Europa Games and Military History

FAQ Tag: Reinforcements

Rule 13B – Reinforcements

Question:

Rule 13B (last sentence) says German air units may not start the game on Danish airbases. It doesn’t mention German ground units. May German ground units enter Denmark from the reinforcement chart in the ground movement phase? May they carry depots when doing so? May they use the Danish city as a port to enter the staging box?

Answer:

The only ways I see that German ground units and depot can enter Danish territory is by air transport or air drop. They cannot even enter Danish territory by naval transport give how “port” is defined in the rules. If you see a rule allowing German units to enter Denmark from the reinforcement chart in the ground movement phase, please cite it so that I can examine it.

In general, the rules tell you what CAN be done and do not list all the things that CANNOT be done, as the latter list is perhaps nearly infinite in scope. Some humorous examples: There is no rule stating that units cannot teleport themselves. However, they indeed cannot do. (If they could, there would be a rule on it.) There is no rule stating that units cannot time travel. However, you still cannot receive all your reinforcements on Turn 1. A more serious example: There is no rule stating that the Germans cannot deliver depots to Norway by submarine and avoid the chance of being sunk. However, even though this was something theoretically within their capabilities in some minor way, they cannot do this.

Source:

Answer posted by John Astell at Yahoo Classic Europa mailing list on 16.07.2013 23:40.

The Italian Fifth Army

Question:

Rule 28.A.1. states in part:

“During each Axis initial phase starting with the Dec II 40 turn, the Axis may select at random one unit from this box…”

Is it the actual intent to randomize the entry of these units? If so, is there a suggested mechanic to pick which one? In a face-to-face game, I guess you could draw counters from a cup, but that doesn’t work in a PBEM context. We are currently interpreting this rule that the Axis player is allowed to choose which unit from the Fifth Army to bring in, but I’m not sure that this is correct or if it somehow upsets the game balance.

Answer:

The intent IS to randomize the entry. Like using a cup. In FtF play, as I recall, there’s nothing on the back, so you can turn them over and mix them up. For PBEM you could always use the same mechanism you use to roll a die and use that to select a random unit.

Source:

Answer posted by Frank Watson on 19.01.2013 14:27, confirmed correct by John Astell