The General Staff Archives

Europa Games and Military History

Month: August 2008 (page 1 of 2)

Balkan Front Game Report 2: Feb II 41

Allied Player turn

Weather: A pair of 6‘s is rolled, resulting in snow in the north, mud in the south, and rough weather in the Med (and putting the kebosh on the planned naval assault on Melos thanks to significant disruption mods.)

Initial phase: Some more Greek reorganization amongst border troops results in 2 new Greek divisions. The Mxd B goes back on naval patrol, but the „good“ attacking weather leaves the bombers in Albania on standby for DAS.

Mov‘t phase: The engineers scurry about fixing rail hits. Minor tweaks in the line, and the beginnings of a line in the gap between the Albanian front and the Metaxas line begin forming. Having had enough of the Melian outrages, the Allies fly both fighters in CAP over Melos, then move one of the Cretan static brigades to the island using night loading & mov‘t & CAP to cover. Mussolini scrambles for his rules book and determines that this is apparently legal, since the troops aren‘t coming from mainland Greece. Drat! Ah well, it will at least cost the Allies another VP in the next garrison check. He decides that discretion is now the better part of valor, and even the mighty Mxd 1B2 cannot likely survive two attempts at air to air. No doubt the pilots felt they‘d have made it easily, but even if they had, the Greeks are obviously now willing to do whatever it takes to get somebody on that blasted island, and some other island riff-raff would undoubtedly have loaded up later in the turn even with a successful bombing run. Guess we should have launched the Melian assault earlier without benefit of air cover… live and learn.

Combat phase: DAS flies in Albania, but the Greeks launch no attacks despite the „good“ weather.

Exploit: Nothing significant.

Italian Player turn

Initial phase: More reinforcements arrive for the front. The Allied bombers on Crete go on naval patrol again, though with the rough weather this will mean little. For the first time the Italians call up Luftwaffe units (an Me110 & a Ju88A)(since they have now almost maxed out on Vps for Greek terrain.)

Mov‘t phase: Infantry divisions continue moving towards the Yugoslavian frontier in Albania. A number of port bombing attempts are made on Melos to prevent additional units being shipped in, but all 4 fail. A rail road bombing mission likewise fails, while BR.20M‘s terror bombing Athenai are driven off with a R result by AA.

Combat & Exploit: Zippo… Due to the practically guaranteed mud next turn, most Italian bombers and both the called up Luftwaffe units end the turn in the Dodecanese.

End of game turn: Due to having called up Luftwaffe support, the Italians stop garning Vps for hexes in Greece. With the -4 Vps for these air units, totals are now 44 to 7 in favor of the Italians.

Balkan Game Report 2: Feb I 41

Allied Player turn

Weather: Double 2‘s, for mud in the north and south of Greece, while the seas stay calm.

Initial Phase: The Greeks reorganize 3 divisions, previously delayed, but choose to save their 1 British ARP, leaving the Blens aborted. A number of reinforcements arrive on the eastern Greek isles. Due to the mud and the unlikeliness of a Greek offensive, all Italian bombers on Rodi & in Albania go on naval patrol.

Mov‘t Phase: Greek reinforcements from the islands are forced to land at Alexandroupolis due to the Albanian naval patrol. Minor shifting in the lines. Unwilling to let the Italians continue to threaten the peace on Melos, the British decide to move their 14th Infantry Brigade from Crete to Melos. A combination of night loading & mov‘t should see them safely there, but just to be sure, the P24‘s of the Greek AF fly CAP over Melos. So begins one of the most dramatic series of rolls that will have functionaries in the halls of Whitehall scurrying to and fro looking for cover from ol‘ Winston. Mussolini, feeling invulnerable at this point, decides to launch his Mxd B (a 1B2) into the teeth of the Greek CAP (P.24s are 4F4). Needing a 4 or better to make naval contact, a 4 is rolled. The P24‘s immediately switch to intercept, but in air to air they roll a 10 (needing a 8 or less for a positive result.) The Mxd B‘s at least roll a 7, thereby not adding insult to injury. Two points of flak fails to drive off the Italian bombers (9 rolled) and then the Italians calmly roll a 6 (6 required) and sink the NTP and 14th Infantry Brigade in the Melian harbor. The newspapers in Rome declare Italian arms supreme while those in London scramble for rudimentary calculators to figure the odds and decry the luck of the dice. Mussolini declares the bomber pilots Hero‘s of the Roman Republic, and gives the unit an honorary „S“ code (this is the same unit that previously sunk the Keph. Static brigade at maximum distance intercept range (requiring double 6‘s for contact and to hit.)

Combat phase: The MC.200 flies cap over Ioannina. Unwilling to give up three more hexes of Greece, Metaxas launches no attacks this turn (a quote from the Greek commander.)

Exploit phase: Zippo.

Italian Player turn

Initial Phase: More infantry arrives, though this time it is targeted for the northern Albanian front. The aborted Z1007b bomber is brought back into service (leaving 2 ARPs).

Mov‘t Phase: Four infantry divisions land at Durazzo and Valona, and admin through the mud into northern Albania. The North Albanian garrison moves out of barracks and heads this direction as well.
Apparently Hitler has given Mussolini some forewarning of possible intervention. Perhaps the Germans are not nearly as impressed with Italian arms as they are with the fact that Athens is still in Greek hands? Some minor shifting of mountain troops back to the eastern part of the line, while some infantry moves into this area as well. Hexes in the east now approach 14-16 points in locations, while those in the west are 10-11 defense, sufficient to ensure no better than 3:1 in the mountains, or 2:1 along the coast. No attacks are planned, though one is threatened in the hope that Greek fighters might come up. Since there are no more British troops in the area, and it‘s thought that no Greek troops can get to Melos, it‘s decided to collect one more turn‘s Vps before launching the long planned assault on the island.

Combat phase: Unfortunately the Allied fighters do not come up, so Italian fighters stand down. No attacks are in fact launched (a 4 or maybe 5 to one -3 might have been possible, but the hex gained would have been fairly unimportant.)

Exploit phase: The Italian AF goes back on the offensive. A combined fighter/bomber raid is launched against the Greek bombers located in eastern Crete, but a 3 is rolled for a miss. Two rail bombing missions are launched against the rail junction at 5014 (a hex the Greek engineers have spent a lot of time in.) The second raid by the Z.506 hits (obviously this and the Mxd B on Rodi are my prized bombers.) The recently converted BR.20M launches a night terror bombing raid on Athenai and while the 7 points of flak miss with a 6, the bombers also just miss with a 5 (halved due to mud, -1 to night, needing a 6 to hit.)

