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Category: Second Front – Accountant Style (page 1 of 4)

Alan Tibbets takes Rich Velay´s advice on how to play Second front serious and conducts a throughly planned campaign against the Axis, 2002

Aug 43 II

Axis Player Turn

Axis forces retreat up the Italian toe, destroying rail hexes in their wake. A sacrificial 2-3-2 Coastal XX is left in the mountain hex at 26/3922 to delay any Allied advance. Rail damage and harassment prevent significant movement of German ants to WEST. Italian engineers are airlifted to cities in the north that sustained RMY hits in Aug I, and this should help clear the rail. No response is mounted to the capture of Yeu. With two engineers on the island any minor damage would be easily repaired, and a major effort is out of the question as Axis air needs to stay concentrated in SOUTH. With so many Allied fighters guarding their two LC ferries to Corsica the Axis decline to interfere, but prepare their NODL and beach defenses.

Allied Player Turn

The airbase on Belle is augmented, a new one on Yeu is built, and several are placed in northern Sardinia. Allied LC make a mass migration to the ETO and end with 3x TF, 15x LC and ample NTs in the ETO. One LC is set up as a ferry at Yeu. Four British and Canadian Infantry XX and an Armored XX are broken down in Britain. Eight REs of airborne including all the components of the British Airborne XX are in the ETO. A British 8-8 Inf XX is shipped to Yeu, ready to take advantage of that ferry. US troops from Iceland land in the UK. The only weak link is Allied air power (or lack thereof), a measly 14x F, 1x A, 6x B-types are in the ETO now, but all Sep I Allied air reinforcements can go to ETO. Everything with range 15 or better can transfer between theaters using Yeu and Sardinia, possibly during the Axis Sep I player-turn.

Allied attacks net a measly 4 REs of Italians, and that count stands at 27. Allied units attack into Corsica via ferries and advance up the toe, reaching a line 26/3619-3618-3718. Allied air forces continue their anti-rail campaign with both MTO and one ETO strat air forces called up. Tactical air units can now reach the East Coast of Italy from Sardinia and concentrate on breaking rails in the middle of Italy. Allied air in the ETO seems to be isolating the Biscay-Brittany-Normandy region and the limited number of German construction troops will be hard pressed to do much about it. Rail into/out of the coast from Belgium to Le Havre is also kaput, Paris has four rail hits and the lines leading between Italy and France have multiple hits.

Commentary

So far the accountant’s defense is working like a charm. This doesn’t seem to be hindering the Allies much, and has not enticed them into precipitous adventures. But what will the Axis do to meet the threat posed in their WEST theater?

 

Nov I 43

Mud in zones C, D and E. Med Calm, Atlantic Rough.

Axis Player Turn

Luftwaffe night bombers raid Ajaccio losing a Ju188 to RCAF night fighters, but manage the one hit needed to shut down the port. Several Allied units will find themselves out of supply. Mud hampers the Axis retreat toward their fortified line and hinders the destruction of airbases and rail lines. Several c/m divisions break down to allow more MPs for the scorched earth campaign, then reassemble in the exploitation phase. Many Italian cities are still short their garrisons and engineers can only make feeble attempts at rail repairs, concentrating on getting a line open between Germany and central France.

Allied Player Turn

Axis find themselves short 8 REs of occupation forces in Italy, partisans make hay while the sun shines but are mostly ineffectual. (A total of 3 rail breaks in France and Italy this turn, though aircraft add another 17 rail breaks.) Very little Allied construction due to continued mud – one airbase upgrade on Yeu and 1 airbase dismantled on Malta. Mines are swept at the mouth of the Adriatic, opening up the Italian east coast ports to Allied ships and the beaches to invasion. British 5th Para X lands on an undefended Lagosta and is disrupted, despite using gliders. The Italian RM-1 Task force (strength 3) sails from Alexandria to Britain, rumored to be conducting mine seeping practice enroute.

