Europa Games and Military History

Author: Greg Bartels (Page 3 of 11)

Jun II 41 Allied Turn

 EOT Dispositions

Malta [end of turn]:

The Br Hurri 2 F type air unit is in the Aborted Air Units Box of the Malta Command Replacement Pool.
Malta Status: 9, end of turn [at turn’s start 10,  – 1 repair this turn = 9]
Malta Repair Rate: 1 repair point each turn.

Valletta (18A:0407):
3-cap permanent airfield; one hit of damage
Valletta hex flack factor: 5 (3 intrinsic, + 2 for the 0-1-8 hv AA II)
3-6* Inf X                          1 M
2-6* Inf X                          2 M
1-8 MG II                           2 Ch
0-1-8 Hv AA II   AA=2    10
0-4 Cons X                       MC
4 gsp’s generated on the Jun II 41 Allied turn I. Phase [these were successfully sea transported from Gibraltar, using 1 W Med NTP in the naval movement step of the M. Phase; in checking for Axis anti-shipping effects, the 9 column was used on the Naval Table, per WW Rule 31E1]
Note: This turn all ground units on Malta are still technically Allied U-2 in the current Allied I. Phase, due to the presence of the 4 gsp’s at the start of the turn.

Jun II 41 Allied EOT dispositions: Libya, Sicily, Malta, Crete, and the Aegean

Jun II 41 Allied EOT dispositions: Libya, Sicily, Malta, Crete, and the Aegean

In Libya [end of turn]:

Tobruch (18A:4817) [clear terrain improved fortress/standard port]:
improved fortress; construction of the improved fortress was completed in the May II 41 Allied I. Phase.
3-cap temporary airfield
0-1-4 Cons X                    66 RPC (Col) [never moved; this turn becomes technically Red U-4]
0-1-8 Hv AA II   AA=2   51 [never moved; this turn becomes technically Red U-4]
7-8 Inf XX                          9 (Aus) [never moved; this turn becomes technically Red U-4]
2-8 Inf X                           16 [never moved; this turn becomes technically Red U-4]
2-1-6 Tnk II                       7 RT [never moved; this turn becomes technically Red U-4]
3-8 Art X                           13 [never moved; this turn becomes technically Red U-4]
2-8 Inf X                            23 [never moved; technically still Black U-3]
one step of attack supply [began turn here; never moved]
Hurri 1  5F5  1/8  SAAF [operative; began turn here; never moved; technically still Black U-2]
12 gsp’s [generated on the Jun I 41 Axis I. Phase from a step of attack supply present in the Tobruch hex; these provide special general supply this turn and in the following Jun II 41 Axis turn; they will be removed from the map at the end of step 23 of the Jun II 41 Axis I. Phase, after the supply determination step of that turn]
4 gsp’s [generated in the current I. Phase; all were sea transported into Tobruch in the naval movement segment; two are from Suez, two are from Alexandria; two others from Suez were sunk in transit to Tobruch]

In Egypt [{beginning of turn}/end of turn]:

Matruh (19A:1218) [clear terrain point city/minor port road-major rail junction coast hex]:
railhead marker [EA game report note: in the 1941 ME/ER-II/Crete Scenario the Matruh-Tobruch railroad construction does not begin until the Aug II 41 Allied turn, per the WitD Allied OB booklet]
3-cap permanent airfield
fort marker
8 INf XX HQ                    50 Nth [turn reinf; disembarked at Suez; railed to here]
2-8 Inf X                            2 (SA) [turn reinf; disembarked at Suez; railed to here]
2-8 Inf X                            5 (SA) [began turn here; never moved]
2-8 Inf X                            6 (NZ) [began turn at Alexandria; admin moved to here]
1-8 MG II                           1 RNF [began turn here; never moved]
0-8 Lt AA II     AA=1       57 [began turn here; never moved]
5 pos flk unit AA=1 [Br; began turn at Limassol, on Cyprus; in I. Phase still Black U-1; sea transported to Port Said, then railed to here]
P-40C  5F5  1/13  SAAF [inop.; began turn here; in the naval movement step performed Intercept air mission to the Sidi Barrani target hex; returned to base here]
A-22  3A3  2-1/19 [inop.; began turn at Tel Aviv (20A:5011), in Palestine; air transferred to here late in the E. Phase]

19A:1418 [clear terrain major rail coast road hex]:
3-cap permanent airfield
Glad  3F3  0/8 [inop.; began turn at Haifa, in Palestine; air transferred to here late in the E. Phase]

19A:1319 [clear terrain major rail line coast hex, SW of Matruh]:
1-2-10* Mot SG X   AA=1    7 [began turn at 19A:1320; moved to here]
6-4-6 Tnk X                             1 T [turn reinf; disembarked at Suez; railed to here]
1-10* Mot Inf X                      3 (Ind) [began turn at 19A:1320; in M. Phase it regular moved along the Siwa road to 19A:0725, regaining Allied hex control of the road all the way to Siwa; exploited back to here]

19A:1419 [clear terrain hex]:
1-10* Mot SG X     AA=1      2 [began turn at 19A:1219; in M. Phase it regular moved along the coast road to the Halfaya Pass hex (19A:0419), gaining Allied hex control of the road to here, exploited back to here]
3-2-10 Arm X                         7 [began turn at 19A:1219; moved to here]

19A:1520 [clear terrain hex]:
2-8* Inf X                                5 (Ind) [began turn at 19A:1521; moved to here]

19A:1620 [clear terrain hex]:
2-8* Inf X                              11 (Ind) [began turn at 19A:1621; moved to here]

19A:1721 [clear terrain hex, adjacent to Qattara Depression]:
3-8 Inf X                                22 G [began the turn at 19A:1420;  moved to here]

El Alamein 19A:2119/20A:5033 [clear terrain point city major rail coast road hex]:
2-cap temporary airfield
two-turn fort under construction, beginning this Allied I. Phase; projected to be complete on the Jul II 41 Allied I. Phase
0-1-4 Cons X                         43 RPC (Col) [began turn here; at step 19 of the I. Phase it begins building a 2-turn fort in the hex; the single resource point at the Alexandria hex is expended]

Alexandria (20A:4930/19A:2416) [major port/full city hex/major rail line coast hex]:
Supply Terminal marker
3-cap permanent airfield
0-1-8 Hv AA II      AA=2     68 [began turn here; never moved]
Glad 3F3 0/8 [operative; began turn here; never moved]
Well 1C  3NB4  1-6/28 [inop.; began turn at Matruh; in C. Phase staged to Alexandria and performed GS air mission at 20A:4707, in the Vichy French Levant; rebased at Alexandria at the end of the C. Phase]
{one step of attack supply [began turn at Alexandria; railed to Haifa, then spent 3 SMPs moving along secondary rail line to 20A:4808, in Palestine; the step of attack supply is expended at the end of the C. Phase for the 2 Allied combat attacks in the Vichy French Levant]}
{1 resource point [expended at step 14 of the I. Phase for the 0-1-4 Cons X 43 RPC (Col) to build a 2-turn fort at El Alamein]}
{4 gsp’s, generated in the current turn’s I. Phase; two were successfully sea transported to Tobruch in an E Med NTP; the other two were railed to Haifa and then air transported in the E. Phase to Lattique, in the Vichy French Levant}

Cairo (19A:3320) [clear terrain partial city hex]:
3-cap permanent airfield

Suez (19A:3718) [clear terrain reference city/major port major rail line terminus coast hex]:
Supply Terminal marker
{4 gsp’s, generated in the current turn’s I. Phase; each gsp was sea transported to Tobruch in a single E Med NTP, two were sunk in transit, two made it to Tobruch}

Jun II 41 Allied EOT dispositions: the Western Desert region, the Delta zone, Crete, Greece, the Aegean, and Cyprus

Jun II 41 Allied EOT dispositions: the Western Desert region, the Delta zone, Crete, Greece, the Aegean, and Cyprus

In Palestine [end of turn]:

Tel Aviv (20A:5011) [clear terrain dot city/minor port major rail line junction coast hex]:
[vacant at the end of the E. Phase]

Haifa (20A:4710) [clear terrain dot city/major port transportation line junction coast hex]:
railhead marker [per WW Rule 41B1a-Western Desert Campaign Starting Conditions, “the transportation line from Haifa to Tripoli (20A:4005) is a road, not a railroad.” This stipulation is used in the 1941 ME/ER-II/Crete Scenario. More later on its construction.]
0-8 Hv AA II       AA=1       2 (Aus) [began turn at Tel Aviv, in Palestine; moved to here]
Bombay  1T2  1-2/15 [inop.; began turn at Haifa; in the E. Phase air transported 2 gsp’s  to Lattique, in the Vichy French Levant; the gsp’s had been railed to Haifa from Alexandria; rebased at Haifa]
Hurri 1  5F5  1/8 [inop.; began turn here; performed escort air mission for the GS air op to 20A:4707, in the Vichy French Levant; rebased at Haifa at the end of the C. Phase]
Blen 4  3B3  1-2/23 [inop.; began turn at Alexandria; in C. Phase staged to Haifa and performed GS air mission to 20A:4707; rebased at Haifa at the end of the C. Phase]

20A:4609 [clear terrain transportation line coast hex, N of Haifa]:
1-8 Cav X                              5 [began turn at Safad (20:4608); moved one hex to here]

Safad (20A:4608) [rough terrain point city hex]:
2-8 Inf X                               9 (Ind) [turn reinf; sea transported to Haifa, after disembarkation regular moved to here]

20A:4808 [clear terrain secondary rail hex]:
1-8 Inf II                               11 (CS) [began turn at Haifa; moved to here]

Considerations regarding the Allied invasion of the Vichy French Levant in the 1941 ME/ER-II/Crete Scenario on the Jun II 41 Turn:

  • Per Rathe’s “Troupes Francaises du Levant” (TFL) article in TEM#81, beginning on the Jun II 41 Allied turn, “Beyrouth and Damas have an intrinsic unsupported defensive strength of 1 until their hex is captured.”
  • Just in case it’s unclear to EA readers unfamiliar with his TFL article, “each TS [Troupes Speciales] unit has a letter-strength, in all cases equal to a[n unsupported] combat strength of 1, and a Cohesion level (CL) as listed in the [TFL] OB.”  Furthermore, “C or D-strength units involved in a combat must check their cohesion before the combat die roll.” And finally, “A or B-strength units must check their cohesion whenever they receive an AH/DH, EX, or HX combat result.”  There is a somewhat complicated array of  CL modifiers for affected TS units when using the Cohesion Table.  There are some other TS unit stipulations, but these less important occasional ones will be discussed when and if they arise in the EA game report.
  • Rathe’s discussion of the BANP railroad is interesting.  This is the major rail line in Syria and Turkey running from the northwestern Syrian border hex 20A:2932-Alep-21A:3213, which is the major rail line border hex (w/ Iraq) in the northeastern Syrian “duckbill.”  This is found on p. 47 of his TFL article.  His stipulations could and should be included in the new Scenario, and could have a certain impact on an Axis Intervention in Iraq, per WW Optional Rule 38J6, in the final worked draft of the new Scenario’s rules.
  • Right now I’m thinking that only the D-8 Cav III PTch (TS) ought to be Removed on the “1st Turn of Invasion (Jun I 41),” just as Rathe has indicated in his TFL article.  Also, on the May I 41 Axis turn, certainly prior to the Allied invasion of the Levant, 2 or 3 of the remaining TS units would then be required to be scrapped.  For the new Scenario those few TS units excluded from the list of those available for the required scraping on the May I 41 turn would be the D-8 Cav III Djez and the A-8 Mot Cav III Lev, which are in effect required Vichy French TS at-start units on the projected turn of the Allied invasion of the Levant in the 1941 ME/ER-II/Crete Scenario.  The reason I want to do this “required” scrapping on the May I 41 Axis turn is that it presently appears to me that the full contingent of TS units on the map at the Allied turn of the invasion makes the Vichy French Levant army too strong.
  • Mention ought to be made regarding the peculiar blend of ZOC effects present in the SW zone of the Vichy French Levant, comprising the southern part of Lebanon and the SW extremity of Syria.  This southwestern part of the Vichy French Levant, more or less close to its Mediterranean coastline, is in the E weather zone, as is also the northwestern part of Palestine along the same coastline.  In the E weather zone only divisions “exert ZOCs into adjacent hexes,” per Rule 5A-Zones of Control (ZOCs).  Since the E weather zone is the northern, and therefore is what might be called the dominant weather zone at the definite blue weather line, the stipulation about “only divisions” exerting ZOCs into adjacent hexes goes for those particular hexes there in Palestine and the French Levant where the light blue E weather line goes through, in addition to those hexes specifically north, or above, the blue weather line.  Brigades, regiments, and cadres exert ZOCs through their adjacent hexsides in those particular hexes exclusively and specifically south, or below, the E weather line.  This is all clarified in Example 1 in Rule 5A, which covers the same peculiar ZOC situation occurring on WD map 18A in the Cyrenaica, in the eastern part of Libya.
  • The Dice Roll Modifiers stipulated for the Variable Levant Surrender Table compel the Allied player to capture Beyrouth, Damas, and Alep.  The Allied player rolls for the Variable Levant Surrender Table “each Axis initial phase after the Allies invade the Levant and the Levant has not yet surrendered.”  No mention was made of this on the prior Jun I 41 Axis initial phase because there were not enough + modifiers in effect at that time to enable the “13 or more” dice roll needed for Levant Surrender.
Jun II 41 Allied EOT dispositions: Palestine, the Vichy French Levant, western Iraq, and Cyprus

Jun II 41 Allied EOT dispositions: Palestine, the Vichy French Levant, western Iraq, and Cyprus

Activated Allied Task Force in the Eastern Mediterranean Sea Zone:

20A:4409 [all-sea hex, adjacent to Lebanese coast hex Saida (20A:4408)]:
RN-1  4 pt TF  (RN) [activated at step 14 of the I. Phase and placed at the Haifa great port hex; in the naval movement step of the M. Phase it moved to all-sea hex 20A:4409, adjacent to Saida, in Lebanon; in C.  Phase it participated in a combat attack against the Vichy French Levant units in the Saida hex; remained here until the end of the Allied turn, when it was deactivated and removed from the maps.

Allied Units in the Vichy French Levant [end of turn]:

Sour (20A:4509) [clear terrain point city transportation line coast hex]:
[vacant at the end of the M. Phase]

Saida (20A:4408) [rough terrain point city transportation line coast hex]:
8* Inf XX HQ                      6 [began turn at Matruh; sea transported to Haifa in the naval movement step, after disembarkation it regular moved 2 hexes north to Sour; in the C. Phase participated in the attack at Saida (20A:4408), in Lebanon; after combat it moved into Saida]
3-8* Mtn X                           Karp (Pol) [began turn at 20A:4609, in Palestine; moved one hex north to Sour (20A:4509); in the C. Phase participated in an attack at Saida (20A:4408), in Lebanon; after combat it moved into Saida]
2-8 Eng X                             1 (Aus) [began turn at Sour (20A:4509), in Lebanon; in the C. Phase participated in the attack at Saida (20A:4408), in Lebanon; after combat it moved into Saida]
2-8 Inf X                              14 [began turn at Safad (20A:4608); moved north one hex to 20A:4508; in the C. Phase participated in the attack at Saida (20A:4408), in Lebanon; after combat it moved into Saida]

20A:4508 [rough terrain hex]:
7-8 Inf XX                            7 (Aus) [began turn here; never moved; in the C. Phase participated in the attack at Saida (20A:4408), in Lebanon; after combat it remained here at 4508]

20A:4708 [rough terrain hex]:
1-8 Art II                               1 (Aus) [began turn at Sour (20A:4509), in Lebanon; moved two hexes to here; in the C. Phase participated in the attack at hex 20A:4707; remained here after combat]

2-1-6 Tnk II                          4 RT [began turn at Sour (20A:4509), in Lebanon; moved two hexes to here; in the C. Phase participated in the attack at hex 20A:4707; remained here after combat and in the E. Phase]

20A:4707 [rough terrain hex]:
3-8* Inf X                              1 FL (FF) [began turn at Safad (20A:4608), in Palestine; moved one hex to 20A:4708; in the C. Phase participated in the attack at hex 20A:4707; moved into the hex after combat]

20A:4706 [clear terrain secondary rail hex]:
2-8* Inf X                              7 (Ind) [began turn at 20A:4708, regular moved to here; in the C. Phase participated in the attack at hex 20A:4707; remained here after combat]

20A:4807 [rough terrain secondary rail line hex]:
1-8 Cav X                               6 [began turn at 20A:4808, in Palestine; moved to adjacent hex 20A:4807, in the Vichy French Levant; in the C. Phase participated in the attack at hex 20A:4707; remained here after combat]

Lattique (20A:3405) [clear terrain reference city/minor port road terminus coast hex]:
0-8 Marine Cmdo II           ME [began turn at Haifa; did amphibious sp op landing at Lattique in the naval movement segment of the M. Phase; landed undisrupted]
2-8 Inf X                              19 (Aus) [began turn at Alexandria; in the naval movement step sea transported to the Lattique beach hex, in the French Levant; remained at-sea in the Lattique beach hex until the E. Phase, when it did an amphibious landing at a friendly beach hex; landed undisrupted]
Blen 4  3B3  1-2/23 [inop.; began turn at Tel Aviv (20A:5011), in Palestine; in C. Phase staged to Rutbah (21A:5023), in Iraq, and performed the GS air mission at the Hassetche target hex (21A:3218), in the Vichy French Levant; rebased here at the end of the C. Phase]
2 gsp’s [generated at Alexandria in the current turn’s I. Phase; railed to Haifa; air transported to here in the E. Phase by the Br Bombay T type air unit]

21A:3213 [clear terrain major rail line hex, just inside the Vichy French Levant border]:
8* Inf XX HQ                      10 (Ind) [began turn at 21A:4507; admin moved 16 hexes along transportation line hexes to here]
1-8 Inf X                               20 (Ind) [began turn 21A:4507; admin moved 16 hexes along transportation line hexes to here]

21A:3116 [clear terrain road hex, NE of Deir er Zoir]:
2-1-10* Mot Inf X                Hab [began turn at 21A:3116, in northeastern Syria; in the M. Phase regular moved to 21A: 3217, E of Hassetche; in the C. Phase it attacked the Vichy French TS unit in the Hassetche hex, advancing into Hassetche after combat; exploited to here]

On Cyprus [end of turn]:

Limassol (20A:3615) [clear terrain point city/standard port coast road hex]:
1-cap permanent airstrip

Famagusta (20A:3411) [clear terrain point city/standard port coast road hex]:
1-cap permanent airstrip

Jun II 41 Allied EOT dispositions: Iraq and the eastern part of the Vichy French Levant

Jun II 41 Allied EOT dispositions: Iraq and the eastern part of the Vichy French Levant

Middle East (ME) Command Replacement Pool [end of turn]:

2-8 Inf X                              150 [turn reinf; sea transported to Haifa; after disembarkation regular moved to Sour (20A:4509); in the C. Phase participated in the attack at Saida (20A:4408), in Lebanon; eliminated in the HX combat result]
1-8 AT II                              65 [began turn at Safad (20A:4608); moved north one hex to 20A:4508; in the C. Phase participated in the attack at Saida (20A:4408), in Lebanon; eliminated in the HX combat result]
3-2-10 Arm X                         3 [eliminated in combat on the Mar II 41 Axis turn C. Phase of the EA game report]
3-2-10 Arm X                         4 [in the Scenario at-start in the ME Replacement Pool, per ER-II]

Eliminated Air Units Box:

Blen 4  3B3  1-2/23 [in the previous Jun I 41 Allied C. Phase it participated in the first Allied attack in the Vichy French Levant, flying the GS air mission at 20A:4607; it was killed in air combat there by the bypassing Vichy Fr D 520 F type air unit, flying the Interception air mission to the target hex]

In the Allied Near East Command:

In  pro-Alled Iraq [end of turn]:

  • Iraqi coup collapse occurred in the May II 41 Axis I. Phase, per the dice roll done then using the Variable Iraqi Coup Collapse Table. At that time all Iraqi forces/production are removed from the map and the Iraq Replacement Pool. By the end of the I. Phase all Iraqi territory is Allied owned; except in our case the Mosul hex, which at the time contained the Axis Conditional Reinforcement Ger LW Mxd A type air unit.
  • At the beginning of this turn the new Allied Iraqi railnet-cap is 3 1/2.

Allied Conditional Reinforcements

Iraqi Coup Reaction Forces

Coup Turn 5/Jun II 41 Allied Turn

Near East:

Arrive:
1-8 Inf X                                 17 (Ind)
two steps of attack supply [per F. Watson’s “Iraq: Rashid Ali and the Golden Square” Europa battle scenario, published in TEM#81]

Rutbah (21A:5023) [stony desert point city road junction hex]:
1-cap permanent airstrip [Allied owned]
1-10 Mot Cav III                   AL (T-J) [Arab Legion; began turn here; never moved.  This is a provisional new unit introduced in the 1941 ME/ER-II/Crete Scenario on the May I 41 Allied turn. For more details, see that posted EA game report.]

Habbaniya (22A:2828) [clear terrain point city road hex]:
3-cap permanent airfield
0-1-4 Static II 1                     As (Col) [began turn here; never moved]
Audax  1A1  1/8 [operative; began turn here; never moved]

Baghdad 22A:2825 [clear terrain partial city transportation line junction hex]:
one hit marker on airbase

21A:4819 [stony desert Pump Station road hex]:
2-8 Inf X                               21 (Ind) [began turn at 21A:4109; admin moved 16 hexes along transportation line hexes to here]

22A:2833 [stony desert Rutbah-Ramadi road hex]:
2-8 Inf X                               25 (Ind) [began turn at 22A:3022; admin moved 16 hexes along transportation line hexes to here]

22A:3423 [canal intensive secondary rail line hex]:
2-8 Inf X                               24 (Ind) [began turn at Basra; admin moved 16 hexes along the secondary rail line to here]

22A:4021 [clear terrain secondary rail line hex]:
one step of attack supply [began turn at 22A:4217; in E. Phase spent 5 SMPs exploiting to here along the secondary rail line hexes]

Shaibah (22A:4314) [clear terrain secondary rail line hex]:
3-cap permanent airfield
0-1-4 Static II                        2 As (Col) [began turn here]

Basra (22A:4313) [clear terrain dot city/major port, w/ a major river hexside]:
Allied Supply Terminal marker
1-8 Inf X                                17 (Ind) [turn Conditional Reinforcement; disembarked at Basra; afterwards remained here]
one step of attack supply [never moved]
two steps of attack supply [turn Conditional Reinforcements; disembarked at Basra; afterwards they remained here]

Axis Southeast Command

At Rodi:

Rodi (20A:2230) [clear terrain major port point city coast hex]:
3-cap-permanent airfield
3-4-6 Inf XX                         50 Reg [Dodecanese Garrison]
1-2-5 Art X                            35 [Dodecanese Garrison]
1-2-5 Art X                            36 [Dodecanese Garrison]
0-6 Lt AA II         AA=1         Rodi [Dodecanese Garrison]
1-0-6 Lt Tnk II                   312 [Dodecanese Garrison]
Mxd F  2F2  0/8 [operative; Dodecanese Garrison; began turn here; never moved]
Ju 52  1T2  0/20  (Ger LW) [inop.; Axis Conditional Reinforcement; flipped to its inop side at step 21 of the I. Phase due to airfield capacity]
MC 200  3F4  1/8 [operative; began turn here; never moved]
Mxd A   2A3   1-1/16 (Ger LW) [operative; Axis Conditional Reinforcement; never moved]

20A:2331 [rough terrain coast hex]:
3-cap permanent airfield
1-6 Hv AA III      AA=2         Rodi [Dodecanese Garrison]
Ju 88A1  3B5  3-5/26 (Ger LW) [inop.; began turn here; performed the Naval Patrol air mission; returned to base here]
Ju 88A1  3B5  3-5/26 (Ger LW) [inop.; began turn here; performed the Naval Patrol air mission; returned to base here]
Ju 88A1  3B5  3-5/26 (Ger LW) [inop.; began turn here; performed the Naval Patrol air mission; returned to base here]
Mxd B  1B2  1-2/21 [inop.; began turn here; Dodecanese garrison; flipped to its inop side at step 21 of the I. Phase due to airfield capacity]

On Scarpanto:

Scarpanto (19A:0701) [rough terrain minor port point city hex]:
3-cap permanent airfield
0-1-6 Lt AA II      AA=1         Scar [Dodecanese Garrison]
Me 110D  5HF5  4-2/12 (Ger LW) [operative; began turn here; assigned to the Naval Patrol air mission; never flew the mission]
Ju 87R  2D3  4-1/13 (Ger LW) [inop.; began turn here; performed the Naval Patrol air mission; returned to base here]
Ju 87B  2D3  4-1/8 (Ger LW) [operative; began turn here; assigned to the Naval Patrol air mission; never flew the mission]

On Samos:

Samos (20A:1432/15B:1400) [rough terrain point city minor port coast hex]:
6 Inf XX HQ                           C [an unsupported breakdown component of the 4-6 Inf XX 6 Cno]

On Melos (15B:1610):

Melos (15B:1610) [clear terrain point city minor port Aegean islet hex]:
3-cap permanent airfield
Ju 87B  2D3  4-1/8 (Ger LW) [operative; began turn here; assigned to Naval Patrol air mission; never flew the mission]
Ju 87B  2D3  4-1/8 (Ger LW) [operative; began turn here; assigned to Naval Patrol air mission; never flew the mission]
Do 17Z  3B4  3-4/13 (Ger LW) [operative.; began turn here; assigned to Naval Patrol air mission;  never flew the mission]

On Crete:

  • At the start of the Allied turn there are no Allied forces on the island

Khania (18A:4403/15B:2115) [rough terrain reference city/standard port road terminus coast hex]:
2-cap temporary airfield
2-6 Eng III                        685 [any] (Ger) [becomes technically Black U-1 this turn]
7-8 Mtn XX                           6 (Ger) [becomes technically Black U-1 this turn]
Me 110C  5HF5  1/12 (Ger LW) [operative; began turn here; still technically Red U-1; never moved]
Me 109E  7F5  1/7 (Ger LW) [operative; began turn here; becomes Black U-1 this turn, as it is not an Axis stipulated reciprent of special general supply from the available gsp’s at Khania; never moved]
He 111H  4B4  2-7/S/22 (Ger LW) [operative; began turn here; becomes Black U-1 this turn, as it is not an Axis stipulated reciprent of special general supply from the available gsp’s at Khania; assigned to Naval Patrol air mission; never flew the mission]
12 gsp’s [generated in the Jun I 41 Axis I. Phase]

18A:4504 [mountain coast hex]:
7-6 Para XX                          7 (Ger LW) [still technically Red U-1]

Rethymnon (18A:4603) [rough terrain point city/standard port coast road hex]:
1-5 Glider II                          1 St (Ger LW) [still technically Red U-1]
2-5 Para III                           1 St (Ger LW) [still technically Red U-1]
1-6 Marine Cmdo II           Gr/SM [still technically Red U-1]

{Suda Bay} (18A:4503) [rough terrain coast hex; formerly a port upgrade major port and an Allied standard supply terminal]:
3-8 Mtn III                            A (Ger) [becomes technically Black U-1 this turn]

Erakleion (18A:4903) [rough terrain reference city/standard port coast road hex]:
hit marker on the reference city airbase
3-8 Mtn III                            A (Ger) [still technically Red U-1]

Hagios Nikolaos (19A:0203) [rough terrain point city/minor port coast road terminus hex]:
1-6 Inf III                               C [becomes technically Black U-1 this turn]

 

Jun II 41 Allied EOT dispositions: eastern Libya, western Egypt, Crete, Greece, and the Aegean

Jun II 41 Allied EOT dispositions: eastern Libya, western Egypt, Crete, Greece, and the Aegean

Mainland Greece:

15B:1415 [southeastern Peloponnese rough terrain coastline hex]:
3-cap temporary airfield
2 x 5 pos flk  AA=2 (Ger LW)
G 50bis  3F3  0/10 [operative; began turn here; never moved]
Do 17Z  3B4  3-4/13 (Ger LW) [operative; began turn here; assigned to Naval Patrol air mission; never flew the mission]
Do 17Z  3B4  3-4/13 (Ger LW) [operative; began turn here; assigned to Naval Patrol air mission; never flew the mission]

Kalamai (15B:1118) [clear terrain reference city/standard port secondary rail line terminus coast hex]:
2 x 5 pos flk  AA=2 (Ger LW)

15B:0914 [eastern Peloponnese rough terrain coastline hex; E of Nauplion, SE of Korinthos]:
3-cap temporary airfield
5 pos flk  AA=1 (Ger LW)

15B:0813 [rough terrain secondary rail line coast hex, E of Korinthos]:
3-cap temporary airfield

Athenai (15B:0911) [great port/full hex city transportation line junction coast hex]:
2 x 5 pos flk  AA=2 (Ger LW)
2-6 Eng III                         690 [any] (Ger)
1-8 Ski II                              MC
8 Mtn XX HQ                       A (Ger)
Me 109E  7F5  1/7 (Ger LW) [operative; began turn here; never moved]
2 x Ju 52  1T2  0/20 (Ger LW) [operative; both began turn here; both never moved]
Z 506B  2B3  2-4/F/22 [operative; began turn here; never moved]

15B:0811 [clear terrain secondary rail line coast hex, NW of Athenai]:
3-cap permanent airfield
5 pos flk  AA=1 (Ger LW)
3 x Ju 52  1T2  0/20 (Ger LW) [all operative; all began turn here; all never moved]

15B:0711 [clear terrain transportation line junction coast hex, 2 hexes N of Athenai]:
3-cap temporary airfield
5 pos flk  AA=1 (Ger LW)
3 x Ju 52  1T2  0/20 (Ger LW) [all operative; all began turn here; all never moved]

Levadia (15B:0612) [clear terrain major rail line hex]:
3-cap temporary airfield
5 pos flk  AA=1 (Ger LW)
3 x Ju 52  1T2  0/20 (Ger LW) [all inop; all began turn here; all never moved]

Jun II 41 Allied EOT dispositions: off-map display details

Jun II 41 Allied EOT dispositions: off-map display details

Turn Activity:

At step 11 of the Initial Phase the Allied units at the isolated Tobruch hex beginning the turn at technically Red U-3 now become technically Red U-4. But all are in special general supply due to the 12 gsp’s in the hex, generated from a step of attack supply present in the hex on the Jun I 41 Axis I. Phase.  At Malta the Allied ground units there are technically Red U-2, but draw general supply from the 4 gsp’s in the hex, generated on the Jun I 41 Allied I. Phase at Gibraltar and then sea transported to Valletta.  All the Axis units on Crete beginning the turn at Red U-1 now become technically Red U-2.  Several other Axis units on Crete become technically Red U-1 in the current Allied I. Phase. There are 12 gsp’s present at the Khania hex, on Crete, generated on the Jun I 41 Axis I. Phase from a step of attack supply then present at Athenai; in the Jun I 41 Axis E. Phase these 12 gsp’s were air transported to Khania.  With these 12 gsp’s the Axis player is able to designate all Axis ground and air units on Crete as in special general supply, except for the Ger LW Me 109 E and the He 111H4 air units, both based at Khania.  These two Axis air units become definitely Red U-1 this turn.

Jun II 41 Allied near the end of the Initial Phase dispositions:

Jun II 41 Allied near the end of the Initial Phase dispositions:

At step 14 of the I. Phase the Allied player activates the Br RN-1 task force naval unit, per WW Rule 27A4, removing it from the Unused portion of the Royal Navy Availability Box and placing it at the major port of Haifa, in Palestine.  Because the Jun II turn is at the very end of of the 2nd “quarter year,” it will be available again the next Allied I. Phase, on the Jul I 41 turn, at the beginning of the 3rd quarter year.  In the C. Phase this unit participates in the combat attack at Saida (20A:4408), in the Vichy French Levant.  At the end of the Allied player turn it is returned to Used portion of the Royal Navy Availability box.

Jun II 41 Allied end of the Initial Phase dispositions

Jun II 41 Allied end of the Initial Phase dispositions

In the Initial Phase, at step 16, the Allied player generates 4 new gsp’s at the Suez and Alexandria Allied Standard Supply sources.

At step 22 neither side executes any CAP air missions, but the Axis player assigns a number of Naval Patrol air missions, utilizing Axis air units in the SE Command on Crete, the Dodecanese, Melos, and at mainland Greece airbases.  Also assigned to the Naval Patrol air mission are the three Axis Med/NA Command air units based at Ain el Gazala, in the Cyrenaica.  See the Commentary below on these Axis air missions in the new Scenario and WW Rule 3E2-Axis Commands.

Jun II 41 Allied near the end of the I. Phase dispositions

Jun II 41 Allied near the end of the I. Phase dispositions

In the Initial Phase, at step 24, the 4 old gsp’s at at the Valletta hex, on Malta that were generated on the Jun I 41 Allied Initial Phase are removed from the map.  The four old gsp’s at the Suez hex that were generated on the Jun I 41 Allied Initial Phase are removed from the map, as are also the four old gsp’s at the Alexandria hex that were generated on the same  I. Phase.

Jun II 41 Allied end of the I. Phase dispositions: Iraq and eastern Vichy French Levant.

Jun II 41 Allied end of the I. Phase dispositions: Iraq and eastern Vichy French Levant.

Movement Phase

In the M. Phase’s initial naval movement step, the Allied player executes a number of naval actions in the vast eastern Mediterranean Sea basin.  The naval actions are listed below in sequential order.  Those that are indicated by a # are indicated as such in the naval action step activities picture included below in the game report.

Jun II 41 Allied naval movement step of the Movement Phase activity details

Jun II 41 Allied naval movement step of the Movement Phase activity details

#1.  An E Med NTP is used to sea transport the Br 5 pos flk unit (AA=1) from Limassol on Cyprus, to Port Said, in Egypt.  Because of its remoteness and the relatively unimportant cargo, the Axis player declines to attempt a Naval Patrol Contact attempt.

Jun II 41 Allied end of the naval movement step: Central Mediterranean

Jun II 41 Allied end of the naval movement step: Central Mediterranean

#2.  An E Med NTP is used to sea transport 1 gsp from Suez, in Egypt, to Tobruch, using the largely coastal hex sea route and particular day and night movement chronology indicated in the related picture below.  Several of the sea transport hexes are in all-sea hexes, such as at 19A:2317-2217-2118, and the final night-time leg to Tobruch are through all-sea hexes 19A:0617-0518-0417-0317-0216-18A:5117-5016-4917, and then Tobruch.  The Axis player, sensing what the Allied player is up to and noticing his daylight sea movement beginning again at Egyptian coast hex 19A:4922, is compelled by the demands of the war to commence the running aero-naval battle of attrition that the Royal Navy is daring.  Taking into account the interception ranges of the Br Glad F type air unit based at Alexandria and the longer-range SAAF P-40C fighter unit at Matruh, and analyzing the Naval Patrol ranges (regular and extended range) of his preferred available air units assigned to the Naval Patrol mission, the Axis player picks the remote Egyptian Delta coast hex 19A:4922 to attempt Contact.  He utilizes one of the three SE Command Ju 88A2 air units based 21 hexes away at the Rodi island airfield at 20A:2331, and rolls for Contact on the Success Table.  The modifiers are +3 for calm seas and -4 for the 21 hex range, for a -1 modifier.  To be sure, this means only a roll of 6 brings Success.  He rolls a 2: Failure.  The Axis player dutifully flips to inoperative the Ju 88A1 air unit at the airfield at 20A:2331, on Rodi, and then lets the gsp to sail onwards towards Toburch, again under the cover of night for 10 naval movement points, with nightfall beginning at all-sea hex 19A:2317 and enduring to the 2nd point expenditure done inside coast hex 19A;1719, which must be in daylight.  Then the NTP carrying the gsp from Suez expends the required minimum 20 naval movement points in daylight per WW Rule 34B2, spending 2 points per coastal hex, per the Naval MP Costs Summary, thereby hugging the coastline as far away as it can get from the Axis Naval Patrol air units until the Sidi Barrarini coastal hex, from which it may again commence night movement, upon entering adjacent all-sea hex 19A:0617.  Using this possibly standard sea voyage hex route, Allied shipping is safe using night movement in the last 9 map hexes until entering the Tobruch coast hex, costing 2 naval movement points to enter, and thus completing the last leg of the voyage entirely at night into the safety of the Allied improved fortress harbor.  But by now the Axis player knows the voyage route and timing, too.

Jun II 41 Allied end of the Movement Phase: the eastern Mediterranean Sea basin

Jun II 41 Allied end of the Movement Phase: the eastern Mediterranean Sea basin

#3.  An E Med NTP is used to sea transport 1 gsp from Suez to Tobruch,using the same Allied voyaging method along the North African coastline.  The Axis player keeps to the plan also and picks again the Egyptian coast Delta hex at 19A:4922 to attempt Contact, and utilizes the second available Ju 88A1 air unit based at 20A,2331, at Rodi.  But the Axis player rolls a 3 on the Success Table, when he needs a 6; and so the Allied NTP goes its way and the Axis player must flip to inoperative the ineffective second Ju 88A1 air unit based at Rodi.

Jun II 41 Allied end of the Movement Phase dispositions: Central Mediterranean

Jun II 41 Allied end of the Movement Phase dispositions: Central Mediterranean

#4.  Not wanting to fix something that’s working right, the Allied player again sends an E Med NTP with the third available gsp at Suez on the same route to Tobruch, and like an old friend the Axis player requests a Contact die roll at the same Egyptian coastal hex 19A:4922.  But this time the Axis player rolls better and finally comes up with the 6 needed on the Success Table.  The Allied player rolls high on the Antiaircraft Fire Table and misses the Ju 88A1 air unit.  Since the target hex is only 21 hexes away from the Rodi airfield at 20A:2331, the Ju 88A1’s full 3 tac factor is used; three dice are rolled, looking for 6’s only, and a 6 shows up: a Hit!  And so the E Med NTP and its cargo of 1 gsp from Suez is sunk.  The third and last SE Command Ju 88A1 air unit from the Rodi airfield at 20A:2331 rebases there, inoperative.

Jun II 41 end of the Movement Phase dispositions

Jun II 41 end of the Movement Phase dispositions

#5.  The Allied player then sends the 4th and last gsp from Suez in an E Med NTP on its voyage to Tobruch.  By now the Axis player has used up the three available Ju 88A1 air units at Rodi assigned to the Naval Patrol air mission.  What will he do now, under the circumstances?  The Allies go their merry way for a long while, perhaps thinking that Fritz has tired of this chasing after such tiny sardines with his best bombers.  Then, at the last hex of daylight of the long voyage, at Sidi Barrani hex 19A:0718, the Axis player declares that one of the two Ger LW Med/NA Command Ju 87 B D type air units based 16 hexes away at Ain el Gazala and assigned to the Naval Patrol air mission, wants to roll for Contact at that coastal hex, at extended range.  The modifiers are +3 for calm seas and -3 for the 16 hex range, for 0 modifiers, and the Axis player rolls a 5: a Success.  Forthwith the long-ranging SAAF P-40C F type air unit based at Matruh flies the Intercept mission to the Sidi Barrani target hex, seeking to put a quick end to the Axis raids on the Allied shipping.  But this time the likely doesn’t happen, and both air units roll (-) results per the Air Combat Results Table.  The formidable but this time unlucky Allied P-40C air unit rebases inoperative at Matruh, and after its close shave the Ju 87B air unit now gets to face the E Med NTP’s 2 factor flack shot.  The Allied player rolls an 8, a miss.  The extended range Ju 87B D type air unit, with a normal tac factor of 4, here reduced to effectively a 1 due to the extended range, rolls on the Bombing Table, but with a +1 modifier for being the D type, and comes up with a 6: a Hit!  And so the E Med NTP sinks into the sea, the second one sunk so far, along with its gsp cargo, from Suez, making it the second gsp to be sunk this turn.  The jubilant Ju 87 B air unit rebases at Gazala, inoperative.

 

Jun II 41 Allied end of the M. Phase dispositions

Jun II 41 Allied end of the M. Phase dispositions

#6.  Undaunted, the Allied player now sends two gsp’s from the Alexandria standard Supply Terminal on one E Med NTP, utilizing the same westward voyage route and day and night chronology.  This time at the Sidi Barrani coastal hex the SE Command’s Ger LW Ju 87R air unit assigned to the Naval Patrol air mission and based at the Scarpanto airfield (19A:0701) calls for a Contact attempt die roll, again on extended range in spite of its 13 hex range.  Since the SAAF P-40C F type air unit is now inoperative, the Axis player feels that he can risk another of the SE Command’s air units.  To the Allied player’s chagrin this 2nd Stuka dive bomber unit also rolls a Success result, and just like the other it also gets through the NTP’s flack shot, too.  But its luck changes when it rolls a 3 on the Bombing Table, modified to a 4: for a Miss.  And so the relieved E Med NTP makes it alive to Tobruch, along with the 2 gsp’s from Alexandria and a big war story to tell; and the hapless Ju 87R air unit returns to Scarpanto, and there perhaps packs its bags, for Russia.

Jun II 41 Allied end of the Movement Phase dispositons

Jun II 41 Allied end of the Movement Phase dispositons

#7.  But as suddenly as the harrowing Allied gsp voyages to Tobruch began, now they stop.  One reason is that the Allied player is following a fairly rigid protocol, and wants to avoid sinking more E Med NTPs than he can immediately replenish his next Jul I 41 turn, per WW Rule 35D.  And so next he embarks the Br 8* Inf XX HQ 6 unit at Matruh on an E Med NTP and sends it away on a northeasterly direction, the first 10 all-sea hexes done at night.  The first daylight hex is at all-sea hex 19A:4530, four hexes away from Alexandria and its operative Glad F type air unit, which may be why the It SM 79-2 2B3 type (V code) air unit based at Ain el Gazala (along w/ the two Ger LW Ju 87 B D type air units) declines a Contact attempt at extended range.  The Br 8* inf XX HQ unit continues to Haifa, in Palestine, where it disembarks its ground unit cargo.  This naval transport was important because in so doing the Allied unit still had some MPs left after disembarkation; if it had been railed from Matruh to northern Palestine it would not have been able to get where the Allied player wanted it to be.

#8.  Then the Allied player embarks the Br 0-8 Marine Cmdo II ME, at Haifa,  on the single available E Med ANTP, per WW Rule 31A2 (at the end Note), and sends it to the unoccupied Vichy French Levant clear terrain reference city/minor port Lattique hex, at 20A:3405, on an amphibious special op, duly planned one turn in advance.  This was the only Allied sp op planned this turn.  The Allied player picked Lattique mostly on a lark, but of the three available French Levant ports, it alone has the clear terrain hex, is remote from the colony’s rail lines, and there was some possibility that it might be unoccupied this turn.  The Allied battalion rolls a 4 on the Disruption Table, which modifies to a 3: still a No Effect, and so enters and thereby gains control of the Syrian coast hex.

Jun II 41 Allied end of the Movement Phase dispositions: Iraq and eastern Vichy French Levent

Jun II 41 Allied end of the Movement Phase dispositions: Iraq and eastern Vichy French Levent

#9.  Afterwards, the Allied players embarks the Aus 2-8 Inf X 19, beginning the turn at Alexandria, on an E Med NTP and it, too, voyages northeast to the Lattique coast hex; but since no amphibious sp op was planned for it, it and its ground unit cargo must remain in the coastal hex for the rest of the M. Phase and the duration of the C. Phase.  The Allied NTP in the Lattique hex does not disembark its non-c/m cargo until the E. Phase, when it disembarks it on the now bona fide friendly Lattique beach hex, thereby suffering only the -3 Disruption modifier.  For being a lark of an amphibious operation scheme, the Allied player rolls a skillfully high die roll of 5, which modifies to a 2: a very lucky No Effect; and so the Allied player has successfully landed completely undisrupted a small amphibious force in a remote beach location in Vichy Syria, and also captured intact a reference city airbase.  Looking back in retrospect from the edge of the gameboard, the amphibious operation has all the earmarks of a rash venture, and even with its initial success it may only amount to a drain from the main and evidently decisive Allied effort at the southwestern Lebanese front, or perhaps elsewhere where it might now be.

Next the Allied player sea transports his turn reinforcements, using the turn reinforcement naval transport ability, disembarking the Br 8 Inf XX HQ 50 Nth, the SA 2-8 Inf X 2, and the primo Br 6-4-6 Tnk X 1 T at Suez. The Br 2-8 Inf X 150 and the Ind 2-8 Inf X 9 are disembarked at Haifa, in Palestine.

Finally, the Allied player moves the recently activated Br 1-RN task force from Haifa (20A:4710) to nearby all-sea hex 20A:4409, adjacent to enemy-occupied Lebanese coast hex  of Saida, at 20A:4408, at the battle line in the Vichy French Levant.

Jun II 41 Allied C. Phase dispositions: Allied air units performing the GS air misison have staged

Jun II 41 Allied C. Phase dispositions: Allied air units performing the GS air misison have staged

In the C. Phase the Allied player does three attacks in the Vichy French Levant.  The first is at the point city of Hassetche (21A:3218), located in the northeastern Syrian “duckbill” zone.  The Br 2-1-10* Mot Inf X Hab has steadily moved towards this distant angle in the Fertile Crescent, intending to clear the remote area of Vichy French influence and gain control of the region’s cities and transportation lines.  The Br c/m X attacks the Hassetche hex from adjacent eastern road hex 21A:3217.  Defending Hassetche is the Vichy French TS unit D-8 Cav III Djez, which in the new Scenario is essentially a garrison unit of this remote hex, unable to move out of the hex unless and until it is pushed/moved out in a C. Phase.  The Br Blen 4  2B3  1-2/23 air unit, beginning the turn at Tel Aviv (20A:5011), in Palestine, stages to the Rutbah 1-cap permanent airstrip (21A:5023) in Iraq and flies the GS air mission over the Hassetche target hex.  Per Rathe’s Troupes Speciales Rules, found on pp. 44-45 of his Europa#81 article, “C or D strength TS units involved in a combat must check their cohesion before the combat die roll.”  The C-8 Cav III Djez (TS) already has a relatively low CL rating of 3, and with the +1 modifier for the Allied GS air support and the high die roll of 5, the unit seems predestined to be Dispersed and placed in the Nord-Syrie territory box, as it is.  After implementing the results of the cohesion check die roll, “if no defender remains, attacking units may advance after combat”; and so the Allied player does just this and advances the 2-1-10* Mot Inf X Hab into the now vacant Hassetche hex.  For attack supply the Allied player invoked WW Advanced Rule 12D3-Minimal Attack Supply.  Interestingly, the Blen 4 B type air unit on the GS air mission overhead Hassetche returns to base not at Rutbah, in Iraq, but rather to the recently occupied (in the M. Phase) Lattique reference city airbase (20A:3405), on the northwestern Vichy French Levant coastline.

Jun II 41 Allied Combat Phase action details

Jun II 41 Allied Combat Phase action details

Next the Allied player attacks the Vichy French 2-6* Inf III 17 TS (Col) at rough terrain hex 20A:4707, in the SW zone of the Vichy French Levant.  Attacking it are the 2-8* Inf X 7 (Ind), at 20A:4706; the 3-8* Inf X 1 FL (FF), the 2-1-6 Tnk II 4 RT, and the 1-8 Art II 1 (Aus), all at 20A:4708; and finally the 1-8 Cav X 6, at 20A:4807.  Adding their GS tac factors are two Allied air units:  the Br Well 1C  3NB4  1-6/28 air unit, beginning the turn at Matruh and staging to Alexandria, and the Br Blen 4  2B3  1-2/23 air unit, beginning the turn at Alexandria and staging to Haifa.  Escorting the air op mission to the target hex at 20A:4707 is the Br Hurri 1 F type air unit, based at Haifa.  The Vichy French D 520  5F5  0/11 air unit, based at nearby Damas (20A:4505), flies the Intercept air mission, and opts to bypass the escorting Br F type air unit, just like the last time.  But the Hurri 1 5F5 air unit rolls a 4 on the Air Combat Results Table: an Abort; and so the Fr D 520 F type air unit is placed in the Aborted Air Units Box of the Vichy French Levant Replacement Pool.  All Allied units receive attack supply except for the 1-8 Cav X 6.  In the end, the Allied player rolls the die on a straight up 5 to 1 combat, -1 for rough terrain and +1 for attacking with 1/10th AEC, and comes up with a 5: DE.  And so the 2-6* Inf III 17 TS (Col) is also placed in the Replacement Pool, along with the brave Vichy French fighter unit.

