Europa Games and Military History

FAQ Tag: NGS

Rule 14B: Limited use of NGS for Support

Question:
Since each point of NGS is treated as a 1/4 RE field artillery unit, does this mean that NGS is limited by the number of REs participating in the combat?

Example: A British TF is supporting a single British 3-8 Infantry Brigade. Four of the sixteen strength points may be added to the combat due to the one RE non-artillery unit participating, and the remaining twelve strength points are in excess and thus have a total strength of one. Thus the total combat strength of this force is eight. Is this correct?

Answer:
Yes. Rule 33A defines NGS and explicitly says it uses Rule 14B for the purposes of artillery.

Source:
TEM 43/44

 

Rule 13: Providing NGS as Support during Overruns

Question:
For purposes of support can a player consider NGS as providing support to units being overrun, without taking into account the NGS points?

Answer:
Per Rule 33A, TFs may only provide NGS during a combat phase. Therefore, NGS does not affect overruns, since they occur in the movement and exploitation phases.

Source:
TEM 49

 

Rule 11: NGS and Support

Question:
Does NGS make units supported? The rule about NGS would seem to imply so (“each point of NGS counts as 1/4 for purpose of artillery and support”, but I would like an explicit statement. If it makes units supported, is there some minimum requirement for NGS points?

Answer:
Yes, per Rule 33A, each naval strength point is treated as 1/4 RE of artillery for purposes of Rules 11 and 14B. Since one RE of artillery will support all units stacked with it, you require 4 points of NGS, 1 REs worth of artillery, to provide support.

Now for some further thoughts on this…

As an unofficial option, allow NGS to support units, even if the naval units are not stacked with the units, if the NGS fire can assist the combat. Because of the two hex range, it is possible for naval units to fire NGS into hexes that they could not enter through movement, but it seems strange to require them to abide by a strict reading of Rule 11, in that they should have to be stacked with the units they are supporting.

In a similar unofficial manner, exempt NGS from the “being stacked with…” requirements of Rule 14B, that is, naval units firing NGS defensively do not have to be stacked with the units they are supporting. RE requirements, for all cases, are still in effect (one defending RE may only be assisted by four points of NGS at full strength; any excess NGS would add a total of one factor, regardless of the total present). Example: Two Inf lll are invading a beach and have 10 points of NGS. As each point of NGS is 1/4 of an RE, per Rule 14B 8 points of NGS (2-REs worth) have full effect and the remaining 2 points of NGS have a strength of 1 (so the 10 points of NGS provide 9 attack strength points). Since there is more than one REs of field artillery equivalents present, the ground units are supported.

The difference between this option and RAW is that these units will be supported regardless of the location of the naval units firing the NGS.

Source:
TEM 54

 

Naval Gunfire Support

Question:

I have some questions confirming amphibious and NGS calculations for WOR. The game set in question is actually Nanking’s Fate but should be applicable game wide. Game turn is now Aug II 37. Optional rule 37 is not in play so Chinese forces have moved into and holding strong coastal positions. In anticipation, invasions have been planned south of Shaghai. Weather is mud and rough seas.

  1. 1. May RFs and TF in port at G3:0506 provide NGS to 0605?
  2. 2. If so, this NGS halved due to intensive irrigation during rice growing.
  3. 3. Other NGS from sea hexes would be halved due to rough seas and halved again due to irrigatation.
  4. 4. NGS will give support.
  5. 5. Units landing will be halved (amphib) or quartered (non-amphip) and halved again if no attack supply.

Unofficial Answer:

1. Yes, it’s adjacent.

2. Yes, NGS is treated as artillery, and artillery is halved in irrigation intensive terrain during the growing season.

3. Yes, NGS is halved in rough seas unless the naval group is on a river or in port.

4. Yes, with each point of NGS treated as a 1/4 RE artillery unit. (Exception: NGS provided by Chinese RFs would not provide support.)

5. Yes, halved or quartered for making an amphibious landing and halved again if not in attack supply. And halved again for landing during rough sea conditions.

Keep in mind a few other points. First, the naval units must spend 90 movement points to prepare to fire NGS. Second, units with heavy equipment can’t make amphibious landings, so any divisions included will have to be broken down into unsupported components. This limits you as to the size of your landing force–even though the stacking limit would allow 3 divisions, 3 REs of other units, and 2 REs of artillery, an amphibous landing will be limited to 6 REs of non-divisional units. And since your stronger brigades are 2 REs each, you’re looking at your best landing force being 2 brigades of a broken-down division and the 2 SNLF regiments. And any GS will be halved. And whatever the odds, the attack will go in with a -3 DRM (-2 for mud, -1 for irrigation intensive terrain).

Yes, WoR amphibious landings not in clear terrain with clear weather and calm seas are not an easy proposition. In my current WoR game, I’ve planned and cancelled several amphibious landings when the weather stubbornly stayed bad.

Source:

Posted by David Stokes on the Yahoo Europa Mailing list on 14.01.2013 05:15