The last flames of German resistance are extinguished on Corsica by strong US forces. The ports of Calvi and Bastia were overrun. 36th US Inf XX and its cadre are exchanged for the 10-6 44 HuD Inf XX in the mountains south of Calvi. The US player could’ve used a smaller c/m unit as part of the exchange, but the difference in RPs is slight and this gets the Inf XX off Corsica immediately. Unlike the isolated Nazis many US soldiers live on as special replacements. The 44 HuD is expected to be rebuilt on the mainland as soon as possible. Two French 1-5 Construction units are flown into Ajaccio to become the island’s garrison next turn.

On the Italian mainland Allies employ 4 TF and much air power to gain a 7:1 (-3) attack against 16th Pz XX defending the west coast road south of Salerno. They roll a 4 (-3) for a DR. A 2-1-R LR Siege Bn and a 0-1-6 Penal II are killed in the mountains. The ports of Taranto and Bari destroyed as Allied units enter them. Two French Infantry XX and the mighty 15-10 NZ Mech XX land and march toward the front. The Allies have now captured two connected marshalling yards and next turn can begin building rail capacity. Allied aircraft spend most of the turn bombing rail hexes. Total losses: Axis 19 AF (17 isolated on Corsica), Allies 9 AF.

 

June 1944 Special

C, C

Axis Player Turn

In Italy a few units slip into the mountain passes leading across into
France while the Arno line is strengthened. Theatre Command designates La
Spezia a National Socialist hero city and forms it into a western redoubt,
anchoring the line against the Allied advance.

In France around the allied beachhead at Cannes a slight withdrawal is made.
Toulon is abandoned to its fate with 2nd rate troops holding the fortress
while Marseilles is garrisoned to hold as long as possible. the cadre in
Lyon is strengthened by the arrival of a SS PzG XX and Tiger battalion while
the area around Clermont is abandoned as the Loire line is reinforced as
more and more infantry units arrive. Around the smoking beachhead on
Bolougne the Germans withdraw 16 miles to avoid a three hex attack on their
position to the boos and hisses of the watching allies. From Dunkirk, V-1
rockets scorch across the sky and impact into London docklands, requiring
Fighter Command to beef up its defences.

Allied Player Turn

Calais is assaulted by US infantry and engineers who destroy half the
defenders and force the remaining Eastern Troops to flee along the coast.

At Nantes a joint Canadian-British attack surrounds and destroys the
defenders, cutting across the mouth of the Loire and threatening Brittany.
Around Tours several attacks wipe out some German static units unfortunate
enough to be caught in the growing British advance in the region.
Stragglers around Clermont are gobbled up and spat into the dead pile.

A French attack across the Rhone west of Avignon fails to dislodge the
German defence, especially annoying is the Aborting of 4 GS aircraft by a
single LW AA unit.

The beach head around Cannes is expanded further as toulon is assaulted for
a HX result and the Paras push north west towards the Rhone over the broken
country side.

In Italy, caution is thrown to one side as the border is crossed from France
to outflank the German line.

In the mountain passes several defenders are crushed while Pavona is overrun
by the South African Armoured and other motorised odds and sods while a
Motorised 82nd AB XX attacks and seizes Genoa.

At Festung La Spezia, Poles, Kiwis and Brits attack the city and seize it
courtesy of some heavy GS flown by the USAAF. So much for the invulnerable
redoubt theory. East of Florence, Indian and Polish Mountain units force
back the RSI/SS defenders in the mountains while on the coast of the
Adriatic a US Corp treats harshly a joint RSI/PzG stack and blows it away
for a HX.

In the exploitation phase Milan falls to the Springboks with Mussolini
escaping just in time to take up residence in Trieste. The US 1st Armored
and 34th Motorised Infantry enter Ravenna before swinging inland towards
Bologna.

In France the Canadians advance to Nevers and the 7th Armoured to Dijon.
The bridgehead over the Loire is expanded near Tours and the 1st Armoured
enters Rennes while recon units enter an empty Brittany to seize some minor
ports along the Channel coast.

