Initial Phase
Both sides’ forces and airfields in Norway are in supply this turn. In particular, the Allied forces in the Bergen zone are in supply via a naval supply element still able to be traced from the major port of Bergen (10C:3016) to “any great or major port in Britain,” per Rule 12C1a-Allied [Regular Supply Sources]. To be sure, from the Bergen port hex the naval element of supply can be “traced” to the adjacent coastal Ask and Holsn double islets hex 2917, and thence to “open sea” hex 2817. An alternate naval element of supply can be traced from the Bergen hex to adjacent coastal isle of Oster hex 2916, then to mainland coast hex 2816, and thence again to “open sea” hex 2817. In both cases the critical solely remaining Allied controlled narrow straits to the “open sea” is at all-sea hexside 2816/2917, not counting for now those linked to the interior coastal isle of Oster.
Per the German North Theater 1940-1945 Europa OB, found in the SoS OB booklet, which is being used for the extended Scenario’s final Jun II40 Axis turn, the two Ger c/m units, the 3-10 Mot Inf X 11 and the LW 1-10 Mot Inf II GG “transfer to Greater Germany.” This is duly done without quibbling about it in this essentially ad hoc and provisional extended Scenario effort.
However, the aforementioned German/Axis OB calls for a “transfer to Greater Germany of 3 of the 6 available at-start Ger NTPs and also what appears to be essentially all the Kriegsmarine TFs available in the SoS Scenario. I say “appears” because, in the German North Theater 1940-1945 Eruopa OB found in the SoS OB booklet, the singular naval units listed there are not the same “TFs” used in the SoS scenarios, but are evidently instead something new. They are perhaps akin to old-style Europa naval counters (eg., like those found in FoF and TFH) representing individual naval units or “flotillas” and “half-flotillas” of light naval craft, and must be intended for future use in some future Grand Europa naval wargame system.
Pending further historical study and wargame analysis, for the provisional Jun II 40 Axis turn offered here in the EA reported extendedCampaign for Norway Scenario, we tentatively offer the following German naval unit OB activities in an effort to comply somewhat with the SoS Axis OB Jun II 40 withdrawals:
Transfer to Greater Germany:
- 3 pts Ger naval transports (NTPs)
- B TF Schlesien
- one other light TF; in our case the DD TF Flotilla-1
- one other TF of any type; in our case the DD TF Flotilla-2.
It is assumed that the above German naval resources “transfered to Greater Germany” probably covers any immediate Axis “historical” needs outside the “small box” of the Sos Campaign for Norway Scenario in the Jun II and Jul I 40 Europa time frame. In geographical terms I have in mind the Baltic Sea (eg., Eastern Europe/USSR and Swedish strategic considerations) and the recently Nazi German occupied Dutch, Belgian, and French Channel zone coastlines. In any event it appears that the reason so many Kriegsmarine naval units were historically transferred from Norway to Greater Germany in the second half of June 1940 was not for pressing service closer to Germany proper, but rather that by then (the second half of June) the campaign for Norway had ended. In the EA reported SoS extended Scenario the Norwegian campaign isn’t over yet.
Accordingly, in this extended Scenario game the Axis player keeps on the maps the Ger CA TF A. Hipper and the Ger CL TF Cruiser-1, found now anchored at the Axis occupied Norwegian reference city/standard port of Stavanger (10B:3619). The rest of the Kriegsmarine TFs return to the Northern Germany holding box as a kind of OB stipulated “Greater Germany garrison.”
Finally, the “Historical Notes” in the SoS Jun I and Jun II 40 Axis OB listings used in this extended Scenario specifying the Allied inflicted hits on the BC Scharnhorst (2 hits) and the BC Gneisenau (2 hits) are ignored for this provisional wargame effort. I believe in real life they were done in Allied attacks considered a part of the historical Norwegian campaign, and not inflicted on the Axis side outside the “box” parameters of the current wargame Scenario.
The Axis player spends an ARP to rebuild the He 111H4 (S code) B type air unit aborted last turn and places it at the 3-cap permanent airfield at coast hex 10B:4415, along the southern Norwegian coastline next to Kristiansand. This leaves the Axis with 16.5 ARPs
Both sides’ air units all become operative.
Neither side flies any CAP air missions. The Allied player doesn’t have the air units to fly harassment air missions; but he does assign the Skua (C code) DF type FAA air unit aboard the CV TF Glorious in the Orkney Islands holding box on the naval patrol air mission.