End of game turn: The Italians garner 8 more Vps, leaving them just 3 shy of maximum gains for hexes in Greece. Tally is now 48:7.

Balkan Front Game Report 2: Jan II 41

Allied Player turn

Weather: The weather holds, and remains winter in the north and mud in the south.

Initial Phase: The scheduled reorganization for this turn is put on hold, as the units necessary to accomplish it are not properly placed.
A 3-2-8 reg‘t is rebuilt (eliminated in the first turn so long ago) using 3 of the 5 available Greek mtn Rps. The mxd B on Rodi goes on naval patrol, as does an SM81 in Albania (as I finally decided to try and stem some of the reinforcements flowing into Greece from the islands from the north end of the Peloponnesus…doh.)(Of course, as previously stated, none of these ports are legal for the Greeks to ship to since they cannot enter the Central Med.)

Mov‘t Phase: Greek units move to assault the recently lost hex at 3704.
Since the hex‘s defense is only 10, it is assumed that much better odds than the previous 2:1 -1 can be acquired. To help in this endeavor, both Allied fighters fly CAP over the hex, to help drive off the pesky Italian DAS. The Italian fighter previously sent to Rodi returns via staging, and all 4 Italian fighters fly CAP to the same hex. The Allies choose to remain on CAP standby.

Combat Phase: The Italians sniff out a possible 2:1-1, 4 or 3:1 -1 combo that would result in a zoc scam. A single 2 pt bomber adds .5 points to hex 3603, which should prevent the 2:1 -1. The remaining Ju87 and Z.1007b fly DAS to 3704, with the 4 Italian fighters on CAP switching to escort. Without the Ju87‘s DAS, the attack will go in at 4:1 -1. If it gets through, the odds will drop to 3:1 -1. The Z.1007b is there primarily to increase the odds the Ju87 gets through. The Allies decide the risk is worth it, and both CAP planes switch to intercept, resulting in the first air-to-air combat of the Italian-Greco war. Both planes bypass. The four fighters, each with a 3 attack, get two free attacks on the bypassing P24 & Glad. The MC200 scores an R result against the P24 (rolls of 5 & 9 for these two attacks), but the Glad gets through the escorts (rolls of 9 & 1l.) Random allocation puts the Glad on the vital Ju87, but it rolls a 9 resulting in a no effect.
The Ju87 manages to score an R. The Greek command, not to be dissuaded by the air combat over the hex or last turn‘s near disaster, chooses to launch the attack to regain lost motherland. Unfortunately, the thin Green line (to paraphrase) is equal to the task, and the 23rd and 49th Italian Inf Divisions earn their Roman legion eagles by driving the poor Greeks off again with another AR (rolled a 1 at 3:1 -1). The Greek commander comments that at this rate he‘s going to retreat himself back to Thermopolae. The resulting retreat results in hexes 3804 and 3703 vacant, and Ioannina defended by the artillery reg‘t from last turn‘s Italian attack. At this point it‘s obvious that the God of War prefers the name Mars to Ares…

Exploit Phase: The Greek motorized infantry rgt rushes to protect Ioannina, bringing the def up to 2 pts, though this may or may not be sufficient to hold the vital road junction. The British Blenheims decide to launch a raid on the port of Valona since all Italian fighters are now inop, but they roll a 4 and fail to score a hit.

Italian Player turn

Initial phase: Three more infantry divisions along with a construction regiment and ski battalion show up for duty in Albania. Unfortunately, the Ju87‘s, so critical to the past two turns successful defense against Greek offensives, are withdrawn for duty elsewhere. The two forts that have been under construction for the past two months are completed. The Brits leave the Well 1C stood down again.

Mov‘t Phase: All reinforcements move to Albania and then towards the front without incident. In a triumph of Italian arms, 2 empty hexes are seized, while an attack is set up against Ioannina. The possible assault on Melos is delayed again, since it is decided that long range fighter cover over the hex would better ensure victory and the Italians are not yet willing to bring in German support (i.e., they‘re racking up too many juicy Vps and don‘t want to give them up until they get close to maxing out.) Feb II is targeted as the best possible time to pull off this stunt, as the Vps will be close to the 50 pt max at this point.
A minor fighter/bomber raid is staged at Thessalonike, where the Brits have stationed their Blenheim with 1 pt AA (virtually all other flak having moved to Athenai.) Weather and poor rolling results in no AA or bombing hits by 3 air units (two combined to get to 1 pt bombing strength.) At the end of the Italian mov‘t phase the Allied High Command flies both of its fighters as CAP over Ioannina.

Combat Phase: The Italians can assault Ioannina under two scenarios…
the first would involve only supplied mountain troops much as the assault the previous turn. In this case, a 6:1, -1 would result, without air support. This would unfortunately lead to only 2 mountain divisions in Ioannina, an 8 pt defense, and a very likely target in the following turn. On the other hand, an 8:1 -3 with all available troops could be launched, using no supplies and not requiring air support to brave the Allied CAP. Since this also puts 10 points of less precious infantry into the seized hex, the Italians go with this plan. A 5 is rolled, and a Greek 2-1-6 Artillery rgt along with the only motorized elements of the Greek Army enter the dead pool.

Exploit Phase: The Z.506 launches in another attempt to hit the Blenheims at Thessalonike, getting by Greek AA (1 column, 9 rolled), and scoring a hit with a 6. Feeling lucky, the Z.1007b attempts to terror bomb Athenai, but snake eyes on the flak roll puts it into the aborted pile.

End of game turn: The Italians collect 8 Vps (the max) for hexes in Greece.

End of 6-month territorial ownership period: The Axis collects nothing for Greece or Yugoslavia. The Allies collect 10 Vps for Crete, but nothing for Greece or Albania (they have never owned all of Greece in any of their own initial phases…) VP totals are now Italians 40, Allies 7.

Balkan Front Game Report 2: Jan I 41

Allied Player turn

Weather: Weather remains poor, with winter in the north and mud in the south. For the first time, the Med turns rough as well.

Initial phase: The first Allied air reinforcements arrive, with a Brit Glad showing up, along with 1 ARP each for the Greeks & Brits. The Greek one is used to put the Greek bombers back into service.

