Europa Games and Military History

FAQ Tag: Night Landing

Rule 23G: Night Landing during Staging Missions

Question:
When making a night transport mission involving staging how many times does a transport roll for night landing? For the staging? For the mission hex? For the landing upon return?

Answer:
It rolls every time it lands at an airbase at night. Staging happens during the mission movement step of an air op, and you have to declare night or day at the START of an air op. If the air op is declared as night, then so is the mission movement step of that air op, which is when staging happens. Since one may not stage during day time if one is flying a night air mission, the air unit would roll for crash landing following its one leg transfer mission, again when it landed at the mission hex, and again when it landed at the airbase chosen during the air return step. cf SF 23.G which states that a day air unit “may crash land whenever it lands at an airbase…” “Whenever” means at any time that it lands at an airbase – and per 23.B a staging air unit lands at the staging airbase, per 20.A.

Source:
TEM 59/60

 

Rule 23G: Cargo Transport Aborted by Night Landing

Question:
What happens to the cargo of a transport aborted when making a night landing at the intended mission hex? Does it end up at the mission hex, mission origination hex, dead pile, or somewhere else?

Answer:
I assume you mean when the air transport is aborted for landing at night? In that case, the cargo is at the airbase where the air transport landed.

Abort results never eliminate cargo. The cargo could not be at the mission origination hex, since the air unit may not return there. Therefore, the cargo is at the destination hex. It is delivered before the roll for crash landing is made.

Source:
TEM 59/60