Europa Games and Military History

FAQ Tag: Railroad Units

Rule 14F1: Do Rail-Only Units use Rail Cap?

Question:
Do rail-only units use rail cap to move? To retreat? Shouldn’t Rule 14F1 mention this? Is it mentioned elsewhere?

Answer:

Rail Movement: Everything that moves by rail in a friendly movement phase uses rail capacity. This includes units that can only move by rail. If these units were an exception, the rule would mention it.

Retreating: Retreats occur during combat phases, while rail movement and thus rail capacity expenditure occur in friendly movment phases. Thus, rail capacity is not an issue.

Source:
TEM 53

 

Rule 7A5: Railroad units

Question:
Rule 7A5 first paragraph says “A unit may not use rail movement to enter or leave a hex in which the rail line is broken. ” However rule 14A4 allows RR engineers to repair rail lines as if construction engineers. Rule 14A] (construction engineers) last paragraph suggests that construction engineers must spend 4 MPs in the hex to remove a hit from the rail line. How can a RR Engineer enter a broken rail line hex in order to repair it?

Answer:
I think you’re confusing railroad engineers (engineers with railroad repair abilities) with rail-only units (units that can only move by rail). The RR engineer simply moves into the hex using normal movement. All RR engineers in SF (except for one Indian brigade) have 6 MPs printed on the unit counter; they move like any other units. Note that they do not have a movement rating of “R”, but perhaps you were thinking that they were rail only units? Nope, only units with a movement rating of “R” are rail only. Please see Rule 14F.1.

Source:
TEM 59/60