Movement phase: Engineers continue to clean up rail hits along the north-south rail line (a process begun last turn.) The Greek high command decides to concentrate troops more dramatically, and 6-8 pts are left defending all but 3 hexes, with those 3 each having 18-23 points. Hex 3705 looks to be the target, which would allow the Greeks to enter Albania for the first time.

Combat phase: All available DAS flies in support of the threatened hex in Albania. Greek strength is limited due to stacking and winter artillery rules, so only 42 points can manage to attack, faced by 13 points of Italians (including 2 construction regiments still furiously building a fort by dynamiting the frozen ground) and 2.5 points of DAS (1/2 and ½ again due to DAS & weather.) Despite the long odds (2:1 -1), the Greek command decides that it’s now or never and launches the attack…. Rolling a 2 for an AR! Newspapers in Rome trumpet the defeat the new Roman legions have inflicted upon the Greeks, declaring once again that Athens is just around the corner. The 5 Pst Alp XX and the 19 Vnz Inf XX earn numerous awards and battle ribbons as well as a legionnaire eagle, and mistresses are trucked in from the far corners of the empire for the divisional staffs.

Exploit: The one motorized rgt of the Greek army moves into hex 3805 (seized back from the Italians last turn), to solidify it’s defenses, since a number of the troops which garnered the AR came from this hex. Bomber units position themselves on Crete, protected by the P24, ready to bomb any sea mov’t from Rodi (the Italian Marines’ mov’t there apparently having been spotted.) The new Glad moves to Athens to protect it from marauding Italian bombers.

Italian Player turn

Initial Phase: A wealth of new reinforcements for the front arrive, consisting of 4 new divisions and a corps level artillery regiment. The Allied high command has apparently sniffed out the possible naval assault from Rodi, as both bombers on Crete go on naval patrol. (Since they are at different bases however, this means little, since the weather is rough and their 1 pt bombing factors halved, even a successful contact roll wouldn’t allow a bombing attempt.)

Mov’t Phase: Three divisions land at Valona and admin move toward the western part of the front. The fourth division, along with the corps artillery land at Durazzo and admin towards the eastern front. Allied naval power fails to interfere. Having just discovered that RPs are better placed on map, and can move about, the Ju52 transports two mountain RPs to Koritsa. Limited port capacity prevents the stockpiled Inf RPs in Italy from moving to Albania.

At the front itself, the Greek retreat has stranded a single 2-1-6 artillery reg’t alone in a hex, which would make a fine addition to the Italian line. Two possible approaches to the attack are considered… an 8:1 -1 using supplied mountain troops (with possible air support for a (9:1), or an 8:1 -3 (again with a possible (9:1 using air) with all troops unsupplied. Supplies are plentiful, due to the fact the Italians only launched attacks on the first turn of the game. However, limiting the attack to mountain divisions would lead to them being alone in the conquered hex, an 8 pt stack approachable from 3 hexsides. It’s decided to allow the Greek rgt an extra shot at getting away so that regular Italian infantry will be in the conquered hex.

The possible naval assault out of Rodi and aimed at Melos remains on hold, since the weather would almost certainly mean the Marines would be disrupted upon landing, therefore failing to gain ownership of the hex and port, and allowing Greek units to simply naval transport into the port and wipe them out…

Combat Phase: The attack is launched against 3704 at 9:1 -3 (I decided to add the air), but a 1 is rolled and the artillery calmly retreats down the road to its rear (there was an empty hex that I could have taken the would have allowed a zoc scam, but this hex would have been surrounded by 4 hexes in the Greek turn, and I didn’t think trading an Italian division for a Greek rgt worth the cost.)

Exploit Phase: A number of strikes are made against the Greek rail line again, garnering 1 hit. Another port bombing attempt against Mytilene fails. At this point, with VPs accumulating through the ownership of Greek hexes, there is little need to send unescorted bombers to brave the Allied fighters or 5 pts of AA. With the seizure of one hex of Greece thanks to the Greek AR, the Italians go back up to 5 VPs for hexes in Greece, bringing the VP totals to 32 to -3.

Balkan Front Game Report 2: Dec II 40

Allied Player Turn

Weather: A 4 is rolled, so winter arrives in the mountains of northern Greece, while the mud arrives in the south.

Initial Phase: More minor Greek reinforcements arrive, while the 4 Mtn X converts to the 15 Mtn Div. Due to poor weather (most likely), the Well C is not called up this turn. Neither side flies CAP or harassment. Three bomber units on Rodi go on naval patrol. The 10th Greek inf III, trapped on Kerkyra for 4 turns now without supply and isolated, gives up the ghost by failing its first U-4 survival check.

Mov‘t Phase: A few minor tweeks along the Greek lines, while units immediately behind join them. The Greek high command has decided to put pressure on the western part of the Italian lines, Greek stacks ranging from 13 to 16 points in this sector. Six or 7 points are in the east.

The last of regiment of the 5th Mtn XX on Crete departs, using AEG‘s naval loading/mov‘t gambit. It and its brethren continue mov‘t along the west coast of Greece. The Keph static brigade loads on another NTP, but remains in port at this time.

Combat phase: Italian analysis reveals that the Greeks can do no better than 2:1 -1 anywhere along the mountain portion of the MLR. The western most hex has only 6 pts of defense however (due to the increased combat mods, since for the Italians it is safer to be in rough than mountains thanks to Greek mountain proficiency.) Here, the Greek high command tentatively has a 5:1 -2 attack. All available DAS flies in support of this hex. Italian DAS is greatly enhanced by the recent arrival of the Ju87‘s despite the departure of a number of Italian bombers currently on Rodi. After DAS, the limited Allied GS available (1 bomber, 1 tac point) can bring the odds up to no better than 3:1 -2. Even so, the Greek high command decides that if they are to gain back any Greek territory they must attack. The attack starts off inauspiciously, with Greek counter DAS AA failing to drive back any of the three planes flying in support of the Italians. The final attack goes go in at 3:1 -2 (a 3 in 6 chance for a positive result, but a 2 in 6 of either an AR or the dreaded AH.) Greek mountain units attack despite snow and poor terrain, and get a 6 for their efforts. The Italians, obviously expecting the attack, fight a successful fighting withdrawal (result is DR, with no losses to either side.)

