful attack on a single rail line.

A German 1-8 High Mtn Bn which was unable to make the German main line of resistance is overrun by a US Arm XX. Two NZ/British/French mountain corps attack 26/1821 with heavy air support. German DAS is returned and the result is a 5:1 -2 for a DR. 21 DF of British units advance into the hex. On the eastern end of the crumbling Axis line US forces make an 8:1 -2 attack and DE against 12 DF. A single 2-3-6 cadre retreats from Pescara as US 2nd Corps advances into the city.

A 5:1 with heavy air and naval support takes Cherbourg with an HX against 15 DF. The port is destroyed and a US 8-8 Inf XX is cadred. US Armor attacks across the lower Seine, isolating Le Havre and overrunning the minor port of Fecamp. A second hex of Paris is liberated by US/French forces. The defenders of Bayone are retreated into Spain (eliminated) by British/Canadian troops with strong naval support, but the port is destroyed. Rochfort is attacked at 6:1 -1 by British forces and taken intact with a DR. The Static XX successfully retreats, but will be U-3 and isolated in the German July I player-turn. Except for the 4-5 Static the entire Biscay is clear of Axis forces and forts. British forces exploit to form a line along the upper Garonne and Tern rivers and hold Toulouse (MR 17 and 18 will be liberated July I). US forces seize Clermont-Ferrand and form a line running north to Paris then along both banks of the Seine to the Channel. Large numbers of Allied fighter-bombers move to a line of forward airbases.

Losses: Germany lost 27 unisolated and 28 isolated DF, US lost 5 unisolated AF.

Comments

Allied forces are extended to cover a long front, but they are now better able to do that than the German defenders of France. With the rail net up for the next supply check and plenty of US reinforcements on the way over the next few turns they should be able to push the hinge of the Germans line back on the Swiss border and force the abandonment of most of Southern France. British forces are still located along the Biscay coast and around Toulouse, with a few divisions mixed in the US line south of Paris. It may take 2-3 turns to get the British forces on the Biscay coast back into the fight. The Gustav line appears to be wrecked, and a retreat toward Rome seems likely. Several Allied units are positioned in Napoli ready for a quick transfer to Southern France should ports become available. A large number of allied units remain in North Africa or aboard naval units in Tunis and Bizerte. Allied Airborne units in the ETO moved forward to cover airbases behind the front and are in position to make landings anywhere from Southern France to Holland. Allied air continues to pound at the R hine crossings and rail lines in Northern Italy, tying down a lot of Axis engineer assets. The Allies have made good progress clearing rail lines from Brest toward Paris and St Nazaire, but there are now long stretches of broken rail lines between the ports and the front at Toulouse and Clermont-Ferrand.

The Germans will have a tough time transferring their troops from Southern France north through Lyon to cover the Rhine approaches near the Swiss border and will probably have to run fast to avoid British c/m catching them short of the Italian border. They can probably get most of their forces away however, unless there is heavy harassment. Gaining access to garrison forces in Belgium, Holland and the western WK is starting to look better and better. Another turn along the Seine is about all that can be expected, and cadres need to get back to cities where they can be rebuilt. So far only 1 c/m division has been reduced, but losses are exceeding replacements at a growing rate. Several non-divisional c/m units, static divisions and artillery regiments have been eliminated and will not be replaced. Strong coastal defenses along the English Channel, Southern France and Italian coast soak up a lot of German units. So far the Allies have made sure they cleaned up Port Forts, very strong garrisons will have to be left if they are to survive. The weak defenses along the Biscay coast have caused some delay for the British, and the cost is considered acceptable.

 

July I 44

Weather is clear everywhere. Atlantic and Mediterranean sea zones are calm.

Axis Player-Turn

All units are in supply, Allied Western Europe rail net is up for supply (Cap=12). Germans welcome the arrival of Infantry AT weapons – all non-ATEC units are now ATEC neutral. Germany spends 10 of 52 ARPs, 8 Inf, 7 Arm and 1 NRP (mines). Two forts are QCed. Several Static XX are converted to the new 4-6-6 Inf XX TO&E. Jul I reinforcements are rather lean. Axis fighters get the best of the RAF over the Rhine rial crossings – two P51D5’s are aborted and a B-25 eliminated for an RSI MC205V aborted. Allied harassment gets through however as the Axis runs out of defending fighters.

