Europa Games and Military History

Month: July 2008 (Page 3 of 7)

Comments

Comments

The game ended with the Japanese holding Inner Mongolia, Shansi, Hopei, Shantung, northern Honan, most of Anhwei, Kiangsu, Chekiang, and all ports of any importance as far as Canton. The front, where one existed, ran from west of Loyang and south of Chengchow (both in Honan) to forward of Pengpu and Hwaining (both Anhwei) and to the Kiangsi-Chekiang border at the Hangchow-Nanchang rail line. There were guerrilla bases in the Wutai mountains of northern Hopei, the central Honan plain, the mountains in the Big Yangtze Bend, and the Tienmu mountains of eastern Anhwei.

The game ended in a Japanese victory in minimum possible time. However, it would be wrong to conclude that it is imbalanced in favor of Japan. First, at first I overlooked some rules, such as the +1 DRM for Japanese light and mountain infantry attacking in rough or mountains terrain. Second, it took me some time to catch on to some of the possibilities, such as moving units or
replacement points back or forth between the south and north via Hsi river tributary, Kienshui (G5:4213), Yunnan RR, Kunming, and Yangtze (I could have reinforced Canton better using this route in addition to the more direct one via Nanchang). Third, I made mistakes, and my Chinese ones were more serious, among them to be too stingy with bribes at first and not to run a supported division to Woosung when becoming “aggressive.” Fourth, my Japanese were lucky with some critical die rolls, such a getting a relatively early relaxation of all Tokyo mandate restrictions. Fifth, my style of play fits the Japanese better. I enjoy working out a complex move such as taking Gijon the second turn in Bell Tolls, taking Riga and getting to the gates of Minsk the first turn in Fire in the East, or capturing Canton by amphibious assault. My weakness is in not sufficiently foreseeing what the enemy can do. So I probably did a better
job for the Japanese. Lastly, I may still have misinterpreted or misused one or the other rule, and I am certain there are still quite some strategies I haven’t caught on to even now.

Even so, the game was closer than it might seem. At every stability check, the luck of the random die rolls could have kept the stability level as is. If that had happened in at least one check, the final outcome would have been very much in doubt. If the game had gone on, the Japanese would have been hard pressed to avoid a decline of their destabilization points, getting fewer for cities already held and finding it difficult to conquer enough additional ones. Moreover, starting with 1939 they would have faced quite serious supply shortages.

Some Comments on Strategies and Tactics

Priority Number One for the Chinese must be to meet the garrison requirements and establish the supply and production base by rushing KMT units to all supply source cities (I did that). When this has been done, to keep the transportation net (including the RTs) working to bring factional units and, later, replacement points from the south and southwest to KMT home
territory (I didn’t do that as effectively as is possible).

On factional cooperation: Some have complained that factions defect too easily. What the Chinese must do here is be generous with bribes. With 2 ResPts for every faction that matters (an expense they can easily afford if only they accord bribes the priority they deserve) and matching any deductions for “violations” and Japanese counter-bribes (1 Chinese ResPt matches 2 Japanese ones) they can avoid defections.

On Shanghai: This is a crucial city for many reasons. The Chinese can’t tell when the mandate restriction will be relaxed, so they must prepare by moving at least one good division to Woosung to protect that port against amphibious assault and block the Whangpoo River. In any event, they should by all means do so when they become “aggressive” (I failed to do that and my
Chinese paid the price).

On guerrilleros: Wherever possible, the bases should be established in mountains, to gain the -2 DRM even in fair weather. Good places are up north in the Wutai and Taifeng Mountains, soon so far away from Japanese front-line troops that separate security forces must be kept for protection of the cities. Bases there can be set up with some of the CCP regulars that start in Shensi. So as not to be wiped out quickly they should not be activated until they have accumulated respectable strength (say, at least 8 pts). When a CCP base is activated, preferably in poor weather, send two 1-6 guerrilleros to an inaccessible mountain hex, convert them to a 1-6 CCP regular unit that can then establish a new base. If the old base does not survive, the new one takes it place; if the old one does survive, both bases accumulate the replacement points every month.

I believe the tactic of massed Tet-style guerrilla offensives is sound, even if mine in my game had only marginal success. The only chance of active operations (i.e., beyond sabotage) seems to be to swamp the Japanese with more than their security forces can take on at one time.

