Allied Turn
No weather roll is needed, weather is clear in Zones C, B, and E, and the seas are calm. In southern France 1 new permanent airfield is completed, and 2 permanent airfields are upgraded. Allied air capacity in southern France is now at 51.
Arriving from GB are an Art X, 2x US Arm II’s, a US AT II, and a Canadian AA II. Arriving after them from Alger are an Arm X, a mot lt AA X, and 2x 2-1-10 Arm II’s (actually British Recon II’s, but armor per SF’s UIC).
The usual 2 stacks of 2x US Arm XX’s, 2x British Mixed XX’s, and 2x Canadian XX’s along with 7x Art RE’s, 2x Inf RE’s, 2x AA RE’s, and 1x Arm RE line up to attack the 10th Pz XX. The Germans fly in a CAP of 7, the Allies fly in a CAP of 14. In the Combat Phase the Allies fly in a GS mission of 14 air groups, which their CAP then escorts. The Germans tried to bypass and had 2 killed and the rest returned. German AA aborts 2 and returns 3 of the GS mission. At odds of 9:1, -3 the Allies roll a ‘1’ for a DR. The 10th Pz XX backs up, and the Allies advance a US Arm XX and a Canadian Inf XX into this wooded rough hex. During exploitation the US Arm XX that advanced moves into the mountain hex to the east engulfing the 1st hex of the Italian line thru the Maritime Alps. The other US Arm XX takes its placed, while a British Arm XX then takes its place. The Allies now have a 41-pt stack in the clear hex on the Rhone’s east bank, a 37-pt stack in the hex just capture, and an Arm XX in the mountains next to it.
Meanwhile a pure British stack with the 1st, 6th, and 7th Arm XX’s, 2 Arm X’s, an AA X, and 3x Art X’s move into the swamp hex on the west side of the Rhone, which had been held by a British Inf XX and a French Inf XX. They plan to attack across the Canal du Rhone. They fly in a CAP of 5 fighters, the Germans fly in their last 2 fighters on CAP. In the Combat Phase the Allies fly in a GS mission of 3 P-40 types, and then stage in 7x B-25’s and B-26’s from GB against the defender’s weak AA. The Allied escort completely miss the 2 German bypassers, who then abort 2x bomber groups. The German AA of 2 aborts 1 and returns 3 of the GS air groups. At odds of 4:1, +2 the Allies roll a ‘4’ for a DE that reduces a small Inf XX and eliminates an Art X and an AA II. During exploitation the British 6th Arm XX and assorted c/m units overrun Montpellier at 8:1, +3 eliminating the Inf Cadre just created and a Pol X. The other 2 British Arm XX exploit into the hexes southwest and east of Montpellier. A breakout from the beachhead is now underway.
US NRP 4 + 1 = 5
US Inf 27.75 + 6 = 33.75
US Arm 25 + 6 = 31
US ARP 19 + 18 = 37
Res Pts 9 + 5 – 2 = 12
Br NRP 3 + 2 = 5
Br Inf 31 + 6 – 1 – 1 = 35
Br Arm 19 + 4 = 23
Can Inf 2 + 1 = 3
Ind Inf 3 + .5 = 3.5
Br ARP 34 + 20 = 54
Res Pts 16 + 5 – 1 = 20
Fr Met 1.25 + 1 = 2.25
Fr Arm 0
Fr Af 5 + 1 = 6
Fr Col 2.5 + .5 = 3
Fr ARP 2 + 1 = 3
Res Pts 4 + 1 = 5
Ge spec. = 2.5
Axis Turn
The Germans use WitD’s General Goring OB option and create a 14-10 Pz XX, their 5th such XX. The Germans also replace an Inf XX, an Art X, a Pol X, and an AA II. The Germans repair 2x Me109G’s, and begin regular construction of 8 forts along the English Channel. The Italians begin quick construction of forts at Livorno and the coast hex northwest of that port.
More German battalions rail into Italy to be ready to disarm Italians. Up in the Maritime Alps the Italians creep one stack one hex east to escape from the Allied units surrounding it on 5 sides.
In southern France the Germans barely manage to build a solid line against the Allies. It starts with a weak 9-pt stack in Sete, the 26th Pz XX in the woods hex northeast of Sete, and then another weak 9-pt stack northeast of that. From there the line goes straight east with the 7th Pz XX, a 13-pt stack of assorted c/m units, a weak 9-pt stack, and then the 6th Pz XX on the west bank of the Rhone. On the east bank is the HG Pz XX, then the 10th Pz XX, and finally a stack of assorted c/m units in a mountain hex that link up to the Italians. Obviously this leaves a lot of targets for the Allies.
Ge Inf 17 + 2.5 spec. + 6 – 1 – 1 – 5 – 3 – 1 – .5 = 14
Ge Arm .5 + 6 – 1 – 5 – .5 = 0
Ge ARP 0 + 12 – 2 = 10
Res Pts 28 + 9 – 8 = 29
It NRP 3 + 1 = 4
It Inf 16.2 + 4.25 = 20.45
It Arm 4 + 2 = 6
It ARP 15 + 8 = 23
Res Pts 0 + 2 – 2 = 0
It RE’s eliminated: 17
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