Germans in southern France form a line behind the Rhone and in the Alps. Lyon, Grenoble and the ports of La Nouvelle and Port Vendres are abandoned. The CdR Fortress X is reincarnated yet again and moves to Sete (now DF 5) to prevent an overrun and slow the British advance. In Central France German forces pull back to less than 10 hexes from the Westwall, a close Allied pursuit will trigger an emergency. Major c/m stacks are formed at 17/1306 and 1905. The Luftwaffe continues to try air-launched V-1 attacks, this time the He111 is only aborted. All V-1 attacks miss London.

German flak does better this turn, 13 AA attacking 17/1506 abort 4 of 5 DAS leaving 10 DF +2 DAS verses 61 AF resulting in a 5:1 +2 for a DE killing a US tank Bn and reducing the 35th Inf XX to a cadre. LSSAH advances and has a clear breakthrough – there are no Allied ZOCs in the way. 7 AA returns 2 of 3 DAS at 17/1805 leaving 8 DF (full ATEC) and 2 DAS verses 76 AF for a 7:1 -1. The combat roll is a 6 for a DE and the US loses a 3-10 Mot AA, Cav Bde, AT Bn and Tank Bn. Germany can’t afford to EX or HX, with the Allies so attacks are being made a fairly high odds.

During exploitation the LSSAH overruns a US 0-1-8 Construction III halfway between Paris and Le Mans, then dashes back behind the Seine. Two other Pz XX make sure the Axis regain control of several rail lines behind Paris, but were unable to close the supply net noose. There just aren’t enough forces to hold open the breakthrough or the Seine defense line while c/m XX’s roam around the Allied rear. The Axis end with a strong line from the Channel to 17/2003 and then an intermittent line (covered by ZOCs) to 16/3132.

Losses: 15 unisolated US DF.

Allied Player-Turn

MRs 17 and 18 are liberated and will start producing Jan I 45. All Allied units are in supply and 4 more rail cap are added to the French net. US spends 16.5 Inf and 8.5 Arm points, Brits spend 10 ARPs. The Luftwaffe flies some rare harassment in S. France, just out of reach of Allied fighters. No strat air forces are called up, the strat air war roll is a 1 so Strat Air level goes to 3.

MTO: Allied forces close on the Germans as they retreat northward toward Rome. Several units including a Brit Arm XX are moved from Italy to N. Africa and left aboard NTs.

ETO: Canadian/British forces advance to te Med coast capturing Port Vendres and La Nouvelle, Sete is isolated. US/British forces take Lyon but do not close on the Swiss border, prefering to form a strong defensive line along the upper Loire. US forces line up toe to toe with the Germans from Paris to the sea with large stacks around Le Havre and Rouen. The Allies still show a healthy regard for the Panzers.

Combat Phase: A 6:1 -1 attack on Sete results in an EX of 5 points and a destroyed major port. The CdR Fort X is getting a reputation for bad luck having been destroyed while isolated 3 turns in a row. A 5:1 -1 DRs 15 DF at Le Havre, a 1-2-5 Static cadre survives the retreat and the port is destroyed. No NGS or air support is used in the attack, just lots of Artillery supporting US Infantry and Armor. The Allies fight there way into a third hex of Paris at 17/1604 with Engineer and air support making a 6:1 even up for a DR. US 29th and 80th Inf XX advnace, along with a 4-8 Art. The British EX at 4:1 -2 against 16 DF at 26/1822. They eliminate two Arm X and a Mot Art X such that after rebuilding there will be a net GAIN in British Inf replacements (don’t you just love those special replacements). US forces capture two more hexes in attacks on the eastern side of the Italian boot.

Exploitation Phase: The 49th Static cadre is overrun while isolated near Le Havre and Allied troops firm up their line between Paris and Lyon. British-Canadian c/m close on the Rhone at Nimes (17/4211).

Losses: Germany lost 19 unisolated and 24 isolated DF, Britain lost 20 unisolated AF, France 1 unisolated AF (1-10 Cav in EX at Sete for special replacements).

Comments

Not a great turn for the Allies, almost as many losses as the Germans, but clearing the Normandy MR for liberation is a positive note. British and French take advantage of the fact that eliminated armored units generate special Infantry replacements, but use mostly Armor replacement points. As long as there are plenty of Arm RPs pouring in they will continue to abuse this situation rather than cadre available Infantry XX. The US on the other hand can cadre Infantry to its heart’s content. Allied air forces are starting to get the range of the Rhine rail crossings and Austrian rail lines leading into Italy. Once the Allies push past Dieppe the Germans are going to find it difficult to man their line, which is very weak near the Swiss border already. Allied concentration on clearing Paris and the Normandy MR along with a desire not to trigger an early Westwall emergency has kept them from advancing to the Swiss border. An Axis retreat to the Alps and Nice appears imminent. Less successful is the Axis retreat from the Gustav line. They can’t outrun the Allies, and in fact can’t run far at all due to ZOCs and harassment. The US on the Adriatic coast keeps edging ahead and the Brits on the Tyrrhenian coast can find at least one hex to attack every turn. Large Allied amphibious and airborne forces threaten the rear of both theaters. German losses in Italy are a drain, but the retreat must not become a route.