Movement Phase
1st Naval Movement Step
The first thing the Axis player does is send the Ju 87R D type air unit based at the 3-cap permanent airfield at Norwegian coast hex 10B:3720 on a bombing mission to the Bergen target hex (3016). Sent with it on the escort air mission is a Me 109E F type air unit based at the adjacent Stavanger hex airbase. When the combined air missions reach the Bergen hex, the Allied player declines to intercept with the Glad (*) F type air unit based at the Bergen airbase. He will take his chances for now, feeling that the Glad air unit will likely soon be needed for more pressing F type air missions. Next the Allied player rolls the dice on the “3” column of the Antiaircraft Fire Table against the Ju 87 R D type air unit and rolls a 9: a miss. After that the Axis player announces a tac bombing air mission against the Bergen airbase. He rolls the die on the “2” column of the Bombing Table (w/ a +1 modifier for a type D) and comes up with a 4, which modifies to a 5: a hit. In this case, per Rule 20G2a-Airbases, there is not only a hit on the airbase, but the bombing player also gets his choice of aborting any particular enemy air unit based there. The Axisplayer perhaps tips his hand regarding future tactical intentions in the Bergen zone during his move by insisting that the Nor C.V A type air unit be aborted. The Nor air unit is duly placed in the Norway Game Chart aborted box and the two LW air units return to base inoperative to the Stavanger 2-cap airbase at 3619 on the SW Norwegian coastline.
Wanting to waste no time, the Axis player hurriedly sends the Me 110C1 F type air units on a CAP mission to, of all places, the Norwegian mainland coast hex at 10B:2816. More and more he is revealing his plan. But for now the Allied player declines to intercept the Me 110C1 heavy fighter air unit with the operative Glad (*) F type air unit based two hexes away at the Bergen hex.
Two Ger NTPs each spend 30 MPs embarking the two LW pos flk (each w/ AA=1) units at the Danish reference city/major port of Aalborg (10B:5115). Each NTP carries a LW pos flk unit.
Then the Ger CL TF Cruiser-1 in the Stavanger port spends 30 MPs embarking the Ger 1-6 Inf III C, also in the hex.
2nd Naval Movement Step
First the two Ger NTPs carrying the two embarked LW pos flk units leave the port of Aalborg as a cargo naval group and spend 24 MPs voyaging to all-sea hex 10B:3620. Upon entering the North Sea at sea hex 4518 the cargo naval group rolls a no contact on the Danger Zones Chart (DZC). At sea hex 3620 one of the NTPs veers due east and spends 2 MPs entering the port of Stavanger (10B:3619), where it spends its remaining 4 MPs beginning to disembark its ground unit cargo. The other Ger NTP spends its remaining 5 MPs voyaging to Haugesund (10B:3319), where its spends its last MP beginning to disembark its LW pos flk unit at the port.
Then an Axis combat naval group leaves the port of Stavanger comprised of the CA TF A. Hipper and the CL TF Cruiser-1 carrying the embarked Ger 1-6 Inf III C. Upon leaving the port of Stavanger on its 1st MP the Ger naval group rolls a 3 on the DZC: no contact. The Kriegsmarine combat naval group then spends 10 MPs to finally enter Norwegian mainland coast hex 10B:2816, two hexes due north of Bergen. At this point the Axis player announces an amphibious assault at this Allied owned and occupied beach hex. It has been planned 1 Axis turn in advance. Forthwith the CL TF Cruiser-1 spends 20 MPs beginning to amphibiously disembark its ground unit cargo onto the enemy-owned beach hex which also contains the Nor 0-1-8 Cav II 1Ak. It will take 90 MPs to complete the amphibious landing. For the time being the CA TF A. Hipper loiters in the enemy beach hex, doing nothing.
The reason that the Axis player has chosen to do his amphibious landing at this mainland beach hex rather than at the isle of Sorta hex (3017) or the double islet hex of Ask and Holsn (2917) is because these two intervening coastal/island hexes will conveniently block the devastating Nor intrinsic CD fire coming from the Bergen hex, being located two hexes away from beach hex 2816. Any Axis naval units at sea in the island hex of Sorta, or the Ask and Holsn hex, are liable each naval movement step to be fired on by the telling Nor 3 strength intrinsic CD at the adjacent Bergen hex.