For the Japanese, do keep the 5 Mountain (and the Formosa when it becomes available) on anti-guerrilla duty where mountain bases exist. Admittedly with amazing luck in die rolls, the 5th almost singlehandedly won the game for the Japanese by crushing the guerrilleros.

For the Chinese, consider eliminating the CCP base in Shensi as soon as the weather turns fair (I waited too long with that). It just ties down too many good KMT divisions as long as it exists, and they will be needed elsewhere. As long as weather is poor, use the base for forming CCP regulars that can then drift eastward into Shansi and spawn new ones.

On Canton: This is by far the most important port save Shanghai and is in danger as soon as all Tokyo mandate restrictions fall. That can happen anytime, so garrison it strongly at start and move at least one or two KMT divisions in from the north (rivers and RR via Kienshui and Kunming, or river and RR via Nanchang).

From spring or early summer 1938 on, the Chinese should no longer have to worry much about losses, except of the supported divisions and artillery. By then the Japanese will by stretched thin having to protect wide areas and will no longer be able to inflict heavy losses. If so, the Chinese can the launch “human waves” to try to engulf Japanese stacks, which can then be attacked when cut off from supply. (Remember, the Japanese can well afford losses when they
attack, but not so when they defend because those losses count for stabilization points.) Where they can afford to give up a bit of ground, the best Japanese counter seems to be to concentrate in a big stack that is too strong to be attacked frontally and then retreats just far enough to avoid envelopment or strong attack from more than one hex. When there is no more
ground to sacrifice, a strong counterattack with good reinforcements is called for to clean up.

Some Comments on Rules

First off: The rules are the best organized and most thoroughly developed I have seen in any game. Moreover, they are extensively cross-referenced (and correctly in every instance!) and illustrated with examples of play that are most helpful. With only one or two entirely unimportant exceptions I never had the least trouble figuring out what a rule said. In the very few instances when I had a slight doubt whether the literal interpretation was really the design intent, Mark Royer kindly confirmed that it was and explained the reason.

On the other hand, this is not a game for the faint-hearted afraid of hard work or for those who just want slam-bang combat, is all. There is a lot of logistic planning (after the first few turns, many attacks will have to go in without attack supply), quite some bookkeeping, and many demands that go beyond combat and territorial gains. That’ just what makes the game so
fascinating!

I was amazed how well the guerrilla rules worked, and they are a very important part of the game (I’d venture to say the Chinese couldn’t win without them). My only hesitation here is that perhaps the guerrilleros could be made a bit more slippery, say, by being allowed to disregard reduced ZoCs upon retreats or to retreat through ZoCs upon success of a die roll. Also, it might have been simpler to declare all guerrilleros in supply at all times (if operating alone they are halved anyway for lack of artillery support) and in compensation to reduce their numbers a bit.

I believe I found a simpler way of bookkeeping for the guerrilleros: When a regular units “enters” a base, place it in the base’s holding box, when a regular unit is eliminated in the base area and the special replacements accruing are to be assigned to the base, place the unit in the holding box but rotated 180 degrees. Then, in the next initial phase, figure the total
guerrilla points accumulated in these ways, move the units to the replacement pool, use points to recruit, and only then enter any left-over points on the Chinese Replacement Chart.

I was not altogether happy with the complications introduced by the Japanese reserve divisions and the substitutions for the 9-11-6 square divisions. The reserve divisions are an important historical fact and affect play, so I’m willing to put up with their rules. The square substitutions are also a historical fact, but may perhaps go beyond the point of diminishing
returns. If a division that has been substituted is to be withdrawn, it becomes a pain in the neck to find its 1-2-4 “tail.” I’ve tried not to use those substitutions. The divisional break-down possibly as far as battalions (eight per square division) was work enough for me.

The one possibly important rule I have not been able to figure out in my mind is Chinese fragile units and, in that connection, the difference between “rebuilding” a division (forbidden) and “equipping” it (allowed). With so slow a Chinese artillery production, do we need that fragility of their supported divisions? Probably I have missed something here.