Jun II 41 Allied Combat Phase action: the 2nd and 3rd Allied attacks in the Vichy French Levant

Jun II 41 Allied Combat Phase action: the 2nd and 3rd Allied attacks in the Vichy French Levant

Finally the Allied player attacks the formidable Vichy French Levant stack at rough terrain coast hex Saida (20A:4408), containing the 3-6* Inf III 24 MC (Col) and the 2-1-6* Lt Arm III 7 CdA.  Attacking the Vichy Levant units at Saida are the 8* Inf XX HQ 6, the 3-8* Mtn X Karp (Pol), the 2-8 Eng X 1 (Aus), and the turn reinforcement 2-8 Inf X 150, all at Sour (20A:4509).  Also attacking the Saida hex are the Allied units at 20A:4508, containing the 7-8 Inf XX 7 (Aus), the 1-8 AT II 65, and the 2-8 Inf X 14.  The  RN-1 4 pt TF (RN), at all-sea hex 20A:4409, adjacent to the Saida coast hex, contributes its 4 attack factors.  All Allied ground units are in attack supply except for the 8* Inf XX HQ 6 and the 1-8 AT II 65.  The odds are a 5 to 1, -2; there’s a -1 for the rough terrain and there’s another -1 for the Vichy French stack’s 1/10th AECD, because of the Fr 2-1-6* lt arm III’s armor effects.  This time the Allied player rolls with perhaps the greatest skill yet seen so far in a turn with a roster of illustrious rolls: a 3, which modifies to a 1, for a HX.  And so the two primo Vichy French Levant ground units are placed in their Replacement Pool, and the Allied player picks the 1-8 AT II 65 and the newly arrived Br 2-8 Inf X 150 to place in the Middle East Replacement Pool.

In the E. Phase the Allied player air transfers the Br Glad F type air unit at Haifa and the Br A-22 A type air unit at Tel Aviv, both in Palestine, to airfields in the Matruh zone, in Egypt.  The Allied player feels that the Western Desert Force’s front line shield, anchored at Matruh, is threatened by the menacing forward position of the formidable Axis mobile force at 19A:0219, spearheaded by the powerful Ger 9-10 Pz XX 15.  Although the Axis player may not yet realize it, the Allied player currently feels that either of the two westernmost anchor hexes of his Matruh stop line are in effect an Axis attack waiting to happen.

At the end of the turn Allies have the following accumulated replacements: 10.5 Br inf, 2.5 Br arm, 0 Br ARPs, 3.5 Aus, and 3.5 NZ RPs. All items are stored at the Alexandria hex.

Jun II 41 Allied end of the Combat Phase dispositons: Palestine, the Vichy French Levant, Iraq

Jun II 41 Allied end of the Combat Phase dispositons: Palestine, the Vichy French Levant, Iraq

Commentary

In both the projected 1941 ME/ER-II/Crete Scenario and in the relevant standard WW Scenarios there is a kind of built-in Ultra for the Allied player regarding the occurrence of Axis air-droppable special operations in the SE Command (see WW Rule 33C) prior to the Axis ceasing operations in the Balkans.  In WW wargames an Axis air-droppable unit cannot execute a planned sp op “if it is in an enemy ZOC, attacks, or is attacked at any time between the planning and the execution of the operation,” per WW Rule 33A2.  Thus in the EA reported new Scenario, both sides knew per the rules that by the end of the May II 41 Axis Combat Phase no Axis airborne landings would happen on the upcoming Jun I 41 Axis turn, nor will any Axis airborne landings occur on the upcoming Jun II 41 Axis turn, due to the combats done on Crete in the Jun I 41 Axis Combat Phase by all the available Ger LW air-droppable units.  That is why this turn the Allied player leaves Cyprus undefended and Alexandria defended only with the Br 0-2-8 hv AA II.  He already knows there is no need to defend Nicosia, on Cyprus, or fear a Ger LW air landing assault at vulnerable hex 19A:2417, adjacent to Alexandria, or at the back-door retreat hex at 19A:1318, behind Matruh; he knows that all these risky hexes are safe by following the previous action on the maps in the Axis turn Combat Phases.  In fact, right now in the EA game report, the earliest the Axis player may execute a new airborne landing sp op would be on the Jul I 41 Axis turn, after duly planning it on the still to come Jun II 41 Axis I. Phase.

And so, what about the very important WW Rule 3E3-Player Control of Commands, where it says “Axis SE Command forces … may never leave that command unless directed to by the OB.”  And what precisely is this Europa map hex territory of the SE Command, which its designated forces “may never leave”?  Per WW Rule 3E1&2 it is, for our limited discussion here, the Dodecanese, Greece, Italy (excluding the Italian Central Mediterranean Islands), the hexes in the Adriatic Sea and the Aegean Sea zones, and also the South Aegean Islands (eg., those Greek islands indicated on WD maps 18A & 19A).  Focusing just on the Aegean Sea zone hexes on maps 18A and 19A, which in the 1941 ME/ER-II/Crete Scenario are placed on top of BF map 15B, we identify as inclusive parts of the southern edge of the Aegean Sea zone on 18A: hexes 18A:3901-4001 (both these hexes including the Greek island of Kythera)-4103 (the Greek isle of Andikythera)-4104-4204-Crete coast hex 4304, and then all the southern Crete coast hexes up to and including the map’s east edge hex at 18A:5104, and presumably including also the Greek isle of Gavdos hex (18A:4605).  Proceeding to WD map 19A, the Aegean Sea zone continues eastwards along the remaining southern coast hexes of Crete, including the coastal hexes of 19A:0304-0403-0402, then to all-sea hex 19A:0502, and then includes all the hexes inside the Dodecanese Islands territory borderline on maps 19A and 20A, “plus that [small] portion of The Med on the northern half of map 20A,” eastwards to Turkish coast hex 20A:2526, inclusive.

Well, the above paragraph might expose a WW Rules dilemma in the games utilizing both the WD and the BF map groups, as it appears the WW Rules can be interpreted to prohibit necessary, realistic, and historical Southeast (SE) Command forces game play action from occurring in the nearby hexes of the adjacent East Med and Central Med sea zones that are per the Rules in the Axis Med/NA Command, because “Axis SE Command forces … may never leave that command.”  In at least the 1941 ME/ER-II/Crete Scenario the “minimum program” WW rules (as written) solution would be to allow Axis SE Command Naval Patrol air missions and directly related air missions (eg., escort and interception) to include those East and Central Med sea zone hexes in range of SE Command’s affected air units, at both regular and extended range, as long as the SE Command’s air units return to base in their respective SE Command operational area hexes.  This is certainly how we currently play the new Scenario in the EA game reports, apparently in spite of WW Rule 3E3.  If these SE Command Axis air units are aborted or eliminated in Med/NA Command hexes, they are placed in the SE Command Replacement Pool, because they “may never leave [the SE Command].”  Frankly, once we begin allowing SE Command Naval Patrol missions to Med/NA Commmand target hexes if the said Axis air units dutifully return to base in the SE Command, then logically all other air missions follow, using the same criterion.  So, where do we exercise discrimination and draw the line, once the tinkering and dickering begins with WW Rule 3E3?  And what about the SE Command’s air-droppable Ger LW ground units?  For the present, in the WW 1941 ME/ER-II/Crete Scenario game report done at the EA, we allow Axis SE Command air units to perform Naval Patrol and directly related air missions anywhere in the Mediterranean sea zones, as long as they rebase in SE Command hexes.  To recapitulate, by default of the game play we have allowed the SE Command’s air-droppable Ger LW air units to operate only in SE Command hexes, although we’ve admittedly talked some about maybe allowing Axis SE Command airborne sp ops at Cyprus.

Finally, it appears that in both the new 1941 ME/ER-II/Crete Scenario and evidently in the standard WW Scenarios utilizing at least both the WD and BF map groups (i.e., the WW Desert and the Balkans Scenario), it is likely that sometimes (eg., maybe in about 50% of the games) an Assault on Crete segment will continue beyond the “historical” Jun I 41 Axis I. Phase cessation of Axis operations in the Balkans (per WW Rule 3E5a).  In view of this, is there some plausible way in Europa to nevertheless better assure the historical at-start Barbarossa Axis OB, in particular regarding the Scorched Earth Surprise Turn air unit provisos (SE Rule 31F2), in say, a hypothetical 1941 WW/Scorched Earth (SE or FitE) link-up Scenario?  To get to the point, it appears to me this could be accomplished by a stipulated German OB Withdrawal at step 14 on the WW Jun I 41 turn’s I. Phase, assuming the Axis  player has not already voluntarily ceased operations in the Balkans, per WW Rule 3E5b, at step 4.  This is perhaps already done per the WW Marita-Merkur Scenario Axis OB on the Jun I 41 turn, at p. 21 of the WW OB booklet, but unfortunately it has not ever been explained as such, as far as I know.  Adding to its present obscurity, this pertinent German LW withdrawal is for some reason omitted from the WW Assault on Crete Scenario Axis OB, found on the same page; and the WW Assault of Crete Scenario Axis OB was used as the basis of the 1941 ME/ER-II/Crete Scenario.  Using the SE Luftwaffe Air Order of Battle Chart, found on p. 11 of the SE Axis OB booklet, and comparing it with the at-start German Luftwaffe air units for the WW Assault on Crete Scenario Axis OB, I believe one might come up with a more focused WW Jun I 41 German Luftwaffe air unit SE Command withdrawal consisting of the three Do 17Z air units, a Me 109E air unit, and a Ju 87B air unit.  If the Axis player still did not voluntarily cease operations in the Balkans at step 4 of the following WW Jun II 41 Axis I. Phase, then 5 Ju 52 air units probably ought to be withdrawn from the SE Command, to be available on the regular Jun II 41 turn on the Russian front, per the SE Luftwaffe Air Order of Battle Chart.  Right now tonight I’m thinking these LW SE Command withdrawals will likely be somehow included in the 1941 ME/ER-II/Crete Scenario project.  Perhaps more on this issue later, if an EA discussion develops.

 

Jun I 41 Axis Turn

EOT Dispositions

Axis Regular Reinforcement, Conditional Reinforcement, and Production Considerations on the Jun I 41 Axis turn of the 1941 ME/ER-II/Crete Scenario:

  • The five Available in Europe and one Return Ger LW air units indicated in the WitD Axis OB booklet as reinforcements for this turn are definitely neither available, nor are any Returning.  Since the 1941 ME/ER-II/Crete Scenario is necessarily in effect a kind of truncated WW Desert and the Balkans Campaign Scenario with the Yugoslav and Greek mainland campaigns lobbed off, but the Crete campaign segment included, we feel bound to implement the special Desert and the Balkans Scenario “Return of Luftwaffe Air Units from [the] Balkans” OB stipulation, found on p. 24 of the WW OB booklet.  In the 1941 ME/ER-II/Crete Scenario these six stipulated Ger LW air units are Available in the mainland Europe off-map holding box and/or Sicily at step 14 of the same I. Phase that the Axis player ceases operations in the Balkans, per WW Rule 3E5b.
  • In the earlier May II 41 Allied turn EA game report, at the special Assault on Crete Segment May II 41 Allied turn non-phasing Axis Set-up, it was stated that “special Assault on Crete segment SE Command Reinforcements are available per the Axis Reinforcements of the WW Assault on Crete Scenario Axis OB at p. 21” of the WW OB booklet.  In the 1941 ME/ER-II/Crete Scenario, this turn’s Ger  8-6 Air Lndg XX 22 unit is in fact an Axis Optional Conditional Reinforcement, and in the new Scenario, as in the WW Balkan Campaign and the Desert and the Balkans Scenarios, per the WW Balkan Victory Chart Axis VP Schedule, the Axis player pays a -3 VP penalty if he takes the Ger air landing XX as a reinforcement this turn.  And so in our EA game report the victory-seeking Axis player declines the offer of help from the willing air landing troops, leaving them instead for the upcoming surprise turn of SE/TW farther north at the Soviet borderline, in Rumania.  The Axis player does, however, take the Regular Reinforcement one step of attack supply given in the 1941 ME/ER-II/Crete Axis draft OB for the special Assault on Crete segment, which appears at Athenai, Greece, at step 14 of the I. Phase.
  • Per Jean-Guy Rathe’s “Troupes Francaises du Levant Order of Battle (Land), June 1941,” published in TEM#81, under the 1st Turn of Invasion Conditional Reinforcements, the A-8 Cav III Tcher (TS) unit’s initial CL rating of 5 is reduced to 4 at step 14 of the I. Phase.  In the EA game report, the D-8 Cav III PTch (TS) has already been Removed, as required at-start, per the new Scenario’s Vichy French Levant draft OB, along with the B-5 Inf III 2 Lev (TS), which was selected from an OB list of TS units.  The two TS units required to be scrapped at-start, per the new Scenario’s Vichy French Levant draft OB stipulations, are the C-8 Cav III Druze and the B-5 Inf III 3 Lev, both selected from an OB list.  However, in our Scenario game report the Axis player spends 1/4 TS inf RP, stored at Damas, to “rally” the recently Dispersed C-8 Cav III Ligne (TS), beginning this turn in the Sud-Syrie territory box, and places it at Damas at step 14 of the I. Phase.  All these Troupes Speciales Rules details can be found on pp. 44-45 of Rathe’s article and in the Vichy French Levant considerations found in the previous Jun I 41 Allied turn EA game report.  However, now I am tentatively stipulating that the Axis player’s I. Phase substep expenditure of TS inf RPs for Rallying dispersed TS units comes before an Axis player’s subtsep cohesion check effort for a dispersed TS unit placed in its territory box, and so for a particular TS unit he can do one or the other in an I. Phase, but not first attempt the free cohesion check for a unit and, if failing, then pay the TS inf RP cost to get the unit.  In our EA game report, at the end of his I. Phase, the Axis player has 1/4 TS inf RP remaining, stored at Damas.
  • We tentatively use F. Watson’s Vichy French Levant Axis OB for the Vichy Levant’s Jun II and Jul I 41 Regular Reinforcements, all of which are then Available in Europe.  This is different than the WW OB booklet’s Western Desert Scenario Neutral Nations OB for Vichy France, which stipulates that the LeO 451  3B5  2-5/25 air unit and the Fr ARP are available at Damas.  But for now I believe Watson’s Vichy French Regular Reinforcement OB stipulations are the more accurate, pending any new input.
Jun I 41 Axis EOT dispositions: Libya, Sicily, Malta, Crete, and the SW zone of the Aegean Sea region

Jun I 41 Axis EOT dispositions: Libya, Sicily, Malta, Crete, and the SW zone of the Aegean Sea region

Axis Med/NA Command

Mainland Europe off-map holding box [end of turn]:

3 Italian inf Replacement Points at the start of the turn, +.5 It inf RP turn reinforcement = 3.5; no builds this turn.
2 Ger ARPs at the start of the turn, -1 ARP transfer to the SE Command, where it is immediately expended, = 1 ARP remaining at the end of the Axis turn.

  • At step 14 of the I. Phase the Axis player transfers 1 Med/NA Ger ARP to the SE Command (see WW Rule 25C4-ARP Transfer), where it is used that same step to rebuild the Ger LW air unit in the Aborted Air Units Box of the SE Command Replacement Pool.  The rebuilt Ger LW Do 17Z  3B4  3-4/13 air unit is placed at the 3-cap temporary airfield at 15B:0914, on the eastern Peloponnese coastline, along with the other two on-map Ger LW Do 17Z air units.  Although arguably superfluous at this point in the Scenario, the LW air unit rebuild nevertheless appears to take away from the Allied player +.5 VP “per air unit in enemy aborted air units box,” as indicated by the WW Common Victory Chart’s Axis & Allied VP Schedule, found on p. 25 of the WW Scenarios & Appendices booklet, and intended to be tallied in the SE Command losses at the end of the Scenario’s special Assault on Crete Segment, which occurs whenever the Axis player ceases operations in the Balkans, per WW Rule 3E5b.  Certainly more later on the important issue of VPs in the new Scenario and possibly also the special Assault on Crete segment’s relationship to the standard Jun II 41 Barbarossa opening turn in a hypothetical FitE/new Scenario link-up context.

2 It ARPs at the start of the turn, -1 ARP expenditure at step 14 of the I. Phase to rebuild the BR 20M  3NB4  2-5/24 air unit in the Med/NA Command’s Aborted Air Units Box.  It is placed at the Syracusa hex (18A:0702), on Sicily.

Jun I 41 Axis EOT dispositions: off-map display details

Jun I 41 Axis EOT dispositions: off-map display details

In Sicily [end of turn]:

Licata (18A:0102) [point city/minor port]:
3-cap permanent airfield
SM 79-1  2B3  1-5/22 [inop.; began turn here; did Malta Status strat bombing air mission at the very beginning of the M. Phase; Miss; returned to base here]

Coast hex 18A:0403:
3-cap permanent airfield
Ca 309  2B1  1/L/9 [inop.; began turn here; did Malta Status tac bombing air mission at the very  beginning of the M. Phase; Miss; returned to base here]
Cr 42  3F3  0/9 [operative; began turn here; never moved]

Coast hex 18A:0603:
3-cap permanent airfield
Ju 87B  2D3  4-1/8 [inop.; Italian; began turn here; did Malta Status tac bombing air mission at the very beginning of the M. Phase; Hit; returned to base here]

Syracusa (18A:0702) [reference city/minor port]:
3-cap permanent airfield

Augusta (18A:0701) [point city/minor port]:
3-cap permanent airfield

Malta on the Jun I 41 Axis turn:

Malta Status: 10, at the start of the naval movement step of the Axis M. Phase and at the EOT.  At the beginning of the turn the Malta Status is 8, +2 Malta Status hits achieved at the beginning of the M. Phase, prior to the naval movement step, for the Axis player turn total of 10.

Valetta hex flack: 5 (3 intrinsic + 2 for the 0-1-8 hv AA II’s 2 flack factors)

4 gsp’s are present in the Valletta hex at the start of the Axis player turn, generated on the previous Jun I 41 Allied I. Phase.  All Allied forces on Malta are in special general supply this turn.

Jun I 41 Axis EOT dispositions: eastern Libya, western Egypt, Greece, and the Aegean

Jun I 41 Axis EOT dispositions: eastern Libya, western Egypt, Greece, and the Aegean

Libya [end of turn]:

Tripolitania Garrison Box:
0-1-6* Inf III 290 GaF
0-1-6* Inf III 340 GaF
0-1-6* Inf III 350 GaF
0-2-6* Inf III 330 GaF

Tripoli (18A:0121) [clear terrain dot city/major port hex transportation line junction coast hex]:
Axis Supply Terminal marker
fort marker
3 steps of attack supply [began turn here; never moved]
2 steps of attack supply [turn reinforcements; began turn at step 14 of the I. Phase in the mainland Europe off-map holding box; successfully sea transported to here]
1 resource point
0 pos flk unit AA=3 [Italian]

18A:0122 [Castel Benito; clear terrain secondary rail line hex, S of Tripoli]:
3-cap permanent airfield

Misurata (18A:1022) [clear terrain point city coast road hex]:
1-cap temporary airfield
BR 20M  3NB4  2-5/24 [inop.; turn ARP build, placed at Syracusa airbase, in Sicily, in the I. Phase; did Malta Status strat bombing daylight air mission at the very beginning of the M. Phase; Hit; returned to base here]

18A:0925 [clear terrain road hex]:
0-1-6* Inf III                   280 GaF [released from the Tripolantania Garrison this turn per the WitD Axis OB; placed at Tripoli (18A:0121), Libya, at step 14 of the I. Phase; admin moved to here]
8* Inf XX HQ                    9 LA (Ger) [turn reinf; began turn at step 14 of the I. Phase in the mainland Europe holding box; successfully sea transported to Tripoli and admin moved to here]

18A:1627 [clear terrain coast road hex, SW of Sirte]:
1-6 Tnk II                        4 [turn reinf; began turn at step 14 of the I. Phase in the mainland Europe holding box; successfully sea transported to Homs (18A:0522), then admin moved along the coast road to 18A:1026; exploited to here]

Sirte (18A:1727) [clear terrain point city coast road hex]:
fort marker
3-cap permanent airfield
1 resource point

18A:1927 [sand coast road hex]:
step of attack supply [began turn at 18A:0924, spent 12 SMPs moving along the coast road to here in the E. Phase]

18A:2730 [clear terrain coast road hex]:
3-cap permanent airfield

El Agheila (18A:2930) [clear terrain point city coast road hex]:
1-cap permanent airstrip

Agedabia (18A:3327) [clear terrain point city road junction hex]:
1-cap permanent airstrip

Bengasi (18A:3121) [clear terrain reference city/major port transportation line junction hex]:
3-cap permanent airfield
12 port damage hit markers
4 pos flk AA=1 [began turn here; never moved]
3-6 Inf XX                         25 Bol [began turn at 18A:3622; regular moved to here]
one step of attack supply [began turn here; never moved]

Soluch (18A:3222) [clear terrain point city secondary rail terminus hex]:
3-cap permanent airfield

Barce 18A:3418 [rough terrain point city road junction hex]:
1-8 Aslt Eng II                 31 G  [turn reinf; began turn at step 14 of the I. Phase in the mainland Europe holding box; successfully amphibiously disembarked at Libyan clear terrain coast hex 18A:3219; landed disrupted; afterwards moved to here]
2-8 Inf III                        155 (Ger)   [turn reinf; began turn at step 14 of the I. Phase in the mainland Europe holding box; successfully amphibiously disembarked at Libyan clear terrain coast hex 18A:3219; landed undisrupted; afterwards moved to here]

18A:3617 [rough terrain road hex]:
3-cap permanent airfield

18A:3618 [Maraua; rough terrain road hex]:
3-cap permanent airfield

Derna (18A:4116) [rough terrain point city/minor port coast road hex]:
3-cap permanent airfield
6 Inf XX HQ                 B [began turn here; HQ component of the 3-6 Inf XX 27 Brs; never moved]
1-6 Inf III                      B [began turn here; an unsupported component of the 3-6 Inf XX 27 Brs; never moved]
0-6 Lt AA II    AA=1    38 [began turn here; never moved]
CR 42  3F3  0/9 [inop.; began turn at Ain el Gazala; air transferred to here late in the E. Phase]

Ain el Gazala (18A:4518) [clear terrain point city coast road hex]:
3-cap temporary airfield

  • This temporary airfield began the turn as a 1-cap, +1 cons III MP being already spent towards the 2nd cap; this turn the 0-6 Cons III 5 A spent 3 MPs in the hex to increase the cap to 3 and then regular moved to 18A:4718.

1-6 Inf III                       B [began turn at 18A:4318; an unsupported component of the 3-6 Inf XX 27 Brs; moved 2 road hexes to here]
one step of attack supply [began turn at 18A:4318; spent 2 SMPs moving along the road to here in the E. Phase]
SM 79-2  2B3  3-4/V/20 [inop.; began turn at Derna; air transferred to here late in the E. Phase]
Ju 87B  2D3  4-1/8 (LW) [inop.; began turn at Derna; air transferred to here late in the E. Phase]
Ju 87B  2D3  4-1/8 (LW) [inop.; began turn at Derna; air transferred to here late in the E. Phase]

18A:4618 [clear terrain coast road hex]:
3-4-8 Art III                  221 (Ger) [began turn at 18A:3722; admin moves 10 road hexes to here]

18A:4718 [clear terrain coast road hex; SW of Tobruch]:
3-cap temporary airfield

  • This temporary airfield began the turn as a 2-cap, +1 cons III MP being already spent towards the 3rd cap; this turn the 0-6 Cons III 10A spent 1 MP in the hex to increase the cap to there and then regular moved to adjacent hex 18A:4818.

5-8 Lt Arm XX               132 Ar [began turn here; in the M. Phase regular moved to 18A:5020; exploited back to here]
1-8 Inf III                        61 [breakdown of the 5-8 Inf XX 102 Trn; the 5-8 inf XX began the turn at 18A:4920; it broke down early in the M. Phase; this unsupported 1-8 inf III component regular moved to here]
1-8 Inf III                        62 [breakdown of the 5-8 Inf XX 102 Trn, the 5-8 inf XX began the turn at 18A:4920; it broke down early in the M. Phase; this unsupported 1-8 inf III component regular moved to here]
1-10 Mot Hv AA II          I/18 (Ger LW) [began at 18A:2227; admin moved 20 hexes along road to 18A:3821; exploits along the road to here in the E. Phase]
0-6 Cons III                     5 A [began turn at Ain el Gazala; spent 3 MPs in that hex increasing the 1-cap temporary airfield there to a 3-cap, then regular moved 2 hexes to here]
1-6 Hv AA II                     29 [began turn here; never moved]
1-8 Mot Art III                 2 AC [began turn here; in M. Phase regular moved to 18A:5020; exploited back to here]
MC 200  3F4  1/8 [operative; began turn here; never moved]
Me 109E  7F5  1/7 [inop.; began turn here; did non-phasing air transfer to here late in the Jun I 41 Allied E. Phase; late in the present Axis turn’s I. Phase it flew the CAP air mission over the adjacent Tobruch hex (18A:4817); rebased here at the end of the E. Phase]
G 50  3F3  0/9 [inop.; began turn at 18A:0603, at Sicily; air transferred to here late in the E. Phase]

18A:4818 [clear terrain road hex; 1 hex S of Tobruch]:
3-6 Inf XX                         55 Sav [began turn at 18A:4618; regular moved to here]
1-10 Mot Hv AA II           I/33 (Ger LW) [began turn at 18A:4918; in M. Phase regular moved 19A:0720; exploited to here]
1-10 Mot AT II                  605 (Ger) [began turn at 18A: 4918; in M. Phase regular moved to 19A:0720; exploited to here]
0-6 Cons III                      10 A [began turn at 18A:4718; spent 1 MP in that hex increasing the 2-cap temporary airfield there to a 3-cap, then spent 5 MPs regular moving one hex to here]
3-4-6 Art III                      5 A [began turn at 18A:4718; spent 5 MPs moving one hex to here]
one step of attack supply [began turn at 18A:4718; late in the E. Phase spent 9 SMPs moving one hex to here]

18A:4918 [clear terrain coast road hex; SE of Tobruch]:
8-7-10* Pz XX                   5 Le (Ger) [began turn here; in the M. Phase regular moved to 19A:0818, SE of Sidi Barrani; exploited back to here]
2-3-6 Art III                       24 C [began turn at 18A:4818; spent 5 MPs moving one hex to here]

18A:5018 [clear terrain hex]:
1-8 Mot Art III                1 AC [began turn at 18A:4818; in the M. Phase regular moved to 19A:0420; exploited to here]

18A:5119 [clear terrain hex]:
1-8 Mot Art III                 3 AC [began turn at 18A:4918; in M. Phase regular moved along road to 19A:0519; exploited to here]

19A:0219 [clear terrain hex]:
9-10 Pz XX                       15 (Ger) [began turn at 18A:4818; in M. Phase regular moved to 19A:0723, gaining Axis-ownership of Siwa road hex 19A:0823; exploited to here]
3-10 Mot Inf III              115 (Ger) [began turn at 18A:4718; in M. Phase regular moved to 19A0321; exploited to here]
2-10 Mot Inf III                7 B [breakdown of the 5-8 Inf XX 102 Trn, the 5-8 inf XX began turn at 18A:4920; it broke down early in the M. Phase; later in the M. Phase the unsupported 2-10 mot inf III component unit regular moved to 19A:0725, gaining Axis-ownership of Siwa road hexes 19A:0824-0725-0726; exploited to here]

Porto Bardiya (19A:0318) clear terrain unimproved fortress/point city/minor port road terminus coast hex]:
unimproved fortress
3 port damage hit markers
3-6 Inf XX                          17 Pav [began turn at 18A:4819; regular moved to here]
8 Inf XX HQ                      102 Trn [breakdown of the 5-8 Inf XX 102 Trn, the 5-8 inf XX began turn at 18A:4920; it broke down early in the M. Phase; the 8 inf XX HQ component unit regular moved to here]
3-2-8 Art III                       16C [began turn at 18A:4918; regular moved to here]

Jun I 41 Axis EOT dispositions: the Eastern Mediterranean Sea

Jun I 41 Axis EOT dispositions: the Eastern Mediterranean Sea

Med/NA Replacement Pool
1 x 2-6 Inf XX 60 Sbr
1 x 2-10 Mot Inf III 10 B
1 x 2-1-8 Lt Tnk III 3
2 x 1-8 Lt Tnk X 1,2
5 x 1-6 Tnk II 1, 3, 5, 6, 21
1 x Para Inf III Tonini
3 x 0-1-6* Inf III 300 GaF, 310 GaF, 320 GaF
1 x 3-4-6 Art III 24 dM
3 x 2-3-6 Art III 10 C, 20 C, 21 C
1 x 1-6 Art III 23 C
1 x 3-4-6 Art III 8 A [Jun I 41 Axis turn reinf; sunk in a turn reinforcement NTP attempting to sea transport it to Libya from the mainland Europe off-map holding box; in this case no It special inf RPs are derived from its loss]
4 x 0 pos flk unit AA=1 [Italian]

Med/NA aborted air units box:

CR 42  3F3  0/9 [here since the start of the new Scenario; per ER-II]
SM 79-1  2B3  1-5/22 [in the Med/NA Replacement Pool since the start of the new Scenario; per ER-II]

Axis Southeast Command [{beginning of turn}/end of turn]:

At Rodi:
Rodi (20A:2230): [clear terrain point city/standard port coast hex]
3-cap-permanent airfield
3-4-6 Inf XX                         50 Reg [Dodecanese Garrison; never moved]
1-2-5 Art X                            35 [Dodecanese Garrison; never moved]
1-2-5 Art X                            36 [Dodecanese Garrison; never moved]
0-6 Lt AA II        AA=1        Rodi [Dodecanese Garrison; never moved]
1-0-6 Lt Tnk II                     312 [Dodecanese Garrison; never moved]
Mxd F  2F2  0/8 [inop.; Dodecanese Garrison; began turn here; flipped to its inop side at step 21 of the I. Phase due to airfield capacity]
Ju 52  1T2  0/20 [operative; began turn here; Axis Conditional Reinforcement; never moved]
MC 200  3F4  1/8 [operative; began turn here; never moved]
Mxd  2A3  1-1/16 (Ger LW) [operative; began turn here; Axis Conditional Reinforcement; never moved]

20A:2331: [rough terrain coast hex]:
3-cap permanent airfield
1-6 Hv AA III      AA=2       Rodi [Dodecanese Garrison; never moved]
Ju 88A1  3B5  3-5/26 (Ger LW) [operative; began turn here; never moved]
Ju 88A1  3B5  3-5/26 (Ger LW) [operative; began turn here; never moved]
Ju 88A1  3B5  3-5/26 (Ger LW) [operative; began turn here; never moved]
Mxd B  1B2  1-2/21 [inop.; began turn here; Dodecanese garrison; flipped to its inop side at step 21 of the I. Phase due to airfield capacity]

On Scarpanto:
Scarpanto (19A:0701): [rough terrain point city/minor port coast hex]
3-cap permanent airfield
0-1-6 Lt      AA II AA=1      Scar [Dodecanese Garrison; never moved]
Me 110D  5HF5  4-2/12 (Ger LW) [operative; began turn here; never moved]
Ju 87R  2D3  4-1/13 (Ger LW) [operative; began turn here; never moved]
Ju 87B  2D3  4-1/8 (Ger LW) [operative; began turn here; never moved]

On Samos:
Samos (20A:1432/15B:1400) [rough terrain point city/minor port coast hex]:
6 Inf XX HQ                         C [began turn here; an unsupported breakdown component of the 4-6 Inf XX 6 Cno; never moved]

On Melos (15B:1610):
Melos (15B:1610) [clear terrain point city/minor port Aegean islet coast hex]:
3-cap permanent airfield
Ju 87B  2D3  4-1/8 (Ger LW) [operative; began turn here; never moved]
Ju 87B  2D3  4-1/8 (Ger LW) [inop.; began turn here; in the C. Phase performed the GS air mission over the Erakleion hex (18A:4903), on Crete; returned to base here]
Do 17Z  3B4  3-4/13 (Ger LW) [inop.; began turn in the Aborted Air Units box of the SE Command Replacement Pool; rebuilt in the I. Phase w/ an ARP transfer from the Med/NA Command, placed at 15B:0914; then air transferred to here late in the E. Phase]

On Crete:
At the start of  the Axis turn the island had both Axis and Allied forces on it.

Khania (18A:4403/15B:2115) [rough terrain reference city/standard port road terminus coast hex]:
2-cap temporary airfield

  • built this turn by the Ger 2-6 Eng III 685, present in the hex the entire turn

2-6 Eng III                            685  [any] (Ger) [began turn at Khania; still Red U-1; in M. Phase it expended 6 MPs in the Khania hex to build a 2-cap temporary airfield here; in the C. Phase it participated in the Axis attack on the Suda Bay hex; after combat it remained in the Khania hex]
7-8 Mtn XX                          6 (Ger) [the Ger mtn XX began the turn at Athenai; early in the M. Phase it broke down into its unsupported components, then all the components were sent to the Khania hex, on Crete, either by sea or air transport; the components reassembled into the Ger 7-8 Mtn XX 6 at Khania at the end of the M. Phase; in the C. Phase it participated in the Axis attack on the Suda Bay hex; after combat it remained in the Khania hex]

  • 8 Mtn XX HQ B [breakdown component of the Ger 7-8 Mtn XX 6, which began the turn at Athenai; early in the M. Phase it broke down into its unsupported components; in the naval movement step of the M. Phase it was successfully sea transported to the Khania port hex, on Crete; at the end of the M. Phase, at Khania, it reassembled into the mtn XX]
  • 3-8 Mtn III B [breakdown component of the Ger 7-8 Mtn XX 6, which began the turn at Athenai; early in the M. Phase it broke down into its unsupported components; in the naval movement step of the M. Phase, it was successfully sea transported to the Khania port hex, on Crete; at the end of the M. Phase, at Khania, it reassembled into the mtn XX]
  • 3-8 Mtn III B [breakdown component of the Ger 7-8 Mtn XX 6, which began the turn at Athenai; early in the M. Phase it broke down into its unsupported components; then, directly after the naval movement step, it was air transported to the Khania reference city airbase, on Crete; at the end of the M. Phase, at Khania, it reassembled into the mtn XX]

Me 110C  5HF5  1/12 (Ger LW) [operative; began turn here; technically still Red U-1, but in Axis designated special supply due to the gsp present in the hex at the start of the I. Phase; never moved]
Me 109E  7F5  1/7 (Ger LW) [inop.; began turn at Melos (15B:1610; air transferred to here late in the E. Phase]
He 111H  4B4  2-7/S/22 (Ger LW) [inop.; began turn at 15B:1415, on the southeastern Peloponnese; air transferred to here late in the E. Phase]
12 gsp’s [generated in the Jun I 41 Axis I. Phase; they began in the I. Phase at Athenai, where they were broken down from a step of attack supply present in the hex; late in the E. Phase all 12 gsp’s were air transported to Khania by the three Ger LW Ju 52 air units based at Levadia (15B:0612)]
{one gsp [generated in the May II 41 Axis I. Phase; removed from the map at the end of the current I. Phase]}
{one step of attack supply [began turn at Athenai; in the naval movement step of the current M. Phase was successfully sea transported to Khania, on Crete; expended in the C. Phase of the current turn]}

18A:4504 [mountain coast hex]:
7-6 Para XX                          7 (Ger LW) [at the end of the M. Phase it reassembled from its divisional breakdown components at mountain hex 18A:4504, reassembling as still Red U-1; in the C. Phase it participated in the Axis attack on Rethymnon; after combat it remained at the mountain hex]

  • 6 Para XX HQ 7 (Ger LW) [began turn at Athenai; in the naval movement step of the M. Phase it was sea transported to Khania, on Crete; in the M. Phase it moved to the adjacent mountain hex 18A:4504; at the end of the M. Phase it reassembled there into the 7-6 para XX]
  • 2-5 Para III 7/1 (Ger LW) [began turn here; still Red U-1; in the M. Phase it regular moved to the adjacent mountain hex 18A:4504; at the end of the M. Phase it reassembled there into the 7-6 para XX]
  • 2-5 Para III 7/2 (Ger LW) [began turn here; still Red U-1; in the M. Phase it regular moved to the adjacent mountain hex 18A:4504; at the end of the M. Phase it reassembled there into the 7-6 para XX]
  • 2-5 Para III 7/3 (Ger LW) [began turn here; still Red U-1; in the M. Phase it regular moved to the adjacent mountain hex 18A:4504; at the end of the M.Phase it reassembled there into the 7-6 para XX]

Rethymnon (18A:4603) [rough terrain point city/standard port coast road hex]:
1-5 Glider II                          1 St (Ger LW) [began turn at 18A:4304; still Red U-1; in M. Phase it regular moved to mountain hex 18A:4504; in the C. Phase it participated in the Axis attack on Rethymnon ; after combat it advanced into the Rethymnon hex]

2-5 Para III                           1 St (Ger LW) [began turn at 18A:4304; still Red U-1; in M. Phase it regular moved to mountain hex 18A:4504; in the C. Phase it participated in the Axis attack on Rethymnon; after combat it advanced into the Rethymnon hex]
1-6 Marine Cmdo II             Gr/SM [began turn at Khania; still Red U-1; in the M. Phase it regular moved to mountain hex 18A:4504; in the C. Phase it participated in the Axis attack on Rethymnon; after combat it advanced into the Rethymnon hex]

{Suda Bay} (18A:4503) [rough terrain coast hex; formerly a port upgrade major port and an Allied standard supply terminal]:
3-8 Mtn III                           A (Ger) [began turn at 15B:0813; an unsupported breakdown of 7-8 Mtn XX 5; early in the M. Phase it was air transported to Khania by a Ger LW Ju 52 air unit beginning the turn at Athenai; in the C. Phase it participated in the Axis attack on the Suda Bay hex; after combat it advanced into the Suda Bay hex]

Erakleion (18A:4903) [rough terrain reference city/standard port coast road hex]:

  • hit marker on the reference city airbase

3-8 Mtn III                           A (Ger) [began turn at Khania, on Crete; still Red U-1; an unsupported component of the Ger 7-8 Mtn XX 5; in the M. Phase it regular moved to coast hex 18A:4803; in the C. Phase it participated in the Axis attack on the Erakleion hex; after combat it advanced into Erakleion]

Hagios Nikolaos (19A:0203) [rough terrain point city/minor port coast road terminus hex]:
1-6 Inf III                              C [began turn at Samos (20A:1432/15B:1400), on the Axis-occupied Aegean island of Samos; it is an unsupported breakdown component of the 4-6 Inf XX 6 Cno; in the naval movement step of the M. Phase it conducted an amphibious assault special op at the Nagios Nikolaus beach hex, and successfully landed undisrupted; remained in the hex]

Mainland Greece:

15B:1415 [southeastern Peloponnese rough terrain coastline hex]:
3-cap temporary airfield
5 pos flk AA=1 (Ger LW) [began turn here; never moved]
5 pos flk AA=1 (Ger LW) [began turn at 15B:0914; admin moved to here; see WW Rule 6B for admin movement in mainland Greece in WW]
G 50bis  3F3  0/10 [operative; began turn here; never moved]
Do 17Z  3B4  3-4/13 (Ger LW) [inop.; began turn at 15B:0914; air transferred to here late in the E. Phase]
Do 17Z  3B4  3-4/13 (Ger LW) [inop.; began turn at 15B:0914; air transferred to here late in the E. Phase]

Kalamai (15B:1118) [clear terrain reference city/standard port secondary rail line terminus coast hex]:
2 x 5 pos flk AA=2 (Ger LW) [began turn here; never moved]

15B:0914 [eastern Peloponnese rough terrain coastline hex; E of Nauplion, SE of Korinthos]:
3-cap temporary airfield
5 pos flk AA=1 (Ger LW) [began turn here; never moved; at the start of the turn there were two 5 pos flk LW units here, but one admin moved to 15B:1415]

15B:0813 [rough terrain secondary rail line coast hex, E of Korinthos]:
3-cap temporary airfield

Athenai (15B:0911) [great port/full hex city transportation line junction coast hex]:
2 x 5 pos flk AA=2 (Ger LW) [began turn here; never moved]
2-6 Eng III                           690 [any] (Ger) [began turn here; never moved]
1-8 Ski II                               MC [began turn here; never moved]
8 Mtn XX HQ                       A (Ger) [began turn at Lauren (15B:1111); moved into Athenai; Mtn XX HQ unit breakdown of 7-8 Mtn XX 5]
Me 109E  7F5  1/7 (Ger LW) [inop.; began the turn at 15B:1415, in the southeastern Peloponnese; air transferred to here late in the E. Phase]
Ju 52  1T2  0/20 (Ger LW) [inop.; began turn here; early in the M. Phase it air transported a ground unit in mainland Greece to the reference city Khania airbase, on Crete; returned to base here]
Ju 52  1T2  0/20 (Ger LW) [inop.; began turn at Kalamai (15B:1118); air transferred to here late in the E. Phase]
Z 506B  2B3  2-4/F/22 [operative; began turn at Athenai; never moved]
{one step of attack supply [turn reinf per the 1941 ME/ER-II/Crete draft OB; placed here at step 14 of the I. Phase; broke down into 12 gsp’s at step 16 of the I. Phase; in the E. Phase these 12 gsp’s were air transported to Khania, on Crete]}

15B:0811 [clear terrain secondary rail line coast hex, NW of Athenai]:
3-cap permanent airfield
5 pos flk AA=1 (Ger LW) [began turn here; never moved]
2 x Ju 52 1T2 0/20 (Ger LW) [both operative; both began turn here; both never moved]
Ju 52 1T2 0/20 (Ger LW) [inop.; began turn at Athenai; early in the M. Phase it air transported a ground unit in mainland Greece to the reference city Khania airbase, on Crete; returned to base here]

15B:0711 [clear terrain transportation line junction coast hex, 2 hexes N of Athenai]:
3-cap temporary airfield
5 pos flk AA=1 (Ger LW) [began turn here; never moved]
2 x Ju 52  1T2  0/20 (Ger LW) [both operative; both began turn here; both never moved]
Ju 52 1T2 0/20 (Ger LW) [inop.; began turn at Athenai; early in the M. Phase it air transported a ground unit in mainland Greece to the reference city Khania airbase, on Crete; returned to base here]
Levadia (15B:0612) [clear terrain major rail line hex]:
3-cap temporary airfield
5 pos flk AA=1 (Ger LW) [began turn at 15B:0813; admin moved to here]
3 x Ju 52  1T2  0/20 (Ger LW) [all inop; all began turn here; late in the E. Phase all three staged to Athenai where they each loaded up 4 gsp’s, for the total of 12 gsp’s that were in the Athenai hex, and air transported all of them to the airbase at Khania, on Crete; all three rebased here]

SE Command Replacement Pool [end of turn]:

2-6 Inf III                             C [This breakdown unit is derived from the 4-6 Inf XX 6 Cno, which began the turn at Samos (20A:1432/15B:1400). At the beginning of the May II 41 Axis M. Phase it broke down into the unsupported components of inf XX “C.” This inf III breakdown had an amphibious special op planned that turn for the Khania hex, on Crete, but the Aegean ANTP sea transporting it was sunk by an Eliminated die roll on the Shipping Results Table after a Contact dice roll on the Naval Table]

Eliminated Air Units Box:
DFS 230  0GT-1 -/T (Ger LW) [did air drop mission of the LW glider II on the May II 41 Axis M. Phase; placed here per WW Rule 23F]

Axis Near East Command

Allied-invaded Vichy French Levant [{beginning of turn}/end of turn]:

Select Initial Conditions Recap:
Standard Supply Terminals: Damas (20A:4505/19A:4701) and Beyrouth (20A:4207).
SMPs: 5
Rail Capacity, Levant Rail net: 4.
Intrinsic AA: Per the WW Intrinsic Light AA Summary, 1 point per dot and major city hex in the Levant.

Sadia (20A:4408) [rough terrain point city transportation line coast hex]:
3-6* Inf III 24 MC (Col) [began turn at Tripoli (20A:4005), in Lebanon; regular moved to here]
2-1-6* Lt Arm III                7 CA (Afr) [began turn at Damas; regular moved to 20A:4407; exploited to here]

20A:4308 [rough terrain transportation line coast hex, S of Beyrouth]:
C-8 Cav III                            N Syr (TS) [began turn at Alep; admin moved to here]

20A:4407 [rough terrain hex]:
2-6* Inf III                           29 TA (Afr) [began turn here; in the Jun I 41 Allied C. Phase this unit was D-backed to 4407; never moved this turn]
A-8 Cav III                           Tcher (TS) [began turn at Damas; regular moved to here]

20A:4507 [ravines hex]:
4-3-6* Inf III                        6 LE (LE) [began turn at Alep; in the M. Phase it railed to Rayak and then regular moved to 20A:4507; in the C. Phase it participated in the attack on the Allied stack at adjacent hex 20A:4607; remained here at 4507 after combat]
2-1-6* Lt Arm III                6 CdA (Afr) [began turn at Damas; in the M. Phase it regular moved to here; in the C. Phase it participated in the attack on the Allied stack at adjacent hex 20A:4607; remained here at 4507 after combat]
1-8 Cav III                            1 SM (Afr) [began turn at Beyrouth (20A:4207); in the M. Phase it regular moved to here; in the C. Phase it participated in the attack on the Allied stack at adjacent hex 20A:4607; remained here at 4507 after combat]
1-6 Inf II                               V/1 TM (Afr) [began turn at Damas; in the M. Phase it regular moved to here; in the C. Phase it participated in the attack on the Allied stack at adjacent hex 20A:4607; remained here at 4507 after combat]
20A:4607 [rough terrain hex inside Vichy Syria; Allied-occupied hex at the start of the Axis player turn]
1-2-6* Inf III                        16 TT (Afr) [began turn at 20A:4806; regular moved to 20A:4606; in the C. Phase participated in the attack on the Allied stack at adjacent hex 20A:4607; after combat it moved into hex 4607]
C-8 Cav III                           Ligne (TS) [this turn placed at Damas at step 14 of the I. Phase after the expenditure of .25 TS inf RP;  in the Jun I 41 Allied C. Phase it had been placed in the Sud-Syrie territory box after being Dispersed in a cohesion check die roll prior to an Allied attack at hex 20A:4607; this turn in the M. Phase it regular moved to 20A:4507; this time having rolled a No Effect on the cohesion check die roll done before the combat, it participated in the C. Phase attack on the Allied stack at adjacent hex 20A:4607; after combat it moved into hex 4607]

20A:4707 [rough terrain hex]:
2-6* Inf III                           17 TS (Col) [began turn at 20A:4707; in the C. Phase participated in the attack on the Allied stack at adjacent hex 20A:4607; after combat it remained here at 4707]

Rayak (20A:4306) [clear terrain point city transportation line junction hex]:
1-cap permanent airstrip
one step of attack supply [began turn at Beyrouth; in M. Phase spent 3 SMPs to move along transportation line to here]

Damas (20A:4505) [clear terrain dot city transportation line junction hex]:
Standard Supply Terminal marker [Vichy French Levant specific]
0-1-5 Cons X                        Lev (Col) [began turn at Alep; railed to here]
{one step of attack supply [expended in the C. Phase for the Vichy French attack at 20A:4607]}
D 520  6F5  0/11 [operative; began turn here; never moved]

Beyrouth (20A:4207) [rough terrain dot city/standard port transportation line junction coast hex]:
Standard Supply Terminal marker [Vichy French Levant specific]
[vacant of Vichy French forces at the end of the turn]

Tripoli (20A:4005) [rough terrain reference city/minor port transportation line coast hex]:
railhead marker
[vacant of Vichy French forces at the end of the turn]

Alep (21A:3231) [clear terrain partial city transportation line junction hex]:
A-5 Inf III                             1 Lev (TS) [began turn at Lattique (20A:3405); moved to here]

Lattique (20A:3405) [clear terrain reference city/minor port road terminus coast hex]:
[vacant of Vichy French forces at the end of the turn]

Hassetche (21A:3218) [clear terrain point city road hex]:
D-8 Cav III                           Djez (TS) [began turn here; never moved; required to remain here at Hassetche until moved out of the hex in a C. Phase]

Deir ez Zoir (21A:3922) [clear terrain reference city road junction hex]:
A-8 Mot Cav II                   Lev (TS) [began turn here; never moved; tentatively required to remain here this turn; may move freely next turn]

  • Note:  This TS unit’s first turn after the Allied invasion restriction proviso will likely be changed from “required to remain at Dier ez Zoir” this turn to “required to end the first turn after the Allied invasion at either Deir ez Zoir or Palmyre (21A:4129).”

