Europa Games and Military History

Tag: FWTBT (Page 2 of 23)

Januar 1937

JANUARY I – INSURGENTS – Unbelievable! Mud/Clear again despite randomly selecting a different die. Minor actions: Clear out Cordilla Central area, bring more troops to Zaragoza and keep pressure on both Castilla and Almeria.

JANUARY I – LOYALISTS –Most of the units in the mountains north of Madrid perish. Four additional divisions constructed and raced towards Madrid in the hopes of pushing back the Fascists next turn. Basques continue to build self-supported divisions and hope to link San Sebastian with Bilbao. We’ll see.

JAN I 1937

JAN I 1937

December 1936

DECEMBER I – INSURGENTS – Mud/Clear still. Hex adjacent to Almeria seized (Ex result) and adjacent to Bilbao (also an Ex). Zaragoza now has 11 strength points, including air. Engineers busy repairing lines in Santander. Corps level forces guard rail line from Jaen to Madrid. Pamplona reoccupied.

DECEMBER I – LOYALISTS – Can only count on a 2:1 -3 attack on Zaragoza so that’s been called off. More corps advance in Castilla la Nueva but lack supplies. It’s the Loyalist’s luck to probably get supplies there just as Mud arrives in the South. Several Basque divisions formed in San Sebastian and a tentative advance from that city to neighboring hexes begins.

DEC I 1936

DEC I 1936

DECEMBER II – INSURGENTS – Mud/Clear for third turn. A quiet turn with only notable action being south of Madrid pushing Loyalists back one hex from critical rail junction. Continued bolstering of the line in Castilla la Nueva and engineering repairs in Santander are making progress.

DECEMBER II – LOYALISTS – Still too weak to push on Zaragoza due to continued Mud and despite supply in Castilla could only muster 2:1 odds and given Loyalist history of die rolling thought best to only provide a tenuous overland supply route to Madrid and hold off on full offensive until supplies can move up.

1937 VICTORY POINTS: INSURGENTS 104/LOYALISTS 44 INSURGENT MINOR VICTORY SO FAR

DEC II 1936

DEC II 1936

November 1936

NOVEMBER I – INSURGENTS – Clear weather north and south. Disaster for the Loyalists as Santander, Toledo, Albacete, and the western most hex of Madrid all fall. Madrid and all Loyalist forces in northern Castilla la Nueva are at U-1 due to Italian move into Cuenca. Zaragoza front fortified with several divisions.

NOVEMBER I – LOYALISTS – Ugh. Where do we go from here? Three large corps freed up from the liberation of Valencia advance to take back Albacete and Cuenca. Forces in Castilla la Nueva do their best to move towards Madrid or the safety of being in supply. Attacks on Zaragoza seize the hex west of the city and, with the aid of the Pamplona force, the hex northeast of the city as well.

NOV I 1936

NOV I 1936

NOVEMBER II – INSURGENTS – Mud/Clear – Continued reinforcement of the line in Castilla la Nueva, western Murcia, approaches to Almeria, and Bilbao. No offenses occur.

NOVEMBER II – LOYALISTS – Consolidation around Madrid continues while numerous corps advance to the Madrid/Albacete and Madrid/Valencia railroads. Supplies moved up to Zaragoza in the hopes of cooling weather next turn.

NOV II 1936

NOV II 1936

October 1936

OCTOBER I – INSURGENTS – Fair weather and more than fair die rolls! A task force bringing supplies to Valencia (1 Italian TF, the CATF with 1 hit, and transports) is successfully intercepted by both the 1 SS and 3 CLTF. In the resulting carnage all Loyalist naval forces sunk – 16 victory points – as was the CATF* – 8 victory points. (After the game I reread the Italian fleet intervention rules and realized that all 3 fleet counters must be used at the same time so, since they were called upon to seize Gijon, none would have been available this turn). Elsewhere the last remaining Loyalist force in Estremadura and three speed bump forces in southwestern Castilla la Nueva all eliminated. Attacks in the North push back Gobernito troops in Santander and Euzkadi.

OCT I 1936

OCT I 1936

OCTOBER I – LOYALISTS – Disaster is an understatement for that turn. Skirmishing near Zaragoza gains some hexes. An attack on Valencia fails (AS) result and all that remains available to throw against the Insurgents south of Madrid are a few more self-supported brigades.
OCTOBER II – INSURGENTS – Fair weather holds and Insurgents advance deep into Castilla la Nueva, northwest of Madrid and adjacent to Santander after eliminating a small stack attempting to shield that capital.

