Europa Games and Military History

FAQ Tag: Combat

Rule 20G2b: How and when is GS commited to battle?

Question:
At what point is a phasing player using air for GS committed to battle? Here is example of a problem: A phasing player sends 30 air units for GS. The phasing player has 20 REs in hexes adjacent to the hex being attacked, but is not using all 20 REs in the battle of course the Allies don’t know that. After AA 20 air units are left. My question: Is the attacking player required to use 20 REs of ground units or can he use any number of units and ignore all the extra GS in the battle? If a battle is lost or if I wish to try and deceive my opponent can I use 1 unit and make a 1 to 4 odds attack?

Answer:
First of all, combat is not mandatory, so any number of air units could be flown on GS and this would not “force” an attack, in and of itself.

However, once the phasing player initiates combat resolution for a particular hex, then combat resolution must proceed.

Any units that fire AA are automatically included in the attack, since firing AA is, per earlier rulings on this, part of resolving combat. Beyond this, however, there are no requirements that anyone attack. So yes, if you decide to begin the combat resolution for a particular attack, you are free to declare that of the x number of units available to participate, only one will do so, and if so, then GS calculations are governed by what attacks, and not by what is available to attack.

To be quite clear, the number of air units flown on a mission such as DAS and/or GS has nothing to do with how many may participate; one is always able to fly as many air units as desired and possible, the limitations are only in effect once the combat is to be resolved. Even flying the GS mission doesn’t mandate combat, as the rules make plainly clear (last paragraph, 20G.2.b).

Source:
TEM 59/60

 

 

Source:
Errata published at http://www.hmsgrd.com/Files/Europa/Second Front/Second Front.pdf

Rule 14J: ATEC/AEC effects of Transport Counters

Question:
Are units being carried by transport counters considered to be ATEC/AEC neutral? I checked in the UIC and I don’t see anything listed. This would be important if you wanted to form armored corps that contained motorized infantry units.

Answer:
See Rule 14I which details how movement counters work. Note that transport counters may not carry units during a combat phase, thus they have no effect upon AEC/ATEC calculations during combat phases.

LVTs and APCs may carry units during combat phases and their individual effects upon AEC/ATEC are clearly listed in the rules; that is: units carried by APCs are considered combat/motorized and mechanized and units carried by LVTs are considered combat/motorized.

Source:
TEM 53

 

Rule 9: Attacker Retreat Result

Question:
If a hex has 12 REs and six 6 REs are attacking and roll an attacker retreat do all units have to retreat or just the six units that attacked?

Answer:
Only units making an attack may be affected by the results of that attack; uninvolved phasing units are not affected even if other units in their hex are participating in an attack.

Source:
TEM 59/60