3rd Naval Movement Step
At Stavanger the Ger NTP finishes the disembarkation of its LW pos flk unit cargo. In the ground movement sub-phase this LW pos flk unit will have 2 MPs remaining. At Haugesund the other Ger NTP finishes the disembarkation of its LW pos flk unit cargo.
At Norwegian mainland clear terrain coast hex 2816, the Ger CL TF Cruiser-1 spends its 30 MP naval movement step allowance continuing to amphibiously disembark its ground unit cargo. This makes for a subtotal of 40 MPs done, so far.
In the same hex the Ger CA TF A. Hipper now spends its 30 MP naval movement step allowance beginning to prepare to provide NGS for the next combat phase. It takes 90 MPs to complete these preparations, which must be done before the Combat Phase begins.
4th Naval Movement Step
At Norwegian mainland clear terrain coast hex 2816, the Ger CL TF Cruiser-1 spends its 30 MP naval movement step allowance still continuing to amphibiously disembark the 1-6 Inf III C on the enemy owned and occupied beach hex. By the end of the naval movement step the amphibious disembarkation subtotal is up to 70MPs. At the same time the Ger CA TF A. Hipper, also in the beach hex, spends its 30 MP naval movement step allowance continuing to prepare to provide NGS for the next combat phase. This makes for a subtotal of 60 MPs for the NGS preparation, so far.
5th Naval Movement Step
First the Axis player does the MP countdown for the amphibious disembarkation of the 1-6 Inf III C at the 2816 beach hex. At the 19th MP count in the current naval movement step (89 subtotal, so far) the Allied player tells the Axis player to stop his move. Then he sends to the target hex 10B:2816 the Skua (C code) DF type FAA air unit aboard the CV TF Glorious in the Orkney Islands holding box on the naval patrol air mission. It is exactly 20 hexes away from its target hex. The Glad (*) F type air unit based at the Bergen hex flies the escort mission to the target hex, as the LW Me 110C1 HF type air unit is still flying the CAP mission over the target hex. For the contact attempt Success Table die roll, it appears that there is a +3 for the calm seas and a +1 if the target hex is a friendly-owned coastal hex; this is off-set by a -3 for every 5 hexes after the first 5 flown to the target hex. By my tally this comes to a cumulative +1 modifier. The Allied player rolls a 1: a miss. Both Allied air units return inoperative to their respective airbases. However, the Me 110C1 HF type air unit remains flying the CAP mission over hex 2816.
With the Allied naval patrol air mission done, the Axis player spends another MP, the 20th, to complete the amphibious disembarkation of the Ger 1-6 Inf III C at Norwegian mainland beach hex 10B:2816. After disembarkation, the Axis player rolls for disruption, using the Disruption Table. There is a -3 for the Ger inf III not being “amphibious capable” and a -1 for landing in an enemy-occupied hex, for a cumulative -4 modifier. The Axis rolls a 5: Disrupted. And so the disrupted Ger 1-6 inf III is placed atop the Nor 0-1-8 Cav II 1Ak, also in beach hex 2816.
Next the Ger CA TF A. Hipper in beach hex 2816 spends its 30 MP naval movement allowance completing its preparations to provide NGS for the upcoming Axis Combat Phase.
For the past three naval movement steps (3rd, 4th, and 5th), this combat naval group at beach hex 2816 has rolled no contacts on the DZC.
At this point, per Rule 32D-Enemy Reaction, “…at the end of the naval movement sub-phase (after all naval movement steps are done)” the Allied player does the die roll for his reaction move to the enemy amphibious landing. Using the Success Table, the Allied player rolls the die and gets a 2: failure.
Ground Movement Sub-Phase
The Nor 1-6* Mtn Cadre 5 at woods coast rail hex 10B:2401 is overrun by an Axis stack consisting of the Ger 7-8 Mtn XX 2, the Ger wint 2-6 Inf III F, and the Ger 1-8 Art X 109. Afterwards the 7-8 Mtn XX spends its remaining 4 MPs overrunning the Nor 1st Inf XX HQ unit at adjacent Trondheim hex 5C:2432. In doing this second overrun it crosses the demolished river bridge hexside. The wint 2-6 Inf III F and the 1-8 Art X 109 remain at 10B:2401.
Using regular movement, the Ger wint Inf XX 196 moves northwards up the Norwegian rail line running through Trondheim and ends its move at woods coast rail hex 5C:2430. For now this makes it what might be called the northwards spearhead point of the Nazi German drive towards their Norwegian campaign prize, the strategically important iron ore exporting major port of Narvik, at hex 5C:1010.
