Europa Games and Military History

Category: Second Front – Accountant Style (Page 2 of 4)

Alan Tibbets takes Rich Velay´s advice on how to play Second front serious and conducts a throughly planned campaign against the Axis, 2002

Sep 43 I

Axis Player Turn

Calm seas and clear weather.

The Axis call up their strat air and place it in France. Heavy air raids on Yeu KO the port (5 hits) and damage the airbase (1 hit). Air-to-air combat favors the Axis slightly. Weak AA (3 points) at Yeu is not effective. Engineers were unable to clear the rail lines leading from Italy into France, but did manage to clear the line up the east coast. This allowed several German ants to strat-rail into France, though not to the threatened part of the Biscay coastline. Axis reinforcements placed at Nantes and St Nazaire moved to put up blocking position opposite the Yeu ferry. The Allies rolled good dice to return two Fw190 attack units which should’ve sunk the ferry, then the Axis rolled poorly and failed to make contact with a group of heavily escorted bombers coming from Bordeaux. With the port closed and only a single 8-8 Inf XX and 2-3-8 Engr the 15 DF opposite the ferry site should be a significant deterrent to a British led crossing. On Sardinia the 12-10 PzGren (reinforcement) is place in Bastia and moves to help block the Allied bridgehead.

Allied Player Turn

Significantly, the Allies do not declare the Yeu LC as a ferry. With 15 LC sitting in the ETO the Germans don’t feel inclined to save Strat Air call-ups placing it in France once again. For the first time in several turns the Allies don’t call up any strat air. Axis and Allied air forces spar over the Biscay region, with few losses. The main event is a couple of unsuccessful attempts by Axis fighters to place harassment hits on Yeu (to hinder port repairs). Axis fighters again inflict more than losses than they take, and fewer Allied planes can make rail/airbase attacks in the Biscay. Rail from the Ruhr to Normandy takes a pounding from the increasing number of Allied air units in England. Allied forces advance to make contact on the toe and attack two hexes in Italy, killing a 4-7 Mtn XX, 2-3-2 Coastal XX, 1-3-6 LAA X and a 1-6 Penal II. Since the Germans get to replace one Penal unit per turn for free the Allies expect to see that unit a lot over the next few turns. An undamaged Crotone falls during the Allied advance.

Forward airbases now put the Italian heel within Spitfire range, but with only 5 LC in the Med there isn’t much of a threat. A well-escorted tactical bombing raid on Roma is answered by a hail of flak, but no fighters rise to defend the sky. The Allies net a single rail and airbase hit, with several aborts and returns. On Corsica the Allied air is oppressively strong. German Fw190 attack aircraft attempt to provide DAS to the 12-10 PzGren division, and manage to get one air unit past Allied fighters only to have it returned by AA fire. The Allies don’t attack the Panzer Grenadiers, going instead for a high odds +1 DRM attack on a mixed stack of German-Italian Infantry in 27/1104. They figure stretching the line will eventually force the Axis to give ground or pre sent weaker targets. More Allied units exploit from Sardinia to Corsica using the ferry.

 

August II 44

Weather is clear everywhere. Atlantic is rough, other sea zones are calm.

Axis Player-Turn

All units are in supply. Replacement activities result in a net gain of 30 DF. The rest of the France garrison is activated (2 Regts). Germany spends 18 Inf, 7 Arm to rebuild cadres and 10 F SS PzGren XX for a net gain of 32 DF. 11 Luftwaffe and 1 RSI ARP are spent to return all but 1x He111 to the map (22 German ARPs remain). Luftwaffe fighters intercept Allied harassment over Mulhouse and kill a B-26B, P-47’s abort a FW 190. A second mission to the same hex drew no challengers. No Strat Air is called up.

One V-1 hit on London, total of 3 so far. In France the Germans adjust their lines and get set for a major Allied offensive. There are no profitable attacks, so none are launched. A NODL with several front line hexes held by single Panzer XX runs from the 19XX hex row north to the coast at Le Treport. From 18XX south 7 front line hexes are held by c/m and a second line of 6 non-c/m stacks is 1-2 hexes behind the first. Once again the rail lines across the Rhine are cleared for traffic. So far only a handful of forts have been constructed in Belgium and German annexed France, the engineers have been tied up repairing rail lines.