OCTOBER II – LOYALISTS – Valencia liberated in a 4:1 – 2 attack (Ex)! The link up with Catalonia is complete (or will be once rail line is repaired). Forces released will now race to Madrid. Also to add a tiny smile to Loyalists, Pamplona was captured. Basques are circling the wagons around Bilbao and praying for Mud.

September 1936

SEPTEMBER I – INSURGENTS – Failed attack in the mountains southeast of Gijon both stalled the drive to Santander and consumed precious attack supply. Further south a thrust from Linares pushed the rabble of Loyalist forces back while also consuming supply. More rail destruction in Western Catalonia and additional clean up in Andalusia capped the turn. Vigo falls securing the last city in Galicia for the rebels and Gaudix is recaptured. A line of regiments screens Zaragoza in hopes that Loyalist forces in Catalonia will be slowed down by track destruction.

SEPTEMBER I – LOYALIST – Another major victory for the real Spain! Three regiments destroyed near the Ebro river that totally removed any threat to the advances (yes, hoping for a dual advance before Mud) to Zaragoza and Valencia. Lines contracted and reinforced in Basque territory and a sortie from San Sebastian removed an Insurgent security regiment prowling outside the city limits. Rail communications with the stack in Estremadura reestablished and the supported regiment from Mahon shipped and then forwarded to keep Teruel forces at bay.

SEP I 1936

SEP I 1936

SEPTEMBER I – LOYALISTS SEPTEMBER II – INSURGENTS – Finally some progress in Santander with a DR result and no available hex in which to retreat. A few more of these and that Gobernito is toast. In the South spread out available forces to ensure no incursions into Andalucía (except Almeria still in Loyalist hands). Fort completion in Zaragoza and shuttling supplies to jump off places in southwestern Castilla la Nueva and northern Estremadura.

SEPTEMBER II – LOYALISTS – – With Barcelona cleared of Fascist elements all forces surge towards both Zaragoza and Valencia. Hope the weather holds long enough to secure both cities next month. They could use some artillery as the only thing keeping their lines in place is Insurgent attack supply problems. The Anarchists shirk their duties during the attack on Valencia and odds reduced to 2:1 – 2. Attack canceled. On-going shoring up the line takes place as best as possible in Castilla la Nueva.

SEP II 1936

SEP II 1936

August 1936

AUGUST I TURN – INSURGENTS – More ANA forces to the mainland. A small force from Sevilla attacks and forces an Anarchist brigade out of Huelva. Italian naval forces aid in the reduction of Gijon by helping get a 4:1 – 1 (die roll of 4). However their exuberance in shelling the city totaled the factory that is now out of production until December II. In Estremadura the rail line is secured from Caceres to Seville but those pesky Loyalists from Salamanca are blocking any throughput to the north of Spain. CA with 2 hits appears at El Ferrol.

AUGUST I TURN – LOYALISTS – What are the odds? Loyalist BBTF 1 suffers a 2 hit loss! With the loss of Asturias any and all conditional Gobernito forces appear immediately. More defensive movements in Santandar and Euzkadi. Toledo security unit retreated and after blowing one rail line West of Grenada, Loyalist units head for the hills outside of Malaga. Further purifications in Catalonia and a small screening force sits in the rough outside of Valencia to keep those Insurgents from getting frisky. In Estremadura both units retreat into Badajoz.

AUG I 1936

AUG I 1936

AUGUST II TURN – INSURGENTS – Two 3-6* divisions formed west of Vallalodid and advance, along with an infantry regiment to eliminate the Salamanca loyalist forces blocking the rail line southwest of the city. Exchange rolled so lucky that lone regiment accompanied the divisions. One attack outside of Bilbao result s in seizing a wooded/rough hex (1801). Cavalry unit from Valencia scoots up to mountain ridge hex outside of Teruel and, combined with an artillery unit from Zaragoza makes that a tough nut for the Loyalists to crack. Other units in Valencia busy blowing up bridges and rail lines around the city knowing full well they’ll be cannon fodder soon enough.

