Make mine a 52 week year please! – In order to have “true” two week turns, an extra turn is inserted into the middle June and September – these being turns with no reinforcements or replacements only movement and combat to reflect the traditional campaign seasons of Europe – this effectively makes 26 turns a year as opposed to 24. Naturally this mainly affects 1944 and favours the Allies. June and September were selected because the weather will always be clear and it spread out these extra turns from one another.


  • Spanish Blue XX or Legion III returns to west on the turn following Allied invasion of Spain
  • Spain has potential to detect Allied intentions – roll on success table – if S then Mobilization +0 carried out. Add one to die roll if 6 or more REs staioned in Gibraltar (not including garrison units)
  • Spanish surrender – Disband all remaining Spanish forces. All units stacked with German forces are disbanded and begin to form 1st and 2nd SS Spanish XX, available 6 turns after Spanish surrender in the Greater Germany theatre. (Note Spanish Blue XX or Legion III are counted as Spanish units). To be formed each XX requires 3 REs of disbanded Spanish troops. REs in excess of this amount are lost.
  • Allies must occupy Spanish cities 1 RE per reference and dot city, 3 REs per city hex until “liberated” Spanish Republican unit is produced for that area [making it another risky/expensive venture for the allies to invade Spain and to reflect the need to re-purify the area of Falangists]. Failure to do so results in -1 VP per region not garrisoned to reflect on the failure to control Republicans taking the law into their hands and punishing Civil war enemies. Killing of priests and nuns makes poor press in New York papers.
  • Spanish navy scuttles itself on Spain’s surrender [to avoid icky rules about who gets what and rolling for ownership and so on].

Republican Spain

  • Units can only be sent outside Spain once all regions are “pacified” and the Falangist Govt has surrendered. Zone of operations is France and Greater Germany
  • There is no need to garrison Morocco as the French have volunteered to “look after” it until a suitable time in the future.


  • Treat as per existing FWTBT Rules for entry of allies and declaring war on Germany
  • Portuguese REs count as twice their value for the garrisoning of Spanish cities [sort of reflects Iberian sympathies and sensitivities]
  • Brazilian Division must land in Lisbon [just kidding!!]


  • Will only enter the war on Allied side if at least 15 REs are in Norway, supplied and in possession of a standard Port in weather Zone B after September 1944 and if at least two European Capitals are in Allied control (not including London).
  • Zone of operations is limited to Norway and Denmark and within 6 hexes of Baltic coast in Germany.
  • Roll on success table – modify +1 for every 5 REs in excess of basic Allied amount, +1 per Norwegian Dot/reference city in Allied control.
  • Allies can roll once for Swedish entry.


  • For a capital to be liberated, its Govt in Exile must be returned to it – this will require markers for Belgian, Dutch and Czech govts to be made.
  • The city must be in a regular means of supply.
  • The Govt in Exile is then moved to the city.

Allied Player Turn

  • All forces except for the South East theatre are under direct control – only garrisons have to be maintained. This includes the Norwegian Raiding Box, but the 29th Ranger II is disbanded on the listed OB date regardless of whether it is in play or not.


  • All units in North, West, South and Greater Germany are under command and can be shared as required between them. garrison levels must be maintained or the Allies gain guerilla attacks as outlined in the SF rules – Norway gets one attack per region if garrison levels not maintained.

Advanced rules – most of these were used especially roads and bridges. Travel at full speed in mud? You betcha!