North of Roma the German line retreats from exposed positions, but for the most part remains in contact with the Allies. Two PzGren divisions move south from coastal watch in Northern Italy, one to the front, the other opposite Elba. Engineers that aren’t engaged in fort building repair rail and airbase hits.

Player-turn losses: none.

Allied Player-Turn

Rail cap in France and Italy are each increased by 2. La Havre rebuild is completed, Marseilles and Toulon rebuilds begin. Three permanent airbases are quick constructed near the front in France. Strat Air roll is a 4 – no change. Germany calls up her strat air force. Several C-47s replace fighters in garrisons, these fighters are due to be replaced next turn by newer models.

The Allies conduct the expected major offensives in Italy and France. A British attack against 16th SS PzGren XX at 26/1526 at 6:1 -1 is a DH cadring the division and ZOCing out the adjacent hex. At 26/1525 a 5-7-6 Inf XX is DE at 5:1 +2. An Me109G6 was shot down over 26/1422 trying to provide DAS. 25 TBF of GS (halved) makes for a 6:1 -2 attack resulting in an EX cadring a 4-6-6 and eliminating a British 6-4-10 Tank X. Brits advance to ZOC out the 15 point stack n 26/1421. Allied aircraft deliver enough GS to bring the attack at 26/1421 up to 4:1 -2, and roll a 6 for a DR, reducing two 5-7-6 Inf XX to cadres. The US 88th Inf XX and Japanese-American 442nd RCT advance, along with armor and artillery. MTO losses 27 German DF, 4 British.

Despite Allied airbase bombing which took out or drew up several LW fighters the Germans fly a major DAS mission (3 air units) with heavy escort (4 fighters) and CAP (2 fighters) over the LW ground division in 16/3132. The reasoning being that if this hex is held the adjacent c/m stack will have a place to retreat. Allied CAP and interceptors (7x P-47D25) have a turkey shoot. Two escorts aborted, two shot down, 1 ground attack returned, and 2 bombers shot down, for one Allies fighter aborted. A second DAS mission over 21st Pz XX at 17/1203 by Me109G6’s with a G10 escort is met by the best fighters the RAF has. Meteors score their first air-to-air victory, aborting a G6. Spit 14’s and Tempest 5’s abort the other Me109’s with no RAF losses.

ETO Combat: 16/3132 at 4:1 +2 a DR ZOCs out 3133.

16/3133 at 7:1 -2 another DR cadres 10 F SS PzGren XX due to ZOCs.

17/2602 at 6:1 -2 results in a third DR by Commonwealth forces, retreating 15th PzGren XX and a flak Bn.

17/1904 sees US/French make a 5:1 +3 rolling a 1 for DH cadre a 5-7-6 Inf XX.

17/1203 at 5:1 -1 is an EX. 21 Pz XX, US 83 and 90 Inf XX are cadred.

17/1003 with the aid of 17 GS US makes a 4:1 and a HX vs 14 DF. Two German Inf XX cadred, US Engr and Arty X eliminated. The minor port of Le Treport is taken intact.

17/1104 at 4:1 -1 is a DR, retreating 9th Pz XX and a flak Rgt. One A-20C is aborted, some other air units returned. Germans are ejected from the last hex of MR3.

17/1403 at 4:1 +3 a 1 is rolled for another DR. Nazi dice! A 4-6-6- retreats to safety, no US advance.

17/2202 Two SS PzGren X defend a woods hex. Flak aborts two US GS air units to hold odds at 7:1 -2. A 5 is rolled for a DE.

Theater losses 42 German DF, 16 US DF.

Allies overrun the 10 F PzGren cadre and end with an almost straight North-South line from Le Treport to the Swiss border, US to the north, Commonwealth in the south. Most hexes are held by 20-25 DF, each with some ATEC, many with full ATEC if taking into account the arrival of Allied Infantry AT weapons on Sep I 44. When German Strat Air is returned 5 ARPs are paid and 6 non-Strat Air fighters are withdrawn to cover losses.

Player-turn losses: Germany 69 DF, all unisolated; US 16 DF, British 4 DF.

Comments

Germans are suffering from several turns of cumulative attrition, and the front will get longer now that the Allies have reached the bend in the Channel Coast at Le Treport. Infantry RPs are running low, and the Luftwaffe is about to withdraw large numbers of aircraft from the Tactical Order of Battle. The Luftwaffe strategic air call-up had only minor effects on the ground war, However, bad weather is only a few turns away, and the Allies are still forcing only a slow advance. The French capital will be moved to Paris, making a third Allied contingent. The very manageable Commonwealth losses come at a cost in flexibility. The long wait behind the upper Rhone is over, and we may see the Germans picking out their favorite Canadian, Polish and French targets.

