Jun I 38
Insurgent Player Turn.
The Atlantic is experiencing rough weather.
It’s also a rough time for the Insurgents, who aren’t able to do much but patch the front lines together. The artillery shortage is threatening to become critical, as several divisions exist only at cadre or unsupported strength and are being held out of line pending the arrival of more guns to equip them with. There is no shortage of men to rebuild units with, but if losses continue, it is feared it will become necessary to send divisions to the front without artillery support.
Loyalist Turn.
The French border is closed again. An I-15 is again rebuilt. Attacks continue south of the Guadiana. The 14 XX and supporting units (hex 3019) are pushed back (4:1 0 = DR) while 60 XX and some non-divisionals (hex 2820), despite presence of DAS not made availabe to 14 XX, are wiped out in a bloody battle (3:1 -1 = EX).
Jun II 38
Insurgent Player Turn.
The losses sustain in the first part of the month and the shortage of artillery make it necessary to shorten the front. A pullback in eastern Andulasia is reluctanly authorized. The new line will be in easily defended mountain terrain east of Granada. Some other minor adjustments are made further north. Unfortunately, it will take some time for all units to reach the new positions.
Loyalist Turn.
The French border is reopened. An I-15 is rebuilt. An attack on the 10 Cor XXX at Don Benito (hex 2720) brings on another air battle. The Loyalists are again unable to prevert Insurgent DAS from getting thru. Even more embarrassingly, a Nationalist Mxd A units manages to abort an intercepting I-15 that managed to get past the escorts. On the ground, the Rebels stiffen and hold the town (2:1 0 = AS). The Republicans are unwilling to forgo further attacks, feeling to do so would stop the momentum they had enjoyed earlier in the month. Therefore, an attack is ordered on the 14 XX and some non-divisionals (hex 3020) despite the lack of any more attack supply. The attack is a complete failure, as the Loyalists troops break and take heavy losses when their ammo runs out (2:1 -1 = AH). In Andulasia, the Loyalist troops (mostly Anarchist units) follow the Rebel withdrawl, but don’t make any attempt to disrupt their retreat.