Vichy French Levant Replacement Pool:
2-6* Inf III                            22 TA (Afr) [eliminated in the Jun I 41 Allied C. Phase]
1-8 Cav III                             2 MS (Afr) [eliminated in the Jun I 41 Allied C. Phase]

Non-Phasing Allied air unit activity near the end of the Exploitation Phase:

  • The Br Glad F type air unit beginning the turn at Nicosia (20A:3413), on Cyprus, air transfers to Hafia (20A:4710) late in the E. Phase
Jun I 41 Axis EOT dispositions: Iraq and eastern Vichy French Levant

Jun I 41 Axis EOT dispositions: Iraq and eastern Vichy French Levant

In pro-Allied neutral Iraq [{beginning of turn}/end of turn]:

  • In the 1941 ME/ER-II/Crete Scenario the pro-Axis Iraqi coup occurs in the Apr I 41 Axis Initial Phase.
  • At step 4 of the Initial Phase of the May II 41 Axis turn, the Allied player rolled a 9 when checking for an Iraqi Coup Collapse, using the Variable Iraqi Coup Collapse Table, per WW Rule 38J5.  This resulted in a modified roll tally of 15: Coup Collapse, taking into account the +1 modifier for the Allied-owned Iraqi dot city of Basra, the +1 modifier for if a rail connection (per WW Rule 7A1) cannot be traced from an Axis-owned Baghdad to an Axis-owned dot city in Iraq, and the +5 modifier for the “first turn (only) that a supported Allied unit [eg., the Br 2-1-10* Mot Inf X Hab] is adjacent to an Iraqi-owned Baghdad,” per the WW Errata-28 October 2005 addendum.  At that time all Iraqi forces were removed from the game maps and the Iraqi Replacement Pool.  All Iraqi hexes became Allied controlled except for the Mosul hex (21A:3509), because of the presence in the Mosul hex at that time of the Ger LW Mxd A type Conditional Reinforcement air unit, which was subsequently air transferred back to Rodi in the May II 41 Axis E. Phase.
  • This turn, in the Allied E. Phase, the Br 2-1-10* Mot Inf X Hab exploited through the Mosul hex, thereby gaining Allied control of the only remaining Axis-controlled hex in Iraq.
  • Meanwhile, back at step 2 of the Initial Phase of the current Jun I 41 Axis turn, the Axis player did the Fawzi al Qawukji action die roll, per WW Optional Rule 39E4, and came up with a 5: “Fawzi is under the control of the Axis player for the player turn.”  The Axis player forthwith changed the mode of the Fawzi Guerrilla unit (Bandit) from guerrilla to combat, per WW Optional Rule 39B-[Guerrilla] Modes.  The Fawzi dummy Guerrilla unit, beginning the turn at 22A:3133, was accordingly removed from the maps and set aside.  The Fawzi Guerrilla unit beginning the turn at 21A:5121 was flipped to the 0-1-8 Inf II Fawzi (Bandit) side.

21A:4821 [ravines hex]:

0-1-8 Inf II                            Fawzi (Bandit) [began turn at 21A:5121 in the Guerrilla mode; at step 2 of the I. Phase, after the Fawzi al Qawukji action die roll, it was voluntarily flipped to its combat mode by the Axis player; in the M. Phase it moved to here]

22A:3133 [stony desert hex]:

[vacant after step 2 of the I. Phase]

{Fawzi Guerrilla Unit (Bandit) [dummy unit, in guerrilla mode; began turn here; at step 2 of the I. Phase it was removed from the maps and set aside after the Axis player voluntarily flipped the main Fawzi Guerrilla unit to its combat side.]}

Turn Activity:

At step 11 of the I. Phase the Br 5 pos flk unit at Limassol (20A:3615), on Cyprus, becomes Black U-1; as does also the Br Glad F type air unit based at Nicosia (20A:3413), on Cyprus.  Most of the Axis forces starting the turn on Crete are still definitely Red U-1, except for the Ger LW Me 110C HF air unit based at Khania, which this turn is only technically Red U-1, drawing Axis designated special general supply from the single gsp present in the Khania hex until its removal at step 24.

At step 16 of the I. Phase the Allied player converts one of the two steps of attack supply at Tobruch into 12 new gsp’s, per Rule 12C4b-GSP’s from Steps of Attack Supply.  At step 24 of the Initial Phase the 12 old gsp’s at Tobruch that were generated from a converted step of attack supply in the May II 41 Axis Initial Phase are removed from the map.  At step 16 of the I. Phase the Axis player also converts one of the steps of attack supply at Athenai into 12 new gsp’s.

 

Jun I 41 Axis end of Initial Phase dispositions: Libya, Sicily, Malta, and Crete

Jun I 41 Axis end of Initial Phase dispositions: Libya, Sicily, Malta, and Crete

At step 22 of the I. Phase the Me 109E F type air unit at the 2-cap temporary airfield at 18A:4718, SW of Tobruch, flies the CAP air mission over the adjacent Tobruch hex (18A:4817).  The SAAF Hurri 1 F type air unit based at the Tobruch airfield would have liked to have performed a non-phasing CAP air mission over Tobruch in the I. Phase first, in order to get safely off the ground for the duration of the Axis turn, but was pre-empted by the phasing Axis player per Rule 16D-Air Operation Sequence, and so remains based at the Tobruch airfield, operative.  At the end of the E. Phase the Ger LW Me 109E air unit rebases at the now 3-cap-temporary airfield at 18A:4718.

Jun I 41 Axis end Initial Phase dispositions; eastern Libya, western Egypt, Greece

Jun I 41 Axis end Initial Phase dispositions; eastern Libya, western Egypt, Greece

Jun I 41 Axis end of the Initial Phase dispositions: eastern Egypt, Palestine, Cyprus. Iraq

Jun I 41 Axis end of the Initial Phase dispositions: eastern Egypt, Palestine, Cyprus. Iraq

Jun I 41 Axis end of the Initial Phase dispositions: pro-Allied Iraq and Allied invaded Vichy French Levant

Jun I 41 Axis end of the Initial Phase dispositions: pro-Allied Iraq and Allied invaded Vichy French Levant

Early in the M. Phase, prior to the naval movement step, the Axis player flies a big Malta Status daylight air mission air op against the Valletta hex, on Malta.  Flying the Malta Status air mission are the strat bombing SM 79-1  2B3  1-5/22 air unit, from Licata, the strat bombing Br 20M  3NB4  2-5/24 air unit, from Syracusa, on Sicily, the tac bombing It Ju 87B  2D3  4-1/8 air unit, from Sicilian coast hex 18A:0603, and the tac bombing Ca 309  2B1  0/9, from Sicilian coast hex 18A:0403.  All make it through the Valletta factored flack factor of 2 (see WW Rule 37I2-Bombing Malta) and the Ju 87B and BR 20M air units each score a Hit.  All the Italian air units return to their respective Sicilian airbases, except for the long-range BR 20M NB type, which rebases at the 1-cap temporary airfield at Libya, thereby increasing its air mission alternatives next turn.

At the start of the Axis M. Phase the Ger 7-8 Mtn XX  6 unit at Athenai is broken down into its unsupported B Mtn XX components.

Jun I 41 Axis end of the Movement Phase dispositions: off-map display details

Jun I 41 Axis end of the Movement Phase dispositions: off-map display details

In the naval movement step of the Axis M. Phase the Axis player uses 5 Aegean NTPs to successfully sea transport the following forces from the great port of Athenai, in mainland Greece, to the standard port of Khania, at Crete: one step of attack supply (3 Aegean NTPs), the Ger LW 6 Para XX HQ 7 unit (1 Aegean NTP), and the Ger 8 Mtn XX HQ B unit (1 Aegean NTP), which is the HQ unit of the unsupported breakdown components of the Ger 7-8 Mtn XX 6).  Per WW Rule 31D6, the 12 column is used on the Naval Table (see WW Game Play Chart 3-Naval War) and all the Axis sea cargo makes it safely across the Aegean Sea to Crete.  The 6th Axis Aegean NTP is an Aegean ANTP (see WW Rule 31A), and it sea transports the It 1-6 Inf III C, an unsupported breakdown component of the It 4-6 Inf XX 6 Cno, beginning the turn at the port hex of Samos (20A:1432/15B:1400), on the Axis-controlled Aegean island of Samos, to the Allied-controlled Cretan beach hex of Hagios Nikolaos (19A:0203), on an amphibious assault special operation, duly planned one turn in advance (See WW Rule 33A).  This was the only Axis special operation planned for this turn.  After determining that the Axis Aegean NTP is not Contacted per the Naval Table dice roll, the Greek 1-4 Static X Erak, 3 hexes away at Erakleion (18A:4903), declined the Enemy Reaction die roll attempt (WW Rule 32B), as after analysis it appeared that in any event a successful non-c/m 1 MP Reaction Movement in any direction would not affect either that Allied unit at Erakleion, or the ownership of the Erakleion hex at the turn’s end, or the events unfolding at Hagios Nikolaos.  This time Fate smiled at the Italian inf III when the Axis player rolls a 4 on the Disruption Table, which modifies to a 2: No Effect; and so the It 1-6 Inf III C successfully landed undisrupted at the Hagios Nikolaos enemy beach hex.

Jun I 41 Axis early in the Movement Phase dispositions: after the Axis Malta Status air attacks

Jun I 41 Axis early in the Movement Phase dispositions: after the Axis Malta Status air attacks

It appears that beginning this turn the Axis player has only 6 Aegean NTPs (with a maximum of 3 of them being ANTPs, per WW Rule 31A), although on the May II 41 Axis turn he definitely began with 7 Axis Aegean NTPs, per the WW Assault on Crete Scenario Axis OB, which is the basis of the new Scenario’s Axis OB for the special Assault on Crete segment.  Well, the Axis player lost one Aegean ANTP on his May II 41 M. Phase assault on Crete, and per WW Rule 35D-NTP Replacements, evidently no replacement provisions are made for lost Axis Aegean NTPs, although there are provisions for the replacement of lost Axis Mediterranean and Adriatic NTPs.

WW 1941 ME/ER SCenario: Jun I 41

WW 1941 ME/ER SCenario: Jun I 41

Immediately after the safe arrival of the NTP cargo to the Khania hex, the Axis player then instigates an air transport air op of three German ground units from airfields in mainland Greece, using the three operative Ger LW Ju 52 T type air units beginning the turn at Athenai, to the Khania reference city airbase target hex.  Two of the Ger LW Ju 52 T type air units based at Athenai air transport to Khania the the two 3-8 Mtn III B (the two unsupported breakdown units of the Ger 7-8 Mtn XX 6) units, both beginning the turn at Athenai, too.  The third Ger LW Ju 52 T type air unit based at Athenai stages to the 3-cap temporary airfield at 15B:0813, on mainland Greece, and from there air transports the 3-8 Mtn III A (an unsupported breakdown of the Ger 7-8 Mtn XX 5) unit to Khania, on Crete.  One of the Ger LW Ju 52 air units rebases at Athenai, another Ju 52 air unit rebases at the 3-cap permanent airfield at 15B:0811 (NW of Athenai), and the last Ju 52 T type air unit rebases at the 3-cap temporary airfield at 15B:0711.

Jun I 41 Axis end of the Movement Phase dispositions: Libya, Sicily, Malta, and Crete

Jun I 41 Axis end of the Movement Phase dispositions: Libya, Sicily, Malta, and Crete

Meanwhile, another naval transport odyssey is unfolding in the Central Med sea zone, utilizing the Axis player’s turn reinforcement NTPs available for the Axis turn’s ground reinforcements and two steps of attack supply, all beginning the naval movement step in the mainland Europe off-map holding box.  First, at Cyrenaica clear terrain coast road hex 18A:3219, the Axis player amphibiously disembarks the two Axis ground unit reinforcements that have no heavy equipment, which would be the Ger 2-8 Inf III 155 and the It 1-8 Aslt Eng II 31 G.  Only the It aslt eng II lands disrupted at the beach hex, the Ger inf III lands undisrupted.  Then the two turn reinforcement steps of attack supply and all the remaining Axis reinforcement ground units successfully make it across the central Mediterranean sea zone, per the Naval Table dice rolls.  But the Axis side receives a bitter blow this turn when the Axis turn reinforcement NTP carrying the primo It 3-4-6 Art III 8 A unit rolls a 1 on the Shipping Results Table and sinks, after a Contact result on the Naval Table.  This is surely bad for the Axis player, as it will likely not be replaced in the context of the game and will be missed in the Western Desert.

Jun I 41 Axis end of the Movement Phase dispositions: eastern Libya, western Egypt, Crete, mainland Greece, and the Aegean Sea region

Jun I 41 Axis end of the Movement Phase dispositions: eastern Libya, western Egypt, Crete, mainland Greece, and the Aegean Sea region

In the M. Phase the It 0-4 cons III beginning the turn at Ain el Gazala increases the 1-cap temporary airstrip there (w/ 1 MP already done for the second cap) to a 3-cap temporary airfield.  The It 0-4 cons III beginning the turn at 18A:4718 increases the 2-cap temporary airfield there (w/ 1 MP already done for the third cap) to a 3-cap temporary airfield.  On Crete, the Ger 2-6 eng III beginning the turn at the reference city Khania hex spends all its MPs building a 2-cap temporary airfield in the hex.

Jun I 41 Axis beginning of the Combat Phase action details

Jun I 41 Axis beginning of the Combat Phase action details

In the C. Phase the Axis player executes three combats on the island of Crete, utilizing 10 REs of Axis ground units there.  The first battle is at Erakleion (18A:4903), against the Greek 1-4 Static X Erak unit in the hex.  Attacking is the Ger 3-8 Mtn III A, which had moved to adjacent coast hex 18A:4803, from Khania.  Adding GS is the Ger LW Ju 87B D type air unit from Melos.  The odds are 9 to 1, -1 for rough terrain, good enough for an automatic Elim.  After combat the Ger mtn III advances into the Erakleion hex.

The second combat on Crete is at Rethymnon (18A:4603), against the Greek 1-4 Static X Reth unit in the hex.  Attacking are the Ger LW 7-6 Para XX 7, the Ger LW 2-5 Para III 1 St, the Ger LW 1-5 Glider II 1 St, and the It 1-6 Mar Cmdo II Gr/SM, all from adjacent mountain hex 18A:4504.  The odds are easily again 9 to 1, -1 due to the rough terrain, which is good enough for another automatic Elim.  After the combat the three non-divisional Axis units advance into the Rethymnon port hex.

Jun I 41 Axis Combat Phase action details on Crete: just before the 2nd battle, at Rethymnon

Jun I 41 Axis Combat Phase action details on Crete: just before the 2nd battle, at Rethymnon

The third combat on Crete is Suda Bay, at 18A:4503, which is also an Allied Improved Port and an Allied standard Supply Terminal.  Defending the Suda Bay hex is the 0-2-0 Hv AA X 1 NMBDO (RM) and the Greek 1-4 Static X Khania, for a total of 1.5 defense factors.  The Axis stack at the adjacent Khania hex attacks Suda Bay.  The Khania port hex contains the Ger 7-8 Mtn XX 6, the other 3-8 Mtn III A, and the Ger 2-6 Eng III 685, adding to a total of 12 attack factors.  The odds are thus an 8 to 1, -1 for the rough terrain, again good enough for an automatic Elim, with no place for the Allied stack to retreat to in case of a DR.

Jun I 41 end of the Combat Phase

Jun I 41 end of the Combat Phase

In the Vichy French Levant the Vichy French forces attack the Allied stack at 20A:4607, just inside Vichy Syria.  The way the Vichy French forces had done their movement prior to the C. Phase made it difficult for the Allied player to determine whether the Vichy French were going to attack the Aus 7-8 Inf XX 7 at 20A:4508 or the Allied stack at adjacent hex 20A:4607, containing the FF 3-8* Inf X 1 FL and the Br 1-8 AT II 65.  The Allied player was more concerned about the Australian inf XX, and so sent to its hex the Br Blen 4 B type air unit, based at Tel Aviv (20A:5011) on the DAS air mission, escorted by the Br Hurri 1 5F5 type air unit based at Haifa.  Although it was very tempting for the Vichy French D 520 6F5 type air unit to intercept and give combat to the weaker Hurri 1 air unit, the Axis player held it back, wanting to make sure it is available until the arrival of the Fr ARP on the Jun II 41 Axis turn.

Jun I 41 Axis Combat Phase: Vichy French attack agianst the Allied stack at 20A:4607

Jun I 41 Axis Combat Phase: Vichy French attack agianst the Allied stack at 20A:4607

The pivot in getting the 3 to 1 is the C-8 Cav III Ligne (TS), with a CL rating of 4, and this time with a +1 modifier on the cohesion table die roll “when stacked with a non-TS combat unit,” done before the combat die roll.  The Axis player’s cohesion table die roll is low (a 2), and so the C-8 Cav III TS unit throws in its unsupported combat factor of 1 (halved).  From hex 20A:4707 the 2-6* Inf III 29 TA (Afr) attacks.  From hex 20A:4606 the 1-2-6* Inf III 16 TT (Afr) attacks.  Attacking from hex 20A:4507 are the 4-3-6* Inf III 6 LE (LE), the 1-8 Cav III 1 SM (Afr), the 1-6 Inf II V/1 (Afr), the C-8 Cav III Ligne (TS), and the 2-1-6* Lt Arm III 6 CdA (Afr).  The Axis combat attack factor total is 10.5, including the TS cav III’s .5 combat factor, with a +1 modifier because of the 1/10 AECA, due to the Vichy French supported lt arm III’s full AECA.  The Allied defense factor is 3.5, with a -1 modifier for the rough terrain.  The combat die roll is a straight-up 3 to 1 and the die says 5: DR.  And so the Allied stack retreats to 20A:4608, back across the borderline into Palestine, and the Fr 1-2-6* inf III (Afr) and the TS C-8 cav III advance into hex 20A:4607 after the combat.  The Vichy French step of attack supply at Damas is expended.

Jun I 41 Axis Combat Phase: Vichy French attack agianst the Allied stack at 20A:4607

Jun I 41 Axis Combat Phase: Vichy French attack agianst the Allied stack at 20A:4607

In the E. Phase both sides do air unit transfers; see the text above or the pictures below for the sundry details of these air unit movements on the maps.

Jun I 41 Axis end of the Combat Phase dispositions: Palestine, Cyprus, the Vichy

Jun I 41 Axis end of the Combat Phase dispositions: Palestine, Cyprus, the Vichy

Commentary

It is hard to tell from being so close to the game board if it is worth it for the Allied player to prolong the agony at Crete.  In the Jun I 41 Allied I. Phase, he could have disbanded the 0-2-0 Hv AA X 1 NMBDO (RM) and also the three Greek static X’s, per WW Rule 40C2-Disbanding, and then in the M. Phase could have completely evacuated Crete of the remaining Allied forces.  Note that per WW Rule 3B2-Allied [Side], the British and the Greek forces are two separate “national forces” and therefore all four units could be disbanded in the same I. Phase.  This appears to be the most exquisite and efficient way for the Allied player to find a quick end to the Crete debacle, other than suffering the -3 VP penalty for disbanding the RM brigade (1 RE), and then not getting any Br special inf RPs due to the unit’s 0 combat strength.  At least with the disbanding the Allied player would not give to the Axis player the +1 VP for the RE in the Balkan Command Replacement Pool due to a combat loss, per the WW Common Victory Chart, which in large part will be used at the end of the special Assault on Crete segment, corresponding with the Axis cessation of operations in the Balkans.  If I am understanding the WW Rules correctly, there is no VP penalty for disbanding the Greek units after the Axis player ceases operations in the Balkans, per WW Rule 3E5b, as their unit losses are evidently not counted for VPs, per WW Rule 42B.  But of course this “exquisite” solution of the Crete debacle depends upon the Axis player immediately following up the above Allied scheme with his own prompt voluntary cessation of operations in the Balkans.  What ought the Axis player do in this game on his Jun II 41 Axis I. Phase?

In the Western Desert the Axis player continues a cumbersome and awkward southward swing around the Tobruch improved fortress’s defense perimeter, thereby exerting pressure on it and the British Western Desert force bracing up at the Matruh stop line in central Egypt.  But this action implies that for the time being the Axis player has likely abandoned any big attack on the Allied citadel of Tobruch.  A variety of tell-tale signals indicate that the Axis has opted instead for a new and different strategy of bypassing Tobruch and applying pressure on the Allied Western Desert Force’s desert shield at Matruh.  This is not necessarily an end zone run to Alexandria, but of course it could be.  But if the Axis player can push the Allied player away from Matruh and its strategic airfield, or neutralize it by building corresponding close-up Egyptian airfields, then he can endanger the necessary air defense structure enabling the continued successful supply and reinforcement of the besieged fortress.  Signals of the impending end of the 1941 “Enter Rommel” epoch are the continued Axis swing around Tobruch of the non-c/m units, the positioning of the two It cons IIIs at hexes 18A:4718 and 18A;4818, and the nonchalant air transfer of the Axis stack of D type and B type air units from Derna to Ain el Gazala.

A hard look at the situation at Tobruch this turn reveals that the Axis player can muster a preferred count total of 29 3/4 factored ground attack factors (not quite all in attack supply via the absolutely necessary expenditure of the two available steps of Axis attack supply in the zone) and a maximum of 6 total factored (eg., halved, for the improved fortress) GS factors, this possible tac factor total prior to the 3 column dice results of the Antiaircraft Fire Table.  The Allies have a total of 17 defense factors at Tobruch, so the Axis player must count on almost all (eg., 3 out of 4) of the possible four Axis air units providing GS making it through Tobruch’s flack to obtain the raunchy 2 to 1, -1 odds.  If the die comes up 1, it’s an AH, and that’s not good for the Axis player, even if Mars & Death are paid off by flipping XX’s to cadres and using Italian cannon fodder for the change.  And so this turn Rommel forgets all about Tobruch and fishes in other troubled waters, seeking to snag victory.

But at the moment the Allied invasion of the Vichy French Levant only weakens the Allied player’s desert shield at Matruh; and so perhaps the Axis player can make hay while the sun shines.  At this same moment, the Allied player has a looming attack supply step crisis in store due to pursuing his current lavish double strategy of supplying Tobruch with gsp’s derived from broken down steps of attack supply and the demands for vigorous attacks each turn in the Allied invasion of the Vichy French Levant, in pursuit of clinching its surrender, per the Variable Levant Surrender Table.  And to top it all, beginning this Axis turn, at step 12 of the I. Phase, the Allied player begins to lose VPs for “placing Australian units in a precarious position.”  This “precarious” situation occurs “once at least three Australian REs have been in the replacement pool (at any time)” and if any Australian unit “is isolated in an Axis Initial Phase.”  Furthermore, “the Allied  player loses 1/2 victory point for each Australian RE in a precarious position.”  In the EA game report all the above occurs this Axis Initial Phase, per WW Advanced Rule 38B3-Australian Preservation, and in the current Axis I. Phase the Australian 9th Inf XX (3 REs) is at isolated Tobruch.  Using F. Watson’s WD Campaign Victory Conditions analysis chart found in  his outstanding “End of the Beginning:  The Third Battle of El Alamein, October 1942” Europa battle scenario, found in TEM#63, we see that according to his estimate, historically the Allies lost -13.5 VPs for “Australian forces placed in precarious positions ([WitD] Rule 43D2).”  I believe the WitD Australian Preservation proviso to be essentially the same as WW Advanced Rule 38B3.

The Allied invasion of the Vichy French Levant creates a complex situation for the Axis player, and the “correct” strategy will likely be decided only in hindsight, pending the outcome of combat die rolls and the Allied player’s reaction to the Vichy French moves and actions.  Thus, if this turn’s Vichy French attack would have resulted in a DH, or a HX, or maybe even an EX, the Axis player would almost unavoidably have become a winning warrior with the correct strategy.  Although the Axis player has successfully pushed back the Allied invaders from a hex of Vichy French Levant territory, he has expended one of the French colony’s two steps of attack supply, and most of the strong Vichy French ground units are jammed up at the front in the SW zone of the Levant.

Finally, a procedural mistake has occurred on the game maps which is enough to make this Europa game reporter red-faced and hang his head a moment.  On the May II 41 Allied turn, when rearranging the Allied desert front line at Matruh and corralling the three supported Aus inf X’s there back to Alexandria in preparation for the upcoming Allied invasion of the Vichy French Levant, I accidentally reassembled them into the Australian 6th Inf XX instead of the game correct and historical 7th Inf XX.  There were three mighty and distinguished Australian infantry XXs in the Mediterranean theater of operations during the 1941 epoch:  the 9th at Tobruch, the 6th at Greece and Crete, and the 7th defending Egypt and then involved in the Levant campaign.  This wargame oversight has been corrected.

Jun I 41 Allied Turn

EOT Dispositions

Malta [end of turn]:

  • The Br Hurri 2 F type air unit is in the Aborted Air Units Box of the Malta Command Replacement Pool.
  • Malta Status: 8, end of turn [at start 9, + 0 hits May II Axis Turn, – 1 repair this turn = 8]
  • Malta Repair Rate: 1 repair point each turn.

Valletta (18A:0407):
3-cap permanent airfield; one hit of damage

Valletta hex flack factor: 4 (3 intrinsic, + only 1 for the 0-1-8 hv AA II’s normally 2 flack factor, currently halved for still being Red U-2 because of the lack of gsp’s at Malta in the I. Phase).
3-6* Inf X                               1 M
2-6* Inf X                               2 M
1-8 MG II                               2 Ch
0-1-8 Hv AA II     AA=2       10
0-4 Cons X                             MC
4 gsp’s generated on the Jun I 41 Allied turn I. Phase [these were sea transported from Gibraltar, using 1 W Med NTP in the naval movement step of the M. Phase]
Note: This turn all ground units on Malta are still definitely Allied U-2 in the Allied I. Phase.

Jun I 41 Allied EOT dispositions: Libya, Sicily, and Malta

Jun I 41 Allied EOT dispositions: Libya, Sicily, and Malta

In Libya [end of turn]:
Tobruch (18A:4817) [clear terrain improved fortress/standard port]:
improved fortress; construction of the improved fortress was completed in the May II 41 Allied I. Phase.
3-cap temporary airfield; in the M. Phase the cons III expends MPs to increase the temp airfield cap to 3.
0-1-4 Cons X                          66 RPC (Col) [never moved; expends 2 MPs in the hex to increase temporary airfield cap; this turn becomes technically Red U-3]
0-1-8 Hv AA II      AA=2      51 [never moved; this turn becomes technically Red U-3]
7-8 Inf XX                              9 (Aus) [never moved; this turn becomes technically Red U-3]
2-8 Inf X                                 16 [never moved; this turn becomes technically Red U-3]
2-1-6 Tnk II                            7 RT [never moved; this turn becomes technically Red U-3]
3-8 Art X                                13 [never moved; this turn becomes technically Red U-3]
2-8 Inf X                                 23 [never moved; technically still Black U-2]
one step of attack supply [turn reinf; sea transported to here]
one step of attack supply [began turn here; never moved]
Hurri 1                        5F5      1/8       SAAF [operative; began turn here; never moved; technically still Black U-1]
12 gsp’s

  • These gsp’s were broken down in the May II 41 Axis I. Phase from a step of attack supply present in the hex.  This provides general supply to the forces in the Tobruch hex in the Jun I 41 Allied I. Phase and the Jun I 41 Axis I. Phase.
Jun I 41 Allied EOT dispositions: eastern Libya, western Egypt, Crete, mainland Greece, the Aegean Sea region

Jun I 41 Allied EOT dispositions: eastern Libya, western Egypt, Crete, mainland Greece, the Aegean Sea region

In Egypt [end of turn]:

19A:1219 [clear terrain Siwa road hex, 1 hex S of Matruh]:
1-10* Mot SG X      AA=1      2 [began the turn here; never moved]
3-2-10 Arm X                         7 [began the turn here; never moved]

19A:1320 [clear terrain hex]:
1-2-10* Mot SG X   AA=1    7 [began the turn here; never moved]
1-10* Mot Inf X                     3 (Ind) [began the turn here; never moved]

19A:1420 [clear terrain hex]:
3-8 Inf X                                 22 G [began the turn here; never moved]

Matruh (19A:1218) [clear terrain point city/minor port road/major rail junction coast hex]:
railhead marker
3-cap permanent airfield
fort marker (construction complete this I. Phase)
8* Inf XX HQ                         6 [began turn here; never moved]
2-8 Inf X                                  5 (SA) [began turn here; never moved]
1-8 MG II                                1 RNF [began turn here; never moved]
0-8 Lt AA II         AA=1         57 [began turn here; never moved]
P-40C    5F5      1/13  SAAF [operative; began turn here; never moved]
Well 1C    3NB4  1-6/28 [inop; began turn here; late in the E. Phase did strat port bombing air mission to Porto Bardiya hex, scored a Hit; returned to base here]

19A:1418 [clear terrain major rail coast road hex]:
3-cap permanent airfield

19A:1521 [clear terrain hex]:
2-8* Inf X                               5 (Ind) [began turn here; never moved]

19A:1621 [clear terrain hex; adjacent to Qattara Depression]:
2-8* Inf X                               11 (Ind) [began turn here; never moved]

El Alamein 19A:2119/20A:5033 [clear terrain point city major rail coast road hex]:
2-cap temporary airfield
0-1-4 Cons X                          43 RPC [began turn at Suda Bay, on Crete; successfully sea transported from Crete to Alexandria, where it disembarked; then railed to here]

  • In the 1941 ME/ER-II/Crete Scenario this unit is considered a fragile unit and cannot be rebuilt if eliminated.  This is per analysis of the WitD Allied OB booklet’s Jun I 41 ME Command Replacement Pool stipulation,found on p. 13, and the identical ER-II Allied OB stipulation.

Alexandria (20A:4930/19A:2416) [major port/full city hex/major rail line coast hex]:
Supply Terminal marker
3-cap permanent airfield
0-1-8 Hv AA II     AA=2       68 [turn reinf; disembarked here; never moved]
2-8 Inf X 6 (NZ) [began turn at Suda Bay; retreated after combat to here from Khania on the previous May II 41 Axis Combat Phase; this turn successfully sea transported to Alexandria, where it disembarked; remained here]
2-8 Inf X 19 (Aus) [began turn at Suda Bay; did Reaction movement into Suda Bay hex on the previous May II 41 Axis M. Phase; this turn successfully sea transported to Alexandria, where it disembarked; remained here]
Glad 3F3 0/8 [operative; began turn here; never moved]
Blen 4  3B3     1-2/23 [inop.; began turn at 19A:1418; in C. Phase staged to Cairo partial city hex and performed GS air mission at 20A:4509, in the Vichy French Levant; returned to base here at the end of the C. Phase]
1 resource point [never moved]
one step of attack supply [never moved]
4 gsp’s, generated in the current turn’s I. Phase

Cairo (19A:3320) [clear terrain partial city hex]:
3-cap permanent airfield

Suez (19A:3718) [clear terrain reference city/major port major rail line terminus coast hex]:
Supply Terminal marker
4 gsp’s, generated in the current turn’s I. Phase

In Palestine [end of turn]:

Tel Aviv (20A:5011) [clear terrain dot city/minor port major rail line junction coast hex]:
0-8 Hv AA II        AA=1        2 (Aus) [began turn at 19A:1418, in Egypt; railed to here]
A-22       3A3     2-1/19 [inop.; began turn at Matruh; in C. Phase staged to Mansura (19A:3115), in the Delta zone, and performed GS air mission at 20A:4509, in the Vichy French Levant; returned to base here at the end of the C. Phase]
Blen 4  3B3     1-2/23 [inop.; began turn at 19A:1418; in C. Phase staged to Cairo partial city hex and performed GS air mission at 20A:4509, in the Vichy French Levant; returned to base here at the end of the C. Phase]

Haifa (20A:4710) [clear terrain dot city/major port transportation line junction coast hex]:
railhead marker [per WW Rule 41B1a-Western Desert Campaign Starting Conditions, “the transportation line from Haifa to Tripoli (20A:4005) is a road, not a railroad.”  This stipulation is used in the 1941 ME/ER-II/Crete Scenario.  More later on its construction.]
0-8 Marine Cmdo II           ME [began turn at Haifa; never moved]
1-8 Inf II                                11 (CS) [began turn at Rutbah (21A:5023); air transported to here by the Bombay T type air unit at the beginning of the the M. Phase]
Bombay    1T2   1-2/15 [inop.; began turn at Rutbah; air transported the 1-8 Inf II 11 (CS) to Haifa in the M. Phase; rebased here]
Hurri 1    5F5    1/8 [inop.; began turn at Haifa; in the C. Phase flew the Escort air mission to the 20A:4607 target hex, in the Vichy French Levant; returned to base here at the end of the C. Phase]

20A:4609 [clear terrain transportation line coast hex, N of Haifa]:
3-8* Mtn X                            Karp (Pol) [began turn at Haifa; moved one hex north to here; in the C. Phase participated in an attack at Sour (20A:4509), in the Vichy French Levant; remained here after the Combat]

Safad (20A:4608) [rough terrain point city hex]:
2-8 Inf X                                14 [began turn at Rethymnon, on Crete; successfully sea transported from Crete to Haifa, then regular moved 2 hexes to here; in the C. Phase participated in an attack at 20A:4508, in the Vichy French Levant; remained here after Combat]
1-8 Cav X                               5 [began turn at Haifa; regular moved 2 hexes to here; in the C. Phase participated in an attack at 20A:4508; remained here after Combat]

20A:4808 [rough terrain hex]:
1-8 Cav X                                6 [began turn at Tel Aviv; regular moved to here]

Allied Units in the Vichy French Levant [end of turn]:

Sour (20A:4509) [clear terrain point city transportation line coast hex]:
2-8 Eng X                              1 (Aus) [began turn at El Alamein; railed to Haifa, then moved one hex north to 20A:4609; in the C. Phase participated in an attack at Sour, in the Vichy French Levant; moved into the hex after the Combat]
1-8 Art II                                1 (Aus) [turn reinf; disembarked at Haifa, then moved one hex north to 20A:4609; in the C. Phase participated in an attack at Sour, in the Vichy French Levant; moved into the hex after the Combat]
2-1-6 Tnk II                           4 RT [began turn at Nazareth (20A:4809); regular moved 2 hexes north to Safad (20A:4608); in C. Phase participated in an attack at 20A:4508, in the Vichy French Levant; advanced into 4508 after Combat; in the E. Phase exploited one hex to here]

20A:4508 [rough terrain hex]:
7-8 Inf XX                             7 (Aus) [began turn at Alexandria; railed to Haifa, then regular moved 2 hexes to Safad (20A:4608); in the C. Phase participated in an attack at 20A:4508, in the Vichy French Levant; advanced into the hex after Combat]

20A:4708 [rough terrain hex]:
2-8* Inf X                              7 (Ind) [began turn at 20A:4709, in Palestine; regular moved to here; in the C. Phase participated in an attack at 20A:4607; remained here at 4708 after Combat]

20A:4607 [rough terrain hex]:
3-8* Inf X                              1 FL (FF) [began turn at Haifa; regular moved to 20A:4708; in the C. Phase participated in an attack in at 20A:4607, in the Vichy French Levant; advanced into the hex after Combat]
1-8 AT II                                65 [began turn at Haifa; regular moved 2 hexes to Safad (20A:4608); in the C. Phase participated in an attack at 20A:4607, in the Vichy French Levant; advanced into the hex after Combat]

21A:3116[clear terrain road hex]:
2-1-10* Mot Inf X                Hab [began turn at 22A:2826, W of Baghdad, in Iraq; admin moves northwards along major rail line to 21A:3608, SE of Mosul, in Iraq; moves through Mosul in the E. Phase, exploiting westwards along the major rail line hexes and ending the turn inside the Vichy French Levant.]

On Cyprus [end of turn]:

Limassol (20A:3615) [clear terrain point city/standard port coast road hex]:
1-cap permanent airstrip [per WitD Allied OB booklet]
5 pos flk unit     AA=1          [Br; began turn at Suda Bay; successfully sea transported from Crete to Limassol; remained here]

Nicosia (20A:3413) [clear terrain reference city road hex]:
Glad    3F3      0/8 [inop.; began turn at Haifa; air transferred to here late in the E. Phase]

Famagusta (20A:3411) [clear terrain point city/standard port coast road hex]:
1-cap permanent airstrip [per WitD allied OB booklet]

Jun I 41 Allied EOT dispositions: the vast east Mediterranean Sea basin

Jun I 41 Allied EOT dispositions: the vast east Mediterranean Sea basin

Middle East (ME) Command Replacement Pool [end of turn]:

3-2-10 Arm X                         3 [eliminated in combat on the Mar II 41 Axis turn C. Phase of the EA game report]
3-2-10 Arm X                         4 [in the Scenario at-start in the ME Replacement Pool, per ER-II]

Eliminated Air Units Box:

Blen 4 3B3 1-2/23 [inop.; began turn at 19A:1418; in C. Phase it staged to Cairo partial city hex and flew the GS air mission at 20A:4607, participating in the first Allied attack in the Vichy French Levant; killed in air combat w/ the bypassing Vichy Fr D 520 F type air unit flying the Interception air mission]

In the Allied Near East Command:

In Iraq [end of turn]:

  • Iraqi coup collapse occurs in the May II 41 Axis I. Phase.  At that time all Iraqi forces/production are removed from the map and the Iraq Replacement Pool.  At the end of that turn all Iraqi territory is Allied owned; except in our case the Mosul hex, which at the time contained the Axis Conditional Reinforcement Ger LW Mxd A type air unit.
  •  At the beginning of this turn the new Allied Iraqi railnet-cap is 3 1/2.
Jun I 41 Allied EOT dispositions: Iraq and eastern Vichy Syria

Jun I 41 Allied EOT dispositions: Iraq and eastern Vichy Syria

Jun I 41 Allied EOT dispositons: off-map display details

Jun I 41 Allied EOT dispositons: off-map display details

Allied Conditional Reinforcements

Iraqi Coup Reaction Forces

Coup Turn 5/Jun I 41 Allied Turn

Near East:

Arrive:

2 x 2-8 Inf X                                       24, 25 (Ind)

Rutbah (21A:5023) [stony desert point city road junction hex]:
1-cap permanent airstrip [Allied owned]
1-10 Mot Cav III                    AL (T-J) [Arab Legion; began turn at 22A:2827, E of Habbaniya; admin moved to here.  This is a provisional new unit introduced in the 1941 ME/ER-II/Crete Scenario on the May I 41 Allied turn.  For more details, see that posted EA game report.]

Habbaniya (22A:2828) [clear terrain point city hex]:
3-cap permanent airfield
0-1-4 Static II                                      1 As (Col) [began turn at 22A:2826, W of Baghdad; regular moved to here]
Audax      1A1    1/8 [operative; began turn here; never moved]

Baghdad 22A:2825 [clear terrain partial city transportation line junction hex]:
one hit marker on airbase

21A:4109 [clear terrain major rail hex, to Mosul]:
2-8 Inf X                                             21 (Ind) [began turn at Habbaniya; admin moved along transportation lines to here]

21A:4507 [clear terrain major rail hex, to Mosul]:
8* Inf XX HQ                                     10 (Ind) [began turn at 22A:3324; admin moves along transportation lines to here]

1-8 Inf X                                              20 (Ind) [began turn at 22A:3324; admin moves along transportation lines to here]

22A:3022 [clear terrain road hex (on map 22A it is shown as a secondary rail line)]:
2-8 Inf X                                             25 (Ind) [turn Allied Conditional Reinforcement; disembarked at Kut-al-Imara port hex (w/ a major river hexside) 22A:3219; regular moved to here after crossing the major river hexside]

22A:4217 [clear terrain secondary rail line hex]:
one step of attack supply [began turn at 22A:4021; in E. Phase spends 5 SMPs moving to here]

Shaibah (22A:4314) [clear terrain secondary rail line hex]:
3-cap permanent airfield
0-1-4 Static II                                     2 As (Col) [began turn at Basra; moved one hex to here]

Basra (22A:4313) [clear terrain dot city/major port, w/ a major river hexside]:
Allied Supply Terminal marker
2-8 Inf X                                             24 (Ind) [turn Allied Conditional Reinforcement; disembarked at Basra; remained here]
one step of attack supply [never moved]

Allied Balkan Command 

Special Assault on Crete Segment Jun I 41 Allied Dispositions [{at start}/end of turn]:

Crete:

  • The island has both Allied and Axis forces on it.

Suda Bay 18A:4503/15B:2113 [for “Suda Bay,” see Rule 12C1c; rough terrain coast road hex]:
Allied Supply Terminal marker
port upgrade marker
{3-cap temporary airfield (w/ one hit) [the temporary airfield is removed early in the M. Phase after the 0-1-4 cons X beginning the turn in the hex embarks on an E Med NTP and evacuates Crete]}
1-4 Static X                                         Khania (Greek) [began turn at Suda Bay; never moved]
0-2-0     Hv AA X        AA=4              MNBDO 1 [began turn at Suda Bay; never moved]

Rethymnon (18A:4603/15B:2212) [rough terrain point city/standard port coast road hex]:
1-4 Static X                                         Reth (Greek) [began turn here; never moved]

Erakleion (18A:4903/15B:2310) [rough terrain reference city/standard terrain coast road hex]:
hit marker on the reference city airbase
1-4 Static X                                         Erak (Greek) [began turn here; never moved]

Balkan Command Replacement Pool [end of turn]:

4-3-10* Arm X                           1
3-2-8 Art X                                 W
8 Inf XX HQ                               2 (NZ)
8 Inf XX HQ                               6 (Aus)
2-8 Inf X                                      4 (NZ) [eliminated in May II 41 Axis Combat Phase]
2-8 Inf X                                      16 (Aus) [eliminated in May II 41 Axis Combat Phase]
3-8 Inf X                                      5 (NZ) [began turn at Suda Bay; eliminated this turn in sea transport from Crete due to Axis Naval Patrol bombing]
1-8 Marine Cmdo X                Layf [began turn at Hagios Nikolaus; eliminated this turn in sea transport from Crete due to Axis Naval Patrol bombing]
2-8 Inf X                                      17 (Aus)

  • In the May II 41 Allied turn EA game report for the WW 1941 ME/ER-II/Crete Scenario, at the beginning of the special Assault on Crete segment, this unit was initially placed in the BC Replacement Pool.  This is because it was not indicated as part of the Allied initial forces of the WW Assault on Crete Scenario, found in the WW OB booklet, although it was duly sent to Greece on the Mar II 41 Allied turn, per the WW Balkan Campaign Scenario Allied OB.  However, there are good indications per F. Watson’s “Syria: Operation Exporter” Europa battle scenario Scenario Notes, found in TEM#81, and also in Vol. 2 of Playfair’s history, at p. 101, that the beach evacuated components of this unit (and also the Aus 16th Inf X) from mainland Greece, in the southern Peloponnese, eventually made it to the Middle East prior to the final Allied evacuation of Crete.  In game terms this would likely be essentially through the mechanics of WW Optional Rule 34D-Emergency Evacuation.  Accordingly, very likely in the further worked draft OB for the new Scenario, which is intended to eventually be available at one or two websites, the 2-8 Inf X 17 (Aus) will Arrive at the ME Replacement Pool on the May II 41 Allied turn Initial Phase, along with 1 Aus inf RP at any Middle East supply terminal hex, and thereby be available in the ME Command by the Jun I 41 Allied turn, just as in Watson’s “Syria” Europa battle scenario.  But for now here we will stay the course done in the previous EA game reports.

Axis Southeast Command

Special Assault on Crete Segment Jun I 41 Allied turn non-phasing Axis Dispositions [{at start}/end of turn]:

At Rodi:

Rodi (20A:2230): [clear terrain major port point city coast hex]
3-cap-permanent airfield
3-4-6 Inf XX                               50 Reg
1-2-5 Art X                                  35
1-2-5 Art X                                  36
1-0-6 Lt Tnk II                           312
0-6 Lt AA II          AA=1           Rodi
Mxd F     2F2    0/8 [operative; began turn here; never moved]
Ju 52     1T2    0/20 [inop.; began turn here; Axis Conditional Reinforcement; flipped to its inop side at step 21 of the I. Phase due to airfield capacity]
MC 200     3F4   1/8 [inop.; began turn here; late in I. Phase flew a non-phasing CAP air mission over the Scarpanto airfield hex (19A:0701); returned to base here at the end of the E. Phase]
Mxd     2A3    1-1/16 (Ger LW) [operative; began turn here; Axis Conditional Reinforcement; never moved]

  • I currently don’t believe this unit, or its conversion, should be allowed to do Naval Patrol air missions in the context of the new Scenario; nor should it be allowed to transfer to Sicily or the Western Desert.  I’m currently thinking it could, however, do the GS or DAS air missions in Iraq, Vichy Levant, Palestine, Trans-Jordan, Cyprus, or Crete, in addition to port, transportation line, or airfield bombing air missions.  Or it may well be soon permanently withdrawn, per WW Optional Rule 38J6.

20A:2331: [rough terrain coast hex]:

3-cap permanent airfield
1-6 Hv AA III      AA=2      Rodi
Ju 88A1     3B5     3-5/26 (Ger LW) [inop.; began turn here; did Naval Patrol air mission; returned to base here]
Ju 88A1     3B5     3-5/26 (Ger LW) [inop.; began turn here; did Naval Patrol air mission; returned to base here]
Ju 88A1     3B5     3-5/26 (Ger LW) [inop.; began turn here; did Naval Patrol air mission; returned to base here]
Mxd B        1B2     1-2/21 [inop.; began turn here; Dodecanese garrison; flipped to its inop side at step 21 of the  I. Phase due to airfield capacity]

On Scarpanto:

Scarpanto (19A:0701): [rough terrain minor port point city hex]
3-cap permanent airfield
0-1-6 Lt AA II      AA=1      Scar
Me 110D    5HF5   4-2/12 (Ger LW) [inop.; began turn here; did Naval Patrol air mission; returned to base here]
Ju 87R       2D3     4-1/13 (Ger LW) [inop.; began turn here; did Naval Patrol air mission; returned to base here]
Ju 87B       2D3     4-1/8 (Ger LW) [inop,; began turn here; did Naval Patrol air mission; returned to base here]

On Melos (15B:1610):

3-cap permanent airfield
Me 109E    7F5      1/7 (Ger LW) [operative; began turn here; never moved]
Ju 87B       2D3     4-1/8 (Ger LW) [inop,; began turn here; did Naval Patrol air mission; returned to base here]
Ju 87B       2D3      4-1/8 (Ger LW) [inop.; began turn here; did Naval Patrol air mission; returned to base here]

On Crete:

  • The island has both Axis and Allied forces on it.

18A:4304/15B:2115 [rough terrain coast hex; SW of Khania]:
1-5 Glider II 1 St (Ger LW) [still disrupted this turn; this turn becomes technically Red U-1]
2-5 Para III 1 St (Ger LW) [this turn becomes technically Red U-1]

Khania (18A:4403/15B:2115) [rough terrain reference city/standard port road terminus coast hex]:
2-5 Para III 7/1 (Ger LW) [this turn becomes technically Red U-1]
2-5 Para III 7/2 (Ger LW) [this turn becomes technically Red U-1]
2-5 Para III 7/3 (Ger LW) [this turn becomes technically Red U-1]
1-6 Marine Cmdo II Gr/SM [still disrupted this turn; this turn becomes Red U-1]
3-8 Mtn III A (Ger) [this turn becomes Red U-1; an unsupported component of the Ger 7-8 Mtn XX 5]
2-6 Eng III 685 (Ger) [this turn becomes Red U-1]
one gsp [generated in the May II 41 Axis I. Phase]
Me 110C 5HF5 1/12 (Ger LW) [operative; began turn here; never moved; this turn becomes technically Red U-1, but is in Axis designated special supply via the single gsp, also in the hex]

Mainland Greece:

15B:1415 [southeastern Peloponnese rough terrain coast hex]:
3-cap temporary airfield
5 pos flk          AA=1            (Ger LW)
Me 109 E     7F5      1/7 (Ger LW) [inop.; began the turn here; late in the I. Phase flew a non-phasing CAP mission over the Suda Bay hex (18A:4503), on Crete; returned to base here at the end of the E. Phase]
He 111H     4B4     2-7/S/22 (Ger LW) [inop.; began turn here; did Naval Patrol air mission; returned to base here]
G 50 bis     3F3        0/10 [operative; began turn here; never moved]

Kalamai (15B:1118) [clear terrain reference city/standard port secondary rail line terminus coast hex]:
2 x 5 pos flk       AA=2        (Ger LW)
Ju 52     1T2     0/20 (Ger LW) [operative; began turn here; never moved]
15B:0914 [eastern Peloponnese rough terrain coast hex; E of Nauplion, SE of Korinthos]:
3-cap temporary airfield
2 x 5 pos flk        AA=2       (Ger LW)
Do 17Z     3B4     3-4/13 (Ger LW) [inop.; began turn here; did Naval Patrol air mission; returned to base here]
Do 17Z     3B4     3-4/13 (Ger LW) [inop.; began turn here; did Naval Patrol air mission; returned to base here]
{Do 17Z    3B4     3-4/13 (Ger LW) [Aborted; began turn here; did Naval Patrol air mission; aborted by E Med NTP flack and placed in the Aborted Air Units Box of the SE Command Replacement Pool]}

15B:0813 [rough terrain secondary rail line coast hex, E of Korinthos]:
3-cap temporary airfield
5 pos flk          AA=1            (Ger LW)
3-8 Mtn III                           A (Ger) [unsupported breakdown of 7-8 Mtn XX 5]

Athenai (15B:0911) [great port/full hex city  transportation line junction coast hex]:
6 Para XX HQ                      7 (Ger LW)
7-8 Mtn XX                          6 (Ger)
2-6 Eng III                           690 [any] (Ger)
1-8 Ski II                               MC
2 x 5 pos flk    AA=2           (Ger LW)
one step of attack supply
3 x Ju 52     1T2     0/20 (Ger LW) [all operative; all began turn here; all never moved]
Z 506B        2B3        2-4/F/22 [operative; began turn here; never moved]
15B:0811 [clear terrain secondary rail line coast hex, NW of Athena]:

3-cap permanent airfield
5 pos flk            AA=1           (Ger LW) [began turn here; never moved]
2 x Ju 52 1T2 0/20 (Ger LW) [both operative; both began turn here; both never moved]
Lauren (15B:1111) [clear terrain point city/minor port secondary rail terminus coast hex]:
8 Mtn XX HQ                      A (Ger) [HQ unit breakdown of 7-8 Mtn XX 5]

15B:0711 [clear terrain transportation line junction coast hex, 2 hexes N of Athenai]:
3-cap temporary airfield
5 pos flk           AA=1           (Ger LW)
2 x Ju 52     1T2     0/20 (Ger LW) [both operative; both began turn here; both never moved]

Levadia (15B:0612) [clear terrain major rail line hex]:
3-cap temporary airfield
3 x Ju 52     1T2     0/20 (Ger LW) [all operative; all began turn here; all never moved]

WW 1941 ME/ER-II/Crete Scenario Jun I 41 Allied end of the I. Phase dispositons: Iraq

Jun I 41 Allied end of the I. Phase dispositons: Iraq

Initial Conditions

Standard Supply Terminals:  Damas (20A:4505/19A4701) and Beyrouth (20A:4207).
Steps of attack supply:  1 step each at Damas and Beyrouth.
SMPs:  5
Rail Capacity, Levant Rail net:  4.
Airfields:  a 1-cap permanent airstrip at  Rayak (20A:4306) [based on Watson’s “Syria: Operation Exporter” Europa battle scenario, but he uses a 3-cap temporary airfield]
Intrinsic AA:  Per the WW Intrinsic Light AA Summary, 1 point per dot and major city hex in the Levant.
Provisional Initial Forces Set-Up stipulations/requirements for the Vichy French Levant forces, done exclusively for the Jun I 41 turn of the EA reported Scenario project:

  • The notation “TFL” refers to the TEM#81 article by Jean-Guy Rathe entitled “Troupes Francaises du Levant Order of Battle (Land), June 1941”.
  • The notation “Syria” refers to the TEM#81 Europa Battle Scenario article by Frank Watson entitled “Syria, Operation Exporter: June-July 1941”.
  • The “WW” reference is for the WW Western Desert Scenario Neutral Nations OB for Vichy Levant forces found only on the WD map group map 19A; and so this OB deliberately omits those Vichy French Levant forces found on the NE map group maps 20A and 21A.
  • The “WitD” reference is for the WitD Neutral Nations OB booklet.
  • The “Scenario” references are for the WW 1941 ME/ER-II/Crete Scenario project.
  • The OB instructions below are the basic parameters used for the Vichy Levant set-up done expressly for the EA game report, just in case anyone might want to tinker with it.  Right now these set-up “parameters” are intended to closely coincide with the finished Scenario product Vichy French Levant OB, pending any further input.  In the EA reported Scenario some of the new Vichy Levant Troupes Speciales (TS) units have certain movement restrictions while other TS units don’t; but all non-TS Vichy French Levant units may move freely after the Allied invasion.