The new victory conditions: For me they work much better than the old ones and achieve exactly what the designer intended: The Japanese have fair sailing in 1937, an increasingly harder time through 1938, and have little chance of victory once the game has dragged through 1939. What has not worked for me is the effect the stability checks fixed in time have on tactics. To reduce the count of destabilization points, the Chinese may well have to try to topple a regional puppet government the turn before, but not sooner so that it will not have been reestablished by the time of the check (“don’t recapture that reference city now, bypass it and move in later just before the check”). The Japanese in turn know that also and so have excellent information on when the Chinese will launch such an attempt. (The last turns of my game showed exactly that.) This could possibly be fixed in one of several ways: If a provincial puppet falls, have the Japanese roll on the success table to reinstate it (possibly with properly tuned modifiers) so that it might take an unknown number of turns until the government is operative again. Or, have them roll only the first time to determine how many turns that will take (as in some games for a/c arriving inoperative). Even just to give the Chinese a point for any puppet toppled since the previous check would alleviate the problem, though not eliminate it.

In conclusion, I fully realize I have only scratched the surface. I’m sure there are many excellent strategies I haven’t even dreamed of. I can only hope not to have dispensed any nonsense with my reports and comments. If I have, let us hope that Mark Royer, busy man as he is, will be so kind to set the record straight. Lastly, if you enjoyed this replay, play the game or one of its scenarios and recommend it to all your wargaming friends (no axe to grind here, I don’t get a commission on sales).

Oct I 44

Weather roll is a 5, Mud in zone C, Clear in zones D and E., sea zones are calm.

Axis Player-Turn

All units are in supply. Westwall restoration completed, Westwall emergency still in effect. No garrisons are called up. Germany spends 14 ARPs, RSI 1 to return all air units to the map except an RSI Me109G6. Germany receives a net 172 DF from reinforcements, tehn disbands 18 DF gaining 4 Arm and 29 Inf RPs. 48 Inf and 11 Arm RPs are used to rebuild cadres and return units from the eliminated pool worth 68 DF. Seven forts are QCed or started. No strategic air is called up. Allies fly 15 levels of harassment in the ETO, 6 in MTO.

Due to the combined effects of harassment and rail hits reinforcements from eastern and central Germany can not reach the front in a single turn. This is more than made up for by liberally spent replacement points. A NODL is formed along the entire WEST and SOUTH fronts. Two V-2 and one V-1 hits are made on London.

Allied Player-Turn

All units are in supply. Brits/Canadians/Pols upgrade a total of 6 AT Bns to Mot AT (SPAT). 7 US and 6 Brit ARPs return all air units to the map. America spends 4 Inf RP, Italy 1 Inf RP, Poland 2 Inf and 2 Arm RP, Britain 3 Arm RP and Canada 2 Arm RP. No strat air is called up by either side. Strat air DRMs cancel each other out, the strat air war roll is a 1, and the strat air level increases to 7. 20 US Arm RPs are loaned to Britain, leaving the US with 124 Arm RPs.

Four Luftwaffe air units attempt DAS missions – 2 are returned, 1 aborted and 1 eliminated. One SAAF Spit16 interceptor is shot down in the MTO by a lucky Me109G6 (rolled snake eyes). The Allies continue with their front wide offensives in both theaters, making a total of 27 attacks. US forces capture Boulogne on the Channel coast, but find the port thoroughly destroyed. Americans also push the Nazis out of Reims, gaining s second VP hex this turn. A total of 130 German DF are eliminated while 26 British and 9 US AF were lost in exchanges. Hitler awards many medals to his anti-tank experten as the British Army decides to eliminate three Tank Bdes and only cadred one Inf XX. With special replacements the net cost is less than one British Inf RP. Of course the cost in Arm RPs was much higher than necessary, but that’s why the Brits have so many Arm Bdes and the US so many Arm RPs to lend-lease.

Comments

The Allies are again encouraged by the VP count. Their airborne landing plan didn’t work out this time, but there is always next turn. Sooner or later the Allies will guess right, drop behind the German NODL, and chop it up. Meanwhile the calendar advances into worse possible weather conditions. Germany has some ZOC surrounds on large Allied (full ATEC) stacks covered by plentiful Allied air support. The Allies are being very careful with the Pols, Canadians, French and other minor allies. With 79 British Inf RPs sitting in the bank and plenty of units that can be scrapped it doesn’t look like the risk of German losses is worth the potential gain any attack might bring. Germany will wait for bad weather, continue to NODL and allow the Allies to push 1 hexrow forward each turn. The Allies have little choice but to continue the meat grinder strategy until such time as they can see a way to break through.

