Europa Games and Military History

Month: October 2015

Apr I 41 Axis Turn

Mainland Europe off-map holding box [end of turn]:
2.5 Italian inf replacement points [The Axis player begins the turn with 3 It inf RPs and gets .5 It inf RPs as reinforcement. In the I. Phase one It inf RP is used to build the 0-6 Cons III 10A, which is successfully sea transported to Libya in the M. Phase via an Axis Med/NA NTP]
2 Ger ARPs [ER-II at start; no builds this turn]

In Sicily [end of turn]:
Licata (18A:0102) [point city/minor port]:
3-cap permanent airfield
SM 79-1 2B3 1-5/22 [inop., strat bombed Malta Status; Hit; began turn here]

Coast hex 18A:0403:
3-cap permanent airfield
Ca 309 2B1 1/L/9 [inop., tac bombed Malta Status; returned by flack; began turn here]

Coast hex 18A:0603:
3-cap permanent airfield
MC 200 3F4 1/8 [inop., tac bombed Malta Status; Miss; began turn here.  Note that this air unit did a non-phasing air transfer to here in the previous Apr I 41 Allied E. Phase]

Syracusa (18A:0702) [reference city/minor port]:
3-cap permanent airfield

Augusta (18A:0701) [point city/minor port]:
3-cap permanent airfield

WW ME/ER-II/Crete Scenario Apr I 41 Axis beginning of Initial Phase dispositions: inoperative Axis air units performed Malta Status bombings the prior Axis turn

Apr I 41 Axis beginning of Initial Phase dispositions: inoperative Axis air units performed Malta Status bombings the prior Axis turn

Malta Status:
At the beginning of Axis player turn: 10
At the beginning of the Movement Phase: 10, + 1 for Malta Status hit early in the M. Phase = 11 at the beginning of the Axis Naval Movement Step and at the EOT.

WW ME/ER-II/Crete Scenario Apr I 41 Axis end of I. Phase dispositions: after the LW air unit w/drawals; Me109E air unit reinf. is in the M. Europe off-map holding box

Apr I 41 Axis end of Initial Phase dispositions

In Libya [end of turn]:
Tripolitania Garrison Box:
0-1-6* Inf III 280 GaF
0-1-6* Inf III 290 GaF
0-1-6* Inf III 340 GaF
0-1-6* Inf III 350 GaF
0-2-6* Inf III 330 GaF

Tripoli (18A:0121) [clear terrain dot city/major port transportation line junction coast hex]:
Axis Supply Terminal marker
fort marker
2 steps of attack supply [both are turn reinf steps of attack supply; both are successful sea transport arrivals; both remain here at the end of the Axis turn]
1 resource point [never moved]
0 pos flk unit AA=3 [Italian]

18A:0122 [Castel Benito; clear terrain secondary rail line hex; S of Tripoli]:
3-cap permanent airfield

Homs (18A:0522) [rough terrain point city/minor port road junction coast hex]:
1 step of attack supply [never moved]

18A:0923 [clear terrain road hex]:
1 step of attack supply [never moved]

Misurata (18A:1022) [clear terrain point coast road hex]:
1-cap temporary airfield

18A:1627 [clear terrain coast road hex; W of Sirte]:
3-6 Inf XX 55 Sav [began at 18A:0923; admin moved 12 hexes along coast road to here]

Sirte (18A:1727) [clear terrain point city coast road hex]:
fort marker [completed in the Mar II 41 Axis initial phase]
3-cap permanent airfield [enlarged in Mar II 41 Axis M. Phase by the It cons III 5A]
1 resource point [never moved]

18A:2227 [sand coast road hex]:
10 Pz XX HQ 15 (Ger) [end of E. Phase; turn reinf]
3-10 Mot Inf III 104 (Ger) [end of E. Phase; turn reinf]
Both these turn reinforcements are successfully sea transported from the Mainland Europe off-map holding box to Homs; then they both admin moved 12 hexes along the coast road to hex 18A:1226—Buerat el Husn; later they both exploited to 2227.

18A:2730 [Arco dei Feline; clear terrain coast road hex]:
3-cap permanent airfield

El Agheila (18A:2930) [clear terrain point city coast road hex]:
1-cap permanent airstrip
3-4-6 Art III 5 A [began at Sirte; admin moved 12 hexes along coast road to here]
1-6 Hv AA II 29 [began at Sirte; admin moved 12 hexes along coast road to here]

18A:3129 [clear terrain coast road hex];
0-6 Cons III 5 A [began at 18A:1927; admin moved 12 hexes along coast road to here]

18A:3328 [clear terrain road hex, S of Agedabia]:
4 pos flk AA=1 [Italian; began at 18A:2529; admin moved 8 hexes along coast road to here]

Agedabia (18A:3327) [clear terrain point city road junction hex]:
1-cap permanent airstrip
1-6* Inf III A [brkdwn of 3-6 Inf XX 25 Bol at the beginning of the M. Phase; began @ 18A:2730; admin moved 7 hexes to here]
one step of attack supply [spent 7 SMPs moving along road from 18A:2730 to here in E. Phase]

18A:3528 [clear terrain road hex to Oasi di Gialo]:
1-6* Inf III A [brkdwn of 3-6 Inf XX 25 Bol at the beginning of the M. Phase; began @ 18A:2730; admin moved 9 hexes to here]

18A:3425 [clear terrain road to Zaulet Msus hex]:
3-6 Inf XX 27 Brs [began at 189A:2829; admin moved 8 hexes along coast road to here]

18A:3223 [clear terrain road hex to Bengasi; S of Soluch];
2-3-6 Art III 24 C [began at 18A:2730; admin moved 11 hexes along coast road to here]

Soluch (18A:3222) [clear terrain point city secondary rail terminus hex]:
3-cap permanent airfield
1-8* Inf III 61 [began at 18A:2730; admin moved 16 hexes along transportation lines to here]

Bengasi (18A:3121) [clear terrain reference city/major port transportation line nexus coast hex]:
3-cap permanent airfield
12 hits on the port
0-6 Lt AA II AA=1 36 [It turn reinf; successfully sea transported from M. Europe holding box; amph landed @ 18A:3122 w/out disruption, then moved into the adjacent Bengasi hex]
0-6 Cons III 10A [It RP build this turn; successfully sea transported from M. Europe holding box using one Axis Med/NA NTP; amph. landed @ 18A:3122 w/ out disruption, then moved into the adjacent Bengasi hex]
one step of attack supply [began at Slouch; captured on Mar II 41 Axis E. Phase; spends 2 SMPs moving to here along transportation line in E. Phase]

18A:3320 [rough terrain secondary rail line hex]:
1-8* Inf III 62 [began at 18A:2730; admin moved 16 hexes along transportation lines to here]

Zaulet Msus (18A:3523) [stony desert point city road hex]:
3-6 Inf XX 17 Pav [began at 18A:2730; admin moved 12 hexes along road to here]

18A:3617 [rough terrain road hex]:
3-cap permanent airfield
CR 42 3F3 0/9 [inop., air transferred to here from Agedabia in E. Phase]
G 50 3F3 0/9 [inop., air transferred to here from 18A:0403, in Sicily, in E. Phase]
Br 20M 3NB4 2-5/24 [inop., air transferred to here from Tripoli in E. Phase]

18A:3618 [Maraua; rough terrain road hex]:
3-cap permanent airfield
CR 42 3F3 0/9 [inop.; air transferred to here from El Ageheila in E. Phase]

18A:3719 [stony desert hex; SE of Maraua airfield]:
1-8 Mot Art III 2 AC [began turn at 18A:3427; admin moved 16 hexes along road to 18A:3816; exploited to here]

18A:3917 [rough terrain road to Derna hex]:
1-8 Mot Art III 3 AC [began turn at 18A:3426; admin moved 15 hexes along road to 18A:4317; exploited to here]

18A:3721 [stony desert hex]:
1-8 Mot Art III 1 AC [began turn at 18A:3324; regular moved to 18A:3920; exploited to here]

18A:3921 [stony desert road to Mechili hex]:
3-2-8 Art III 16C [began at 18A:2730; admin moved 16 hexes along road to here]
1-10 Mot AT II 605 (Ger) [began at 18A:3425; moved to 18A:4119; exploited to here]

Derna (18A:4116) [rough terrain point city/minor port coastal cliffs road hex]:
3-cap permanent airfield
2-10* Mot Inf III 7 B
Began at 18A:3223; regular moved 10 hexes from there to 3717, gaining road hex control, using “northern” route through Jebel Akhbar rough terrain zone. It captured Barce hex and the 3-cap permanent airfield at 18A:3617.
Me 109E 7F5 1/7 (Ger LW) [reinf; inop.; air transferred from the M. Europe holding box in the E. Phase]
Ju 87B 2D3 4-1/8 (Ger LW) [inop.; air transferred from Soluch in the E. Phase]
Ju 87B 2D3 4-1/8 (Ger LW) [inop.; air transferred from the 3-cap permanent air field @ 18A:2730 in the E. Phase]

El Mechili (18A:4019) [point city stony desert road hex]:
5-8 Lt Arm XX 132 Ar [The lt arm XX’s supported components assembled here at the end of the E. Phase.]
2-1-8* Lt Arm III 32 [began at 18A:3424; regular moved to Mechili (18A:4019) in M. Phase; assembled here in E. Phase]
2-10* Mot Inf III 8 B [began at 18A:3423; regular moved to 18A:4318 in M. Phase; exploited to Mechili in the E. Phase]

18A:4318 [stony desert road hex]:
8-7-10* Px XX 5 Le (Ger) [The Ger pz XX’s unsupported components assembled here at the end of the E. Phase.]
10* Pz HQ 5 Le (Ger) [began at Slouch (18A:3222); regular moved to 18A:3816 in the M. Phase; moved to 4318 in the E. Phase]
5-3-10 Pz III 5 (Ger) [began at Slouch; regular moved to 18A:3816 in the M. Phase; moved to 4318 in the E. Phase]
1-10 Mot MG II 2 (Ger) [began at 18A:3423; moved to 18A:4417 in the M. Phase; moved to 4318 in the E. Phase]
1-10 Mot MG II 8 (Ger) [began at 18A:3223; admin moved to 18A:3916 in the M. Phase; moved to 4318 in the E. Phase]
1-10 Mot Hv AA II II/33 (Ger LW) [began turn at Soluch; admin moved to 18A:3916 in the M. Phase; moved to here in E. Phase]
one step of attack supply [began at Agedabia; in the E. Phase spent 14 SMPs moving to here along the road]

ME/ER-II Apr I 41 Axis end of M. Phase dispositions

Apr I 41 Axis end of M. Phase dispositions

On Scarpanto:
Scarpanto (19A:0701): [rough terrain minor port point city hex]
3-cap permanent airfield

At Rodi:
Rodi (20A:2230): [clear terrain major port point city coast hex]
3-cap-permanent airfield

20A:2331: [rough terrain coast hex]
3-cap permanent airfield

ME/ER-II Apr I 41 beginning of M. Phase air attack against Malta Status, prior to naval movement segment

Air attack against Malta Status, prior to naval movement segment

In pro-Axis coup Iraq [end of turn]:
Per the 1941 ME/ER-II/Crete Scenario draft rules, the pro-Axis Iraqi Coup “automatically” occurs in the Apr I 41 Axis Initial Phase. Per WW Rule 38J4-[Iraqi] Coup, the Axis player may not move the Iraqi forces this turn.
The Iraqi rail cap is 5.  The Iraqi supply terminal is Baghdad (22A:2825). [per the WitD Neutral Nations OB booklet, p. 2]
In playing the WW 1941 ME/ER-II/Crete Scenario it is currently recommended to use WW Optional Rule 38J7-Iraqi Armor, giving the Iraqi lt arm X neutral AECA/AECD instead of full AECA/half AECD.

