Europa Games and Military History

FAQ Tag: Rail Cap

Rule 20G1a: Can Marshalling YArds in Ports be Strategically bombed?

Question:
Rule 20G1a Strat Bombing Rail Marshalling Yards says “Only a limited number of hits are allowed per yard in a player turn: 1 per dot city and 2 per major-city hex.” That seems to leave out the marshalling yards in ports (regardless of city size) ” mentioned in rule 7A. Am I missing something, or are these port marshalling yards illegal targets? If not, what limit of hits on them, and is that limit cumulative with the one on dot/major city hexes?

Answer:
The one hit per dot city limit should be one hit per marshalling yard in a non-major city. In other words, you can get two hits per major city hex and one hit per other city hex (note that all ports are also cities of some size).

Source:
TEM 59/60

 

Rule 14F1: Do Rail-Only Units use Rail Cap?

Question:
Do rail-only units use rail cap to move? To retreat? Shouldn’t Rule 14F1 mention this? Is it mentioned elsewhere?

Answer:

Rail Movement: Everything that moves by rail in a friendly movement phase uses rail capacity. This includes units that can only move by rail. If these units were an exception, the rule would mention it.

Retreating: Retreats occur during combat phases, while rail movement and thus rail capacity expenditure occur in friendly movment phases. Thus, rail capacity is not an issue.

Source:
TEM 53