The 1-10 Mot MG II 13, beginning the turn stacked with the 7-8 Mtn XX 2 at 10B:2502, regular moves 10 transportation line hexes to mountain road hex 10B:2808, once again on its way to the remote Frode point city/minor port coast hex at 10B:2906. In the initial phase the LW 1-10 Mot Inf II GG at the Frode hex was transferred to Greater Germany. Although the hex has been occupied several turns by an Axis c/m II, lasting AxisZOC control has not yet been established there, or along most of the long mountain road leading to it. Therefore in the exploitation phase the Axis player will certainly move the 1-10 Mot MG II 13 to the Frode hex. He wants no surprise Allied disembarkation done there at a vacant, and therefore still Allied owned, port in SW Norway on the final Jun II 40 Allied turn.
From Oslo (10B:4007), one of the two 2-6 Inf IIIs C garrisoning the partial city hex admin moves northwards 12 transportation line hexes to mountain rail hex 10B:2906. Then the Ger wint F Inf XX HQ unit at woods rail junction hex 10B:4006 backs up one hex and ends its move at Oslo, stacking with the other Ger 2-6 Inf III C already there. This is done to fulfill the Axis occupation requirement of a “hostile” Norwegian partial city hex, per Rule 37G-Occupation.
The Ger wint 1-6 Inf III F at 10B:3308 rails along the Norwegian rail lines, using regular movement to skip over the rail hit marker at 3405, and eventually spends its last regular MP entering Allied controlled mountain rail hex 10B:2707, leading towards the still Allied controlled point city/standard port of Alesund, at unnamed Norwegian coastal double islets hex 10B:2410.
The recently disembarked LW pos flk unit at Stavanger (10B:3619) moves one hex southwards to clear terrain coast rail hex 3720, where the at-start 3-cap permanent airfield is located, and stacks with the LW air units based there. Then the C Inf XX HQ unit at 3720 moves northwards one hex and ends its move at the Stavanger reference city/standard port hex. At Stavanger the Ger 0-1-5 Const III 6 spends 4 MPs upgrading the 1-cap temporary airfield there to a 3-cap.
Then the Ger LW 1-10 Mot Hv AA II I/611 at Stavanger admin moves 20 transportation line hexes to mountain road junction hex 10B:3714. It has to use this roundabout route because the more convenient section of transportation line hexes from 4215 to 3715 inclusive is still Allied controlled.
After this movement, the other Ger LW 1-10 Mot Hv AA II I/32 at the point city/standard port of Haugesund (10B:3319) admin moves eastwards nine hexes to rough terrain rail/road junction hex 3312. Here it boards a captured Norwegian train and rails to 2605, from where it admin moves two more transportation line hexes to forest rail hex 10B:3305.
The Ger 7-6 Inf XX 69 at the Tysnes and Strod double islet hex at 10B:3217 moves one hex across a narrow straits hexside and stacks with the Ger 2-1-10 Pz II 40, on the Huftar island hex at 10B:3118.
Combat Phase
The Axis player flies the He 111H1 NB type air unit based at Oslo on the GS air mission to the Isle of Sorta target hex at Norwegian off-shore island hex 10B:3017, adjacent to Huftar. At the Isle of Sorta is the Nor 1-6 Inf III 2/6Vl. It is attacked from across the narrow straits hexside by the Ger 2-1-10 PZ II 40 and the 7-6 Inf XX 69, along with the 2 tac factors of the He 111H1 NB type air unit flying the GS air mission to Sorta. With the Ger ground unit stack duly quartered for attacking across the narrow straits hexside, the raw ratio appears to be 4 ¼ to ½, or an 8 to 1 (+1 for the pz II’s 1/7th AECA). This is good enough for an automatic DE, and the Nor 1-6 inf III is placed in the Norway Game Chart replacement pool. After combat the 2-1-10 Pz II 40 crosses the narrow straits hexside and enters the Isle of Sorta hex at 10B:3017 and the He 111H1 NB type air unit returns to base inoperative at the Oslo airbase.