Feb II 44

Weather roll is a 2. Zone C is an N, which means more snow. Zone D remains Mud. Zone E is finally clear weather. Atlantic roll is a 6 for storms, Med is a 2 for calm.

Axis Player Turn

Very glad to get the Mud in D. Repaired 5 air units in the aborted box and the two 5-7-6 Inf XX coming full in the West go to beef up the rather lax defenses in Normandy. The Gustav line is straightened and now runs 26:2124-2123-2022-2021-1922-1920-1719, approximately the historical line. Allied units on Elba use special supply, New Zealanders and company in 26:2020 go U-1.

Allied Player Turn

USAAF is again short air units to garrison the Mid-East, -2 ARPs for that and -3 more to replace losses. The air cycle ends with the following ARPs unused: US 44, Brits 56, French 6, Italians 6, Allied anti-ship 8, Germany 21, RSI 5. Axis meet all occupation requirements, so no extra partisan rolls. Allied engineers rebuild Napoli’s port and remove port hits from there and Taranto. Other than shuffling the line forward over ground the Axis retreated from and a lot of engineers moving around/fixing things not much happens on the ground. Allied air forces continue to pound away almost without opposition on the Axis rail nets. Another 21 rail hits are scored between partisans and air units. British 11th Armored XX ends the turn in Gibraltar after embarking during the exploitation phase at Reggio.

Commentary

There really is no Axis rail net in Italy on map 26, nor in France within fighter range of Corsica, England, Belle or Yeu. Rail movement between Italy and France is out of the question, but a single line is open between Germany and France, though it doesn’t go far. The Allies get another increase in quality and quantity of air units next turn, and campaign season is not far away. It will be interesting to compare results of this 1943 campaign against the SF Apr I 1944 start data.

Nov II 43

Weather roll = 2. Zone C and D Mud, Zone E Clear. Atlantic Rough, Med Calm.

Axis Player Turn

44 HuD is reincarnated as a 5-7-6, along with the 4-5* Static XX, 2-1-R RR Art II and 1-2-4 Fortress III for a total of 12 Inf RPs. The 0-1-6 Penal II (LW) is a freebee.

The KM brazenly steams out with a single NT and lays mines to cover the port of Den Helder. Coastal Command fails two attempts to make contact in the rough North Sea. Aircraft lay other mines along the French Mediterranean and northern Italian coast. German troops pull back to the first fort line which runs 26:2222-2220-2019-2018-1918. Allied harassment was a minor irritation, but not plentiful enough to cause significant problems.

Allied Player Turn

Germany is short 4 REs of Italian occupation forces. Partisans in Italy and France score a total of 3 rail hits. Both sides call up their strategic air forces. The US rebuilds the 9-8 Inf XX lost in an exchange last turn.

Allied ground forces close up on the German fortified line, but can find no place for a profitable (or even reasonable) attack. Movement is hindered by harassment flown by LW (mostly strat air assets). Allied NTs are busy carting units off Sardinia and Corsica, the US sends an 11-8 Inf XX and 16-10 Arm XX to the ETO.

Counter-air and rail attacks are the major missions, but mud and flak make the bombing of airbases less profitable. The Luftwaffe rose only once for air to air (no casualties). Bombs and flak account for 3 RAF and 3 Luftwaffe fighters aborted. Due to the wide coverage of German strategic fighter reserves Allied medium bombers are afraid to venture deep into enemy territory as they have in the past. Allied strategic bombers close down all but one Rhine River crossing, and do more damage to the rail nets in southern France and northern Italy.

 

Comment to date

An exciting time period once the tears had dried in my eyes. As I watched the attacks go in one after the other at 1.5:1 I was incredulous. One or
even two of the attacks causing me damage I could accept, but all four!
Even my DAS let me down (although admittedly it reduced odds from 3:1 or 2:1
in all cases) by falling prey to accurate AA fire. Oh well, never
underestimate the enemy ability to take risks and the curse of the die. The
landing at Pas de Calais lacks the AEC nullifying terrain of Normandy and it
showed when a modifier of +1 was enough to force a retreat into terrain that
was choc-a-bloc with units or in enemy ZoC. As for the Brits in Bourges,
that was just jammy! Watch the flanks!!

