Europa Games and Military History

FAQ Tag: 23I

Rule 23I: Can Air Units leave Garrison Boxes?

Question:
Rule 23I2 states that Allied air units may enter and leave garrison boxes. Rule 37E1 says that the Allied player “must maintain garrisons in certain districts or pay a penalty”. Does this mean that the Allied player can voluntarily exit air units (for instance, the 20 fighters from the Britain garrison) and then later return them to the garrison again? If yes, when is the penalty implemented?

Answer:
Yes, you can choose to have air units leave a garrison. They may do so during a friendly initial phase, simply move the air unit from the garrison box to the associated holding box. This occurs when you do replacement/reinforcement activities. Note that you check required garrisons before replacement and reinforcement activities. So, if you remove one or more air units from a garrison, you will be short that many air units from the garrison at the beginning of your next friendly initial phase. When you check required garrisons, you will be penalized one ARP per air unit missing from the harrison at that time. You will be unable to have any air units enter that garrison before the penalty is assessed, due to the sequence of play.

Source:
TEM 73

 

Rule 23I: How many Air units can fly Naval Patrol from a Reference City?

Question:
The issue arose whether an unlimited number of naval patrol units (the Allies have about 30 assigned) can fly from Bizerte, a reference city.

The Allies claim that any number of air units can fly from this airbase, even though it has a capacity of one and naval patrol units are not supposed to stage. They also claim that they can make an unlimited number of contact attempts against the same hex from this airbase, even though only one stack per airbase is allowed to make a contact attemp against the same hex. I gather from your ruling above that Bizerte, by being part of the holding box, does not have to abide by the usual restrictions on staging and airbases with regard to naval patrol missions.

Answer:
This is close, but not completely correct. The off-map holding box is considered an airbase, a single airbase; therefore the Allies may make one contact attempt from that single airbase. The fact that the holding box has an unlimited capacity doesn’t change the fact that is considered a single airbase, and only one naval patrol mission can be flown from any airbase.

So the Allies can make one contact attempt from the holding box, and have that mission, of as many air units as are available, initiate that mission from any valid airbase/hex of the holding box.

To make multiple contact attempts would not be allowed since the naval patrol rules are specific that only one mission can be initiated from any single airbase. The off-map holding box rules plainly state that the holding box is considered an airbase, not a bunch of airbases but a single, discrete airbase, albeit with unlimited capacity.

To allow the Allies to attempt multiple contacts from the holding box, which is considered the air unit’s airbase, goes against the naval patrol bombing limitations on initiating missions from s single airbase. Thet would be in direct contravention of the rules regarding naval patrol missions.

While the Allies do get a bonus from using the holding box, in that the number of air units on the naval patrol mission can be artificially above the normal maximum of 12, they can’t have their cake and eat it too. They can’t claim that more than one naval patrol can be initiated from this single airbase.

Source:
TEM 71

 

Rule 23I: Capacity of North Africa or Britain Holding Boxes

Question:
Can any number of air operations (with an unlimited number of air units) originate from the same airbase and/or all-land clear terrain hex in the North Africa or Britain holding boxes?

Answer:
Yes. airbase capacity does not affect the number of missions that may be initiated from an airbase. Since the entire off-map box is an unlimited capacity airbase, all air units therein become operative during initial phases; then they may fly missions from any hex that qualifies as being part of the off-map holding box, evenif, say, all units take off and return to the same single hex.

Source:
TEM 71