Then at Norwegian mainland clear terrain/narrow straits coast hex 10B:2816 the unsupported and disrupted Ger 1-6 Inf III C attacks the Nor 0-1-8 Cav II 2 Op defending in the hex. Before the attack the He 115B (SF code) B type air unit based at the 3-cap permanent airfield at coast hex 3720 flies the GS air mission to the hex, contributing its 1 tac bombing factor to the combat. We are playing using Advanced rule 44B1-Air Support Limits. In addition to the GS, the CA TF A. Hipper, also in coastal hex 2816, contributes both its support and its 3 strength NGS to the attack factor. By my tally this adds up to a raw ratio of 4 1/8 to ½, or a straight up 8 to 1, again good enough for an automatic DE. The Nor cav IIis eliminated and the disrupted Ger 1-6 Inf III C moves in and occupies the nevertheless still Allied controlled beach hex at 10B:2816. The He 115B (SF code) B type air unit returns to base at the Stavanger 4-cap airbase (3619).
Exploitation Phase
1st Naval Movement Step
The Axis combat naval group off-shore at sea at Norwegian coast hex 10B:2816 first rolls a 4 on the DZC, then the Ger CL TF Cruiser-1 spends 8 MPs moving to the port of Haugesund (3319). There, at the standard port, the light TF spends 22 MPs beginning to replenish its fuel, which it has not yet done this Axis player turn. Next the Ger CA TF A. Hipper leaves the Norwegian beach hex at 2816 and voyages south, leaving the Scenario maps at North Sea hex 10B:5122 on its 24th MP, and spends the remaining 6 MPs of the naval movement step moving off-map towards the Northern Germany holding box, per the Germany Game Chart 15 hexes away from the south edge of map 10B.
2nd Naval Movement Step
At the point city/standard port of Haugesund, the Ger CL TF Cruiser-1 spends 8 MPs completing its fuel replenishment, then stays at the port for the rest of the naval movement step.
The Ger CA TF A. Hipper spends 9 MPs moving off-map to enter the Northern Germany holding box. There its spends 21 MPs beginning to replenish its fuel, which it has not yet done this Axis player turn.
3rd Naval Movement Step
The Ger CA TF A. Hipper spends 9 MPs finishing its fuel replenishment during the current Axis player turn. Afterwards it sails out of the Northern Germany holding box and moves off-map at sea 14 MPs, one hex shy of moving on-map onto the south edge of Scenario map 10B. It does this so that on its voyage back to Haugesund it will only have to do 1 dice roll on the DZC. Another way it could have done this maneuver is to use the Kiaser Wilhem Canal to exit the Northern Germany holding box and then sail around the Danish peninsula from the east in the Baltic Sea and hence through the Nordic Straits. From there, during the next naval movement step, it could have done the dash to Haugesund.
4th and 5th Naval Movement Steps
The Ger CA TF A. Hipper moves one hex onto the southern edge of map 10B at all-sea hex 5122, in the North Sea. There it rolls a 10 on the DZC. Afterwards continues its voyage to the port of Haugesund, along the SW Norwegian coastline.
Ground Movement Sub-Phase
The LW 1-10 Mot HV AA II I/611 at 10B:3714 moves to the Haugesund point city/standard port hex 3319.
The 1-10 Mot MG II 13 at 2608 moves to the Frode point city/minor port hex 2613.
The LW 1-10 Mot HV AA II I/32 at 3305 moves northwards to forest rail hex 10B:2602.
Then the Mxd (F code) T type air unit at Aalborg reference city/major port at 10B:5115 in northern Denmark stages to the 4-cap Stavanger airbase, where it picks up 4 supply points as cargo. From Stavanger it flies an air transport mission to the Nor mainland clear terrain coast hex 10B:2816, where the disrupted Ger 1-6 Inf III C is at. At the target hex the LW T type floatplane air unit air drops the supply points on the clear terrain beach hex. Doing a “straight up” die roll on the Disruption Table, 3 of the 4 supply points land undisrupted, and the Axis player happily places a “3” status marker on the hex atop the Ger inf III. The Mxd (F code) T type air unit returns to base at the 3-cap permanent airfield 10B:4415, on the south coast of Norway.
Then the two He 111H4 (S code) b type air units based at Oslo do a tac bombing air misison at the Bergen dot city hex (3016), with the airbase there as the target. Both LW B type air units make it through the Allied player’s 3 factor flack. However, the Axis player rolls two dice on the Bombing Table and comes up with two misses. The two He 11H4 (S code) B type air unitss return to base at the 3-cap permanent airfield at coast hex 10B:3720, in SW Norway.