 

Sep II 44

Weather is clear everywhere, sea zones are calm.

Axis Player-turn

All units are in supply. No garrisons are called up. Westwall restoration continues. 33.5 Inf, 8.5 Arm RPs are spent to rebuild cadres & replace units, gaining 43 DF. 3 ARPs are spent to return 1xF and 2x A to the map. 8 forts are quick constructed or begun. Strat Air is not called up. Allies fly 12 levels of harassment in the ETO, 7 in the MTO.

Hitler allows his field commanders to pull back from Paris and form the shortest possible front line. A NODL is formed in France covering all but 2 hexes. All of the Italian front is NODLed. Germany has to be very careful to ensure the minimum strength is met in every hex, mostly this is 7 or 8 DF. Three V-2’s and one V-1 hit London.

Victory point count: Allies collect 27 VPs in the MTO and 42 in the ETO, total 69. There are no excessive losses or other subtractions. Added to the previous count of 72 we have a new total of 141 VPs. If the front s tays where it is for the rest of the war the Allies will collect 69 VPs in Dec 44, March 45, and at the end of the game for another 207 VPs. The resulting total of 348 is a marginal Allied Victory under the revised victory levels. Additionally, this total is 17 short of a substantial victory and 66 short of decisive. There are 9 more VPs in Italy, 9 in France and 13 in Belgium which the Allies should pick up fairly easily. Exactly how many of these are taken for multiple quarterly counts will determine the final victory level (supposing the Allies don’t break either front line).

Allied Player-Turn

All units are in supply. French MR 8 and the Italian province of Umbria are liberated. The ports of Marseilles, Toulon and La Rochelle are rebuilt; rebuilding of Rouen and Sete are begun. 2 NRPs are spent on an Italian TF; US spends 13 Inf and 8 Arm RPs; British, French and Italians each spend 1 ARP. Rail cap in France is increased to 30. Strategic Air roll is a 3 with no DRMs, level increases to 6. Germany calls up strat air, Allies call up both ETO strat air forces.

RAF strat air flies 15 night RMY, scoring 5 hits. US flies A/FB Tac Bombing. Allies conduct attacks along the entire front in France, taking, among other places, historic Compiegne. The Luftwaffe flies a heavily escorted DAS mission for 15th PzGren XX in 16/2532. A FW190G and Me19G6 survive interception, but AA returns the FW. In 15 attacks with several ZOCed out defending hexes the ETO eliminates 89 German DF with no Allied losses. Another 30 German DF are eliminated in the MTO when the Allies take 7 of the 9 front-line hexes, bringing the total German DF lost for Sep II to 119. Even as they collect 23.5 special replacements Germans pray for mud to save their crumbling front. British c/m manage a small advance (2 hexes) in front of the Vosges Mountains during exploitation. Germany spends 8 ARP while returning strat air units to the holding box, many German air units remain in the Elim and Aborted boxes.

Comments

Allies are encouraged by the VP count. They thought hard about conducting a major air/sea invasion of Holland, but decided not to make the landing due to the number of troops this would take away from the main front. Sizeable forces remain in England to threaten such an attack. Meanwhile, they rewrite their airborne landing plans to take out portions of the German NODL.

 

Sep I 44

Weather is clear everywhere, sea zones are calm.

Axis Player-turn

All units are in supply. Luftwaffe Tac Air loses a net 28 air units, while the Strat Air OB picks up 12. 10 ARPs are spent to return all fighters to the map. Reinforcements provide a net gain of 77 DF. One WK V garrison unit is activated for +4 DF. Disbanding costs 28 DF and gains 33 Inf and 7 Arm RPs. Reorganizations gain 2 Inf RP and 7 DF. 31 Inf and 8 Arm RPs are spent, 10 forts built or begun. Strat Air is not called up.

SOUTH Theater Axis forces withdraw to the 26/12XX hexrow, form a NODL, and strengthen defenses along the Adriatic coast.