Within 2 hexes of the Palestine/Lebanon border:
2-6* Inf III                              22 TA (Afr) [per “Syria,” WitD, WW, & TFL.  The Scenario game report has it beginning at 20A:4509.  It is eliminated in the Jun I 41 Allied C. Phase]
2-6* Inf III                             29 TA (Afr) [per “Syria,” WitD, WW, & TFL.  The Scenario game report has it beginning at 20A:4508.  It is D-backed to 20A:4407 in the Jun I 41 Allied C. Phase]
C-8 Cav III                              Ligne (TS) [new TS unit per TFL; the Scenario draft OB Palestine/Lebanon border stipulation appears to correspond w/ his article.  After the Allied invasion it can move freely.  The Scenario game report has it stacked w/ the 1-8 Cav III 2 MS (Afr) at 20A:4607.  In the Jun I 41 Allied C. Phase it is Dispersed in the cohesion check die roll and then placed in the Sud-Syrie territory box.]

Within 2 hexes of the Transjordan/Syria border:
1-2-6* Inf III                        16 TT (Afr) [revised unit per TFL; “Syria,” WitD, and WW indicate it as a 1-6* inf III; the Scenario game report has the revised TFL unit beginning at 20A:4806]
2-6* Inf III                            17 TS (Col) [revised unit per TFL; “Syria,” WitD,  and WW indicate it as a 2-6* inf III; the Scenario game report has the revised TFL unit beginning at 20A:4707]

Damas (20A:4505) [clear terrain dot city transportation line junction hex]:
Standard Supply Terminal marker [Vichy French Levant specific]
2-1-6* Lt Arm III                 6 CdA (Afr) [revised unit per TFL; “Syria,” WitD, and WW indicate it as a 1-6* lt arm II]
2-1-6* Lt Arm III                 7 CA (Afr) [revised unit per TFL; “Syria,” WitD, and WW indicate it as a 1-6* lt arm II]
1-6 Inf II                                V/1 TM (Afr) [new unit per TFL; the Scenario draft OB placement appears to correspond w/ his article]
A-8 Cav III                           Tcher (TS) [new TS unit per TFL; the Scenario draft OB placement appears to correspond w/ his article. After the Allied invasion it can move freely.  Note:  It was decided to add this TS unit to the game in the process of the Jun I 41 Allied turn, and is admittedly not in the earlier posted photos of the game board.]
one step of attack supply [per WitD/WW and TFL; required set-up here per the Scenario draft OB]

Beyrouth (20A:4207) [rough terrain dot city/standard port transportation line junction coast hex]:
Standard Supply Terminal marker [Vichy French Levant specific]
one step of attack supply [per TFL; in the Scenario game report the step of attack supply is stacked w/ the 1-8 Cav III 1 SM (Afr), which is placed at-start “anywhere in the Levant.”  Per the Scenario OB at least one permitted Vichy French Levant unit must be placed at-start at Beyrouth.  This second step of Vichy French attack supply is not indicated in “Syria,” WitD, or WW.]

Tripoli (20A:4005) [rough terrain reference city minor port transportation line coast hex]:
railhead marker [per WW Rule 41B1a-Western Desert Campaign Starting Conditions, “the transportation line from Haifa to Tripoli (20A:4005) is a road, not a railroad.” This stipulation is used in the 1941 ME/ER-II/Crete Scenario. More later on its construction.]
3-6* Inf III                           24 MC (Col)  [per “Syria,” WitD, and TFL]

Alep (21A:3231) [clear terrain partial city transportation line junction hex]:
0-1-5 Cons X                         Lev (Col) [per “Syria,” WitD, and TFL]
4-3-6* Inf III                        6 LE (LE) [revised unit per TFL; “Syria” and WitD indicate it as a 3-2-6* inf III]

C-8 Cav III                            NSyr (TS) [new TS unit per TFL.  The Scenario draft OB places this unit at-start at Alep, and this appears to somewhat correspond w/ his article; but it can move freely after the Allied invasion.]

Lattique (20A:3405) [clear terrain reference city/minor port road terminus coast hex]:
A-5 Inf III                             1 Lev (TS) [new TS unit per TFL.  The Scenario game report places this unit at-start at Lattique, and this appears to correspond w/ his article.  But in the Scenario draft OB at least one permitted Vichy French Levant ground unit must be placed at-start at Lattique.   After the Allied invasion its operational area is restricted to the area north of the Lebanon border and on or west of the major rail line going from Tripoli-Homs-Hama-Alep-Turkish border, in Syria.  This restriction is lifted if it is pushed/moved out of its operational area due to movement in a C. Phase.]

Hassetche (21A:3218) [clear terrain point city road hex]:
D-8 Cav III                           Djez (TS) [new TS unit per TFL; the Scenario draft OB places this unit at-start at Hassetche, and this appears to correspond w/ his article.  In the Scenario draft OB it is a required at-start unit and must remain at Hassetche until it moves out of the hex by movement after combat, after which it may move freely.  The reason is that evidently the historical Allied push into the Vichy French Levant from NW Iraq encountered definite although admittedly brief resistance at Hassetche, and it was likely due to this unit.]

Deir ez Zoir (21A:3922) [reference city road junction hex]:
A-8 Mot Cav III                    Lev (TS) [new TS unit per TFL; the Scenario draft OB requires this unit be placed at-start at either Damas, Palmyre, or Deir ez Zoir.  In any event at least one permitted Vichy French Levant ground unit must be placed at-start at Dier ez Zoir.  If placed at Damas it may move freely after the Allied invasion.  If placed at Palmyre or Deir ez Zoir it may move freely on the 2nd turn of Invasion, eg., in our EA game reported case, on the Jun II 41 Axis turn.

Anywhere in the Levant:
1-8 Cav III                          1 SM (Afr) [per “Syria,” WitD, WW and TFL.  In the Scenario game report it begins at Beyrouth (20A:4207), stacked with the step of attack supply starting there, per TFL.]
1-8 Cav III                         2 MS (Afr) [new unit per TFL.  Rathe appears to substitute it for one of the other two 1-8 cav IIIs in WitD/WW, but he omits the third 1-8 cav III indicated in the “Syria,” WitD, and WW OBs.  In the Scenario EA game report it begins at 20A:4607, close to the Palestine border, stacked w/ the C-8 Cav III Ligne (TS).  In the Jun I 41 Allied C. Phase it is eliminated in combat.  The C-8 Cav III Ligne (TS) is dispersed per the cohesion check die roll and placed in the Sud-Syrie territory box.]

Any airbase in the Levant:
D 520    6F5    0/11 [This is a Mar I 41 Axis turn conversion of the original Fr MS 406  4F4  0/8 air unit. In the Scenario EA game report it begins at Damas.  On the Jun I 41 Allied C. Phase it performs the Intercept air mission at the 20A:4507 target hex, and after bypassing the escorting Br Hurri 1 air unit, kills in air combat the Br Blen 4 air unit there on the GS air mission.  It rebases at Damas.]

Provisional special considerations regarding the Troupes Speciales (TS) units:

  • Use the Troupes Speciales Rules found on pp.44-45 of Rathe’s TEM#81 article.
  • At the start of the Scenario two TS units must be considered permanently Removed.  One of these Removed units must be the D-8 Cav III PTch, which is evidently always “Removed” the “1st turn of invasion,” per Rathe’s article, p. 44.  The other required Removed unit must be either the A-8 Cav III Tcher, or the A-8 Cav III Ligne, or the A-5 Inf III 1 Lev, or the B-5 Inf III 2 Lev, or the B-5 Inf III 3 Lev, or the C-8 Cav III NSyr, or the C-8 Cav III Druze.
  • At the start of the Scenario at least two TS units must be scrapped.  The two initially scrapped TS units must be either the A-8 Cav III Tcher, or the A-8 Cav III Ligne, or the A-5 Inf III 1 Lev, or the B-5 Inf III 2 Lev, or the B-5 Inf III 3 Lev, or the C-8 Cav III NSyr, or the C-8 III Druze.  Scrapping these two units fetch the Axis player .5 TS inf RPs, stored at Damas, at the start of the Scenario.
  • If the C-8 Cav III Druze (TS) is neither initially Removed nor scrapped, it must be placed at-start at Soueida (20A:4905).  After the Allied invasion it may move freely.  In the EA game report this unit is scrapped at-start, along with the B-5 Inf III 3 Lev (TS).
  • If the B-5 Inf III 2 Lev is neither initially Removed nor scrapped, it must be placed at-start at either Damas or Deir ez Zoir.  If placed at Damas it may move freely after the Allied invasion. If placed at Deir ez Zoir it may move freely on the 2nd turn of Invasion, eg., in our EA game reported case, on the Jun II 41 Axis turn.  In the EA game report this unit is Removed at-start, along with the D-8 Cav III PTch (TS).
  • If the B-5 Inf III 3 Lev (TS) is neither initially Removed nor scrapped, it must be placed at-start at any city hex in Lebanon.  After the Allied invasion its operational area is Lebanon.  This restriction is lifted if it is pushed/moved out of its operational area due to movement in a C. Phase.  In the EA game report this unit is scrapped at-start, along with the C-8 Cav III Druze (TS).

Additional Vichy French Levant Considerations:

  • Per WW Rule 38V1-[Vichy] Operational Area, the operational area of French Vichy Levant forces are the land hexes of the French Levant and the “adjacent sea zones.”
  • The Conditional Reinforcements found in Rathe’s “Troupes Francaises du Levant” TEM article are essentially included in the Scenario draft OB, as are the Aug I 41 and the Oct I 41 Regular Reinforcements.  For the 3rd Turn [Jul I 41] of Invasion 1 x Unimproved Fortified Hexside, the old Torch fortified single hexside counter can be used as a marker.  The Vichy Levant Jun II 41 and Jul I 41 Regular Reinforcements in Watson’s “Syria: Operation Exporter” Europa battle scenario are used.  Also used is the Surrender of the Levant withdrawal of the LeO 451 air unit, found on p. 5 of the WitD Neutral Nations OB booklet.  Finally, if the Allies conquer the Levant, this kicks in the Free French Conditional Reinforcements found on p. 6 of the WitD Allied OB.
  • Rathe’s May I 41 Vichy French Levant OB (Land) major reorganization is quite interesting, but presently cannot not be worked into the Scenario EA demonstration as an alternative set-up.
  • The Scenario uses WW Optional Rule 38V3F-Variable Levant Surrender to Allies, which utilizes the Variable Levant Surrender Table, found of WW Game Play Chart 8-Political Events.

Special considerations regarding the 0-1-8 Inf II Fawzi unit:

  • Axis, Vichy Levant, or Iraqi air units may not provide DAS to the Fawzi unit, which is similar to the Rathe’s provision for Vichy French TS ground units.
  • The Fawzi unit cannot be eliminated by random movement die rolls (per WW Optional Rule 39E4) off the map edge or into prohibited hexes.  In this case the Fawzi unit simply ends its random movement at the last rules-legal hex.
  • Note that per WW Optional Rule 39E4 the Fawzi unit “may never stack with another unit (including another Axis, Iraqi, or Vichy French unit).  If in guerrilla mode, Fawzi must always attempt to retreat before combat.”

Turn Activity

Quite significantly, at step 13 of the Initial Phase the Allied player does not declare the existence of a tight South Aegean Naval Interdiction Zone for this and also the following Axis player turn.  This is likely a sure signal that the Allied player is done with continuing a stand at Crete.

Jun I 41 Allied end Initial Phase dispositions: Libya, Sicily, Malta, Crete and the southwestern part of the Aegean Sea region

Jun I 41 Allied end Initial Phase dispositions: Libya, Sicily, Malta, Crete and the southwestern part of the Aegean Sea region

At step 14 of the Initial Phase the Allied units at the isolated Tobruch hex that began the turn technically at Red U-2 now become technically Red U-3.  But all are in special general supply due to the available gsp’s in the hex.  All the Axis units on Crete become Red U-1.  There is a somewhat superfluous single gsp at the Khania hex, but the Axis player designates it as supplying the Me 110C air unit based in the hex.  Also somewhat superfluous for our particular I. Phase situation is the stipulation at WW Rule 24B2-[Airborne Landing] Supply Conditions, stating that the air-droppable units are in “special general supply for the following enemy player turn.”  At Malta the Allied units there are all definitely Red U-2, with no available gsp’s on the island at step 14 of the I. Phase.

In the Initial Phase, at step 16, the Allied player generates 4 new gsp’s at the Suez and Alexandria Allied Standard Supply sources.

In the Initial Phase, at step 22, the non-phasing Axis player flies the Me 109E F type air unit based at 15B:1415, on the southeastern Peloponnese coastline, on the CAP air mission over the Suda Bay hex, on Crete.  The MC 200 F type air unit based at the Rodi airfield flies the CAP air mission over the Scarpanto airfield hex (19A;0701).  He also flies a number of Naval Patrol air missions from bases on mainland Greece, the Aegean isle of Melos, Rodi, Scarpanto, and Derna, in Libya.  See the texts above or the pictures below for more details.

Jun I 41 Allied end of step 21 of the Initial Phase dispositions: the Western Desert region, Greece, and the Aegean

Jun I 41 Allied end of step 21 of the Initial Phase dispositions: the Western Desert region, Greece, and the Aegean

Jun I 41 Allied end of Initial Phase dispositions: eastern Libya, western Egypt, Greece, and the Aegean

Jun I 41 Allied end of Initial Phase dispositions: eastern Libya, western Egypt, Greece, and the Aegean

In the Initial Phase, at step 24, the four old gsp’s at Alexandria and Suez respectively, that were generated on the May II 41 Allied Initial Phase are removed from the map.

Sea transport in the Allied turn naval movement step, prior to any Axis Naval Patrol Contact attempts, in the order done:

  • One West Med NTP is used to successfully sea transport 4 gsp’s generated in the Jun I 41 Initial Phase from Gibraltar to Valletta, on Malta.
  • Using the turn reinforcement sea transport ability, the Allied player sea transports one of his reinforcement steps of attack supply into Tobruch.  Sea movement at night is used in the 9 hex naval transport stretch from all-sea hex 19A:0617 (NW of Sidi Barrani) to the coast hex of Benghazi (18A:4817).  The Axis player declines to attempt a Naval Patrol contact using the available Axis air units in range at Derna, saving them for the anticipated Allied evacuation from Crete and not wishing to tangle with the SAAF P-40C F type air unit based at Matruh.  The second turn reinforcement step of attack supply is sea transported to Alexandria, where it disembarks.  In the M. Phase it is railed to Haifa, where it is expended in the three attacks done in the Combat Phase against the Vichy French Levant forces being attacked by the Allied invaders.
  • Using the turn reinforcement sea transport ability, the Allied player sea transports the the Br 0-1-8 Hv AA II 68 unit (AA=2) reinforcement to Alexandria, where it disembarks and remains. The Aus 1-8 Art II 1 turn reinforcement uses the reinforcement sea transport ability to sail to Haifa, where it disembarks and then moves towards the Palestine-Vichy Levant border, in preparation for an attack.
Jun I 41 Allied M. Phase naval movement step activity in the seas surrounding Crete

Jun I 41 Allied M. Phase naval movement step activity in the seas surrounding Crete

List of the Allied sea transport evacuation of certain Allied forces from Crete using East Med NTPs, in the order of the Allied sea movement, juxtaposed with the Axis Naval Patrol air mission attacks done in the Allied Movement Phase naval movement step:

  1. The Br 5 pos flk unit (AA=1), beginning the turn at Suda Bay (18A:4503), sails eastwards 10 hexes in the Aegean Sea at night to all-sea hex 19A:0502.  But at the next all-sea hex at 19A:0503 (the first daylight hex of sea transport), the Axis player declines to make any Naval Patrol Contact attempt, waiting for bigger fish to fry.  And so the East Med NTP transporting the Br pos flk unit proceeds to Limassol (20A:3615), on Cyprus, where its cargo is disembarked.
  2. The 3-6 Inf X 5 (NZ), beginning the turn at Suda Bay, sails eastwards 10 hexes in the Aegean Sea at night to all-sea hex 19A:0502. At the very next all-sea hex at 19A:0503 (the first daylight hex of sea transport), the Ger LW He 111H4  4B4  2-7/S/22 air unit based at 15B:1415 (on the southeastern Peloponnese coastline) rolls for Contact on the Success Table.  The modifiers are +3 for calm seas and -3 for the 16 hex range, for a 0 modifier.  The Success Table die roll is a 2: Failure.  The air unit returns to its base, landing inoperative.  But at the very next all-sea hex at 19A:0603, the three Ger LW Do 17Z  3B4  3-4/13 air units based at 15B:0914 (on the eastern Peloponnese coastline) roll for Contact on the Success Table.  The modifiers are +3 for calm seas, -3 for the 18 hex range, for a 0 modifier.  The Success Table die roll is a 5: Success.  Then the Allied player has 3 two factor Antiaircraft Fire Table dice rolls (no modifiers) for the Allied East Med NTP flack shot (see WW Rule 27A1), resulting in an Abort done to a Do 17Z air unit.  The other two Do 17Z air units make it through the Allied flack.  Next are only 2 Axis player bombing die rolls (due to the Do 17Z air units flying at extended range to reach the Target hex), looking for 6’s only: and a 6 shows up for a Hit!  And so the Allied East Med NTP and the 3-8 Inf X 5 (NZ) are sunk, and the ground unit is placed in the Balkan Command Replacement Pool, fetching no special NZ inf RPs.  The two surviving Ger LW Do 17Z air units return to their original base inoperative.
  3. The Br 1-8 Marine Cmdo X Layf, beginning the turn at Hagios Nikolaos (19A:0203), sails first eastwards and then southeastwards 9 hexes at night to all-sea hex 19A:0905.  At the next all-sea hex 19A:1005 (the first daylight hex) the three Ger LW Ju 88A1  3B5  3-5/26 air units based at 20A:2331 (on the Dodecanese island of Rodi) roll for Contact on the Success Table.  The modifiers are +3 for calm seas and -1 for the 8 hex range, for a +2 modifier.  The Success Table die roll is a 6: for a Success even without the +2 modifier.  Then the Allied player has 3 two factor Antiaircraft Fire Table dice rolls (no modifiers) for the Allied NTP flack factor and comes up with three Misses.  Then the Axis player does 9 bombing die rolls, looking for 6’s only: and lo and behold there are no 6’s, all Misses.  But at the very next all-sea hex at 19A:1106, the Ger LW Ju 87B  2D3  4-1/8 air unit based at Scarpanto (19A:0701) rolls for Contact on the Success Table.  The modifiers are +3 for calm seas and -1 for the 7 hex range, for a +2 modifier.  The Success Table die roll is a 3, modified to a 5: Success.  The Allied player’s 2 factor Antiaircraft Fire Table dice roll fails to deter the LW dive bomber air unit.  Using the Bombing Table, the Axis player rolls 4 dice, looking for 5’s or 6’s, due to the D type’s +1 modifier.  The result is a Hit, and the East Med NTP is sunk transporting the primo Br 1-8 Marine Cmdo X Layf, which is placed in the Balkan Command Replacement Pool.
  4. The Br 2-8 Inf X 14, beginning the turn at Rethymnon (18A:4603), sails eastwards and then southeastwards at night to all-sea hex 19A:0503.  At the next all-sea hex at 19A:0602 (the first daylight hex of sea transport), the two Ger LW Ju 87B  2D3  4-1/8 air units based at the Aegean isle of Melos (15B:1610) roll for Contact on the Success Table.  The modifiers are +3 for calm seas and -2 for the 11 hex range, for a +1 modifier.  The Success Table die roll is a 5, modified to a 6: Success.  The Allied 2 flack factor flack shot fails to deter the Ju 87B air units’ dive bombing attack.  But the Axis player’s two bombing die rolls, depleted due the extended range air attack, are snake eyes: two Misses.  And so the Stukas return to their airfield at Melos.  But doggedly, at the next all-sea hex at 19A:0703 the Ger LW Me 110D  5HF5  4-2/12 air unit at Scarpanto rolls for Contact on the Success Table, coming after the British.  The modifiers are +3 for calm seas and -0 for the two hex range, and the Axis player easily rolls a Success on the table.  The Allied player rolls high on his 2 flack factor NTP flack shot, for a miss.  Then the Axis player rolls 4 dice on the Bombing Table, looking for 6’s only, and comes up with 4 Misses; and so the Me 110D air units returns to Scarpanto, basing there inoperative.  After this, the Axis player decides to let the Allied East Med NTP carrying the Br 2-8 Inf X 14 go its way, and so it proceeds to Haifa, in Palestine, where it disembarks the ground unit, with 5 MPs remaining.
  5. The 2-8 Inf X 19 (Aus), beginning the turn at Suda Bay, sails eastwards at night to all-sea hex 19A:0502.  At the next all-sea hex at 19A:0602 (the first daylight hex of the sea transport), the Ger LW Ju 87R  2D3  4-1/13 air unit based at Scarpanto rolls for Contact on the Success Table, with a +3 modifier.  The Success Table die roll is a Success; but the Allied player successfully rolls a 4 on the 2 column of the Antiaircraft Fire Table, and Returns the Ju 87R D type air unit back to the Scarpanto airfield.  Afterwards the Axis player allows the East Med NTP transporting the 2-8 Inf X 19 (Aus) to proceed to Alexandria, where it disembarks its cargo.
  6. The 2-8 Inf X 6 (NZ), beginning the turn at Suda Bay, sails eastwards at night to all-sea hex 19A:0502.  It then proceeds to 19A;0602, the first daylight hex of its sea transport aboard an East Med NTP.  By now the Axis player has had his fill of chasing the evacuating Allied forces at Crete.  He could certainly roll for Naval Patrol Contact using the It SM 79-2  2B3  3-2/V/20 air unit based at Derna (18A:4116), but it would have to fly the air mission at extended range and suffers a -1 modifier on the Antiaircraft Fire Table, and is loath to losing this unit at this time; and so opts to end the Axis barrel shoot of the fleeing Allied forces at Crete.  Accordingly, the NTP carrying the NZ inf X continues to Alexandria, where it disembarks its cargo.
  7. Next the 0-1-4 Cons X 43 RPC (Col) beginning the turn at Suda Bay, embarks on an East Med NTP and voyages to Alexandria, where it disembarks and is railed to El Alamein (19A:2119), where it ends the turn.
  8. Finally, the Aus and NZ special RPs (.5 each), stored at the Suda Bay hex, are embarked on an East Med NTP and sail to Alexandria, where they are disembarked and stored at that hex.
Jun I 41 Allied end of the naval movement step of the Movement Phase dispositions

Jun I 41 Allied end of the naval movement step of the Movement Phase dispositions

In the Movement Phase the Allied Player invades the Vichy French Levant.  Per WW Rule 41B1b-Special Conditions, under Levant Status, the Vichy French Levant “becomes part of the Allied Middle East Command.”  This stipulation is evidently used in WW Middle East (ME) Campaigns, per WW Rule 41B4b.

In the Combat Phase the Allied player attacks Vichy French Levant ground units at three Levant hexes just north of the Palestinian  borderline.  A total of 10.5 Allied REs of ground units participate in the attacks.  At the end of the Combat Phase the step of attack supply at Haifa is expended, which was railed from Alexandria to there earlier in the Movement Phase.

Jun I 41 Allied end of the Combat Phase dispositions: eastern Egypt, Palestine, Cyprus

Jun I 41 Allied end of the Combat Phase dispositions: eastern Egypt, Palestine, Cyprus

The first Allied attack is at 20A:4607, containing the Vichy French 1-8 Cav III 2 MS (Afr) and the C-8 Cav III Ligne (TS).  This Vichy stack is attacked by the 3-8* Inf X 1 FL (FF) and the 2-8* Inf X 7 (Ind) from hex 20A:4708, just inside Syria, and also the 1-8 AT II 65, stacked with the 7-8 Inf XX 6 (Aus), not participating in this particular attack, from the adjacent Safad hex (20A:4609), still in Palestine.  Although the anti-tank II is supported by the Aus inf XX, it is the single Allied ground unit designated not in attack supply, and so attacks with a modified strength of .5.  The Allied player sends the Br Blen 4 air unit on the GS air mission to the hex, which began at 19A:1418, in Egypt, but staged to the Cairo partial city hex, in the Delta zone.  The Blen 4 air unit is escorted by the Br Hurri 1 F type air unit, based at Haifa, but the Vichy French D 520 F type air unit based at Damas intercepts at the target hex and successfully bypasses the Hurri 1 air unit, which rolls a (-).  The French D 520 air unit subsequently Kills the Blen 4 B type air unit in air combat.  Before the combat die roll the TS cav III Ligne is dispersed per the cohesion die roll and placed in the Sud-Syrie territory box.  The Allies attack with 5.5 combat factors against the Vichy French .5 defense factor, and the combat die roll is a 3, modified to a 2 for the rough terrain: good for a DE at the 9 to 1, -1 Combat odds.  After combat the 3-8* Inf X 1 FL (FF) and the Br 1-8 AT II 65 both advance into hex 20A:4607.

Jun I 41 Allied Combat Phase action: First Attack in the French Levant

Jun I 41 Allied Combat Phase action: First Attack in the French Levant

The second Allied attack is at 20A:4508, containing the Vichy French 2-6* Inf III 29 TA (Afr).  This Vichy unit is attacked by the Allied stack at Safad (20A:4608), across the border still inside Palestine. Attacking are the 7-8 Inf XX 7 (Aus), the 2-1-6 Tnk II 4 RT, the 2-8 Inf X 14, and the 1-8 Cav 5.  The Allies attack with a total of 12 combat factors to the Vichy French 2 defense factors, at a 6 to 1, -1 for the rough terrain; unfortunately for the Allies they are just over the 1/10 ratio needed for the +1 AECA modifier.  The Allied player rolls a 2, which modifies to a 1: DR.  And so the Vichy 2-6* Inf III 29 TA (Afr) retreats northwards to 20A:4407, and the Allied player advances after Combat into hex 20A:4508 the 7-8 Inf XX 7 (Aus) and the 2-1-6 Tnk II 4 RT.

Jun I 41 Allied Combat Phase action: the Second Attack in the Vichy French Levant

Jun I 41 Allied Combat Phase action: the Second Attack in the Vichy French Levant

The third Allied attack is at Sour, at Lebanese clear terrain coast hex 20A:4509, containing the Vichy French 2-8* Inf III 22 TA.  This French unit is attacked from southwards hex 20A:4609, just inside Palestine, containing the 2-8 Eng X 1 (Aus), the 1-8 Art II 1 (Aus), and the 3-8* Mtn X Carp (Pol).  Two Br Blen 4 B types and the Br A-22 A type air units fly the GS air mission to the target hex.  The two Blen 4 air units began the turn at 19A:1418, in Egypt, and staged to the Cairo partial city hex.  The A-22 air unit began the turn at Matruh and staged to Mansura, in the Delta zone.  The Allies attack with a total of 10 attack factors to the Vichy French 2 defense factors for a straight up 5 to 1 and roll another 3: DR, which in this case is good enough for a DE, due to the Aus inf XX’s encroaching ZOC.  And so the Vichy French ground unit is eliminated.  At the end of the C. Phase one of the Blen 4 air units rebases at Tel Aviv, along with the A-22 air unit; the other Blen 4 air unit rebases at Alexandria.

Jun I 41 Allied Combat Phase action: the Third Attack in the Vichy French Levant

Jun I 41 Allied Combat Phase action: the Third Attack in the Vichy French Levant

Late in the E. Phase the Br Well 1C NB type air unit based at Matruh flies a strat port bombing air mission to the Axis-owned Porto Bardiya hex, just inside Libya, and scores a hit, jacking the Port Damage hit marker there to a 3.  Afterwards it returns to base at Matruh.

Near the end of the E. Phase the Allied player destroys the step of attack supply at the Suda Bay hex, on Crete.

Near the end of the E. Phase the Ger LW Me 109E  7F5 type air unit based in Sicily air transfers to the Axis temporary airfield at 18A:4718, SW of Allied-held Tobruch.  The operative SAAF Hurri 5F5 type air unit based at adjacent Tobruch declines to patrol or intercept, opting to fight another day.  Then the Br Glad air unit based at Haifa flies the air transfer mission to the reference city airbase at Nicosia, on Cyprus.  At the end of the E. Phase the two SE Command Axis air units on CAP missions over Crete and Scarpanto hexes return to their respective bases.

At the end of the turn Allies have the following accumulated replacements: 10.5 Br inf, 2.5 Br arm, 0 Br ARPs, 3.5 Aus, and 3.5 NZ RPs. All items are stored at the Alexandria hex.

Commentary

In the May II 41 Allied Turn EA game report, at the Special Assault on Crete Segment May II 41 Allied turn Set-up, under the Crete heading, some of the initial 1941 ME/ER-II/Crete Scenario draft rules provisions were laid out regarding playing the Crete segment.  In conformance with the Assault on Crete Scenario Allied OB stipulations found in the WW OB booklet, on p. 7, the three at-start Greek static Xs are placed “one unit in each standard port [hex] on the island of Crete.”  Here is the revised updated text of the Scenario’s draft rules for the three at-start Greek static Xs and the Br 0-2-0 Hv AA X NMBDO (RM) unit, all at Crete:   “These three Greek static Xs must remain in their Crete standard port hexes until either a particular Greek static X moves out of its standard port hex due to an Enemy Reaction movement (WW Rule 33B) or if the particular Greek static X is pushed/moved out of its standard port hex due to movement in a C. Phase.  Thereafter it may move as it pleases.”  Furthermore, “the 0-2-0 Hv AA X NMBDO (RM) must remain in the Suda Bay hex 18A:4503/15B:2113, as it cannot move or be sea transported out.  It is eliminated if required to move out of the hex due to combat.  It may be disbanded in an Allied Initial Phase, but this gains the Axis VPs, per the WW Common Victory Chart.”  And finally, “if there are no British forces (per WW Rule 3B2) on Crete in an Axis Initial Phase, then any remaining Greek static Xs surrender at the very beginning of step 4, thereby enabling the Axis to then cease operations in the Balkans, per WW Rule 3E5b.”  What do you think?

The above rules text appears to be the only practicable way to enable the Axis player to execute a historical cessation of operations in the Balkans in either the WW Assault on Crete Scenario or the 1941 ME/ER-II/Crete Scenario, on the “historical” Jun I 41 Axis turn, per WW Rule 3E5a.  This Europa war gamer was so sure of this that he made an alternate text disbanding the Br 0-2-0 hv AA X at Crete on this Jun I 41 Allied turn, along with the pictures, but later it was decided to make things a little tough for both sides by delaying the fall of Crete a turn by keeping the Br 0-2-0 Hv AA X NMBDO (RM) at the Suda Bay hex, along with the three Greek static Xs also on the island.  I say “tough for both sides” because the Allied player wants the provisions of WW Rule 3E5b kicked in as soon as possible, too, so he can sooner rebuild the Allied ground units currently in the Balkan Command Replacement Pool.  In Scenario game terms the Axis player wants the same WW Rule provisions kicked in so he can sooner do the Ger LW air unit conversions and transfers back to the Western Desert.

A careful look given at this turn’s Allied invasion of the Vichy French Levant certainly reveals both the far greater than historical amount of Allied forces being used this turn in their initial assault on the Vichy French colony and the corresponding patent weakness of the Western Desert Force, now just a thin weak line beginning at Matruh, going one hex south to Siwa road hex 19A:1219, and then abruptly dog-legging SE to the Qattara Depression, ending at 19A:1621.  This given is no accident, and we need to understand that the enabler of this convenient Allied strategic trick is WW Advanced Rule 14Ag-Road Construction, aka the Tobruch Bypass proviso, also found in Watson’s ER-II Europa battle scenario.  Currently the road element of the Axis supply line back to Tripoli, Libya (18A:0121) ends at coast road hex 18A:4718, SW of Allied-controlled Tobruch (18A:4817).  Overland it can go eastwards 7 hexes to Halfaya Pass (19A:0419)-19A:0420-19A:0421, and this pretty much stops the Axis eastwards advance dead in its tracks at Tobruch, for the time being.  So far I believe this to be a fitting historical Axis chain-hobble at this particular Jun I 41 game turn date.  What do you think?

Another “given” in the several Europa Middle East Scenario games is the Variable Iraqi Coup Collapse Table’s +5 modifier “if this is the first turn (only) that a supported Allied unit is adjacent to an Iraqi-owned Baghdad” (see the Wavell’s War Errata-28 October 2005 addendum).  So far I believe this to be a wise rule, but it’s tempting to fiddle with it.  What do you think?

Finally, in the 1941 ME/ER-II/Crete Scenario there could be some tweaking done to the operational areas of the Axis SE Command forces included in its special Assault on Crete segment, which currently operate exclusively on Map 15B, Crete, the Dodecanese, and the Aegean/Adriatic Sea hexes.  Thus for now at least it appears we virtually comply with WW Rules 3E4, 3E2, and 3E1, except that we do also include the Mediterranean Sea hexes on maps 18A & 19A in range of the SE Command Axis Naval Patrol and maybe a few possible directly related air missions, ie., escort of the SE Command Naval Patrol air missions.  In the Scenario the SE Command operational area should probably also include Cyprus, and the current Allied turn is somewhat set up for this potential threat.  Also, Axis air units might ought to be allowed to do certain bombing air missions at target hexes in Libya, Egypt, Palestine, and the Vichy French Levant, if the Axis air units return to base in the SE Command.  But the WW Balkan Victory Chart Axis Victory Point Schedule is too generous to the Axis player in waiting until the Jul II 41 Axis Initial Phase before he begins to lose -5 VPs per Axis turn if he “has not ceased operations in the Balkans,” at least in the context of the 1941 ME/ER-II/Crete Scenario.  Setting aside for now the careful explanations, this VP penalty may be suitable/applicable for WW Desert and the Balkan or Balkan Campaign Scenarios using essentially the WW rules as written.  But I think in the new Scenario, with the provisions mentioned above in the commentary, the demands of Barbarossa can come again into the fore of Axis June 1941 grand strategy, just as apparently historical, and in the new Scenario a telling VP penalty could be implemented beginning even on the Jun I (historical) turn, or the Jun II 41 turn at the latest, compelling the Axis player to send forthwith practically everything in his command to the Soviet border, because evidently Victory in the world war will be decided on the steppes of Russia.

May II 41 Axis Turn

End of Turn

Mainland Europe off-map holding box

Italian inf Replacement Points at the end of the I. Phase and the turn; no builds this turn.
4 Ger ARPs at the start of the turn, – 2 ARPs transferred to the SE Command, where they are immediately expended = 2 Ger ARPs at the end of the I. Phase and the turn.
At step 14 in the I. Phase the Axis player transfers 2 Med/NA Command Ger ARPs to the SE Command (see WW Rule 25C4-ARP Transfer), where they are used that same step to rebuild the two Ger LW air units in the Aborted Air Units Box of the SE Command Replacement Pool.  The rebuilt Ger LW Me 110D  5HF5  4-2/12 and the Ger LW Ju 87R  2D3  4-1/13 air units are placed at the 3-cap permanent airfield at Scarpanto (19A:0701) in the Dodecanese.
3 It ARPs at the start of the turn, -1 for rebuilding the It Ju 87B D type air unit starting in the Aborted Air Units Box of the Med/NA Replacement Pool = 2 It ARPs remaining at the end of the I. Phase and the turn.  The rebuilt It Ju 87B air unit is placed at 18A:0603, in Sicily.

WW 1941 ME/ER-LL/Crete Scenario May II 41 Axis end of the Initial Phase dispositions: off-map display details

May II 41 Axis end of the Initial Phase dispositions: off-map display details

In Sicily [end of turn]

Licata (18A:0102) [point city/minor port]:
3-cap permanent airfield
SM 79-1          2B3     1-5/22 [inop; began turn at Misurata, in Libya; did Malta Status strat bombing air mission at the beginning of the M. Phase; Miss; returned to base here]

Coast hex 18A:0403:
3-cap permanent airfield
Ca 309             2B1     1/L/9 [inop.; began turn here; did Malta Status tac bombing air mission at the beginning of the M. Phase; Miss; returned to base here]
Cr 42                3F3     0/9 [inop.; began turn here; did airfield bombing air mission at Valletta; added its tac factor w/ that of the G 50 air unit, also on the airfield bombing air mission; Hit; returned to base here]

Coast hex 18A:0603:
3-cap permanent airfield
G 50                3F3      0/9 [inop.; began turn here; did airfield bombing air mission at Valletta; added its tac factor w/ that of the Cr 42 air unit, also on the airfield bombing air mission; Hit (same one as above); returned to base here]
Me 109E         7F5      1/7 [inop.; began turn here; escorted multi-mission air op to Valletta hex consisting of the G 50 and CR 42 air units on the airfield bombing air mission & the Ju 87B air unit on the Malta Status bombing air mission; returned to base here]
Ju 87B      2D3     4-1/8 [inop.; Italian; ARP step 14 I. Phase rebuild; placed here; did Malta Status tac bombing air mission at the beginning of the M. Phase; Hit; returned to base here]

Syracusa (18A:0702) [reference city/minor port]:
3-cap permanent airfield

Augusta (18A:0701) [point city/minor port]:
3-cap permanent airfield

May II 41 Axis EOT dispositions: Libya, Sicily, Malta, and Crete

May II 41 Axis EOT dispositions: Libya, Sicily, Malta, and Crete

Malta

Malta Status:  At the beginning of the turn 9.  It remains the same at the start of the naval movement segment of the Movement Phase because there were no Malta Status hits achieved at the very beginning of the Phase.
Valetta hex flack:  4 (3 intrinsic + only 1 for the 0-1-8 hv AA II’s 2 flack factor, now halved for being Red U-2)

Libya [end of turn]

Tripolitania Garrison Box:
0-1-6* Inf III               280 GaF
0-1-6* Inf III               290 GaF
0-1-6* Inf III               340 GaF
0-1-6* Inf III               350 GaF
0-2-6* Inf III               330 GaF

Tripoli (18A:0121) [clear terrain dot city/major port hex]:
Axis Supply Terminal marker
fort marker
3 steps of attack supply [never moved]
1 resource point
0 pos flk unit   AA=3 [Italian]

18A:0122 [Castel Benito; clear terrain secondary rail line hex, S of Tripoli]:
3-cap permanent airfield

18A:0924: [clear terrain road hex]:
one step of attack supply [began turn at Homs; in the E. Phase it spent 7 SMPs moving along the road to here]

Misurata (18A:1022) [clear terrain point city coast road hex]:
1-cap temporary airfield

Sirte (18A:1727) [clear terrain point city coast road hex]:
fort marker
3-cap permanent airfield
1 resource point

18A:2227 [sand coast road hex]:
1-10 Mot Hv AA II                I/18 (Ger LW) [turn reinf; disembarked @ Homs, admin moved along coast road to Buerat el Hsum (18A:1226); exploited to here]

18A:2730 [clear terrain coast road hex]:
3-cap permanent airfield

El Agheila (18A:2930) [clear terrain point city coast road hex]:
1-cap permanent airstrip

Agedabia (18A:3327) [clear terrain point city road junction hex]:
1-cap permanent airstrip

18A:3622 [stony desert road hex]:
3-6 Inf XX                               25 Bol [reassembled here from its supported components at the end of the M. Phase]
1-6* Inf III                    A [began turn at 18A:3631; admin moved here; a 3-6 Inf XX 25 Bol breakdown]
1-6* Inf III                    A [began turn at Ain el Gazala; admin moved to here; a 3-6 Inf XX 25 Bol breakdown]

Bengasi (18A:3121) [clear terrain reference city/major port transportation line junction hex]:
3-cap permanent airfield
12 hits on the port
4 pos flk          AA=1              [began turn here; never moved]
one step of attack supply [began turn here; never moved]

May II 41 Axis EOT dispositions: eastern Libya, western Egypt, Greece, and the Aegean

May II 41 Axis EOT dispositions: eastern Libya, western Egypt, Greece, and the Aegean

Soluch (18A:3222) [clear terrain point city secondary rail terminus hex]:
3-cap permanent airfield

18A:3617 [rough terrain road hex]:
3-cap permanent airfield

18A:3618 [Maraua; rough terrain road hex]:
3-cap permanent airfield

18A:3722 [stony desert road hex]:
3-4-8 Art III                            221 (Ger) [began turn at 18A:2629; admin moved 16 hexes along the road to here]

Derna (18A:4116) [rough terrain point city/minor port coast road hex]:
3-cap permanent airfield
6 Inf XX HQ                          B [began turn at 18A:4318 as part of the  3-6 Inf XX 27 Brs; the inf XX breaks down into its unsupported elements at the beginning of the M. Phase; the inf HQ unit moves to Derna]
1-6 Inf III                               B [began turn at 18A:4318 as part of the 3-6 Inf XX 27 Brs; the inf XX breaks down into its unsupported elements at the beginning of the M. Phase; this inf III breakdown units moves into Derna]
0-6 Lt AA II   AA=1              38 [never moved]
SM 79-2          2B3      3-4/V/20 [operative; began turn here; never moved]
Ju 87B             2D3     4-1/8 (LW) [operative; began turn here; never moved]
Ju 87B             2D3     4-1/8 (LW) [operative; began turn here; never moved]

18A:4318 [stony desert road hex]:
1-6 Inf III                               B [began turn at 18A:4188 as part of the 3-6 Inf XX 27 Brs; the inf XX breaks down into its unsupported elements at the beginning of the M. Phase; this inf III breakdown unit remains here]
one step of attack supply [began turn at 18A:3228; late in the E. Phase it spends 16 SMPs moving along the road to here]

Ain el Gazala (18A:4518) [clear terrain point city coast road hex]:
1-cap temporary airfield
0-6 Cons III                            5 A [began turn at adjacent hex 18A:4417; regular moved one hex to here and spent 5 MPs building the 1-cap temporary airfield, +1 MP towards the 2nd cap build]
CR 42              3F3      0/9 [inop.; began turn at 18A:3617; air transferred to here late in the E. Phase]

18A:4618 [clear terrain coast road hex]:
3-6 Inf XX                               55 Sav [began turn at 18A:3622; admin moved 11 hexes along road to here]

18A:4718 [clear terrain coast road hex; SW of Tobruch]:
2-cap temporary airfield
5-8 Lt Arm XX                      132 Ar [began turn at 18A:4818; in M. Phase moved to 18A:4819; exploited to here]
3-10 Mot Inf III                     115 (Ger) [began turn at 18A:2227; admin moved 20 hexes to 18A:3821; exploited to here]
0-6 Cons III                            10 A [never moved; spent 6 MPs here building 2-cap temporary airfield (1 MP was expended the previous turn beginning a 1-cap temp airfield) + 1 MP for the 3rd cap build]
1-6 Hv AA II                           29 [began turn at Derna; regular moved to here]
3-4-6 Art III                           5 A [began turn at 18A:4216; regular moved to here]
1-8 Mot Art III                       2 AC [began turn at 18A:4718; in M. Phase moved to 18A:5018; exploited back to here]
MC 200          3F4     1/8 [inop.; began turn at 18A:3617; air transferred to here late in the E. Phase]
one step of attack supply [never moved]

18A:4818 [clear terrain road hex; 1 hex S of Tobruch]:
9-10 Pz XX                             15 (Ger) [began turn at 18A:4718; in M. Phase moved to 19A:0319; exploited back to here]
1-8 Mot Art III                       1 AC [began turn at 18A:4818; in M. Phase moved to 19A:0218; exploited back to here]
2-3-6 Art III                           24 C [began turn at 18A:4618; regular moved to here]

18A:4918 [clear terrain coast road hex; SE of Tobruch]:
8-7-10* Pz XX                       5 Le (Ger) [began turn at 18A:4818; in M. Phase moved to Sidi Barrani (19A:0818); exploited to here]
1-10 Mot Hv AA II                I/33 (Ger LW) [began turn at 18A:4818; in M. Phase moved to 19A:0319; exploited to here]
1-10 Mot AT II                       605 (Ger) [began turn at 18A:4818; in M. Phase moved to 19A:0319; exploited to here]
3-2-8 Art III                          16C [began turn at 18A:4818; regular moved to here]
1-8 Mot Art III                      3 AC [began turn at 18A:4712; in M. Phase moved to 19A:0219; exploited to here]

18A:4819 [clear terrain road hex]:
3-6 Inf XX                              17 Pav [began turn at 18A:4718; regular moved to here]

18A:4920 [clear terrain road hex]:
5-8 Inf XX                              102 Trn [inf XX reassembled at the end of the E. Phase from its supported breakdown components]
1-8* Inf III                             61 [began turn at 18A:4819; supported breakdown of 5-8 Inf XX 102 Trn; moved to here]
1-8* Inf III                             62 [began turn at 18A:4819; supported breakdown of 5-8 Inf XX 102 Trn; moved to here]
2-10* Mot Inf III                   7 B [began turn at 18A:4819; supported breakdown of 5-8 Inf XX 102 Trn; in M. Phase it regular moved along the Giarabub road to 19A:0326, gaining hex control; in the E. Phase it entered the Oasi di Giarabub hex (19A:0327), capturing the point city, and then double backed along the road to here]

May II 41 Axis EOT dispositions: the eastern Mediterranean Sea basin

May II 41 Axis EOT dispositions: the eastern Mediterranean Sea basin

Med/NA Replacement Pool

1 x 2-6 Inf XX                         60 Sbr
1 x 2-10 Mot Inf III                10 B
1 x 2-1-8 Lt Tnk III                3
2 x 1-8 Lt Tnk X                     1,2
5 x 1-6 Tnk II                          1, 3, 5, 6, 21
1 x Para Inf III                        Tonini
3 x 0-1-6* Inf III                    300 GaF, 310 GaF, 320 GaF
1 x 3-4-6 Art III                      24 dM
3 x 2-3-6 Art III                      10 C, 20 C, 21 C
1 x 1-6 Art III                          23 C
4 x 0 pos flk unit   AA=1       [Italian]
Med/NA Aborted Air Units Box:
CR 42        3F3      0/9 [here since the start of the new Scenario; per ER-II]
SM 79-1    2B3     1-5/22 [in the Med/NA Replacement Pool since the start of the new Scenario; per ER-II]
BR 20M     3NB4  2-5/24 [aborted in GS air mission over the Tobruch hex on the May I 41 Axis C. Phase]

May II 41 Axis EOT dispositions: off-map display details

May II 41 Axis EOT dispositions: off-map display details

Axis Near East Command

In Iraq:
In the 1941 ME/ER-II/Crete Scenario, the pro-Axis Iraqi coup occurs in the Apr I 41 Axis initial phase.
Per the WW Master Sequence of Play, at step 2 of the Axis Initial Phase the Axis player does the Fawzi al Qawukji action die roll, per WW Optional Rule 39E4, and comes up with a 4: “Fawzi does not change mode and moves randomly during the upcoming Movement Phase.”