 

July II 44

Weather is clear everywhere. Atlantic rough, Mediterranean calm.

Axis Player-Turn

All units are in supply. Germany spends 10 Inf RPs rebuilding cadres and upgrading to 4-6-6 Inf XX along with 3 German and 1 RSI ARPs. FW 190’s shoot down a P-47D25 escorting harassment near Strasbourg, but one B-26B makes it through. Allies put down 7 levels of harassment in the MTO and 11 in the ETO.

In Italy the front pulls back to a fortified line running through Roma to 26/1520 with a second line directly behind the first (NODL). 29th PzG XX arrives on the Adriatic coast to stiffen the defense. In France German c/m mount a two front attack on US 8th Inf XX in Rouen. The attack is conducted under skies darkened by DAS (8 units) flying from England. AA aborts 4 DAS leaving 11 DF + 7 DAS with 1/7 ATEC verses 101 AF for a 5:1 -1. A 1 is rolled for an EX, Germans recapture Rouen and cadre 21st Pz XX. A Pz XXX uses a 4:1 +3 to DE 5 DF of US Cav and Arty at 17/2207. An 84 point Pz XXX attacks 8 DF of US non-divisional units at 17/1806. Net +1 from 1/2 ATEC verses full AECA, but the flak misses all the DAS and 4 pts are added to the defense. 84:12 is a 7:1 +1 for a DH, and some of the survivors are overrun during exploitation.

Except for a rear guard in Marseille all Germans in S. France pull back to the Italian frontier and a blocking position 2 hexes west of Nice. 15th PzG XX heads north to assist defenses near the Swiss border.

Player-turn losses: US 16 DF, Germany 7, all unisolated.

Allied Player-Turn

Allied European rail Cap goes to 20 and the first French liberation reinforcements arrive in MR 18. MRs 13 and 16 are liberated. Britain spends 1 ARP, 3 Inf and 16 Armor RPs. The US spends 13 ARP, 8 Inf and 4 Arm RPs. The French spend 1 Arm RP. Partisans take out an Me109G6 at Belfort. No strat air is called up. The strat air roll is a 3, stat air level increases to 4 = 80% rail Cap and 75% aviation fuel. 3 Allied airbases are dismantled by slow moving British and Colonial construction units.

The Allies consider and then reject the idea of transporting ground units to Southern France. There are too few Allied fighters and they are too far away. Ground forces move more aggressively, lining up for 8 attacks in the ETO and 3 in the MTO, where the Axis is running out of mountains to hide in. Spitfires fly CAP over Rome where a thousand British guns open up on 13 DF (3x Arty divisions, Canadian Arty brigade, LR and Siege battalions). The 5:1 -1 attack rolls a 6 for a DE, reducing two German Inf XX to cadres. Rome falls to British arms! Heavy air support pushes the attack at 26/1622 to 8:1 -2 with a 4 rolled for a DH cadring another 5-7-6 division. An American attack against 5 DF at 26/1521 at 9:1 -2 results in a DR and 30 points of US troops advance to flank the German position on the coast.

British and Canadian troops take the port fort at Port-de-Bouc with a 7:1 -1, but the port is destroyed in the process. Marseilles falls to a 9:1 -2 but German port destruction units do their dirty work well. A US 5:1 at Dieppe retreats the defenders (kills the Port Fort) and sees the port destroyed. A 5-7-6 is cadred in the bocage at 17/1204 (9:1 -1) and US VII Corps (24 DF) advances to claim the hex. German flak at 17/1904 aborts 2 and returns 3 of 6 GS units. All the AA and parachuting pilots must’ve distracted the defenders who suffered a DH (3:1 rolled a 6) and only the 7-3-10 Mot Rocket Art retreated. A Mot Hvy AA Rgt and Tiger Bn were destroyed, but the American attackers decline to advance (something about crossing the Seine with LSSAH and another Pz XX on each flank). 116th Pz XX at 17/2303 is less lucky with AA, aborting 9 and returning 3 of the 36 points of GS. The resulting 5:1 -1 US/French attack is a DR for no losses. A British attack against two SS PzGrn Brigades at 17/2802 is also a bloodless DR.