The critical factor in this time period was that it again drained the
British RPs and put a dent in the US pool, all this before the German can
convert most of his units to higher defence strength and the really bad
terrain of Holland and the Westwall comes up. The prospect of liberating
Norway are starting to look slim unless the remainder of Italy can fall
before mud/snow chokes up the map, but we’ll have to wait and see.

With two turns (special June turn included in this game) until I could enter
northern Italy and avoid an extra 15 REs of German being released from the
South-east, the German player knew this so the Franco-Italian border was
manned by a couple of amputees with shotguns while five XXs worth of British
and allied units waited to cross the border and flood the Lombardy plain.

The declaration of emergency is a real pain for the allies as it gives the
germans the ability to rebuild a lot of units lost in desperate EX battles
of in holding up the main allied advance. Oh well, Paris will be mine
soon….

Mar I 44

Weather roll: 4 = mud in zones C, D & E. Atlantic is clear with a 1, Med is rough with a 4.

Axis Player Turn

Construction begins on more forts in Italy. Elsewhere engineers clear a few airbase hits. The division of labor slows rail repairs somewhat. Allied troops on Elba would be U-2 but for the supply points landed last turn. 2x British 9-8 Inf XX in 26/2020 go U-1. Two more points of rail cap are added to Western Europe, brining the total to 57. So many resource points and so little to do with them.

An Axis NT slips out of Genova at night and instantly makes contact with Allied patrol craft (rolled a 6 for the DZ). Luckily the Allies are slow to react and the NT escapes damage (Allies miss their damage roll). The NT goes on to lay mines and on the daylight return to port the Allies fill the sky looking for the NT, but fail to find her. (Allies missed 3 contact rolls with naval patrols from Corsica ad Sardinia.)

Allied Player Turn

Lots of new aircraft show up, a gain of 25 air units on the map. The damaged LC is repaired and the airbase on Elba is completed. Allied forces begin to shift back to the ETO. This turn 6 LC, 2 TF, a Brit 13-10 Arm XX, and the US Amphib Assault Engineers join the forces in England. There are now 2 Br, 1 Can and 2 US Inf XX broken down in the UK, with another 2 US and 1 Brit in the MTO. Italian TF sweep mines off the Dutch and Northern Italian coasts. No hits to either of these 2-pt TF.

Allied planes wreck further havoc on the Axis rails and make it a point to bomb RSI air units. Axis airmen quiver like scared children, they stay on the ground rather than risk air-to-air combat. LR fighters plaster northeastern Italy, there will be no quick train rides between SE theater, Germany and Italy. A small concentration of naval forces is held at Algiers (1x 12-pt TF, 9x NT and 3x LC loaded with US Infantry).

Commentary

Another slow turn playing in the mud. The Gustav line is still too tough to crack, and the Italian coast is well guarded. The invasion of France is still a few turns off (unless the weather cooperates) and it would not be wise to commit a bunch of LCs to an isolated beachhead in Italy. There will be no Anzio in this game.

Dec I 43

Axis Player Turn

Weather roll = 4, zone D Frost, zones C & E Mud. Seas: Atlantic storming, Med calm.

Germans feel short along their front and attempt ot activate the 362nd Inf XX early – they get the cadre and rebuild to XX at Pescara near the eastern edge of their line in Italy. The Allies fly 11 harassment hits to slow down German movement, Germans abate 1 point. German forces fully man the fortified line and place what they believe to be sufficient forces in their second line to avoid losing any ground during exploit. German troops are stretched thin everywhere, coastal defenders and occupation forces both had to give up some units for the front. Another Panzer XX is diverted from the West to South. The rail nets are a total mess, troops arriving from Germany can’t make it to the front.