Per the WW Master Sequence of Play, at step 4 of the Axis Initial Phase the Allied player for the third time checks for an Iraqi Coup Collapse by a dice roll done using the Variable Iraqi Coup Collapse Table to determine results. There is a +1 Modifier for the Allied-owned dot city of Basra, +1 if a rail connection (per Rule 7A1) cannot be traced from an Axis-owned Baghdad to an Axis-owned dot city in Iraq, +5 first turn (only) that a supported Allied unit is adjacent to an Iraqi-owned Baghdad, and a -1 if an Axis air unit is in Iraq, which tallies to +6 die roll modifier. The dice roll is 9, modified to a 15: Coup Collapse!

All Iraqi units (air, ground, the Capital marker, and the 4 Iraq-specific gsp’s) are removed from the game maps and the Iraq Replacement Pool. All Iraqi hexes become Allied controlled except the Mosul hex (21A:3509), because of the Ger LW Mxd A type air unit there at the start of the turn. The Allies now have a railcap of 3 in Iraq.  Technically the Axis still have control of the Mosul rail marshaling yard.  Finally, the Fawzi (Bandit) guerrilla unit is still in play “until at least 12 turns since the Iraqi Coup has collapsed” and “the Levant has surrendered to … the Allies,” per WW Optional Rule 39E4.  In our EA game report this would likely be until at least the Initial Phase of the Dec II 41 Axis turn, if allowing maybe three turns for the surrender of Vichy Levant and “12 turns” = game turns.

Mosul (21A:3509) [clear terrain dot city transportation line junction hex; beginning of movement phase; still Axis controlled]:
Mxd    2A3     1-1/16  (Ger LW) [Axis Conditional Reinforcement]
Late in the E. Phase this air unit does a 4X air transfer mission to here from the 3-cap permanent airfield at Rodi (20A:2230)]

21A:5121 [ravines hex]:
Fawzi Guerrilla Unit (Bandit) [Fawsi unit in guerrilla mode; began turn at 21A:5122; regular moved to here per random movement die rolls]

22A:3133 [stony desert hex]:
Fawzi Guerrilla Unit (Bandit) [dummy unit in guerrilla mode; began turn at 22A:3232; regular moved to here per random movement die rolls]

WW 1941 ME/ER-II/Crete Scenario May II 41 Axis just before step of of the Initial Phase dispositions: just before the Variable Iraqi Coup Collapse dice roll; Fawzi al Qawukji action die roll (at step 2) was a 4: Fawzi does not change mode and moves randomly during the upcoming Movement Phase.

WW 1941 ME/ER-II/Crete Scenario May II 41 Axis Initial Phase dispositions

Vichy Levant on the May II 41 Axis turn:
At step 5 of the Initial Phase the Axis player again pressures Vichy France to grant Axis privileges in Vichy Levant, despite the collapse of the Iraqi Coup Golden Square junta a little earlier in the Phase.  This is only the second time in the EA reported game the Axis has attempted this.  The last time was in the Apr II 41 Axis Initial Phase.  However the Axis player has already gathered a modest Near East intervention force in the region (via WW Rule 38J6) and, the recent Iraqi coup collapse notwithstanding, nevertheless persists in pursuing a broader policy of interference with Allied strategy in the region while he can.  Accordingly he rolls on the Vichy Levant Table and the dice comes up 3:  Full privileges!
In search of a plausible Axis force pool for some kind of intervention into the Vichy Levant, the 1941 ME/ER-II/Crete Scenario designer notices those German forces in F. Watson’s “Syria, Operation Exporter: June-July 1941” Europa Battle Scenario, published in TEM#81.  Those German forces appear to be the same as those indicated under the heading: Optional Axis Near East Forces: Mar I – Aug I 1941, found on p. 27 of the WW OB booklet.  Although stipulated in a sub-heading as Axis Intervention in Iraq forces, the war gamer takes them into tentative consideration for possible use in a Vichy Levant intervention scheme.  This is excepting the Ger 2-6 Inf III SV 288, which to his understanding is a specially recruited Nazi German unit at least partly comprised of European Moslems from the Balkan region, and therefore perhaps not suitable for an intervention force into Vichy Syria for the purpose of maintaining Vichy French control over the colony.  These said German LW (only) forces from the “Syria” Europa battle scenario Axis OB would be in addition to the available “Full” privileges forces from the WitD Axis OB booklet.

Axis Southeast Command

Special Assault on Crete Segment May II 41 Axis Dispositions

On Crete:
18A:4304/15B:2115 [rough terrain coast hex; SW of Khania]:
1-5 Glider II                          1 St (Ger LW) [began turn at Kalamai; did air drop mission; disrupted; remained here after combat]
2-5 Para III                          1 St (Ger LW) [began at 15B:0811; performed air drop mission; remained here after combat]

Khania (18A:4403/15B:2115) [rough terrain reference city/standard port road terminus coast hex]:
2-5 Para III                           7/1 (Ger LW) [began turn at Athenai; performed air drop mission @ 18A:4304; entered Khania after combat]
2-5 Para III                           7/2 (Ger LW) [began turn at Athenai; performed air drop mission @ 18A:4304; entered Khania after combat]
2-5 Para III                           7/3 (Ger LW) [began turn at Athenai; performed air drop mission @ 18A:4304; entered Khania after combat]
1-6 Marine Cmdo II            Gr/SM [began turn at Naupulion, in Greece; in M. Phase did amphibious landing sp op at Khania; landed disrupted]
3-8 Mtn III                           A (Ger) [began turn at Athenai; unsupported component of the Ger 7-8 Mtn XX 5; broke down in M. Phase; air transported to Khania late in the E. Phase]
2-6 Eng III                           685 (Ger) [began turn at Athenai; air transported to Khania late in the E. Phase]
one gsp [generated in the I. Phase; a 1941 ME/ER-II/Crete Scenario OB Axis Intervention in Iraq Conditional Reinforcement beginning the turn in the I. Phase at the port of Rodi; air transported to here late in the E. Phase by the Ger LW Ju 52 Conditional Reinforcement based at the 3-cap permanent airfield at Rodi]
Me 110C      5HF5   1/12 (Ger LW) [inop.; began turn at 15B:1415; in I. Phase did CAP air mission over Khania; returned to base here at the end of the E. Phase]

At Axis-controlled Aegean Islands:
On Samos:
Samos (20A:1432/15B:1400) [rough terrain point city minor port coast hex]:
6 Inf XX HQ                            C [began turn here assembled w/ the 4-6 Inf XX 6 Cno.  The inf XX breaks down at the beginning of the M. Phase; the inf XX HQ unit remains here for the rest of the turn.]
1-6 Inf III                                  C [began turn here assembled w/ the 4-6 Inf XX 6 Cno.  The inf XX breaks down at the beginning of the M. Phase.  This inf III breakdown had an amphibious sp op planned for the Khania hex, on Crete.  In the M. Phase the Aegean ANTP sea transporting it rolled a Return to Port on the Shipping Results Table after rolling a Contact result on the Naval Table.]

On Rodi:
Rodi (20A:2230) [clear terrain major port point city coast hex]:
3-cap-permanent airfield
3-4-6 Inf XX                           50 Reg [Dodecanese Garrison; never moved]
1-2-5 Art X                              35 [Dodecanese Garrison; never moved]
1-2-5 Art X                              36 [Dodecanese Garrison; never moved]
1-0-6 Lt Tnk II                       312 [Dodecanese Garrison; never moved]
0-6 Lt AA II        AA=1          Rodi [Dodecanese Garrison; never moved]
Mxd F   2F2      0/8 [operative; began turn here; Dodecanese Garrison; never moved]     
Mxd      2A3     1-1/16 (Ger LW) [inop.; Axis Conditional Reinf; began turn at Mosul, in Iraq; Red U-1; did 4X air transfer mission from Mosul to here in the E. Phase, after Iraqi Coup Collapse dice roll result done in I. Phase]
Ju 52    1T2       0/20 (Ger LW) [inop.; Axis Conditional Reinf; began turn here; late in the E. Phase air transported the gsp here at Rodi to Khania, on Crete; returned to base here]
I have tentatively allowed this Axis Conditional Reinforcement, originally intended exclusively as an Axis intervention in Iraq force, but now currently unemployed since the recent Iraqi coup collapse, to air transport to Crete the special new Scenario reinforcement gsp originally intended for LW air unit use in Coup Iraq.  This particular Ju 52 air unit should definitely not be allowed to perform any airdrop air missions (except airdropping gsp’s), nor should it be diverted to the Western Desert.  But I am currently considering allowing the original Axis Conditional [LW] Reinforcements intended for Iraq to be available as part of some kind of Axis/German intervention into Vichy Levant scheme if the Iraqi coup has collapsed.  But it, along with its Axis Conditional Reinforcement partner, the LW Mxd A type air unit, may well be soon withdrawn from play, per WW Optional Rule 38J6-Axis Intervention in Iraq.
MC 200     3F4     1/8 [inop.; began turn at 15B:0811; air transferred to here late in the E. Phase]

20A:2331: [rough terrain coast hex]
3-cap permanent airfield
1-6 Hv AA III       AA=2         Rodi [Dodecanese Garrison; never moved]
Mxd B        1B2     1-2/21 [inop; began turn here; Dodecanese Garrison; did GS air mission to Khania; returned to base here]
Ju 88A1     3B5     3-5/26 (Ger LW) [inop.; began turn @ 15B:0914; did GS air mission to Khania; returned to base here]
Ju 88A1     3B5     3-5/26 (Ger LW) [inop.; began turn @ 15B:0914; did GS air mission to Khania; returned to base here]
Ju 88A1     3B5     3-5/26 (Ger LW) [inop.; began turn @ 15B:0914; did GS air mission to Khania; returned to base here]

On Scarpanto:
Scarpanto (19A:0701): [rough terrain minor port point city hex]
3-cap permanent airfield
0-1-6 Lt AA II       AA=1        Scar [Dodecanese garrison; never moved]
Me 110D    5HF5   4-2/12 (Ger LW) [inop.; began turn here; did airfield bombing air mission to Suda Bay; Miss; returned to base here]
Ju 87R        2D3     4-1/13 (Ger LW) [inop.; began turn here; did GS air mission to Khania; returned to base here]
Ju 87B        2D3     4-1/8 (Ger LW) [inop.; began turn here; did extended range airfield bombing air mission to Suda Bay; Hit; returned to base here]

On Melos (15B:1610):
Melos (15B:1610) [clear terrain point city minor port Aegean islet hex]:
3-cap permanent airfield
Me 109E     7F5      1/7 (Ger LW) [inop.; began turn here; did GS air mission to Khania; returned to base here]
Ju 87B        2D3     4-1/8 (Ger LW) [inop.; began turn here; did GS air mission to Khania; returned to base here]
Ju 87B        2D3      4-1/8 (Ger LW) [inop.; began turn here; did GS air mission to Khania; returned to base here]

Mainland Greece:
15B:1415 [southeastern Peloponnese coastline]:
3-cap temporary airfield
5 pos flk            AA=1             (Ger LW) [began turn here; never moved]
Me 109 E    7F5      1/7 (Ger LW) [inop.; began turn here; did GS air mission to Khania; returned to base here]
He 111H      4B4     2-7/S/22 (Ger LW) [inop.; began turn here; did GS air mission to Khania; returned to base here]
G 50 bis     3F3     0/10 [inop.; began turn at 15B:0711; air transferred to here late in the E. Phase]

Kalamai (15B:1118) [reference city/standard port]:
2 x 5 pos flk        AA=2          (Ger LW) [began turn here; never moved]
Ju 52           1T2     0/20 (Ger LW) [inop.; began turn here; did air drop mission of the LW glider II; returned to base here]

15B:0914 [eastern Peloponnese coastline; E of Nauplion, SE of Korinthos]:
3-cap temporary airfield
2 x 5 pos flk       AA=2          (Ger LW) [began turn here; never moved]
Do 17Z        3B4     3-4/13 (Ger LW) [inop.; began turn @ 15B:0813; did GS air mission to Khania; returned to base here]
Do 17Z        3B4     3-4/13 (Ger LW) [inop.; began turn @ 15B:0813; did GS air mission to Khania; returned to base here]
Do 17Z        3B4     3-4/13 (Ger LW) [inop.; began turn @ 15B:0813; did GS air mission to Khania; returned to base here]

Athenai (15B:0911) [great port/full hex city coast hex]:
2 x 5 pos flk       AA=2          (Ger LW) [began turn here; never moved]
6 Para XX HQ                      7 (Ger LW) [began turn here as part of the Ger LW 7-6 Para XX 7; the XX broke down into its unsupported components at the beginning of the M. Phase; the HQ unit remained here]
7-8 Mtn XX                           6 (Ger) [began turn here; never moved]
2-6 Eng III                            690 [any] (Ger) [began turn here; never moved]
1-8 Ski II                                MC [began turn here; never moved]
3 x Ju 52    1T2     0/20 (Ger LW) [all inop.; all began turn here; in the M. Phase one performed the air drop mission and returned to base here; later the other two performed air transport missions in the E. Phase of the 3-8 Mtn III A & the 2-6 Eng III 685, both returned to base here]
Z 506B       2B3    2-4/F/22 [operative; began turn here; never moved]

Laurion (15B:1111) [clear terrain point city/minor port secondary rail terminus coast hex]:
8 Mtn XX HQ                       A (Ger) [began turn at Athenai as part of the Ger 7-8 Mtn XX 5; the XX broke down into its unsupported components in the M. Phase; the HQ unit moved to here]

15B:0813 [E of Korinthos]:
3-cap temporary airfield
5 pos flk          AA=1              (Ger LW) [began turn here; never moved]
3-8 Mtn III                            A (Ger) [began turn at Athenai as part of the Ger 7-8 Mtn XX 5; broke down in the M. Phase; this unsupported component then moved to here; the other unsupported mtn III was air transported to Khania, on Crete, late in the E. Phase]

15B:0711 [2 hexes NW of Athenai]:
3-cap temporary airfield
5 pos flk           AA=1             (Ger LW) [began turn here; never moved]
Ju 52          1T2     0/20 (Ger LW) [inop.; began turn here; staged to Athenai; performed the air drop mission; returned to base here]
Ju 52          1T2     0/20 (Ger LW) [inop.; began turn here; staged to Athenai; performed the air drop mission; returned to base here]

15B:0811 [clear terrain secondary rail line coast hex, NW of Athena]:
3-cap permanent airfield
5 pos flk            AA=1            (Ger LW) [began turn here; never moved]
Ju 52          1T2     0/20 (Ger LW) [inop.; began turn here; performed air drop mission; returned to base here]
Ju 52          1T2     0/20 (Ger LW) [inop.; began turn here; performed air drop mission; returned to base here]

Levadia (15B:0612) [clear terrain point city major rail line hex]:
3-cap temporary airfield
3 x Ju 52 1T2 0/20 (Ger LW) [all inop.; all began turn here; all staged to Athenai; all performed the air drop mission; all returned to base here]

SE Command Replacement Pool

2-6 Inf III                               C [This breakdown unit is derived from the 4-6 Inf XX 6 Cno, which began the turn at Samos (20A:1432/15B:1400).  At the beginning of the M. Phase it broke down into the unsupported components of inf XX “C.”  This inf III breakdown had an amphibious sp op planned for the Khania hex, on Crete.  The Aegean ANTP sea transporting it was sunk by an Eliminated die roll on the Shipping Results Table after a Contact dice roll on the Naval Table]
Eliminated Air Units Box:
DFS230      0GT-1 -/T (Ger LW) [did air drop mission of the LW glider II in the M. Phase; afterwards placed here per WW Rule 23F]

WW 1941 ME/ER-LL/Crete Scenario May II 41 Axis end of the Initial Phase dispositions: off-map display details

May II 41 Axis end of the Initial Phase dispositions: off-map display details

Allied Non-Phasing Air Activity Late in the Axis Exploitation Phase
Late in the E. Phase the Hurri 1 F type air unit at the Habbaniya 3-cap permanent airfield (22A:2828) flies a non-phasing air transfer air mission to the Haifa hex (20A:4710), in Palestine.
Late in the E. Phase the Bombay T type air unit at the Habbaniya 3-cap permanent airfield flies a non-phasing air transfer air mission to the Rutbah hex (21A:5023) 1-cap permanent airstrip, in western Iraq.

Turn Activity:

At step 16 of the I. Phase the Allied player converts one of the two steps of attack supply at Tobruch into 12 new gsp’s, per Rule 12C4b-GSP’s from Steps of Attack Supply.  At step 24 in the Initial Phase the 12 old gsp’s at Tobruch that were generated from a converted step of attack supply in the May I Axis Initial Phase are removed from the map.

At step 22 of the I. Phase the Me 110C F type air unit based at the 3-cap permanent airfield at 15B:1415, on the southeastern Peloponnese coastline, flies the CAP air mission over the Suda Bay hex.  The Hurri 1 F type air unit based in the Suda Bay hex would have liked to have performed a non-phasing CAP air mission in the I. Phase first, in order to get safely off the ground for the duration of the Axis turn, but was pre-empted by the phasing Axis player per Rule 16D-Air Operation Sequence, and so remains based at the Suda Bay airfield, operative.  However, in the M. Phase the Me 110C air unit on the CAP air mission over Suda Bay declines to perform the patrol air mission against the Br Hurri 1 air unit based there when it subsequently flies the scramble air mission to Khania.  At the end of the E. Phase the Me 110C air unit returns to base at Khania, on Crete.
At step 22 of the I. Phase the SAAF Hurri 1 F type air unit based at Tobruch flies a non-phasing CAP air mission over the Tobruch hex.  It returns to base at Tobruch at the end of the E. Phase.

WW 1941 ME/ER-II/Crete Scenario May II 41 Axis beginning of the Movement Phase

May II 41 Axis beginning of the Movement Phase

Early in the M. Phase, prior to the naval movement step, the Axis player flies a series of air missions against the Valletta hex, on Malta.  The first air op consists of the CR 42 and G 50 F type air units, based in Sicily, flying the airbase bombing air mission. Accompanying them to the Valletta Target Hex is the It Ju 87B D type air unit flying the Malta Status air mission.  The three Axis air units are escorted by the Me 109E F type air unit.  The Hurri 2 F type air unit based at the Valletta 3-cap permanent airfield flies the intercept air mission and is aborted in air combat by the escorting Me 109E air unit.  In the air combat the Hurri 2 air unit rolls a miss (-) against the Me 109E air unit.  In the mission resolution step the two Italian F type air units combine their tac factors of 1 for a total of 2, and roll a 5 for a Hit.  The It Ju 87B air unit rolls a Miss and returns to base at 18A:0603, along with the G 50 and the Me 109E air units.  All these bombing air units make it through the Valletta flack, which is reduced by the Red U-2 supply status.  Next the SM 79-1 air unit based at Misurata, in Libya, flies the Malta Status air mission.  It rolls a Miss and then bases at Licata, in Sicily.  Finally the Ca 309 air unit based at Sicily flies the Malta Status air mission, rolls a Miss, and returns to base at 18A:0403, in Sicily, along with the inoperative CR 42 air unit.

WW 1941 ME/ER-II/Crete Scenario May II 41 Axis beginning of the Movement Phase

May II 41 Axis air raid on the Suda Bay hex

Then the Axis player sends an air op to the Suda Bay Target Hex (18A:4503) at Crete, consisting of the Ju 87B D type air unit (on an extended range tac bombing air mission) and the Me 110D air unit (on a bombing air mission), both based at the 3-cap permanent airfield at Scarpanto (19A:0701), in the Dodecanese.  The Br Hurri 1 F type air unit based at the 3-cap temporary airfield at Suda Bay flies the scramble air mission to the Khania reference city airbase at adjacent hex 18A:4403.  The ME 110C F type air unit flying the CAP air mission over the Suda Bay hex declines to seek combat by switching to the patrol air mission against the scrambling Hurri 1 air unit, quite content that the pesky Allied fighter unit will finally be inoperative on the ground prior to the big LW paradrop attack on Crete.  The two Axis bombers make it through the Allied 4 factor flack shot at Suda Bay and the Ju 87B D type air unit, flying at extended range, manages to roll a 5, modified to a 6 due to the D type, for a Hit on the Allied temporary airfield in the hex.  They both return to base at Scarpanto.

WW 1941 ME/ER-II/Crete Scenario May II 41 Axis early Movement Phase dispositions

May II 41 Axis early Movement Phase dispositions

Next the Axis player executes his Special Operations on Crete.  Both airborne and amphibious landings have been planned in advance.  The text of the planned in advance airdrop landing is as follows:
“The single Target Hex of the May II 41 Axis turn airborne landing is 18A:4304/15B:2115. on Crete.  The following LW air-droppable units to be dropped in that Target Hex are the 1-5 Glider II I/St, the 2-5 Para III 1 St, and the three 7th Para XX Para IIIs:  7/1, 7/2, and 7/3.”
The text of the planned in advance amphibious landing is as follows:
“The single Target Hex of the May II 41 Axis turn amphibious landing is Khania, (18A:4403/15B:2114), on Crete.  The following Italian units to be amphibious landed in that Target Hex are the  two unsupported inf breakdowns of the 4-6 Inf XX 6 Cno, which would be a 1-6 inf III and a 2-6 inf III, and the 1-6 Marine Cmdo II Gr/SM.”

WW ME/ER-II/Crete Scenario May II 41 Axis beginning of the Movement Phase

May II 41 Axis beginning of the Movement Phase

This would be at the beginning of the naval movement step of the Axis Movement Phase; but the Axis player does all the paradrop operations first, afterwards he does the amphibious operations.  The airborne landing special ops are done one ground unit at a time, with the 1-5 glider II being first.  It drops at the 18A:4304 Target Hex, and rolls low on the Disruption Table: Disrupted.  But the four remaining 2-5 para IIIs all roll high on the Disruption Table and land undisrupted: No Effect.  So far the Allied player declines to check for Enemy Reaction.

After all the LW airborne landings come the Italian amphibious landing special ops, with the two unsupported inf III breakdowns attempting first, each embarked in an Aegean ANTP (for Aegean ANTPs see WW Rule 31A1-Axis [NTPs/ANTPs]).  Bad news comes early this time, and the two Naval Table dice rolls result in Contact for the Axis cargo.  Using the Tight Naval Interdiction Zone column of the Shipping Results Table, the 1-6 Inf III C is Returned to Samos and then the 2-6 Inf III C is Eliminated, along with its Axis Aegean ANTP.  The 1-6 Marine Cmdo II Gr/SM, also embarked in an Aegean ANTP, also rolls a Contact on the Naval Table, but by a miracle rolls a 6 on the Shipping Results Table: No Effect.  Finally, at this particular time, after all the numerous Axis special op ground units have performed their landings, the Allied player then speaks up and wants to do a Reaction attempt.  Note that although Rule 33B-Enemy Reaction says that the enemy Reaction attempt is done “immediately after any unit makes a special operation landing in the [particular Target] hex,” the WW Master Sequence of Play Summary-Back, evidently says to do the Reaction Attempt Resolution after the Disruption Table die roll of the amphibiously landing unit.  I’m currently assuming that the Master Sequence of play is the correct interpretation of a completed special operation “landing,” and that the enemy Reaction die roll comes after the Disruption Table roll.  In our case here, the 1-6 Marine Cmdo II Gr/SM manages to roll a Disrupted upon landing amphibiously, per the Disruption Table.  Next, the Allied player rolls high on the Success Table, for a Success.  Now, in other games the Allied player might elect to move into the Khania hex the relatively powerful NZ 3-8 Inf X 5 from the adjacent Suda Bay hex; but in this game the Allies do otherwise and instead retreat the Aus 2-8 Inf X 19 from Khania to Suda Bay.  Why, in this case?  Because although earlier the Allied player held fast his ground units at Khania when he couldn’t stop what the Axis player had already started, and had printed combat factor parity with the available LW paratroop units anyway, in case of the EX, now he punks out for upping the ante in the high stakes Wild West poker game in play at Crete, and in effect “folds” to cut his potentially high Combat losses.  In the final analysis he sees the battle for Crete as primarily a diversion, and not a necessary fight to the death showdown for some kind of prize stake in the world war.

WW 1941 ME/ER-II/Crete Scenario May II 41 Axis near the end of the naval movement step

May II 41 Axis near the end of the naval movement step of the Movement Phase

In the M. Phase the Axis player builds a 1-cap temporary airfield at Ain al Gazala (18A:4518) and increases the capacity of the 1-cap temporary airfield at 18A:4718 to 2.  Late in the E. Phase the CR 42 air unit based at 18A:3617 air transfers to the temp airfield at Gazala.  The MC 200 air unit also based at 18A:3617 air transfers to the temp airfield at 18A:4718, adjacent to Tobruch.

At Tobruch the Allies definitely have 17 defense factors in the improved fortress hex.  By my count here at the game board the Axis could muster from 29 1/2 up to maybe 30 1/4 factored ground unit attack factor points against the improved fortress hex, with the 29 1/2 being the preferred count.  This is the factored figure after halving the available non-heavy AA and non-artillery ground unit combat factors.  Both of the only available steps of attack supply in the zone would have to be expended, and if the Axis player throws into the attack the absolute maximum 30 1/4 factored ground unit attack factors, not quite all have full attack supply.  To get a raunchy 2 to 1, -1 attack again, with an EX or HX being the best die roll outcomes (with a 5 or 6, respectively),  the Axis player would need to successfully deliver to the target hex the needed additional amount of halved GS tac factors (due to the improved fortress), after the Antiaircraft Fire Table dice rolls; and this is where the rub is.  The available Axis air units for GS in the projected attack would be the 2 LW Ju 87B D type air units and the It SM-79-2 B type air unit, all based at Derna, and also the It SM 79-1 B type air unit, based at far-off Misurata (which would first stage to Bengasi).  If either of the two LW Ju 87 B air units fail to make it through Tobruch’s 3 factors of flack, the Attack odds slip down to an even worse 3 to 2, -1, with an EX being the best result, with a roll of 6.  So the cardboard Rommel decides to postpone a second attack of Tobruch and instead opts to maneuver in the zone.  But in so maneuvering, he threatens the flimsy and drained Allied Western Desert Force now propped at Matruh, and thereby compels the Allied player to instigate sooner the evacuation of the Allied forces on Crete and to even seek the voluntary cessation of Axis/German operations in the Balkans, per WW Rule 3Eb, and thereby instigate sooner the transfer of the Allied units in the Balkan Command Replacement Pool to the Middle East Replacement Pool, so he can more readily get to them.  These peculiar considerations will likely cause some interesting tactics and procedures on Crete the next Allied turn.  My opinion tonight is that if the Allies completely evacuate Crete and leave behind only the Greek static Xs, then in the following Axis turn they surrender to the Axis at step 4 on the Initial Phase, allowing the Axis player to then cease operations in the Balkans, per WW Rule 3E5b.

WW 1941 ME/ER-II/Crete Scenario May II 41 Axis end of Movement Phase dispostions: eastern Libya, western Egypt, Crete, and southern zone of the Aegean Sea

May II 41 Axis end of Movement Phase dispostions: eastern Libya, western Egypt and Crete,

In his Combat Phase the Axis player sends to the Khania target hex on the Ground Support air mission every available Axis air unit in range in the Aegean Sea region.  He takes no chances with the Allied flack shot due to the single positional flack unit (AA=1) in the hex.  Back at Alexandria, while awaiting the outcome of the battle for Khania, Wavell mulls whether he should have left the British 0-8 lt AA II in the Khania hex in his previous turn, thereby jacking the AA factor to 2.  By luck of the Anticraft Fire Table dice rolls every Axis air unit on the GS air mission makes it to the Target Hex.  The Axis player carefully tallies his attack factor total, accounting for the two disrupted ground units and the provisions of both WW Rule 20G2b-GS and Optional Rule 20G4-Air Support Limits, and arrives at an attack strength of 25 5/8, to an Allied defense strength of 3 1/2, good for a 7 to 1, -1.  The die roll is a 3, factored to a 2:  DH!  And so the Allied player eliminates one of the two NZ 2-8 inf Xs (the 4th) and the remaining Aus 2-8 Inf X (the 16th) and retreats the Greek 1-4 static X (Khania) and the surviving NZ inf X (the 6th) into the adjacent Suda Bay hex.  The Axis player promptly enters the Khania hex with some of his attacking ground units after combat.  As for the inoperative Br Hurri 1 air unit based at the Khania airbase, it manages to successfully escape the captured airfield and is placed in the Aborted Air Units Box (per WW Rule 17B) of the Balkan Replacement Pool, for the second time.

May II 41 Axis Combat Phase detail

May II 41 Axis Combat Phase detail

Near the end of the E. Phase both sides do a series of air unit transfer missions.  See the above text or the accompanying pictures for these various air unit movements.  Using the two remaining operative Ger LW Ju 52 T type air units based at Athenai, the Axis air transports a Ger 2-6 eng III and a Ger mtn III in the full city hex to Khania, to beef it up.  The two transport air units return to base at Athenai.  At the end of the E. Phase both sides land their F type air units performing the CAP air mission.

Axis end of turn accumulated Axis Med/NA Command replacements: 2 Ger ARPs, 2 Italian ARPs; 3 Italian inf RPs.  The ARPs and replacement points are stored in the mainland Europa off-map holding box.

Axis end of turn accumulated Allied Balkan Command replacements:  .5 Aus (special) inf RPs; .5 NZ (special) inf RPs.  The replacement points are stored at the Suda Bay hex, on Crete.  They were generated as a result of this turn’s Allied Combat losses.

May II 41 near the end of the Exploitation Phase detail

May II 41 near the end of the Exploitation Phase detail

Commentary

The Europa war gamer admits that the research done and design for the special Assault on Crete segment of the 1941 ME/ER-II/Crete Scenario has been very interesting; but he takes full responsibility for all shortcomings, errors, failures, and frailties of the Merkur component of the new Scenario, as done so far.  For example, some Europa players may rattle the chain-hobble done to the three Greek 1-4 static Xs at Crete, in restricting them to the three standard ports on the island prior to the execution of the Axis special operations at Crete.  Certainly these three Greek static Xs could be placed at hexes 18A:4303, 4304, and 4404, surrounding the Khania hex.  This just might be a killer Allied defense against the Luftwaffe paratroopers, done on the cheap with the handy and expendable Greek cannon fodder, which are likely good as gone anyway, per WW Rule 3E5b.  But quotes can probably be produced from both the British Playfair’s history and the Australian official history (Vol. 2) to argue that these three static Xs, composed of older militia recruits, poorly equipped, encumbered with a primitive and local community logistics basis, and demoralized by the very recent Greek collapse that had taken place on the mainland, were in no mood or organization to be the front line defenders for the evacuated Allied Creteforce against the fresh Nazi German aggressors, at least prior to the actual arrival of the normally rousing specter of battle.  In any event, the Allied player can always use the available British and Commonwealth forces for the cannon fodder at Crete needed for that higher level of defense, using either those units from the at-start Allied OB of the special Assault on Crete segment or those available in the Middle East Command and transported to Crete earlier on perhaps the May I 41 Allied turn.

Interestingly, both the above-mentioned sources, including the more recent (1993) Wavell in the Middle East, 1939-1941, by Harold E. Raugh, Jr., indicate that at first (eg., upon the Allied withdrawal from mainland Greece) there was no objection or hesitation from either London, Freyberg (the Allied commander at Crete in the 1941 assault epoch), or Wavell regarding the concept of defending Crete after quitting mainland Greece.  After all, the British fleet could protect the Crete shoreline from Axis amphibious assault.  Raugh’s more recent book indicates how Ultra kept both Wavell and Freyberg informed about the German paradrop plans in store for Crete, including several postponements.  Raugh says “Wavell, who had received indications via Ultra …[on Apr 26th, in the midst of the evacuation from mainland Greece]… that Crete would be the object of a German airborne assault, possibly as an intermediate objective for an Axis seizure of Cyprus, Syria, or Iraq, directed that Crete be denied to the enemy.” [P. 208]  However, all three sources indicate that upon the clearer realization of the powerful force projection capability of the available German paratroop forces, a growing sense of crisis began to take shape at the Allied top level, which manifested itself in a wish for reinforcements.  But when the actual airborne landings occurred, the fruit of these earlier growing apprehensions was an immediate and resolute decision to evacuate the Creteforce, and not squander it in some futile stand on the island.

Raugh says that Churchill, sensing that the debacle in Crete might be interpreted at home as a second Norway, quickly sacked Longmore, the British Air Chief in the Middle East, as a scapegoat, in order “to disassociate himself from the failure to hold Crete.”  Wavell came later.  But in his book he appears to be a partisan defender of the military commanding profession against all politicians in any event in war.  This is said sincerely without any kind of implied judgement, as in the final analysis the issue of war responsibility is complex and each individual historical case is different, but some authors/historians are always the same.

In scrutinizing the earlier May I 41 Axis turn and the present May II 41 Axis turn, we see on the game board perhaps the outlines of one of those authentic crossroads in the history of the world war.  By that I mean that in Europa war game terms, on the earlier May I 41 Axis turn, it is quite possible that the Axis player could have rolled a 6 (modified to a 5) in his 2 to 1, -1 attack at Tobruch, for a HX, and have captured the then unimproved Allied fortress, thus causing a staggering amount of Allied losses.  Then, in the Initial Phase of the current May II 41 Axis turn the Axis player could have rolled a No Collapse on the Variable Iraqi Coup Collapse Table, thereby likely giving at least two additional months of life to the pro-Axis Coup Iraqi regime.  This apparently is not at all an impossible combination of wartime events, at least in Europa game play, and would certainly set up an entirely new but perhaps plausible wartime situation for the powerful Axis aggression to play itself out with in the second half of 1941.  It would be tempting to put a bookmark in the current EA game reporting of the 1941 ME/ER-II/Crete Scenario and come back later to play through a couple of turns of this ominous alternate outcome of this segment of the war game, say after we complete the Syrian campaign.  But hopefully by then we will all be aboard a Ju 52 transport bound for military bases very close to either the German/Soviet or Romanian/Soviet border, from where we plunge into the new game board realities of Total War.

May II 41 Allied Turn

Malta [end of turn]

Valletta (18A:0407):
3-cap permanent airfield
Malta Status: 9, end of turn [at start 10, – 1 repair this turn = 9 at the end of the I. Phase and Allied turn]
Malta Repair Rate: 1 repair point each turn.

Valletta hex flak factor: 5 (3 intrinsic + 2 for 0-1-8 Hv AA II 10).
3-6* Inf X                               1 M
2-6* Inf X                               2 M
1-8 MG II                               2 Ch
0-1-8 Hv AA II      AA=2     10
0-4 Cons X                            MC
Hurri 2  5F5  1/9   [a Malta Command step 14 of the I. Phase ARP build from the Aborted Air Units Box in the Malta Command Replacement Pool]

WW 1941 ME/ER-II/Crete Scenario May II 41 Allied EOT dispositions: Libya, Sicily, Malta, and Crete

May II 41 Allied EOT dispositions: Libya, Sicily, Malta, and Crete

Note:  In the naval movement step of the M. Phase the W Med NTP carrying the 4 gsp’s generated at Gibraltar is sunk upon entering map 18A by Axis Central Med anti-shipping forces.  The Allied player decides not to then hazard an E Med NTP carrying gsp’s available at Alexandria or Suez to Malta.  The implications of this (eg., no ready gsp’s at the Valletta hex) in the upcoming May II 41 Axis Initial Phase, at step 11, is that the ground units on Malta will be then definitely Red U-2, but not technically “isolated,” per WW Rule 12C1b-Limited Supply Terminals, Rule 12E2b-2nd and Subsequent Turns out of General Supply, and Optional Rule 12E3-Elimination from Lack of General Supply, and thereby certainly not liable for elimination.  In the EA reported game we are not using WW Optional Rule 12E4-Intrinsic AA and General Supply Effects.  However, regardless of the availability or not of gsp’s, next turn the Hurri 2 F type air unit at the Valletta hex definitely will be in general supply, per Rule 23I3-Allied Malta Special Air Unit Supply.  Interestingly, it appears implicit at WW Rule 37I3-Malta Repair, that being out of general supply does not affect the British 0-4 Cons X MC unit’s ability to enable the spending of the Allied OB Malta repair points at step 19 of the Initial Phase.

In Libya [end of turn]

Tobruch (18A:4817) [clear terrain improved fortress/standard port coast hex]:
improved fortress
Construction on the fortress improvement is complete this I. Phase; this construction began in the Apr II 41 I. Phase.
2-cap temporary airfield; the cons III repairs the 1 hit of airfield damage and increases the temporary airfield capacity to 2.
0-1-4 Cons X                          66 RPC (Col) [never moved; in the M. Phase it sends 4 MPs in the hex to repair the airfield hit and increase the airfield capacity to 2; technically becomes Red U-2 at step 11 in the I. Phase]
0-1-8 Hv AA II                       51 [never moved; technically becomes Red U-2 at step 11 in the I. Phase]
7-8 Inf XX                              9 (Aus) [never moved; technically becomes Red U-2 at step 11 in the I. Phase]
2-8 Inf X                                 16 [never moved; technically becomes Red U-2 at step 11 in the I. Phase]
2-1-6 Tnk II                            7 RT [never moved; technically becomes Red U-2 at step 11 in the I. Phase]
3-8 Art X                                13 [never moved; technically becomes Red U-2 at step 11 in the I. Phase]
2-8 Inf X                                 23 [never moved; technically remains Black U-1 at step 11 in the I. Phase]
Hurri 1             5F5     1/8    SAAF [inop.; began turn at Matruh; air transferred to here late in the E. Phase; in general supply in I. Phase]
one step of attack supply [never moved]
one step of attack supply [began turn at Matruh; sea transported to here, using 3 E Med NTPs]
12 gsp’s

  • These gsp’s were broken down in the May I 41 Axis I. Phase (at step 16) from a step of attack supply present in the hex. This provides general supply to the forces in the Tobruch hex in the May II 41 Allied and the May II 41 Axis Initial Phases.
WW 1941 ME/ER-II/Crete Scenario May II 41 Allied EOT dispositions: eastern Libya, western Egypt, mainland Greece, Crete, and the Aegean

May II 41 Allied EOT dispositions: eastern Libya, western Egypt, mainland Greece, Crete, and the Aegean

In Egypt [end of turn]

Matruh (19A:1218) [clear terrain point city/minor port road/major rail line junction coast hex]:
railhead marker
3-cap permanent airfield
fort marker (construction complete this initial phase)
8 Inf XX HQ                          6 [never moved]
2-8 Inf X                                 5 (SA) [began turn at Alexandria; admin moved to here]
1-8 MG II                               1 RNF [began turn at Suez; railed to here]
0-8 Lt AA II                           57 [began turn at Khania, on Crete; at the beginning of the M. Phase air transported to here by the Well 1C NB type air unit, at night]
Well 1C         3NB4 1-6/28 [inop.  Per the 1941 ME/ER-II/Crete Scenario draft OB this unit, previously in the Greece off-map holding box, at the beginning of the Allied turn is placed “at any airbase/airfield on Crete or the Egyptian or Palestinian coastlines.”  In the EA demonstration game it begins the turn on Crete, at Khania (18A:4403/15B:2114).  Early in the M. Phase it performs a night air transport air mission to Matruh of the 0-8 Lt AA II 51, also beginning the turn at Khania]
P-40C               5F5    1/13   SAAF [operative; never moved]
A-22                  3A3    2-1/19 [inop.; began turn here; in the middle of the E. Phase it did a tac port bombing air mission at Porto Bardiya; Miss; returned to base here]

19A:1219 [clear terrain Siwa road hex, S of Matruh]:
3-2-10 Arm X                        7 [began turn at 19A:1019; moved to here]
1-10* Mot SG X    AA=1       2 [began turn at 19A:1018; moved to here]

19A:1320 [clear terrain hex]:
1-2-10* Mot SG X   AA=1    7 [began turn at 19A:1019; moved to here]
1-10* Mot Inf X                     3 (Ind) [began turn at 19A:1018; moved to here]

19A:1420 [clear terrain hex]:
3-8 Inf X                                22 G [began turn at 19A:1219; moved to here]

19A:1418 [clear terrain major rail coast road hex, two hexes E of Matruh]:
3-cap permanent airfield
0-8 Hv AA II  AA=1              2 (Aus) [began turn at Port Said; railed to here]
Blen 4 3B3    1-2/23 [inop.; began turn here; in the middle of the E. Phase it did a strat port bombing air mission at Porto Bardiya; Miss; returned to base here]
Blen 4 3B3    1-2/23 [inop.; began turn here; on the previous May I 41 Axis turn it did a non-phasing air transfer to here from Habbaniya; in the middle of the E. Phase it did a strat port bombing air mission at Porto Bardiya; Miss; returned to base here]
Blen 4 3B3    1-2/23 [inop.  Per the 1941 ME/ER-II/Crete Scenario draft OB this unit, previously in the Greece off-map holding box, at the beginning of the Allied turn is placed “at any airbase/airfield on Crete or the Egyptian or Palestinian coastlines.”  In the EA demonstration game it begins the turn here.  In the middle of the E. Phase it did a strat port bombing air mission at Porto Bardiya; scores a Hit; returned to base here.]

19A:1521 [clear terrain hex]:
2-8* Inf X                               5 (Ind) [began turn at 19A:1321; moved to here]

19A:1621 [clear terrain hex; adjacent to Qattara Depression]:
2-8* Inf X                               11 (Ind) [began turn at 19A:1522; moved to here]

El Alamein 19A:2119/20A:5033 [clear terrain point city major rail coast road hex]:
2-cap temporary airfield
2-8 Eng X                               1 (Aus) [began turn at Matruh, where in the I. Phase it completed the construction of the fort in the hex; in the M. Phase it railed to El Alamein and spent the remaining 6 MPs there building the 2-cap temporary airfield]

Alexandria (20A4930/19A:2416) [major port/full city hex/major rail coast hex]:
Supply Terminal marker
3-cap permanent airfield
7-8 Inf XX                                  7 (Aus) [XX reassembled here at the end of the M. Phase after the supported components railed into Alexandria]

  • 2-8* Inf X                        18 (Aus) [began turn at 19A:1219; spent 1 MP moving one hex to the major rail line coast hex, then railed to Alexandria]
  • 2-8* Inf X                        21(Aus)  [began turn at 19A:1120; spent 2 MPs moving two hexes to Matruh, then railed to Alexandria]
  • 2-8* Inf X                        25 (Aus) [began turn at 19A:1220; spent 3 MPs moving two hexes to Matruh, then railed to Alexandria]

Glad    3F3     0/8 [operative; never moved]
1 resource point [never moved]
one step of attack supply [began turn at Matruh; never moved]
4 gsp’s generated in the May II 41 Allied Initial Phase [never moved]

Cairo (19A:3320) [clear terrain partial city hex]:
3-cap permanent airfield

Suez (19A:3718) [clear terrain dot city/major port major rail terminus coast hex]:
Supply Terminal marker
4 gsp’s generated in the May II 41 Allied Initial Phase [never moved]

WW 1941 ME/ER-II/Crete Scenario May II 41 Allied EOT disposiitons: eastern Libya, Egypt, Palestine, Crete, and the Aegean

May II 41 Allied EOT disposiitons: Eastern Libya, Egypt, Palestine, Crete, and the Aegean

In Palestine [end of turn]

Tel Aviv (20A:4710) [clear terrain dot city/minor port major rail line junction coast hex]:
1-8 Cav X                                6 [never moved]

Haifa (20A:4710) [clear terrain dot city/major port transportation line junction coast hex]:
railhead marker
3-8* Mtn X                             Karp (Pol) [never moved]
1-8 Cav X                                5 [never moved]
3-8* Inf X                               1 FL (FF) [began at Gaza, after its conversion at step 14 of the I. Phase, per the WitD Allied OB; moved to here in the M. Phase]
1-8 AT II                                  65 [began turn at 19A:1418; railed to here]
0-8 Marine Cmdo II             ME [began turn at Ismailia; admin moved to here]
Glad                3F3     0/8 [inop.; began turn at Ismailia; air transferred to here in the E. Phase]

Nazareth (20A:4809) [clear terrain point city secondary rail hex; SE of Haifia]:
2-1-6 Tnk II                           4 RT [began turn at 19A:1018; admin moved along road to Matruh and then railed to here]

20A:4709 [rough terrain hex; NE of Haifa]:
2-8* Inf X                               7 (Ind) [began turn at 19A:1421; regular moved to the major rail line coast hex,  railed and then regular moved to here]

Middle East Command Replacement Pool [end of turn]

3-2-10 Arm X                        3 [eliminated in combat on the Mar II 41 Axis turn C. Phase]
3-2-10 Arm X                        4 [at-start in the ME Replacement Pool, per ER-II]

WW ME/ER-II/Crete Scenario May II 41 EOT dispositions: Iraq

May II 41 EOT dispositions: Iraq

Greece Off-Map Holding Box

  • At the end of step 14 of the I. Phase this box, which is a corollary of the previous Greece Command, is vacant and is a relic no longer in use by the Allied player.  Perhaps technically speaking, the only item remaining in the Greece off-map holding box at the start of the May II 41 Allied turn was the second ME Command ARP that was transferred to there on the previous May I 41 Allied I. Phase.  At step 14 of the current Allied I. Phase this ARP was expended to repair the Hurri 1 air unit beginning the turn in the Aborted Air Units Box in the now current Balkan Command Replacement Pool.  “Mainland Greece” is Axis controlled at the beginning of the May II 41 game turn.
WW ME/ER-II/Crete May II 41 Allied EOT dispositions: off-map display details

May II 41 Allied EOT dispositions: off-map display details

Special Assault on Crete Segment May II 41 Allied turn Allied Set-up

Allied Balkan Command

Crete [end of turn]

  • Except as indicated, all Allied forces listed below on Crete are per the May II 41 Allied Initial Forces of the WW Assault on Crete Scenario Allied OB, found in the WW OB booklet, p.  7.  They are placed on the map at at the Start of the game turn.
  • The Greek government has evacuated.  The 1941 ME/ER-II/Crete Scenario follows the WitD Allied OB Jun II 41 Allied turn Other Allies stipulations regarding the placement of the Greek and Yugoslav units in the Forming box of the ME Command holding box.
  • At the beginning of the Allied turn there are no accumulated replacement points (RPs) in the Balkan Command.  The Allies have a remaining Aegean NTP capacity of 1 NTP.
  • The set-up below is the one done for the EA game reports.  The 1941 ME/ER-II/Crete Scenario draft OB provisions for the May II 41 Allied turn Assault on Crete segment set-up for the Allies are essentially the same as indicated in the Assault on Crete Scenario Allied OB found in the WW OB booklet, on p. 7.  Note the OB requirements for the positioning of the three Greek static Xs, which is “one unit in each standard port [hex] on the island of Crete.”  These three Greek static Xs remain in their Crete standard port hexes throughout the May II 41 Allied turn, and are there in these same three Crete standard port hexes at the beginning of the May II 41 Axis turn.  They may move as they like after the Axis player does a Special Operation (WW Rule 33) on Crete, or on the Jul I 41 turn, whichever comes first.  They may certainly do an Enemy Reaction movement (WW Rule 33B) or Advance or Retreat after combat.  The 0-2-0 Hv AA X NMBDO (RM) must remain in the Suda Bay hex 15B:2113, as it cannot move or be sea transported out.  If eliminated, it is placed in the Replacement Pool in its original 0-2-6 side.
  • [Standard] Supply Terminal:  {Suda Bay} (18A:4503/15B:2113).  For details, see Rule 12C1c-Allied Logistics Bases:  per the Port Upgrade marker Suda Bay is now a major port; the British Royal Marine hv AA X there is flipped to its 0-2-0 Hv AA X side, and the Suda Bay hex is now an Allied standard Supply Terminal.
  • At step 13 of the current Allied I. Phase the Allied player declares the existence of a South Aegean Naval [Tight] Interdiction Zone, per WW Rule 31D7.  This tight naval interdiction zone “is [then] in effect until the start of his next initial phase.”

Khania (18A:4403/15B:2114) [rough terrain reference city/standard port road terminus coast hex]:

  • The 3-cap permanent airfield beginning the turn at Khania is destroyed by Allied ground units in the M. Phase and is then removed from the map.  The Khania reference city airbase remains intact at the end of the Allied turn.

1-4 Static X                            Khania (Greek) [never moved; per the Scenario rules must remain in the hex the May II 41 Allied turn]
2-8 Inf X                                4 (NZ) [never moved]
2-8 Inf X                                6 (NZ) [never moved]
2-8 Inf X                                19 (Aus) [never moved]
2-8 Inf X                                16 (Aus) [never moved]
5 pos flk         AA=1             [British; never moved]
one step of attack supply [never moved]

{Suda Bay} 18A:4503/15B:2113 [rough terrain coast road hex; now a major port]:
Port Upgrade marker

  • This makes the hex a major port.