Pro-Axis Iraqi coup forces: initial dispositions:
Kirkuk (21A:3904) [dot city transportation line junction hex]:
1-6* Inf XX 2

Baghdad (22A:2825) [clear terrain partial city transportation line nexus hex]:
1-2-6 Inf XX 3
1-6* Inf XX 1
1-0-8 Lt Arm X 1
Mxd 1A2 1/8

Diwaniya (22A:3623) [canal intensive reference city secondary rail line hex]:
0-1-6* Inf XX 4

Rutbah (21A:5023) [stony desert point city road junction hex]:
1-cap permanent airstrip [per the WitD Neutral Nations OB booklet, p. 2]
0-1-8 Inf II Fawzi (Bandit) [Guerrilla-Capable Unit; began turn at 21A:4717 (H-1 Pump Station); regular moved to here]

Bandit Fawzi al Qawukji :
WW Optional Rule 39E4-Fawzi al Qawukji action die roll: 5; Fawzi is under control of the Axis player for the player turn.
It is currently assumed here that after the Iraqi Coup the national territory in the pro-Axis neutral Iraq is still not 100% Axis “friendly-owned” for the purposes of Rule 39D3-Changing Modes.  Perhaps this occurs after a pro-Axis coup Iraq “join[s] the Axis,” per Rule 38J4 [Iraq] Coup.  I’m also currently thinking the Fawsi unit cannot, in any mode, admin move in Iraq (or in Vichy Levant, in any case) until Iraq at least “joins the Axis.”
The Axis player keeps the Fawzi unit in Combat Mode and in the M. Phase regular moves it 8 hexes SW down the road from 21A:4717 (H-1 Pump Station) to the Rutbah hex (21A:5023), where it ends its move.

Neutral Vichy Levant in the 1941 ME/ER-II/Crete Scenario on the Apr I 41 Axis turn:
Per the 1941 ME/ER-II/Crete Scenario draft OB the Axis may try to gain entry into the Levant starting in the Initial Phase of this Axis turn.  This coincides with the bullet text indicated in the WitD Axis OB for the Apr I 41 Axis turn, which is used as a basis for the 1941 ME/ER-II/Crete Axis OB.  This is certainly because in both our 1941 WW ME-based Scenario and in the older WitD Rules/Axis OB it is explicit that on the Apr I 41 Axis turn the “historical situation” occurs in the Balkans, eg., clear weather, German intervention, and thus Operations 25 and Marita.  But this turn in the EA reported war game the Axis player opts not to roll the dice using the Vichy Levant Table, found on WW Game Play Chart 8.  More below on why.

Axis Considerations in the Near East beginning on the Apr I 41 Axis turn

First, we establish the following Scenario turn chronology for the second quarter of 1941 regarding pertinent historical developments occurring in that part of the Balkans not in play in the 1941 ME/ER-II/Crete Scenario that are essentially embedded in the WW Rules as written and related to Near East WWII strategy of that time period:

Per Rule 38V3a-Axis Privileges [in the Levant] “Germany intervenes in the Balkans…[on the] Apr I 41 [game turn] if the Southeast Command is not under Axis control….”  On this turn in the standard WW ME Scenario the Axis player may begin using the Vichy Levant Table found of WW Game Play Chart 8 and try to gain special privileges in the Levant, if he has not violated the neutrality of any Vichy region.

Per Optional Rule 38J6-Axis Intervention in Iraq we see that “Athenai is considered to be Axis-owned … on …  [the] Apr II 41 [Axis turn, presumably in the Movement Phase].”  Therefore in our Scenario, per (new) Optional Rule 23J-Axis Air Ops from Aegean Islands (found in the Wavell’s War Errata-28 October 2005) Axis air units based on the Axis air fields at Scarpanto or Rodi are released from the supply restrictions of Rule 23I-Out-of-Supply Airbases beginning on the May I 41 Axis turn.

WW ME/ER-II/Crete Scenario Apr I 41 Axis EOT dispositions: Libya and Sicily

Apr I 41 Axis EOT dispositions: Libya and Sicily

Assuming the use of Optional Rule 38J6 in the EA reported scenario, we use the Optional Axis Near East Forces Axis OB found on pp. 27-28 of the WW OB booklet.  We see that very likely in our 1941 ME/ER-II/Crete Scenario war game, Coup Turn 3 = the May I 41 Axis turn, Coup Turn 4 = the May II Axis turn, Coup Turn 6 = the June II Axis turn, and so on.

Per the 1941 ME/ER-II/Crete Scenario draft Rules and OBs, the added-on Assault on Crete segment definitely begins on the May II 41 Allied turn, using essentially the forces found in the Axis and Allied OBs for the WW Assault of Crete Scenario (along with some additions) found in the WW OB booklet.  The Assault on Crete segment continues until the Axis player ceases operations in the Balkans per, Rule 3E5.

Per Rule 12C2a-Unrestricted Full Supply Sources, we see that in our Scenario, where we have an added-on Assault on Crete segment, “each Axis-owned port in the South Aegean Islands [becomes an] … Axis unrestricted full supply source [eg., may then generate up to 4 gsp’s in an Axis Initial Phase] … after the Axis player ceases operations in the Balkans (Rule 3E5).”
Per Rule 31D1-[Allied Anti-Shipping Forces:] Eastern Mediterranean, we see that in our Scenario “the Axis player may not use naval transport anywhere in the Eastern Mediterranean unless all hexes in Crete … are Axis-owned.”

To be sure, in our Scenario where we have an Axis Assault on Crete segment, WW Rule 3E5b-Voluntary Cessation of Operations in the Balkans says that “the Axis player may cease operations in the Balkans at the start of any Axis initial phase in which … no South Aegean Island has both Axis and Allied units present.”  But more below on this.

Finally, since our Scenario is based on the WW Middle East Campaign (Rule 41B5), it is possible in some circumstances to implement Rule 38T2-[Turkish] Participation (Limited Intervention).
It appears that at least in WW ME-based Scenarios, the Allied player may invade the neutral Vichy French Levant at any time.  Following an Allied invasion of a neutral Vichy French Levant, per the provisions of Rules 38Va & b-Allied Invasion, the Axis player is restricted in any force intervention into the French colony, meaning that although the Axis player subsequently gains control of the Vichy forces in the Levant after an Allied invasion, “… the Axis player may not operate any non-Vichy Axis forces in the Levant except as allowed by the Vichy Levant Table.”

ME/ER- 11 Apr I 41 Axis EOT dispositions: Syria & Iraq; Fawzi unit move to Rutbah hex

Apr I 41: Fawzi moves to Rutbah

WW Optional Rule 38V3f-Variable Levant Surrender to Allies is recommended for use in the new Scenario, which calls for the use of the Variable Levant Surrender Table, found on Game Play Chart 5.  This Optional Rule and the Variable Levant Surrender Table applies only to the surrender of the Levant to the Allies.  In the new Scenario the following + dice roll Modifier is added:  +1 for every 5 Allied-owned Levant cities except for Beyrouth, Damas, and Alep, for a possible total of 3.
Pending the final text of the 1941 ME/ER-II/Crete Scenario rules, for the EA demonstration the following provisional ad hoc stipulation is added to WW Optional Rule 38J6-Axis Intervention in Iraq:

Axis Intervention in Iraq may occur only after the Iraqi Coup, which in the new Scenario “automatically” occurs on the Apr I 41 Axis turn Initial Phase.  However, the Axis player must always announce the Axis intervention in Iraq only in conjunction with an Axis pressure of Vichy France to grant Axis Privileges in the Levant (see Rule 38V3), which per the WW Master Sequence of Play Summary occurs prior to the mandatory check for an Iraqi coup.  Therefore (in the new Scenario) the earliest the Axis player may declare an Axis intervention in Iraq, per Optional Rule 38J6, is in the Apr II 41 Axis Initial Phase.  Once the Optional Rule 38J6 Axis intervention in Iraq is announced in the Axis Initial Phase, the optional Near East Axis forces are activated, and the first are available on Iraqi Coup Turn 3: in the May I 41 Axis Initial Phase, at the earliest.

The purpose of this admittedly technical procedural stipulation is to make absolutely sure the Levant Status proviso is in effect, allowing the Allied player to subsequently invade the Levant, in the case of Axis intervention in Iraq exclusively per Optional Rule 38J6.  Per the same Levant Status proviso the Levant is also accordingly made a “part of the Allied Middle East Command”, which is good for the Allied player.  Now, in our EA game reporting situation, when the Axis player will likely declare for Optional Rule 38J6-Axis Intervention in Iraq in the Apr II 41 Axis Initial Phase, he may or may not do this along with a dice roll on the Vichy Levant Table, which could certainly stimulate additional Axis force availability in the Near East coming from the Axis Med/NA Command’s forces found in the WitD Axis OB booklet.  There are good intentions here that eventually all these various procedural nuances broached here will be integrated into a comprehensive, focused, streamlined, and updated revision of  Rule 38V3-Axis Privileges [in the Levant] and Optional Rule 38J6-Axis Intervention in Iraq, to be done for the new Scenario.

Per the 1941 ME/ER-II/Crete Scenario’s Axis draft OB, beginning on Iraqi Coup Turn 4: in the May II 41 Axis Initial Phase, at the standard port/3-cap permanent air field hex of Rodi (20A:2230), the Axis player receives as a reinforcement one gsp, along with the Ju 52 T type air unit reinforcement called for in the Optional Axis Near East Forces Axis OB found in the WW OB booklet.  For now it is assumed this gsp was successfully sea transported to Rodi at the beginning of the Movement Phase, and therefore was generated in the same May II 41 Axis Initial Phase.  Then the Axis player continues to receive one gsp at the port hex of Rodi in each following Axis initial phase in the same manner until the Axis either ceases operations in the Balkans per Rule 3E5b, thereby kicking in Rule 12C2a, or the Axis player voluntarily withdraws from the Near East the Axis intervention in Iraq air units, per Optional Rule 38J6, whichever comes first.  For those who wish a source for the possibility of a single gsp at Rodi at the admittedly relatively early date of the May II 41 Axis Initial Phase, see The Mediterranean and the Middle East, Vol. 2, “The Germans Come to the Help of their Ally” (1941) by Playfair; 1956; p. 196.

Finally, in the new 1941 ME/ER-II/Crete Scenario draft Rules, when and if we get to the May II 41 game turn in the EA postings, at Rule 3E5b-Voluntary Cessation of Operations in the Balkans, the first sentence may be amended to read “…the Axis player may cease operations in the Balkans at the start of any Axis initial phase … [when] … no South Aegean Island [eg., on Crete, in our case] has both Axis and British units present.”  Here “British” units has been substituted for “Allied” units; this is “British” in terms of British Empire national forces per Rule 3b2-Allied [Side].  This means that if there are still only one or more of the three Greek static IIIs alone remaining on Crete, it is assumed under the circumstances they have surrendered in the meantime, seeing that the original British Creteforce is no more.

Comments, constructive criticisms, and new ideas are of course welcome; that is the point of all the above.  In a big Europa war game project like the 1941 ME/ER-II/Crete Scenario one person can’t do everything and come up with a superior product; but he can start it.

