Europa Games and Military History

FAQ Topic: For Whom The Bell Tolls FAQ (Page 1 of 4)

Frequently asked questions about rules of the EUROPA-game For Whom The Bell Tolls

Rule 5 – Reduced Zones of Control

Question:
ZOCs:  Are the effects of reduced ZOCs the same as normal ZOCs with respect to restrict enemy supply and isolation?

Answer:
Yes.  The only difference between normal and reduced ZOCs is the movement costs required to leave or move through them.

Source:
[AEG, Developer, 1998]

Rules 3F and 37C — Isolation during the first two turns

Question:
Supply and isolation are checked starting with the Insurgent II Aug 36 player turn, not before.  This means that there is no way for either side to isolate the enemy prior to combat, and therefore all ground losses will generate special replacements during the II Jul 36 and I Aug 36 game turns.  Correct?

Answer:
Correct, per 37C, 2nd paragraph, 1st bullet.

Source:
[DPS, Rules Judge, 04-Jan-04]

Follop:
And this is deliberate. The very confused nature of the opening of the rebellion meant that both sides’ ability to isolate (completely cut off) units during the opening weeks of the war was extremely limited.

[AEG, Developer, 03-Mar-04]

Followup Question:
However, only units are unisolated and in supply during the II Jul 36 and I Aug 36 game turns.  May factories (and other hexes) be isolated in the initial phases of the  I Aug 36 player turns?  This is relevant due to the production cycle of I Aug 36, and there is a chance that the 3 factories in the Northern Gobernitos may be isolated due to enemy ZOCs.

Followup Answer:
Yes.  The rail lines that link factories for supply/isolation purposes were much easier to cut (even during the confused opening of the civil war).

Source:
[AEG, Developer, 03-Mar-04]

Rule 3F, Isolation of Interventionist Units

Question:
Should we extend the above ruling to the case of Interventionist units tracing isolation *from* mainland Spain back to their off-map full general supply source?  Or are Interventionist units intended to always be isolated when fighting the SCW and thus generating no special replacement points due to losses?

Answer:
Yes, the same ruling applies as Interventionist units are clearly not intended to always be isolated in Spain:  note that 40B4 specifies that when unisolated German and Italian units are eliminated that the special replacements received are com RPs.  There would be no reason for this if they were always supposed to be isolated.

Source:
[DPS, Rules Judge, 24-Jun-05]

Rule 3F, Isolation

Question:
The Balearics, Canaries, and Morocco seem to be hopelessly isolated in this game.  Is this correct?

Answer:
No.  Consider the following official errata:

“A unit in the Balearic Islands, Canary Islands, or Spanish Morocco is not isolated if an overland supply line (of any length) can be traced from the unit to any friendly-owned and functioning port from which a naval-element line of supply can be traced back to a Rebel full general supply source.  For the purpose of this rule, a naval-element supply line may be traced from any port (not just major/great ports as specified in 12B4).

Example: The Insurgents have units on Mallorca (one of the Balearic Islands) and own the functioning port of Palma there.  However, the Insurgent player is unable at this time to trace a naval-element supply line from Palma back to an Insurgent full general supply source.  The Insurgent units on Majorca are therefore isolated.”

Source:
[AEG, Developer, 11-Mar-04]

Rule 3A2 – Artillery unit types

Question:
AA units are replaced using art RPs, and are in fact anti-aircraft artillery.  However, the rules, at least as I can find, do not seem to make a distinction beyond that.  Are these units treated the same as artillery units for movement, or purposes of combat restrictions?  Can they provide support?

Answer:
3A2, 2nd bullet:  “Artillery.  All unit types listed as artillery on the unit identification chart…  …Note that for game purposes antiaircraft and antitank units are not artillery.”  So the answer to both questions above is no.  For more details, see also the Unit Identification Chart (UIC).

Source:
[DPS, Rules Judge, 21-Aug-05]

Rule 38D5 (Insurgent Gobernito border garrisons) and Rule 39D (Intrinsic Garrison)

Question:
For the purposes of 1) Insurgent REs triggering Gobernito garrison release, and 2) checking the required Insurgent Gobernito border garrison, are the REs of intrinsic garrisons (of pacified cities) considered units?

Answer 1:
39D specifies that intrinsic garrisons are treated as units.  The trigger conditions listed in the Loyalist OB for release of the various Gobernito Garrisons refer to insurgent units without modifying the term “units” in any way.  Therefore, yes, Insurgent intrinsic garrison “units” that otherwise meet the conditions specified in the OB *do* count towards Gobernito garrison release.

Note that the trigger conditions for the release of the various garrisons all require the Insurgent units being counted toward the garrison’s release to be inside the Gobernito.  If the Insurgent player has taken a city inside a Gobernito and pacified it (thus leaving an intrinsic garrison behind), then that intrinsic garrison is definitely contributing towards the unease being felt by that Gobernito and should count towards the release of that Gobernito’s garrison.

Answer 2:
There is no such thing as an “Insurgent Gobernito border garrison”.  38D5 refers to “Insurgent Gobernito Guard Forces”.  Per that rule, “Only Insurgent ground units with an attack strength greater than 0 may be used for these guard forces”.  Since 39D specifies that intrinsic garrisons always have an attack strength of 0, intrinsic garrisons cannot be counted towards part of any Insurgent Gobernito Guard Force.

[AEG, Developer, 03-Mar-04]

Loyalist OB – Conditional Reinforcements, Releasing Basque Garrison

Question:
One of conditions for release of the Euzkadi garrison is the presence of 4 REs of Insurgent units north of the 19xx hexrow.  Does this include the 19xx hexrow itself?

Answer:
No.  The term “north of the 19xx hexrow” means just that.  Units *in* hex of the 19xx hexrow are not *north* of the 19xx hexrow.  Had it been intended that units in the 19xx hexrow be included, the Loyalist OB would have specified “on or north of the 19xx hexrow”.

Source:
[AEG, Developer, 03-Mar-04]

 

Loyalist OB – Calculating ARP Rates

Question:
For the purposes of calculating ARPs on the first turn of each air cycle, are air units in the France Holding Box behind a Closed French Border considered to be “on the map”?

Answer:
No, the OB’s specify that “Air units in play include all those on the map and in the aborted or eliminated boxes of the air chart.”  Whether the French border is opened or closed, the France Holding box meets neither of these requirements.  For ARP purposes, don’t count any Loyalist air units in the France holding box.

Source:
[DPS, Rules Judge, 27-Jan-05 and 13-Jun-05]

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