Finally, the 3rd available He 111H4 (S code) B type air unit, the recently replaced one based at the 3-cap permanent airfield at 10B:4415, on the southern Norwegian coastline, first does a long-striding staging to the Narvik reference city airbase at 5C:1010. Then it flies the naval strike air mission to the Harstad point city/minor port hex 5C:0712, where two Allied CL TFs are anchored. Also in the hex is a Br 0-5 Lt AA II (AA=1). The Allied player first rolls on the “3” column of the Antiaircraft Fire Table and comes up with a 6: a miss. Then the Axis player rolls two dice on the “1” column of the Bombing Table (w/ a +1 modifier for being S code) and comes up with a 5: good for 1 hit. A random pick of the two available Allied CL TFs picks the Br CL TF Cruiser-4 as the naval unit taking the 1 hit.
At the end of the exploitation phase the Me 110C1 HF type air unit flying the CAP mission over the Norwegian mainland clear terrain coast hex at 10B:2816 returns to base at the Stavanger airbase.
At the end of the Jun II 40 Axis final turn the Axis forces in play are as follows:
Narvik, at reference city/major port mountain coast road hex 5C:1010:
- 5-8* Mtn XX 3
- LW 0-8 Lt IAA II II/33
- He 111H4 (S code) B type air unit
- 2 Ger mine points sown off-shore “at sea”
Woods Coast Rail hex 5C:2430: wint 6-6 Inf XX 196
Trondheim, at reference city/major port woods coast rail hex 5C:2432:
- 7-8 Mtn XX 2
- airbase hit
- rail hit
Note: The rail bridge at river hexside 5C:2432/2433 is demolished.
Woods coast rail hex 4C:2433:
- wint 2-6 Inf III F
- 1-8 Art X 109
Forest rail hex 10B;2602 LW 1-10 Mot HV AA II I/32
Mountain road hex 10B:2607: wint 2-6 Inf III F
Frode, at point city/minor port mountain road terminus coast hex 10B:2613: 1-10 Mot MG II 13
Mountain rail hex 10B:2906: 2-6 Inf III C
Norwegian mainland clear terrain coast hex 10B:2816:
- disrupted 1-6 Inf III C
- 3 supply points
Mountain rail hex 10B:3014 (2 hexes east of Bergen): wint 6-6 Inf XX 163
Isle of Sorta hex 10B:3017 (west of Bergen): 2-1-10 Pz II 40
Isle of Hufter hex 10B:3118: 7-6 Inf XX 69
Note: The double islets hex of Tysnes and Strod at 3217 and the isle of Bolmo at 3218 are Axis controlled. The Isle of Oster at 2916 and the double islets of Ask and Holsn are Allied controlled.
Haugesund, at point city/standard port clear terrain road terminus coast hex 10B:3319:
- LW 1-10 Mot Hv AA II I/611
- LW pos flk unit (AA=1)
- CA TF A. Hipper
- CL TF Cruiser-1
- 1 Ger mine point sown off-shore “at sea”
Stavanger, at reference city/standard port clear terrain rail terminus coast hex at 10B:3619:
- C Inf XX HQ unit
- 0-1-5 Const III 6
- 3-cap temporary airfield
- two Me 109E F type air units
- Me 110C1 HF type air unit
- Ju 87R D type air unit
Clear terrain coast rail hex 10B:3720, w/ a 3-cap permanent airfield:
- LW pos flk unit (AA=1)
- two He 111H4 (S code) B type air units
- He 115B (SF code) B type air unit
Egersund, at point city/minor port rough terrain coast rail hex 10B:4019 1 Ger mine point sown off-shore “at sea”
Oslo, at partial city coast rail hex 10B:4007:
- wint F Inf XX HQ unit
- 2-6 Inf III C
- He 111H1 NF air unit
- 1 resource point
- airbase hit marker
Woods coast hex 10B:4415, w/ a 3-cap permanent airfield (next to Kristiansand): Mxd (F code) T type air unit
Clear terrain Danish coast hex 10B:5015, w/ a 3-cap permanent airfield: 6-6 Inf XX 170, transfered to Greater Germany.
Northern Germany holding box:
- B TF Schlesien, transferred to Greater Germany
- DD TF Flotilla-1, transferred to Greater Germany
- DD TF Flotilla-2, transferred to Greater Germany
Germany replacement pool:
- wint 2-6 Inf III F
- BC TF Schrnhrst (4 hits)
- BC TF Gneisenau (4 hits)
- BP TF Lutzow (3 hits)
- CA TF Blucher (3 hits).
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