 

Sep 43 II

Axis Player Turn

Calm seas and clear weather, again

The Axis use every available night capable bomber and attack unit to strat-bomb the port at Yeu, managing to KO the port again. One Do217 was lost to a NF and a couple of air units were returned or aborted by the heavy flak (US 3-10 Mot Hvy AA III and 2 points of AA from the airfield). The Allies will be U-1, but have enough supply for their engineers. Scorched earth continues in Italy with a slow retreat to the 34XX hex row.

On Corsica the Axis elect to defend on a 2 hex front – 27/1003 and 27/1103. Engineers clear more rail in Italy and along the French Med coast, but movement between Italy and France still must go by strat rail via Germany. The ants shipped to France last turn move into place near Yeu and around Bordeaux. It is too risky to remove any forces from the Channel coast to cover Normandy, Brittany or the Biscay. Since there is no LC ferry at Yeu the large stack in 17/1721 is reduced to a single 12-10 PzGren division. Small Axis air forces stand by to resist any Allied invasion along the Biscay coast, but the bulk remain in Italy and Southern France. An invasion of France is still considered unlikely due mostly to the paltry Allied air forces in the theater.

Allied Player Turn.

Allied engineers clear 3 hits from Yeu, and a US 0-1-8 Construction Regiment is shipped in. The Allies call up both MTO and the RAF ETO strat air forces. Germany calls up her strat air and places most in France. A lack of bases in the Biscay means that several fighters are stationed in Paris and central France. Most of last turn’s heavy Allied air losses are repaired in the ETO. The Allies take advantage of their 12-cap airbase on Belle to stage fighters there and then conduct a series of airbase attacks. After a couple of lucky Allied air-to-air rolls the Luftwaffe stops contesting the fighter sweeps (one lucky A-36 shot down a Fw-190A2and lived to tell about it). The Allies then went after bombers and attack units, in the process worsening the Axis basing situation. Allied bombers in England studiously avoided the heavy concentration of fighters in Paris to cut rail links between Germany and France. Strat air forces took care of Paris and several other rail depots.

In the MTO allied aircraft took out two anti-ship units stationed at Marseille, but did minimal damage to the rail links between Italy and France. Allied ground forces took two hexes in Corsica, eliminating the 5-8 SS Pz Gren X and reducing the 12-10 PzGren XX. On the mainland they took both coastal hexes of the 34XX hex row but avoided attacking large stacks of German c/m in bad terrain. Another US TF and LC moved from the MTO to ETO, setting up for possible ferry operations at Yeu on Oct I. With the reinforcements to the ETO there are now 3 division equivalents of airborne, 16 LC, 4 TF and 42 air units in England or the Biscay islands. Seven more REs of Italians died, bringing the total to 41. The Axis should have no real trouble holding the count below 50 REs until Oct II, meaning a surrender roll is likely Nov I 43. 2 German air units are in the eliminated box; 7 German, 2 Italian and 3 US air units are in the aborted boxes. The Allies have not taken any ground or naval losses.

Commentary

Victory point count: The first count results in a +8 for controlling Sicily and Corsica. The slow but steady Allied strategy and the Axis accountant gambit both seem to be functioning. Knowing the victory point table rewards a cautious Allied player is some compensation for not getting to try what I know to be workable operations that would speed up progress, but the coast of France sure looks inviting. Having banked 3 months worth of NRPs and Infantry replacements may make some risk taking more likely, but time runs short n the weather calendar.

 

Sep I 44

Weather is clear everywhere, sea zones are calm.

Axis Player-turn

All units are in supply. Luftwaffe Tac Air loses a net 28 air units, while the Strat Air OB picks up 12. 10 ARPs are spent to return all fighters to the map. Reinforcements provide a net gain of 77 DF. One WK V garrison unit is activated for +4 DF. Disbanding costs 28 DF and gains 33 Inf and 7 Arm RPs. Reorganizations gain 2 Inf RP and 7 DF. 31 Inf and 8 Arm RPs are spent, 10 forts built or begun. Strat Air is not called up.