AUGUST II – LOYALISTS – Victories at Lorca and along the mouth of the Ebro are celebrated throughout Loyalist Spain in battles that included wiping out the only Insurgent mechanized force. Elsewhere triumphant units from the seizure of Toledo race northwestward to again block the rail line coming up from Seville. In the Bilbao and San Sebastian some frantic fort construction while the “relief force” from Barcelona retreated from their attack near Lerida.

AUG II 1936

AUG II 1936

July 1936

VARIABLE START TO REVOLUTION DIE ROLL RESULTS.

Of significance: Valencia revolted and Salamanca and Vigo stayed loyal.

JULY II TURN – INSURGENTS – Major blow to the naval forces as BBTF 2 blew up in El Ferrol harbor. Shuffling of Army of North Africa (ANA) forces to ports and use of Mxd T for transfer to mainland. All other units just getting organized.

JULY II TURN – LOYALISTS – 1 hex moves all around; attempt to screen Bilbao, Malaga and Santandar. Catalonian Loyalist forces begin purification. Units file out of Madrid East, North and Southwest (towards Toledo).

JUL I 36: At Start showing town ownership

JUL I 36: At Start showing town ownership

By the roll of a dice

Strategy games usually focus on the front lines of a conflict, and gamers will have long discussion when the rollout of a new anti-tank gun happend and in what numbers, and if the upgrade of this or that unit is justified as per OB or should happen earlier – or not at all. Logistics, the art that does indeed decide wars, and  which usually takes up 90% of a commanders time, is usually abstracted, since until the advent of computer games the process of raising, training, equipping and organising forces was too tedious to be converted into a playable game.

Yet another aspect sometimes cripples consims: The hindsight that enables players to approach a situation with much more information than available to their historical counterparts. Hindsight defines a lot of the strategies employed in most Europa games, and only its most egregious problems can be corrected by artificially straightjacking the player into historical behaviour by victory point mechanisms or outright enforcement by rules (garrisons, no-retreat-rules, Plan XVII, etc).

Which brings us to the Asturian Gambit, a series of opening moves during the beginning of the Spanish Civil War in For Whom the Bell Tolls. In hindsight it was obvious that the balance of forces and the deep-set enmity between the two political movements precluded a quick end to the conflict that broke out in July 1936. Hindsight enables the nationalist player to play the long game and secure an andvantageous position from which to better prepare for a conflict that will span several years.  A reasonable, game-changing, and completely ahistorical strategy. Carlos Perez lays out the Asturian Gambit and its implications for you in the last article for now that Carlos gratiously allowed us to publish and which first went online at his website belliludi.com.

The Asturian Gambit of course runs contrary to all strategic assesments and convictions in the chaotic summer of 1936, where possession of Spains capital was seen as key to a quick and desicive victory by all parties. A possible fix would have to take the political value that Madrid held at the beginning of the war into account, forcing the nationalists to devote their assets to a serious attempt to take the capital as soon as possible for an extended amount of time. One possibility would be a rule prohibiting units of the Army of Africa to move north of hexrow 25xx as long as the weather is clear, and to require all units of the Army of Africa to attack in the direction of Madrid as long as they are in general supply. This could be combined with a modification surrender rule, requiring a roll for surrender for the side that just lost possession of Madrid, while giving them a strong modifier in 1936 and a smaller one in 1937.

Together, these rules would reflect the prevalent belief that whoever held the capital would decide the conflict early on, and also simulate the political reality that any general on the nationalist side not pursuing a quick victory over the republic would have lost his position from where to make such strategic choices really fast. However, as with all rule modifications, these ideas would have to be playtested and evaluated before being made a recommended rules modification.

The Asturian Gambit

Editors Note:
This article was originally published in El Miliciano, nr. 5 (1996). It has been translated from Spanish by Wolf Broszies (with a little bit of google help)

The Fate of the Republic is decided in the North

Several games  demonstrated the crucial importance of the North Front for any war game concerned with the Spanish Civil War. In For WHom the Bell Tolls, the rules governing the political impact of the northern regions that remained loyal to the Republic vastly overstate their importance to the Loyalist cause. One point is the real potential of the Santander Army Corps as compared to the OOB in FQtBT.

For example, at the beginning of the Battle of Vizcaya on March 31st, 1937, the Basque Army was not yet even organized in Brigades, but employed about 40 maneuver batallions organized into several sectors of varied size, composition and capabilities. It took until the end of April for the need of higher echolons to finally be recognized. A total of 18 brigades were created and grouped into four dividions over the next months, with a fifth added on May 17th.