Med/NA Replacement Pool
1 x 2-6 Inf XX 60 Sbr
1 x 2-10 Mot Inf III 10 B
1 x 2-1-8 Lt Tnk III 3
2 x 1-8 Lt Tnk X 1,2
5 x 1-6 Tnk II 1, 3, 5, 6, 21
1 x Para Inf III Tonini
3 x 0-1-6* Inf III 300 GaF, 310 GaF, 320 GaF
1 x 3-4-6 Art III 24 dM
3 x 2-3-6 Art III 10 C, 20 C, 21 C
1 x 1-6 Art III 23 C
4 x 0 pos flk unit AA=1 [Italian]
Med/NA aborted air units box:
1 x SM 79-1 2B3 1-5/22
1 x CR 42 3F3 0/9
Med/NA eliminated air units box:
1 x SM 79-1 2B3 1-5/22

Turn Activity

Per the WW ME/ER-II/Crete Scenario rules the Iraqi coup automatically occurs in the Apr I 41 Axis Initial Phase, after the supply determination segment.
Axis Replacement Point inventory at end of the Apr I 41 Axis initial phase: German: 2 ARPs, Italian: 2.5 inf RPs.

The Axis spends 1 It inf RP to rebuild 0-6 Cons III 10A; the Axis gets .5 It inf RPs as reinf.
The Axis player receives two steps of attack supply as turn reinforcements.  In the M. Phase these two steps of attack supply are successfully sea transported across the central Mediterranean to Tripoli, in Libya, where they remain at the end of the Axis turn.

Axis uses one Med/NA NTP to sea transport 0-6 Cons III 10A to clear terrain coast hex 18A:3122, adjacent to Bengasi. Here the unit makes an amphibious landing without disruption. In this same coastal hex the Axis also amphibious lands the 0-6 Lt AA II 36 turn reinforcement, using Axis turn reinf sea transport. This ground unit also lands without disruption.

 

Commentary

This turn in the Initial Phase the big LW air unit withdrawals are done for the giant German intervention into the off-map Balkans.  So imagine this:  a combination of the 1941 ME/ER-II Scenario with the WW Marita-Merkur (M-M) Scenario would make for the creation of a giant rip-snorter 1941 ME/ER-II/M-M Scenario.  Whew!

WW ME/ER-II/Crete Scenario: Eastern Libya detail

WW ME/ER-II/Crete Scenario: Eastern Libya detail

Meanwhile, back on our game board, we see that the Axis player has made some strategic choices with the now reduced Axis air units.  This turn the Axis has kept the Italian BR 20M NB type and both remaining German LW Ju 87B D type air units in the Cyrenaica rather than positioning them on map 18A in order to do Malta Status air mission attacks the next Axis turn.  Other Rommels might play this Europa turn differently, at least with the Axis air assets.  What do you think?  Also, what about the forward panzer spearhead at hex 18A:4318; is it too far forward and vulnerable, or is it a bit cautious?  What would Rommel do?

ME/ER-II Scenario Apr I 41 Axis EOT off-map display detail

Apr I 41 Axis EOT off-map display detail

ME/ER-II Apr I 41 Axis EOT off-map display detail

Apr I 41 Axis EOT off-map display detail

Apr I 41 Allied Turn

Malta [end of turn]:
Malta Status: 10, at the end of turn [at turn’s start 11 (for 1 hit on Mar II 41 Axis Turn) – 1 repair this turn = 10]
Malta Repair Rate: 1 repair point each turn.
Valletta hex flack factor (intrinsic + hv AA II):  5
Valletta (18A:0407):
3-cap permanent airfield
3-6* Inf X 1 M
2-6* Inf X 2 M
1-8 MG II 2 Ch
0-1-8 Hv AA II AA=2 10
0-4 Cons X MC
4 gsp’s generated on the Apr I 41 Allied turn initial phase. [from Gibraltar, using a W Med NTP]
Note: All units are technically Allied U-2, but are in special general supply due to the gsp’s.

WW 1941 ME/ER-II/Crete Scenario Apr I 41 Allied end of Movement Phase dispositions: eastern Libya & Egypt

Allied end of Movement Phase dispositions: eastern Libya & Egypt

In Libya [end of turn]:
All indicated hexes are Allied owned.
Bengasi (18A:3121) [clear terrain reference city/major port transportation line nexus coast hex]:
3-cap permanent airfield
12 hits on the port

18A:3617: [rough terrain road hex]:
3-cap permanent airfield

18A:3618: [Maraua; rough terrain road hex]:
3-cap permanent airfield

Derna (18A:4116) [rough terrain point city/minor port coastal cliffs road hex]:
3-cap permanent airfield

Ain el Gazala (18A:4518) [clear terrain point city coast road escarpments hex]:
1-cap permanent airstrip is present in hex at the turn’s start, but in the M. Phase it is destroyed by the Ind 1-10* Mot Inf X 3.
[vacant]

18A:4618 [clear terrain coast road escarpments hex; E of Gazala]:
8 Inf XX HQ 9 (Aus) [admin moved 16 hexes along road from Bengasi (18A:3121)]
2-8 Inf X 20 (Aus) [admin moved from Bengasi]
1-8 MG II 1 RNF [admin moved from Bengasi]
1 step of attack supply [spent 12 SMPs moving along the road from Barce]

Tobruch (18A:4817) [clear terrain point city/standard port/fortress road junction escarpment coast hex]:
unimproved fortress
1-cap temporary airfield, constructed in the M. Phase by the 0-1-4 cons X in the hex.
0-1-4 Cons X 66 RPC (Col) [never moved; spent 4 MPs building the 1-cap temporary airfield]
0-1-8 Hv AA II AA=2 51 [never moved]
2-8 Inf X 24 (Aus) [at start at Tobruch; moved one hex to 18A:4818 and inflicted 2 hits on the 3-cap permanent airfield, then moved back into Tobruch]
one step of attack supply [one of the two steps beginning at Zaulet Msus (18A:3523); used 16 SMPs in the M. Phase moving to here along the road]
1 resource point [broken down in the I. Phase from the step of attack supply beginning the turn at Tobruch; in the M. Phase the other two resource points are shipped out of Tobruch to Martuh and Alexandria]
Blen 4 3B3 1-2/23 [inop.; air transferred to here from 18A:3618 in the M. Phase]

18A:4818 [clear terrain escarpment road hex; S of Tobruch]:
3-cap permanent airfield w/ 2 hits of damage done this turn
3-8 Art 13 [admin moved 15 hexes to here along road from Barce (18A:3418)]
2-8 Inf X 26 (Aus) [admin moved 15 hexes to here along road from Barce]
Hurri 1 5F5 1/8 [operative; never moved]

18A:4819 [clear terrain road hex; 2 hexes S of Tobruch]:
1-10* Mot Inf X 3 (Ind) [began at 18A:4818; in M. Phase it regular moved to Ain el Gazala and destroyed the 1-cap permanent airstrip, then moved back to 4818; in the E. Phase it first moved to 18A:5018 and inflicted two hits of damage on the 3-cap permanent airfield there, then moved to here]
1-10 Mot Inf II 1 M (FF) [in M. Phase regular moved from Zaulet Msus to 18A:4318; later exploited to here]
1-2-10* Mot SG X AA=1 7 [railed from Alexandria to Matruh, then admin moved along road to 19A:0618; later exploited to here]
3-2-10 Arm X 7 [railed from Alexandria to Matruh, then admin moved along road to 19A:0618, later exploited to here]
2-1-6 Tnk II 4 RT [turn reinf; disembarked at Porto Bardiya, then regular moved two hexes to 18A:5119; in the E. Phase it first moved one hex to 18A:5018 and inflicted one hit of damage on the 3-cap permanent airfield there, then moved to here]

19A:0319 [clear terrain coastal cliffs coast road border hex; S of Porto Bardiya]:
3-8 Inf X 22 G [began at Alexandria; railed to Matruh, then admin moved along the road to here]

Porto Bardiya (19A:0318) [clear terrain point city/minor port/fortress escarpment road terminus coast hex]:
unimproved fortress hex
1-8 AT II 65 [began at Tobruch; regular moved to here]

ME/ER-II Scenario: Apr I 41 Allied EOT dispositions; Eastern Libya and Western Egypt

Apr I 41 Allied EOT dispositions; Eastern Libya and Western Egypt

In Egypt [end of turn]:
Halfaya Pass (19A:0419) [coast road escarpments border hex]:
7-8 Inf XX 7 (Aus) [assembled here at the end of the M. Phase]
8 Inf XX HQ 7 (Aus) [began at Alexandria; railed to Matruh, then admin moved to here along the coast road]
2-8 Inf X 21 (Aus) [began at Alexandria; railed to Matruh, then admin moved to here along the coast road]
2-8 Inf X 25 (Aus) [began at Alexandria; railed to Matruh, then admin moved to here along the coast roadd]
2-8 Inf X 18 (Aus) [began at Matruh; admin moved along the coast road to here]

19A:0618 [clear terrain coast road hex; SW of Sidi Barrrani]:
2-1-6 Tnk II 7 RT [began at Disuq (20A:5026/19A:2815); railed to Matruh, where it ends the M. Phase; moved to here in E. Phase]

Matruh (19A:1218) [clear terrain point city/minor port transportation line junction coast hex]:
railhead marker
3-cap permanent airfield
2-8 Eng X 1 (Aus) [turn reinf.; sea transported to Suez, then railed to here]
1 resource point [sea transported to here from Tobruch using one E Med NTP]
Glad 3F3 0/8 [inop.; air transferred to here from Alexandria in E. Phase]
Blen 4 3B3 1-2/23 [inop.; air transferred to here from Alexandria in M. Phase]

19A:1418 [clear terrain major rail line coast hex]:
3-cap permanent airfield

Alexandria (20A:4930/19A:2416) [full hex city/major rail line coast hex]:
Supply Terminal marker
3-cap permanent airfield
2-8 Inf X 16 [began at Suez; admin moved along transportation lines to here]
0-2-6 Hv AA X AA=4 NMBDO 1 (RM) [never moved]
one step of attack supply [turn reinf; sea transported to Suez, then railed to here]
one resource point [sea transported to here from Tobruch using one E Med NTP]
Glad 3F3 0/8 [inop.; air transferred to here from Ismailia in E. Phase]

Cairo (19A:3219): [full hex city/transportation lines nexus hex]:
2-8 Inf X 23 [never moved]

Cairo (19A:3320) [clear terrain partial city hex; SE of Cairo full hex city hex]:
3-cap permanent air field

Ismailia (19A:3516) [sand reference city/standard port/Suez Canal transportation line junction hex]:
1-8 Marine Cmdo X Layf [never moved]

Suez (19A:3718) [clear terrain reference city/major port/Suez Canal transportation line junction coast hex]:
Supply Terminal marker
1-8 Inf II 11 (CS) [moved to here from Port Said]

WW 1941 ME/ER-II/Crete Scenario Apr I 41 Apr I 41 Allied EOT dispositions: Eastern Libya & Egypt

Apr I 41 Apr I 41 Allied EOT dispositions: Eastern Libya & Egypt

In Palestine [end of turn]:
Gaza (19A:4211) [clear terrain point city major rail line coast hex]:
1-8 Cav X 5 [never moved]

Tel Aviv (20A:5011/19A:4308) [clear terrain dot city/minor port major rail junction coast hex]:
1-8 Cav X 6 [never moved]