SOUTH Theater Axis forces withdraw to the 26/12XX hexrow, form a NODL, and strengthen defenses along the Adriatic coast.

WEST Theater Germany scores another V-1 hit on London, total now 4, costing the British an Infantry RP. In France the line stands along the Map 16/17 border. Hitler orders his troops to cling as closely as possible to Paris. Engineers are now building more forts and repairing less rail hits. A significant number of front line hexes are held by lone Infantry divisions, but the front is continuous with a NODL from the channel to hex row 19XX. No attacks are mounted against the well defended Allied line.

Allied Player-Turn

The French government relocates to Paris – French become a new third contingent. Bordeaux is rebuilt. Strategic Air roll is a 1, level increases to 5. Neither side calls up strategic air assets.

MTO Advancing British troops capture Civitavacchia ehich had max damage from Axis Engineers, but was not destroyed. Six attacks eliminate 11 German DF for 0 Allied losses. A US attack at 26/1320 against 15 DF in a fort and ravines behind a riverwas thwarted by 2 AA which turned back/aborted enough GS to make it a 5:1 -2 attack. Of course a 1 was rolled for an AS. However, 5 of the 8 frontline hexes were pushed back.

ETO More French units transfer to the ETO from Africa and Italy. In eleven attacks from The Channel to Switzerland’s border Allied forces destroyed a LW 7-9-8 Para-Inf XX and cadred 1 SS Pz, 1 SS PzGren and six Infantry Divisions. Allied units show little fear in advancing this turn, though there is little opportunity to more than advance after combat.

Total German losses for the turn are 70 DF.

Comments

So far the Axis are making the Allies fight for nearly every hex they take, and are paying for that with large numbers of cadred Infantry Divisions. If the Axis can hold out for a few more turns the weather will change to their advantage. I haven’t counted VPs yet, it will be interesting to see what the SEP II 44 count is and how that count would play out if there are no further Allied advances.

 

Oct 43 I

Axis Player Turn

Weather roll is a 6, mud in zone D. Atlantic and other sea zones are calm.

Anticipating a surrender roll, Axis forces withdraw from the Italian heel and break contact in the toe, destroying what they can as they go. Axis forces on Corsica are retreating north as fast as Allied ZOCs and weather permit. 10 REs of Italians are exposed and easy kills, that’s 1 RE more than needed for a surrender roll. The remaining Italians are out of easy reach or stacked with Germans in anticipation of an Oct II surrender.

With mud in France Axis engineers can only repair a couple of airfield hits. The rail net is a mess and units arriving in Germany have to admin move across rail breaks along the border. Should Italy surrender the coast of Southern France is going to look very bare. The need to maintain a strong presence in the Bay of Biscay (Yeu is set up as an LC ferry) and the Channel coast (19 LC, several TF and 2+ airborne divisions in England) takes a lot of German troops. Normandy and Brittany are weakly held. Italian troops provide the vast majority of troops along the French Med coast and down to Roma.

Allied Player Turn.

An SAS Bn lands on the Italian heel adjacent to Galipoli in gliders, and a US 1-8 Mortar Bn slides onto the beach from an LC in the exploitation phase, along with some supplies. A British naval TF stands off the beach ready to provide NGS. (Using a 16 pt TF sounds a bit extreme, but the Allied navy has yet to fire a single shot, better to use it than lose it.)

On the Italian toe Commonwealth forces regain contact along the 33/34XX line, eliminating 6 Italian and 1 German REs. Allied fighters stage into newly built airbases within intercept range of their TF and beachhead on the heel. Allied air forces conduct more railway bombing to inhibit Axis movement in what is expected to be the surrender turn.

US forces on Corsica kill another 3 REs of Italian (2-3-2 Coastal XX in the mountains) and force the 44 HuD Inf XX to retreat. In the air over Corsica a Fw190A2 is aborted and a MC.202 is killed. AA gunners from the 44th HuD abort a B-26B and return enough other Allied aircraft to avoid a 7:1 attack, saving the division from a DH (6:1 -4, rolled a 6).