Supply Terminal marker
3-cap temporary airfield [Per the 1941 ME/ER-II/Crete Scenario draft OB, a 1-cap temporary airfield marker may be placed at the Suda Bay hex at the beginning of the I. Phase, at the Allied player’s option, if the 0-1-4 Cons X 43 RPC (Col) is also placed here at the beginning of the  the I. Phase.  In the M. Phase the cons X spends its 4 MPs in the hex to increase the cap to 3.]
0-1-4 Cons X                         43 RPC (Col) [never moved]
3-8 Inf X                                5 (NZ) [never moved]
0-2-0 Hv AA X    AA=4       MNBDO 1 [never moved]
Hurri 1  5F5  1/8 [operative; an I. Phase step 14 ARP build from the BC Replacement Pool; never moved]

Rethymnon (18A:4603/15B:2212) [rough terrain point city/standard port coast road hex]:

  • In the M. Phase the 1 cap-permanent air strip beginning the turn at Rethymnon is destroyed by the Greek static X in and is removed from the map.

1-4 Static X                            Reth (Greek) [never moved; per the Scenario rules must remain in the hex the May II 41 Allied turn]
2-8 Inf X                                14 [never moved]

Erakleion (18A:4903/15B:2310) [rough terrain reference city/standard port coast road hex]:

  • The Erakleion reference city airbase is destroyed by the Greek static X in the M. Phase and a damage hit marker is placed in the hex.

1-4 Static X                            Erak (Greek) [never moved; per the Scenario rules must remain in the hex the May II 41 Allied turn]

Hagios Nikolaos (19A:0203/15B:2508) [rough terrain point city/minor port coast road terminus hex]:

1-8 Marine Cmdo X             Layf [never moved; In the WW Assault on Crete Scenario Allied draft OB this unit is a Jun I 41 Allied turn reinf, coming from the Middle East Holding Box.  In the new Scenario it is placed “anywhere on Crete” at the beginning of the May II 41 Allied Turn.  This is to be sure the Allied player doesn’t always conveniently “save” it for use later in the Scenario, in the ME or NE Commands]

WW ME/ER-II/Crete Scenario May II 41 Allied naval movement step of the Movement Phase detail of the sea transport of the step of attack supply into Tobruch, from Martuh

May II 41 Allied Movement Phase: sea transport of the step of attack supply into Tobruch, from Martuh

Balkan Command Replacement Pool [at-start/end of turn]:

4-3-10* Arm X                         1 [After the voluntary Axis cessation of operations in the Balkans (WW Rule 3E5b), when the Allied player “moves all non-Greek/Yugoslav Allied forces in the BC  … to the … ME Command” Replacement Pool, this special supported arm X conversion unit is removed from play and is replaced by the original pre-conversion 3-2-10 Arm X 1.]
3-2-8 Art X                             W [This is a fragile unit in the new Scenario and cannot be replaced once eliminated in Greece.  As such, it will not be moved from the BC to the ME Replacement Pool when the Axis ceases operations in the Balkans.]
2-8 Inf X                                 17 (Aus)
8 Inf XX HQ                           2 (NZ)
8 Inf XX HQ                           6 (Aus)

In pro-Axis Coup Iraq [end of turn]:

Rutbah (21A:5023) [stony desert point city road junction hex]:
1-cap permanent airstrip
1-8 Inf II                                 11 (CS) [began turn at Habbaniya; admin moved 16 hexes to here along Iraq desert road]

Habbaniya (22A:2828) [clear terrain point city road hex]:
3-cap permanent airfield
2-8 Inf X                                 21 (Ind) [began turn at 22A:4218; in the M. Phase it regular moved back to Basra; from there it was air transported in the M. Phase to Habbaniya by the Bombay T type air unit]
Audax          1A1    1/8 [inop.; began turn here; did airfield bombing air mission at the Baghdad airbase at the end of the M. Phase; Miss; returned to base here]
Bombay       1T2     1-2/15 [inop.; began turn at Basra; in the M. Phase air it air transported the 2-8 Inf X 21 (Ind) to here]
Hurri 1 5F5  1/8 [inop.; began turn here; did airfield bombing mission at the Baghdad airbase at the end of the M. Phase; scores a Hit; returned to base here]

22A:2826 [clear terrain road/major rail line junction hex; W of Baghdad]:
2-1-10* Mot Inf X                 Hab [began turn at 22A:2833; in M. Phase it regular moved to 22A:2926, on the way capturing Hindiya (22A:3025); in E. Phase it exploited to 2826.  This apparently sets up the optimum Variable Iraqi Coup Collapse dice roll situation to be done in the upcoming May II 41 Axis I. Phase]
0-1-4 Static II                         1 AS (Col) [began turn at Habbaniya; regular moved here]

22A:2827 [canal intensive road hex; E of Habbaniya]:
1-10 Mot Cav III                    AL [Arab Legion] (T-J) [began turn at Rutbah; admin moved to here]

Shaibah (22A:4314) [clear terrain point city secondary rail line hex]:
3-cap permanent airfield

Basra (22A:4313) [clear terrain dot city/major port transportation line junction hex, w/ a major river hexside; end of turn]:
Allied Supply Terminal marker
0-1-4 Static II                         2 As (Col) [never moved]
one step of attack supply [never moved]

22A:4021 [clear terrain secondary rail line hex]:
one step of attack supply [began turn at 22A:4417; spent 5 SMP’s moving to here in the E. Phase]

22A:3324 [canal intensive secondary rail line hex]:
8* Inf XX HQ                         10 (Ind) [began turn at 22A:4021; regular moved along secondary rail line to here]
1-8 Inf X                                  20 (Ind) [began turn at 22A:4021; regular moved along secondary rail line to here]

WW ME/ER-II/Crete Scenario May II 41 Allied end of Movement Phase dispositions: eastern Libya, Egypt, Greece, and Palestine

May II 41 Allied end of Movement Phase dispositions: eastern Libya, Egypt, Greece, and Palestine

Special Assault on Crete Segment May II 41 Allied turn Axis Set-up

  • All German forces listed below on map 15B or on the island of Scarpanto on map 19A come from the May II 41 Axis Initial Forces of the WW Assault on Crete Scenario found in the WW OB booklet, on p. 21.  Most of the Italian forces in the special Assault on Crete segment are new additions per the 1941 ME/ER-II/Crete Scenario draft OB.  They come from the WW Marita-Merkur (M-M) Scenario Axis OB.  It was recalled that these Italian units sometimes came into play at Crete during the relevant Axis assault on Crete game turns in some WW Desert and the Balkans Scenarios played here in the past.  The Axis forces are placed on the map at the Start of the Allied May II 41 turn.  The “released” Italian Rhodes garrison forces come into play per the WW Assault on Crete Scenario.
  • The Axis player has a Southeast Command Special Operation (airborne and/or amphibious) “planned in advance” per WW Rule 33-Special Operations.  Although technically he is supposed to do this planning at step 8 of the prior Axis Initial Phase, in the EA game reporting this is declared at the start of the May II 41 Allied turn, when the special Assault on Crete segment of the new Scenario begins.
  • The Axis Aegean NTP availability is 7.  There are no initial accumulated Ger or It Southeast (SE) Command ARPs or RPs in the special Assault on Crete segment of the new Scenario.  But note that at step 14 in the Initial Phase the Axis player can transfer Med/NA Command ARPs stored at the mainland Europe off-map holding box to the SE Command, per WW Rule 25C14-ARP Transfer, and use them the same turn.
  • Per  WW Rule 41C5-Assault on Crete [Scenario], at b.-Special Conditions, the Axis initial temporary airfields on BF map 15B remain in play even if no construction units are present in their hexes.
  • In the 1941 ME/ER-II/Crete Scenario draft OB, the arrival of the WitD Axis OB Jun I 41 Axis turn German “Available In Europe” LW air unit reinforcements (including the Me 110D Return air unit) is contingent on the Axis cessation of operations in the Balkans, per Rule 3E5b-Voluntary Cessation of Operations in the Balkans.  In other words, in the new Scenario, these important German LW Med/NA Command reinforcements “Return” (at step 14 of the I.Phase) to the Med/NA Command in the same Axis Initial Phase that the Axis ceases operations in the Balkans (at step 4 of the I. Phase).  For the new Scenario, this evidently coincides with the stipulations found in the WW Desert and the Balkans Scenario “Return of Luftwaffe Air Units from [the] Balkans”, found in the WW OB booklet, on p. 24.  Per both the WW Desert and the Balkans Scenario and the 1941 ME/ER-II/Crete Scenario these “Return of [the] LW air units from the Balkans” always arrive ready, converted, and available, regardless of any eliminations or aborts incurred while operating in the SE Command.
  • Special Assault on Crete segment SE Command Reinforcements are available per the Axis Reinforcements of the WW Assault on Crete Scenario Axis OB, at p. 21.  In addition, in the 1941 ME/ER-II/Crete Scenario draft OB, a step of attack supply is available at Athenai at step 14 of the May II 41 Axis Initial Phase.  This is considered here to be one of the same steps of attack supply listed as German reinforcements for the Apr I and the Apr II 41 Axis turns of the WW Marita Scenario Axis OB.  If necessary, a second step of attack supply should also be available at Athenai for the Merkur operation on the Jun I 41 axis turn; and at least one more should be available at Athenai on the Jun II 41 Axis Initial Phase, if needed that turn.
  •  There may be some new Scenario-specific minor tweaking of the “conditions” provisions of Rule 3E5b-Voluntary Cessation of operations in the Balkans.  More later.
WW ME/ER-II/Crete Scenario May II 41 at the very end of the Movement Phase: Allied air raid on the Baghdad airbase: details; one Hit and the abort of the Iraq Mxd A type air unit

May II 41 Allied air raid on the Baghdad airbase

Axis Southeast (SE) Command [at-start/end of turn]:

On Samos:
Samos (20A:1432/15B:1400) [rough terrain point city minor port coast hex]:
4-6 Inf XX                               6 Cno [per WW Axis Assault on Crete Scenario]

On Rodi:
Rodi (20A:2230): [clear terrain point city standard port island coast hex]
3-cap-permanent airfield
3-4-6 Inf XX                           50 Reg [released Rhodes garrison]
1-2-5 Art X                              35 [released Rhodes garrison]
1-2-5 Art X                             36 [released Rhodes garrison]
1-0-6 Lt Tnk II                       312 [released Rhodes garrison]
0-6 Lt AA II       AA=1          Rodi [released Rhodes garrison]
Mxd F             2F2     0/8 [operative; released Rhodes garrison; never moved]

20A:2331: [rough terrain island coast hex]
3-cap permanent airfield
1-6 Hv AA III       AA=2       Rodi [released Rhodes garrison]
Mxd B                        1B2    1-2/21 [operative.; released Rhodes garrison; assigned to Naval Patrol air mission; never flew the mission]

On Scarpanto:

Scarpanto (19A:0701): [rough terrain point city minor port island coast hex]
3-cap permanent airfield
0-1-6 Lt AA II       AA=1      Scar [released Rhodes garrison]
Ju 87B           2D3    4-1/8 (Ger LW) [inop.; began turn here; assigned Naval Patrol air mission; flew Naval Interdiction early in E. Phase; returned to base here]
{Me 110D       5HF5  4-2/12 (Ger LW)} [Aborted; began turn here; assigned Naval Patrol air mission; flew Naval Interdiction early in E. Phase; Aborted by Allied naval flack; placed in SE Command Aborted Air Units Box]
{Ju 87R           2D3    4-1/13 (Ger LW)} [Aborted; began turn here; assigned Naval Patrol air mission; flew Naval Interdiction early in E. Phase; Aborted by Allied naval flack; placed in SE Command Aborted Air Units Box]

On Melos:

Melos (15B:1610) [clear terrain point city minor port Aegean islet hex]:
3-cap permanent airfield [per the WW M-M and Assault on Crete Scenarios]
Me 109E       7F5     1/7 (Ger LW) [inop.; began turn here; in I. Phase flew CAP air mission over the Suda Bay hex; at end of E. Phase returned to base here]
Ju 87B           2D3    4-1/8 (Ger LW) [inop.; began turn here; assigned Naval Patrol air mission; flew Naval Interdiction early in the E. Phase; returned to base here]
Ju 87B           2D3     4-1/8 (Ger LW) [inop; began turn here; assigned Naval Patrol air mission; flew Naval Interdiction early in the E. Phase; returned to base here]

Mainland Greece:

15B:1415 [southeastern Peloponnese rough terrain coastline hex]:
3-cap temporary airfield [per WW Assault on Crete Scenario]
5 pos flk         AA=1             (Ger LW) [Axis Assault on Crete unit]
Me 109 E      7F5     1/7 (Ger LW) [inop.; began turn here; in I. Phase flew CAP air mission over the Khania hex; at end of E. Phase returned to base here]
Me 110C       5HF5  1/12 (Ger LW) [operative; began turn here; never moved]
He 111H        4B4    2-7/S/22 (Ger LW) [inop.; began turn here; assigned Naval Patrol air mission; flew Naval Interdiction early in the E. Phase; returned to base here]

Kalamai (15B:1118) [clear terrain reference city standard port secondary rail terminus southern Peloponnese coast hex]:
1-5 Glider II                            1 St (Ger LW) [Axis Assault on Crete unit]
2 x 5 pos flk        AA=2         (Ger LW) [Axis Assault on Crete unit]
Ju 52           1T2     0/20 (Ger LW) [operative; began turn here; never moved]
DFS 230   0GT-1 -/T (Ger LW) [operative; began turn here; never moved]

15B:0914 [rough terrain eastern Peloponnese coast hex; E of Nauplion, SE of Korinthos]:
3-cap temporary airfield [per WW Assault on Crete Scenario]
2 x 5 pos flk       AA=2         (Ger LW) [Axis Assault on Crete unit]
Ju 88A1        3B5    3-5/26 (Ger LW) [inop.; began turn here; assigned Naval Patrol air mission; flew Naval Interdiction early in the E. Phase; returned to base here]
Ju 88A1        3B5    3-5/26 (Ger LW) [inop.; began turn here; assigned Naval Patrol air mission; flew Naval Interdiction early in the E. Phase; returned to base here]
Ju 88A1        3B5    3-5/26 (Ger LW) [inop; began turn here; assigned Naval Patrol air mission; flew Naval Interdiction early in the E. Phase; returned to base here]

Athenai (15B:0911) [great port/full hex city major rail terminus coast hex]:

7-6 Para XX                           7 (Ger LW) [Axis Assault on Crete unit)
7-8 Mtn XX                            5 (Ger) [Axis Assault on Crete unit]
7-8 Mtn XX                            6 (Ger) [Axis Assault on Crete unit]
2-6 Eng III                              685 (Ger) [Axis Assault on Crete unit; “any,” per the WW Assault on Crete Axis OB]
2-6 Eng III                              690 (Ger) [Axis Assault on Crete unit; “any,” per the WW Assault on Crete Axis OB]
1-8 Ski II                                 MC [This is an added Italian ground unit from the WW M-M Scenario that is included in the 1941 ME/ER-II/Crete Scenario draft OB.]
2 x 5 pos flk        AA=2        (Ger LW) [Axis Assault on Crete unit]
3 x Ju 52        1T2     0/20 (Ger LW) [all operative; all began turn here; all never moved]
Z 506B           2B3     2-4/F/22  [operative; began turn here; never moved.  This is an added Italian air unit from the M-M Scenario that is included in the 1941 ME/ER-II/Crete Scenario draft OB.  Note that WW Optional Rules 23G1a & b are in use.]

15B:0813 [rough terrain secondary rail line coast hex; E of Korinthos]:
3-cap temporary airfield [per WW Assault on Crete Scenario]
5 pos flk          AA=1            (Ger LW) [Axis Assault on Crete unit]
Do 17Z          3B4    3-4/13 (Ger LW) [inop.; began turn here; assigned Naval Patrol air mission; flew Naval Interdiction early in the E. Phase; returned to base here]
Do 17Z          3B4    3-4/13 (Get LW) [inop.; began turn here; assigned Naval Patrol air mission; flew Naval Interdiction early in the E. Phase; returned to base here]
Do 17Z          3B4    3-4/13 (Ger LW) [inop.; began turn here; assigned Naval Patrol air mission; flew Naval Interdiction early in the E. Phase; returned to based here]

15B:0711 [clear terrain major rail line coast hex; 2 hexes N of Athenai]:
3-cap temporary airfield [per WW Assault on Crete Scenario]
5 pos flk         AA=1             (Ger LW) [Axis Assault on Crete unit]
Ju 52              1T2     0/20 (Ger LW) [operative; began turn here; never moved]
Ju 52              1T2     0/20 (Ger LW) [operative; began turn here; never moved]
G 50 bis          3F3    0/10 [operative; began turn here; never moved.  This is an added Italian air unit from the M-M Scenario that is included in the 1941 ME/ER-II/Crete Scenario draft OB.]

15B:0811 [clear terrain secondary rail line coast hex, NW of Athenai]:
3-cap permanent airfield [per WW Assault on Crete Scenario]
2-5 Para III                             1 St (Ger LW) [Axis Assault on Crete unit]
5 pos flk           AA=1           (Ger LW) [Axis Assault on Crete unit]
MC 200         3F4     1/8 [operative; began turn here; never moved.  This is an added Italian air unit from the M-M Scenario that is included in the 1941 ME/ER-II/Crete Scenario draft OB.]
Ju 52              1T2     0/20 (Ger LW) [operative; began turn here; never moved]
Ju 52              1T2     0/20 (Ger LW) [operative; began turn here; never moved]

Levadia (15B:0612) [clear terrain point city major rail line hex]:
3-cap temporary airfield [per WW Assault on Crete Scenario]
3 x Ju 52 1T2 0/20 (Ger LW) [all operative; all began turn here; all never moved]

Naupulion (15B:0915) [clear terrain point city standard port secondary rail line coast hex]:
1-6 Marine Cmdo II               Gr/SM [This is an added Italian ground unit from the M-M Scenario that is included in the 1941 ME/ER-II/Crete Scenario draft OB.]

SE Command Replacement Pool [end of turn]

Aborted Air Units:
Me 110D 5HF5 4-2/12 (Ger LW) [aborted by Allied naval flack while performing Naval Interdiction Air Mission early in the E. Phase]
Ju 87R 2D3 4-1/13 (Ger LW) [aborted by Allied naval flack while performing Naval Interdiction Air Mission early in the E. Phase]

Turn Activity

In the Initial Phase, at step 16, the Allied player generates 4 new gsp’s at the Suez and Alexandria Allied Standard Supply sources.

In the Initial Phase, at step 22, the non-phasing Axis player flies the MC 200 and CR 42 F type air units based at the 3-cap permanent airfield at 18A:3617 on the CAP air mission over the Derna hex (18A:4116).  In the I. Phase the Me 109E F type air unit based at the airfield at 15B:1415, on the Peloponnese coastline in Greece, flies the CAP air mission over Khania (18A:4403/15B:2114), on Crete.  In the I. Phase the Me 109E F type air unit based at the airfield at the Aegean isle of Melos (15B:1610) flies the CAP air mission over Suda Bay (18A:4503/15B:2113) , on Crete. The Hurri 1 F type air unit based at  Khania declines to intercept either Axis CAP air mission.

WW ME/ER-II/Crete Scenario May II 41 Allied end of step 21 of the Initial Phase: eastern Libya, Egypt, Pasestine, Crete, Scarpanto, and Rodi

May II 41 Allied end of step 21 of the Initial Phase: eastern Libya, Egypt, Pasestine, Crete, Scarpanto, and Rodi

In the Initial Phase, at step 24, the 4 old gsp’s at at the Valletta hex (18A:0407), on Malta that were generated on the May I 41 Allied Initial Phase are removed from the map.  The four old gsp’s at the Suez hex (19A:3718) that were generated on the May I 41 Allied Initial Phase are removed from the map.

Early in the Movement Phase the Well 1C NB type air unit based at Khania, on Crete, does an air transport air mission to Matruh at night, air transporting to there the 0-8 Lt AA II 51.

In the naval movement step at the start of the Movement Phase the Allied player successfully sea transports to Tobruch the step of attack supply beginning the turn at Matruh, using 3 E Med NTPs.  However, the W Med NTP is sunk by Axis anti-shipping forces (WW Rule 31E) attempting to sea transport the 4 gsp’s from Gibraltar to Malta.  With so many Axis air units in the Central Mediterranean region on the naval patrol air mission, the Allied player decides not to risk Allied E Med NTPs naval transporting available gsp’s from either Alexandria or Suez to Malta in the naval movement step.

WW ME/ER-II/Crete Scenario May II 41 Allied end of step 21 of the Initial Phase dispositions: easten Libya, western Egypt, mainland Greece, Crete, Melos, and the Dodecanese

May II 41 Allied end of step 21 of the Initial Phase dispositions: easten Libya, western Egypt, mainland Greece, Crete, Melos, and the Dodecanese

The following Allied ground units are railed in the Mid East rail net:
2-1-6 Tnk II 4 RT

2-8* Inf X 7 (Ind)
1-8 AT II 65
2-8* Inf X 25 (Aus)
2-8* Inf X 21 (Aus)
2-8* Inf X 18 (Aus)
2-8 Eng X 1 (Aus)
0-8 Hv AA II  AA=1  2 (Aus)
1-8 MG II 1 RNF.

In the M. Phase the Bombay T type air unit based at Basra, in Iraq, air transports the 2-8 Inf X 21 (Ind) to the Habbaniya airfield hex.  In the M. Phase the Ind inf X had moved to the Basra hex.  The Bombay air unit bases at the Habbaniya airfield.

Late in the M. Phase the Br Audax A type and the Hurri 1 F type (on the bombing air mission) air units both fly the airfield bombing air mission to the Iraqi Coup Baghdad hex.  The Hurri 1 air unit scores a hit on the airfield, which also aborts the Iraqi Mxd A type air unit based there.  It is placed in the Aborted Air Units Box of the Iraq Replacement Pool.  The two Br air units return to base to the Habbaniya airfield.

WW ME/ER-II/Crete Scenario May II 41 Allied end of step 22 of the Initial Phase dispositions: Libya, Sicily, Malta, and Crete

May II 41 Allied end of step 22 of the Initial Phase dispositions: Libya, Sicily, Malta, and Crete

Early in the Allied E. Phase the non-phasing Axis player flies a large array of Naval Interdiction air missions (WW Rule 20G2i) to all-sea target hexes inside the “tight” South Aegean naval interdiction zone surrounding Crete (WW Rule 31D7).  The Hurri 1 F type air unit at Khania declines to intercept any of the Naval Interdiction air missions in its intercept range.  The following are the specifics of these Naval Interdiction air missions, per the sequence flown:

  1. From the 3-cap temporary airfield at 15B:0813:  three Ger LW Do 17Z  3B4  3-4/13 air units; they fly 12 hexes to the Target Hex at 18A:4502/15B:2012; Contact Attempt modifiers: +3 for calm sea conditions -2 for the 12 hex range = +1 modifier; Success Table die roll is a 3, +1 for the modifier = 4: a Failure.  All three air units return to their base.
  2. From the 3-cap temporary airfield at 15B:0914:  three Ger LW Ju 88A1  3B5  3-5/26 air units; they fly 11 hexes to the Target Hex at 18A:4402/15B:2013; Contact Attempt modifiers: +3 for calm sea conditions -2 for the 12 hex range = +1 modifier; Success Table die roll is a 4, +1 for the modifier = 5: a Success; then three 5 factor Allied naval flack shots: all Misses; then 9 bombing die rolls, looking for 6’s only: 1 Hit!  All three air units return to their base.
  3. From the 3-cap permanent airfield on the Aegean isle of Melos (15B:1610):  two Ger LW Ju 87B  2D3  4-1/8 air units; they fly 5 hexes to the Target Hex at 18A:4702/15B:2111; Contact Attempt modifiers: +3 for calm sea conditions -0 for the 5 hex range = +3 modifier; Success Table die roll is a 4, +3 for the modifier =7: a Success; then two 5 factor Allied naval flack shots: both Returns (two “6’s”).  The two Ju87B air units return to base at Melos.
  4. From the 3-cap temporary airfield at 15B:1415:  one Ger LW He 111H  4B4  2-7/S/22; it flies 5 hexes to the Target Hex at 18A:4203/15B:2215; Contact Attempt modifier: +3 for calm sea conditions -0 for the 5 hex range = +3 modifier; Success Table die roll is a 2, +3 for the modifier = 5: a Success; then one 5 factor Allied naval flack shot: a Miss; then two bombing die rolls, looking for 5’s or 6’s, w/ the +1 roll modifier for the air unit being a S Code type: 2 Hits!  The air unit returns to its base.
  5. From the 3-cap permanent airfield on Scarpanto, at hex 18B:0701/15B:2503:  one Ger LW ME 110D  5HF5  4-1/8 air unit (on a bombing air mission), one Ger LW Ju 87R  2D3  4-1/13 air unit, and one Ger LW Ju 87B  2D3  4-1/8 air unit;  they fly 2 hexes to the Target Hex at 19A: 0502/15B:2505; Contact Attempt modifiers: +3 for calm sea conditions -0 for the 2 hex range = +3 modifier; Success Table die roll is a 3, +3 for the modifier = 6: Success; then three 5 factor Allied naval flack shots: the Me 110D and the Ju 87R air units are Aborted, but the Ju 87B air unit makes it through the flack; then 4 bombing die rolls, looking for 5’s or 6’s, w/ the +1 roll modifier for the Ju 87B being a D type air unit: 3 Hits!  The surviving air unit returns to its base.
  6. From the 3-cap permanent airfield at the Derna hex (18A:4116), in Libya:  two Ger LW Ju 87B  2D3  4-1/8 air units and one It SM 79-2  2B3  3-4/V/20 air unit; they fly 12 hexes to the Target Hex at 18A:4405/15B:2315, the two Ger Ju 87B air units flying the air mission at extended range; Contact Attempt modifiers: +3 for the calm sea conditions -2 for the 12 hex range = +1 modifier; Success Table die roll is a 3, +1 for the modifier = 4: a Failure.  The three Axis air units return to their base.

Thus the Axis reap a total of 6 VP’s for their large Naval Interdiction air mission to the seas surrounding Crete.

WW ME/ER-II/Crete Scenario May II 41 Allied end of step 22 of the Initial Phase dispositions: eastern Libya, Egypt, Palestine, mainland Greece, Crete, and the Dodecanese

May II 41 Allied end of Initial Phase dispositions: eastern Libya, Egypt, Palestine, mainland Greece, Crete, and the Dodecanese

Next in the E. Phase the A-22 A type air unit based at Matruh and the three Blen 4 B type air units based at the airfield at 19A:1418 do the port bombing air mission to the Porto Bardiya hex (19A:0318).  One Hit is achieved; afterwards all the Allied air units return to their respective airbases.

Then late in the E. Phase the Hurr 1 (SAAF) F type air unit based at Matruh does the air transfer air mission to Tobruch.  The Glad F type air unit based at Ismailia does the air transfer mission to Haifa, in Palestine.

At the end of the turn the Allies have the following accumulated replacements: 8.5 Br inf, 2 Br arm, 2.5 Aus, and 2.5 NZ RPs. All items are stored at Alexandria.  There are  no available Allied ARPs at the end of the I. Phase/Allied turn.

WW ME/ER-II/Crete Scenario May II 41 Allied end of the Initial Phase dispositions: Iraq

May II 41 Allied end of the Initial Phase dispositions: Iraq

Commentary

For the Allied player this turn appears to be all about maneuver, conservation, and preparation.  At Tobruch, the besieging Axis army, strengthened by Rommel’s Afrika Korps, grips the Allied citadel with a bony hand; here the Allies face an uncertain future.  Another vexing question is whether the Iraqi pro-Axis Coup will collapse on the next Axis turn’s critical Variable Iraqi Coup Collapse dice roll, now that the Allies have completed part of their concentric advance towards the environs of Baghdad.  In the meantime, a motley and sketchy Allied attack force is collected at Palestine and Alexandria, in preparation for their hasty invasion of the admittedly neutral but definitely Axis-aiding and abetting Vichy Levant.  Once the Allied invasion of the Vichy Levant begins, it will probably have to be reinforced turn by turn on an ad hoc basis.  Finally, the masters of war compel Wavell to force at Crete a major diversionary battle with the Axis aggressors, and he bravely establishes there a “Creteforce” of Balkan intervention survivors to defend the beleaguered island, come what may.  In managing all the above the Western Desert Force is stripped to the minimum, and even backs up a couple of hexes eastwards to the newly constructed Matruh fort bastion.  But in some manner of the term, the unfolding saga of the battle for Crete puts a brake on the apparent Axis drives in both the Western Desert and in the Near East.  In the occult shadow of the unknown looming Barbarossa campaign the Allies are under the spell of the giant Axis Balkan/Middle East/eastern Mediterranean basin spring offensives.

Although the results of the upcoming Luftwaffe air assault on Crete are uncertain, what is clear is that there will be plenty of blood and death for all comers.  Insofar as the game play of the special Assault of Crete segment in the 1941 ME/ER-II/Crete Scenario, it is admitted that the results of the impending final Axis Naval Patrol air missions will take the place of the Success Table die rolls called for by WW Rule 40A3–Allied Forces Evacuate from Greece, which would be used in conventional WW Middle East Campaign games.  This desperate Allied evacuation of Crete drama will likely occur in the upcoming Jun I 41 Allied Movement Phase.  However, it appears that WW Optional Rule  34D-Emergency Evacuation might not often apply in the new Scenario, as long as the Allied units have a functioning port to embark at upon their departure from Crete.

Meanwhile, in the Allied Exploitation Phase the Axis do an effective series of Naval Interdiction air missions against the Royal Navy forces in the seas surrounding Crete.  Although the war game aero-naval action is perhaps exciting in its play on the game board, it obliges the would-be 1941 ME/ER-II/Crete Scenario designer to work hard to eventually create a fine Victory Point Table for the project, and make such cardboard and dice battle action come to life for the players.

May I 41 Axis Turn

End of Turn Dispositions

Mainland Europe off-map holding box

  • 2.5 Italian inf Replacement Points at start of turn, + .5 reinf It RPs this turn = 3 It inf RPs, end of I. Phase and end of turn.
  • 1 Ger ARP (carried over from previous Air Cycle inventory of 2 Ger ARPs), + 3 Ger turn reinf ARPs this turn = 4 Ger ARPs
  • 5 It ARPs this turn (0 before this turn) – 2 spent in initial phase = 3 It ARPs left
  • It ARPs expended this Initial Phase: 1 ARP spent repairing aborted SM 79-1 2B3 1-5/22 (which was also converted); 1 ARP spent moving eliminated SM 79-1 2B3 1-5/22 to aborted box.
  • An Italian Ju87B D type air unit turn reinforcement begins in Europe and is placed at the 3-cap permanent airfield at 18A:0603, in Sicily.  At the beginning of the M. Phase it is aborted by flack over the Valletta hex doing the airfield bombing air mission.
WW ME/ER-II/Crete Scenario May I 41 Axis EOT dispositions: off-map display detail

May I 41 Axis EOT dispositions: off-map display detail

Sicily

Licata (18A:0102) [point city/minor port]:
3-cap permanent airfield
Coast hex 18A:0403:
3-cap permanent airfield
CR 42 3F3 0/9 [operative; never moved]
Ca 309 2B1 1/L/9 [inop.; began turn here; tac bombed Malta Status; Miss; returned to base here]

Coast hex 18A:0603:

3-cap permanent airfield
1 x G 50 3F3 0/9 [operative; never moved]
Me 109E 7F5 1/7 (Ger LW) [inop.; began turn here; provided escort for the big Valletta hex bombing air mission in M. Phase; rolled an Abort against Hurri 2 interceptor; returned to base here]

Syracusa (18A:0702) [reference city/minor port]:
3-cap permanent airfield

Augusta (18A:0701) [point city/minor port]:
3-cap permanent airfield

Malta Status

At the beginning of the Movement Phase: 9, +1 for Malta Status hit prior to the shipping segment of the M. Phase = 10 at the beginning of the Axis Naval Movement Step and at the EOT.

WW ME/ER-II/Crete Scenario May I 41 Axis EOT dispositions: Libya and Sicily

May I 41 Axis EOT dispositions: Libya and Sicily

Libya

Tripolitania Garrison Box:
0-1-6* Inf III 280 GaF
0-1-6* Inf III 290 GaF
0-1-6* Inf III 340 GaF
0-1-6* Inf III 350 GaF
0-2-6* Inf III 330 GaF
Tripoli (18A:0121) [dot city/major port hex]:
Axis Supply Terminal marker
fort marker
three steps of attack supply [2 steps began the turn here; 1 step is a turn reinf, in the I. Phase placed in the Mainland Europe holding box; in M. Phase it was successfully sea transported to Libya and disembarked at Tripoli; did not move from here; the second turn reinf step of attack supply was sunk in transit (see WW Rule 31D-Allied Anti-Shipping Forces) per the Shipping Results Table]
1 resource point
0 pos flk unit AA=3 [Italian]

18A:0122 [Castel Benito; clear terrain secondary rail line hex, S of Tripoli]:
3-cap permanent airfield

Homs (18A:0522) [rough terrain point city/minor port coast road junction hex]:
One step of attack supply [never moved]

Misurata (18A:1022) [point city clear terrain coast road hex]:
1-cap temporary airfield
SM 79-1  2B3  1-5/22 [inop.; began turn at Licata, in Sicily; strat bombed Malta Status in M. Phase; Hit; returned to base here]

Sirte (18A:1727) [point city clear terrain coast road hex]:
fort marker
3-cap permanent airfield
1 resource point

18A:2227 [sand coast road hex]:
3-10 Mot Inf III 115 (Ger) [turn reinf, in I. Phase placed in the Mainland Europe off-map holding box; in M. Phase successfully sea transported to Libya, disembarked @ Homs; from Homs admin moved 12 hexes along the road to Buerat el Husn (18A:1226); then exploited to here]

18A:2629 [clear terrain coast road hex]:
3-4-8 Art III 221 (Ger) [began turn at 18A:1026; admin moved 16 hexes along road to here]

18A:2730 [clear terrain coast road hex]:
3-cap permanent airfield

18A:3228 [clear terrain road hex}:
one step of attack supply [began turn at 18A:1025; spent 23 SMPs moving along coast road to here in the E. Phase]

18A:3622 [stony desert road hex]:
3-6 Inf XX 55 Sav [began turn at 18A:2829; admin moved 12 hexes along road to here]

El Agheila (18A:2930) [point city clear terrain coast road hex]:
1-cap permanent airstrip

Agedabia (18A:3327) [point city clear terrain road junction hex]:
1-cap permanent airstrip

18A:3631 [sand road hex to Gialo]:
1-6* Inf III A [began turn at 18A:3832; regular moved to here after capturing the Oasi di Gialo point city hex and then doubling back on the road towards Agedabia; a 3-6 Inf XX 25 Bol brkdwn]

Bengasi (18A:3121) [clear terrain reference city/major port transportation line junction hex]:
3-cap permanent airfield
12 hits on the port
4 pos flk AA=1 [Italian; never moved]
one step of attack supply [never moved]

Soluch (18A:3222) [point city secondary rail terminus hex]:
3-cap permanent airfield

18A:3617 [rough terrain road hex]:
3-cap permanent airfield
CR 42 3F3 0/9 [operative; never moved]
MC 200 3F4 1/8 [inop.; began at 18A:0403, in Sicily; air transferred to here in E. Phase]

18A:3618 [Maraua; rough terrain road hex]:
3-cap permanent airfield

WW ME/ER-II/Crete Scenario May I 41 Axis EOT dispositions: eastern Libya and Egypt

May I 41 Axis EOT dispositions: eastern Libya and Egypt

Derna (18A:4116) [point city/minor port rough terrain coast road hex]:
3-cap permanent airfield
0-6 Lt AA II AA=1 38 [never moved]
1-6 Hv AA II 29 [began at Bengasi; admin moved 11 hexes along road to here]
Ju 87B 2D3 4-1/8 (Ger LW) [inop.; began here; did GS bombing air mission at Tobruch in the C. Phase; returned to base here]
Ju 87B 2D3 4-1/8 (Ger LW) [inop.; began here; did GS bombing air mission at Tobruch in the C. Phase; returned to base here]
SM 79-2 2B3 3-2/V/20 [inop.; turn ARP build/conversion; placed at Bengasi in I. Phase; did GS bombing air mission at Tobruch in the C. Phase; returned to base here]

18A:4216 [stony desert coast road hex; SE of Derna]:
3-4-6 Art III 5 A [began at Bengasi; admin moved 12 hexes along road to here]

18A:4318 [stony desert road hex]
3-6 Inf XX 27 Brs [never moved]

18A:4417 [stony desert coast road junction hex]:
0-6 Cons III 5 A [began turn at 18A:3219; admin moved 12 hexes along road to here]

Ain el Gazala (18A:4518) [point city clear terrain coast road hex]:
1-6* Inf III A [began turn at 18A:4119; moved to here; a 3-6 Inf XX 25 Bol brkdwn]

18A:4618 [clear terrain coast road hex, SE of Ain el Gazala]:
2-3-6 Art III 24 C [began turn at 18A:3916; admin moved 7 road hexes to here]

18A:4718 [clear terrain coast road hex; SW of Tobruch]:
3-6 Inf XX 17 Pav [began at 18A:4618; moved one hex to here; did not participate in the Tobruch attack]
0-6 Cons III 10 A [began at 18A:4216; regular moved 5 road hexes to here; spent remaining 1 MP beginning to build 1-cap temporary airfield; did not participate in the Tobruch attack]
9-10 Pz XX 15 [assembled from the unsupported component parts at the end of the E. Phase]

  • 5-3-10 Pz III 8 (Ger) [began turn at 18A:2227; admin moved 20 hexes along road to 18A:3821, then exploited to here and assembled into the Pz XX 15]
  • 10 Pz XX HQ 15 (Ger) [began turn here; moved to adjacent hex 18A:4719 in M. Phase; exploited back to 18A:4718 and assembled into the Pz XX 15]
  • 3-10 Mot Inf III 104 (Ger) [began turn here; remained here in M. Phase; attacked Toburch in C. Phase, AR’d to adjacent hex 18A:4719; exploited back to 18A:4718 and assembled into the Pz XX 15]
WW ME/ER-II/Crete Scenario May I 41 Axis EOT dispositions: eastern Libya detail

May I 41 Axis EOT dispositions: eastern Libya detail

1-10 Mot Hv AA II I/33 (Ger LW) [began turn here at 18A:4818; regular moved to adjacent hex 18A:4718; attacked Toburch in C. Phase, AR’d to adjacent hex 18A:4719; exploited back to 18A:4718]
1-10 Mot AT II 605 (Ger) [began turn here at 18A:4818; regular moved to adjacent hex 18A:4718; attacked Toburch in C. Phase, AR’d to adjacent hex 18A:4719; exploited back to 18A:4718]
1-8 Mot Art III 2 AC [began turn at 18A:4721; moved to here in the M. Phase; attacked Tobruch in C. Phase, AR’d to adjacent hex 18A:4719; exploited back to 18A:4718]
one step of attack supply [never moved]

18A:4818 [clear terrain road hex; 1 hex S of Tobruch]:
8-7-10* Pz XX 5 Le (Ger) [began turn at 18A:4718; attacked Toburch in C. Phase, AR’d to adjacent hex 18A:4719; exploited to here]
5-8 Lt Arm XX 132 Ar [began turn at 18A:4818; did not move in M. Phase; attacked Toburch in C. Phase, AR’d to adjacent hex 18A:4819; exploited to here]
2-3-8 Art III 16 C [began turn at 18A:4618; regular moved to here; did not participate in the Tobruch attack]
1-8 Mot Art III 1 AC [began turn at 18A:4720; attacked Toburch in C. Phase, AR’d to adjacent hex 18A:4819; exploited to here]

18A:4819 [clear terrain road hex; 2 hexes S of Tobruch]:
1-8* Inf III 61 [began turn at 18A:4417; moved to 18A:4818 and assembled into the 5-8 Inf XX 102 Trn; attacked Toburch in C. Phase, AR’d to adjacent hex 18A:4819; at the beginning of the E. Phase the inf XX broke down into its supported components; supported inf III remained here at the end  of the turn]
1-8* Inf III 62 [began turn at Ain el Gazala; moved to 18A:4818 and assembled into the 5-8 Inf XX 102 Trn; attacked Toburch in C. Phase, AR’d to adjacent hex 18A:4819; at the beginning of the E. Phase the inf XX broke down into its supported components; supported inf III remained here at the end of the turn]

18A:4720 [clear terrain hex]:
2-10* Mot Inf III 7 B [began turn at 18A:4819; in M. Phase moved to 18A:4818 and assembled into the 5-8 Inf XX 102 Trn; attacked Toburch in C. Phase, AR’d to adjacent hex 18A:4819; at the beginning of the E. Phase the inf XX broke down into its supported components; the supported mot inf III exploited to here]
18A:4712 [stony desert hex]:
1-8 Mot Art III 3 AC [began turn at 18A:4819; regular moved to 18A:4818; did not participate in the Tobruch attack; then exploited to here]

Scarpanto:

Scarpanto (19A:0701) [rough terrain minor port point city hex]:
3-cap permanent airfield

Rodhes

Rodi (20A:2230) [clear terrain major port point city coast hex]:
3-cap-permanent airfield

20A:2331 [rough terrain coast hex]:
3-cap permanent airfield

Axis Near East Command

Axis Intervention in Iraq [OptionaL Rule 39E4]:

Iraqi Coup Turn 3

German:

Southeast or Med/NA:

Arrive:

Rodi (20A:2230):
3-cap permanent airfield
Mxd A 2A3 1-1/16 (Ger LW) [Axis Conditional turn reinf; placed here in Initial Phase; see below for subsequent movement in the turn]

In pro-Axis coup Iraq (end of turn):

  • In the WW 1941 ME/ER-II/Crete Scenario, the pro Axis Iraqi coup occurs in the Apr I 41 Axis initial phase.
  • Per the WW Master Sequence of Play, early in the Axis initial phase the Allied player for the second time checks for an Iraqi Coup Collapse by a dice roll done using the Variable Iraqi Coup Collapse Table to determine results. There is a +1 Modifier for the Allied-owned dot city of Basra; but the roll isn’t done, because the best result could only be a 13, not enough for a Coup Collapse, which requires at least a 14.
  • Per the Iraq OB in the WitD Neutral Nations OB booklet it appears that Iraq gets an ARP this air cycle, assuming it has mobilized.  The ARP is stored at the Baghdad hex.
  • In the Initial Phase 4 Iraqi specific gsp’s are generated at the Baghdad hex, which is the Iraqi standard supply terminal.
  • Coup Iraq rail cap is currently 3, with the loss of the dot city/major port of Basra in the Apr I 41 Allied turn.
  • Bandit Fawzi al Qawujki:
    • WW Optional Rule 39E4-Fawzi al Qawujki action die roll: 4; Fawzi does not change mode and moves randomly during the upcoming movement phase.

21A:5122 [ravines hex]:
Pro-Axis Guerrilla unit Fawsi, in guerrilla mode [began at 21A:5022; ends movement here as a result of the Fawsi random movement die rolls]

22A:3232 [stony desert hex]:
Pro-Axis guerrilla unit Fawsi, in guerrilla mode [dummy guerrilla-capable unit per Rule 39D; began at Ramadi (22A:2830); ends movement here as a result of the Fawsi random movement die rolls]

Mosul (21A:3509) [dot city rail/road junction hex]:
three Iraqi specific gsp’s, generated this turn at Baghdad and railed to here

Mxd 2A3 1-1/16 (Ger LW) [inop.; Axis Conditional Reinforcement; begins at the Rodi point city airfield (20A:2230); in the E. Phase it does a 4X air transfer mission to here from Rodi]

Kirkuk (21A:3904) [clear terrain reference city transportation line junction hex]:
one Iraqi specific gsp, generated this turn at Baghdad and railed to here

21A:4402 [clear terrain secondary rail hex]:
1-6* Inf XX 2 [admin moved to here from Baghdad]

Baqubah (21A:4802) [canal intensive reference city transportation line junction hex]:
1-0-8 Lt Arm X 1 [began at Baghdad; exploited to here in the E. Phase]

22A:2725 [canal intensive secondary rail line hex; NE of Baghdad]:
1-6* Inf XX 1 [began at 22A:2928; regular moved to here]

Baghdad (22A:2825):
1-2-6 Inf XX 3 [began at 22A:2928; regular moved to here]

Mxd  1A2  1/8 [operative; never moved]
22A3224 [swamp secondary railway line hex]:
0-1-6* Inf XX 4 [began at 22A:3423; regular moved to here, where it spent 4 MPs destroying the bridge]

WW ME/ER-II/Crete Scenario May I 41 Axis EOT dispositons: Iraq; note the LW Conditional Reinforcement air unit at Mosul

May I 41 Axis EOT dispositons: Iraq; note the LW Conditional Reinforcement air unit at Mosul

Allied Air Unit Activity Late in the Axis Exploitation Phase:

The Br Blen 4 B type air unit based Habbaniya does a non-phasing air transfer to the 3-cap permanent airfield at 19A:1418, in Egypt.

Med/NA Replacement Pool

1 x 2-6 Inf XX 60 Sbr
1 x 2-10 Mot Inf III 10 B
1 x 2-1-8 Lt Tnk III 3
2 x 1-8 Lt Tnk X 1,2
5 x 1-6 Tnk II 1, 3, 5, 6, 21
1 x Para Inf III Tonini
3 x 0-1-6* Inf III 300 GaF, 310 GaF, 320 GaF
1 x 3-4-6 Art III 24 dM
3 x 2-3-6 Art III 10 C, 20 C, 21 C
1 x 1-6 Art III 23 C
4 x 0 pos flk unit AA=1 [Italian]

Med/NA aborted air units box:
1 x CR 42 3F3 0/9 [here per the 1941 ME Scenario at-start set-up]
1 x SM 79-1 2B3 1-5/22 [in the I. Phase the Axis player spent 1 Italian ARP to move this air unit to here from the Eliminated Air Units box]
1 x Italian Ju 87 B 2D3 4-1/8 [turn reinf, in the I. Phase placed at 18A:0603, on Sicily; aborted this turn by the 5 factor flack while flying the airfield bombing air mission over Valletta hex, on Malta]
1 x Br 20M  3NB4  2-5/24 [began turn at 18A:3617; aborted in the C. Phase by flack while flying the GS air mission over Tobruch]

Turn Activity

At step 16 of the Initial Phase the Allied player converts one of the two steps of attack supply at Tobruch into 12 new gsp’s, per Rule 12C4b-GSP’s from Steps of Attack Supply. At step 24 in the Initial Phase the 12 old gsp’s at Tobruch that were generated from a converted step of attack supply in the Apr II 41 Axis Initial Phase are removed from the map.

Early in the Movement Phase the Axis player achieves one Malta Status bombing hit at the Valletta target hex. But the fresh reinforcement Italian Ju 87B D type air unit attempting to bomb the Valletta airfield is aborted by the Allied flack shot. The air combat between the Allied Hurri 2 interceptor and Axis ME 109E escort fighter air units results in an Abort of the Hurri 2 F type air unit.

WW ME/ER-II/Crete Scenario May I 41 Axis beginning of the Movement Phase air raid over Valletta: detail

May I 41 Axis beginning of the Movement Phase air raid over Valletta: detail

In the combat phase the Axis attacks the unimproved fortress Tobruch hex (18A:4817) with ground units in adjacent hexes 4718 and 4818 and with 4 Axis air units flying the GS air mission.  Not all of the units in the two adjacent hexes contribute to the attack.  One of the Axis air units on the GS air mission is aborted by Tobruch’s 3 factors of flack, after a 2 is rolled.  Afterwards, the Axis player carefully tailors his attack so that only 1 step of attack supply (at 4318) needs to be expended for the maximum combat odds.  He attacks at a 2 to 1, -1.  He rolls a 2, which is factored to a 1: AR!   The Axis player retreats his ground units that engaged in the attack, leaving those that didn’t attack in the two said hexes adjacent to Tobruch.

Axis end of turn accumulated replacements (RPs): 4 Ger ARPs, 3 Italian ARPs; 3 Italian inf RPs.

WW ME/ER-II/Crete Scenario May I 41 Axis Combat Phase dispositions at the moment of the combat die roll; Axis units adjacent to Tobruk w/ red markers did not participate in the attack

May I 41 Axis Combat Phase dispositions at the moment of the combat die roll

Commentary

Tobruch is presently an unimproved fortress.  Per the Grand Europa Fortifications Chart used in WitD and WW games, this means a -1 modifier, no AEC, and the Engineer modifier.  In this game the Allies currently have 17 defense factors in the Tobruch hex.  By my estimate here at the game board the Axis can muster a total of about 34 ground attack factors and around 13 tac factors for a Tobruch hex attack in the Combat Phase.  This means the best possible Axis attack on Tobruch this turn would still be only a 2 to 1, -1.  Note, however, that had the Allied player not sea transported in the British 2-8 Inf X 23 to Tobruch on their May I 41 turn, Tobruch’s defense factor would be 15, and that this turn the Axis could have attacked at 3 to 1, -1, which is not so bad, with the AH then not a possible die roll result.  The next Axis player turn, on the May II 41 Axis turn, Tobruch will be an improved fortress, which per the  GE Fortifications Chart means -1, no AEC, and the Attacker halved except for engineers, artillery, and heavy AA.

