Europa Games and Military History

FAQ Tag: general supply

Rule 11.B.1 Supply Depots

Question:

Per rule 11.B.1 German supply depots must be transported to Norway. But
where do they originate? Can they appear (in unlimited numbers) in Denmark
(either on or off map)?

Answer:

Depot reinforcements appear the same as German ground unit
reinforcements.

Source:

Answer posted by John Astell at Yahoo Classic Europa mailing list on 16.07.2013 23:40.

General Supply

Question:

Can the Germans trace general supply across the Swedish border to the
captured supply depot that they get in Sweden on turn 2 or must that depot
be in Norway to act as a supply source?

Answer:

No German unit at all can trace supply TO any depot anywhere at all! See Rule 11B1, 1st paragraph, 2nd sentence: You trace supply FROM a depot TO a German unit. Perhaps the question was phrased fuzzy? ;-)

The German player may trace supply FROM the special “captured” depot to German units, even if this depot is in Sweden. (Historically, the depot in effect always remained in Sweden and thus was crucial to the Germans holding out: they ended up sitting in the mountains at 25B:1010 next to both Narvik and Sweden and thus had guaranteed general supply, since the Allies were not going to violate Swedish neutrality to try to cut the supply flow.)

Source:

Answer posted by John Astell at Yahoo Classic Europa mailing list on 16.07.2013 23:40.

General Supply

Question:

The rules are fuzzy on when general supply is traced. I am assuming this is done after reinforcements are placed, and only at this time. An airdropped German supply depot would not provide General supply until the beginning of the next Norwegian player-turn. Correct? Also assuming all units in staging boxes/at sea are in general supply. Correct?

Answer:

I see no rule that requires general supply to be traced at one time and only one time per player turn. Instead, unless I am missing something and am not recalling my playings of the game correctly (both are possible), general supply is traced as needed. If you are about to do something with a unit, you check its general supply status. For example if you are about to move a unit in the movement or exploitation phase, you check its general supply
status at that time. If you are about to attack an enemy unit, you check its general supply status at that time.

This situation is similar to attack supply. Note that a German depot airdropped in a turn can be used for attack supply. It is also available for general supply. Note that since the air phase comes after the movement phase, air dropping a depot won’t help put German units into general supply during the movement phase. However, if the depot is still present during the exploitation phase, then German combat/motorized units could use it for
general supply.

Also note that Rule 11 specifically gives an example of a British unit going out of general supply DURING a German player turn (presumably as a result of German actions in the turn).

Finally, note that going out of general supply has no effect on a unit until its second [game] turn of being out of general supply. Thus, the only practical consideration here is if a unit that is already out of general supply gets back into general supply in a turn. Example: A German c/m is in its second game turn of being out of general supply. During its movement
phase, it has its movement rating halved per Rule 11. However, it moves so that it ends its movement phase in general supply. During the exploitation phase, if this is still the case, the unit is now in general supply and has its full movement rating for exploitation movement. (There is a gray area here: When the c/m moved back into a region where it could trace general supply during its movement phase, did it regain its full movement rating? Answer: No.)