Exploit phase: The Keph brigade travels along the Greek coast via naval mov‘t, with the intended mov‘t to bring them to Athenai under cover of darkness and protected by Greek fighters stationed there.
Unfortunately, Italian bombers on Rodi have a small window to strike and attempt to do so at hex 15:1415. The Z.506b float plane bombers fail to locate the target (+3 for calm seas, -4 for distance, a 6 being required). Surprisingly, the Mxd B unit in the garrison‘s forces rolls said 6 and finds the unit‘s transports ducking in and out of safe spots along the coastline. Two points of flak fails to drive off the offending bombers, and in a fit if pique, the Italians show their mettle by successfully rolling yet another 6 and putting the unit and NTP into the dead pile.

Italian Player turn

Initial phase: Little of significance occurs, with another Italian Mtn XX showing up for service in Albania, along with some German Ju52‘s.

Mov‘t phase: The reinforcing mtn XX ships to Valona without incident, and then moves overland down the coast road to help out along the front where the Greeks appear to be concentrating. The 5 Pst Alp XX moves into the line at 26:3705 as that appears to be the most threatened hex at this point (now able to be attacked from 3 sides, this unit brings the hex up to 13 def points, which should prevent anything better than a 3:1, and perhaps less.) One regiment of a broken down infantry XX moves into the line with the retreating forces from the Greek attack, along with the Albanian 1st Inf X, bring hex 3706 up to 9 points. Since it can now only be attacked from a single hex, a 2:1 -1 should be the limits of Greek attack ability on the western flank of the Italian line.
The other broken down III moves up Kerkyra and crosses the straight, while the HQ moves from Valona down the coast road so the unit can form back up next turn. Finally, the SM marine II admins up to Koritsa, then catches a ride by air from the Ju52‘s to Rodi for a possible assault in the Aegean.

In the air, with no ability to attack in the mountains and poor weather, the Italians instead choose to focus on bombing. Four bombing raids are launched on rail hexes to further limit Greek rail mov‘t. One hit is achieved by a combination of MC.200 fighers and SM.81‘s just west of Thessalonike, on the western side of the Axios. The „extra“ bombers on Rodi return to Albania as part of this mov‘t. Finally the Mxd B attempts to bomb the port of Mytilene on Lesbos, but fails to achieve any appreciable damage.

Combat & Exploit phases: Nothing occurs, literally!

End of game turn: The Italians collect 4 Vps for their hexes in Greece, bring the totals to 27 to -3. All in all, while Mussolini is perturbed by the recent successful Greek counter-attack and the failure of his mighty military to reduce Greece to a client state, the Italian high command is well pleased.

Balkan Front Game Report 2: Dec I 40

Weather: Another 2 is rolled for weather, leaving the D zone in mud and the E zone clear. Greek offensive operations will likely be delayed another turn. The Med remains clear (1 rolled)

Initial Phase: No significant Greek reinforcements. The Well 1C is again called up at the cost of 1VP. The Greeks choose to fly CAP with their fighter over Khania. The Italian mixed bomber unit on Rodi is again placed on naval patrol.

Mov‘t phase: The Greek navy successfully brings another reg‘t on Crete off the island and into the western port of Amalias, this time the HQ of the 5th Mtn Div. Elsewhere, the 23rd Rgt of the 13 Mtn Div is brought off the Aegean eastern isles (specifically Khios). A combination of night loading and mov‘t prevents Italian interference in these maneuvers.

The British Blenheims again launch an attack on Rodi, with the Italian Mxd F again rising up to challenge. This time things go better for Mussonlini‘s air force, and the bombers are driven off (7 mod‘d to 6 on the -1 chart R‘s the bombers, 6 mod‘d to 7 misses the fighters.)

Combat phase: The Greek high command looks about for possible attacks, and sees nothing better than 3:1 -3 in rough terrain, or 2:1 -2 in mountains. Greek units stand down and await better weather for the drive to Valona.

Exploit phase: It has become obvious that the British are sending their Blenheims in as a stalking horse to clear the way for the Wellington‘s in the exploit phase. They stage another raid on Rodi, but their luck is no better. 3 pts of AA misses (10) as does the 6 strat strength Wellington (2 rolled).

Dec I 40 Axis Player Turn:

Initial Phase: One infantry and one alpini division are placed at Brindisi, as is the Italian Ju87 unit. SM.79-1‘s withdraw temporarily.
2 Infantry Rps go into the pool, but remain unspent. The Greek fighter stages and then flies CAP over Athenai, to prevent a recurrence of last turn‘s terror bombing raids. Unfortunately, this unit cannot be everywhere at once…

Mov‘t phase: The reinforcing 37 Mod Inf division is broken down with the smaller rgt sent to Kerkyra to bottle up the Greek 10th Inf rgt, still starving along the northern coast of that isle. Allied naval interference fails to make contact. The SM marine battalion then shifts up to the port of Valona, with naval interference again making no contact. Next a large convoy including the remaining portions of the 37th Mod Inf and the 5 Pst Alpini Div make their way to Valona without incident.

To ensure the unguarded Blenheims based at Khania don‘t escape Italian attention, a three air group raid is launched, 2 bombers staging from Albania and Italy to Scarpanto, and the 3rd the Mxd B direct from Rodi.
Flak misses all 3 units. The air units line up and bomb one at a time, declaring the mission only after the previous unit has made an attempt.
The first, the Z506, misses the airfield/unit with a 2 on the 2 column.
The Mxd B then rolls on the 1 column, improving the roll if not the results (3). Finally, the SM.81 on the 1 column gets even closer (5), but still misses. All units return to Rodi and its environs, leaving the island a large aircraft carrier.

Next, a CR.42 transfers to Rodi across Greece to help mitigate the British attempts to bomb that island. At a minimum, this should likely force the Brits to bomb at night. A CR.32bis pulls back from Koritsa to cover Valona.

Continuing with bombing, the Z.1007b unit attempts to break the rail line leading north from Athenai, just southeast of Levadia. The unit rolls a 6 and destroys the rail line.

Finally, the last air unit left operative (excepting last turn‘s heroic MC.200‘s, which can accomplish little considering the weather and their range (since bombing empty airfields does me little good!)), the brand new Ju87‘s, launches an attack against the rail junction just east of Karditsa. The mud has no real effect (4 halved to 2 is the same column), and a 4 is rolled, +1 for type D, resulting in a second rail hit.

On the ground, little is accomplished, other than shuffling 4 3-4-6 Inf XX‘s about to keep units fully functional for supply (a single hex of the Italian line is out of general supply due to the mud… the units in this hex exchange places with their neighbors each turn in the standard practice.) Some more minor shifting goes on around the eastern part of the Italian line, while the just arrived reinforcements admin up from Valona to the western part of the line.