Allied naval forces pour back into the MTO (2 TF and many LC) along with a few special operations troops ( British 2-5 Para X and 1-8 Mar-Cdo II). The ETO still maintains a sizeable threat with 7x LC, 2x 16 point TF, 2+ Airborne XX, many Commando units and an LC ferry at Yeu. The Luftwaffe has given up challenging Allied fighter bombers attacking the French rail net, and has no where near enough engineer assets to keep the net open. All border crossings between France and Germany are blocked and the nets within range of England and the twin airbases at Belle/Yeu are a mess. In order to preserve some kind of strategic mobility the Germans may be forced to station fighters to cover the Franco-German border.

The end of October I 43 finds 51 Italian REs toward surrender. Combined with Allied owned Sicily this means a surrender roll will come in Oct II. Two potential Italian units could change sides. A 0-1-6 Construction III is alone in Ajaccio (it stayed behind to complete the destruction of the port) and a 1-3-6 Lt AA unit is alone in Galipoli (acting as rear guard). The Axis didn’t expect the Allies to drop into 26/3511.

Sep II 44

Weather is clear everywhere, sea zones are calm.

Axis Player-turn

All units are in supply. No garrisons are called up. Westwall restoration continues. 33.5 Inf, 8.5 Arm RPs are spent to rebuild cadres & replace units, gaining 43 DF. 3 ARPs are spent to return 1xF and 2x A to the map. 8 forts are quick constructed or begun. Strat Air is not called up. Allies fly 12 levels of harassment in the ETO, 7 in the MTO.

Hitler allows his field commanders to pull back from Paris and form the shortest possible front line. A NODL is formed in France covering all but 2 hexes. All of the Italian front is NODLed. Germany has to be very careful to ensure the minimum strength is met in every hex, mostly this is 7 or 8 DF. Three V-2’s and one V-1 hit London.

Victory point count: Allies collect 27 VPs in the MTO and 42 in the ETO, total 69. There are no excessive losses or other subtractions. Added to the previous count of 72 we have a new total of 141 VPs. If the front s tays where it is for the rest of the war the Allies will collect 69 VPs in Dec 44, March 45, and at the end of the game for another 207 VPs. The resulting total of 348 is a marginal Allied Victory under the revised victory levels. Additionally, this total is 17 short of a substantial victory and 66 short of decisive. There are 9 more VPs in Italy, 9 in France and 13 in Belgium which the Allies should pick up fairly easily. Exactly how many of these are taken for multiple quarterly counts will determine the final victory level (supposing the Allies don’t break either front line).

Allied Player-Turn

All units are in supply. French MR 8 and the Italian province of Umbria are liberated. The ports of Marseilles, Toulon and La Rochelle are rebuilt; rebuilding of Rouen and Sete are begun. 2 NRPs are spent on an Italian TF; US spends 13 Inf and 8 Arm RPs; British, French and Italians each spend 1 ARP. Rail cap in France is increased to 30. Strategic Air roll is a 3 with no DRMs, level increases to 6. Germany calls up strat air, Allies call up both ETO strat air forces.

RAF strat air flies 15 night RMY, scoring 5 hits. US flies A/FB Tac Bombing. Allies conduct attacks along the entire front in France, taking, among other places, historic Compiegne. The Luftwaffe flies a heavily escorted DAS mission for 15th PzGren XX in 16/2532. A FW190G and Me19G6 survive interception, but AA returns the FW. In 15 attacks with several ZOCed out defending hexes the ETO eliminates 89 German DF with no Allied losses. Another 30 German DF are eliminated in the MTO when the Allies take 7 of the 9 front-line hexes, bringing the total German DF lost for Sep II to 119. Even as they collect 23.5 special replacements Germans pray for mud to save their crumbling front. British c/m manage a small advance (2 hexes) in front of the Vosges Mountains during exploitation. Germany spends 8 ARP while returning strat air units to the holding box, many German air units remain in the Elim and Aborted boxes.

Comments

Allies are encouraged by the VP count. They thought hard about conducting a major air/sea invasion of Holland, but decided not to make the landing due to the number of troops this would take away from the main front. Sizeable forces remain in England to threaten such an attack. Meanwhile, they rewrite their airborne landing plans to take out portions of the German NODL.

 

Nov II 44

S, F, F, M, C R, R

Axis Player Turn

Frost! Frost! Frost!

Berlin lines up its Weather Section and shoots them.

The defences of Berlin are strengthened. The last remaining motorised units
are gathered together for a final hurrah and positioned outside the capital
to strike north or south as circumstances may dictate.