19A:4608 [rough terrain road hex; NE of Jerusalem]:
2-1-8 Cav X 4 [moved 1 hex to here from Jeursalem (19A:4509), where it began]

Haifa (20A:4710/19A:4305) [clear terrain dot city/major port transportation line junction coast hex]:
railhead marker
3-8* Mtn X Karp (Pol) [never moved]
0-8 Marine Cmdo II ME [began turn at Limassol (20A:3615), on Cyprus; sea transported to here using one E Med NTP]
Bombay 1T2 1-2/15 [operative; never moved]

Greece Off-Map Holding Box [end of turn]:
4-3-10* Arm X 1
3-8 Inf X 5 (NZ)
2-8 Inf X 16 (Aus)
2-8 Inf X 17 (Aus) [sea transported to Greece from Port Said using one E Med NTP; done this turn per the 1941 ME/ER-II/Crete Scenario draft OB; transfer based on ER-II and WitD/WW WD Scenario Allied OBs]
2-8 Inf X 19 (Aus) [sea transported to Greece from Port Said using one E Med NTP; done this turn per the 1941 ME/ER-II/Crete Scenario draft OB; transfer based on ER-II and WitD/WW WD Scenario Allied OBs]
2-8 Inf X 4 (NZ)
2-8 Inf X 6 (NZ)
2-8 Inf X 14
8 Inf XX HQ 2 (NZ)
8 Inf XX HQ 6 (Aus)
3-2-28 Art X W
0-8 Lt AA II AA=1 57
0-1-4 Cons X 43 RPC
5 pos AA AA=1
1 step of attack supply [turn reinforcement; sea transported to here; done this turn per the 1941 ME/ER-II/Crete Scenario draft OB; based on ER-II and WitD/WW WD Scenario Allied OBs]
Well 1C 3NB4 1-6/28 [remains here this turn per the 1941 ME/ER-II/Crete Scenario draft OB]
Blen 1 2B3 1-2/16
Hurri 1 5F5 1/8

WW ME/ER-II/Crete Scenario

WW ME/ER-II/Crete Scenario

In Iraq:
Iraq is still a pro-Allied neutral.
Habbaniya (22A:2828) [clear terrain point city road hex]:
3-cap permanent airfield
0-1-4 Static II 1 AS (Col) [never moved]
Audax 1A1 1/8 [operative; never moved]

Shaibah (22A:4314) [clear terrain point city secondary rail line hex]:
3-cap permanent airfield
0-1-4 Static II 2 AS (Col) [never moved]

ME Command Replacement Pool:
1-10* Mot SG X AA=1 2 [began 1941 ME/ER-II/Crete Scenario @ El Agheila (18A:2930); eliminated in Mar II 41 Axis Combat Phase]
3-2-10 Arm X 3 [began 1941 ME/ER-II/Crete Scenario @ El Aghelia; eliminated in Mar II 41 Axis Combat Phase]
3-2-10 Arm X 4 [per ER-II, begins “at-start” in ME Replacement Pool]

Non-Phasing Axis Air Activity in the Allied Exploitation Phase:
Late in the Allied Exploitation Phase the Italian MC 200 F type air unit based at the 3-cap permanent airfield at Slouch (18A:3222) does a non-phasing transfer air mission to the 3-cap permanent airfield at 18A:0603, in Sicily.

Turn Activity:
Weather die roll: 2, for clear weather in weather zone D; calm seas.
Replacement Points (RPs) are brought on as reinforcements, but no builds are done this turn.
The 4 gsp’s beginning the turn at the Valletta hex (18A:0407) on Malta generated on the Mar II 41 Allied Initial Phase (per the WW 1941 ME/ER-II/Crete Scenario draft OB) are removed near the end of the Apr I Allied Initial Phase.
In the Movement Phase the Allies destroy one step of attack supply @ Zaulet Msus (18A:3523).
In the course of the Movement Phase the Allies destroy the 1-cap permanent airstrip at Ain el Gazala (18A:4518) and the 3-cap permanent airfield at 18A:5018 [Gambut]. They also inflict two hits of damage on the 3-cap airfield at 18A:4818 [El Adem]

In the Initial Phase a step of attack supply at Tobruch is broken down into three resource points. Also at Tobruch, in the Movement Phase the 0-1-4 Cons X 66 RPC (Col) spends 4 MPs in the hex to construct a 1-cap permanent airstrip there.

ME/ER-II Scenario: Apr I 41 Allied EOT; Axis dispositions

Apr I 41 Allied EOT; Axis dispositions

In the WW 1941 ME/ER-II/Crete Scenario, it is given that the “historical situation” occurs in the off-map Balkans and that therefore, in game terms, the Axis player in effect “calls” for German intervention in the Balkans at the competition of the Apr I 41 Allied turn, per WW Rule 38F2b.  This certainly could be the case in a WW “Southern Theater of Operations” Scenario or in a WW “Wavell’s War” Scenario, both of which combine the Balkan with the Western Desert and the Near East map groups, along with some others.  In our new scenario, the automatic Apr I 41 German intervention in the Balkans is important for the neutral Vichy Levant, as per WW Rule 38V3a, the Axis may afterwards (eg., as early as the Apr I 41 Axis turn) pressure Vichy France to grant Axis privileges in the Levant, per the results of a dice roll done in the following Axis Initial Phases, using the Vichy Levant Table, found on WW Game Play Chart 8.  Indeed, per the WW Master Sequence of Play Summary, in the Axis Initial Phase the voluntary dice roll for possible Axis privileges in the Levant occurs before the mandatory dice roll for the Iraqi Coup.  More later on Rule 38V3a-Axis Privileges in the Levant, Optional Rule 38J6-Axis Intervention in Iraq, and the new WW 1941 ME/ER-II/Crete Scenario.

ME/ER-II Scenario Mar II 41 Iraq set-up

Mar II 41 Iraq set-up

Rail movement:
8 Inf XX HQ 7 (Aus) [railed from Alex. to Matruh, then admin moved to 19A:0419]
2-8 Inf X 21 (Aus) [railed from Alex. to Matruh, then admin moved to 19A:0419]
2-8 Inf X 25 (Aus) [railed from Alex. to Matruh, then admin moved to 19A:0419]
2-1-6 Tnk II 7 RT [railed from Disuq (20A:5026/19A:5026) to Matruh]
2-8 Eng X 1 (Aus) [turn reinf. railed from Suez to Matruh]
one turn reinf step of attack supply [after disembarkation at Suez it railed to Alexandria]

Eastern Med. sea transport movement:
2-8 Inf X 17 (Aus) [sea transport on NTP from Port Said to Greece]
2-8 Inf X 19 (Aus) [sea transport on NTP from Port Said to Greece]
0-8 Marine Cmdo II ME [sea transport on NTP to from Cyprus to Haifa (20A:4710)]
one resource point sea transported on NTP from Tobruch to Alexandria
one resource point sea transported on NTP from Tobruch to Matruh

Western Med sea transport movement:
4 gsp’s generated on the Apr I 41 Allied Initial Phase at Gibraltar [to Malta; on 1 W Med NTP]

Replacement Point Inventory:
Br inf: 5 at-start + 2 turn reinf. = 7 EOT
Br arm: 1.5 at-start + .5 turn reinf. = 2 EOT
Aus inf: 1.5 at-start + .5 turn reinf. = 2 EOT
NZ inf: 1.5 at-start + .5 turn reinf. = 2 EOT
Note: All accumulated Allied inf and arm RPs are stored at the Alexandria hex.

WW ME/ER-II/Crete Scenario Apr I 41 Allied EOT off-map display detail

Apr I 41 Allied EOT off-map display detail

Commentary:
It appears the Allied player can do little this turn but retreat as the newly constituted Afrika Korps asserts itself.  The Allies must watch their losses and brace up for the numerous upcoming demands.  The element of the surprise offensive inherent in the Scenario’s ER-II Mar II 41 Axis turn start date and the forward and vulnerable Allied at-start set-up at El Ageheila both make for the destruction of the Allied armored force there and also for the belated beginning of the fortress improvement construction labor at Tobruch.  Also, contrary to what is offered in the ER-II Scenario and WW Western Desert Scenario Allied OBs, in the 1941 ME/ER-II/Crete Scenario the British Well 1C NB type air unit will remain in the Greece off-map holding box until the May II 41 Allied turn.  Here it is assumed that it will be needed each turn in Greece against a good Axis player executing Operation Marita.

War-game strategists may take notice that the Axis player has again done nothing with the LW Ju 87B and Ju 87R air units (one each, for a total of 2 units) based this Allied player turn at Soluch. Beginning the 1941 ME Scenario at Sicily, these LW air units did not fly the Malta Status bombing mission from there; instead they flew the air transfer mission to Soluch (18A:3222), in Libya, in the Axis Exploitation Phase. This turn they could have flown non-phasing harassment air missions in the Cyrenaica, thereby certainly hindering the eastwards admin movement of the forward Allied ground units there; but again they fiddled in their tents, perhaps poised for the unlikely DAS air mission just in case the Allied player rashly attacked the spear points of the forward Axis motorized columns just south of Soluch and Zaulet Msus. But throughout the second quarter of 1941 the Axis player might ought to watch his losses in the MTO, especially the air units.  I’m currently thinking that “success” in the Middle East campaign in this epoch will revolve around what will happen at Tobruch, Habbaniya, and Baghdad on likely either the May I or the May II 41 turns.  And so in the opening turns of the Scenario both sides perhaps should be patient and prudent, preparing for these critical future turns by preserving until then their decisive assets and maneuvering these assets to be readily available in those crucial zones.

October I 1916

Entente Turn

With a weather roll of 6, mud arrived with October 1916 and the players duly committed to fast-forward through the entire month, with neither contemplating ground attacks.

The French high command scrapped one of its two Russian brigades, enabling replacement of the other, which in Spring 1917 will disarm into a coveted Foreign manpower point, more or less.

Prussian forces repaired their entire air force before forfeiting replacement points at the cycle. Prussian sergeants welcomed recruits to refill two rifle and one cavalry divisions, the latter destined for Rumania, from cadre. A snide Prussian personnel officer scrapped two static brigades from their long-time home in the replacement pool, this the surest sign yet that Germany is really feeling the pinch for manpower.

French forces replaced an 0-1-4 engineer [III] and 3-4-7 motorized field artillery [III] while rebuilding from cadre a chasseur division. With Swiss demobilization, the French also resurrected a chasseur division from the scrapped pool to protect that border (we’re playing with unit ID’s, so difficult is the OB to follow).

Italy and Britain each repaired an air unit with the last of their air replacements. Britain remains some distance “in the hole” in this regard, but the combat-avoiding Italians are caught up and have a full air force on map.

Britain, Italy, and France each replaced siege engineer regiments to consume their limit of engineer replacements for the month.

Central Powers Turn

Two more firsts showcased the Central Powers’ air offensive for the month, which otherwise flowed as normal. An Austro-Hungarian air group flew to Venice, damaged a group of Italian interceptors, dodged the fire of several such groups (to be fair, the Italian air force in 1916 is about as bad as it’s possible to rate aircraft), and plopped some bombs directly onto the British Royal Navy’s only seaplane carrier. Not coincidentally, the Italian effort to do the same in reverse suffered losses and scored no success over Trieste – the dice have been very unkind to Entente air rolls for the past few months. British Royal Navy torpedo bombers, free from threat of interception, then visited Trieste and managed to suffer damage from flak without even earning a bombing roll. With November not even begun, the Italians and Brits had both lost or had accumulated losses sufficient to cancel out that next cycle’s replacements.

