S,M,M,M,M,M R&R

Axis Player Turn

A call to arms results in a mass of timely reinforcements for the German High Command. Added to this is the call out of WK III and its mass of units. The Nazi Party chiefs release their special bodygurad units to help defend Berlin. In a special deal with the Allies, the 7th Parachute XX is flown out of Amsterdam to Berlin in return for the surrender of Haarlem, The Hauge and Walchern Island. (Seemed like a good idea at the time!) A bundle of 30+ units are disbanded – mainly training and reserve forces while a new line is formed on the banks of the Elbe River. The US units in Bremen are blocked off and units in the Ruhr are stripped out of the line and sent eastwards to help defend the capital. Naturally most are strung out with little rail capacity or continuous rail lines available for rapid transit. Austria and Czechoslovakia are stengthened.

Allied Player Turn

Le Harve and Dieppe fall to portuguese troops with US engineer support. Most French ports are now Allied and operational. An attempt is made on Ljubjana but is beaten off by the weather and terrain.

SE of Linz the defenders are finally crushed by the American tanks and infantry while some ground is taken pushing towards Pisek and Pilsen. Leipzig falls to a 4:1 DR ZoC scam and kassel is subjected to a 9:1 DE attack. Various operations mop up the defenders around the Rhine Valley and in Holland while the route to Bremen is secured and strengthened by the Americans.

The Guards Corp assaults across the Elbe from Dessau into Wittenburg and seizes the town. To follow up this attack it exploits into Brandenburg – a narrow waist of three hexes links the north and southern fronts for Germany.