Combat phase: No Allied DAS opportunities exist. No attacks are launched.

Exploit: No mov‘t or air missions.

End of game turn: Italians collect 5 more Vps for hexes in Greece.
Totals are now 23 Axis to -3 Allied.

Balkan Front Game Report 2: Apr I 41

Allied Player turn

Weather: A 1 is rolled so both D & E go clear.

Initial phase: The port of Athens is opened as an Allied supply terminal, thereby allowing non-Greek units to draw general supply from the port. All other units across the front go back into supply as the muds dry and the roads clear up. Two more Aus. Inf X‘s show up for duty in the Balkans, the 17th & 19th, along with additional attack supply. A Mtn & Static X are formed up in Athenai, The Greek fighter is rebuilt at the cost of 1 Grk ARP. Greek attack supply just east of Prevesa along the western coast is converted to resource points.

On the Axis side a decision must be made regarding air resources. Units may be held in reserve for possible DAS use, or some or all may be used for harassment or naval patrol. The unexpectedly clear weather is a boon to offensive operations, to include possible counter-attacks by the Greeks. On the other-hand, clear weather from this point forward is now a guarantee, and the Greeks must surely realize that the handwriting is on the wall regarding German entry into this part of the war. If the Greeks, especially those along the southern front in western Greece are to defend against possible German attack the shift must occur this turn if it is to happen at all. Even more critical for the Axis, Greek units cannot be allowed to run to the Spherkios with the intention of turning the Peloponnesus and Spherkios line into a fortress. Finally, should additional Allied units land on the mainland, that would improve the chances of Greek morale remaining high in the event of German entry. It is believed by the Italian high command that the Greeks are likely to run either east, south or both and that they will not attempt to counterattack. Even if this is in error, it would be more beneficial to lose a stack of Italians, even two perhaps, in exchanges than let the Greeks escape southwards. For this reason, long range bombers in Albania are put on naval patrol, in the hopes that they might catch Allied troops unloading in Pireaus. Remaining tactical bombers and long range bombers in Italy fly harassment missions to hexes 26:3901 (2 harassment hits), 26:4004 (1 hit) and 26:4203 (2 hits). Only a few fighters with tac bombing factors remain to provide DAS should it prove necessary.

Mov‘t phase: The Allies open up the turn by bringing the additional reinforcements and previously returned units across from Egypt in a mass convoy. The convoy cannot avoid intercept by the single Mxd B on Rhodes, but a contact roll of 1 leaves the transports unspotted. After this, Hurri1‘s based on Crete launch to fly CAP over Athenai to protect the unloading. Prior to entering into night mov‘t on the approach to Athenai, Ju88A‘s out of Albania launch another attempt at almost max range. A 2 contact roll returns them to base without having spotted the units. Finally, the transports reach Athenai and begin unloading. The Italians launch a final attempt to bomb the fleet, despite two fighters in or over Athenai. This is done for two reasons: first, to prevent the Allies from reaching the point at which they avoid a -1 modifier on the presumed upcoming Greek demoralization roll. The second reason is that there are 3 Italian ARPs in the bank and it‘s believed any losses to the fighters can be made up fairly quickly. Regardless, a 6 is rolled for contact and the ships are spotted in the port unloading Aussie infantry.
The Greek fighter springs up to intercept and the Brit Hurricanes swiftly switch to intercept as well. Random allocation puts the Hurricanes on the Italian BR20Ms, while the P24F‘s match words with the Italian Z506b‘s. Unfortunately for the Italians, very good Allied rolls and very poor Italian ones result in numerous smoking holes in the Athenian countryside filled with the remains of Italian bombers and crews (5 and 8 rolled for first combat, and 3 and 7 for second, results in two K‘s vs the Italians.) So much for my banked ARPs!

Additional naval transport missions bring the Australians on Crete to Athenai, and the Lesbos static unit into Alexandroupolis in Thrace.

In ground mov‘t Mussolini anticipated the Allied mov‘t exactly and Greek forces stream away from the front. The south is denuded, with a single division holding a 3 hex frontage. The six hex frontage in the east is similarly stripped, leaving hexes of between 2 and 12 points, depending upon terrain, facing the strongest Italian forces. Due to harassment, mountains and distance, Greek forces breaking contact are scattered from Prevesa to Trikkala in the west and center, and then along the coastal rail in the east. Thessalonike is abandoned completely after its airfield is destroyed. Air fields at Kavalla and Alexandroupolis air similarly smashed, as are most rail hexes in north central Greece.
Allied forces form full divisions, with the British armored and artillery and the Australians forming up in front of the Spherkios river, their backs to the river. The New Zealander‘s form up just northwest of Korinth, but leaving the port and canal empty. Perhaps hoping to entice the Axis into an air drop?

Combat/Exploit phases: Nothing of note occurs.

End of Apr I 41 Allied player turn: Seeing the expected Greek retreat from the front lines and the unexpectedly good weather, the Germans declare intervention without pressuring Yugoslavia.

German Surprise player turn

Initial Phase: The Bulgarians move to passive participation. German 12th Army assembles at its launch points along the Greco-Bulgarian border. There are a number of possible overrun opportunities, including one along the Metaxas line and some further past the lines if the planned combats work out appropriately.

Mov‘t Phase: 4th, 5th & broken down elements of the 6th Mtn XX‘s open the action by overrunning the northeastern most hex of the Metaxas line (2 unsupported points, in Mtns, 20 pts of mtn troops halved due to improved fortified hexside.) They spread out behind the lines, preparing to attack two more of the Metaxas line hexes from the rear.
5th & 9th Pzr Divs, laegered in the mountains, exploit the gap and shoot into the mountain pass at hex 14A:4407, preparing to attack Metaxas line 4308 from the rear. In Thrace, Das Reich SS Mot. Inf XX along with the Wehrmacht‘s 60th Mot. XX cross the Greco-Bulgarian frontier, overrunning the border guards stationed on the rail hex leading into Bulgaria, and then continue further into Thrace, overrunning the units in Alexandroupolis while they are still in their encampments.
Unfortunately, these units had just destroyed the air base located in this hex. Back in the west, 2nd & 11th Pzr supported by 73rd Mtn and odds and sods set up for a frontal assault through the mountain/Metaxas hexside into hex 4209. 46th & 72nd Inf along with the Leibstandarte SS Mot Inf XX do likewise against 4309. Finally, 50th & 164th Lehr Inf XX‘s support the panzers in attacking 4308 by fixing its defenders in place.