Meanwhile, Zeppelins scored twice in Italy but utterly missed Britain. The AEG-G4 managed to miss Lille, flying at shorter range due to mud conditions, then to get damaged by flak (almost certainly irrelevant, given unit ratings and relatively massive German air replacement production), but also killed a group of British interceptors (and there went another half cycle of British air replacements). Between wildly skewed replacement rates, column shifts for incompetence, inferior unit ratings, and simply being outnumbered, it’s a wonder when the Entente manages anything useful with its air units. The lone Entente bomber worthy of the name has stopped flying strategic mission because it is more likely to be damaged by minimal flak than it is to score a terror bombing hit and the Italians are only barely keeping enough air force in play to support their very rare ground attacks.

September II 1916

Clarification: We will be using the Mexican-American situation in this game, but will wait to resolve it until the USA enters the wider war, then hopefully complete the event in one session.

Entente Turn

High Entente hopes and low Entente expectations continued to drive the war in late September, but as usual the results failed to live up to merely low expectations.

Italian and French conversions, long-prepared, culminated unremarkably.

A Canadian artillery unit at reduced effectiveness remained there.

French forces replaced a heavy artillery regiment, augmented a railroad artillery battalion into a regiment, and repaired and replaced one each air groups.

Indian depots coughed-up enough manpower to rebuild a cavalry cadre into a division.

ANZAC manpower fleshed-out a division from a cadre.

British Imperial equipment repaired an observation balloon group.

Italian troops expanded an engineer regiment into a brigade.

The Entente navies combined to start the fortnight aggressively and successfully. Weak units of Italian, French, and British ships left Venice and cautiously poked their way through Entente minefields, with some also using coastal waters, to encircle Pola in a tight blockade. The coastal waters and minefields shielded the ships from Germanic submarines, light craft, and coast defense artillery. A much more powerful combined battle fleet kept station well outside Trieste, shielding the blockading ships from Austro-Hungarian naval attack. Austro-Hungarian aircraft, anti-shipping specialists, found one bedraggled “squadron” of Italian armored cruisers and dodged their flak while missing too the bombing attacks.

Pola, blockaded and isolated, then fell to a combined Franco-Russian-Italian assault. The fortress artillery defending the fortress fought at minimal defense because it lacked riflemen to protect its positions from close assault. Overwhelming Russian and French riflemen duly under-ran the defending artillery at night under field artillery suppression then assaulted the defensive positions at daybreak. A lone regiment of Italian naval infantry, on-hand for the occasion, paraded through the captured fortress naval base for the newsreels.

Austro-Hungarian losses: 8-4-0 Coast artillery [X] (isolated for double morale points and no special replacements); 5 morale points for the fortress; the only source of A-H naval repair points

Russian losses: 2-3-7 light [X] (the only Russian unit on-map at the moment)

Italian gain: 2 morale points for the fortress

Entente gain: 1.75 equipment points

Italian forces again attempted to assault grid 4507 on the middle Isonzo River, and again Entente air forces suffered disappointment. An Italian escort group did not good, but Austro-Hungarian interceptors likewise missed their reconnaissance group target. Defending flak, however, sent two groups of aerial spies fleeing before two other groups missed their chances. The Italian bombardment, forecast to achieve 5/6 of a hit at that point (-1 rough, -1 entrenchment) naturally non-conducted immediately. The Italian attack, likely to be either AX or AL if it went forward, was then stillborn. And at that, it was luckier than the British.

Against Valenciennes, the British made another of their major efforts. An escort and six reconnaissance air groups started festivities, fighting seven interceptor groups for one British and two German groups damaged. Flak missed the spies and they spotted fall of shot successfully for a powerful British bombardment that scored ten hits, which was only slightly below average. German defense power fell 108 to 75 and the defenders did not call in reserves which would only have unbalanced prospective casualties. British gas engineers failed to matter in the battle and German gas engineers could not practice their craft after suffered disruption during bombardment. Reconnaissance offset entrenchment and both single-brigade engineering attempts were unsuccessful. Odds of 3.4:1 rolled downward and the occasional “1” arose to simulate the first day of the some wildly unsuccessful British offensive, except much worse.

British losses: 3x Canadian, 4x ANZAC, and 8x British divisions reduced to cadre; 2x RP and 3x British cadres eliminated

Prussian losses: RP, 2x full divisions, and 4x cadres eliminated; 2x divisions reduced to cadre

Neither side can afford losses like this, but the Germans are only hurt while the Commonwealth is devastated by them.

French forces could not be daunted by the fate of their British comrades, just as they have fought through their own calamities repeatedly; grid 1919 fell again under the French hammer. Three escort and nine reconnaissance groups rose to contest the air with thirteen interceptor groups. French forces suffered one group destroyed and two groups damaged but inflicted no losses on the Germans, who will have utter air supremacy before the end of the cycle. The remaining observers nonetheless succeeded in their mission and the French bombardment scored 21 hits, devastating the defense by 65-percent. German reserve commitment failed its first two attempts, a very rare sight, but three less-ideal units moved into the fight, reducing the odds from 6.5:1 to 5:1. Entrenchments offset national will; leaders offset each other. French gas engineers failed; the 95-percent failure rate of 16-percent chances gets old, albeit slowly. A two-brigade engineer assault failed
but another with flamethrower elements succeeded and reconnaissance did not stop contributing, so that a moderate roll of “3” nonetheless achieved an DX result.

French losses: 3x RP and 1-5 engineer III eliminated; 3x Metropolitan divisions reduced to cadre

German losses: 2x Prussian, 1 each Bavarian and Saxon divisions reduced to cadre

It was entirely expected that German reaction, whether after such devastation on the main front or in spite of its absence, would focus on aerial exploits. Zeppelins hit Firenze for the second time in the month, freeing them to hunt factories until October, which another group successfully did in Lyon. Zeppelins also hit Nottingham, as did the German AEG-G4 air group, the first German fixed-wing terror bombing hit of the war. A very few successful Germanic reaction rolls simply shifted units to prepare to continue the endless reorganization of the German armies.

Central Powers Turn

The Central Powers’ initial phase of II SEP passed with tremendous activity and even another “first.” One ANZAC, two Canadian, six British Imperial, four French, one Bavarian, and one Prussian divisions were rebuilt from cadres. Germany repaired two fixed-wing and one Zeppelin air groups, the latter a risky first-time endeavor as the 50/50 roll could send the group to the eliminated pool and cost half a morale point. One Italian and one German airship groups remain in their country’s damaged boxes, being almost worthless (the German) or abjectly irrelevant (the Italian), and will probably never be repaired for duty (ah, the Italian withdraws eventually, solving that problem). Austria-Hungary replaced an 0-1-4 static X for coast defense duty as the Central Powers’ siege train prepared to cover yet more of the Adriatic Sea coastline.

In the lead-up to bad weather, Central Powers’ armies expanded their reorganization efforts both structurally and in deployment zones. A vast German shuffling of forces for withdrawals and conversions did not mask a thinning of the front line defenses in sectors where favorable terrain and the absence of Entente artillery concentrations made such thinning less than reckless. A huge portion of the Dutch army continued marching up the Rhine valley, taking responsibility for defense of the thirty miles of that river nearest the Swiss border. Austro-Hungarian forces continued departing the Upper Rhine, mostly bound for the Trient Salient, which they are taking over from German forces, but also moving to the Adriatic coast.

Once again, the only combat during the Central Powers’ half of the fortnight came at Entente instigation when French forces again assaulted grid 1919. A huge air battle and flak went dramatically in German favor, as usual, effectively eliminating the already badly weakened French air force from the sky for the next couple of cycles of pilot training classes (so, about an hour total then?). Aerial reconnaissance nonetheless accurately plotted fall of shot to help the poilus, offsetting defending entrenchments. Hindenburg gave Ludendorff the day off but showed-up himself near the front to successfully rally the defenders, offsetting French national will superiority. The Entente 17% chance of success in a gas attack failed, as it does with stunning regularity, while Petain confined himself to exhorting those same gas troops with equally useless results. Two engineer escalades, one with flame support and both of multi-brigade size, at least made an AX
result unlikely with their successful tossing of satchel charges into bunkers. Odds of 2.3:1 rolled upward, as they considerately do often enough to seemingly offset the useless gas regiments. Overall, on a good 3:1 +2 assault, the French merely rolled a 4 and thus achieved the very frequent BX result.

French losses: RP, 1-5 engineer III, and two air units eliminated; four first line rifle Metropolitan divisions reduced to cadre

German losses: RP eliminated; one Bavarian and two Prussian divisions reduced to cadre; Prussian brigade reduced to remnant

All substantive and almost all sideshow headquarters, British, Belgian, Italian, and other French, failed their reaction rolls, though a few British units did shuffle off the line near Maubeuge.

In exploitation, German air units again provided the dashing and morale effects that ceaseless battering along the front seems to lack so signally. All six Zeppelin groups found factories in Italy and France, none risked enough flak to justify a roll, and all missed their targets. The AEG-G4, however, visited Sheffield and hit its factory successfully.

It is worth noting here that playing OT with the North Sea maps gives the Central Powers a useful advantage. Whereas the rules and OB give the British a Southeast England Air Defense garrison and situation, with the map extended the Germans can simply fly to the Midlands, effectively the same distance, and hit cities and factories that the British cannot defend for lack of enough flak units and interceptor aircraft to cover all possible targets – leaving aside the need for those assets elsewhere.

Mar II 41 Axis Turn

Mainland Europe off-map holding box [end of turn]:
3 Italian inf replacement points [ER-II at start]
2 Ger ARPs [ER-II at start]

In Sicily [end of turn]:
Licata (18A:0102) [point city/minor port]:
3-cap permanent airfield
SM 79-1 2B3 1-5/22 [inop., strat bombed Malta Status late in the M. Phase; Hit; at-start @ Misurata (18A:1022), in Libya]

Coast hex 18A:0403:
3-cap permanent airfield
G 50 3F3 0/9 [inop., transferred to here from Tripoli late in the E. Phase]
Ca 309 2B1 1/L/9 [inop., tac bombed Malta Status late in the M. Phase, returned by flack; at-start @ 18A:0403, in Sicily]

Coast hex 18A:0603:
3-cap permanent airfield

Syracusa (18:0702) [reference city/minor port]:
3-cap permanent airfield

Augusta (18A:0701) [reference city/minor port]:
3-cap permanent airfield

WW ME/ER-II/Crete Scenario Mar II 41 Axis end of Movement Phase Malta Status attacks (2); one day attack and one night bombing mission

Mar II 41 Axis end of Movement Phase Malta Status attacks (2)

Malta Status:
At the beginning of the Scenario: 10, +1 for Malta Status hit late in the M. Phase = 11 at the end of the turn

Libya [end of turn]:
Tripolitania Garrison Box:
0-1-6* Inf III 280 GaF
0-1-6* Inf III 290 GaF
0-1-6* Inf III 340 GaF
0-1-6* Inf III 350 GaF
0-2-6* Inf III 330 GaF

Tripoli (18A:0121) [clear terrain dot city/major port transportation line junction coast hex]:
Axis Standard Supply marker
fort marker
1 resource point
0 pos flk unit AA=3 [Italian]
Br 20M 3NB4 2-5/24 [inop., strat night-bombed Malta Status late in the M. Phase; Miss; at-start @ 18A:0701 (Sicily)]

