Initial Phase
Both sides’ forces are in supply this turn. The disrupted Ger 1-6 Inf III C that amphibiously landed at Norwegian mainland coast hex 10B:2816 last turn is in “special supply,” per Rule 12C2-Special Supply Sources, by virtue of one of the three supply points air dropped into the hex in the exploitation phase. Since the disrupted Ger inf III has temporarily lost its “in-hex” ZOC, Norwegian mainland coast narrow straits hex 2816 is still Allied-owned, per Rule 24A-Disruption. Thus the functioning Bergen major port is still able to trace a sea element of supply through the all-sea narrow straits hexside at 2816/2917 (the Ask and Holsn double islet hex) and hence back to Great Britain.
Per the SoS Nordic Adventure OB, which we are using for the Campaign for Norway Extended Scenario additional Jun I and Jun II game turns, this turn the Allied player must withdraw:
- 1 Br air unit (any FAA)
- the Br CV TF Ark Royal.
In the EA reported provisional Extended Scenario, we do the following:
- we withdraw the Br CV TF Ark Royal, beginning theturn carrying the S. Glad FAA air unit
- we withdraw the Sword 1 FAA air unit, beginning theturn aboard the BR CV TF Furious
- in the initial phase we place the Sea Glad (C code) F type FAA unit aboard the CV TF Furious.
It might be interesting to some to note that the SoS NTO Scenario Allied OB lists the Sword 1 FAA air unit as the specified Allied air unit to be withdrawn.
Per the SoS Norway 1939-1945 Europa OB this turn the Norwegians receive four 1-2-4 Static X Reinforcement Garrison “Adds” to their Northern, Central, and Southern Norway Garrisons. It appears per Rule 37F-Garrisons that these General Mobilization +5 Reinforcements are received “immediately” this initial phase. Accordingly, the Nor 1-2-4 Static X 5L is placed at Harstad (5C:0712). The Nor 1-2-4 Static X 3L is placed at Bodo (5C:1217). The Nor 1-2-4 Static x 3L is placed at Bergen (10B:3016); and the Nor 1-2-4 Static X is placed at the point city/standard port of Kristiansund (10B:2206).
Next, the Allied player determines that he gets .25 special Nor inf RP for the 1-6* Mtn Cadre 5 overrun last turn and .25 special inf RP for the 1-6 Inf III 2/6Vl eliminated last turn in the Isle of Sorta battle. The first .25 special Nor inf RP is designated as stored in the Bodo point city hex at 5C:1217. The other .25 special Nor inf RP is designated as stored in the Bergen dot city hex at 10B:3016, where there is already .25 special Nor inf RP stored, adding to .5 special Nor inf RP. With this quantity the Allied player rebuilds from the Norwegian replacement pool the Nor 0-1-6 Inf II 2/HMKG and places it at the Bergen hex.
In addition, he spends the still available Nor ARP to rebuild the Nor C.V A type air unit and places it at the at-start 1-cap permanent airstrip located at the remote northern Norwegian point city of Bardufoss, at 5C:0708.
Both sides’ air units all become operative.
Neither side flies any CAP missions in the initial phase.
Then, much to the Axis player’s chagrin, he feels he must send the He 111H1 NB type air unit based at Oslo and one of the two He 111H4 (S code) B type air units based at the 3-cap permanent airfield at 10B:3720 on the harassment air mission to mountain coast hex 10B:3116, occupied by the Nor 2-3-6* Mtn X 4. A Me 109E F type air unit from the Stavanger airbase flies the escort mission to the target hex. The harassment mission is done to compensate for a perceived blunder done during his previous player turn. When he then moved the Ger 7-6 Inf XX 69 from the Tysnes and Strod double islet hex at 3217 to the adjacent Huftar isle hex at 3118, he left a “back door” route for the Nor mtn X to sneak across the narrow straits hexside onto the Tysnes and Strod hex, thereby cutting off the supply line to both the Ger inf XX at Huftar island and also the pz II at the isle of Sorta. Although it is questionable whether the Allied player would in fact decide this turn to do this move, the Axis player feels he must pay the price for his mistake in the dangerous Bergen zone. In the mission resolution step a “level-2 harrassment hit marker” is placed in hex 3116; afterwards the two Ger Heinkel bomber air units and the escorting Me 109E fighter air unit return to their respective airbases inoperative.