Combat Phase: Large numbers of Luftwaffe aircraft arrive overhead to ensure the best possible odds, in large part due to the poor terrain and fortified hexsides. Most important, the two western most hexes are severely attacked with GS as killing these hexes will allow further overruns to the southwest, with the possibility of cutting off or isolating most of the Greek army facing or fleeing from the Italians.
The mountain pass at 4405 is attacked and taken from the rear by 4th Mtn XX (7:1, +0 due to mountaineering, 3 rolled for a DE.) Hex 4206 is taken at 5:1 +0 odds by the remaining Mtn divs, but at the cost of a rgt of German gebirgsjaegers (1 rolled for HX). The Greek 14th Inf XX is destroyed in hex 4308 by the sandwiching German troops (7:1, -2, 6 rolled for DE), it‘s cadre destroyed by German zoc‘s. The western most hex, with 18 points of GS, is taken at 8:1, -1 odds with a 4 rolled for a DE. Lastly, 4309 is taken by frontal assault at 6:1 -1 odds with a 4 rolled for a DE. At the end of combat, all hexes of the Metaxas line are in the hands of the Wehrmacht, except the eastern most hex along the Aegean sea, northeast of Kavalla.

Axis regular player turn

Initial Phase: Destroyed Italians float planes are rebuilt. Attack supply is broken down into Res Pts, and 1 of these breaks down into 6 airfield repair points to fix the Scarpanto airfield in a later turn.
7th Fallschirmjaeger and its support elements arrive in Germany for use in the Balkans, with two plans made for operations in the Aegean island area. Allied bombers fly harassment to Katerine, currently occupied by the Greek 18th Inf Div and assorted AA assets.

Mov‘t Phase: In Thrace, mountain and motorized units overrun the single remaining Metaxas line hex, then move back west along the rail line.
Then, a complicated series of maneuvers occurs in the Thessalonike area and to its southwest that will enable the Germans to quickly shoot the Thessaly gap (iirc my Thucidides correctly, I believe this is the area south and southeast of Mt Olympus.) First, the Greek 20th Inf XX just west of Thessalonike is overrun at 10:1 odds by a combination of infantry and Pzr units (2nd & 11th Pzr, 46th Inf, GD Lb Mot Inf III, 128 Art X, 501 & 787 Art III for 40 pts). Next, the Greek 18th Inf XX at Katerine is overrun at 10:1 by Pzr and other mot. German units (2nd, 5th, 11th Pzr Xxs, the Pzr III of the 9th Pzr XX, GD Lb Mot Inf III, 180 Lr Hvy AA III, & 612 mot Art III for 46 pts vs 4.5 in Greek def.) Upon entering the hex, the 3 divisions and the Hvy AA fire harassment abatement, getting a modified 16 pts rolled, abating the 1 point of harassment in the hex. This allows the LSSAH mot Inf XX to shoot the gap, overrunning hex 4812 and Larisa (4913), each with a single unsupported Greek point in defense. German units then admin move through the wide open gap, with the Das Reich XX reaching as far as 15B:0114 from its start point in eastern Thrace! In other developments, the Greek 12th Inf is set up for assault by 73rd Mtn and other German infantry XX‘s, while the Italians setup for attacks along the frontier roadblocks (some not so much roadblocks, as they consist of 7+ pts of mountain units in some places) which the Greeks abandoned the previous turn. In rear areas, Italian troops admin away from the Albania-Yugoslavian border, as no assaults will occur in this area.

Engineers repair the airbase at Thessalonike and Kavalla, while others repair the broken rails just across the border. The 3 III‘s of the 7th Fallschirmjaeger rail and fly into Sofia, while the Sturm para III & air landing II fly into Kavalla. In a single bright spot for the Allies, 1 attack supply is sunk by Allied raiders in the Adriatic, while 2 inf Rps are returned to ports. The Axis responds by having the remaining inf Rps flown in by Luftwaffe transports. The Bulgarians are forgotten in the shuffle (they can move within Bulgaria only at this level of participation) but since it‘s likely Greek resistance will collapse soon and there are no Greek units in Thrace at this point, their participation at this point is moot.

Combat phase: The Greek 12th Inf div in Edessa is reduced by inf/mtn assault, but not destroyed (6:1, +0, 2 rolled for DR, zoc kill by cadre escapes to mtns in hex 4413.) The Italian Mech corps, led by the redoubtable 131 Cn Lt Arm XX destroys a 2 point Greek hex and enters the Phlorina valley (5:1, +3 at hex 4414, 6 rolled for DE.) It‘s zoc seizes Phlorina itself. Then north along the mountains the Greek 13th Mtn XX is destroyed by the Italian Alpini Corps (all Mtn units participate), at 6:1, +0 including 20 pts halved in GS, 4 rolled for a DE, with the cadre killed by the Centauro‘s zoc. Next, the Greek 51st Mtn III retreats in good order out of the mtns, despite great Luftwaffe support, pushed out by Italian infantry assault (6:1, -2, 3 rolled for DR). Lastly, the isolated Greek 1st Mtn XX is destroyed by infantry assault in the rough terrain at hex 3904 (8:1, -1, 4 rolled for DE, cadre killed by zoc‘s.)

Exploit phase: The 46 pt stack from the mov‘t phase (no combat for these boys) overruns 4 pts at Trikkala, then spreads out north to south from Trikkala to southeast of Karditsa, facing 3 Greek Mtn divisions that were fleeing southeast to the Spherkios line. This temporarily isolates the 4 divisions and support troops still facing the Italians.
The two SS divisions move in from the southeast abutting the Pzr XX‘s, with Das Reich taking the mountain hex at Karpenesion, threatening to isolate virtually the entirety of the Greek army. 60th mot Inf XX with support troops takes the port and damaged airfield at Volos, then moves up to face the mixed Allied group centered on the broken down Aussie XX defending Lamia, just north of the Spherkios.

End of game turn: The Vps have not changed, at 42:6 in favor of the Axis. The Allies lost 48 pts of unisolated troops and 8 pts of isolated troops these two player turns, at the cost of 3 pts of Gerbirgsjaegers.