18A:0122 [Castel Benito; clear terrain secondary rail line hex; S of Tripoli]:
3-cap permanent airfield

Homs 18A:0522 [rough terrain point city/minor port road junction coast hex]:
1 step of attack supply [began turn at Tripoli; in E. Phase spends 4 SMPs to move along the coast road to here]

18A:0923 [clear terrain coast road hex]:
3-6 Inf XX 55 Sav [admin moved here from Garian (18A:0125)]
1 step of attack supply [began turn at Tripoli; in E. Phase spends 8 SMPs to move along the coast road to here]

Misurata (18A:1022) [clear terrain point city coast road hex]:
1-cap temporary airfield
He 111H4 4B4 2-7/S/22 (Ger LW) [inop.; bombed Malta Status late in the M. Phase, returned by flack; at-start @ 18A:0603 (Sicily)]

Sirte (18A:1727) [clear terrain point city coast road hex]:
fort marker (completed in the Mar II 41 Axis initial phase)
3-cap permanent airfield [began turn as 1-cap permanent airfield; in the M. Phase enlarged by 0-6 Cons III 5A by spending four MPs in the hex]
3-4-6 Art III 5A [admin moved along road from Misurata]
1-6 Hv AA II 29 [admin moved along road from Misurata]
1 resource point
2 x Ju 88A1 3B5 2-5/26 (Ger LW) [both inop.; both bombed Malta Status late in the M. Phase; both Missed; at-start @ 18A:0603 (Sicily)]

18A:1927 [sand coast road hex]:
0-6 Cons III 5A [regular moved 2 hexes to here from Sirte after enlarging 1-cap permanent airfield there to a 3-cap permanent airfield]

18A:2529 [clear terrain coast road hex]:
1 x 4 pos flk AA=1 [Italian, admin moved along road from Sirte (18A:1727)]

18A:2730 [clear terrain coast road hex]:
3-cap permanent airfield
3-6 Inf XX 25 Bol [admin moved along road from Sirte (18A:1727)]
3-6 Inf XX 17 Pave [admin moved along road from 18A:1927]
2 x 1-8* Inf III 61, 62 [admin moved along road from 18A:1927; in M. Phase broke down from the 102 Trn Inf XX]
2-3-6 Art III 24 C [admin moved along road from 18A:1927]
2-3-8 Art III 16 C [admin moved along road from 18A:1927]
Me 110D 5HF5 4-1/12 (Ger LW) [inop.; did GS mission; began turn here]
Ju 87B 2D3 4-1/8 (Ger LW) [inop.; did GS mission; began turn here]
Ju 87B 2D3 4-1/8 (Ger LW) [inop.; did GS mission; began turn here]
one step of attack supply [never moved]

18A:2829 [clear terrain coast road hex]:
3-6 Inf XX 27 Brs [moved to here from 18A:2629]

El Ageheila (18A:2930) [clear terrain point city coast road hex]:
1-cap permanent airstrip
CR 42 3F3 0/9 [inop.; air transferred to here late in E. Phase from 18A:0403 (Sicily)]

Agedabia (18A:3327) [clear terrain point city road junction hex]:
1-cap permanent airstrip
1 step of attack supply [began at 18A:2730; in E. Phase spends 7 SMPs to move along the road to here]
CR 42 3F3 0/9 [inop.; air transferred to here from Sirte late in the E. Phase]

18A:3427 [clear terrain road hex to Gialo]:
1-8 Mot Art III 2 AC [exploited to here from 18A:2730; at-start @ 18A:1927]

18A:3426 [clear terrain road hex to Msus]:
1-8 Mot Art III 3 AC [exploited to here from 18A:2730; at-start @18A:1927]

18A:3425: [clear terrain road hex to Msus]:
1-10 Mot AT II 605 (Ger) [began @ 18A:2730; ended M. Phase @ 18A:2930; entered El Agheila in C. Phase after combat; exploited to here from El Agheila]

18A:3424 [clear terrain road hex to Msus]:
2-1-8* Lt Arm III 32 [began @ 18A:2629 assembled w/ the 132 Ar Lt Arm XX, but broke down at the start of the M. Phase; ended M. Phase @ 18A:2829 and reassembled into the 132 Ar Lt Arm XX; entered El Agheila in C. Phase after combat; broke down again at the beginning of the E. Phase and exploited to here from El Agheila]

18A:3423 [stony desert road hex to Msus; SW of Zaulet Msus]:
2-10* Mot Inf III 8B [began @ 18A:1927 assembled w/ the 102 Trn Inf XX, which broke down at the start of the M. Phase; ended M. Phase @ 18A:2829, where it assembled into the 132 Ar Lt Arm XX; entered El Ageheila in C. Phase after combat; broke down again at the beginning of the E. Phase and exploited to here from El Agheila]
1-10 Mot MG II 2 (Ger) [began @ 18A:2730; ended the M. Phase at 18A:2829, where it assembled into the 7 Le Pz XX; entered El Agheila in the C. Phase after combat; broke down at the beginning of the E. phase and exploited to here from El Agheila]

18A:3324:
1-8 Mot Art III 1 AC [began @ 18A:2629; ended M. Phase @ 18A:2829; entered El Ageheila in the C. Phase after combat; exploited to here from El Agheila]

18A:3223 [clear terrain road hex to Bengasi; S of Soluch]:
2-10* mot Inf III 7B [began @ 18A:2629 assembled w/ 132 Ar Lt Arm XX, but broke down at the start of the M. Phase; ended M. Phase @ 18A:3030; entered El Agheila in the C. Phase after combat; exploited to here from El Agheila;]
1-10 Mot MG II 8 (Ger) [began @ 18A:2730; ended the M. Phase @ 18A:2829, where it assembled into the 7 Le Pz XX; entered El Agheila in the C. Phase after combat; broke down again at the beginning of the E. Phase and exploited to here from El Agheila]

Soluch (18A:3222) [clear terrain point city secondary rail terminus hex]:
3-cap permanent airfield
10* Pz XX HQ 5 Le (Ger) [began @ 18A:2227; ended the M. Phase @ 18A:2829, where it assembled into the 7 Le Pz XX; entered El Agheila in the C. Phase after combat; broke down again at the beginning of the E. Phase and exploited to here from El Agheila]
5-3-10 Pz III 5 (Ger) [began @ 18A:2227; ended the M. Phase @ 18A:2829, where it assembled into the 7 Le Pz XX; entered El Agheila in the C. Phase after combat; broke down again at the beginning of the E. Phase and exploited to here from El Agheila]
1-10 Hv AA II AA=2 1/33 (Ger LW) [began @ 18A:2227; ended the M. Phase @ 18A:2829; entered El Aghelia in the C. Phase after combat; exploited to here from El Agheila]
one step of attack supply [formerly Allied; successfully captured here by the Ger Pz III 5 in the E. Phase]
MC 200 3F4 1/8 [inop., air transferred to here from 18A:0403, in Sicily, late in the E. Phase]
Ju 87B 2D3 4-2/8 (Ger LW) [inop., air transferred to here from Augusta (18A:0701), in Sicily, late in E. Phase]
Ju 87R 2D3 4-1/13 (Ger LW) [inop., air transferred to here from Syracusa (18A:0702), in Sicily, late in E. Phase]

WW ME/ER-II/Crete Scenario Mar II 41 Axis end of Movement Phase dispositions: Libya and Sicily

Mar II 41 Axis end of Movement Phase dispositions: Libya and Sicily

On Scarpanto:
Scarpanto (19A:0701): [rough terrain minor port point city hex]
3-cap permanent airfield

At Rodi:
Rodi (20A:2230): [clear terrain major port point city coast hex]
3-cap-permanent airfield

20A:2331: [rough terrain coast hex]
3-cap permanent airfield

In Iraq:
Iraq is still pro-Allied neutral.
WW Optional Rule 39E4-Fawzi al Qawuki action die roll: 1; does nothing.
H-1 Pump Station (21A:4717) [stony desert road hex]:
0-1-8 Inf II Fawzi (Bandit) [Guerilla; in combat mode; never moved]

Turn Activity:
No reinforcements or replacement builds.
Fort at Sirte completed in Initial Phase by the 0-6 Cons III 5A.
Late in the M. Phase one Malta Status air hit is done by Valletta hex daylight bombing mission (Rule 37I2a.). A BR 20M air unit does a Malta Status night bombing air mission; a miss. At the end of the turn the Malta Status is 11.
At Sirte, the 0-6 Cons III 5A spends 4 MPs to repair/upgrade 1-cap permanent airstrip to a 3-cap permanent airfield, then it moves West two coast road hexes to 18A:1827.
In the combat phase the British 3-2-10 Arm X 3 and the 1-10* Mot SG X 2 El Agheila stacked together at (18A:2930) are eliminated at 9 to 1, -1. They are attacked by the Axis stack at 18A;2829, minus the 3-6 Inf XX 27 Brs also there, along with the 2-10 Mot* Inf III 7B at hex 18A:3030 and also GS. The Allied units are isolated and so they generate no special replacements for the Allied side.
In the exploitation phase Axis capture the Allied step of attack supply at Soluch.

WW ME/ER-II/Crete Scenario Mar II 41 Axis Combat Phase: immeddiately after the combat die roll

Mar II 41 Axis Combat Phase: immeddiately after the combat die roll

Detail of pertinent or close-by Axis dispositions of the attack in the Combat Phase prior to the combat die roll:
Sirte (18A:1727) [clear terrain point city coast road hex];
Fort marker
3-cap permanent airfield
one resource point
1-6 Hv AA II 29
3-4-6 Art III 5 A
CR 42 3F3 0/8 [operative]
2 x Ju 88A1  2-5 3B5  2-5/26    (Ger LW)  [inop.; both did Malta Status strat bombing mission late in the M. Phase]

18A:1927 [sand coast road hex]:
0-6 Cons III 5 A [regular moved 2 hexes along road to here from Sirte]

18A:2127 [sand coast road hex]:
one step of attack supply [spent 4 SMPs moving to here from Sirte; provides attack supply for Axis units in hex 18A:2829]

18A:2529 [clear terrain coast road hex]:
4 pos flk AA=1 [Italian; admin moved 8 road hexes from Sirte]:

18A:2730 [clear terrain coast road hex]:
3-cap permanent airfield
3-6 Inf XX 17 Pave
3-6 Inf XX 25 Bol
2 x 1-8* Inf III 66, 62
2-3-6 Art III 24C
2-3-8 Art III 16C
2 x 1-8 Mot Art III 2 AC, 3 AC
two steps of attack supply

18A:2829 [clear terrain coast road hex]:
This is the attacking stack. All attacking ground units are in attack supply.
3-6 Inf XX 27 Brs [does not participate in the attack]
8-7-10* Pz XX 5 Le (Ger)
5-8 Lt Arm XX 132 Ar
1-10 Mot Hv AA II I/33 (Ger LW)
1-10 Mot AT II 605 (Ger)
1-8 Mot Art III 1 AC

18A:3030 [clear terrain hex; SE of El Agheila]:
This unit also attacks. It is in general supply, but not in attack supply.
2-10* Mot Inf III 7 B

El Agheila (18A:2930) [currently Allied owned; clear terrain point city coast road hex]:
1-cap permanent airfield
1-10* Mot SG AA=1 2 [British unit]
3-2-10 Arm X 3 [British unit]
2 x Ju 87B 2D3 4-1/8 (Ger LW) [on GS air mission over hex; began at 3-cap permanent airfield at 18A:2730 ]
Me 110D 5HF5 4-1/12( Ger LW) [on GS air mission over hex; began at 3-cap permanent airfield a 18A:2730]]
All three LW air units make it through the Allied flack shot.
Die roll is a 4 at 9 to 1 -1: DE.
All attacking Axis ground units move into the El Agheila hex after combat. The 3-6 Inf XX 27 Brs, not participating in the attack, remains at hex 18A:2829. The three LW air units on the GS air mission return to base inoperative at the Arco dei Feline airfield at 18A:2730.