The Allied player opts to neither intercept nor patrol attack with the Glad (*) F type air unit based at Bergen. He senses even more urgent air battles looming ahead.
Next comes the assignment of air units to the naval patrol mission. This is difficult for the Axis player to decide. With the remaining LW assets in the Bergen zone (3 air units) he must divide between likely needed naval patrol, naval strike, and DAS air missions. Here’s what the Axisplayer does: He assigns only the He 115B (SF code) based at the 3-cap permanent airfield at coast hex 10B:3720 to the naval patrol air mission. The second He 111H4 (S code) B type air unit at the Norwegian NW coast 3-cap airfield (10B:3720) and the Ju 87R D type air unit at Stavanger remain completely operative (eg., for DAS and naval strike air missions). In so doing he is making it more likely for the Royal Navy to approach the SW Norwegian coastline and conduct naval warfare.
The Axis player also keeps completely operative the third He 111H4 (S code) B type air unit based far to the north at the Narvik reference city airbase at 5C:1010.
Movement Phase
1st Naval Movement Step
Proceeding with the more benign naval operations first, a Nor NTP spends 30 MPs embarking the Br 2-6 Inf X 15 at the Namsos point city/minor port at hex 5C:2129.
Two hexes away, at Norwegian rough terrain coast hex 5C:2030, a second Nor NTP spends 30 MPs beginning to amphibiously embark the Nor 1-6 Inf III 2/5 Ol at the beach hex.
At the minor port of Harstad (5C:0712), on the northern coast of the isle of Hinn, the Fr CL TF Cruiser-1 and the Br CL TF Cruiser-4 (1 hit) each spend 30 MPs embarking the Fr 2-8 Mtn III 5CA and the Fr Mtn Art II 2CA and Br 0-5 Lt AA II 56 (AA=1), respectively. On the 30th MP the Axis sends the He 11H4 (S code) B type air unit based at the Narvik reference city airbase (5C:1010) on the naval strike air mission to the Harstad port hex. I’m guessing that the Br lt AA II can still add its flack fire, since it is not completely embarked. The Allied player nevertheless rolls a miss on the Antiaircraft Fire Table and afterwards the Axis player rolls two misses on the “2” column of the Bombing Table. The He 111H4 returns to base inoperative at the Narvik airbase.
Next the Br BB TF Valiant, the Br BC TF Renown, and the LC-1 naval unit leave the Bodo point city/minor port hex at 5C:1217 and, voyaging as a combat naval group, spend 30 MPs moving to all-sea hex 10B:1712, in the Norwegian Sea.
The two Allied TFs mentioned above that entered sea hexes rolled no contact on the Danger Zones Chart (DZC).
The third Nor NTP spends 30 MPs completely embarking the Nor 1-2-6 Static X 4L reinf at the piont city/standard port of Kristiansund, at hex 10B:2206.
The Royal Navy TFs at the Orkney Islands holding box does nothing this naval movement step.
2nd Naval Movement Step
The Nor NTP carrying the embarked Br 2-6 Inf X 15 leaves the port of Namsos and spends 30 MPs sailing to sea hex 10B:1824.
The second Nor NTP at Norwegian rough terrain coast hex 5C:2030 spends another 30 MPs to finish amphibiously embarking the Nor inf III there.
The two Western Allied CL TFs at the port of Harstad, each carrying their evacuating ground unit cargoes, spend 30 MPs voyaging WSW to sea hex 10B:1204.
The third Nor NTP carrying the Nor 1-2-4 Static X 4L leaves the port of Kristiansund (10B:2206) and spends 26 MPs voyaging NNE to the port of Moll Rana at 5C:1521. There the NTP spends its last 4 MPs beginning to disembark its ground unit cargo.
