Europa Games and Military History

FAQ Topic: Narvik FAQ (Page 2 of 2)

Frequently asked questions about the rules of Narvik, an EUROPA game simulating the occupation of Denmark and Norway by Germany in 1940.

General Supply

Question:

Can the Germans trace general supply across the Swedish border to the
captured supply depot that they get in Sweden on turn 2 or must that depot
be in Norway to act as a supply source?

Answer:

No German unit at all can trace supply TO any depot anywhere at all! See Rule 11B1, 1st paragraph, 2nd sentence: You trace supply FROM a depot TO a German unit. Perhaps the question was phrased fuzzy? ;-)

The German player may trace supply FROM the special “captured” depot to German units, even if this depot is in Sweden. (Historically, the depot in effect always remained in Sweden and thus was crucial to the Germans holding out: they ended up sitting in the mountains at 25B:1010 next to both Narvik and Sweden and thus had guaranteed general supply, since the Allies were not going to violate Swedish neutrality to try to cut the supply flow.)

Source:

Answer posted by John Astell at Yahoo Classic Europa mailing list on 16.07.2013 23:40.

Rule 12: Airdrops and Antiaircraft Fire

Question:

Are airdrops and transport missions subject to AA? In one place the rules seem to indicate airdrops are, in another place it only talks about AA against bombing missions. For example, the Germans hold Trondheim. The Allies placed an interdiction marker (8 AA) and 2 CLA (5 AA each). If the Germans try to airdrop or air transport a supply depot into Trondheim would all 3 naval units fire AA, only the CLAs, or none?

Answer:

Spot checks of Rule 12A (air sequence) and Rule 14 (AA Fire) indicate that AA fire occurs against mixed waves, with the restrictions that 1) naval units may only fire on mixed waves bombing ships, ports, or supply bases and 2) AA units may fire on any mixed waves except those bombing ships. Air transports on air transport or air drop missions will be in mixed waves (per 12E1) and thus can be fired on by AA units but not ships. I think this is clear and do not wish to take the time to read through all of the rules to see if one says AA can ONLY be fired against aircraft on bombing missions. If you can list any specific rules that says AA can ONLY be fired against bombing missions, I will review this.

Source:

Answer posted by John Astell at Yahoo Classic Europa mailing list on 16.07.2013 23:40.

General Supply

Question:

The rules are fuzzy on when general supply is traced. I am assuming this is done after reinforcements are placed, and only at this time. An airdropped German supply depot would not provide General supply until the beginning of the next Norwegian player-turn. Correct? Also assuming all units in staging boxes/at sea are in general supply. Correct?

Answer:

I see no rule that requires general supply to be traced at one time and only one time per player turn. Instead, unless I am missing something and am not recalling my playings of the game correctly (both are possible), general supply is traced as needed. If you are about to do something with a unit, you check its general supply status. For example if you are about to move a unit in the movement or exploitation phase, you check its general supply
status at that time. If you are about to attack an enemy unit, you check its general supply status at that time.

This situation is similar to attack supply. Note that a German depot airdropped in a turn can be used for attack supply. It is also available for general supply. Note that since the air phase comes after the movement phase, air dropping a depot won’t help put German units into general supply during the movement phase. However, if the depot is still present during the exploitation phase, then German combat/motorized units could use it for
general supply.

Also note that Rule 11 specifically gives an example of a British unit going out of general supply DURING a German player turn (presumably as a result of German actions in the turn).

Finally, note that going out of general supply has no effect on a unit until its second [game] turn of being out of general supply. Thus, the only practical consideration here is if a unit that is already out of general supply gets back into general supply in a turn. Example: A German c/m is in its second game turn of being out of general supply. During its movement
phase, it has its movement rating halved per Rule 11. However, it moves so that it ends its movement phase in general supply. During the exploitation phase, if this is still the case, the unit is now in general supply and has its full movement rating for exploitation movement. (There is a gray area here: When the c/m moved back into a region where it could trace general supply during its movement phase, did it regain its full movement rating? Answer: No.)

Rule 19.E, 2nd paragraph: First turn operations

Question:

On the first turn German units are allowed to exploit 1 hex if they land in a hex occupied by Norwegian units that retreat before combat. In order to use this capability did ALL the Norwegians have to retreat or only 1 Norwegian retreated.
Example: Trondheim and Oslo both contain 2 Norwegian units. If one stands and the other retreats before combat what can the Germans do in their exploitation phase?

Answer:

All Norwegian units must retreat from the hex in order for the German
units there to get the 1-hex exploitation move. (If even one Norwegian unit
remains in the hex, all Germans units there engage in combat with it
instead.)

Source:

Answer posted by John Astell at Yahoo Classic Europa mailing list on 16.07.2013 23:40.

Rule 19.E 1st paragraph. First turn Airborne/Air Landing exploitation.

Question:

The rules allow airdropped paras and air landed units to move 1 hex. The airbase adjacent to Stavanger is 1 hex out of regular range of German based Ju52s. So, paras drop 1 hex short, move to the airbase, capturing it. Then two Bns of Infantry airland in the air return phase. Can this infantry then advance to Stavanger and initiate a battle or is this a leapfrog too far?

Answer:

This does not seem to be possible. The para unit per 19E gets its one hex movement in the air phase “immediately prior to the combat phase.” This cannot occur before the air return step, as then it would NOT be occurring “immediately prior to the combat phase.” So, the para unit can only move (and thus capture the airbase) after all air units have returned to airbase, so the air transports with the inf battalions are no longer around to land.

Source:

Answer posted by John Astell at Yahoo Classic Europa mailing list on 16.07.2013 23:40.

Newer posts »