Allied Player Turn

Axis occupation forces are 6 REs short in Italy – however the Alies will not make any additional attacks due to the Guru’s clarification of the occupation rule. Partisans score 1 rail hit in Italy. The Allies increase their mainland Italy rail cap by 4 (now 8). Axis mines are swept from the ports of Napoli and Salerno. Both sides call up their strategic air forces. US Port Construction Engineers get to work repairing Taranto while others are shipped into Napoli.

Four Allied TF sail into the westernmost hex of the German line, taking 1 hit from CD for their trouble (the first hit to any Allied naval unit). Herr Goering takes offense and sends his Luftwaffe after the Allied armada and a furious air combat takes place. A large group of 3 bombers with three escorts heads in from Firenze and manages to make contact (rolls a 6). No hits are scored and a He177 is shot down while a Ju88 torpedo bomber is aborted. The Allies fly more CAP just in time to see a group from Bologna fail their contact roll. A third group from La Spezia succeeds in making contact and eluding Allied fighters, dodges the heavy flak and plants a hit on a 16 point RN TF. A final group from Genova fails to make contact.

In a 6:1 (-1) attack supported by 54 points of NGS the Allies roll a 6 (DE) to cadre 15th PzGren and kill two LW Mot AA Regts. The allies roll another 6 in a 5:1 (-3) attack two hexes away at 26:2220 and get a DR. 1st Fallshirmjaeger XX in hex 2221 feels a little lonely. Meanwhile in the ETO the Bomber Command and 8th US Air Force are having a hard time finding rail yards that haven’t been destroyed. Several attacks are sent against the Ruhr for lack of targets in France and the Low Countries. LR Allied fighters escort packs of B-25’s and B-26’s to close down the only remaining rail link across the Rhine. Frost weather slows down rail repairs, but has no effect on bombing – isn’t it great. The Italian 3-pt TF in Britain sallies forth into the channel mine belt and immediately takes two hits. It finishes sweeping one hex and retreats back to an off-map port to be repaired. That’s a total of 4 hits to TF this turn, and luckily for the Allies those are the only hits so far in the game.

Ground losses: 1x 13-10 PzGren XX cadred, 2x 2-10 Mot AA killed. Air losses: 2 German units killed, 7 aborted; 4 US and 4 British units aborted.

Comments

Had the Germans pulled back to their final defensive line (Gustav Line) the Frost weather probably would’ve allowed the Allies to force their way into that line. The Germans will undoubtedly have trouble infiltrating the 9-8* Fallshirmjaeger XX back to the Gustav line, but it will be able to move adjacent to that line and can not be cut off. The Allies have managed to get most of their major units off Corsica/Sardinia and onto mainland Italy (most all the way to the front) or back to the ETO, but suffer from a shortage of both forward airfields and forward engineers. There are slightly over 100 rail hits in Axis controlled areas and nowhere is there a cleared line between France, Italy or Germany. Germany has started to expend Resource Points on building rail cap, but she may not have any rails to use by May 1944. Does GRD sell sheets of hit markers?

 

Jun I 1944

German Player Turn

A national emergency is declared and all replacements are diverted for use
in the West, North and South front. Goebells proclaims Total war and
demands the utmost from German workers in producing supplies for the front.

France – Units are reinforced and strengthened. Britanny is stripped of
defenders who admin move/rail to the Loire line. The Strategic LW is called
out again, the fourth time for the year and is used by the Germans to launch
a series of desperate attacks. The Allied commander in his bunker outside
Madrid sneers in disgust as news begins to arrive from the front of frantic
German activity – surely the death throes of the nazi regime!

Carefully hoarded Pz and PzG units are unleashed onto the unsuspecting US
units in the beachhead. Three attacks are launched, the first at the
salient south of Le Treport by several corps of German Pz and infantry units
– with +1 AECA the US forces are thrown back in a 1.5:1 DR result causing
numerous casulties as troops are captured unable to squeeze past the german
patrols (ZoC scam!)