Then a large combat naval group leaves the Orkney Islands holding box. It is comprised of the following British naval units:
- BB TF Rodney
- BC TF Repulse
- CA TF Cruiser-1
- CV TF Glorious carrying the operative Skua (C code) DF type FAA air unit
- CV TF Furious carrying the operative Sea Glad (C code) F type FAA air unit
- CL TF Cruiser-3.
Upon entering the North Sea at 10B:2433 it rolls an 8 on the DZC. From there it sails east to all-sea hex 10B:2518, having spent 17 MPs doing so. At this hex it is joined by the Br BB TF Valiant and the Br BC TF Renown, who started the naval step 10 hexes away at Norwegian Sea hex 10B:1712. The LC-1 that began the naval step with them at 1712, splits off there and by itself continues heading westwards, eventually entering the Orkney Islands holding box on its 26th MP. At the holding box it spends 4 MPs beginning to replenish its fuel.
Next the reinforced Br combat naval group leaves all-sea hex 2518 and spends 7 MPs maneuvering through Allied controlled narrow straits to eventually arrive at the Norwegian coastal isle of Oster, at 10B:2916, adjacent to the Bergen hex. So far this large combined naval group has spent a total of 24 MPs in the current naval movement step. Then the BC TF Renown and the CL TF Cruiser-3 break off from the main force and spend 2 more MPs to enter the major port of Bergen at adjacent hex 3016. There the CL TF Cruiser-3 spends its remaining 4 MPs beginning to embark the Br 3-6 Inf X 24G. Meanwhile the remainder of the Br combat naval group spends 2 more MPs to move in the opposite direction to adjacent Norwegian mainland coast hex 10B:2815, where is the Br 0-6 Marine Cmdo II IC. Here this combat naval group loiters until the end of the current naval movement step. In the face of all this the Axis player does nothing.
3rd Naval Movement Step
Much farther north up the coast of Norway, back at Norwegian mainland coast hex 5C:2030, the Nor NTP embarked with the Nor 1-6 Inf III 2/5 Ol sails NE and eventually enters the minor port of Moll Rana, at 5C:1521. There it spends the remaining 12 MPs of the naval movement step beginning to disembark its ground unit cargo. At this same port, the other Nor NTP carrying the Nor 1-2-4 Static X 4L spends 26 MPs to completely disembark the unit here.
Then, at the start of the naval movement step, another Nor NTP at Norwegian Sea hex 10B:1824 carrying the Br 2-6 Inf X 15 rolls a 12 on the DZC. The subsequent die roll on the “1” column of the Naval Combat Table comes up with a 2: a miss. Afterwards the cargo carrying NTP spends 13 MPs to eventually enter the Orkney Islands holding box, where it spends its remaining 17 MPs beginning to disembark its cargo.
The combat naval group comprised of the two Western Allied CL TFs at sea hex 10B:1204, carrying their large Br and Fr ground unit cargoes from Harstad, spends its 30 MP naval movement step allowance moving WSW to sea hex 10B:1722. It rolls a no contact on the DZC.
At the Orkney Islands hold box the LC-1 naval unit finishes its refueling.
At the Bergen hex the Br CL TF Cruiser-3 spends 26 MPs completing the embarkation of the Br 3-6 Inf 24G. Finally, the small Br combat naval group at the port of Bergen, comprised of the BC TF Renown and the CL TF Cruiser-3 carrying the Br 3-6 Inf X 24G, spends its last 4 MPs moving 2 sea coast hexes NE to join the larger combat naval group at mainland coast hex 2815. It rolls a 6 on the DZC. The Allied player is perhaps worried about the Axis player attempting a naval strike air mission with the operative Ju 87R D type air unit, and seeks safety in numbers.
At the crowded mainland coast hex 2815, the Allied player announces that the BC TF Repulse and the CA TF Cruiser-1, two components of the large Allied combat naval group off-shore at sea there, are spending their 30 MP naval movement step allowance preparing to provide NGS for the next combat phase. The rest of the combat naval group acts as an escort. The Allied player is evidently intending to attack the disrupted Ger 1-6 Inf III C at the adjacent mainland coast hex 2816.