In total there were about 70 Basque battalions, although of very diverse structure and history. In FWBT however, the scenario of Mediated War starting April I 37 the Basque Army Corps deploys up to 6 divisions and 8 other brigades, as well as a regiment of light tanks, two of artillery, two of engineers and two of construction. This is opbviously a more powerful force than the historical one.

Jul I 36

For this reason the player on the Nationalist side decided to concentrate on the North Front, even at the cost of sacrificing greater achievements in other sectors. The turn of July II 36 began by placing the two brigades of requetés that enter reinforcement in Pamplona and Vitoria to support the attack on San Sebastián. Because of the Rise and Revolution rule [37.C], the first two first turns are special. All the units are supplied and do not have to check their isolation situation, but also on the turn of July II 36 the metropolitan units can only move one hex and can not attack, can not use rail movement, air units can not perform intercept, patrol or CAP missions, amphibious landings can not be made (although they can be planned for later turns), both fleets can not provide naval support and the Republican Fleet can not go to sea. Only African Army units can move up to half their movement capacity and can attack.

In this first turn, the national player initiated the airlift by moving the battalions of African Hunters 4th and 5th as well as the 3rd regiment of Regulares to Cádiz. In this city also landed the 2nd Tercio de la Legión and the Oriental artillery group. Units that attacked together Jerez de la Frontera to occupy this way, the aerodrome of this town. While, in Asturias, the two units of Oviedo occupy Avilés with its important port and the hexagon 1107 with what cuts the withdrawal to the units of Gijón. The republican subturno is fast. In the center, different columns depart from Madrid towards Toledo, Talavera and Somosierra. In Catalonia, the ideological purification of its cities prevents the large number of units present from marching on Aragon.

July II

On the turn of July II 36, restrictions remain for metropolitan units. While those of the African Army can move and attack freely, the remaining ones can only move half of their movement capacity, although they can attack. This turn begins with the placement of reinforcements. Between them arrive two important units of Italian submarines that are immediately placed in front of Cartagena in order to block the Republican fleet of cruisers anchored there.

The national player decides to put into practice his plan to occupy Gijón and thus leave, outside the war, all of Asturias and its bellicose militiamen. For this purpose, your Fleet escorts the transports that are going to land in Avilés the 2nd Tercio de la Legión and the Oriental artillery group. This fleet travels its last ten hexagons at night to hinder the interception by the republican fleet located in Santander. This one, in its attempt fails, reason why the two regiments disembark in Avilés without more setbacks. Once there, next to the two units of Oviedo, arrivals by rail and Leon, prepare to attack Gijón. The Asturian brigades pass the militia check so the attack reaches a 3: 1 without modifiers. A four in the dice means the withdrawal of the Asturians, their elimination to withdraw by Zone of enemy Control and the fall of Gijón. The importance of this fact is reflected in the fact that if it is not reconquered in the immediate death of the Republican Asturias, it will collapse and its troops will be definitively eliminated from the game. The strength of the national units that defend the two cities of the Principality, Oviedo and Gijón, makes their reconquest unlikely. This maneuver, the disembarkation of two of the best units of the Army of Africa in Avilés, baptized already as the ” Gambito Asturiano “, has a key importance. Even supposing that the republican player does everything possible to avoid it from the beginning of the game, the fall of Asturias is very likely. Let’s see why.

Aug I 36

In the turn of August I 36, only the republican fleet that starts the game in Santander has the possibility of intercepting the national fleet. The probabilities of doing so are 2/6, and in the event that it is achieved, a combat would start with an enemy force of the same potential as his (3) and, consequently, an uncertain outcome that will depend on chance. Assuming that the transported force disembarks without setbacks in the Asturian port, it will be found that the maximum republican forces capable of defending Gijón are three brigades, one regiment and the intrinsic defense of this city, with a total of 7 combat points without support, what in fact are 3’5 points. The national player, after placing the 32nd Rto in the previous turn. in hexagon 1107 you can bring 3 points by rail in addition to the unit that starts in Leon. In total, he will attack Gijón with 11 combat points, which gives him a 3: 1 ratio. With this table, Gijón is only saved if a combat comes out 1. Of course, if the republican units fail the militia check (what happens by taking a 1 on the die) its value will be 1.75 points, so the proportion will increase to 6: 1 and the fall of Gijón will be inevitable.

