Europa Games and Military History

FAQ Tag: First Turn

Rule 19.E, 2nd paragraph: First turn operations

Question:

On the first turn German units are allowed to exploit 1 hex if they land in a hex occupied by Norwegian units that retreat before combat. In order to use this capability did ALL the Norwegians have to retreat or only 1 Norwegian retreated.
Example: Trondheim and Oslo both contain 2 Norwegian units. If one stands and the other retreats before combat what can the Germans do in their exploitation phase?

Answer:

All Norwegian units must retreat from the hex in order for the German
units there to get the 1-hex exploitation move. (If even one Norwegian unit
remains in the hex, all Germans units there engage in combat with it
instead.)

Source:

Answer posted by John Astell at Yahoo Classic Europa mailing list on 16.07.2013 23:40.

Rule 19.E 1st paragraph. First turn Airborne/Air Landing exploitation.

Question:

The rules allow airdropped paras and air landed units to move 1 hex. The airbase adjacent to Stavanger is 1 hex out of regular range of German based Ju52s. So, paras drop 1 hex short, move to the airbase, capturing it. Then two Bns of Infantry airland in the air return phase. Can this infantry then advance to Stavanger and initiate a battle or is this a leapfrog too far?

Answer:

This does not seem to be possible. The para unit per 19E gets its one hex movement in the air phase “immediately prior to the combat phase.” This cannot occur before the air return step, as then it would NOT be occurring “immediately prior to the combat phase.” So, the para unit can only move (and thus capture the airbase) after all air units have returned to airbase, so the air transports with the inf battalions are no longer around to land.

Source:

Answer posted by John Astell at Yahoo Classic Europa mailing list on 16.07.2013 23:40.