Becoming a slave to the circumstances, the Axis player elects to do nothing at this time as the ominous events unfold in the Bergen zone.
4th Naval Movement Step
At the Norwegian point city/minor port of Moll Rana, at 5C:1521, the Nor NTP at the port finishes the disembarkation of the Nor 1-6 Inf III 2/5 Ol. Per the SoS Naval Transport Costs Summary, this Nor inf III will have 2 MPs left in the upcoming Movement Phase.
The Western Allied combat naval group at Norwegian Sea hex 10B:1722, carrying the evacuated multinational ground unit force from Harstad, spends 16 MPs to eventually enter the Orkney Islands holding box. There it spends the remaining 14 MPs of the naval movement step simultaneously disembarking it cargo and refueling. The naval units are the Fr CL TF Cruiser-1 and the Br CL TF Cruiser-4 (1 hit). The disembarking ground units are the Fr 2-8 Mtn III 5CA, the Fr Mtn Art II 2CA, and the Br Lt AA II 56.
Back at the bustling Norwegian mainland coast hex at 10B:2815, the Br BC TF Repulse and the Br CA TF Cruiser-1 spend their 30 MP naval movement step allowance continuing to prepare to provide NGS for the next combat phase. At the end of the naval movement step their subtotal tally is 60 MPs, so far. The following is a list of the Allied naval units (all British) in the mainland coast hex 2815:
- BB TF Rodney
- BB TF Valiant
- BC TF Renown
- BC TF Repulse, preparing to provide NGS
- CA TF Cruiser-1, preparing to provide NGS
- CV TF Glorious carrying the operative Skua (C code) DF type FAA air unit
- CV TF Furious carrying the operative Sea Glad (C code) F type FAA air unit
- CL TF Cruiser-3 carrying the Br 3-6 Inf X 24 G.
All affected Allied naval groups at sea during the current naval movement step successfully roll no contacts on the DZC.
5th Naval Movement Step
At the Orkney Islands holding box the Fr CL TF Cruiser-1 and the Br CL TF Cruiser-4 finish the disembarkation of their respective ground unit cargoes and refueling. Then they remain at the holding box for the rest of the naval movement step.
At the Norwegian mainland coast hex at 2815, the Br BC TF Repulse and the Br CA TF Cruiser-1 spend their 30 MP naval movement step allowance to compete their preparations to provide NGS the following combat phase. Per the SoS Naval MP Cost Summary this takes 90 MPs. At the beginning of the current naval movement step the large Br combat naval group at coast hex 2815 rolls a 10 on the DZC.
Ground Movement Sub-Phase
At the Bergen hex the Nor 1-6 Eng III spends 3 MPs repairing the hit on the airbase, then spends 2 more MPs building a 1-cap temporary airfield in the dot city hex.
The Nor 2-3-6* Mtn X 3 at forest rail hex 3015 (east of Bergen) spends 6 MPs (2 for moving out of an enemy ZOC, 2 more for crossing a narrow straits hexside) moving to the Ask and Holsn double islet hex at 10B:2917. The Nor 0-1-8 Cav II 1Ak, which began the turn at the Ask and Holsn double islet hex, moves to the clear terrain coast hex 3117, SW of Bergen. The Nor 1-6 Inf III 4/9Hl, which began the turn at the clear terrain coast hex 3117, moves to the isle of Oster hex at 2916. It is joined there with the Nor 0-1-6 Inf II 2/HMKG, which began the turn at the adjacent Bergen hex. Both of these aforementioned units are joined in turn by the Br 0-6 Marine Cmdo II IC, beginning the turn at mainland rough terrain coast hex 2815. In moving to the isle of Oster hex the marine cmdo II moves over the disrupted Ger inf III at adjacent mainland hex 2816. What is happening here is that the Nor 1-6 inf III is being set up as cannon fodder in the projected Allied combat attack against the disrupted Ger 1-6 inf III; if an EX or HX is rolled, the Nor 1-6 inf III will be exchanged.
Then the Nor 2-3-6* Mtn X 4 at mountain coast hex 3116 spends 5 MPs (+2 MPs for moving out from underneath the level-2 harassment hit marker in hex 3116 and 3 MPs for entering into a forest hex) and ends its move at adjacent forest rail hex 3015, just east of Bergen.