The second attack is by the reformed Pz Corp based on Lehr and 21st XXs
attacks Boulogne which is defended by a single infantry XX, engineers and
seige artillery with no Anti-tank units. The LW holds off most of the
allied DAS and the town falls again to a 1.5:1 attack (DE).

The third attack is against the salient west of the beachhead by several SS
c/m and infantry units. Overhead another massive air battle rages but most
of the units flying DAS get through. 19 points of German AA sends several
air units crashing to the ground, but enough remains to keep the odds down
to 1.5:1 with no modifiers. It doesn’t matter as the Germans roll EX and
with ZoCs extending to all possible retreat hexes, a whole US corp is
butchered.

In Madrid, the Allied commander weeps. Surely it can’t get any worse than
this? Well yes it can.

In Bourges, the Guards Corp is surrounded by the 1st LSSAH, 2nd DR, 17th
GbV, 26th Pz and various German riff raff. With the corp in such an
advanced position, the only effective means of supplying DAS is Mustangs
flying out of England and bombers. All non-strategic Luftwaffe units fly
interception/GS on the battle. British AA sees off a large amount of German
GS lowering the odds down to 1.5:1 -2ATEC, +3 AECA = EX with a ZoC scam.
The best of the British marches off to join their US compatriots in prison
camps in Germany.

To add insult to injury, the c/m units in Italy destroy the advanced US
Armored cadre south of Florence while SS, SS Police and RSI militia surround
and destroy the mountain units west of Rimini in a ZoC retreat scam. They
then shuffle about to restore a rather decent line in Italy and the
immediate threat to Arno line is stopped.

The only spot of sunshine was a failed infantry attack from Toulon and
Marseilles on US paratroopers (AS).

The Allied high command surveys the wreckage – four 1.5:1 attacks result in
the loss of some 35+ Allied units destroyed, several hundred planes aborted
or destroyed, the thrust from South West France temporarily blunted, the
Italian defences restored and the beachhead reduced by 50% in size. The
German commander offers the Allied commander a glass of scotch.

In the exploitation phase, the Loire lines are strengthened.

Allies Player Turn

The drill halls are busy churning replacements for the lost units. British
AT units are disbanded and the pools of reserves pretty much drained. More
US units are landed to strengthen the beachhead where the Germans in
Boulogne are surrounded and destroyed by heavy GS (DH and ZoC scam).

A cautious British advance continues to the Loire valley while mopping up
continues in the rear. Several advanced airbases are built to bring fighter
cover closer to the lines. The drive on Lyon continues with Etienne falling
to the 7th Armoured who exploits through to just outside Lyon, defended by a
pathetic looking cadre. North-east of Sete a Anglo-French attack on a
German corp dug in the forests fails to dislodge them.

Cote d’Azur – French Armour arrives at Cannes to join a drive by the FFL 1st
towards Toulon and push the German infantry defenders back. North of here
the 1st A/B XX drives towards Marseilles and pushes the German infantry back
to the outskirts of the city where in the exploitation phase the French
armoured unit arrives to threaten the city. Along the Italian border Mtn
and Special Forces ooze along the border into the mountains. The German
CinC is disgusted by such cowardly game play.

Italy – The Polish 1st Armoured attacks across the Arno at its mouth into
Pisa and forces back the German infantry XX defending it. South of here the
remaining german cadres are mopped up by Polish and US Infantry with the NZ
Mech XX doing ZoC scam duty. Elsewhere the US forces are shuffled about
ready for the offensive soon to follow to breach the Arno fully and drive
onto the Po River before mud returns.

Mar II 44

Weather roll: 4 = mud in zones C & D, clear in zone E. Atlantic is calm with a 2, Med is calm with a 4

Axis Player Turn

Once again Allied unitd in 26:2020 go U-1 due to mud shortening their supply lines. Elba is U-3, but has supply points to cover the ground and air units there. Germany spends 7 Inf replacements to rebuild a 5-7-6 Inf and 7-8 Mtn division from cadres. 3x forts are completed and 2 more begun, all in Italy.