Allied Player Turn

Well, with Frost firming up the ground, an all out assault is launched. In
Norway Trondheim is attacked by Commandos, marines and tank brigades but the
defenders hold them off (AS) In the Lagen Valley the 6th para XX with
Norweigan support gets a HX result against Punitive Troops, SS Police men
and some Infantry. The US Amphibious battalions then race down the valley
into Hamar. Oslo is looking vulvnerable.

In Greater Germany the following attacks occur – on a pocket near Frankfurt,
west of Klagenfurt, and Ljubjana – all are beaten off for AS results much to
Allied High Commands shock. At Linz the newly arrived Jewish brigade joins
the Americans and Brits in attacking a german battlegroup but is beaten back
with an AR! In the Sudentenland, Poles, Czechs, Kiwis and French push
further towards Prague (8:1 -5 mods on dice roll!).

Chemnitz falls to an EX result, burning up some valuable (and scarce)
British comabat engineers. The Elbe is crossed again north east of Reisa
while the Wittenburg bridgehead is expanded by the Guards Corp into
Luckenwalde, reaching the outskirts of Berlin itself. In the exploitation
phase, the Canadian Armoured Corp overruns a single cadre in some woods
before entering Kottbus, cutting Berlin off from the south and splitting the
front.

In the American sector, Koln, Duisburg and Essen fall to US Infantry and
Engineers. The Ruhr is surrounded by a sea of green cardboard and the
German Commander can only hope the region will hold for as long as possible
to delay the infantry flooding eastwards and joining the assualt on Berlin.
At Bremen, two US corps attack the 1st LSSAH Pz Division with attached
troops in support. In what should be a simple attack, the SS dig in and
fight tenaciously, forcing the attacking americans to reel backwards with an
AR result! To compound the failure, all retreat paths are in German ZoC and
the corps are forced to surrender and are marched up into Danish PoW camps.
The cadres enter Bremen where they are reinforced in the exploitation phase.

Despite good weather, results were generally terrible for the Allies.
Hitler claims that this is the long awaited turning point in the war. With
the enemy at the gates of Berlin the miracle has happened – surely the
failure to seize significant ground is a sign of divine intervention?

Oct 43 II

Mud in zone D, clear in E. Med Calm, Atlantic Rough.

Axis Player Turn

Italy surrenders on the first roll. All Axis units on Corsica and Elba are isolated. All Italians except a 0-1-6 Cons III on Sardinia (left behind to finish destroying the port of Ajaccio) and a 1-3-6 Lt AA X rearguard at Galipoli. The Italian fleet mostly goes over to the Allies, but then suffers Nazi Yahtzee dice and a great deal of it scuttles. German forces scurry around like cockroaches to man port defenses and get as far away from the Allies as possible. Strong Panzer and Panzer Grenadier divisions hold a line in along the 31XX hexrow attempting to hold the British on the toe for one more turn while their non-c/m brothers make for the first fortified line north of Napoli. Air forces position themselves to attack the remnants of the Italian fleet when it attempts defect. (The SF rules on this are a bit, shall we say, unclear, so I muddled through in true Royal Navy fashion).

When the Italians tried to defect (move to an Allied port) they first moved at night. There were 10 NTs and 5 points of TF left and the Luftwaffe attempted to naval patrol off the east coast of Corsica, well within range of many Allied fighters. Two NTs were sunk. Allied air losses were 1 RAF Spit9 eliminated and another aborted, a USAAF P-40 aborted. The Axis lost 1 RSI MC.205V eliminated and 2 Luftwaffe Ju88A4 aborted. Several naval patrols failed to make contact. The Italians move to Alexandria. Germany captures 4 points of TF and 2 NT. 267 AF of Italians are disarmed, netting 26.7 Inf RP. Those were all on-map. I still don’t know what to do with the Italians in garrison – do they get disarmed and count for replacements, or don’t they? Italian units that stay loyal to the Axis are: 1x 2-5 Para, 1x 2-8 Para-Inf, 1x 1-2-6 Inf (CCNN).

German transport planes are able to get into Corsica and retrieve the 8-6 Inf XX and several ants – Allied fighters are tied down defending the Italian fleet. These units will come in handy, very handy. The Axis is woefully short on units to garrison Italian cities, and the rail net is a wreck, so little help is expected from France short of a massive airlift.

