Europa Games and Military History

FAQ Topic: Glory Rules FAQ

Rules questions pertaining to the rules of the “Glory” series of games, simulating the Second World War in Asia

Naval Gunfire Support

Question:

I have some questions confirming amphibious and NGS calculations for WOR. The game set in question is actually Nanking’s Fate but should be applicable game wide. Game turn is now Aug II 37. Optional rule 37 is not in play so Chinese forces have moved into and holding strong coastal positions. In anticipation, invasions have been planned south of Shaghai. Weather is mud and rough seas.

  1. 1. May RFs and TF in port at G3:0506 provide NGS to 0605?
  2. 2. If so, this NGS halved due to intensive irrigation during rice growing.
  3. 3. Other NGS from sea hexes would be halved due to rough seas and halved again due to irrigatation.
  4. 4. NGS will give support.
  5. 5. Units landing will be halved (amphib) or quartered (non-amphip) and halved again if no attack supply.

Unofficial Answer:

1. Yes, it’s adjacent.

2. Yes, NGS is treated as artillery, and artillery is halved in irrigation intensive terrain during the growing season.

3. Yes, NGS is halved in rough seas unless the naval group is on a river or in port.

4. Yes, with each point of NGS treated as a 1/4 RE artillery unit. (Exception: NGS provided by Chinese RFs would not provide support.)

5. Yes, halved or quartered for making an amphibious landing and halved again if not in attack supply. And halved again for landing during rough sea conditions.

Keep in mind a few other points. First, the naval units must spend 90 movement points to prepare to fire NGS. Second, units with heavy equipment can’t make amphibious landings, so any divisions included will have to be broken down into unsupported components. This limits you as to the size of your landing force–even though the stacking limit would allow 3 divisions, 3 REs of other units, and 2 REs of artillery, an amphibous landing will be limited to 6 REs of non-divisional units. And since your stronger brigades are 2 REs each, you’re looking at your best landing force being 2 brigades of a broken-down division and the 2 SNLF regiments. And any GS will be halved. And whatever the odds, the attack will go in with a -3 DRM (-2 for mud, -1 for irrigation intensive terrain).

Yes, WoR amphibious landings not in clear terrain with clear weather and calm seas are not an easy proposition. In my current WoR game, I’ve planned and cancelled several amphibious landings when the weather stubbornly stayed bad.

Source:

Posted by David Stokes on the Yahoo Europa Mailing list on 14.01.2013 05:15

Road through prohibited terrain

Question:

May a unit enter an otherwise prohibitive terrain hex when moving along a road? To be specific, playing the Nanking’s Fate scenario from WOR may a transport counter move from G3:0603 to G3.0604 during the rice growing season?

Answer:

Yes. From WoR Rule 7B: “A unit moving along a road pays the MP cost for clear terrain for each hex it enters, the actual terrain cost for the hex entered and the hexsides crossed are ignored.”

Source:

Posted by David Stokes on the Yahoo Europa Mailing list on 02.03.2013 20:03

Where does the Yangtze river end and sea begin?

Question:

Where does the Yangtze river end and sea begin? I was using hexside 0107/0207 as the last/first hexside of the river. The map seems to have larger, sea like hexes for others. And it seems that the land in hexes 0206-0205-0305-0304 is an island since it is named.

Answer:

The Yangtze river estuary is a series of all-sea hexsides upstream as far as the G1:5009/5109 hexside, and this means that any hex containing some land that abuts (touches) one of these all-sea hexside (and this includes hex G1:5110 aka G3:0110) are coastal hexes since the rules define a coastal hex as any hex containing both land and sea. Look at the Glory Master Terrain Key, at the All Sea/Lake hexside depiction there and you’ll see that the lake/sea-shore black border Mark refers to is part of what makes a hexside all-sea or all-lake.

Source:

Posted by Arthur E. Goodwin on the Yahoo Europa Mailing list on
23.03.2013 18:49.

Planning two special operations for one unit

Question:

A unit has one Amphibious Landing planned for it.  Likewise for Air Drops.  My question is:  Can a unit have one of each?  Japanese paratroops can even convert to marines.

Answer:

Planning for amphibious landings (Rule 32C) refers to the rule for planning of air drop operations (rule 24C). That rule says “A unit may only have one operation planned for it at a time” (2nd paragraph, 2nd sentence). Amphibious landings are “similar to” air drops, so it follows that they are also “operations” for the purposes of the rule. So a unit can only have one operation, of one type, assigned to it at any time.

Source:

Posted by Lee Hanna (Glory Rules Judge) on the Yahoo Europa Mailing List on 19.04.2013 20:45.