Europa Games and Military History

FAQ Tag: Tracing Supply

Rule 12C: Drawing Supply from the Ruhr

Question:
Can German units in the Ruhr cities draw supply from the cities themselves or must the the cities of the Ruhr be connected by rail to another najor city in Germany?

Answer:
Per rule 3E2 a combination of adjacent full and/or partial city hexes is considered a conurbation and thereforeone city for game purposes. So you must be able to trace a rail connection from the Ruhr to another major city in Germany for the Ruhr to be a source of supply. Note that the supply rules specify major cities and not major city hexes.

Source:
TEM 66

 

Rule 12: Tracing Supply for Units loaded on Naval Units

Question:
If units start a turn loaded on transports in port, are they in supply? This is significant, because if the answer is yes, then Allied troops can start the game loaded in transports for a turn 1 invasion of southern France (the extra 30 NMPs are needed.)

Answer:
Units embarked upon ships trace supply by the normal rules, so if they are in a port hex and the NT/LC is in port (not at sea in the hex) then, yes, they are in supply. Note also that for your first turn invasion, the units and NT/LCs they are embarked upon could be set up in the North Africa Holding box at start, they needn’t be deployed at separate ports on the map. Also note that since they are already embarked, port capacity is not an issue; all of your NT/LCs, along with anyone they are transporting, could be placed, for example, at Bougie during the initial phase and carry out their invasion from there. The fact that Bougie is only a minor port is immaterial. Note also that any units embarked upon NT/LC could remain in the North Africa Holding Box, or any on-map port, and remain in supply from turn to turn, indefinitely.

Source:
TEM 49

 

Soviet Supply Lines

Question: 

Can the Finnish/Soviet Player trace road supply over hexside 1513/1514
(Lake Hexside) as there is no bridge at that location?

Answer:

Both Players may trace road supply over that narrow straight hexside even
though the road does not cross the hexside as in hexside 3717/3718, for
example. Think of it this way in warm weather there is a ferry present and
in cold weather the lake is frozen and units can just drive accross. A road
element Line of supply can also be traced accross 1304/1404 but NOT 1303/1402
as the transportation line does not point to that particular hexside.

Source:

Posted by Gary J. Stagliano (EuropaStag@aol.com) on the Europa Mailing List, 2001

General Supply

Question:

The rules are fuzzy on when general supply is traced. I am assuming this is done after reinforcements are placed, and only at this time. An airdropped German supply depot would not provide General supply until the beginning of the next Norwegian player-turn. Correct? Also assuming all units in staging boxes/at sea are in general supply. Correct?

Answer:

I see no rule that requires general supply to be traced at one time and only one time per player turn. Instead, unless I am missing something and am not recalling my playings of the game correctly (both are possible), general supply is traced as needed. If you are about to do something with a unit, you check its general supply status. For example if you are about to move a unit in the movement or exploitation phase, you check its general supply
status at that time. If you are about to attack an enemy unit, you check its general supply status at that time.

This situation is similar to attack supply. Note that a German depot airdropped in a turn can be used for attack supply. It is also available for general supply. Note that since the air phase comes after the movement phase, air dropping a depot won’t help put German units into general supply during the movement phase. However, if the depot is still present during the exploitation phase, then German combat/motorized units could use it for
general supply.

Also note that Rule 11 specifically gives an example of a British unit going out of general supply DURING a German player turn (presumably as a result of German actions in the turn).

Finally, note that going out of general supply has no effect on a unit until its second [game] turn of being out of general supply. Thus, the only practical consideration here is if a unit that is already out of general supply gets back into general supply in a turn. Example: A German c/m is in its second game turn of being out of general supply. During its movement
phase, it has its movement rating halved per Rule 11. However, it moves so that it ends its movement phase in general supply. During the exploitation phase, if this is still the case, the unit is now in general supply and has its full movement rating for exploitation movement. (There is a gray area here: When the c/m moved back into a region where it could trace general supply during its movement phase, did it regain its full movement rating? Answer: No.)