Europa Games and Military History

Tag: ME/ER (Page 4 of 4)

Mar II 41 Allied Set-Up

At Malta:
Malta Status: 10 [per ER-II]
Malta Repair Rate: 1 repair point each turn.
Valletta hex flack factor (3 intrinsic + 2 ground unit): 5
Valletta (18A: 0407):
3-cap permanent airfield [per ER-II]
3-6* Inf X                               1 M [per the 1941 ME/ER-II/Crete Scenario draft OB after WitD Allied OB booklet analysis]
2-6* Inf X                               2 M [per the 1941 ME/ER-II/Crete Scenario draft OB after WitD Allied OB booklet analysis]
1-8 MG II                                1 Ch [per the 1941 ME/ER-II/Crete Scenario draft OB after WitD Allied OB booklet analysis]
0-1-8 Hv AA II      AA=2      10 [per ER-II]
0-4 Cons X                             MC [per ER-II]
Four gsp’s generated on the Mar II 41 Allied turn. [per the 1941 ME/ER-II/Crete Scenario draft OB]
Note: All units are technically Allied U-2.

ER-II Mar II 41 At-Start: Sicily & Malta zones

At-Start: Sicily & Malta zones

In Libya:
Except as indicated below, all Allied force dispositions in Libya are per F. Watson’s “Enter Rommel-II” Europa Battle Scenario found in TEM#71.
El Aghelia (18A:2930) [clear terrain point city coast road hex]:
1-cap permanent airstrip [per ER-II]
1-10* Mot SG X   AA=1        2 [provisional 1941 ME/ER-II/Crete Scenario at-start set-up done for the EA game report]
3-2-10 Arm X                         3 [provisional 1941 ME/ER-II/Crete Scenario at-start set-up done for the EA game report]

Agedabia (18A:3327) [clear terrain point city road junction hex]:
1-cap permanent airstrip [per ER-II]

Zaulet Msus (18A:3523) [stony desert point city road hex]:
1-10 Mot Inf II                      1 M     (FF)
two steps of attack supply

Soluch (18A:3222) [clear terrain point city secondary rail terminus hex]:
3-cap permanent airfield [per ER-II]
one step of attack supply

Bengasi (18A:3121) [clear terrain reference city\major port transportation line nexus hex]:
3-cap permanent airfield [per ER-II]
2-8 Inf X                                 20       (Aus)
1-8 MG II                                1 RNF
8 Inf XX HQ Unit                   9          (Aus)

Barce (18A:3418) [rough terrain point city transportation line nexus hex]:
2-8 Inf X                                 26       (Aus)
3-8 Art X                                13
one step of attack supply

Rough terrain road hex 18A:3617:
3-cap permanent airfield [per WW OB booklet, p. 34]

Rough Terrain road hex 18A:3618 [Maraua]:
3-cap permanent airfield [per ER-II]
Blen 4             3B3     1-2/23

Derna (18A:4116) [rough terrain point city/minor port coastal escarpment road hex]:
3-cap permanent airfield [per ER-II]

Ain el Gazala (18A:4518) [clear terrain point city coast road hex]:
1-cap permanent airstrip [per ER-II]

Tobruch (18A:4817) [clear terrain point city/standard port coast road junction fortress hex]:
unimproved fortress [per ER-II]
2-8 Inf X                                 24       (Aus)
0-1-8 Hv AA II     AA=2       51
1-8 AT II                                 65
0-4 Cons X                             66 RPC (Col)
one step of attack supply

18A:4818 [El Adem; clear terrain road escarpment hex]:
3-cap permanent airfield [per ER-II]
1-10* Mot Inf X                     3          (Ind)
Hurri 1                       5F5     1/8

18A:5018 [Gambut; clear terrain hex]:
3-cap permanent airfield [per ER-II]

Porto Bardiya (19A:0318) [clear terrain point city minor point fortress road terminus coast hex]:
unimproved fortress [per WitD Axis OB booklet for Dec I 40 at-start]