Balkan Front Game Report 2: Nov II 40

Initial phase: Weather rolls result in mud in D, clear in E, with clear seas in the Med. The Metaxas line garrison is met, so Greek units may now freely pass over the Strimon. Minor reinforcements arrive on the islands in the Aegean. The Allied high command again elects to call up the Well 1C out of the mid-east (-1 VP)

Mov‘t phase: Things are more eventful in the air and on the sea than in the mud of northern Greece, but only just. First, an unescorted air raid with British Blenheims is launched against the port of Rodi, out of Khania. The Italian Mxd F rises up to meet the challenge, but in air to air both units miss (F rolls 10, B rolls 6). Italian AA is equally inept, failing to drive back the aggressors (10 on the 1 column.) Fortunately, the British bombers are stricken by the sites of the ancient citadel of the Knights of the Temple, and fail to score a hit against the port while taking snapshots. Next, one rgt of Greek mountain troops loads at Khania, with the Greek AF flying CAP, and moves around to western Greece to the port of Amalias. (This port is later determined to be illegal for Greek shipping, as it sits on the central med, which the allies are not allowed to enter. We later declare these successful evasions of the the Italian fleet and press ahead.) A second loads on the island of Samos. This is in range of Italian air units on naval patrol at Rodi, so an air raid is launched to catch the Greeks just as they complete loading, but prior to their nighttime departure.
Unfortunately, the Italian bombers get lost in the deepening twilight and fail to make contact (1 rolled).

On the ground, units directly behind the main line of resistance move up, while those further back admin towards the front. The heaviest concentration of Greek troops is in the mountains northwest of Ioannina and 2 hexes just east of this position. Along the last row of mountain hexes before the valley of Phlorina the Greeks are weakest. This is the point at which the Italians are strongest, but there is little chance of any Italian success given Mussolini‘s lack of mountain troops and the poor terrain and weather. Admin‘d troops make up a second line along the length of the valley. Both sides appear to be settling in for a long campaign to come.

Combat phase: The Italians fly a number of DAS missions, mostly to ensure no surprises, though it is expected no attacks will be launched in the mud. Still, the Greek command could get one 3:1 -2, though it would be launched by the single largest stack of Greek troops which are blocking the road to the road juncture at Ioannina. Mussolini judges the risk the Greeks will launch such an attack as minimal, considering the one in three chance of an AR or the dreaded AH, which would be an unmitigated disaster for the Allied high command. Elsewhere only 2:1 -2‘s are available. As expected by the Italian high command, no attacks are launched.

Exploit phase: The called up Well 1C launches a another port raid, this time against Rodi, no doubt due to the distance to Albania and the poor weather in that region. Both AA and the bombing attempt are misses (9 and 1 respectively.)

Nov II Italian Player Turn:

Initial Phase: A pair of forts are begun in the mud, one at Koritsa and the other in the mountain hex along the road leading to Ioannina. 1 ARP is spent to bring back the aborted fighter from the Thessalonike raid.

Mov‘t phase: Little but some line shuffling is accomplished, in preparation for the possibility of winter/snow weather next turn.
Planes remain on stand-by in case of DAS.

Combat phase: The Allied high command launches no DAS, and no attacks are made by the Italians.

Exploit phase: Three fighters launch airfield attacks against Larissa , where the Greek bombers are currently based. AA misses all three, and the 2 0 pt fighters combine to make a single attack against the airfield and air unit, likewise missing. The MC.200 with 1 pt (+1, halved) however rolls a 6 and sends the Greek bombers to the boneyard (aborted.)

Another large air op is launched against Athenai, including all Italian bombers from all locations. Five bombers reach Athenai, and the 1 pt AA is insufficient to drive any of the offenders away (though they get very close!). Obviously the AA scared the Italian pilots, as their strategic terror bombing attacks result in only 1 hit (2 would have been average.)

At end of game turn: The Italians collect another 5 Vps for hexes, plus the one for the terror bombing hit against Athenai, bringing their total to 18. The Allies currently have -2.

Game Report For Whom The Bell Tolls

May II 41

German Turn

Initial Phase: The Weather is clear in Zones D and E, Sea is calm in Atlantic and Mediterranean. All units are in supply. Germany spends 1 ARP (8 left) to bring back an aborted He111H4. It appears at Barcelona. Germany spends 5.5 inf RPs (7 remain) and 0.5 Arm RPs (2.5 left) to replace an Artillery regiment, Combat Engineer regiment, and a motorised AT battalion. The engineers appear with the 66th Corps that occupies part of Barcelona. The artillery and AT are brought on at Perpignan in southern France. Pro Axis guerrillas form a band and attack the rail line in 23A:3420. However, due to patrols from nearby British forces they are unable to successfully complete their mission.

Movement Phase; In the Barcelona area, the 4th RR Engineer rails to the French/Spanish border, then walks across into Spain and starts regauging the rail line there. 33:3521 is now part of the Western European rail net. The 25 Corps moves from Sabadell to Manresa. It will use the village as a jumping off point for its assault against the Spanish Cavalry in Tarrasa. Sabadell is in turn occupied by the 65th Corps.

The 65th Corps is then reinforced with the artillery assets of the 63rd Corps which is still in French territory. One siege unit and a regular artillery regiment are detached. In the captured part of Barcelona, the 66th Corps heads north into the mountains, leaving behind its 2 Combat Engineer regiments. The units stop in 3224. The swap is made with the 62nd Corps, which now occupies the city, and absorbs the engineers. It also receives an extra unit, the 78th Infantry division which advances from the French border.

The weakened 63rd Corps is now down to 2 Infantry divisions. It advances through the mountains to 3325. In Perpignan there are two replaced units, the 559th AT battalion and the 783rd Artillery regiment. These units move into Spain and end movemeny in 3623. To the northwest, the city of Zaragoza is under threat from the 34th Corps. Its northern flank is secured by the 64th Corps which moves across the Ebro river into 2734. Meanwhile the 15th Mountain Corps heads into 2531 and then in a straight line to 2832 behind Zaragoza to cut off its retreat, The mountaineers also gain control of the low volume rail line that crosses the Pyrenees.

Near the Biscay coast, the 1st RR Engineer regiment continues reworking the rail line that runs through Vitoria. It regauges 33:2033 and 33:2033 before using its last MP to get to 33:2134. Slightly further northwest, the 11th Infantry division advances from Bilbao, through Laredo to 23A:1503 outside Santander. It is accompanied by the 33rd Corps which moves to surround the city from 1404, minus the TK Motorised XX. This SS unit detaches from the main group and streams west, crossing the Pisguerda river to cut off Valladolid at hex 2010. The pincer is completed by the 53rd Corps moving west through Burgos to 2008.