So, what should the Axis commander do:  bravely challenge Death and Mars on the battlefield and attack Tobruch at 2 to 1, -1,or for now be a cautious Chicken Little and maybe do a Tobruch port bombing air mission with the available Axis air unit assets in the zone, or else maybe after having arrived there forget all about Tobruch and instead send many of the Axis air units in the Cyrenaica to Sicily, to attack Malta?  After all, under the circumstances at the game board the best the Axis can achieve in the attack on Tobruch is an EX or HX.

On the war game board as in the real life war situations, perhaps it is futile to try to judge before the big battle, because judgement makes its sentence with hindsight.  And so in the EA demonstration the war gamer goes for the gusto and and “like Rommel” back then throws in the assets for the Tobruch assault, thinking the gamble must be worth it.

In Playfair’s volume 2 of The Mediterranean and Middle East, in Chapter VIII, The Desert Fighting in May and June 1941, the author describes the parallel real life battle:

  • “General Rommel’s plan was for the two German divisions to make the break in, [into the Tobruk defensive perimeter, at the SW] 5th [Le XX] on the right, 15th [Pz XX] on the left, … [aiming towards] the small hill [there] named Ras el Medauar.
  • “[T]he posts immediately north and south of Ras el Medauar were heavily shelled and dive-bombed, and under cover of dust and darkness the Germans began to filter in.  There followed hard fighting, of which little, save that it was going on, was known at … headquarters.”
  • “[But] several Australian posts could not be overcome; the [Axis] reconnoitring detachment vanished; and the Italians muddled in their tasks.  The night passed in outbursts of fighting….”
  • “[S]ome of the Australian posts were still holding out in the morning and a thick mist made control difficult.”
  • “The German tanks … struck the inner and unreconnoitred minefield, were met by anti-tank fire, and turned back.”
  • “All the available German troops had now been used.  [A dent had been made in the perimeter], but [the Axis troops] were much exhausted and a rising sandstorm added to their hardships and difficulties.”
  • “All next morning, 2nd of May, in a thick dust-storm, hard fighting continued …  with the Germans trying to trickle forward.  [The Australian General Morshead] used his reserve brigade-the 18th-in a counter-attack on Ras el Medauar … [which] soon became a series of unrelated combats, [after which the desultory fighting petered out on both sides.]”

Meanwhile, in Coup Iraq, the Iraqi army this turn can only maneuver and see what the next move of the Allies will be.  A second attack on the Habbaniya airfield hex seems out of the question, with the additional Allied air reinforcement present there.  For the Golden Square junta everything will depend on the upcoming Variable Iraqi Coup Collapse dice roll on the May II 41 Axis turn.  Is this turn’s Axis intervention in Iraq LW air unit reinforcement arrival at the Mosul hex too late?

 

May I 41 Allied Turn

End of Turn Dispositions

Malta:

  • Malta Status: Begins turn at 10, but -1 for the Malta repair rate (at step 19 of the I. Phase) = 9 by the end of the I. Phase/Allied turn.
  • Malta Repair Rate: 1 repair point each turn.
  • Valletta hex flack factor (intrinsic + hv AA II):  5

Valletta (18A:0407):
3-cap permanent airfield
3-6* Inf X 1 M
2-6* Inf X 2 M
1-8 MG II 2 Ch
0-1-8 Hv AA II AA=2 10
0-4 Cons X MC
Note: All the above ground units are technically Allied U-2, but are in special general supply due to the Apr II 41 Allied turn gsp’s.

Hurri 2 5F5 1/9 [inop.; Malta Command turn reinf; successfully air transferred to Malta from all-sea hex 18A:3605 from the activated CG-1 naval unit which successfully sea transported it to that hex from Alexandria, all done early in the M. Phase; in general supply at turn’s start]

4 gsp’s generated on the May I 41 Allied turn initial phase. [from Alexandria; successfully sea transported to Malta in the M. Phase using one E Med NTP]

one ARP [turn reinf; air transferred to Malta from all-sea hex 18A:3605 from the activated CG-2 naval unit which successfully sea transported it to that hex from Alexandria, all done early in the M. Phase; the ARP is stored at the Valletta hex]

WW ME/ER-II/Crete Scenairo May I 41 Allied EOT dispositions: Malta and Sicily

May I 41 Allied EOT dispositions: Malta and Sicily

Axis non-phasing air activity on the Western Desert map group at the end of the Initial Phase:

The G 50 F type air unit based at 18A:0603, in Sicily, flies a non-phasing CAP mission over the Valletta hex (18A:0407), at Malta. After the air combat early in the Allied M. Phase it rebased at the Sicilian airfield at 18A:0603.

The two Ger LW Ju 87B D type air units based at Derna (18A:4116), in Libya, are assigned to the extended range Naval Patrol air mission.  Early in the M. Phase they become inoperative at Derna after failing the Contact Attempt for Naval Patrol Bombing Air Operation die roll.

In Libya [end of turn]:

Tobruch (18A:4817) [clear terrain unimproved fortress/standard port]:
unimproved fortress

  • Construction is in progress on improving the fortress hex. This began in the Apr II 41 Allied I. Phase. It is projected to be complete in May II 41 Allied I. Phase.

1-cap temporary airfield, w/ one hit of damage, done by air raid in the Apr II 41 Axis M. Phase.
0-1-4 Cons X 66 RPC (Col) [never moved; began fortress improvement on the Apr II 41 Allied I. Phase; technically Red U-1 this turn]
0-1-8 Hv AA II 51 [never moved; technically Red U-1 this turn]
7-8 Inf XX 9 (Aus) [never moved; technically Red U-1 this turn]
2-8 Inf X 16 [never moved; technically Red U-1 this turn]
2-1-6 Tnk II 7 RT [never moved; technically Red U-1 this turn]
3-8 Art X 13 [never moved; technically Red U-1 this turn]
2-8 Inf X 23 [sea transported from Alexandria to here using an E Med NTP; in general supply at Alexandria in I. Phase]
one step of attack supply [never moved]
one step of attack supply [turn reinf; sea transported to here using turn reinf naval transport ability]
12 gsp’s, broken down from a step of attack supply then present in the hex in I. Phase of the previous Apr II 41 Axis turn. These will provide general supply to all the forces in the Tobruch hex this turn and in the upcoming May I 41 Axis I. Phase. At the end of the May I 41 Axis I. Phase they will be removed from the map.

WW ME/ER-II/Crete Scenario May I 41 Allied EOT dispositons: Western Desert region

May I 41 Allied EOT dispositons: Western Desert region

In Egypt [end of turn]:

19A:1018 [clear terrain coast road hex]:
1-10* Mot Inf X 3 (Ind) [never moved]
2-1-6 Tnk II 4 RT [moved to here from Matruh in the M. Phase; remained here in the E. Phase]
1-10* Mot SG X AA=1 2 [turn RP build; placed at Alexandria; admin moved to here in M. Phase; remained here in the E. Phase]

19A:1019 [clear terrain hex]:
3-2-10 Arm X 7 [never moved]
1-2-10* Mot SG X AA=1 7 [never moved]

19A:1118 [clear terrain coast road hex]:
3-8 Inf X 22 G [never moved]

19A:1219 [clear terrain Siwa road hex; S of Matruh]:
2-8* Inf X 18 (Aus) [brkdwn of Aus 7-8 Inf XX 7; regular moved to here from 19A:1120]

19A:1120 [clear terrain Siwa road hex]:
2-8* Inf X 21 (Aus) [brkdwn of Aus 7-8 Inf XX 7; regular moved to here from 19A:1120]

19A:1220 [clear terrain hex]:
2-8* Inf X 25 (Aus) [brkdwn of Aus 7-8 Inf XX 7; regular moved to here from 19A:1120]

19A:1321 [clear terrain hex]:
2-8* Inf X 5 (Ind) [brkdwn of Ind 7-8 Inf XX 4; regular moved to here from 19A:1219]

19A:1421 [clear terrain hex]:
2-8* Inf X 7 (Ind) [brkdwn of Ind 7-8 Inf XX 4; regular moved to here from 19A:1219]

19A:1522 [clear terrain hex]:
2-8* Inf X 11 (Ind) [brkdwn of Inf 7-8 Inf XX 4; regular moved to here from 19A:1219]

Matruh (19A:1218) [clear terrain point city/minor port road/major rail junction coast hex]:
railhead marker
3-cap permanent airfield
unfinished fort marker (projected to be complete in the May II 41 Allied I. Phase)
2-8 Eng X 1 (Aus) [never moved; began building 2 turn fort in the Apr I 41 Allied I. Phase]
8* Inf XX HQ 6 [turn reinf; disembarked at Alexandria, then railed to here]

  • This is a WW OB booklet optional substitute unit from the BF refit kit for the WitD Allied OB’s 70th Inf XX HQ unit. It came to my attention when studying F. Watson’s “Syria-Operation Exporter” Europa battle scenario found in TEM#81. It has been included in the 1941 ME Scenario. A tentative Br 7-8 Inf XX 6 substitute unit has been made specially for the 1941 ME Scenario EA reports by Ralph Sunley, along with the new Trans-Jordanian 1-10 Mot Cav III AL unit (see below). However, I’m not sure if there should be a British infantry division assembly unit available to be used in conjunction with the Br 8* Inf XX HQ 6 unit. For the additional complete WW OB information on the substitution of the WW 8* Inf XX HQ 6 unit for the original WitD 8 Inf XX HQ 70 unit, see the WW OB booklet, p. 13.

one step of attack supply [turn reinf; disembarked at Alexandria, then railed to here]

Hurri 1 5F5 1/8 SAAF [operative; turn reinf; placed here in I. Phase]
P-40C 5F5 1/13 SAAF [inop.; turn reinf; placed here in I. Phase; did tac port bombing air mission to Porto Bardiya late in the E.  Phase; Miss, returned to base here]
A-22 3A3 2-1/19 [inop.; turn reinf; placed here in I. Phase; did tac port bombing air mission to Porto Bardiya late in the E. Phase; Hit, returned to base here]

19A:1418 [clear terrain major rail coast road hex]:
3-cap permanent airfield
1-8 AT II 65 [never moved]
Blen 4 3B3 1-2/23 [inop.; did non-phasing air transfer to here from Matruh in the previous Apr II 41 Axis E. Phase; did strat port bombing air mission to Derna late in the E. Phase; Miss, returned to base here]

Alexandria (20A4930/19A:2416) [major port/full city hex/major rail coast hex]:
Supply Terminal marker
3-cap permanent airfield
2-8 Inf X 5 (SA) [turn reinf; disembarked here and remained in the hex]
Glad 3F3 0/8 [operative; never moved]
1 resource point [never moved]
one step of attack supply [never moved]

Cairo (19A:3320) [clear terrain partial city transportation line junction hex]:
3-cap permanent airfield

Port Said (20A:5121/19A:3413) [swamp dot city/major port major rail line terminus]:
0-8 Hv AA II AA-1 2 (Aus) [turn reinf; disembarked here and remained in the hex]

Ismailia (19A:3516) [clear terrain reference city/standard port transportation line junction hex]:
0-8 Marine Cmdo II ME [admin moved to here along transportation line from Haifa, in Palestine ]
Glad 3F3 0/8 [operative; never moved]

Suez (19A:3718) [clear terrain reference city/major port transportation line junction hex]:
Supply Terminal marker
1-8 MG II 1 RNF [began at Matruh; railed to here from Matruh]
4 gsp’s, generated in the May I 41 Allied I. Phase

WW ME/ER-II/Crete Scenario May I 41 Allied EOT dispositions: eastern Egypt, Palestine, and western Iraq

May I 41 Allied EOT dispositions: eastern Egypt, Palestine, and western Iraq

In Palestine [end of turn]:
Gaza (19A:4211) [clear terrain point city major rail line coast hex]:
1-10 Mot Inf II 1 M (FF) [began at 19A:1018; first regular moved to Matruh, then railed to here]
2-1-8 Inf X Orient (FF) [turn reinf; disembarked at Tel Aviv, then regular moved to here]

Tel Aviv (20A:4710) [clear terrain dot city/minor port major rail line junction coast hex]:
1-8 Cav X 6 [never moved]

Haifa (20A:4710) [clear terrain dot city/major port transportation line junction coast hex]:
railhead marker
3-8* Mtn X Karp (Pol) [never moved]
1-8 Cav X 5 [regular moved to here from Gaza]

Axis non-phasing air unit activity on the WD map group in the Allied Exploitation Phase:

Near the end of the Allied E. Phase the Ger LW Me 109 E F type air unit at the Derna (18A:4116) airfield does a non-phasing air transfer to the airfield at 18A:0603, in Sicily.

Greece Off-Map Holding Box [end of turn]:

3-2-10 Arm X 1
3-8 Inf X 5 (NZ)
2-8 Inf X 16 (Aus)
2-8 Inf X 17 (Aus)
2-8 Inf X 19 (Aus)
2-8 Inf X 4 (NZ)
2-8 Inf X 6 (NZ)
2-8 Inf X 14
8 Inf XX HQ 2 (NZ)
8 Inf XX HQ 6 (Aus)
3-2-28 Art X W
0-8 Lt AA II AA=1 57
0-1-4 Cons X 43 RPC
5 pos AA AA=1
1 step of attack supply

0-2-6 Hv AA X AA=4 MNBDO 1 (RN) [per the 1941 ME/ER-II/Crete Scenario Allied draft OB this turn this unit is sea transferred to Greece using an E Med NTP; began turn at Alexandria; this transfer is based on the ER-II and WitD/WW WD Scenario Allied OBs]

1-8 Marine Cmdo X Layf [per the 1941 ME/ER-II/Crete Scenario Allied draft OB this turn this unit is sea transferred to Greece using an E Med NTP; began turn at Ismailia; this transfer is based on the ER-II and WitD/WW WD Scenario Allied OBs]

Well 1C 3NB4 1-6/28 [remains here this turn per the 1941 ME/ER-II/Crete Scenario Allied draft OB]

Blen 4 3B3 1-2/23 [per the 1941 ME/ER-II/Crete Scenario Allied draft OB a turn conversion of the Blen 1 B type air unit in the Greece off-map holding box is done in the I. Phase; this conversion is based on the ER-II and WitD/WW WD Scenario Allied OBs]

Hurri 1 5F5 1/8

one ARP [turn ME Production reinf; required 1941 ME/ER-II/Crete Scenario Allied draft OB transfer to Greece; arrived in Greece in the I. Phase via WW Rule 25C4-ARP Transfer; this required transfer is based on the ER-II and WitD/WW WD Scenario Allied OBs; it is assumed that this ARP is automatically used/expended in the next Allied Initial Phase in the off-map Balkan Command]

one ARP [This is one of the turn ME Command Production reinforcements.  This is a voluntary ARP transfer from the ME Comand to the Greece off-map holding box/Balkan Command in anticipation of the Hurri 1 air unit presently in the Greece off-map holding box eventually being in the Balkan Command Aborted Air Units Box at the beginning of the May II 41 Allied turn.  This is certainly per the 1941 ME/ER-II/Crete Scenario Allied draft OB for the Assault of Crete segment, which begins on the May II 41 Allied turn and is based on the WW Assault on Crete Allied OB, found in the WW OB booklet. Although technically sent to the off-map Greece holding box (see WW Rules 37C1d-Greece and 40A1), this ARP is stored at the Khania hex (18A:4403), on Crete.  Note that in the present turn there is no Balkan Command Replacements Box.  There will be a Balkan Command Replacements Box beginning on the May II 41 Allied turn (containing the aborted Hurri 1 air unit) in conjunction with the start of the Assault on Crete segment of the WW 1941 ME/ER-II/Crete Scenario.

WW ME/ER-II/Crete Scenairo May I 41 Allied EOT disopsitions: off-map holding box detail

May I 41 Allied EOT disopsitions: off-map holding box detail

In pro-Axis coup Iraq [end of turn]:

Rutbah (21A:5023) [point city stony desert road junction hex]:
1-cap permanent airstrip
1-10 Mot Cav III AL (T-J) [Arab Legion]

  • This is a special provisional new Allied ground unit introduced in the new Scenario. Per the 1941 ME/ER-II/Crete Scenario Allied draft OB it is placed at Trans-Jordan border hex 21A:5128 in the same I. Phase that the Br 2-1-10* Mot Inf X Hab conversion takes place. It may enter Iraq from this hex if the Hab mot inf X also enters Iraq from this same hex. If so, it enters Iraq that turn with the same amount of MPs as the Br Mot If X Hab has remaining. Its initial operational area is Trans-Jordan and Iraq. It may also operate in the Vichy Levant when the Allies invade it. It may move (regular or admin, or by rail) through Palestine, but may not end its move there at the Allied turn’s end. If forced to retreat there due to combat in the Axis turn, it must move out of Palestine by the next Allied turn’s end, if possible. It may not serve as part of any WW Allied garrisons in the Scenario. It has an AGZOC (See WW Rule 39B2).  It draws general and attack supply from the Amman reference city hex (19A:4807), in Trans-Jordan. It may also draw general supply from the Allied standard supply sources or gsp’s.  It may also draw attack supply from Allied steps of attack supply. It is a fragile unit and cannot be replaced in the new Scenario, nor can special Allied RP’s be derived from it, if eliminated.
  • In the Movement Phase the 1-10 Mot Cav III AL (T-J) and the British 2-1-10* Mot Inf X Hab both regular move due east along the Iraqi desert road to stony desert hex 21A:5024, W of Rutbah, where the new T-J mot cav X ends the Movement Phase. The 2-1-10* Mot Inf Hab continues regular moving eastwards along the Iraqi desert road two more hexes to 21A:5022, E of Rutbah. In the Combat Phase both Allied c/m units attack the pro-Axis guerrilla unit Fawsi in the Rutbah hex (21A:5023), along with the Blen 4 B type air unit that stages to Haifa from Alexandria and flies the GS air mission to the Rutbah target hex. The Fawsi guerrilla unit (in guerrilla mode) decides to retreat before combat to adjacent stony desert road hex 21A:5022, and the Trans-Jordanian AL c/m III enters the Rutbah hex immediately after combat. It does not move from the Rutbah hex in the Exploitation Phase.

22A:2833 [stony desert road hex, end of turn]:
2-1-10* Mot Inf X Hab

  • In the Initial Phase the unit conversions were done at hex 21A:5128, in eastern Trans-Jordan at the Iraqi border, creating the British 2-1-10* Mot Inf X Hab unit.  In the Movement Phase it regular moved eastwards along the Iraq desert road to stony desert road hex 21A:5022, just East of Rutbah. There, along with the 1-10 Mot Cav III AL (T-J) at 21A:5024, it participated in the ground attack against the Fawsi guerrilla unit occupying the Rutbah hex.  In the Exploitation Phase it moved eastwards 10 more hexes along the Iraq desert road, ending the turn at stony desert road hex 22A:2833, 5 hexes West of Habbaniya.
WW ME/ER-II/Crete Scenario May I 41 Allied end of Initial Phase dispositions: Iraq and far eastern Trans-Jordan: note the Habforce conversion and the new T-J mot cav III AL

May I 41 Allied end of Initial Phase dispositions

Habbaniya (22A:2828) [clear terrain point city road hex; end of turn]:

3-cap permanent airfield
1-8 Inf II 11 (CS) [never moved; Black U-1]
0-1-4 Static II 1 AS (Col) [never moved; in general supply]
Audax 1A1 1/8 [operational; becomes Red U-2 this I. Phase; never moved]
Blen 4 3B3 1-2/23 [inop., flew GS in the Combat Phase]

  • The air unit began the turn at Alexandria. It staged to Haifa in the Combat Phase and flew the GS air mission to the Rutbah target hex (21A:5023), in Iraq. The pro-Axis Guerrilla Fawsi unit (in guerrilla mode) in the Rutbah hex retreated before combat and the Blen 4 air unit returned to base at the Habbaniya airfield near the end of the C. Phase.

Hurri 1 5F5 1/8 [inop.; this is an I. Phase ARP build from turn ME Production reinfs; it was placed at the Khania reference city/3-cap permanent airfield, on Crete, in the I. Phase; then it air transferred from Khania to the Habbaniya airfield early in the E. Phase]

Shaibah (22A:4314) clear terrain point city secondary rail line hex]:
3-cap permanent airfield

WW ME/ER-II/Crete Scenario May I 41 Allied EOT dispositions: Iraq region

May I 41 Allied EOT dispositions: Iraq region

Allied Conditional Reinforcements

Iraqi Coup Reaction Forces

Coup Turn 3/May I 41 Allied Turn

Near East:

Arrive:
2-8 Inf X 21 (Ind)
two steps of attack supply

Basra (22A:4313) [clear terrain dot city/major port transportation line nexus coast hex; end of turn]:
Allied Supply Terminal marker
0-1-4 Static II 2 As (Col) [never moved]
Bombay 1T2 1-2/15 [inop.; began turn at the Habbaniya airfield, Black U-1; air transfers to Basra late in the M. Phase]
one step of attack supply [Allied Conditional turn reinf; disembarks here in the M. Phase and remains at Basra]

22A:2417 [clear terrain secondary rail line hex; end of turn]:
one step of attack supply [Allied Conditional turn reinf; disembarks at Basra in the M. Phase and spends 5 SMPs in the M.Phase moving from Basra to here]

22A:4218 [clear terrain secondary rail line hex; end of turn]:
2-8 Inf X 21 (Ind) [Allied Conditional turn reinf; disembarks at Basra and moves to here along the secondary rail line]

22A:4021 [clear terrain secondary rail line hex; end of turn]:
8* Inf XX HQ 10 (Ind) [began at 4218; regular moves along secondary rail lines to here]
1-8 Inf X 20 (Ind) [began turn at 22A:4218; regular moves along secondary rail lines to here, but diverts to Naisirya (22A:3919) and back in order to gain control of the reference city hex]

ME Command Replacement Pool [end of turn]:

3-2-10 Arm X 3
3-2-10 Arm X 4

Turn Activities

In the Initial Phase, at step 14, the Allied player spends .5 Br inf RPs and .5 Br arm RPs to rebuild the Br 1-10* Mot SG X 2 (AA=1) from the Middle East Command Replaement Pool. It is placed at Alexandria in the Initial Phase.

In the Initial Phase, at step 14, the Allied player activates the CG-1 and CG-2 naval units and places them at the Alexandria port hex.

In the Initial Phase, at step 16,  the Allied player generates 4 new gsp’s at his Suez and Alexandria Allied Standard Supply sources.

In the Initial Phase, at step 22, the non-phasing Axis player flies the G 50 F type air unit based at the 3-cap permanent airfield at 18A:0603 on the CAP air mission over the Valletta hex (18A:0407), at Malta. The Axis player also designates the two Ger LW Ju 87B D type air units based at the 3-cap permanent airfield at Derna (18A:4116) as flying the Naval Patrol air mission.

WW ME/ER-II/Crete Scenairo May I 41 Allied end of step 22 of the Intial Phase dispositions: Libya, Sicily, Malta, and Crete

May I 41 Allied end of step 22 of the Intial Phase dispositions: Libya, Sicily, Malta, and Crete

In the Initial Phase, at step 24, 4 gsp’s @ the Valletta hex (18A:0407) on Malta generated on the Apr II 41 Allied Initial Phase are removed from the map.

In the Initial Phase, at step 24, 4 gsp’s @ the Suez hex (19A:3718) and 4 gsp’s @ the Alexandria hex, all generated on the Apr I 41 Allied Initial Phase are removed from the map.

The CG-1 naval units embarks the Hurri 2 F type air unit turn reinf for the Malta Command and the CG-2 naval units embarks one of the ME Command’s turn reinf ARPs. At the beginning of the M. Phase, this task force, which includes an E Med NTP carrying the 4 new gsp’s generated at Alexandria, exits the Alexandria hex and sails towards Malta.  At East Med all-sea hex 18A:5110, the Axis player rolls on the Success Table for a Contact Attempt for Naval Patrol Bombing Air Operation, utilizing the two Ger LW Ju 87B D type air units based at the Derna airfield hex 11 hexes away, and comes up with a 3: which is still a Failure although the +1 modifier jacks the die roll result to 4. And so the two Ju 87B air units at Derna are flipped to inoperative and the Allied naval group continues sailing westwards. When the naval group enters the Cent Med sea zone at hex 18A:4205 (see Advanced Rule 3D7-Central Med Reduction/Eastern Med Expansion), the Rule 31E-Axis Anti-Shipping Forces dice rolls are done using the 9 Column of the Naval Table for the three Allied naval units in the naval group. Surprisingly, none of the 3 Allied naval units are affected and the naval group continues its western voyage. At Cent Med all-sea hex 18A:3605, 32 hexes away from the Valletta target hex, the Allied player launches the Hurri 2 F type air unit on the air transfer mission from the CG-1 naval unit and the Allied ARP from the CG-2 naval unit. The Allied player does this at 18A:3605, 32 hexes away from the Valletta airfield at Malta instead of the 4X air transfer range of 36 hexes for the Hurri 2 air unit because of the stipulations found at Advanced Rule 25C8-Special ARP Transfer Range.

WW ME/ER-II/Crete Scenario May I 41 Allied early Movement Phase: naval movement segment detail of the Allied task force sailing towards Malta

May I 41 Allied early Movement Phase: naval movement segment detail of the Allied task force sailing towards Malta

After the Hurri 2 F type air unit and the Allied ARP fly off to Malta from the two CG naval units, the two CG naval units return to the port of Alexandria before the end of the M. Phase.  But the NTP carrying the cargo of 4 gsp’s continues its voyage to Valletta. The two CG naval units remain in the port of Alexandria until the end of the Allied turn, when they are deactivated and placed back into the Used this Quarter section of the Royal Naval Availability Box, found on the WW Allied Game Chart 1-Holding Boxes.

WW ME/ER-II/Crete Scenario May I 41 Allied early Movement Phase air activity around Malta and Sicily: the air transfer arrival of the Hurri 2 air unit

May I 41 Allied early Movement Phase air activity around Malta and Sicily: the air transfer arrival of the Hurri 2 air unit

Meanwhile, two Axis F type air units, the G 50 on the CAP air mission over the Valletta hex and the CR 42 on an interception mission from the airfield at 18A:0403, attempt to stop the Hurri 2 air unit doing the air transfer mission from the CG-1 naval unit to the Valletta airfield, but both roll Misses in the Air Combat and the Hurri 2 air unit successfully lands in the hex. The two Axis F type air units return to their respective bases in Sicily after the air combat.

After the voyage of the Allied naval group to Malta, a turn reinf step of attack supply is shipped into the Tobruch hex, using the turn reinf naval transport ability.

After this, the Br 2-8 Inf X 23 is sea transported to Tobruch from Alexandria, using an E Med NTP.

The Allied accumulated Replacement Point (RP) inventory is as follows: Br inf = 8.5, Br arm = 2, Aus inf = 2.5, NZ inf = 2.5. All Allied RPs are stored in the Alexandria hex. At the end of the turn there are no Allied ARPs stored in the Alexandria hex.

WW ME/ER-II/Crete Scenario May I 41 Allied end of Movement Phase dispositions: eastern Libya, Egypt, and the Palestine coastline

May I 41 Allied end of Movement Phase dispositions

Allied reinforcement ARP inventory:

  • In the Initial Phase 4 Allied reinforcement ARPs arrive (2) or are placed (2) this turn in the Middle East Command; these are all that are currently in play.
  • One Allied reinf ARP is flown to the Valletta hex (at Malta) from an activated CG naval unit and stored there.
  • Two Allied reinf ARPs are stored in the Greece off-map holding box. One is per the 1941 ME Scenario draft OB (derived from the ER-II Scenario and WitD/WW Western Desert Scenario OBs) and is assumed to be immediately used/expended in the Balkan Command. The other is a voluntary additional Middle East Command ARP transfer to the Balkan Command and will he available there on the May II 41 Allied turn.
  • One Allied reinf ARP was used in the Initial Phase to build the Hurri 1 air unit that was in the ME Command Replacement Pool’s Aborted Air Units Holding Box.  It is placed at Khania, on Crete.

Commentary

It’s likely that beginning now the Allied player needs to count carefully each turn his total of ground unit defense factors in the besieged Tobruch hex. At the beginning of this turn there were 15 defense factors in the hex; at the turn’s end there are 17, after the sea transport arrival of the Br 2-8 Inf X 23. It appears to this war gamer that the addition of this Br inf X this turn is necessary for the successful defense of Tobruch next Axis turn. The mounting danger of Axis attack also means keeping an Allied eye focused on the arriving inventory of Axis attack factors in the Tobruch siege zone. All this might imply that in the ER-II based 1941 WD and ME scenarios it could be a primary Axis strategy to push as many ground attack factors and GS tac factors as quickly as possible toward the Tobruch siege zone from the Tripolitania base, with an optimum Tobruch attack date in mind of maybe the May I or May II 41 Axis turn. The fall of Tobruch on either of the May Axis turns would be a major Axis victory in the Western Desert in 1941. If coupled with good Axis dice rolls in Iraq, the two victories together could mean very serious trouble for the Allies in the Middle East in the second and third quarters of 1941. Note that on the May I 41 Axis turn Tobruch is still an unimproved fortress whereas on the May II 41 Axis turn Tobruch is scheduled to be an improved fortress.

The Iraq campaign sideshow continues to divert more Allied forces from other seemingly more important westward war zones.  Part of the “blame” is the pesky Fawsi unit, in addition to inherent war game design factors, perhaps.  What apparently makes the Fawsi unit a contender in the present game is the good Fawsi action die roll (per WW Rule 39E4) done in the Apr I 41 Axis Initial Phase, which enabled it that turn to move to the critical Rutbah airstrip and Iraqi desert road junction hex.  From then on it’s been nothing but trouble and a force drain for the Allied side.  But in the Europa WW Middle East Campaign Scenario, on which the 1941 ME/ER-II/Crete Scenario is based, it appears the Allies have in fact both time and forces to pour into a resistant pro-Axis Coup Iraq, and so maybe a good “Wavell’s War” Allied player should be patient and assume this burden of war.  The game isn’t over yet and the British Western Desert Force in central Egypt is currently not threatened by the Italian and Afrika Korps Axis forces that are for now buffaloed at Tobruch.

Apr II 41 Axis Turn

Non-Phasing Allied supply activity at step 16 in the Axis Initial Phase:
In the Initial Phase the non-phasing Allied player converts one of the two steps of attack supply at Tobruch (18A:4817) into 12 gsp’s, per Rule 12C4b-GSP’s from Steps of Attack Supply.  Per the WW Master Sequence of Play Summary this is always done after the supply determination segment of the Initial Phase.  These 12 gsp’s will provide general supply for the besieged Allied forces in Tobruch in the upcoming May I 41 Allied and the May I 41 Axis Initial Phases.  General supply for the construction unit at Tobruch in these Initial Phases is critical for the 66 RPC cons X’s ability to finish improving the fortress hex.

WW MW/ER-II/Crete Scenario Apr II 41 end of Movement Phase dispositions: Libya and Sicily

Apr II 41 end of Movement Phase dispositions: Libya and Sicily

Mainland Europe off-map holding box [end of turn]:
2.5 Italian inf replacement points [no builds this turn]
2 Ger ARPs [no builds this turn]

In Sicily [end of turn]:
Licata (18A:0102) [point city/minor port]:
3-cap permanent airfield
SM 79-1 2B3 1-5/22 [inop.; did Malta Status strat bombing air mission: Miss; began turn here]

Coast hex 18A:0403:
3-cap permanent airfield
MC 200 3F4 1/8 [inop.; did Malta Status tac bombing air mission; added its tac factor to that of the Ca 309; Miss; began turn at 18A:0603, at Sicily]
Ca 309 2B1 1/L/9 [inop.; did Malta Status tac bombing air mission; added its tac factor to that of the MC 200; Miss; began turn here]
CR 42 3F3 0/9 [inop.; air transferred to here from 18A:3618 (Libya) in the E. Phase]

Coast hex 18A:0603:
3-cap permanent airfield
G 50 3F3 0/9 [inop.; air transferred to here from 18A:3617 (Libya) in the E. Phase]

Syracusa (18A:0702) [reference city/minor port]:
3-cap permanent airfield

Augusta (18A:0701) [point city/minor port]:
3-cap permanent airfield

Malta Status:
At the beginning and at the end of the Axis turn: 10. No Malta hits are achieved this turn.

WW ME/ER-II/Crete Scenario Apr II 41 Axis EOT dispositions: eastern Libya detail

Apr II 41 Axis EOT dispositions: eastern Libya detail

In Libya [end of turn]:
Tripolitania Garrison Box:
0-1-6* Inf III 280 GaF
0-1-6* Inf III 290 GaF
0-1-6* Inf III 340 GaF
0-1-6* Inf III 350 GaF
0-2-6* Inf III 330 GaF

Tripoli (18A:0121) [clear terrain dot city/major port transportation line junction coast hex]:
Axis Supply Terminal marker
fort marker
2 steps of attack supply [never moved; both steps of attack supply were reinf arrivals on the Apr I 41 Axis turn]
1 resource point [never moved]
0 pos flk unit AA=3 [Italian]

18A:0122 [Castel Benito; clear terrain secondary rail line hex; S of Tripoli]:
3-cap permanent airfield

Misurata (18A:1022) [clear terrain point city coast road hex]:
1-cap temporary airfield

Homs (18A:0522) [rough terrain point city/minor port coast road junction hex]:
one step of attack supply [never moved]

18A:1025 [clear terrain road hex]:
1 step of attack supply [began at 18A:0923; used 5 SMPs to move along the road to here in E. Phase]

18A:1026 [clear terrain road junction hex}:
3-4-6 Art III 221 (Ger) [turn reinf; disembarked @ Homs, admin moved 10 hexes along the road to here]

Sirte (18A:1727) [clear terrain point city coast road hex]:
fort marker
3-cap permanent airfield
1 resource point [never moved]

18A:2227 [sand coast road hex]:
5-3-10 Pz III 8 (Ger) [turn reinf; disembarked @ Homs, admin moved 12 hexes along road to 18A:1226 (Buerat el Husn); then exploited to here]

18A:2730 [Arco dei Felini; clear terrain coast road hex]:
3-cap permanent airfield

18A:2829 [clear terrain coast road hex]:
3-6 Inf XX 55 Sav [began at 18A:1627; admin moved 12 hexes along the road to here]

El Agheila (18A:2930) [clear terrain point city coast road hex]:
1-cap permanent airstrip

Agedabia (18A:3327) [clear terrain point city road junction hex]:
1-cap permanent airstrip

18A:3832 [sand road hex to Gialo]:
1-6* Inf III A [began at 18A:3528; used regular movement to move 6 hexes along the Gialo road to here; breakdown of 3-6 Inf XX 25 Bol]

Bengasi (18A:3121) [clear terrain reference city/major port transportation line nexus coast hex]:
3-cap permanent airfield
12 hits on the port
3-4-6 Art III 5 A [began at El Agheila; admin moved 12 hexes along the road to here]
1-6 Hv AA II 29 [began at El Agheila; admin moved 12 hexes along the road to here]
4 pos flk AA=1 [Italian; began at 18A:3328; admin moved 8 hexes along the road to here]
one step of attack supply [never moved]

Soluch (18A:3222) [clear terrain point city secondary rail terminus hex]:
3-cap permanent airfield

18A:3219 [clear terrain coast road hex]:
0-6 Cons III 5 A [began at 18A:3129; admin moved 12 hexes along the road to here]

18A:3617 [rough terrain road hex]:
3-cap permanent airfield
CR 42 3F3 0/9 [operational; never moved]
Br 20M 3NB4 2-5/24  [inop. during the Axis player turn; did Harassment air mission in the prior Apr II 41 Allied turn]

18A:3618 [Maraua; rough terrain road hex]:
3-cap permanent airfield

18A:3916 [rough terrain road junction coastal cliffs hex]:
2-3-6 Art III 24 C [began at 18A:3223; admin moved 12 hexes along the road to here]

Derna (18A:4116) [rough terrain point city/minor port coastal cliffs road hex]:
3-cap permanent airfield
0-6 Lt AA II AA=1 36 [began at Bengasi; admin moved 11 hexes along the road to here]
Me 109E 7F5 1/7 (Ger LW) [inop.; provided escort for the Tobruch airfield bombing air mission; began turn here]
Ju 87B 2D3 4-1/8 (Ger LW) [inop.; did tactical bombing air mission of airfield in the Tobruch hex; Hit; began turn here]
Ju 87B 2D3 4-1/8 (Ger LW) [inop. during the Axis player turn; did Harassment air mission in the prior Apr II 41 Allied turn]

18A:4216 [stony desert coastal cliffs road hex, SE of Derna]:
0-6 Cons III 10 A [began at Bengasi; admin moved 12 hexes along the road to here]

18A:4119 [stony desert road hex]:
1-6* Inf III A [began at Agedabia; admin moved 12 hexes along the road to here; breakdown of 3-6 Inf XX 25 Bol]

18A:4318 [stony desert road hex]:
3-6 Inf XX 27 Brs [began at 18A:3425; admin moved 12 hexes along the road to here]
one step of attack supply [used 14 SMPs to move along the road from Agedabia in E. Phase]

18A:4417 [stony desert coast road junction hex]:
1-8* Inf III 61 [began at Slouch; admin moved 16 hexes along the transportation lines to here]

Ain El Gazala (18A:4518) [clear terrain point city coast road escarpments hex]:
1-8* Inf III 62 [began at 18A:3320; admin moved 16 hexes along the transportation lines to here]

18A:4618 [clear terrain coast road escarpments hex; E of Gazala]:
3-6 Inf XX 17 Pav [began at Zaulet Msus; admin moved 12 hexes along the road to here]
2-3-8 Art III 16 C [began at 18A:3921; moved 8 hexes along the road to here]

18A:4718 [clear terrain coast road escarpment hex; SW of Tobruch]:
10 Pz XX HQ 15 (Ger) [began at 18A:2227; in M. Phase admin moved 20 hexes along road to 18A:3821; exploited to here]
3-10 Mot Inf III 104 (Ger) [began at 18A:2227; in M. Phase admin moved 20 hexes along road to 18A:3821; exploited to here]
8-7-10* Pz XX 5 Le (Ger) [began at 18A:4318; in M. Phase regular moved to 18A:5121; exploited to here; on the way in both phases it gained control of the Giarabub road south to 18A:5123]
one step of attack supply [began at 18A:4318; used 4 SMPs to move along the road to here in the E. Phase]

18A:4818 [clear terrain road escarpment hex; S of Tobruch]:
5-8 Lt Arm XX 132 Ar [began at El Mechili; in M. Phase regular moved to 18A:4619; exploited to here]
1-10 Mot Hv AA II I/33 (Ger LW) [began at 18A:4318; in M. Phase regular moved to 18A:5121; exploited to here]
1-10 Mot AT II 605 (Ger) [began at 18A:3921; in M. Phase regular moved to 18A:4619; exploited to here]

18A:4819 [clear terrain road hex; 2 hexes S of Tobruch]:
2-10* Mot Inf III 7 B [began at Derna; in M. Phase regular moved to 18A:4920, on the way it gained control of Porto Bardiya; exploited to here]
1-8 Mot Art III 3 AC [began at 18A:3917; in M. Phase regular moved to 18A:4618; exploited to here]

18A:4720 [clear terrain hex]:
1-8 Mot Art III 1 AC [began at 18A:3721; in M. Phase regular moved to 18A:4318; exploited to here]

18A: 4721 [stony desert hex]:
1-8 Mot Art III 2 AC [began turn at 18A:3719; in M. Phase regular moved to 18A:4216; exploited to here]

On Scarpanto:
Scarpanto (19A:0701) [rough terrain minor port point city hex]:
3-cap permanent airfield

At Rodi:
Rodi (20A:2230) [clear terrain major port point city coast hex]:
3-cap-permanent airfield

20A:2331: [rough terrain coast hex]
3-cap permanent airfield

WW ME/ER-II/Crete Scenario Apr II 41 Axis DEOT disopsitions: eastern Libya andwestern Egypt regions

Apr II 41 Axis DEOT disopsitions: eastern Libya andwestern Egypt regions

Non-Phasing Allied Air Activity in Egypt late in the Axis Exploitation Phase:
19A:1418 [clear terrain major rail line coast hex]:
3-cap permanent airfield
{1-8 AT II 65}
Blen 4 3B3 1-2/23 [inop.; did non-phasing air transfer to here from Matruh (19A:1218)]

Ismailia (19A:3516) [sand reference city/standard port/Suez Canal transportation line junction hex]:
{1-8 Marine Cmdo X  Layf}
Glad 3F3 0/8 [inop.; did non-phasing air transfer to here from Matruh]

Axis Considerations in Vichy Levant on the Apr II 41 Axis turn:
In game play perhaps channeled by the 1941 ME/ER-II/Crete Scenario draft rules, the Axis player this turn in the Initial Phase, at step 5, will likely in many (but not all) games attempt to pressure Vichy France to grant the Axis privileges in neutral Vichy Levant, if desired, per WW Rule 38V3a-Axis Privileges [in the Levant].  In the new Scenario this may or may not be done in conjunction with a simultaneous (eg., done at the same time at step 5 of the Axis Initial Phase) Axis declaration of an Axis Intervention in Iraq, per WW Optional Rule 38J6.  But if the Axis player wishes now, at apparently the optimal strategic turn in our new “historical” Scenario, to declare the Axis Intervention in Iraq per WW Optional Rule 38J6, then per the new Scenario draft rules he must do this in simultaneous conjunction with pressure on Vichy France to grant the Axis privileges in neutral Vichy Levant.  When he does this he thereby assuredly kicks in the gaining of “Axis privileges” stipulations found in the Levant Status provisions of WW Rule 41B1-Western Desert Campaign, which allows the Allied player to invade neutral Vichy Levant and also begins the -1 Allied VP loss “each turn until the Levant surrenders to or joins the Allies.”  If the Axis player declares the Axis Intervention in Iraq per WW Optional Rule 38J6, which in the new Scenario is the equivalent of the Axis actually gaining privileges in the neutral Vichy Levant, he may or may not then do a dice roll on the Vichy Levant Table, found on WW Game Play Chart 8.  The Axis player who has declared the Axis Intervention in Iraq, may instead postpone a dice roll on the Vichy Levent Table until later, but the pertinent stipulations of the Levant Status provisions are still now in effect, once he has declared Axis Intervention in Iraq, per WW Optional Rule 38J6.

The point of the above stipulations currently provided for in the new Scenario’s draft rules regarding the Vichy Levant is to create essentially three alternative war game choices for the Axis in the second quarter of 1941.  Either 1) German intervention in an anti-British/anti-colonial Iraqi coup, based on WW Optional Rule 38J6, using the Vichy Levant as essentially a transit base to and from Coup Iraq, or 2) overt German protection and/or occupation of exclusively the Vichy French Levant colony from an Allied attack, with any Iraqi coup being a subordinate matter, and perhaps in conjunction with Axis use of Tunisia, based on WW Alternate History and Variants D, or 3) the Axis policy of deliberately delaying an Allied attack of Vichy Levant for a stipulated period in 1941, based on the restrictions stated in the Levant Status proviso found in WW Rule41B1-The Western Desert Campaign.  Probably there will be more later on the various ramifications of the options discussed, if an EA discussion should begin.

Here in the EA game report of the 1941 ME/ER-II/Crete Scenario demonstration we say that this turn at step 5 in the Initial Phase the Axis player declares both an Axis Intervention in Iraq per WW Optional Rule 38J6 and decides to roll on the Vichy Levant Table and comes up with a 9: No Effect.  But the pertinent stipulations of the Levant Status provisions described above are nevertheless now in effect.

WW ME/ER-II/Crete Scenario Apr II 41 Allied EOT dispositions: Iraq and far eastern Trans-Jordan

Apr II 41 Allied EOT dispositions: Iraq and far eastern Trans-Jordan

In pro-Axis coup Iraq [end of turn]:
In the 1941 ME/ER-II/Crete Scenario, the pro Axis Iraqi coup automatically occurs in the Apr I 41 Axis initial phase.
Per the WW Master Sequence of Play, early in the Axis initial phase the Allied player for the first time checks for an Iraqi Coup Collapse by a dice roll done using the Variable Iraqi Coup Collapse Table on the WW Game Play Chart 8 to determine results. There is a +1 Modifier for the Allied-owned dot city of Basra. But the roll isn’t done because the best result could only be a 13, not enough for a Coup Collapse, which requires at least a 14.

When using the Variable Iraqi Coup Collapse Table, be aware of the important correction found in the Wavell’s War Errata-28 October 2005 addendum.  Here it says: “The +5 modifier for ‘If a supported Allied unit is adjacent to Baghdad and this is the first turn that Baghdad is Iraqi-owned’ should instead read ‘First turn (only) that a supported Allied unit is adjacent to an Iraqi-owned Baghdad.’”

Iraqi railcap is now 3, with the loss of the dot city/major port of Basra in the Apr I 41 Allied turn.
Bandit Fawzi al Qawukji:

WW Optional Rule 39E4-Fawzi al Qawujki action die roll: 2 Fawzi changes mode but does not move.  This occurs early in the I. Phase, at step 2.

Rutbah (21A:5023) [stony desert point city road junction hex]:
1-cap permanent airstrip
Pro-Axis Guerrilla unit Fawsi [per the Fawzi action die roll, flipped to guerrilla mode early in the I. Phase, at step 2]

Ramadi (22A:2830) [reference city stony desert road hex]:
Pro-Axis Guerrilla unit Fawsi [dummy guerrilla-capable unit per Rule39D; placed here early in the I. Phase; per the Fawzi action die roll this unit presumably cannot move in the M. Phase of this turn]
I currently have some reservations regarding the use of both the Fawzi al Qawukji Rule 39E4 and the dummy guerrilla-capable unit Rule 39D. One certainly doesn’t want the Iraq campaign in Europa to spin mainly around the rules capabilities of a unit (or two) for this Iraqi renegade, one would think. Perhaps more later on the Fawzi Bandit unit in WW.

Apr II 41 Axis Combat Phased at the moment of the die roll: the Iraqi Coup attack of the Allied Habbaniya airfield hex

Apr II 41 Axis Combat Phased at the moment of the die roll: the Iraqi Coup attack of the Allied Habbaniya airfield hex

Pro-Axis Iraqi Coup forces [end of turn]:
Baghdad (22A:2825):
1-6* Inf XX 2 [admin moved to here along 12 transportation line hexes from Kirkuk (21A:3904)]
1-0-8 Lt Arm X 1 [started at Baghdad; in the M. Phase it moved to 22A:2928; in the Combat Phase it participated in the attack against Habbaniya; in the E. Phase this c/m unit moved back into the Baghdad hex]
Mxd 1A2 1/8 [inop.; at start at the Baghdad hex; flew GS air mission above the Habbaniya hex (22A:2828); returned to Baghdad]

22A:2928 [clear terrain hex SE of Habbaniya (22A:2828); end of turn]:
1-2-6 Inf XX 3 [regular moved to here from Baghdad; in the Combat Phase it participated in the Habbaniya attack]
1-6* Inf XX 1 [regular moved from Baghdad; in the Combat Phase it participated in the Habbaniya attack]

22A:3423 [canal intensive secondary rail line hex]:
0-1-6* Inf XX 4 [ regular moved to here from Diwaniya (22A:3623); at Diwaniya it spent 4 MPs inflicting damage hits on the reference city airbase and the secondary rail line in that hex]

Med/NA Replacement Pool
1 x 2-6 Inf XX 60 Sbr
1 x 2-10 Mot Inf III 10 B
1 x 2-1-8 Lt Tnk III 3
2 x 1-8 Lt Tnk X 1,2
5 x 1-6 Tnk II 1, 3, 5, 6, 21
1 x Para Inf III Tonini
3 x 0-1-6* Inf III 300 GaF, 310 GaF, 320 GaF
1 x 3-4-6 Art III 24 dM
3 x 2-3-6 Art III 10 C, 20 C, 21 C
1 x 1-6 Art III 23 C
4 x 0 pos flk unit AA=1 [Italian]
Med/NA aborted air units box:
1 x SM 79-1 2B3 1-5/22
1 x CR 42 3F3 0/9
Med/NA eliminated air units box:
1 x SM 79-1 2B3 1-5/22

WW ME/ER-II/Crete Scenario Apr II 41 Allied EOT dispositions: Iraq and far eastern Trans-Jordan

Apr II 41 Allied EOT dispositions: Iraq and far eastern Trans-Jordan

Turn Activity:
At the very beginning of the M. Phase, prior to the Naval Movement Step, the Axis player does a Malta Status bombing air mission at the Valletta target hex (18A:0407), on Malta. The SM 79-1 B type, the MC 200 F type (on a bombing mission, per Rule 23D1-Fighter-Bombers), and the Ca 309 B type fly the bombing mission and all make it past the Valletta flack shot. The Ca 309 B type and the MC 200 F type add their respective tac bombing factors of 1 each for a total of 2; the SM 79-1 B type air unit uses its strat bombing factor. But their combined and the SM 79-1 B type air unit die rolls on the Bombing Table are both Misses, and so they all return to base in Sicily.