ME/ER-II Scenrio: Mar II 41 At-Start dispositions; Libya and Egypt

Mar II 41 At-Start dispositions; Libya and Egypt

In Egypt:
Except as indicated below, all Allied force dispositions in Egypt conform to the ER-II Scenario stipulations.
Matruh (19A:1218) [clear terrain point city/minor port coast road/major rail line junction hex]:
railhead marker [EA game report note:  in the 1941 ME/ER-II/Crete Scenario the Matruh-Tobruch railroad construction does not begin until the Aug II 41 Allied turn, per the WitD Allied OB booklet]
3-cap permanent airfield [per ER-II]
2-8 Inf X                                 18       (Aus)

Coast road hex 19A:1418 [Maaten Baggush; clear terrain major rail line coast hex]:
3-cap permanent airfield [per ER-II]

Alexandria (20A:4930/19A:2416) [major city/major port major rail line coast hex]:
[intrinsic flack:  1]
3-cap permanent airfield [per WW OB booklet, p. 34.  Note that per the WW Airbase summary major city hexes have an airbase capacity of 3.]
2-8 Inf X                                 21       (Aus)
2-8 Inf X                                 25       (Aus)
3-8 Inf X                                 22 G
3-2-10 Arm X                          7
8 Inf XX HQ Unit                   7          (Aus)
0-2-6 Hv AA X     AA=4        NMBDO 1 (RM)
1-2-10* Mot SG X   AA=1      7
Glad                3F3     0/8
Blen 4             3B3     1-2/23

Disuq (20A:5026) [canal intensive point city major rail hex]:
2-1-6 Tank II                          7 RT

Cairo hex (19A:3219): [full city/transportation lines nexus hex]
[intrinsic flack:  1]
2-8 Inf X                                 23

Cairo hex (19A:3320): [clear terrain partial city hex; SE of Cairo full hex city hex]
3-cap permanent airfield [per WW OB booklet, p. 34.  Note that per the WW Airbase Summary the two Cairo major city hexes each have an airbase capacity of 3.]
[intrinsic flack:  1]

Port Said (20A:5121/19A:3413) [swamp dot city/standard port/Suez canal major rail terminus coast hex]:
[intrinsic flack:  1]
2-8 Inf X                                 17 (Aus) [per the 1941 ME/ER-II/Crete Scenario OB, required transfer to Greece on the Apr I 41 Allied turn]
2-8 Inf X                                 19 (Aus) [per the 1941 ME/ER-II/Crete Scenario OB, required transfer to Greece on the Apr I 41 Allied turn]
The ER-II Scenario shows the Aus 2-8 Inf X 19 in the Greece Holding Box. In the 1941 ME/ER-II/Crete Scenario Mar II 41 Axis turn at-start set-up it is placed in Egypt in order to better comply with the WitD Allied OB booklet’s Apr I 41 Allied turn Transfer to Greece stipulations.
1-8 Inf II                                11       (CS)

Ismailia (19A:3516) [clear terrain reference city/standard port/Suez canal transportation line junction hex]:
[intrinsic flack:  1]
1-8 Marine Cmdo X              Lay
Glad                3F3     0/8

Suez (19A:3718) [clear terrain reference city/major port/Suez canal transportation line junction coast hex]:
[intrinsic flack:  2]
Standard Supply Terminal Marker
2-8 Inf X                                 16

WW ME/ER-II/Crete Scenario Mar II 41 Axis turn Allied at-start set-up: eastern Egypt, Palestine, and Cyprus

Mar II 41 Axis turn Allied at-start set-up: eastern Egypt, Palestine, and Cyprus

In Palestine:
All Allied force dispositions in Palestine conform to the initial force stipulations found in the ER-II Scenario.
Gaza (19A:4210) [clear terrain point city major rail line coast hex]:
1-8 Cav X                               5

Tel Aviv (20A:5011) [clear terrain reference city/minor port major rail line junction coast hex]:
1-8 Cav X                               6

Jeursalem (19A:4509) [rough terrain dot city transportation line junction hex]: [Note WitD Map Errata for the spelling.]
2-1-8 Cav X                            4

Haifa (20A:4710) [clear terrain dot city/major port transportation line junction coast hex]:
railhead marker [per WW Rule 41B1a-Western Desert Campaign Starting Conditions, “the transportation line from Haifa to Tripoli (20A:4005) is a road, not a railroad.”  This stipulation is used in the 1941 ME/ER-II/Crete Scenario.  More later on its construction.]
[intrinsic flack:  1]
3-8* Mtn X                             Karp   (Pol)
Bombay          1T2     1-2/15

