Game Settings
Game: | War in the Desert |
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Scenario: | Mini Wavell: This game was played as a Mini-Wavell's War (Wavell's War not having come out by the time of this writing) and so included WitD as well as Balkan Front. However, WitD took precedence, and BF became stagnant quickly and quite predictable during the spring. Therefore, this report only includes the North African Campaign, mentioning BF in passing when it affects WitD. |
Optional Rules: | All used |
House Rules: | 1) Percentile dice are used to determine odds, as opposed to the rounding in favor of the defender method in the RAW. 2) Roads can be built at a cost of 3 MP per hex on clear terrain only (hexsides included). 3) AS is changed significantly: it appears as can general supply at supply terminals in 2 RE increments (4 REs in Sicily). 4) Game begins on the I Sept 1940 Axis turn. The Axis turn is second, and so the Allied OB for the BF was moved back one turn. 5) Non-C/M units are allowed to move half their movement allowance (round down) during the exploitation phase. However, the rule allowing to move one hex so long as it is not prohibited even if it costs more MP than a unit has is ignored during the xploitation phase for non-C/M units. Since ZOCs cost 3 MPs to cross and Italian infantry can only move MP during the exploitation phase this gives a large advantage to the British attacker, counteracting rule changes 2 and 4. |
Turns Played: | 8 Turns |
Game Played: | Summer 2000 |
Axis Player: | Glen Davis |
Allied Players: | Eric Peterson played the British while Paul Wearmont the French, Americans, and Greeks although the Allied |
Note: | Any credit given to tactical brilliance is our way of saying the dice rolled high or low. |