The small remaining British contingent at the point city/minor port of Namsos, at woods rail terminus coast hex 5C:2129, comprised of the 1-8 Mtn Art II 51 and the 0-1-5 Lt AA II 51 (AA=2), admin moves northwards 10 transportation line hexes to forest rail hex 5C:1723. Here this short stack is reinforced by the recently disembarked Nor 1-6 Inf III 2/5 Ol, which admin moved south 3 transportation line hexes from the minor port of Moll Rana (1521). Thus a kind of modest Allied blocking force is assembled here to hold up for a short time the Nazi German drive northwards up Norway. Because it will likely be destroyed if its tarries too long where it presently stands, this small blocking force will certainly very soon retreat northwards to Bodo, which is the literal dead end of the the long northward bearing transportation line beginning in the core area of southern Norway. The Europa turn this blocking force at forest rail hex 1723 decides to retreat northwards towards Bodo might be the same turn the Norwegian government marker evacuates to Great Britain. This might be on the hypothetical Jul I or Jul II 40 Allied turn of a future SoS Campaign for Norway/FoF/TFH 1940 GE campaign scenario.
After this, the slow moving Nor 1-4 Const X 2L, beginning the turn at forest rail hex 5C:2327, admin moves 8 transportation line hexes to the point city of Mosjoen (1622).
At the point city/minor port of Halstad, at rough terrain coast road hex 5C:0712, on the Norwegian coastal isle of Hinn, the Nor 1-4 Const X 1L spends 4 MPs building a 1-cap temporary airfield above the A weather line.
Combat Phase
The Axis player flies the He 111H4 (S code) B type air unit based at the 3-cap permanent airfield at SW Norwegian coast hex 10B:3720 on the DAS mission to clear terrain coast hex 2816, where is the disrupted 1-6 Inf III C. The Heinkel bomber is escorted by the Me 110C1 HF type air unit based at the Stavanger airbase (3619). Upon arriving at the target hex at 2816 this combined LW air op is intercepted by the Br Glad (*) F type air unit based at the Bergen airbase and the Br Sea Glad (C code) F type FAA air unit aboard the Br CV TF Furious off-shore at sea at adjacent coast hex 2815. The Glad (*) F type air unit takes on the Me 110C1 HF type air unit and the Sea Glad F type air unit goes after the He 111H4 B type air unit on the DAS mission. In the ensuing air battles the Glad (*) F type air unit rolls the luckiest dice roll so far in the wargame: a 2, good for a Kill of the Me 110C1 HF type air unit. The Me110C1 rolls 6, which modifies to a 7: a return. Then the Sea Glad F type air unit rolls a high 10: no effect, and the He 111H4 B type rolls a 6, which modifies to a 7: a return.
And so the He 111H4 B type air unit gets to add its 2 tac factor to the disrupted Ger 1-6 Inf III C’s defense factor of ¼, for a factored defense total of 2 ¼.
The Allies attack with the Nor 2-3-6* Mtn X 3 at the Ask and Holsn double islet hex 2917 and the three Allied ground units at the Oster island hex at 2916. Those three units at Oster island are the Nor 1-6 Inf III 4/9Hl, the Nor 0-1-6 Inf II 2/HMKG, and the Br 0-6 Marine Cmdo II IC. All these Allied ground units are attacking across narrow straits hexsides, quartering their already meager attack factors. But added to their duly factored ground unit attack factor total of .625 is the hefty combined NGS attack factor of 10, from the 5-pt BC TF Repulse and the 5-pt CA TF Cruiser-1. This makes for an Allied attack factor total of 10.625 versus the Axis defense total of 2 ¼.; thus the Allied player attacks at a straight up 4 to 1 odds. He rolls a 4: a DR. And so, perhaps ironically, the disrupted Ger 1-6 Inf III C retreats to adjacent rough terrain coast hex 2815, the same hex that the large Br combat naval group is at off-shore at sea. After combat the Nor 1-6 Inf III 4/9Hl and the Br 0-6 Marine Cmdo IIIC advance across the narrow straits hexside onto mainland coast hex 2816.