The republican player can move his aviation to Asturias at the cost of unprotecting other sectors. In total and through DAS missions, it is a battle point to add to the defense of Gijón, which reduces the proportion to 2: 1 (5: 1 in case the militia check fails), since the support of the National aircraft is insufficient to counteract Republican aviation. A 2: 1 attack is risky for the national because if a 1 comes out, the result is AR and would have to retire unprotecting Oviedo. It should be borne in mind that, if rule 45.B is used, the incremental Combat Table, by which the fractions of the proportion are rounded to the nearest column by means of a percentile roll, it is possible to reach 3: 1 again. although it is still as risky to not be able to cancel the attack if this new roll fails.

In turn, the national player has the possibility of counteracting the Republican air support by transferring the combat TF to Avilés without escorting the transports and having it in that hex during the last three steps of the naval movement preparing the artillery support. In this way, just adding 2 support points (3 in the case that the national aircraft could not support) would again reach the 3: 1 ratio. The transports would arrive without escort taking advantage of the rule of Protected Waters (those own coastal hexagons in which it can not be intercepted by the movement of reaction of the enemy fleet). A problem arises in this respect, and that is that according to the rules, the hexagons to be their own must either be occupied by their own chips or submitted to their Control Zone. This implies that those on the coast between El Ferrol and Avilés could not be considered as the national player’s own hexagons at the time of the naval movement since no unit of their own could pass through that area. In addition, for subsequent turns, the unit that is awarded the only mission to travel this coast to turn it into its own hexagons will have to move through hexagons “rough” which will greatly slow down its progress. If this function is already somewhat absurd, it is even more so when we know that there existed (and exists) a coastal road not reflected in the map, whose importance is reflected by the fundamental use made of it by the Galician columns that marched to the command of Colonel Martín Alonso to free Oviedo. In this regard, I suggest that some flexibility be applied and that the condition of own hexes or enemies be made according to the situation of the fronts. Especially when taking the exhaustive control of all the hexes of the map in a game like this one of the Civil War forces to mark each and every one of them. The only exception is the railway lines, which must be marked as they take possession of them because of the great importance they have during the first shifts.

In the Republican subturno, if you still have the city, this player will place the Asturian reinforcements and the brigades that activate the garrison in Gijón, which will raise up to 11 combat points for those defending Gijón. In addition, through the half point of replacement of artillery produced by the Gijon factory in this turn, and another half point landed as reinforcement (the national naval interdiction will prevent taking 4, 5 or 6 in the corresponding roll, although the Republican may try it until four times), the republican player will have been able to replace an artillery regiment 1-6 with which their units will have support. Apart from those that defend Gijón, other units may move to other hexagons.

The situation will have precipitated in Asturias and with prospects of stagnation before the enormous number of defending units. Even, the national player can try the attack 2: 1, because, they are a 50% chance to take Gijón and destroy the defending units. The risk lies in the 16% chance of AR leaving and having to withdraw. Even in this case, Oviedo would be defended by a maximum of 4’5 points (5 with DAS), which seems sufficient to stop the Republican counterattack.

Returning to the game described, the national player isolated San Sebastian with its Navarrese columns, reached the heights of Somosierra and in the south, taking advantage of the fact that the republican units of Malaga have advanced to the important hexagon 3723 -communication center-, units from Cordoba, Granada and Seville attacked those units. When carrying out the militia check, the Bda. Anarchist “RIM” obtained a result “Rout” with which the entire stack had to retreat, victims panic militants. The naval transports returned to Africa while continuing the airlift.

During the republican subturno, this player continues in Catalonia the ideological purification. The isolated troops of the area of ​​Malaga are concentrated in the city. There are three republican regiments along with three anarchist units, so it is very feasible a new rout at the time of the check of militias. The cities of Toledo and Teruel are occupied by militia columns after being abandoned by their defenders. In the north, Santander troops prepare to defend their region before the national troops that advance from Asturias. At the same time, the Basque troops entrenched themselves in Bilbao and San Sebastián.