WW ME/ER-II/Crete Scenario

WW ME/ER-II/Crete Scenario

Commentary:
Hard core Europa Western Desert campaign gamers may want to compare the various possible Axis end of turn movement results of the WW 1941 ME/ER-II/Crete Scenario Mar II 41 Axis at-start set-up with what they perceive to be the optimum Axis end of turn movement results of F. Watson’s classic ER-II Scenario Mar II 41 Axis at-start set-up, using the generic and more often used 9-10 Pz XX 21, and search for game design deficiencies and chain-hobbles in the alternate Axis at-start set-up done here. For now we will not delve into the particular differences between the two Scenarios’ optimum end turn dispositions in the Cyrenaica, but may do so later if an EA discussion begins.  Although there are admittedly some differences in the Axis Mar II 41 EOT maximum penetrations between the two set-ups, this singular fact in and of itself is not the decisive thing, I think, in evaluating the new Scenario’s at-start set-up.  I think the main thing in a critical analysis would be detection of a decisive difference in the odds of a possible Axis attack on Tobruch on either the May I or May II 41 turns, depending on  things, such as the availability on those turns of sufficient Axis air units in the Tobruch zone as opposed to say, at Sicily.
I admit to also air transferring the LW Ju 87 B and LW Ju 87R D type air units from Sicily to Soluch, in Libya, a strategy which some may question. Some strategists might say that they should have stayed in Sicily and done the Malta Status bombing. In another game I might indeed have done this, too, but not in this one.

ME/ER-II Scenario: Mar II 41 Axis EOT dispositions; detail

Mar II 41 Axis EOT dispositions

 

WW ME/ER-II/Crete Scenario Mar II 41 Axis EOT: off-map display details

Mar II 41 Axis EOT: off-map display details

WW ME/ER-II/Crete Scenario off-map display of reinforcements, etc.

Off-map display of reinforcements, etc.

 

 

Mar II 41 Allied Set-Up

At Malta:
Malta Status: 10 [per ER-II]
Malta Repair Rate: 1 repair point each turn.
Valletta hex flack factor (3 intrinsic + 2 ground unit): 5
Valletta (18A: 0407):
3-cap permanent airfield [per ER-II]
3-6* Inf X                               1 M [per the 1941 ME/ER-II/Crete Scenario draft OB after WitD Allied OB booklet analysis]
2-6* Inf X                               2 M [per the 1941 ME/ER-II/Crete Scenario draft OB after WitD Allied OB booklet analysis]
1-8 MG II                                1 Ch [per the 1941 ME/ER-II/Crete Scenario draft OB after WitD Allied OB booklet analysis]
0-1-8 Hv AA II      AA=2      10 [per ER-II]
0-4 Cons X                             MC [per ER-II]
Four gsp’s generated on the Mar II 41 Allied turn. [per the 1941 ME/ER-II/Crete Scenario draft OB]
Note: All units are technically Allied U-2.

ER-II Mar II 41 At-Start: Sicily & Malta zones

At-Start: Sicily & Malta zones

In Libya:
Except as indicated below, all Allied force dispositions in Libya are per F. Watson’s “Enter Rommel-II” Europa Battle Scenario found in TEM#71.
El Aghelia (18A:2930) [clear terrain point city coast road hex]:
1-cap permanent airstrip [per ER-II]
1-10* Mot SG X   AA=1        2 [provisional 1941 ME/ER-II/Crete Scenario at-start set-up done for the EA game report]
3-2-10 Arm X                         3 [provisional 1941 ME/ER-II/Crete Scenario at-start set-up done for the EA game report]

Agedabia (18A:3327) [clear terrain point city road junction hex]:
1-cap permanent airstrip [per ER-II]

Zaulet Msus (18A:3523) [stony desert point city road hex]:
1-10 Mot Inf II                      1 M     (FF)
two steps of attack supply

Soluch (18A:3222) [clear terrain point city secondary rail terminus hex]:
3-cap permanent airfield [per ER-II]
one step of attack supply

Bengasi (18A:3121) [clear terrain reference city\major port transportation line nexus hex]:
3-cap permanent airfield [per ER-II]
2-8 Inf X                                 20       (Aus)
1-8 MG II                                1 RNF
8 Inf XX HQ Unit                   9          (Aus)

Barce (18A:3418) [rough terrain point city transportation line nexus hex]:
2-8 Inf X                                 26       (Aus)
3-8 Art X                                13
one step of attack supply

Rough terrain road hex 18A:3617:
3-cap permanent airfield [per WW OB booklet, p. 34]

Rough Terrain road hex 18A:3618 [Maraua]:
3-cap permanent airfield [per ER-II]
Blen 4             3B3     1-2/23

Derna (18A:4116) [rough terrain point city/minor port coastal escarpment road hex]:
3-cap permanent airfield [per ER-II]

Ain el Gazala (18A:4518) [clear terrain point city coast road hex]:
1-cap permanent airstrip [per ER-II]

Tobruch (18A:4817) [clear terrain point city/standard port coast road junction fortress hex]:
unimproved fortress [per ER-II]
2-8 Inf X                                 24       (Aus)
0-1-8 Hv AA II     AA=2       51
1-8 AT II                                 65
0-4 Cons X                             66 RPC (Col)
one step of attack supply

18A:4818 [El Adem; clear terrain road escarpment hex]:
3-cap permanent airfield [per ER-II]
1-10* Mot Inf X                     3          (Ind)
Hurri 1                       5F5     1/8

18A:5018 [Gambut; clear terrain hex]:
3-cap permanent airfield [per ER-II]

Porto Bardiya (19A:0318) [clear terrain point city minor point fortress road terminus coast hex]:
unimproved fortress [per WitD Axis OB booklet for Dec I 40 at-start]

ME/ER-II Scenrio: Mar II 41 At-Start dispositions; Libya and Egypt

Mar II 41 At-Start dispositions; Libya and Egypt

In Egypt:
Except as indicated below, all Allied force dispositions in Egypt conform to the ER-II Scenario stipulations.
Matruh (19A:1218) [clear terrain point city/minor port coast road/major rail line junction hex]:
railhead marker [EA game report note:  in the 1941 ME/ER-II/Crete Scenario the Matruh-Tobruch railroad construction does not begin until the Aug II 41 Allied turn, per the WitD Allied OB booklet]
3-cap permanent airfield [per ER-II]
2-8 Inf X                                 18       (Aus)

Coast road hex 19A:1418 [Maaten Baggush; clear terrain major rail line coast hex]:
3-cap permanent airfield [per ER-II]

Alexandria (20A:4930/19A:2416) [major city/major port major rail line coast hex]:
[intrinsic flack:  1]
3-cap permanent airfield [per WW OB booklet, p. 34.  Note that per the WW Airbase summary major city hexes have an airbase capacity of 3.]
2-8 Inf X                                 21       (Aus)
2-8 Inf X                                 25       (Aus)
3-8 Inf X                                 22 G
3-2-10 Arm X                          7
8 Inf XX HQ Unit                   7          (Aus)
0-2-6 Hv AA X     AA=4        NMBDO 1 (RM)
1-2-10* Mot SG X   AA=1      7
Glad                3F3     0/8
Blen 4             3B3     1-2/23

Disuq (20A:5026) [canal intensive point city major rail hex]:
2-1-6 Tank II                          7 RT

Cairo hex (19A:3219): [full city/transportation lines nexus hex]
[intrinsic flack:  1]
2-8 Inf X                                 23

Cairo hex (19A:3320): [clear terrain partial city hex; SE of Cairo full hex city hex]
3-cap permanent airfield [per WW OB booklet, p. 34.  Note that per the WW Airbase Summary the two Cairo major city hexes each have an airbase capacity of 3.]
[intrinsic flack:  1]

Port Said (20A:5121/19A:3413) [swamp dot city/standard port/Suez canal major rail terminus coast hex]:
[intrinsic flack:  1]
2-8 Inf X                                 17 (Aus) [per the 1941 ME/ER-II/Crete Scenario OB, required transfer to Greece on the Apr I 41 Allied turn]
2-8 Inf X                                 19 (Aus) [per the 1941 ME/ER-II/Crete Scenario OB, required transfer to Greece on the Apr I 41 Allied turn]
The ER-II Scenario shows the Aus 2-8 Inf X 19 in the Greece Holding Box. In the 1941 ME/ER-II/Crete Scenario Mar II 41 Axis turn at-start set-up it is placed in Egypt in order to better comply with the WitD Allied OB booklet’s Apr I 41 Allied turn Transfer to Greece stipulations.
1-8 Inf II                                11       (CS)

Ismailia (19A:3516) [clear terrain reference city/standard port/Suez canal transportation line junction hex]:
[intrinsic flack:  1]
1-8 Marine Cmdo X              Lay
Glad                3F3     0/8

Suez (19A:3718) [clear terrain reference city/major port/Suez canal transportation line junction coast hex]:
[intrinsic flack:  2]
Standard Supply Terminal Marker
2-8 Inf X                                 16

WW ME/ER-II/Crete Scenario Mar II 41 Axis turn Allied at-start set-up: eastern Egypt, Palestine, and Cyprus

Mar II 41 Axis turn Allied at-start set-up: eastern Egypt, Palestine, and Cyprus

In Palestine:
All Allied force dispositions in Palestine conform to the initial force stipulations found in the ER-II Scenario.
Gaza (19A:4210) [clear terrain point city major rail line coast hex]:
1-8 Cav X                               5

Tel Aviv (20A:5011) [clear terrain reference city/minor port major rail line junction coast hex]:
1-8 Cav X                               6

Jeursalem (19A:4509) [rough terrain dot city transportation line junction hex]: [Note WitD Map Errata for the spelling.]
2-1-8 Cav X                            4

Haifa (20A:4710) [clear terrain dot city/major port transportation line junction coast hex]:
railhead marker [per WW Rule 41B1a-Western Desert Campaign Starting Conditions, “the transportation line from Haifa to Tripoli (20A:4005) is a road, not a railroad.”  This stipulation is used in the 1941 ME/ER-II/Crete Scenario.  More later on its construction.]
[intrinsic flack:  1]
3-8* Mtn X                             Karp   (Pol)
Bombay          1T2     1-2/15

On Cyprus:
Limassol (20A:3615) [clear terrain point city/standard port coast road hex]:
1-cap permanent airstrip [per WitD Allied OB booklet, p. 1]
0-8 Marine Cmdo II              ME [this unit is not in ER-II; it is included in the 1941 ME/ER-II/Crete Scenario per WitD Allied OB booklet analysis]
1 gsp generated on the Mar I 41 Allied turn [per the 1941 ME/ER-II/Crete Scenario draft OB]
Note: the marine cmdo unit is technically Axis U-1.