All three surviving air units return to their respective airbases. The Me 110C1 HF air unit is placed in the German Game Chart Eliminated Air Units box.
Exploitation Phase
1st Naval Movement Step
First thing, the Axis player announces that the Ju 87R D type air unit at the Stavanger airbase at 3619 is flying a naval strike air mission to the “known” British combat naval group at Norwegian mainland coastal hex 10B:2815. Although I suspect in SoS Scenarios that naval strike air missions are probably most often sent to enemy port target hexes, this naval group off-shore at sea in coastal hex 2815 is “known,” and therefore liable to the naval strike air mission because, per Rule 27B2 “the naval group has not moved from the hex from which it provided naval gunfire support in the immediately preceding combat phase.” I’m guessing that, although not every naval unit in the Br combat naval group in the 2815 target hex did in fact provide the NGS, the fact that two naval units did so puts the entire naval group in the hex in harm’s way, and not just those two that did the NGS. In response to the Axis naval strike air mission, the Allied player says that the Skua (C code) DF type air unit based operative on the CV TF Glorious (in the target hex) is flying the intercept air mission. In the subsequent air combat the Skua misses the Ju 87R, and the Ju 87R returns the Skua. Next, for our situation, it is the Br BC TF Repulse (AA=3) that provides the flack shot. The Allied player rolls on the “3” column of the Antiaircraft Fire Table (no modifiers) and comes up with a 9: a miss. Finally, the Axis player rolls four dice on the “1” column of of the Naval Combat Table (w/ a +1 modifier for a type D) and comes up with two 6’s for two hits. Two random drawings are done for each hit, using the entire lot of naval units in the combat naval group in the target hex. The results are 1 hit on the BC TF Repulse and 1 hit on the BB TF Rodney. At the end of the air mission both the Skua and the Ju 87R return to their respective airbases.
Right afterwards, the Axis player announces that the He 115B (SF code) B type air unit based at the 3-cap permanent airfield at 3720 is flying the naval patrol air mission against the same coastal hex at 2815, nine hexes away. Using the Success Table for the contact attempt die roll (w/ a +2 modifier), the Axis player rolls a 5: success. Next the Allied player designates the CV TF Glorious (AA=4) as providing the flack shot. The Allied player rolls on the “3” column of the Antiaircraft Fire Table (no modifiers) and comes up with a 7: a miss. The Axis player then rolls 1 die on the “1” column of the Naval Combat Table (1/ a +1 modifier for being an S type) and comes up with a 5: yet another hit! A random pick of the entire Allied combat naval group picks this time the 5-pt CL TF Cruiser-3, carrying the Br 3-6 Inf X 24G, as taking 1 hit of damage. Afterwards the He 115B air unit returns to its airfield.
Then, after enduring the telling Luftwaffe air missions, the large Allied combat naval group leaves the Norwegian coastline hex 10B:2815 and spends 21 MPs returning to the Orkney Islands holding box. There the CL TF Cruiser-3 (1 hit) spends the 9 MPs remaining in its naval movement step beginning to disembark the Br 3-6 Inf X 24G at the holding box.
2nd Naval Movement Step
At the Orkney Islands holding box the CL TF Cruiser-3 (1 hit) spends 21 MPs completing the disembarkation of the evacuated Br 3-6 Inf 24G.
3rd through 5th Naval Movement Steps
No activity.
Ground Movement Sub-Step
The Allied player air transfers the Nor C.V A type air unit at the 1-cap permanent airstrip at Bardufoss (5C:0708) to the 1-cap temporary airfield at Harstad, at 5C:0712.