WEST Theater Germany scores another V-1 hit on London, total now 4, costing the British an Infantry RP. In France the line stands along the Map 16/17 border. Hitler orders his troops to cling as closely as possible to Paris. Engineers are now building more forts and repairing less rail hits. A significant number of front line hexes are held by lone Infantry divisions, but the front is continuous with a NODL from the channel to hex row 19XX. No attacks are mounted against the well defended Allied line.

Allied Player-Turn

The French government relocates to Paris – French become a new third contingent. Bordeaux is rebuilt. Strategic Air roll is a 1, level increases to 5. Neither side calls up strategic air assets.

MTO Advancing British troops capture Civitavacchia ehich had max damage from Axis Engineers, but was not destroyed. Six attacks eliminate 11 German DF for 0 Allied losses. A US attack at 26/1320 against 15 DF in a fort and ravines behind a riverwas thwarted by 2 AA which turned back/aborted enough GS to make it a 5:1 -2 attack. Of course a 1 was rolled for an AS. However, 5 of the 8 frontline hexes were pushed back.

ETO More French units transfer to the ETO from Africa and Italy. In eleven attacks from The Channel to Switzerland’s border Allied forces destroyed a LW 7-9-8 Para-Inf XX and cadred 1 SS Pz, 1 SS PzGren and six Infantry Divisions. Allied units show little fear in advancing this turn, though there is little opportunity to more than advance after combat.

Total German losses for the turn are 70 DF.

Comments

So far the Axis are making the Allies fight for nearly every hex they take, and are paying for that with large numbers of cadred Infantry Divisions. If the Axis can hold out for a few more turns the weather will change to their advantage. I haven’t counted VPs yet, it will be interesting to see what the SEP II 44 count is and how that count would play out if there are no further Allied advances.

 

August II 44

Weather is clear everywhere. Atlantic is rough, other sea zones are calm.

Axis Player-Turn

All units are in supply. Replacement activities result in a net gain of 30 DF. The rest of the France garrison is activated (2 Regts). Germany spends 18 Inf, 7 Arm to rebuild cadres and 10 F SS PzGren XX for a net gain of 32 DF. 11 Luftwaffe and 1 RSI ARP are spent to return all but 1x He111 to the map (22 German ARPs remain). Luftwaffe fighters intercept Allied harassment over Mulhouse and kill a B-26B, P-47’s abort a FW 190. A second mission to the same hex drew no challengers. No Strat Air is called up.

One V-1 hit on London, total of 3 so far. In France the Germans adjust their lines and get set for a major Allied offensive. There are no profitable attacks, so none are launched. A NODL with several front line hexes held by single Panzer XX runs from the 19XX hex row north to the coast at Le Treport. From 18XX south 7 front line hexes are held by c/m and a second line of 6 non-c/m stacks is 1-2 hexes behind the first. Once again the rail lines across the Rhine are cleared for traffic. So far only a handful of forts have been constructed in Belgium and German annexed France, the engineers have been tied up repairing rail lines.

North of Roma the German line retreats from exposed positions, but for the most part remains in contact with the Allies. Two PzGren divisions move south from coastal watch in Northern Italy, one to the front, the other opposite Elba. Engineers that aren’t engaged in fort building repair rail and airbase hits.

Player-turn losses: none.

Allied Player-Turn

Rail cap in France and Italy are each increased by 2. La Havre rebuild is completed, Marseilles and Toulon rebuilds begin. Three permanent airbases are quick constructed near the front in France. Strat Air roll is a 4 – no change. Germany calls up her strat air force. Several C-47s replace fighters in garrisons, these fighters are due to be replaced next turn by newer models.

The Allies conduct the expected major offensives in Italy and France. A British attack against 16th SS PzGren XX at 26/1526 at 6:1 -1 is a DH cadring the division and ZOCing out the adjacent hex. At 26/1525 a 5-7-6 Inf XX is DE at 5:1 +2. An Me109G6 was shot down over 26/1422 trying to provide DAS. 25 TBF of GS (halved) makes for a 6:1 -2 attack resulting in an EX cadring a 4-6-6 and eliminating a British 6-4-10 Tank X. Brits advance to ZOC out the 15 point stack n 26/1421. Allied aircraft deliver enough GS to bring the attack at 26/1421 up to 4:1 -2, and roll a 6 for a DR, reducing two 5-7-6 Inf XX to cadres. The US 88th Inf XX and Japanese-American 442nd RCT advance, along with armor and artillery. MTO losses 27 German DF, 4 British.