August II 1936

In the turn August II 36, new reinforcements from Africa disembark in the port of Gijón and together with the units already present in Asturias attack the three Santander brigades that located in the 1205 hexagon defend the coast. A new failed militia check, causes its combat factors to be worth half. The attack is an 8: 1 and the result is an Eliminated Defender. The fall of Santander is only a matter of time. In the south, the advance on Malaga continues. For the attack on this city, the national player deploys the Italian Fleet, which he can use once a year. With its 18 naval support points, it reaches a 3: 1 ratio. In the air, the republican Nieuport 51 brings down the Breguet XIX in combat. And this time, all the units pass the militia check. Only a 1 in the dice will prevent Malaga from falling. Not so, a DR means that national troops enter Malaga while in their withdrawal, the six Republican units are eliminated by doing so through enemy Zones of Control.

This last action has ended by demoralizing the Republican player. With an army still dispersed, with all the troops of Catalonia occupied in the pacification of this region, with a North Front whose end is a matter of few turns and without real forces with which to counterattack in Andalusia, the republican player decides to capitulate. The fall of Asturias, and consequently that of the entire Republican North, greatly imbalances the game, and as has been shown, this is difficult to avoid.

 

Revised OB for the Basqe Forces in FWtBT

Editors Note:
This corrected OB is the result of historical research by its Author, Carlos Perez, as well as an imbalance in FWtBT as published, wehre the nothern goubernitos are vulnerable to the “Asturian Gambit”, in which the Insurgent Player, guided by the hindsight knowledge that the Loyalist Forces have limited mobility and capabilities in the first turns of the game, tries to knock out the northern goubernitos before they finish mobilisation. In the confused and chaotic first weeks of the Insurgency such a strategy would have bordered on the lunatic, since all sides were squarely concentrated on taking or holding Madrid as the center of political power. While this making sense in terms of a struggle both players know will most likely take years to resolve, and legal according to the rules, it is nevertheless a strategy not available to the historical actors. Should these OB variations not resolve the issue, a Grest War “Plan XVII”-rule should be considered.
This article appeared in the bulletin
El Miliciano , nr. 5 (1996)

BASQUE FORCES

Regular reinforcements

JUL II 36

Bilbao (23A: 1701) or San Sebastián (33: 1932):
2x 1-2-4 Inf X 1, 2 (Bas)

AUG I 36

Bilbao (23A: 1701) or San Sebastián (33: 1932):
1x 0-1-4 Cons X 1 (Bas)
1x 1-pt Task Force LtTF-1 (Bas)

Garrison of Euskadi, available:
2x 1-4 Inf X 3, 4 (Bas)
1x 0-1-4 Cons X 2 (Bas)

Join the General Section of Reem installments:
1x 0-1-6 Mortar III Ortiz (Bas)

SEP I 36

Garrison of Euskadi, activate:
2x 1-4 Inf X 3, 4 (Bas)

Garrison of Euskadi, available:
4x 1-2-4 Inf X 5, 6, 7, 8 (Bas)

OCT I 36

Bilbao (23A: 1701) or San Sebastián (33: 1932):
1x 1-6 Eng III 1 (Bas)

Garrison of Euskadi, activate:
2x 1-2-4 Inf X 5, 6 (Bas)
1x 0-1-4 Cons X 2 (Bas)

Garrison of Euskadi, available:
3x 1-2-4 Inf X 9, 10, 11 (Bas)
1x 1-4 Inf X 12 (Bas)

Join the General Replacement Section:
1x 1-8 Tank II N (Bas)
1x 1-6 Art III 14 (Bas)

NOV I 36

Bilbao (23A: 1701) or San Sebastián (33: 1932):
1x 1-6 Eng III 2 (Bas)

Garrison of Euskadi, activate:
2x 1-2-4 Inf X 7, 8 (Bas)

Garrison of Euskadi, available:
3x 2-4 Inf X 13, 14, 15 (Bas)

DEC I 36

Garrison of Euskadi, activate:
2x 1-2-4 Inf X 9, 10 (Bas)

Garrison of Euskadi, available:
1x 1-4 Inf X 16 (Bas)

Garrison of Euskadi, form:
2x 3-4-4 * Inf XX 3, 4 (Bas)
2x 2-3-4 * Inf XX 1, 2 (Bas)

Join the General Replacement Section:
1x 1-6 Art III 17 (Bas)

JAN I 37

Bilbao (23A: 1701):
1x 1-6 lt Tank III CAO (Bas)