After the Malta Status bombing air mission the Axis player does a tactical bombing air mission on the Toburch 1-cap temporary airfield (see Rule 20G2a-[Bombing] Airbases), where the operative Br Hurri 1 F type air unit is based. The single operative LW Ju 87B D type air unit based at the Derna airfield (18A:4116) flies the airfield bombing air mission, escorted by the LW Me 109E F type air unit, also based at the Derna airfield. With nowhere else in range to rebase if it flies the interception air mission and the Tobruch 1-cap airstrip is hit, the Br Hurri 1 F type air unit based at the Tobruch target hex declines to intercept, and takes its chances on the ground. The LW Lu 87B D type air unit on the bombing air mission makes it through the Tobruch hex’s 3 flack factors, and rolls a Hit; and so the 1-cap temporary airfield receives a hit of damage and the Hurri 1 F type air unit based there is aborted and placed in the Middle East Replacement Pool’s Aborted Air Units box. The Axis air units on the air op mission to Tobruch return to the Derna airfield and rebase inoperative.

In the Combat Phase the Iraqi Army attacks the Allied 0-1-4 Static II 1 AS and the 1-8 Inf II 11 (CS) ground units stacked together at the Habbaniya hex (22A:2828) from the adjacent hex 22A:2928, using all three Iraqi ground units that moved there from Baghdad in the Movement Phase. The Allied Audax A type and the Bombay T type air units based at the Habbaniya airfield fly the DAS air mission over the hex and the Iraqi Mxd A type flies the GS air mission over the Habbaniya target hex.  The Allied defense factor is 2 and the Coup Iraqis attack with a factor of 2.5, which equates to a 1 to 1 Combat.  The pro-Axis Iraqis attack and the Axis player rolls an AS result. After the combat all involved air units return to their respective airbases.  In the Exploitation Phase the Iraqi c/m X moves back into the Baghdad hex.

Recap of Axis SMPs: 23

Axis end of turn accumulated replacements: 2 Ger ARPs, 2.5 Italian inf RPs.  These are stored at the Mainland Europe off-map holding box.

WW ME/ER-II/Crete Scenario

WW ME/ER-II/Crete Scenario

Commentary:
The siege of Tobruch has begun, but it’s a tricky affair for the Axis player. One problem concerning the Axis approach to Tobruch on his Apr II 41 turn seems to be the fact that only the German armor/panzer units have full AECD; therefore the Axis player must beware of the possibility of a successful Allied “Battle Axe” offensive if he advances too quickly in wrapping around the three southern land perimeter hexes of the Tobruch port fortress. This turn the only definitely safe besieging Axis stack with good AECD effects  is the geographically rearward SW hex at 18A:4718.

Putting the same thing another way, the vulnerable and therefore currently vacant SE hex at 18A:4918 is liable for an Allied double pronged (read: Crusader style) attack from both within the Tobruch fortress and also from a lunge by the British Western Desert Force lurking in western Egypt. The key center South hex at 18A:4818, also vulnerable from an Allied mobile attack from western Egypt, at least has the overlooking ridge hex to help protect them from attack from the Tobruch hex, but not from its entrapping enemy ZOC. At the overlooking ridge South hex the 2 RE It 5-8 Lt Arm XX 132 Ar counts on the ATEC of the two Ger c/m IIs stacked with it for protection from the armored British Western Desert spearhead to the east, in western Egypt. And so the Axis player in this solo game keeps the vulnerable SE hex at 18A:4918 vacant for now, and likely next turn, too, until the two German panzer divisions are in at least two of the three the besieging landward Tobruch hexes and some close-in temporary airfields are built to provide DAS, just in case. If the siege of Tobruch becomes prolonged and drifts into the second half of 1941, it perhaps almost unconsciously becomes less an obvious Allied prisoner of war camp and more like an Axis trap waiting to happen. The sign of this impending turn of events might be when and if the Allied Western Desert Force threatens to pounce by beginning to creep forward westwards from its initial defensive shield position done in west-central Egypt, perhaps first established on this previous Apr II 41 Allied turn.

In the projected new 1941 ME/ER-II/Crete Scenario, with the historical Iraqi coup embedded in the Apr I 41 Axis Initial Phase, there appears to be at least two channeled critical turns for pro-Axis Coup Iraq:  one critical turn is this one, in the Combat Phase, when the Coup Iraqis might do their big Habbaniya airfield hex attack.  But it is possible in other new Scenario games the big pro-Axis Coup Iraq Habbaniya airfield hex attack might occur on the May I 41 Axis turn, instead.  The point of the Iraqi ground combat attacks is to shake off the Iraqi Unsteadiness of Rule 38J4a, a key to the longevity of the Iraqi coup.  The other critical turn for Coup Iraq comes perhaps in the upcoming May II 41 Axis turn, in the Initial Phase, when a big dice roll is likely to be done using the Variable Iraqi Coup Collapse Table.     I’m currently guessing that on the May II 41 Axis turn, in many games of the new Scenario, the Allied player will then possess the big +5 modifier for having “a supported Allied unit [eg., the British 2-1-10* Mot Inf X Hab] … adjacent to an Iraqi-owned Baghdad.”  Surviving this Variable Iraqi Coup Collapse dice roll will maintain the Iraqi coup for another two months, I think, eg., until the July 1941 Europa turns, at least.

WW ME/ER-II/Crete Scenairo Apr II 41 Axis EOT dispositions: off-map display detail

Apr II 41 Axis EOT dispositions: off-map display detail

Apr II 41 Allied Turn

Off-Map Campaign in Greece Considerations on the Apr II 41 Allied Turn

Per the 1941 ME/ER-II/Crete Scenario draft OB the Allied East Med naval transport ability is reduced by 9 REs (but not below 0 REs) for this turn.  This is based on the bullet indication for this player turn in the WitD Allied OB booklet.

Non-Phasing Axis Air Activity Late in the Allied Initial Phase:

Late in the Initial Phase the non-phasing Axis player sends one of the LW Ju 87B D type air units based at the Derna 3-cap permanent airfield (18A:4116) on the Harassment air mission to clear terrain hex 18A:4521. It is escorted by the LW Me 109F F type air unit, also based at the Derna airfield. The British Hurri 1 F type air unit based at the 3-cap permanent airfield (w/ 2 hits of damage) at 18A:4818, just south of Tobruch, declines to intercept. The Ju 87B air unit delivers its 4 tac bombing factors to the target hex, good for 2 harassment hits there. The harassment marker is duly placed in hex 4521 and the German LW air op mission returns to the Derna airfield base. Per Rule 20G2d-Harassment, the Ju 87 B air unit doing the harassment air mission will be inoperative for both the remainder of the current Allied player turn and also the following Axis player turn.  Then the BR 20M NB type air unit based at the 3-cap permanent air field at 18A:3617 flies the Harassment air mission to clear terrain hex 18A:4122, where it delivers its 2 tac bombing factors into the target hex, good for 1 harassment hit there.  After the  1 harassment hit marker is placed in hex 4122, the Br 20M air unit returns to the air field at 18A:3617.

WW ME/ER-II/Crete Scenario Apr II 41 Allied turn, at the end of step 21 of the Initial Phase

Apr II 41 Allied turn, at the end of step 21 of the Initial Phase

Following the Harassment air missions described above, late in the Allied Initial Phase the non-phasing Axis player flies two CAP air missions. The G 50 F type air unit based at the 3-cap permanent airfield at 18A:3617 flies the CAP air mission over the Derna hex, containing the It 2-10* Mot Inf III 7B ground unit and also three LW air units. The CR 42 F type air unit flies the CAP air mission over the Axis stack at 18A:4318, containing Ger 8-7-10* Pz XX 5 Le and the 1-10 Mot Hv AA II I/33 (LW) ground units. At the end of the Allied E. Phase these two Italian F type air units return to base at the airfield at 18A:3617.

WW ME/ER-II/Crete Scenario Apr II 41 Allied end of step 22 of the Initial Phase dispositions: eastern Libya and western Egypt; Axis CAP and Harassment air missions

Apr II 41 Allied end of step 22 of the Initial Phase dispositions: eastern Libya and western Egypt; Axis CAP and Harassment air missions

Malta [end of turn]:
Malta Status: Begins turn at 11, but -1 for the Malta repair rate = 10 at the end of the I. Phase/Allied turn.
Malta Repair Rate: 1 repair point each turn.
Valletta hex flack factor (intrinsic + hv AA II):  5.
Valletta (18A:0407):
3-cap permanent airfield
3-6* Inf X 1 M
2-6* Inf X 2 M
1-8 MG II 2 Ch
0-1-8 Hv AA II AA=2 10
0-4 Cons X MC
4 gsp’s generated on the Apr II 41 Allied turn initial phase. [from Gibraltar; using W Med NTPs]
Note: All units are technically Allied U-2, but are in special general supply due to the gsp’s.

WW ME/ER-II/Crete Scenario Apr II 41 Allied end of Movement Phase dispositions: eastern Libya and western Egypt

Apr II 41 Allied end of Movement Phase dispositions: eastern Libya and western Egypt

In Libya [end of turn]:
Tobruch (18A:4817) [clear terrain point city/standard port/fortress road junction escarpment coast hex]:
unimproved fortress
Constructions begins this I. Phase on improving fortress; projected to be complete on the May II 41 Allied I. Phase.
1-cap temporary airfield
0-1-4 Cons X 66 RPC (Col) [never moved; begins fortress improvement in the I. Phase]
0-1-8 Hv AA II 51 [never moved]
2-8 Inf X 16 [sea transported from Alexandria to here using the single available East Med NTP]
7-8 Inf XX 9 (Aus) [assembled at the end of the M. Phase]
8 Inf XX HQ 9 (Aus) [moved from 18A:4618]
2-8 Inf X 20 (Aus) [moved from 18A:4618]
2-8 Inf X 24 (Aus) [never moved, began turn at Tobruch]
2-8 Inf X 26 (Aus) [moved from 18A:4818; but first did final hit of damage on 3-cap airfield there]
2-8 Inf X 16 [sea transported from Alexandria]
2-1-6 Tnk II 7 RT [admin moved along road from 19A:0618]
3-8 Art X 13 [moved from 18A:4818]
one step of attack supply [began turn here; never moved]
one step of attack supply [spends 2 SMPs moving along road from 4618]
Hurri 1 5F5 1/8 [inop., air transferred to here from 18A:4818 in the M. Phase]

WW ME/ER-II/Crete Scenario Apr II 41 Allied EOT dispositions: eastern Libya and east and central Egypt region

Apr II 41 Allied EOT dispositions: eastern Libya and east and central Egypt region

In Egypt [end of turn]:
19A:1018 [clear terrain coast road hex]:
1-10* Mot Inf X 3 (Ind) [moved from 18A:4819]
1-10 Mot Inf II 1 M (FF) [moved from 18A:4819]

19A:1019 [clear terrain hex]:
1-2-10* Mot SG X 7 [(AA=1) moved from 18A:4819]
3-2-10 Arm X 7 [moved from 18A:4819]

19A:1118 [clear terrain coast road hex. NW of Matruh]:
3-8 Inf X 22 G [admin moved to here along road from 19A:0319, S of Porto Bardiya]

19A:1219 [clear terrain Siwa road hex; S of Matruh]:
7-8 Inf XX 4 (Ind) [turn reinf; disembarked unassembled @ Suez and railed to Matruh, then the unassembled component units regular moved to here; here they assembled into the division at the end of the M. Phase]

19A:1120 [clear terrain Siwa road hex]:
7-8 Inf XX 7 (Aus) [admin moved to here along road from Halfaya Pass (19A:4920); comprised of the 21st, 25th, & 18th Aus inf Xs]

Matruh (19A:1218) [clear terrain point city/minor port transportation line junction coast hex]:
railhead marker
3-cap permanent airfield
unfinished fort marker [began this I. Phase; projected to be completed in the May II 41 Allied I. Phase]
2-8 Eng X 1 (Aus) [never moved; begins building 2 turn fort this turn]
1-8 MG II 1 RNF [admin moved along road to here from 18A:4618]
2-1-6 Tnk II 4 RT [began at 18A:4819; admin moved along road to 19A:0818, then exploited to here]
Glad 3F3 0/8 [operative, never moved]
Blen 4 3B3 1-2/23 [inop., air transferred to here from Tobruch in the M. Phase]

WW ME-ER-II/Crete Scenario Apr II 41 Allied end of Movement Phase dispositions: eastern Egypt, Palestine, Trans-Jordan, and western Iraq

Apr II 41 Allied end of Movement Phase dispositions: eastern Egypt, Palestine, Trans-Jordan, and western Iraq

19A:1418 [clear terrain major rail line coast hex]:
3-cap permanent airfield
1-8 AT II 65 [admin moved to here along road from Porto Bardiya]

Alexandria (20A4930/19A:2416) [full hex city/major port/major rail line coast hex]:
Supply Terminal marker
3-cap permanent airfield
0-2-6 Hv AA X AA=4 MNBDO 1 (RN) [never moved; per the 1941 ME Scenario Allied OB this unit is required to transfer to Greece on the May I 41 Allied turn]
2-8 Inf X 23 [admin moved to here along transportation lines from Cairo (19A:3219)]
one step of attack supply [never moved]
1 resource point [never moved]
4 gsp’s generated here in the I. Phase [never moved]
Glad  3F3  0/8 [operative; never moved]
Blen 4 3B3 1-2/23 [inop., air transferred to here from Matruh late in the E. Phase]

Cairo (19A:3320) [partial city hex; SE of Cairo full hex city hex]:
3-cap permanent airfield

Ismailia (19A:3516) [sand reference city/standard port/Suez Canal transportation line junction hex]:
1-8 Marine Cmdo X Layf [never moved; per the 1941 ME Scenario draft OB this unit is required to transfer to Greece on the May I 41 Allied turn]

Suez (19A:3718) [clear terrain reference city/major port/Suez Canal transportation line junction coast hex]:
Supply Terminal marker
4 gsp’s generated here in the I. Phase [never moved]

WW ME/ER-II/Crete Scenario Apr II 41 Allied EOT dispositions: eastern Egypt, Palestine, Trans-Jordan, and eastern Iraq

Apr II 41 Allied EOT dispositions: eastern Egypt, Palestine, Trans-Jordan, and eastern Iraq

In Palestine [end of turn]:
Gaza (19A:4211) [clear terrain point city major rail line coast hex]:
1-8 Cav X 5 [never moved]

Tel Aviv (20A:5011/19A:4308) [clear terrain dot city/minor port major rail junction coast hex]:
1-8 Cav X 6 [never moved]

Haifa (20A:4710/19A:4305) [clear terrain dot city/major port major rail junction coast hex]:
railhead marker
3-8* Mtn X Karp (Pol) [never moved]
0-8 Marine Cmdo II ME [never moved]

Trans-Jordan [end of turn]:
21A:5128 [ravines road border hex]:
2-1-8 Cav X 4 [admin moved to here along road from 19A:4608, NE of Jerusalem]
one transport counter (1RE) [turn reinf; disembarked @ Haifa and admin moved along road to 20A:5016/19A:4906, then moved to here in E. Phase]

Greece Off-Map Holding Box [end of turn]:
4-3-10* Arm X 1
3-8 Inf X 5 (NZ)
2-8 Inf X 16 (Aus)
2-8 Inf X 17 (Aus)
2-8 Inf X 19 (Aus)
2-8 Inf X 4 (NZ)
2-8 Inf X 6 (NZ)
2-8 Inf X 14
8 Inf XX HQ 2 (NZ)
8 Inf XX HQ 6 (Aus)
3-2-28 Art X W
0-8 Lt AA II AA=1 57
0-1-4 Cons X 43 RPC
5 pos AA AA=1
1 step of attack supply
Well 1C 3NB4 1-6/28 [remains here this turn per the 1941 ME/ER-II/Crete Scenario OB]
Blen 1 2B3 1-2/16
Hurri 1 5F5 1/8

WW ME/ER-II/Crete Scenario Apr II 41 Allied end of Movement Phase dispositions: Iraq and far eastern Trans-Jordan

Apr II 41 Allied end of Movement Phase dispositions

In pro-Axis coup Iraq:
Habbaniya (22A:2828) [clear terrain point city road hex]:
3-cap permanent airfield
0-1-4 Static II 1 AS (Col)
1-8 Inf II 11 (CS) [began turn at Suez (19A:3718); railed to Haifa (20A:4710); air transported by the Bombay T type air unit from Haifa to the Habbaniya airfield hex near the end of the Allied E. Phase]
Audax 1A1 1/8 [Red U-1 this turn; operative]

The Br Audax air unit here at the turn’s start becomes Red U-1 in the Allied Initial Phase. Per Rule 38J4, “if a coup occurs, Iraq territory is no longer Allied-owned and is treated as being Axis controlled.” Per Rule 38B2-Habbaniya/Shaibah Airbase Guards, the two Allied 0-1-4 static IIs (Col) in Iraq may trace an overland-element supply line to either the Habbaniya or Shaibah hexes, if neither have been enemy owned.
Bombay 1T2 1-2/15 [inop., did extended range air transport air mission of the 1-8 Inf II 11 (CS) at Haifa in the E. Phase]

The Bombay air unit begins @ Haifa (20A:4710), where the 2 1-8 Inf II 11 (CS) was railed. Near the end of the Allied E. Phase the Bombay T type air unit, with the Czech inf II as cargo, does an extended range air transport air mission to the Habbaniya airfield.

Shaibah (22A:4314) [clear terrain point city secondary rail line hex]:
3-cap permanent airfield

WW ME/ER-II/Crete Scenario Apr II 41 Allied EOT disopsitions: Iraq and eastern Trans-Jordan

Apr II 41 Allied EOT disopsitions: Iraq and eastern Trans-Jordan

Allied Conditional Reinforcements
In the 1941 WW ME/ER-II/Crete Scenario the Iraqi coup automatically occurs on the Apr I 41 Axis turn, in the Initial Phase.  Afterwards in the new Scenario the Allied player obtains the Iraqi Coup Reaction Forces, found under the Conditional Reinforcements in the WitD Allied OB, on p. 5.  In our Scenario Iraqi Coup Turn 2 = the Apr II 41 Allied turn, Coup Turn 3 = the May I 41 Allied turn (including the important Habforce conversion), Coup Turn 5 = the Jun I 41 Allied turn, and so on.  Note that this Allied Coup Reaction OB coincides with the Allied OB found in F. Watson’s “Iraq:  Rashid Ali and the Golden Square” Europa battle scenario, found in TEM#81.

Per Watson’s Europa battle scenario no Allied East Med NTP use is allowed in the Near East Command (eg., in the Persian Gulf on map 22A) on both the May 1 41 and the Jun I 41 Allied turns, and our new Scenario Allied draft OB will likely follow these stipulations.

The two steps of attack supply indicated for the Jun II 41 Allied turn in Watson’s “Iraq” Europa battle scenario are also included in the 1941 ME/ER-II/Crete Scenario draft OB, although these aren’t indicated in the WitD Allied OB for the Iraqi Coup Reaction Forces.  For now it is assumed here that these two steps of attack supply did not come from the Middle East Command.

In the 1941 ME/ER-II/Crete Scenario, all the Iraqi Coup Reaction Forces called for in the WitD Allied OB booklet, p. 5, along with the additions from the “Iraq” battle scenario Allied OB mentioned above, that come from the on-map forces of the Allied ME Command are, per WW Rule 3E4-Player Control of Commands, “under his [the Allied player’s] command as a unified whole” and “he uses his forces there [eg., on the new Scenario’s Western Desert and Near East map groups] as he wishes.”

WW ME/ER-II/Crete Scenario Apr II 41 Allied EOT dispositions: off-map display detail

Apr II 41 Allied EOT dispositions: off-map display detail

Iraqi Coup Reaction Forces
Coup Turn 2/Apr II 41 Allied Turn
Near East:
Arrive:
8* Inf XX HQ 10 (Ind)
1-8 Inf X 20 (Ind)

Basra (22A:4313) [clear terrain dot city/major port transportation line junction hex]:
Allied Supply Terminal marker
The new Allied standard supply terminal is opened in the Movement Phase per Rule 12C1a, after the Ind 1-8 Inf X 20 disembarks at Basra and thereby gains Allied hex control.  I suspect that after this the Basra hex has an intrinsic flack factor of 1.
0-1-4 Static II 2 As (Col) [moved one hex to Basra from Shaibah (22A:4314)]

22A:4218 [clear terrain secondary rail line hex]:
8* Inf XX HQ 10 (Ind) [after disembarkation, used its remaining 6 MPs to regular move from Basra to here]
1-8 Inf X 20 (Ind) [after disembarkation, used its remaining 6 MPs to regular move from Basra to here]

ME Command Replacement Pool:
3-2-10 Arm X 4 [in ER-II, begins “at-start” in ME Replacement Pool]
1-10* Mot SG X AA=1 2 [eliminated in combat in Mar II 41 Axis Combat Phase]
3-2-10 Arm X 3 [eliminated in combat in Mar II 41 Axis Combat Phase]

Turn Activity:
Weather: Clear in all Scenario weather zones (D and E); Calm Sea conditions.
4 gsp’s @ the Valletta hex (18A:0407) on Malta generated on the Apr I 41 Allied Initial Phase are removed near the end of the Apr II Allied Initial Phase.

In the Initial Phase the Allied player generates 4 gsp’s at his Alexandria supply terminal and 4 gsp’s at his Suez supply terminal.

In the Initial Phase construction is begun at Tobruch in improving the fortress and at Matruh in building a fort. Each construction effort requires an expenditure of a resource point in the I. Phase. Construction of each is projected to be completed in two turns, which would be in the May II 41 Allied Initial Phase.

Sea transport: One East Med NTP is used to sea transport Br 2-8 Inf X 16 from Alexandria to Tobruk. One West Med NTP is used to successfully sea transport 4 gsp’s generated in the Apr I 41 initial phase from Gibraltar to Malta.
Rail movement: The broken down components of the Ind 7-8 Inf XX 4 turn reinf disembark at Suez duly broken down into its unsupported elements and are then railed to Matruh, for a total expenditure of 4 REs of railcap. The 1-8 Inf II 11 (CS) beginning the turn at the port hex of Suez is railed to Haifa, for a total of .5 REs.

At the end of the M. Phase, with the Allied capture that phase of the Iraqi dot city/major port hex of Basra, both sides’ Iraq rail net capacity has changed. At the beginning of the upcoming Apr II 41 Axis turn the Iraqi coup rail net capacity will be 3.  Beginning on the May I 41 Allied turn the new Allied-controlled Iraqi rail net capacity will be 1, with Basra being the Allies’ sole rail marshaling yard.

The Allied accumulated Replacement Point inventory is as follows: Br inf = 7, Br arm = 2, Aus inf = 2, NZ inf = 2. All Allied RPs are stored in the Alexandria hex.

Commentary:

The Allied player continues significant strategic maneuvers of his forces in the Western Desert zone, bracing up in Tobruch and creating this turn the initial shield core of the Western Desert Force in central Egypt, a little west of Matruh.

Much maneuvering is done in the periphery of the Iraq zone to protect the British cantonments at Habbaniya and Shaibah and begin the Allied offensive march against the pro-Axis Iraqi Coup stronghold at Baghdad.  Late in the Exploitation Phase the Blen 4 B type air unit is air transferred from Matruh to Alexandria, just in case it is needed next turn in the Iraq zone.

To his chagrin, after his earlier player turn the Axis player now feels he has accidentally exposed the Axis stack at 18A:3921 to a possible Allied mobile attack, and so in the Allied Initial Phase nervously sends two of his tac bombing capable air units on the costly non-phasing harassment air mission.  I say “costly” because in doing the harassment air missions, the two primo Axis tac bombing capable air units will be inoperative during the subsequent Apr II 41 Axis turn.

Apr I 41 Axis Turn

Mainland Europe off-map holding box [end of turn]:
2.5 Italian inf replacement points [The Axis player begins the turn with 3 It inf RPs and gets .5 It inf RPs as reinforcement. In the I. Phase one It inf RP is used to build the 0-6 Cons III 10A, which is successfully sea transported to Libya in the M. Phase via an Axis Med/NA NTP]
2 Ger ARPs [ER-II at start; no builds this turn]

In Sicily [end of turn]:
Licata (18A:0102) [point city/minor port]:
3-cap permanent airfield
SM 79-1 2B3 1-5/22 [inop., strat bombed Malta Status; Hit; began turn here]

Coast hex 18A:0403:
3-cap permanent airfield
Ca 309 2B1 1/L/9 [inop., tac bombed Malta Status; returned by flack; began turn here]

Coast hex 18A:0603:
3-cap permanent airfield
MC 200 3F4 1/8 [inop., tac bombed Malta Status; Miss; began turn here.  Note that this air unit did a non-phasing air transfer to here in the previous Apr I 41 Allied E. Phase]

Syracusa (18A:0702) [reference city/minor port]:
3-cap permanent airfield

Augusta (18A:0701) [point city/minor port]:
3-cap permanent airfield

WW ME/ER-II/Crete Scenario Apr I 41 Axis beginning of Initial Phase dispositions: inoperative Axis air units performed Malta Status bombings the prior Axis turn

Apr I 41 Axis beginning of Initial Phase dispositions: inoperative Axis air units performed Malta Status bombings the prior Axis turn

Malta Status:
At the beginning of Axis player turn: 10
At the beginning of the Movement Phase: 10, + 1 for Malta Status hit early in the M. Phase = 11 at the beginning of the Axis Naval Movement Step and at the EOT.

WW ME/ER-II/Crete Scenario Apr I 41 Axis end of I. Phase dispositions: after the LW air unit w/drawals; Me109E air unit reinf. is in the M. Europe off-map holding box

Apr I 41 Axis end of Initial Phase dispositions

In Libya [end of turn]:
Tripolitania Garrison Box:
0-1-6* Inf III 280 GaF
0-1-6* Inf III 290 GaF
0-1-6* Inf III 340 GaF
0-1-6* Inf III 350 GaF
0-2-6* Inf III 330 GaF

Tripoli (18A:0121) [clear terrain dot city/major port transportation line junction coast hex]:
Axis Supply Terminal marker
fort marker
2 steps of attack supply [both are turn reinf steps of attack supply; both are successful sea transport arrivals; both remain here at the end of the Axis turn]
1 resource point [never moved]
0 pos flk unit AA=3 [Italian]

18A:0122 [Castel Benito; clear terrain secondary rail line hex; S of Tripoli]:
3-cap permanent airfield

Homs (18A:0522) [rough terrain point city/minor port road junction coast hex]:
1 step of attack supply [never moved]

18A:0923 [clear terrain road hex]:
1 step of attack supply [never moved]

Misurata (18A:1022) [clear terrain point coast road hex]:
1-cap temporary airfield

18A:1627 [clear terrain coast road hex; W of Sirte]:
3-6 Inf XX 55 Sav [began at 18A:0923; admin moved 12 hexes along coast road to here]

Sirte (18A:1727) [clear terrain point city coast road hex]:
fort marker [completed in the Mar II 41 Axis initial phase]
3-cap permanent airfield [enlarged in Mar II 41 Axis M. Phase by the It cons III 5A]
1 resource point [never moved]

18A:2227 [sand coast road hex]:
10 Pz XX HQ 15 (Ger) [end of E. Phase; turn reinf]
3-10 Mot Inf III 104 (Ger) [end of E. Phase; turn reinf]
Both these turn reinforcements are successfully sea transported from the Mainland Europe off-map holding box to Homs; then they both admin moved 12 hexes along the coast road to hex 18A:1226—Buerat el Husn; later they both exploited to 2227.

18A:2730 [Arco dei Feline; clear terrain coast road hex]:
3-cap permanent airfield

El Agheila (18A:2930) [clear terrain point city coast road hex]:
1-cap permanent airstrip
3-4-6 Art III 5 A [began at Sirte; admin moved 12 hexes along coast road to here]
1-6 Hv AA II 29 [began at Sirte; admin moved 12 hexes along coast road to here]

18A:3129 [clear terrain coast road hex];
0-6 Cons III 5 A [began at 18A:1927; admin moved 12 hexes along coast road to here]

18A:3328 [clear terrain road hex, S of Agedabia]:
4 pos flk AA=1 [Italian; began at 18A:2529; admin moved 8 hexes along coast road to here]

Agedabia (18A:3327) [clear terrain point city road junction hex]:
1-cap permanent airstrip
1-6* Inf III A [brkdwn of 3-6 Inf XX 25 Bol at the beginning of the M. Phase; began @ 18A:2730; admin moved 7 hexes to here]
one step of attack supply [spent 7 SMPs moving along road from 18A:2730 to here in E. Phase]

18A:3528 [clear terrain road hex to Oasi di Gialo]:
1-6* Inf III A [brkdwn of 3-6 Inf XX 25 Bol at the beginning of the M. Phase; began @ 18A:2730; admin moved 9 hexes to here]

18A:3425 [clear terrain road to Zaulet Msus hex]:
3-6 Inf XX 27 Brs [began at 189A:2829; admin moved 8 hexes along coast road to here]

18A:3223 [clear terrain road hex to Bengasi; S of Soluch];
2-3-6 Art III 24 C [began at 18A:2730; admin moved 11 hexes along coast road to here]

Soluch (18A:3222) [clear terrain point city secondary rail terminus hex]:
3-cap permanent airfield
1-8* Inf III 61 [began at 18A:2730; admin moved 16 hexes along transportation lines to here]

Bengasi (18A:3121) [clear terrain reference city/major port transportation line nexus coast hex]:
3-cap permanent airfield
12 hits on the port
0-6 Lt AA II AA=1 36 [It turn reinf; successfully sea transported from M. Europe holding box; amph landed @ 18A:3122 w/out disruption, then moved into the adjacent Bengasi hex]
0-6 Cons III 10A [It RP build this turn; successfully sea transported from M. Europe holding box using one Axis Med/NA NTP; amph. landed @ 18A:3122 w/ out disruption, then moved into the adjacent Bengasi hex]
one step of attack supply [began at Slouch; captured on Mar II 41 Axis E. Phase; spends 2 SMPs moving to here along transportation line in E. Phase]

18A:3320 [rough terrain secondary rail line hex]:
1-8* Inf III 62 [began at 18A:2730; admin moved 16 hexes along transportation lines to here]

Zaulet Msus (18A:3523) [stony desert point city road hex]:
3-6 Inf XX 17 Pav [began at 18A:2730; admin moved 12 hexes along road to here]

18A:3617 [rough terrain road hex]:
3-cap permanent airfield
CR 42 3F3 0/9 [inop., air transferred to here from Agedabia in E. Phase]
G 50 3F3 0/9 [inop., air transferred to here from 18A:0403, in Sicily, in E. Phase]
Br 20M 3NB4 2-5/24 [inop., air transferred to here from Tripoli in E. Phase]

18A:3618 [Maraua; rough terrain road hex]:
3-cap permanent airfield
CR 42 3F3 0/9 [inop.; air transferred to here from El Ageheila in E. Phase]

18A:3719 [stony desert hex; SE of Maraua airfield]:
1-8 Mot Art III 2 AC [began turn at 18A:3427; admin moved 16 hexes along road to 18A:3816; exploited to here]

18A:3917 [rough terrain road to Derna hex]:
1-8 Mot Art III 3 AC [began turn at 18A:3426; admin moved 15 hexes along road to 18A:4317; exploited to here]

18A:3721 [stony desert hex]:
1-8 Mot Art III 1 AC [began turn at 18A:3324; regular moved to 18A:3920; exploited to here]

18A:3921 [stony desert road to Mechili hex]:
3-2-8 Art III 16C [began at 18A:2730; admin moved 16 hexes along road to here]
1-10 Mot AT II 605 (Ger) [began at 18A:3425; moved to 18A:4119; exploited to here]

Derna (18A:4116) [rough terrain point city/minor port coastal cliffs road hex]:
3-cap permanent airfield
2-10* Mot Inf III 7 B
Began at 18A:3223; regular moved 10 hexes from there to 3717, gaining road hex control, using “northern” route through Jebel Akhbar rough terrain zone. It captured Barce hex and the 3-cap permanent airfield at 18A:3617.
Me 109E 7F5 1/7 (Ger LW) [reinf; inop.; air transferred from the M. Europe holding box in the E. Phase]
Ju 87B 2D3 4-1/8 (Ger LW) [inop.; air transferred from Soluch in the E. Phase]
Ju 87B 2D3 4-1/8 (Ger LW) [inop.; air transferred from the 3-cap permanent air field @ 18A:2730 in the E. Phase]

El Mechili (18A:4019) [point city stony desert road hex]:
5-8 Lt Arm XX 132 Ar [The lt arm XX’s supported components assembled here at the end of the E. Phase.]
2-1-8* Lt Arm III 32 [began at 18A:3424; regular moved to Mechili (18A:4019) in M. Phase; assembled here in E. Phase]
2-10* Mot Inf III 8 B [began at 18A:3423; regular moved to 18A:4318 in M. Phase; exploited to Mechili in the E. Phase]

18A:4318 [stony desert road hex]:
8-7-10* Px XX 5 Le (Ger) [The Ger pz XX’s unsupported components assembled here at the end of the E. Phase.]
10* Pz HQ 5 Le (Ger) [began at Slouch (18A:3222); regular moved to 18A:3816 in the M. Phase; moved to 4318 in the E. Phase]
5-3-10 Pz III 5 (Ger) [began at Slouch; regular moved to 18A:3816 in the M. Phase; moved to 4318 in the E. Phase]
1-10 Mot MG II 2 (Ger) [began at 18A:3423; moved to 18A:4417 in the M. Phase; moved to 4318 in the E. Phase]
1-10 Mot MG II 8 (Ger) [began at 18A:3223; admin moved to 18A:3916 in the M. Phase; moved to 4318 in the E. Phase]
1-10 Mot Hv AA II II/33 (Ger LW) [began turn at Soluch; admin moved to 18A:3916 in the M. Phase; moved to here in E. Phase]
one step of attack supply [began at Agedabia; in the E. Phase spent 14 SMPs moving to here along the road]

ME/ER-II Apr I 41 Axis end of M. Phase dispositions

Apr I 41 Axis end of M. Phase dispositions

On Scarpanto:
Scarpanto (19A:0701): [rough terrain minor port point city hex]
3-cap permanent airfield

At Rodi:
Rodi (20A:2230): [clear terrain major port point city coast hex]
3-cap-permanent airfield

20A:2331: [rough terrain coast hex]
3-cap permanent airfield

ME/ER-II Apr I 41 beginning of M. Phase air attack against Malta Status, prior to naval movement segment

Air attack against Malta Status, prior to naval movement segment

In pro-Axis coup Iraq [end of turn]:
Per the 1941 ME/ER-II/Crete Scenario draft rules, the pro-Axis Iraqi Coup “automatically” occurs in the Apr I 41 Axis Initial Phase. Per WW Rule 38J4-[Iraqi] Coup, the Axis player may not move the Iraqi forces this turn.
The Iraqi rail cap is 5.  The Iraqi supply terminal is Baghdad (22A:2825). [per the WitD Neutral Nations OB booklet, p. 2]
In playing the WW 1941 ME/ER-II/Crete Scenario it is currently recommended to use WW Optional Rule 38J7-Iraqi Armor, giving the Iraqi lt arm X neutral AECA/AECD instead of full AECA/half AECD.

Pro-Axis Iraqi coup forces: initial dispositions:
Kirkuk (21A:3904) [dot city transportation line junction hex]:
1-6* Inf XX 2

Baghdad (22A:2825) [clear terrain partial city transportation line nexus hex]:
1-2-6 Inf XX 3
1-6* Inf XX 1
1-0-8 Lt Arm X 1
Mxd 1A2 1/8

Diwaniya (22A:3623) [canal intensive reference city secondary rail line hex]:
0-1-6* Inf XX 4

Rutbah (21A:5023) [stony desert point city road junction hex]:
1-cap permanent airstrip [per the WitD Neutral Nations OB booklet, p. 2]
0-1-8 Inf II Fawzi (Bandit) [Guerrilla-Capable Unit; began turn at 21A:4717 (H-1 Pump Station); regular moved to here]

Bandit Fawzi al Qawukji :
WW Optional Rule 39E4-Fawzi al Qawukji action die roll: 5; Fawzi is under control of the Axis player for the player turn.
It is currently assumed here that after the Iraqi Coup the national territory in the pro-Axis neutral Iraq is still not 100% Axis “friendly-owned” for the purposes of Rule 39D3-Changing Modes.  Perhaps this occurs after a pro-Axis coup Iraq “join[s] the Axis,” per Rule 38J4 [Iraq] Coup.  I’m also currently thinking the Fawsi unit cannot, in any mode, admin move in Iraq (or in Vichy Levant, in any case) until Iraq at least “joins the Axis.”
The Axis player keeps the Fawzi unit in Combat Mode and in the M. Phase regular moves it 8 hexes SW down the road from 21A:4717 (H-1 Pump Station) to the Rutbah hex (21A:5023), where it ends its move.

Neutral Vichy Levant in the 1941 ME/ER-II/Crete Scenario on the Apr I 41 Axis turn:
Per the 1941 ME/ER-II/Crete Scenario draft OB the Axis may try to gain entry into the Levant starting in the Initial Phase of this Axis turn.  This coincides with the bullet text indicated in the WitD Axis OB for the Apr I 41 Axis turn, which is used as a basis for the 1941 ME/ER-II/Crete Axis OB.  This is certainly because in both our 1941 WW ME-based Scenario and in the older WitD Rules/Axis OB it is explicit that on the Apr I 41 Axis turn the “historical situation” occurs in the Balkans, eg., clear weather, German intervention, and thus Operations 25 and Marita.  But this turn in the EA reported war game the Axis player opts not to roll the dice using the Vichy Levant Table, found on WW Game Play Chart 8.  More below on why.

Axis Considerations in the Near East beginning on the Apr I 41 Axis turn

First, we establish the following Scenario turn chronology for the second quarter of 1941 regarding pertinent historical developments occurring in that part of the Balkans not in play in the 1941 ME/ER-II/Crete Scenario that are essentially embedded in the WW Rules as written and related to Near East WWII strategy of that time period:

Per Rule 38V3a-Axis Privileges [in the Levant] “Germany intervenes in the Balkans…[on the] Apr I 41 [game turn] if the Southeast Command is not under Axis control….”  On this turn in the standard WW ME Scenario the Axis player may begin using the Vichy Levant Table found of WW Game Play Chart 8 and try to gain special privileges in the Levant, if he has not violated the neutrality of any Vichy region.

Per Optional Rule 38J6-Axis Intervention in Iraq we see that “Athenai is considered to be Axis-owned … on …  [the] Apr II 41 [Axis turn, presumably in the Movement Phase].”  Therefore in our Scenario, per (new) Optional Rule 23J-Axis Air Ops from Aegean Islands (found in the Wavell’s War Errata-28 October 2005) Axis air units based on the Axis air fields at Scarpanto or Rodi are released from the supply restrictions of Rule 23I-Out-of-Supply Airbases beginning on the May I 41 Axis turn.

WW ME/ER-II/Crete Scenario Apr I 41 Axis EOT dispositions: Libya and Sicily

Apr I 41 Axis EOT dispositions: Libya and Sicily

Assuming the use of Optional Rule 38J6 in the EA reported scenario, we use the Optional Axis Near East Forces Axis OB found on pp. 27-28 of the WW OB booklet.  We see that very likely in our 1941 ME/ER-II/Crete Scenario war game, Coup Turn 3 = the May I 41 Axis turn, Coup Turn 4 = the May II Axis turn, Coup Turn 6 = the June II Axis turn, and so on.

Per the 1941 ME/ER-II/Crete Scenario draft Rules and OBs, the added-on Assault on Crete segment definitely begins on the May II 41 Allied turn, using essentially the forces found in the Axis and Allied OBs for the WW Assault of Crete Scenario (along with some additions) found in the WW OB booklet.  The Assault on Crete segment continues until the Axis player ceases operations in the Balkans per, Rule 3E5.

Per Rule 12C2a-Unrestricted Full Supply Sources, we see that in our Scenario, where we have an added-on Assault on Crete segment, “each Axis-owned port in the South Aegean Islands [becomes an] … Axis unrestricted full supply source [eg., may then generate up to 4 gsp’s in an Axis Initial Phase] … after the Axis player ceases operations in the Balkans (Rule 3E5).”
Per Rule 31D1-[Allied Anti-Shipping Forces:] Eastern Mediterranean, we see that in our Scenario “the Axis player may not use naval transport anywhere in the Eastern Mediterranean unless all hexes in Crete … are Axis-owned.”

To be sure, in our Scenario where we have an Axis Assault on Crete segment, WW Rule 3E5b-Voluntary Cessation of Operations in the Balkans says that “the Axis player may cease operations in the Balkans at the start of any Axis initial phase in which … no South Aegean Island has both Axis and Allied units present.”  But more below on this.

Finally, since our Scenario is based on the WW Middle East Campaign (Rule 41B5), it is possible in some circumstances to implement Rule 38T2-[Turkish] Participation (Limited Intervention).
It appears that at least in WW ME-based Scenarios, the Allied player may invade the neutral Vichy French Levant at any time.  Following an Allied invasion of a neutral Vichy French Levant, per the provisions of Rules 38Va & b-Allied Invasion, the Axis player is restricted in any force intervention into the French colony, meaning that although the Axis player subsequently gains control of the Vichy forces in the Levant after an Allied invasion, “… the Axis player may not operate any non-Vichy Axis forces in the Levant except as allowed by the Vichy Levant Table.”

ME/ER- 11 Apr I 41 Axis EOT dispositions: Syria & Iraq; Fawzi unit move to Rutbah hex

Apr I 41: Fawzi moves to Rutbah

WW Optional Rule 38V3f-Variable Levant Surrender to Allies is recommended for use in the new Scenario, which calls for the use of the Variable Levant Surrender Table, found on Game Play Chart 5.  This Optional Rule and the Variable Levant Surrender Table applies only to the surrender of the Levant to the Allies.  In the new Scenario the following + dice roll Modifier is added:  +1 for every 5 Allied-owned Levant cities except for Beyrouth, Damas, and Alep, for a possible total of 3.
Pending the final text of the 1941 ME/ER-II/Crete Scenario rules, for the EA demonstration the following provisional ad hoc stipulation is added to WW Optional Rule 38J6-Axis Intervention in Iraq:

Axis Intervention in Iraq may occur only after the Iraqi Coup, which in the new Scenario “automatically” occurs on the Apr I 41 Axis turn Initial Phase.  However, the Axis player must always announce the Axis intervention in Iraq only in conjunction with an Axis pressure of Vichy France to grant Axis Privileges in the Levant (see Rule 38V3), which per the WW Master Sequence of Play Summary occurs prior to the mandatory check for an Iraqi coup.  Therefore (in the new Scenario) the earliest the Axis player may declare an Axis intervention in Iraq, per Optional Rule 38J6, is in the Apr II 41 Axis Initial Phase.  Once the Optional Rule 38J6 Axis intervention in Iraq is announced in the Axis Initial Phase, the optional Near East Axis forces are activated, and the first are available on Iraqi Coup Turn 3: in the May I 41 Axis Initial Phase, at the earliest.

The purpose of this admittedly technical procedural stipulation is to make absolutely sure the Levant Status proviso is in effect, allowing the Allied player to subsequently invade the Levant, in the case of Axis intervention in Iraq exclusively per Optional Rule 38J6.  Per the same Levant Status proviso the Levant is also accordingly made a “part of the Allied Middle East Command”, which is good for the Allied player.  Now, in our EA game reporting situation, when the Axis player will likely declare for Optional Rule 38J6-Axis Intervention in Iraq in the Apr II 41 Axis Initial Phase, he may or may not do this along with a dice roll on the Vichy Levant Table, which could certainly stimulate additional Axis force availability in the Near East coming from the Axis Med/NA Command’s forces found in the WitD Axis OB booklet.  There are good intentions here that eventually all these various procedural nuances broached here will be integrated into a comprehensive, focused, streamlined, and updated revision of  Rule 38V3-Axis Privileges [in the Levant] and Optional Rule 38J6-Axis Intervention in Iraq, to be done for the new Scenario.

Per the 1941 ME/ER-II/Crete Scenario’s Axis draft OB, beginning on Iraqi Coup Turn 4: in the May II 41 Axis Initial Phase, at the standard port/3-cap permanent air field hex of Rodi (20A:2230), the Axis player receives as a reinforcement one gsp, along with the Ju 52 T type air unit reinforcement called for in the Optional Axis Near East Forces Axis OB found in the WW OB booklet.  For now it is assumed this gsp was successfully sea transported to Rodi at the beginning of the Movement Phase, and therefore was generated in the same May II 41 Axis Initial Phase.  Then the Axis player continues to receive one gsp at the port hex of Rodi in each following Axis initial phase in the same manner until the Axis either ceases operations in the Balkans per Rule 3E5b, thereby kicking in Rule 12C2a, or the Axis player voluntarily withdraws from the Near East the Axis intervention in Iraq air units, per Optional Rule 38J6, whichever comes first.  For those who wish a source for the possibility of a single gsp at Rodi at the admittedly relatively early date of the May II 41 Axis Initial Phase, see The Mediterranean and the Middle East, Vol. 2, “The Germans Come to the Help of their Ally” (1941) by Playfair; 1956; p. 196.

Finally, in the new 1941 ME/ER-II/Crete Scenario draft Rules, when and if we get to the May II 41 game turn in the EA postings, at Rule 3E5b-Voluntary Cessation of Operations in the Balkans, the first sentence may be amended to read “…the Axis player may cease operations in the Balkans at the start of any Axis initial phase … [when] … no South Aegean Island [eg., on Crete, in our case] has both Axis and British units present.”  Here “British” units has been substituted for “Allied” units; this is “British” in terms of British Empire national forces per Rule 3b2-Allied [Side].  This means that if there are still only one or more of the three Greek static IIIs alone remaining on Crete, it is assumed under the circumstances they have surrendered in the meantime, seeing that the original British Creteforce is no more.

Comments, constructive criticisms, and new ideas are of course welcome; that is the point of all the above.  In a big Europa war game project like the 1941 ME/ER-II/Crete Scenario one person can’t do everything and come up with a superior product; but he can start it.

Med/NA Replacement Pool
1 x 2-6 Inf XX 60 Sbr
1 x 2-10 Mot Inf III 10 B
1 x 2-1-8 Lt Tnk III 3
2 x 1-8 Lt Tnk X 1,2
5 x 1-6 Tnk II 1, 3, 5, 6, 21
1 x Para Inf III Tonini
3 x 0-1-6* Inf III 300 GaF, 310 GaF, 320 GaF
1 x 3-4-6 Art III 24 dM
3 x 2-3-6 Art III 10 C, 20 C, 21 C
1 x 1-6 Art III 23 C
4 x 0 pos flk unit AA=1 [Italian]
Med/NA aborted air units box:
1 x SM 79-1 2B3 1-5/22
1 x CR 42 3F3 0/9
Med/NA eliminated air units box:
1 x SM 79-1 2B3 1-5/22

Turn Activity

Per the WW ME/ER-II/Crete Scenario rules the Iraqi coup automatically occurs in the Apr I 41 Axis Initial Phase, after the supply determination segment.
Axis Replacement Point inventory at end of the Apr I 41 Axis initial phase: German: 2 ARPs, Italian: 2.5 inf RPs.

The Axis spends 1 It inf RP to rebuild 0-6 Cons III 10A; the Axis gets .5 It inf RPs as reinf.
The Axis player receives two steps of attack supply as turn reinforcements.  In the M. Phase these two steps of attack supply are successfully sea transported across the central Mediterranean to Tripoli, in Libya, where they remain at the end of the Axis turn.

Axis uses one Med/NA NTP to sea transport 0-6 Cons III 10A to clear terrain coast hex 18A:3122, adjacent to Bengasi. Here the unit makes an amphibious landing without disruption. In this same coastal hex the Axis also amphibious lands the 0-6 Lt AA II 36 turn reinforcement, using Axis turn reinf sea transport. This ground unit also lands without disruption.

 

Commentary

This turn in the Initial Phase the big LW air unit withdrawals are done for the giant German intervention into the off-map Balkans.  So imagine this:  a combination of the 1941 ME/ER-II Scenario with the WW Marita-Merkur (M-M) Scenario would make for the creation of a giant rip-snorter 1941 ME/ER-II/M-M Scenario.  Whew!

WW ME/ER-II/Crete Scenario: Eastern Libya detail

WW ME/ER-II/Crete Scenario: Eastern Libya detail

Meanwhile, back on our game board, we see that the Axis player has made some strategic choices with the now reduced Axis air units.  This turn the Axis has kept the Italian BR 20M NB type and both remaining German LW Ju 87B D type air units in the Cyrenaica rather than positioning them on map 18A in order to do Malta Status air mission attacks the next Axis turn.  Other Rommels might play this Europa turn differently, at least with the Axis air assets.  What do you think?  Also, what about the forward panzer spearhead at hex 18A:4318; is it too far forward and vulnerable, or is it a bit cautious?  What would Rommel do?

ME/ER-II Scenario Apr I 41 Axis EOT off-map display detail

Apr I 41 Axis EOT off-map display detail

ME/ER-II Apr I 41 Axis EOT off-map display detail

Apr I 41 Axis EOT off-map display detail

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