Toscana and Liguria garrisons are activated (3x 2-3-4* Static [XX]) due to Allied units on Elba. Germany shuffles a few uhnits along the Gustav line and sends two divisions from Italy to France. This just about evens the game deployment with the Apr I 44 OB book, though South is a bit stronger in non-divisional units and has no cadred divisions or Anzio beach head to worry about. Some anti-ship air units are sent to France where they have a tough time finding space at airbases within reach of the coast but fr enough from Allied air bases to be safe.

VP Count:

Allies hold 5 naval bases, 5 dot and 2 major cities for +16 VPs. There are no net losses (with possible exception of 8 points of Italians in the replacement box). So, add 16 to the existing total of 34 and we get 50 VPs (or 34+8=42 if you count the dead Italians).

Allied Player Turn:

Partisans manage 1 hit, taking out the RSI G.55. RM TF again sweeps mines off Northern Italy (at 26:0130) with no losses. All excpept 3 Allied LC, 12x NT, a US 12-pt TF, and an Infantry Corps sail to the ETO. Air units put another 20 rail hits on Axis nets. Otherwise a slow turn.

Commentary:

The Allies now have the bulk of their naval assets in England, along with plenty of air and several broken down divisions. The Axis rail situation is pitiful, the Allies don’t really need to worry about hitting rail cap in France. Airfields in France near the front are not sufficient to deploy anti-ship air units.

The difference between what is shown on my maps and what you get from the 1944 scenarios is striking. The rail nets in France, Belgium, Holland, NE Germany and Italy are pockmarked with well over 100 hits. German Engineers have managed to keep the rail line running north of the Swiss border and 1-2 Rhine crossing open, but they don’t lead anywhere near the coast. Rail links between France and Italy haven’t existed for several turns and the Axis has given up trying to repair them. Every rail line out of Italy is blocked by multiple breaks.

The replacement and VP situations are equally in the Allies favor. Before any Apr I 44 production is added the US has 102.8 Inf, 67 Armor and 69 ARPs. The British have 50 Infantry, 17 Armor and 63 ARPs France has a total of 13.2 Inf, 7 Armor and 7 ARPs. Other allies have the following Infantry replacements: Canada 11.5, Poland 4, NZ 1.5 and India 3. There are 25 NRPs and 63.67 Resource points in the bank, with a debt of 2 NRPs that have yet to be paid for hits on a RM TF. Compare this to the Apr I 1944 initial conditions of US: 12 Inf, 17 Arm, 37 ARPs; British 6 Inf, 5 Arm, 30 ARPs; French 3 Inf; Canada 3.5, Poland 4, NZ 4.5, India 3; 170 resource points (Allied Rail cap and air bases accounts for some, but not all of this difference), and ZERO NRPs. VPs for the 44 campaign are a measly +8 VPs verses 50. Somehow the Allies must’ve lost 42 VPs, seesh!

The Germans have also taken less losses, and have accumulated 35.1 Inf, 28 Armor .5 NRP, 46 ARPs and 65 Resource Points. There are no German cadres, and a single point of positional AA is the only unit in the replacement pool. Per the OB book they should have 9 German Inf, 15 German Armor, 2.75 RSI Infantry replacements, 22 German ARPs, and 118 Resource points.

Victory points and field position are what counts. The Allies hold everything they did for the April I 44 start except the Anzio death trap, er, beach head, plus Belle and Yeu. They have 42 extra VPs, a heck of a lot of replacements, 16 REs of rail cap in Italy and many augmented airbases near the front that SF rules doesn’t let them build. The 25 NRPs are particularly important because that allows them to take risks and build up the two Italian TF if they desire. Anzio is a mistake waiting to prove itself, too many negative VPs for the Germans to ignore. The fact that the Germans are also better off is of some compensation, but not a lot. If the weather turns good in France it is unlikely that the Allies will have to wait until June I to land.

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