Allied Player Turn

Three British corps nail German rearguard at 26/3216 with a 7:1 -3 attack (terrain, 1/2 AECA, full ATEC). LSSAH is cadred! US/British forces capture Btindisi intact (rolled a 6 on port destruction). British/French forces can’t catch the fleeing non-c/m units north of the German rearguard.

90th SS PzGren cadre is eliminated (isolated) on Corsica and Allied troops advance adjacent to Bastia and Calvi. The 44 HuD Inf XX is cut off and weak German forces remain in Calvi and Bastia.

More damage to the French, Belgian, Dutch, German and Italian rail nets. Very few repairs are getting done. Multiple cuts on each rail line block movement across the French-German frontier and along the North-South rail lines in Italy. Rail lines in France south of Paris and in Northern Italy are mostly functioning, but for how long?

 

Setup and Pregame Turn

Setup:

Axis set up with almost every ant in the WEST along with most of the better divisions stacked to the max along the French-Italian frontier rail lines. Forces on Sicily are cloistered around Messina, those on Sardinia around La Maddalena. Axis air forces are all in Italy, Southern France and Corsica, well out of range of Allied fighters. Axis anti-ship air units are concentrated in two large stacks at Roma and Napoli. The defense of France is entrusted to a single Panzer XX along with the 4-5, 5-5 and 5-7-6 Infantry XXs. Axis engineers are set to continue construction of the Atlantic Wall and the Winter Line across central Italy.

After covering their garrison requirements in Britain the Allies set up all but 9 fighters in the MTO. Many NTs are set up in the Mid and Near East loaded with troops. More are set up off map in Britain, also loaded with troops. About three-quarters of the LC are loaded with troops, though some are c/m and artillery.

Pre-game:

The Allied air force is left unmolested by Axis fighters to pound the rail net on Sicily, in the toe and to a lesser extent on Sardinia. The fighters in Britain score a single rail hit in France. Bombers take out the port at La Maddalena and place hits on all the ports in NW Sardinia and SW Corsica. It looks like Italian divisions will need their LC-ferry to get off Sardinia.

Aug 43 II

Axis Player Turn

Axis forces retreat up the Italian toe, destroying rail hexes in their wake. A sacrificial 2-3-2 Coastal XX is left in the mountain hex at 26/3922 to delay any Allied advance. Rail damage and harassment prevent significant movement of German ants to WEST. Italian engineers are airlifted to cities in the north that sustained RMY hits in Aug I, and this should help clear the rail. No response is mounted to the capture of Yeu. With two engineers on the island any minor damage would be easily repaired, and a major effort is out of the question as Axis air needs to stay concentrated in SOUTH. With so many Allied fighters guarding their two LC ferries to Corsica the Axis decline to interfere, but prepare their NODL and beach defenses.

Allied Player Turn

The airbase on Belle is augmented, a new one on Yeu is built, and several are placed in northern Sardinia. Allied LC make a mass migration to the ETO and end with 3x TF, 15x LC and ample NTs in the ETO. One LC is set up as a ferry at Yeu. Four British and Canadian Infantry XX and an Armored XX are broken down in Britain. Eight REs of airborne including all the components of the British Airborne XX are in the ETO. A British 8-8 Inf XX is shipped to Yeu, ready to take advantage of that ferry. US troops from Iceland land in the UK. The only weak link is Allied air power (or lack thereof), a measly 14x F, 1x A, 6x B-types are in the ETO now, but all Sep I Allied air reinforcements can go to ETO. Everything with range 15 or better can transfer between theaters using Yeu and Sardinia, possibly during the Axis Sep I player-turn.

Allied attacks net a measly 4 REs of Italians, and that count stands at 27. Allied units attack into Corsica via ferries and advance up the toe, reaching a line 26/3619-3618-3718. Allied air forces continue their anti-rail campaign with both MTO and one ETO strat air forces called up. Tactical air units can now reach the East Coast of Italy from Sardinia and concentrate on breaking rails in the middle of Italy. Allied air in the ETO seems to be isolating the Biscay-Brittany-Normandy region and the limited number of German construction troops will be hard pressed to do much about it. Rail into/out of the coast from Belgium to Le Havre is also kaput, Paris has four rail hits and the lines leading between Italy and France have multiple hits.

Commentary

So far the accountant’s defense is working like a charm. This doesn’t seem to be hindering the Allies much, and has not enticed them into precipitous adventures. But what will the Axis do to meet the threat posed in their WEST theater?

 

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