Finally, after 2 months of heavy fighting the last hex of Paris is liberated by American forces. Much of the city lays in ruins, but at last the French capital is free from Fascist oppression. The Eiffel tower is one of many landmarks destroyed in “the Stalingrad of the West” despite all attempts by Allied troops to avoid unnecessary damage. Parisians vow that Berlin will suffer a worse fate. Hitler vows that every occupied Allied capital will be a fortress city like Paris.

During exploitation the port of Toulon is overrun, but the docks are found to be destroyed. British Infantry and US ants again form a line on the west bank of the Loire. US forces are across the Seine all the way from Paris to the Channel coast. Jets flew their first combat mission, RAF Meteors strafe a Luftwaffe base in France.

Player-turn losses: Allies none; Germany 7 isolated and 31 unisolated DF. Total losses for the turn 16 US, 45 German.

Comments

The Allies are finding it hard to create much momentum, too many troops are still sitting things out in England and the MTO. The Allies want to have a viable invasion threat to keep German forces tied up on beach defense, but are feeding in some of their uncommitted reserves. The port situation in S. France (a total of 2 minor ports are functioning) will not resolve itself quickly, so troops are being shipped around the Iberian peninsular to the Biscay ports (a time consuming process). At least the Allies are not outrunning their airbases.

Between upgrades, replacements and reinforcements Germany is getting almost as many DFs as she is losing. The air situation is getting worse and c/m ants with more AF than DF will never be rebuilt. July 44 ends with 1 Pz XX cadred, none in the dead pile, 55 Arm, 41.35 Inf and 43 ARPs. The Allies still have not crossed the line that initiates the Westwall emergency. The Allies on the other hand have 106 Arm RPs (combined), 132 US Inf, 64.6 Brit, 18.4 French, and 42 other Inf RPs, along with 32 NRPs, 81 US ARPs, and 54 British.

 

Dec II 43

Weather roll = 3, Zone C Snow, Zone D Winter, Zone E Mud. Sea Conditions: Atlantic Storm, Med Rough.

Axis Player Turn

Winter weather means mountain hexes are now prohibited terrain for c/m and artillery. Those Axis c/m and arty units that were still south of the final defensive line moved out of the way, two non-c/m divisions couldn’t make it back to the fort line and were left behind to fend for themsleves. Axis NT’s risk DZ rolls to lay mines along the French Med coast and at 16/0321, one mine point is held in reserve.

German Engineers give up any thought of maintaining rail through Paris. This frees up 3x 0-1-5 Cons III which move south. They will attempt to keep the Strasburg-Mulhouse-Belfort-Dijon-Bourges-Tours line open, along with at least two Rhine River crossing points.

Allied Player Turn

Axis are short 2 RE of occupation forces in Italy. Allies receive 1/2 RP for disbanding their two former Axis Italian units (0-1-6 Cons and 1-3-6 LAA), not enough to place any units as forming. No Italian replacement points will be produced until Apr I 44. French Partisans abort a Me109 and break a rail, Italian Partisans are ineffective. Allied repair 3 hits to their Naval TF, leaving 16 NRPs in the bank.

American Infantry (2x 1-8 Bn) land on Elba, followed by a 1-10 Lt Tank Bn. Furrious LW attempts to attack the supporting TFs result in heavy LW losses. USAAC lost 1x A-36A killed while the Luftwaffe lost one each Me109G6, Ju88C6, He177A and Ju88A4 (code S) killed and 3x Ju88A4 (including one code V) aborted. Only one LW unit made it through the fighters and AA to bomb the fleet – it missed. One LC was damaged during the landings. Commonwealth forces attacked 26/2121 at 7-1 (-2) and roll a 2 which becomes a HX against 1st Fallshirmjaeger XX. A British 6-4-6 Tank X is exchanged to avoid any loss of Infantry RPs. This places 44 HuD in a ZOC surround at 26/2120 and she suffers a HX at 5:1 (-4). Allied used 16 points of air (reduced to 4) and exchange a 9-8 Brit Inf XX. Allies move all but 2 of their 20 LCs to the Med and several c/m units to ports where they could be used for 2nd wave landings on the Italian/French Med coastlines. They continue to maintain several US and British divisions broken down in North Africa. The Allies are using their high MP Engineers and low MP Cons units with transport counters to repair rail and airbases in Italy while their Port Construction units work on Naples and Taranto.

The end of 1943 finds the following situation in regard to replacement points: Inf RPs: US 54.8, Brit 39.2 French 12.2 (all types), Canadians 7, Pol 1, Allied Italian .5, German 38.1, RSI 0. Arm RPs: US 43, Brit 15, French 1, Germans 8 NRPs: Allies 16, Axis 0 ARPs: US 46, Brit 50, French 6 Allied anti-ship 8 Allied Italian 3, Germany 36, RSI 1.