Famagusta (20A:3411) [clear terrain point city/standard port coast road hex]:
1-cap permanent airfield [per WitD Allied OB booklet, p. 1]

On Crete:
Note that in the WW 1941 ME/ER-II/Crete Scenario BF map 15B is placed below WD maps 18A, 19A and NE map 20A.  This is different than the BF 15B map overlap stipulations found in the official WW scenarios such as the “Desert and the Balkans” Scenario or the “Wavell’s War” Scenario.  No game action is permitted on the exposed portion of map 15B until the occurrence of the “Assault on Crete” segment of the 1941 ME/ER-II/Crete Scenario, which begins on the May II 41 Allied turn.  The “Assault on Crete” segment is then linked with the WW ME/ER-II core Scenario as essentially a reduced WW “Desert and the Balkans” Scenario. The Crete segment ends with the voluntary German cessation of operations in the Balkans, per essentially Rule 3E5b.
At the beginning of the second Axis turn after the implementation of Rule 3E5b-Voluntary Cessation of Operations in the Balkans, which is necessarily used in the 1941 ME/ER-II/Crete Scenario, 3-cap permanent airfields (w/out hits) appear at Khania (18A:4403) and Erakleion (18A:4903).  This appears to coincide with the WitD Allied OB booklet for the WW WD Scenario situation.
Khania (18A:4403) [rough terrain reference city/standard port coast road terminus hex]:
3-cap permanent airfield [per ER-II and the WW Operation Marita Scenario Allied OB]

Rethymnon (19A:4603) [rough terrain point city/standard port coast road hex]:
1-cap permanent airfield [per the WW Operation Marita Scenario and Assault on Crete Scenario Allied OBs]

In Iraq:
Iraq begins the 1941 ME/ER-II/Crete Scenario as a pro-Allied neutral.
The Allied forces in Iraq dispositions indicated below are based on the WitD Allied OB booklet and F. Watson’s “Iraq: Rashid Ali and the Golden Square” Europa Battle Scenario found in TEM#81.

Habbaniya (22A:2828):
3-cap permanent airfield
0-1-4 Static II                                    1 AS (Col)
Audax             1A1     1/8

Shaibah (22A:4314):
3-cap permanent airfield
0-1-4 Static II                                    2 AS (Col)

ME/ER-II Scenario Mar II 41 Iraq and eastern Syria set-up

Mar II 41 Iraq and eastern Syria set-up

Greece Off-Map Holding Box:
This is based on the ER-II Scenario.
4-3-10* Arm                          1 [This is a BF refit kit unit used in the 1941 ME/ER-II/Crete Scenario. It would normally be used in the WW “Desert and the Balkans” or “Wavell’s War” Scenarios, I think. The ER-II Scenario indicates the Br 3-2-10 Arm X 1]
3-8 Inf X                                 5 (NZ)
2-8 Inf X                                 16 (Aus) [In the ER-II Scenario this unit is found in Egypt, “in the Delta.”  It is placed here after analysis of the WitD Allied OB booklet and the Operation Marita Scenario Allied Order of Battle found in the WW OB booklet]
2-8 Inf X                                 4 (NZ)
2-8 Inf X                                 6 (NZ)
2-8 Inf X                                 14
8 Inf XX HQ                            2 (NZ)
8 Inf XX HQ                            6 (Aus)
3-2-8 Art X                             W
0-8 Lt AA II    AA=1               57
0-1-4 Cons X                          43 RPC
1 x 5 pos AA         AA=1
Blen 1             2B3     1-2/16
Hurri 1           5F5     1/8
Well 1C          3NB4  1-6/28 [per the 1941 ME/ER-II/Crete Scenario draft OB, this air unit is placed here at-start]

ME/ER-II Scenario: Mar II 41 At-Start Off-Map display detail

Mar II 41 At-Start Off-Map display detail

Accumulated Allied Replacements:  5 Br Inf RPs, 1.5 Br Arm RPs, 0 Br ARPs, 1.5 NZ Inf RPs, 1.5 Aus Inf RPs. [per ER-II]  All accumulated Allied inf and arm RPs are stored at the Alexandria hex.

ME/ER-II Scenario: Mar II 41 At-Start Off-Map display detail

Mar II 41 At-Start Off-Map display detail

 

Mar II 41 Axis Set-Up

Mainland Europe off-map holding box:
3 Italian inf replacement points (RPs) [per ER-II]
2 Ger ARPs [per ER-II]

In Sicily:
The ER-II Scenario says to place five 3-cap permanent airfields “anywhere in Sicily.” Below is the set-up done for the EA game report.
All the Axis air units indicated below except one are “at any airbase in Sicily” per the ER-II Scenario. This is the Axis set-up in Sicily done for the EA game report.

Licata (18A:0102): [point city/minor port]
3-cap permanent airfield
Br 20M           3NB4  2-5/24

Coast hex 18A:0403:
3-cap permanent airfield
MC 200          3F4      1/8
CR 42              3F3      0/9
Ca 309             2B1     1/L/9 [provisionally specially included unit in the 1941 ME/ER-II/Crete Scenario; not included in ER-II]

Coast hex 18A:0603:
3-cap permanent airfield
2 x Ju 88A1    3B5     2-5/26              Ger LW
He 111H4       4B4     2-7/S/22           Ger LW

Syracusa (18A:0702) [reference city/minor port]:
3-cap permanent airfield
Ju 87R             2D3     4-1/13              Ger LW

Augusta (18A:0701) [point city/minor port]:
3-cap permanent airfield
Ju 87B             2D3     4-1/8                Ger LW

ER-II Mar II 41 At-Start: Sicily & Malta zones

At-Start: Sicily & Malta zones

Libya:
Except as indicated below, all Axis forces dispositions in Libya conform to the at-start stipulations indicated in F. Watson’s “Enter Rommel-II” Europa Battle Scenario found in TEM#71. 
Tripolitania Garrison Box: [this holding box is not used in the ER-II Scenario, nor are the units below used in ER-II]:
0-1-6* Inf III               280 GaF
0-1-6* Inf III               290 GaF
0-1-6* Inf III               340 GaF
0-1-6* Inf III               350 GaF
0-2-6* Inf III               330 GaF

Tripoli (18A:0121) [clear terrain dot city/major port transportation line junction coast hex]:
Axis Supply Terminal marker
fort marker [per ER-II]
two steps of attack supply
one resource point
1 x 0 pos flk unit         AA=3 [Italian]
G 50                3F3      0/9

18A:0122 [Castel Benito]:
3-cap permanent airfield [per ER-II]

Misurata (18A:1022) [clear terrain point city coast road hex]:
1-cap temporary airfield [per ER-II]
3-4-6 Art III                            5 A
1-6 Hv AA II              AA=1  29
SM 79-1          2B3     1-5/22

Garian (18A:0125) [rough terrain point city transportation line junction hex]:
3-6 Inf XX                              55 Sav

Sirte (18A:1727) [clear terrain point city coast road hex]:
1-cap permanent airfield [per ER-II]
unfinished fort marker (complete in the Mar II 41 Axis initial phase) [per ER-II]
one step of attack supply
one resource point
0-5 Cons III                            5 A
3-6 Inf XX                              25 Bol
1 x 4 pos flk    AA=1            [Italian]
Cr 42               3F3      0/8

18A:1927 [coast road sand hex]:
5-8 Inf XX                              102 Trn [per the 1941 ME/ER-II/Crete Scenario draft OB this unit starts assembled]
3-6 Inf XX                              17 Pave
2-3-6 Art III                            24 C
2-3-8 Art III                            16 C
1-8 Mot Art III                       2 AC
1-8 Mot Art III                       3 AC

18A:2227 [coast road sand hex]:
10* Px XX HQ unit                5 Le (Ger)
In the 1941 ME/ER-II/Crete Scenario draft OB this unit is substituted for the 10 Pz XX HQ 21, which is used in ER-II. See the WW OB booklet, P. 27 and F. Watson’s ER-II Scenario article in TEM#71, p. 33 for additional information.
5-3-10 Pz III                           5 (Ger)
1-10 Mot Hv AA II AA=2   1/33 (Ger LW)

18A:2629 [clear terrain coast road hex]:
5-8 Lt Arm XX                       132 Ar [per the 1941 ME/ER-II/Crete Scenario draft OB this unit starts assembled]
3-6 Inf XX                              27 Brs
1-8 Mot Art III                       1 AC

18A:2730 [Arco dei Feline; clear terrain coast road hex]:
3-cap permanent airfield [per ER-II]
Below is a provisional 1941 ME/ER-II/Crete Scenario at-start set-up done for this hex for the EA demonstration that is different than the one found in ER-II.
1-10 Mot AT II                      605 (Ger)
1-10 Mot MG II                     5 (Ger)
1-10 Mot MG II                     8 (Ger)
In the 1941 ME/ER-II/Crete Scenario draft OB the two above Ger mot MG IIs are substituted for the Ger 3-10 Mot Inf III 200, which is used in ER-II. See the WW OB booklet, p. 27 and F. Watson’s ER-II Scenario article in TEM#71, p. 33 for additional information.
two steps of attack supply
Me 110D        5HF5   4-1/12 Ger LW
2 x Ju 87B       2D3     4-1/8 Ger LW

ME/ER-II Scenario: Mar II 41 At-Start dispositions; Libya, Malta, and Sicily

On Scarpanto:
Scarpanto (19A:0701) [rough terrain minor port point city hex]:
3-cap permanent airfield [per the WW Operation Marita Scenario Axis OB]

At Rodi:
Rodi (20A:2230): [clear terrain major port point city coast hex]
3-cap-permanent airfield [per the WW Operation Marita Scenario Axis OB]

20A:2331: [rough terrain coast hex]
3-cap permanent airfield [per the WW Operation Marita Scenario Axis OB]

ME/ER-II Scenario: Mar II 41 At-Start Set-Up; Palestine and Syria; Al Faswi unit shown

Mar II 41 At-Start Set-Up; Palestine and Syria

In Iraq:
In the 1941 ME/ER-II/Crete Scenario Iraq begins the game as a pro-Allied neutral. In this Scenario it automatically becomes a pro-Axis neutral in the Apr I 41 Axis Initial Phase.
21A:4717 (H-1 Pump Station) [stony desert road hex]:
0-1-8 Inf II                              Fawzi (Bandit) [Guerilla-capable unit; currently in combat mode]
Watson’s “Iraq: Rashid Ali and the Golden Square” Europa Battle Scenario found in TEM#81 is used as a basis for determining an at-start location for the pro-Axis Fawzi bandit/guerrilla unit.

ME/ER-II Scenario Mar II 41 Iraq and eastern Syria set-up

Mar II 41 Iraq and eastern Syria set-up

Med/NA Replacement Pool
This is per ER-II.
1 x 2-6 Inf XX                         60 Sbr
1 x 2-10 Mot Inf III                10 B
1 x 2-1-8 Lt Tnk III                 3
2 x 1-8 Lt Tnk X                     1,2
5 x 1-6 Tnk II                          1, 3, 5, 6, 21
1 x Para Inf III                        Tonini
3 x 0-1-6* Inf III                     300 GaF, 310 GaF, 320 GaF
1 x 3-4-6 Art III                      24 dM
3 x 2-3-6 Art III                      10 C, 20 C, 21 C
1 x 1-6 Art III                          23 C
1 x 0-6 Cons III                      10 A
4 x 0 pos flk unit AA=1        [Italian]

ME/ER-II Scenario: Mar II 41 At-Start Off-Map display detail

Mar II 41 At-Start Off-Map display detail

ME/ER-II Scenario: Mar II 41 At-Start Off-Map display detail

Mar II 41 At-Start Off-Map display detail