Back in France, the 604th Engineer Corps abandons its empty airfield in 33:2028 and heads into Spain via admin movement. It advances to 23A:2107, and is escorted there by the 22nd Air Landing division. Another airfield is abandoned in 1725 near Bordeaux. This allows the 108th Construction regiment to rail down to yet another airfield in 33:2625. In turn, the 674th Combat Engineers that were in 2625 are now free to move, and they head down the road through the Pyrenees. They stop in front of the mountain pass at 2826.

Combat Phase: The Spanish fly a He111E from Madrid on defensive support over Valladolid. There are no Axis fighters within intercept range. 1 Ju88A, 2 Ju87s and a Me110C fly against Santander. They are escorted by a Me109E and an Me109F. The Cr32bis fighters in the city are hopelessly outclassed by the Messerschmitts and choose to scramble and flee. They escape to Madrid.

A Ju88A and a Ju87 which stages through Vitoria support the attack against Valladolid. 4 He111Hs escorted by 2 Me110Cs line up the Spanish 1st Cavalry Division and 23rd cadre in 3526. Although outclassed, the I-15s and CR32s from Barcelona decide to intercept. They might at least have a fighting chance against the Me110s, whereas fighting Me109s is close to suicidal. The CR32bis tries to bypass the fighter screen, but is aborted instead. The I-15s and other Me110s fight out a scoreless draw, with neither registering a hit. All the bombers reach the target.

Combat: The 1st Cavalry XX in Tarrasa is hit with an onslaught of German armour in the form of the 25th Corps. With 8 points of GS the odds are 35:6 or 5:1 +3 (full AEC). 2 is rolled, modified to 5 for a DE. Both the Spanish units are eliminated, and the 25th advances, cutting off Barcelona.

The major city hex of Barcelona is attacked by the German 65th and 62nd Corps. These units have sufficient Combat Engineers to nullify the -1 modifier for the Full city hex. They also have enough siege artillery to provide 51.5 AF. Against the 17 points of defenders, this is a 3:1 even attack. Fierce house to house fighting rages for days as the Germans inch through the city despite significant losses. Finally though, the weight of numbers is too much and the Spanish forces are destroyed (along with most of the city). A 2 is rolled for an EX. The Germans lose 3 engineer regiments and a motorised artillery regiment, plus the 12th Infantry division is reduced to cadre. All the Spanish are eliminated since the city is surrounded by ZOCs. The 65th advances into the city. The Spanish I-15s on the ground attempt to escape but due to lack of fuel they are unable to do so and are torched by their crews.

In the Pyrenees, the remnants of the 43rd Mountain division are attacked by the 28th Infantry Division, 63rd and 66th Corps at 9:1 -2. 4 is rolled, modified to 2 for a DE. The 28th advances from Andorra into the hex where it joins the 66th Corps. The SS Pol Infantry division that was a part of the 66th does not advance.

Zaragoza is surrounded by Axis forces to the east, west and northwest. The 51st Infantry division and 4 assorted regiments can muster 9 defensive factors. Ranged against them are the 64th, 34th and 15th Mountain Corps (which attacks over the Aragon river). There is no air support but the attack is still 66:9 or 7:1 even. The city is totally overwhelmed in short order. A 6 is rolled for a DE, and all Spanish units are destroyed. The 15th Mountain Corps enters the city.

Valladolid, north of Madrid, is also surrounded thanks to the SS TK division that has appeared at its rear. The city is defended by a selection of non-divisional units and 2/3rds of the 71st Infantry division (including its HQ). Along with the defensive support provided by a unit of He111s, the Spanish have a strength of 10. The German 53rd Corps is quite powerful and has 30 AF, plus 4.5 for the SS division and 7 points of AS provided by Stukas and JU88s. The final equation is 41.5:4 for a 4:1 even assault. Without a coherent command structure the Spanish units are in disarray and are swept out of the city and into the Duero river (6 is rolled for a DE). The 53 Corps occupies the city, capturing another ½ RE for the German Iberian rail net.

The last attack is against Santander, which is also isolated by German forces. The 33rd Corps and the 11th Infantry division mount a coordinated assault against the Spanish 11th Infantry division, two Cavalry regiments plus security and border troops. In the air are 2 Ju87s, a Me110 in a ground attack role, plus a JU88A. 38 points vs 9 gives a 4:1 even attack. Again a fierce fight ensues as the Spanish units have to be removed house by house from the city. Finally they are driven into the Bay of Biscay but not before inflicting heavy losses on the German 11th Infantry division. A 1 results in an EX. The Spanish are all eliminated, while the German 11th Infantry is reduced to cadre, and a motorised AT battalion is lost from the 33rd Corps. The cadre occupies what remains of Santander. 3 German short ranged air units land at the Santander airfield, which was captured intact, while the rest land in Bilbao.

Exploitation Phase: A motorised Light AA battalion moves to garrison San Sebastian from the Bordeaux area. The 33rd Corps moves to overrun the Bicycle battalion that has been tearing up the rail line leading to Madrid. It ends movement in that hex, 23A:2705. Leon is occupied by the Totenkopf Motorised Infantry division.

The 33rd Corps breaks up. The 151st motorised Flak battalion heads to Bilbao to guard the air units there against guerrilla attacks, and the 643rd motorised AT battalion is tasked to do the same thing at Vitoria. The backbone of the Corps, the 12th Panzer division, heads further along the coast to take up a position outside Gijon in 23A:1107. Having participated in the attacks near Barcelona, the 25th Corps heads west again down the coastal rail line before heading inland to cross the Ebro river. It penetrates as far as 33:3431, threatening the retreating 32nd Infantry division. It is joined by the 559th motorised AT battalion which moves up from 3623.

Losses

  • Spanish Unisolated – 6+17+1 = 24 (4.5 Special RPs received)
  • Spanish Isolated – 9+9+9 = 27
  • Spanish Air – 1A/1K

  • German Unisolated – 17+9 = 26 (6.5 Special RPs received)
  • German Isolated – 0
  • German Air – none

Generalstab Updates, 11.8.2008

For a start into the new material, I’ve put online a game report by Brian M. O’Donnell from a game of Balkan Front played in 2004 with the new rules of “Wavell’s War”. Have fun – and many thanks to Brian!

Older posts