On Cyprus:
Limassol (20A:3615) [clear terrain point city/standard port coast road hex]:
1-cap permanent airstrip [per WitD Allied OB booklet, p. 1]
0-8 Marine Cmdo II              ME [this unit is not in ER-II; it is included in the 1941 ME/ER-II/Crete Scenario per WitD Allied OB booklet analysis]
1 gsp generated on the Mar I 41 Allied turn [per the 1941 ME/ER-II/Crete Scenario draft OB]
Note: the marine cmdo unit is technically Axis U-1.

Famagusta (20A:3411) [clear terrain point city/standard port coast road hex]:
1-cap permanent airfield [per WitD Allied OB booklet, p. 1]

On Crete:
Note that in the WW 1941 ME/ER-II/Crete Scenario BF map 15B is placed below WD maps 18A, 19A and NE map 20A.  This is different than the BF 15B map overlap stipulations found in the official WW scenarios such as the “Desert and the Balkans” Scenario or the “Wavell’s War” Scenario.  No game action is permitted on the exposed portion of map 15B until the occurrence of the “Assault on Crete” segment of the 1941 ME/ER-II/Crete Scenario, which begins on the May II 41 Allied turn.  The “Assault on Crete” segment is then linked with the WW ME/ER-II core Scenario as essentially a reduced WW “Desert and the Balkans” Scenario. The Crete segment ends with the voluntary German cessation of operations in the Balkans, per essentially Rule 3E5b.
At the beginning of the second Axis turn after the implementation of Rule 3E5b-Voluntary Cessation of Operations in the Balkans, which is necessarily used in the 1941 ME/ER-II/Crete Scenario, 3-cap permanent airfields (w/out hits) appear at Khania (18A:4403) and Erakleion (18A:4903).  This appears to coincide with the WitD Allied OB booklet for the WW WD Scenario situation.
Khania (18A:4403) [rough terrain reference city/standard port coast road terminus hex]:
3-cap permanent airfield [per ER-II and the WW Operation Marita Scenario Allied OB]

Rethymnon (19A:4603) [rough terrain point city/standard port coast road hex]:
1-cap permanent airfield [per the WW Operation Marita Scenario and Assault on Crete Scenario Allied OBs]

In Iraq:
Iraq begins the 1941 ME/ER-II/Crete Scenario as a pro-Allied neutral.
The Allied forces in Iraq dispositions indicated below are based on the WitD Allied OB booklet and F. Watson’s “Iraq: Rashid Ali and the Golden Square” Europa Battle Scenario found in TEM#81.

Habbaniya (22A:2828):
3-cap permanent airfield
0-1-4 Static II                                    1 AS (Col)
Audax             1A1     1/8

Shaibah (22A:4314):
3-cap permanent airfield
0-1-4 Static II                                    2 AS (Col)

ME/ER-II Scenario Mar II 41 Iraq and eastern Syria set-up

Mar II 41 Iraq and eastern Syria set-up

Greece Off-Map Holding Box:
This is based on the ER-II Scenario.
4-3-10* Arm                          1 [This is a BF refit kit unit used in the 1941 ME/ER-II/Crete Scenario. It would normally be used in the WW “Desert and the Balkans” or “Wavell’s War” Scenarios, I think. The ER-II Scenario indicates the Br 3-2-10 Arm X 1]
3-8 Inf X                                 5 (NZ)
2-8 Inf X                                 16 (Aus) [In the ER-II Scenario this unit is found in Egypt, “in the Delta.”  It is placed here after analysis of the WitD Allied OB booklet and the Operation Marita Scenario Allied Order of Battle found in the WW OB booklet]
2-8 Inf X                                 4 (NZ)
2-8 Inf X                                 6 (NZ)
2-8 Inf X                                 14
8 Inf XX HQ                            2 (NZ)
8 Inf XX HQ                            6 (Aus)
3-2-8 Art X                             W
0-8 Lt AA II    AA=1               57
0-1-4 Cons X                          43 RPC
1 x 5 pos AA         AA=1
Blen 1             2B3     1-2/16
Hurri 1           5F5     1/8
Well 1C          3NB4  1-6/28 [per the 1941 ME/ER-II/Crete Scenario draft OB, this air unit is placed here at-start]

ME/ER-II Scenario: Mar II 41 At-Start Off-Map display detail

Mar II 41 At-Start Off-Map display detail

Accumulated Allied Replacements:  5 Br Inf RPs, 1.5 Br Arm RPs, 0 Br ARPs, 1.5 NZ Inf RPs, 1.5 Aus Inf RPs. [per ER-II]  All accumulated Allied inf and arm RPs are stored at the Alexandria hex.

