Europa Games and Military History

FAQ Tag: airfields

Rule 14A1: Augmenting of existing Airfields

Question:
In a hex that has a 3-capacity airfield can three construction units each augment the airfield at the same time? In is way the 3-capacity airfield goes from a capacity of 3 to 12 in one construction cycle.

Answer:
No, Rule 14A1 states that engineers can augment an existing airfields capacity by 3. In your example, the engineers are clearly augmenting the airfield by more than 3 (by 9, in fact) and this is illegal. No matter how many engineers are present, they may only augment an airfield’s capacity by 3 in anyone turn.

Source:
TEM 53

 

Rule 14A1: Combining Construction Units

Question:
Can four construction units build a 12-capacity airfield in the same hex at the same time? Each unit builds a 3- capacity airfield.

Answer:

No, Rule 14A1 states that you can’t build a permanent airfield in a hex that contains a permanent airfield. This includes a permanent airfield under construction, so once you start build a permanent airfield in a hex you cannot start building others there. Also note that augmenting a permanent airfield is a different concept than building a permanent airfield even though both use very similar procedures. For clarity, when the rule says “A construction unit may augment (increase) the capacity of an existing permanent airfield”, “existing” is meant to mean that the airfield has completed construction.

Also note that this answer does mean you cannot build two or more forts in the same hex at the same time.

Source:
TEM 53

 

Are Crete airfields available to Allies on his Jun I 1941 turn?

Question:

In the June I 1941 turn, Allied forces return from Greece on the Allies turn. On the Axis turn which follows, it states that the Axis player controls Crete. Since the Allied player goes before the Axis player, does he have the ability to use Crete airfields (in this case for the deployment of aircraft to/from Malta) on the June I 1941 turn?

Answer:

No. The Axis player controls Crete starting with the Jun I 41 player turn.
Note, for example, the effects of the Balkans campaign on British forces sent to Greece are calculated in the Allied initial phase of June I 41 (Rule 29C1), and not the Axis initial phase (which would be the case if the Axis only gained control at the start of their player turn).

(Answer posted on Yahoo Classic Europa Mailing List on 29.01.2013 17:49 by John Astell)