The Axis have 1x 5-7-6 Inf XX and 1 point of positional AA in the dead pile, along with a LW 4-8* cadre (9-8*) in the GUSTAV line and a 6-8* Pz Gren cadre at Rome. All German strat air units are operational. The Allies have a dead 6-4-6 Tank X along with a 3-8* Inf X, and a 4-5-8* Inf Cadre (9-8) (plus a French Mtn cadre and some dead Brits which began the game in that state). Allies have 1 hit which counts against them on an Italian TF, and several more which don’t count for VPs they could repair if they chose to do so. The VP total remains at +34.

Commentary

Another example of Luftwaffe impotence verses a well-covered Allied naval force. This time the Allies landed right at the German doorstep, but their bases on Corsica and Sardinia were immediately at hand. It is obvious that the only real threat to an Allied amphibious landing is a strong ground counter-attack force. The Germans are finding it hard to guard both the GUSTAV line and their rear areas. They don’t have anything resembling a counter-attack force in Italy anywhere north of the Gustav line. The terrible rail situation makes it impossible to shift troops quickly, yet the Allies threaten a major landing in the. As the Allied player it is very tempting to put in a landing Med (probably between Rome and Livorno) which would undoubtedly force the Germans to pull back from the GUSTAV line. It simply isn’t worth the cost in German replacement points to land in France at this point.

 

Oct I 44

Weather roll is a 5, Mud in zone C, Clear in zones D and E., sea zones are calm.

Axis Player-Turn

All units are in supply. Westwall restoration completed, Westwall emergency still in effect. No garrisons are called up. Germany spends 14 ARPs, RSI 1 to return all air units to the map except an RSI Me109G6. Germany receives a net 172 DF from reinforcements, tehn disbands 18 DF gaining 4 Arm and 29 Inf RPs. 48 Inf and 11 Arm RPs are used to rebuild cadres and return units from the eliminated pool worth 68 DF. Seven forts are QCed or started. No strategic air is called up. Allies fly 15 levels of harassment in the ETO, 6 in MTO.

Due to the combined effects of harassment and rail hits reinforcements from eastern and central Germany can not reach the front in a single turn. This is more than made up for by liberally spent replacement points. A NODL is formed along the entire WEST and SOUTH fronts. Two V-2 and one V-1 hits are made on London.

Allied Player-Turn

All units are in supply. Brits/Canadians/Pols upgrade a total of 6 AT Bns to Mot AT (SPAT). 7 US and 6 Brit ARPs return all air units to the map. America spends 4 Inf RP, Italy 1 Inf RP, Poland 2 Inf and 2 Arm RP, Britain 3 Arm RP and Canada 2 Arm RP. No strat air is called up by either side. Strat air DRMs cancel each other out, the strat air war roll is a 1, and the strat air level increases to 7. 20 US Arm RPs are loaned to Britain, leaving the US with 124 Arm RPs.

Four Luftwaffe air units attempt DAS missions – 2 are returned, 1 aborted and 1 eliminated. One SAAF Spit16 interceptor is shot down in the MTO by a lucky Me109G6 (rolled snake eyes). The Allies continue with their front wide offensives in both theaters, making a total of 27 attacks. US forces capture Boulogne on the Channel coast, but find the port thoroughly destroyed. Americans also push the Nazis out of Reims, gaining s second VP hex this turn. A total of 130 German DF are eliminated while 26 British and 9 US AF were lost in exchanges. Hitler awards many medals to his anti-tank experten as the British Army decides to eliminate three Tank Bdes and only cadred one Inf XX. With special replacements the net cost is less than one British Inf RP. Of course the cost in Arm RPs was much higher than necessary, but that’s why the Brits have so many Arm Bdes and the US so many Arm RPs to lend-lease.

Comments

The Allies are again encouraged by the VP count. Their airborne landing plan didn’t work out this time, but there is always next turn. Sooner or later the Allies will guess right, drop behind the German NODL, and chop it up. Meanwhile the calendar advances into worse possible weather conditions. Germany has some ZOC surrounds on large Allied (full ATEC) stacks covered by plentiful Allied air support. The Allies are being very careful with the Pols, Canadians, French and other minor allies. With 79 British Inf RPs sitting in the bank and plenty of units that can be scrapped it doesn’t look like the risk of German losses is worth the potential gain any attack might bring. Germany will wait for bad weather, continue to NODL and allow the Allies to push 1 hexrow forward each turn. The Allies have little choice but to continue the meat grinder strategy until such time as they can see a way to break through.

 

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