Garrison of Euskadi, activate:
1x 2-4 Inf X 13 (Bas)
1x 1-2-4 Inf X 11 (Bas)
1x 1-4 Inf X 12 (Bas)

Garrison of Euskadi, form:
1x 2-3-4 * Inf XX 5 (Bas)

FEB I 37

Garrison of Euskadi, activate:
2x 2-4 Inf X 14, 15 (Bas)
1x 1-4 Inf X 16 (Bas)

MAR I 37

Garrison of Euskadi, activate:
2x 3-4-4 * Inf XX 3, 4 (Bas)
2x 2-3-4 * Inf XX 1, 2 (Bas)

Garrison of Euskadi, available:
1x 2-4º Inf XX 6 (Bas)

APR I 37

Bilbao (23A: 1701) or San Sebastián (33: 1932)
1x 1-8 Pole III Ert (Bas)

MAY I 37

Garrison of Euskadi, activate:
1x 2-3-4 * Inf XX 5 (Bas)

JUN I 37

Garrison of Euskadi, activate:
1x 2-3-4 * Inf XX 6 (Bas)

INITIAL FORCES, APR I 37

Active Army

Army of the North

Anywhere in Euskadi:
Add
9x 1-2-4 Inf X 1, 2, 5, 6, 7, 8, 9, 10, 11 (Bas)

Delete:
4x 1-4 Inf X 5, 6, 7, 8 (Bas)
1x 1-8 Police III Ert (Bas)

ASTURIAN FORCES

Regular reinforcements

JUL II 36

Gijón (23A: 1006) or Oviedo (23A: 1007):
2x 1-2-4 Inf X 1, 2 (Ast)
1x 1-4 Inf X 3 (Ast)

AUG I 36

Gijón (23A: 1006) or Oviedo (23A: 1007):
1x 1-2-4 Inf X Di (Ast)
1x 0-1-4 Cons X 1 (Ast)

Garrison of Asturias, available:
8x 1-4 Inf X 4, 5, 6, 7, 8, 9, 10, 11 (Ast)

Join the General Replacement Section:
1x 1-6 Art III AD (Ast)

SEP I 36

Garrison of Asturias, activate:
4x 1-4 Inf X 4, 5, 6, 7 (Ast)

Garrison of Asturias, available:
1x 1-6 Eng X 1 (Ast)

OCT I 36

Garrison of Asturias, activate:
4x 1-4 Inf X 8, 9, 10, 11 (Ast)

Garrison of Asturias, available:
1x 1-4 Inf X 12 (Ast)
1x 0-1-4 Cons X 2 (Ast)

NOV I 36

Garrison of Asturias, activate:
1x 1-6 Eng III 1 (Ast)

Garrison of Asturias, available:
2x 1-2-4 Inf X 13, 14 (Ast)
1x 1-6 Inf X 1 Exp (Ast)
1x 1-6 Eng III 2 (Ast)

Join the General Replacement Section:
1x 1-6 Art III 16 (Ast)

DEC I 36

Garrison of Asturias, activate:
1x 1-4 Inf X 12 (Ast)

Garrison of Asturias, form:
1x 3-4-4 * Inf XX 3 (Ast)
3x 2-3-4 * Inf XX 1, 2, 4 (Ast)

JAN I 37

Garrison of Asturias, activate:
1x 3-4-4 * Inf XX 3 (Ast)
3x 2-3-4 * Inf XX 1, 2, 4 (Ast)
2x 1-2-4 Inf X 13, 14 (Ast)
1x 1-6 Eng III 2 (Ast)
1x 0-1-4 Cons X 2 (Ast)

Garrison of Asturias, available:
1x 3-4 º Inf XX 5 (Ast)
1x 1-6 Inf X 2 Exp (Ast)

FEB I 37

Garrison of Asturias, activate:
1x 3-4-4 * Inf XX 5 (Ast)

Garrison of Asturias, available:
2x 2-4º Inf XX 6, 7 (Ast)
2x 1-6 Inf X 3 Exp, 4 Exp (Ast)

MAR I 37

Garrison of Asturias, activate:
2x 2-3 4 * Inf XX 6, 7 (Ast)

APR I 37

Garrison of Asturias, activate:
4x 1-6 Inf X 1 Exp, 2 Exp, 3 Exp, 4 Exp (Ast)

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