Europa Games and Military History

FAQ Tag: FWTBT

Insurgent OB – Conditional Reinforcements, Italian Naval Intervention

Question:
If the Insurgent player decides to use the Italian naval forces for on-map operations, must all 3x 6-pt TFs be used the same turn?  Or is he allowed to use each TF in different turns?  (Or even use them on their reduced sides, in order to have smaller but more TFs with which to “bother” the Loyalist player?)

Answer:
He must use them all in the same turn.  Note that the OB entry says “3x 6-pt Task Forces…” not “up to 3x 6-pt Task Forces”.  But note that while the 3 naval units are released at the same time per the OB, they don’t have to operate together while on the map.

Source:
[DPS, Rules Judge, 05-Feb-05]

Insurgent OB – Calculating ARP Rates

Question:
How “in-play” are the air units in the Italian intervention box?  I note that the naval units can be brought in at any time by the Insurgents, so long as they have not used their intervention for the year.  All air units can come on board so long as the Loyalists allow it to happen via their own actions.  I ask because the CTV has an air unit available in the intervention holding box on I Aug 36, so this unit may or may not be allowed into the ARP calculations when the I Sep 36 air cycle begins.  I.e., though the CR32 arrives in Sep 36, they do not count for ARP calculations per the ruling above.  Do the Mxd A floatplanes count for the calculations, or is their placement in the intervention box similar in nature to the France holding box and they therefore don’t count?

Answer:
For ARP purposes, don’t count any CTV air units in the Italian intervention box if they haven’t been released.

Source:
[DPS, Rules Judge, 13-Jun-05]

Loyalist OB – Conditional Reinforcements, Barcelona Revolt

Question:
For disarming during the Barcelona revolt, should the Pe X never upgrade to its XX incarnation, it appears to be left off the disarming conditional reinforcement.  Clearly the intention was that all POUM forces are disarmed.  Should the Pe unit be included in both its possible incarnations?

Answer:
Yes, this is an oversight. If the Le X is in play instead of the XX, the brigade should be disarmed.  Consider the Loyalist OB modified as follows:

Conditional Reinforcements
The Barcelona Revolt. Take the following actions the turn the Barcelona Revolt occurs:

Disarm:
1x 3-4-5* Inf XX    29 Le (P)
2x 1-2-5 Inf X     An, Maur (P)

Special: If  the Le X (P) is still in play (because it was not upgraded to the 29 Le XX) then disarm 1x 2-5 Inf X Le (P) instead of 1x 3-4-5* Inf XX 29 Le (P).  Reduce any accumulated P inf RPs to zero.

Source:
[AEG, Developer, 23-Sep-05]

Variable Rebellion Ramifications: N.52

Question:
Regarding forces that rise against the Republic that did not do so historically.  For example, the N.52 Loyalist fighter rose against the Republic when the Insurgency gained ownership of the West Madrid hex.  The Loyalist I Nov 36 OB says that N.52 withdraws?  Should the Insurgent side withdraw the Insurgent N.52 on  I Nov 36, or ignore the issue?  Same question would apply to any other such unit that is referenced in one side’s OB when the unit or air unit is owned by the other side due to variable rebellion.

Answer:
A reinforcement activity – such as a withdrawal – only applies to the side it is specified for.  For example, reinforcement activities specified for the Loyalists apply *only* to Loyalist forces.  Therefore, if the sole N.52 fighter in the game falls to the Insurgency as part of “Variable Beginning to the Rebellion”, it is thereafter an Insurgent N.52 and any and all references in the Loyalist OB to a Loyalist N.52 (which does not exist in this game’s universe) are ignored.

Source:
[AEG, Developer, 03-Mar-04]

Terrain Effects Chart – Mountain Hexsides

Question:
Movement across a mountain hexside should be +3, not 3, correct?

Answer:
No, movement across a mountain hexside is treated as if the unit entered a mountain hex, ignoring the actual terrain of the hex entered.  For example, a c/m unit entering a clear terrain hex, in Clear weather, by cross a mountain hexside would pay 6 MPs to do so.  In Winter (Snow) weather it would not be able to enter a clear terrain hex by crossing a mountain hexside, since a mountain hex is prohibited terrain for motorized and artillery units under those conditions.  If the effect was an additional modifier, this would be listed as such, as is done with rivers and wadis.