ME/ER-II Scenario: Mar II 41 At-Start Off-Map display detail

Mar II 41 At-Start Off-Map display detail

 

Mar II 41 Axis Set-Up

Mainland Europe off-map holding box:
3 Italian inf replacement points (RPs) [per ER-II]
2 Ger ARPs [per ER-II]

In Sicily:
The ER-II Scenario says to place five 3-cap permanent airfields “anywhere in Sicily.” Below is the set-up done for the EA game report.
All the Axis air units indicated below except one are “at any airbase in Sicily” per the ER-II Scenario. This is the Axis set-up in Sicily done for the EA game report.

Licata (18A:0102): [point city/minor port]
3-cap permanent airfield
Br 20M           3NB4  2-5/24

Coast hex 18A:0403:
3-cap permanent airfield
MC 200          3F4      1/8
CR 42              3F3      0/9
Ca 309             2B1     1/L/9 [provisionally specially included unit in the 1941 ME/ER-II/Crete Scenario; not included in ER-II]

Coast hex 18A:0603:
3-cap permanent airfield
2 x Ju 88A1    3B5     2-5/26              Ger LW
He 111H4       4B4     2-7/S/22           Ger LW

Syracusa (18A:0702) [reference city/minor port]:
3-cap permanent airfield
Ju 87R             2D3     4-1/13              Ger LW

Augusta (18A:0701) [point city/minor port]:
3-cap permanent airfield
Ju 87B             2D3     4-1/8                Ger LW

ER-II Mar II 41 At-Start: Sicily & Malta zones

At-Start: Sicily & Malta zones

Libya:
Except as indicated below, all Axis forces dispositions in Libya conform to the at-start stipulations indicated in F. Watson’s “Enter Rommel-II” Europa Battle Scenario found in TEM#71. 
Tripolitania Garrison Box: [this holding box is not used in the ER-II Scenario, nor are the units below used in ER-II]:
0-1-6* Inf III               280 GaF
0-1-6* Inf III               290 GaF
0-1-6* Inf III               340 GaF
0-1-6* Inf III               350 GaF
0-2-6* Inf III               330 GaF

Tripoli (18A:0121) [clear terrain dot city/major port transportation line junction coast hex]:
Axis Supply Terminal marker
fort marker [per ER-II]
two steps of attack supply
one resource point
1 x 0 pos flk unit         AA=3 [Italian]
G 50                3F3      0/9

18A:0122 [Castel Benito]:
3-cap permanent airfield [per ER-II]

Misurata (18A:1022) [clear terrain point city coast road hex]:
1-cap temporary airfield [per ER-II]
3-4-6 Art III                            5 A
1-6 Hv AA II              AA=1  29
SM 79-1          2B3     1-5/22

Garian (18A:0125) [rough terrain point city transportation line junction hex]:
3-6 Inf XX                              55 Sav

Sirte (18A:1727) [clear terrain point city coast road hex]:
1-cap permanent airfield [per ER-II]
unfinished fort marker (complete in the Mar II 41 Axis initial phase) [per ER-II]
one step of attack supply
one resource point
0-5 Cons III                            5 A
3-6 Inf XX                              25 Bol
1 x 4 pos flk    AA=1            [Italian]
Cr 42               3F3      0/8

18A:1927 [coast road sand hex]:
5-8 Inf XX                              102 Trn [per the 1941 ME/ER-II/Crete Scenario draft OB this unit starts assembled]
3-6 Inf XX                              17 Pave
2-3-6 Art III                            24 C
2-3-8 Art III                            16 C
1-8 Mot Art III                       2 AC
1-8 Mot Art III                       3 AC