At the end of the Jun II 40 Allied Turn, which is also the end of the Campaign for Norway Extended Scenario, the Allied forces in play are at the following locations:
Northern Norway Zone:
Mountain coast road junction hex 5C:0910 (next to Narvik): Nor 2-3-6* Mtn X 6
Harstad, at point city/minor port wooded rough road hex 5C:0712, on the isle of Hinn:
- Nor 1-2-4 Static X 6L
- Nor 1-4 Const X 1L
- Nor C.V A type air unit
- 1-cap temporary airfield
Bodo, at point city/minor port rough terrain road terminus hex 5C:1217:
- Norwegian government marker
- Nor 2-3-6* Ski X 7
- Nor 1-2-4 Static X 3L
- 1 Br mine point sown off-shore at sea
- .25 Nor special inf RP
Moll Rana, at point city/minor port forest road hex 5C:1521: Nor 1-2-4 Static X 4L
Mosjoen, at point city/ minor port forest road hex 5C:1622:
- Nor 1-4 Const X 2L
- Forest road hex 1723:
- Nor 1-6 Inf III 2/ 5 Ol
- Br 0-1-6 Lt AA II 51 (AA=2)
- Br Mtn Art II 51.
Note: Nor intrinsic CDs remain at the Norwegian controlled adjacent coastal hexes 5C:2333 and 10B:2302, w/ a narrow straits hexside, along the fjord leading to Trondheim.
Bergen Zone:
Clear terrain coast hex 10B:2816:
- Nor 1-6 Inf III 4/9Hl
- Br 0-6 Marine Cmdo II IC
Isle of Oster rough terrain hex 10B:2916: Nor 0-1-6 Inf II 2/HMKG
Ask and Holsn double islet hex 10B:2917: Nor 2-3-6* Mtn X 3
Forest rail hex 10B:3015 (east of Bergen): Nor 2-3-6 Mtn X 4
Clear terrain coast hex 10B:3117 (SW of Bergen): Nor 0-1-8 Cav II 1Ak
Bergen, at dot city/major port rough terrain rail terminus hex 10B:3016:
- Nor 2nd Inf XX HQ unit
- Nor 1-6 Eng III 1
- Nor 1-2-4 Static X 5L
- Br 0-1-5 Lt AA II 82 (AA=2)
- Fr pos flk unit (AA=1)
- Br Glad (*) F type air unit
- 1-cap temporary airfield.
Orkney Islands Holding Box:
- Br 3-6 Inf X 24G
- three Br 2-6 Inf Xs 15, 146, and 148
- two Br 0-6 Lt AA IIs 55 and 56
- two Fr 2-8 Mtn III 5CA and 27CA
- Fr 2-1-6 Inf III 13LE
- Pol 3-2-6 Inf X CN
- Fr 0-6 AT II 14
- Fr 1-8 Mtn Art II 2CA
- Br 0-1-4 Fortress X RMFU
- Br BB TF Rodney (1 hit)
- Br BB TF Valiant
- Br BC TF Repulse (1 hit)
- Br BC TF Renown
- Br CA TF Cruiser-1
- Br CV TF Glorious carrying the Skua (C code) DF type FAA air unit
- Br CV TF Furious carrying the Sea Glad (C code) F type FAA air unit
- Br CL TF Cruiser-3 (1 hit)
- Br CL TF Cruiser-4 (1 hit)
- Fr CL TF Cruiser-1
- Br LC-1 naval unit.
Allied Game Chart Replacement Pool:
- Br CA TF Cruiser-2 (5 hits).
In addition to the Norwegian cities listed above with Allied forces in their hexes, the following Norwegian cities are Allied controlled at the end of the Scenario:
- Alesund, at point city/standard port hex 10B:2310
- Molde, at point city/minor port hex 10B:2308
- Andelsnes, at point city/minor port hex 10B:2407
- Kristiansund, at point city/standard port hex 10B:2206
- Namsos, at point city/minor port hex 5C2129
- Grong, at point city 5C:2226
- Bronnoysund, at point city/minor port 5C:1726
- Lofoten Islands: three other Norwegian island point city/minor ports, in addition to Harstad, on the isle of Hinn.
- Bardufoss (w/ an at-start 1-cap permanent airstrip) at point city hex 5C:0708
- Skipbotn, at point city hex 5C:0705
- Tromso, at point city/minor port hex 5C:0307.
This ends the EA reported SoS Campaign for Norway Extended Scenario.