Europa Games and Military History

FAQ Tag: Commandos

Rule 14H4: Coastal Raid and Coastal Defense Fire

Question:
A marine commando unit is landing in a coastal defense hex and is attempting a coastal raid. Is the coastal raid attempt resolved before the CD fires any shot, or does the CD get to fire a shot when the naval unit transporting the commando enters the hex and before it lands the commando?

Answer:
Amend Rule 14H4 (Third paragraph, first sentence) to read:

Immediately when a raiding unit enters the hex, prior to landing in the hex, resolve the effects of the raid

Note: This is an official amendment to the rules and replaces any previous answers that might hve appeared. Note also that this change means that the CD will not fire at the marine commando in its hex prior to the CD rais attempt being resolved. Note also that if the marine commando did not land in the hex, no raid could be conducted, which is why the rule says “prior to landing in the hex”. (This is to stop people from gleefully running up and down the coast with embarked marine commandos, raiding CD without ever disembarking!)

Source:
TEM 66

 

Rule 14H4: Example of Coastal Raid

Question:
Could you please give an example of example of how Coastal Defenses fire at commandos carrying out coastal raids?

Answer:
The commando arrives in the hex, the CD fires once against the NT/LC (you should move adjacent at night for maximum protection), and then you resolve the commando attack immediately when the commando “arrives” (not lands) in the hex.

So the commando, moving in the first naval move step (for example) faces one round of CD and then resolves the attack. It must still spend the 90 MPs to disembark, as do any other units arriving later (but during the same naval movement step) if they want to invade, and face CD if any still survives.

Source:
TEM 53