18A:2227 [coast road sand hex]:
10* Px XX HQ unit                5 Le (Ger)
In the 1941 ME/ER-II/Crete Scenario draft OB this unit is substituted for the 10 Pz XX HQ 21, which is used in ER-II. See the WW OB booklet, P. 27 and F. Watson’s ER-II Scenario article in TEM#71, p. 33 for additional information.
5-3-10 Pz III                           5 (Ger)
1-10 Mot Hv AA II AA=2   1/33 (Ger LW)

18A:2629 [clear terrain coast road hex]:
5-8 Lt Arm XX                       132 Ar [per the 1941 ME/ER-II/Crete Scenario draft OB this unit starts assembled]
3-6 Inf XX                              27 Brs
1-8 Mot Art III                       1 AC

18A:2730 [Arco dei Feline; clear terrain coast road hex]:
3-cap permanent airfield [per ER-II]
Below is a provisional 1941 ME/ER-II/Crete Scenario at-start set-up done for this hex for the EA demonstration that is different than the one found in ER-II.
1-10 Mot AT II                      605 (Ger)
1-10 Mot MG II                     5 (Ger)
1-10 Mot MG II                     8 (Ger)
In the 1941 ME/ER-II/Crete Scenario draft OB the two above Ger mot MG IIs are substituted for the Ger 3-10 Mot Inf III 200, which is used in ER-II. See the WW OB booklet, p. 27 and F. Watson’s ER-II Scenario article in TEM#71, p. 33 for additional information.
two steps of attack supply
Me 110D        5HF5   4-1/12 Ger LW
2 x Ju 87B       2D3     4-1/8 Ger LW

ME/ER-II Scenario: Mar II 41 At-Start dispositions; Libya, Malta, and Sicily

On Scarpanto:
Scarpanto (19A:0701) [rough terrain minor port point city hex]:
3-cap permanent airfield [per the WW Operation Marita Scenario Axis OB]

At Rodi:
Rodi (20A:2230): [clear terrain major port point city coast hex]
3-cap-permanent airfield [per the WW Operation Marita Scenario Axis OB]

20A:2331: [rough terrain coast hex]
3-cap permanent airfield [per the WW Operation Marita Scenario Axis OB]

ME/ER-II Scenario: Mar II 41 At-Start Set-Up; Palestine and Syria; Al Faswi unit shown

Mar II 41 At-Start Set-Up; Palestine and Syria

In Iraq:
In the 1941 ME/ER-II/Crete Scenario Iraq begins the game as a pro-Allied neutral. In this Scenario it automatically becomes a pro-Axis neutral in the Apr I 41 Axis Initial Phase.
21A:4717 (H-1 Pump Station) [stony desert road hex]:
0-1-8 Inf II                              Fawzi (Bandit) [Guerilla-capable unit; currently in combat mode]
Watson’s “Iraq: Rashid Ali and the Golden Square” Europa Battle Scenario found in TEM#81 is used as a basis for determining an at-start location for the pro-Axis Fawzi bandit/guerrilla unit.

ME/ER-II Scenario Mar II 41 Iraq and eastern Syria set-up

Mar II 41 Iraq and eastern Syria set-up

Med/NA Replacement Pool
This is per ER-II.
1 x 2-6 Inf XX                         60 Sbr
1 x 2-10 Mot Inf III                10 B
1 x 2-1-8 Lt Tnk III                 3
2 x 1-8 Lt Tnk X                     1,2
5 x 1-6 Tnk II                          1, 3, 5, 6, 21
1 x Para Inf III                        Tonini
3 x 0-1-6* Inf III                     300 GaF, 310 GaF, 320 GaF
1 x 3-4-6 Art III                      24 dM
3 x 2-3-6 Art III                      10 C, 20 C, 21 C
1 x 1-6 Art III                          23 C
1 x 0-6 Cons III                      10 A
4 x 0 pos flk unit AA=1        [Italian]

ME/ER-II Scenario: Mar II 41 At-Start Off-Map display detail

Mar II 41 At-Start Off-Map display detail

ME/ER-II Scenario: Mar II 41 At-Start Off-Map display detail

Mar II 41 At-Start Off-Map display detail

 

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