Source:
[Rules Court, TEM 62]

Bre.19 not backprintet

Question:
No 2nd Loyalist-printed Bre.19 in case Sevilla does not rise?  Errata says use A-101 instead, but it has different ratings!  (Bre.19 is 0A1 1/8, A-101 is 1A1 1/9)

Answer:
This was a deliberate choice made by the FWtBT designers.  The Bre.19 squadrons stationed in and around Sevilla were in the process of reequipping from Bre.19s to A.101s when the Spanish Civil War began.  As part of this process a fair number of A-101s were in the final stages of assembly at Sevilla.  Even though the insurgents quickly took Sevilla (and the facilities there that were assembling the A-101s), they failed to get any appreciable numbers of A-101s into service (I think this was because of a shortage of engines, but I may be wrong) and just kept flying the Bre.19s instead.  However, had Sevilla stayed Loyalist, the pre-war plan to replace the existing Bre.19s with A-101s would probably have quickly been implemented.

Source:
[AEG, Developer, 03-Mar-04]

1-0-8 Lt Arm III AAC missing insurgent backprint

Question:
Why is there no Insurgent counter for 1-0-8 Lt Arm III AAC?  (Not backprinted like the others either.)  Aranjuez could join the Insurgency.

Answer:
This was a deliberate choice made by the FWtBT designers.  The AAC unit was not a pre-Spanish Civil War unit, but instead was an ad-hoc unit assembled by the Loyalists in just a couple of days by pulling miscellaneous assets from other units and by arming a number of private vehicles quickly impressed into Loyalist service.  As such it was a unique unit that only the Loyalists should be able to form.

Source:
[AEG, Developer, 03-Mar-04]

Counters that are not used in any of the Scenarios

Question:
It appears there are a number of counters that are not used in any of the scenarios included in the game.

Answer:
A:  Yes, there are a few and here is a list:

Insurgent/Spanish:
1x 3-8 Cav X                       Mar(Col)
1x 3-6* Inf III          TdI(Col)
2x 0-1-6 Inf II          I/TdI,IV/TdI(Col)
1x 1-8 Lt Arm II      S
1x N.52                   1F1      0/4
1x Bre.19                0A1      1/8
1x Vild                    1A1      1/F/9

Loyalist:
1x A-101                 1A1      1/9

German:
1x 7-6 Inf XX          Pol(SS)

Note that the Nationalist air units above may come into play when using 44H.  Similarly, use the Loyalist A-101 in place of the Bre.19 in the Insurgent OB should it go over to the Loyalist player.

Source:
[Official Erratum, 01-Jun-96]

 

Counters used neither in the Europa OB nor in the Civil War scenarios

Question:
There seems to be several counters used neither in the Europa OB nor in the Civil War scenarios:  Insurgent/Spanish:
1x 3-8 Cav X           Mar (Col)
1x 3-6* Inf III          Tdl (Col)
1x 1-8 Lt Arm II      S
2x 0-1-6 Inf II          I/TdI, IV/TdI (Col)

Answer:
Players may substitute the 3-8 Cav X Mar. (Col) for the two 2-1-8 Cav III 1E. and 2O. (Col) at any time during WWII scenarios. The two 0-1-6 Inf II I/Tdl and IV/Tdl (Col) should be Spanish Neutrality Watch units on the islands of Gran Canaria and Tenerife, respectively. Players may substitute the 3-6* Inf III Tdl (Col) for the 2-6* Inf III Tdl (Col) and the two 0-1-6 Inf II I/Tdl, IV/Tdl (Col). The 1-8 Lt Arm II S. should have been deleted from the countermix.

Source:
[AEG, Developer, 1998]

Aguilas not an Andalucian city?

Question:
Aguilas is not an Andalucian city, but rather a Murcian city?

Answer:
Yes, Aguilas is a Murcian city.  I was aware of this and considered moving the border westward, but finally decided not to since the overwhelming majority of the hex was Andalucian and it had no effect on the game (Aguilas is on the plain represented by the clear terrain, but on the extreme eastern edge.)

Source:
[AEG, Developer, 1998]