Europa Games and Military History

FAQ Tag: Paratroopers

Rule 24: The Missing Garrison ploy

Question:
The problem with the Sudden Death ploy is that garrison units cannot appear at a city if an enemy air unit air dropped in the hex has gained onwership of the hex. This ploy can be used in many other ways: the Allied player could drop units on Bucharest, Budapest or Rome attempting to capture the governments of these countries. The Allied player could attempt to take any city, regardless of the size of its garrison.

Answer:
Note, however, that you activate the garrison immediately upon the entry of the first enemy unit in the region. Also, if the air-droppable unit was disrupted, garrison forces could appear in the same hex with them. Note also that the utility of this ploy was based upon the faulty rules interpretation that simply capturing a capital caused a nation to surrender; this is not so. None of the Axis nations that appear in Clash of Titans (nor Second Front for that matter) will surrender due to the loss of their capital unless other conditions have been fulfilled as well. Besides, having one battalion of on-map forces defending your capital is probably not too much to ask of a player, if it is at risk of being captures by such a daring raid.

Source:
TEM 74

 

Rule 24: The Para Invasion ploy

Question:
Why should the Allies ever bother to plan a conventional amphibious landing? Here is what you do: Plan an air drop for one para unit in a coastal hex. If the coastal hex is unoccupied, or only lightly defended at the beginning of your next turn, proceed with the operation. In this way the Allied player can plan a large number of invasions per turn using only one air droppable unit per invasion site and then choose which one to execute after seeing the exact positioning of Axis units.

Answer:
This is how it works. If the Axis leaves important areas underdefended, it pays the price. By the way, it pays to have fort counters in all minor ports, even ungarrisoned ones, just to get the extra -1 DRM on the Parachute Disruption table. It may be useful to point out here that even if the parachute battalion does grab the hex, it only owns the beach there in the following exploitation phase, not immediately. It only owns the port there for purposes of naval transport if the hex is still Allied-owned in the next Allied initial phase.

Source:
TEM 74

 

Rule 24: The Sudden Death ploy

Question:
The Allied player plans an invasion of the Berlin hex containing the German government. This invasion has about 20 percent chance of success each time the Allied player is willing to risk one 1-8 unit (4 VP). Disruption occurs on a die roll of 3 or less if using a glider. AA strength of 7, capture government on a die roll of 3 to 6. If the German government is captured, the Axis surrenders (Rule 38A2).

Answer:
This is incorrect! The Axis surrenders if “The Axis Player owns six or fewer major cities in 1939 Germany; andThe German government has been relocated outside Berlin or captured at any time in the game.” Note theand there, you must fulfill both conditions to force Axis surrender.

Source:
TEM 74