Despite Allied airbase bombing which took out or drew up several LW fighters the Germans fly a major DAS mission (3 air units) with heavy escort (4 fighters) and CAP (2 fighters) over the LW ground division in 16/3132. The reasoning being that if this hex is held the adjacent c/m stack will have a place to retreat. Allied CAP and interceptors (7x P-47D25) have a turkey shoot. Two escorts aborted, two shot down, 1 ground attack returned, and 2 bombers shot down, for one Allies fighter aborted. A second DAS mission over 21st Pz XX at 17/1203 by Me109G6’s with a G10 escort is met by the best fighters the RAF has. Meteors score their first air-to-air victory, aborting a G6. Spit 14’s and Tempest 5’s abort the other Me109’s with no RAF losses.

ETO Combat: 16/3132 at 4:1 +2 a DR ZOCs out 3133.

16/3133 at 7:1 -2 another DR cadres 10 F SS PzGren XX due to ZOCs.

17/2602 at 6:1 -2 results in a third DR by Commonwealth forces, retreating 15th PzGren XX and a flak Bn.

17/1904 sees US/French make a 5:1 +3 rolling a 1 for DH cadre a 5-7-6 Inf XX.

17/1203 at 5:1 -1 is an EX. 21 Pz XX, US 83 and 90 Inf XX are cadred.

17/1003 with the aid of 17 GS US makes a 4:1 and a HX vs 14 DF. Two German Inf XX cadred, US Engr and Arty X eliminated. The minor port of Le Treport is taken intact.

17/1104 at 4:1 -1 is a DR, retreating 9th Pz XX and a flak Rgt. One A-20C is aborted, some other air units returned. Germans are ejected from the last hex of MR3.

17/1403 at 4:1 +3 a 1 is rolled for another DR. Nazi dice! A 4-6-6- retreats to safety, no US advance.

17/2202 Two SS PzGren X defend a woods hex. Flak aborts two US GS air units to hold odds at 7:1 -2. A 5 is rolled for a DE.

Theater losses 42 German DF, 16 US DF.

Allies overrun the 10 F PzGren cadre and end with an almost straight North-South line from Le Treport to the Swiss border, US to the north, Commonwealth in the south. Most hexes are held by 20-25 DF, each with some ATEC, many with full ATEC if taking into account the arrival of Allied Infantry AT weapons on Sep I 44. When German Strat Air is returned 5 ARPs are paid and 6 non-Strat Air fighters are withdrawn to cover losses.

Player-turn losses: Germany 69 DF, all unisolated; US 16 DF, British 4 DF.

Comments

Germans are suffering from several turns of cumulative attrition, and the front will get longer now that the Allies have reached the bend in the Channel Coast at Le Treport. Infantry RPs are running low, and the Luftwaffe is about to withdraw large numbers of aircraft from the Tactical Order of Battle. The Luftwaffe strategic air call-up had only minor effects on the ground war, However, bad weather is only a few turns away, and the Allies are still forcing only a slow advance. The French capital will be moved to Paris, making a third Allied contingent. The very manageable Commonwealth losses come at a cost in flexibility. The long wait behind the upper Rhone is over, and we may see the Germans picking out their favorite Canadian, Polish and French targets.

 

August I 44

Weather is clear everywhere. All sea zones are calm.

Axis Player-Turn

All units are in supply. Piemonte and Liguria garrisons are activated.

Reinforcement activities result in a net loss of 1 DF for the Axis. Germany spends 14 Inf and 4 Arm RPs rebuilding cadres and upgrading to 4-6-6 Inf XX gaining 24 DF in the process. 7 German ARPs are used to return all air units to the map and the RSI NRP is converted to mines. 4 rail cap are added to the Italian net, making it 46 (no sense in letting all those Resource Points sit in the bank). The Allies put down relatively few harassment hits.

Luftwaffe night bombers get a hit on the port at 17/4417 (La Nouvelle).German defenses are pulled back on Nice and the adjusted slightly in Italy.

The line in France is shortened by pulling back a hex here and there, most notably along the Seine south of Paris. Some hexes are now held by solitary German Infantry divisions with no river to assist their defense. Swordfish catch a German NT laying mines off the Danish coast, but are aborted by flak. Several other attempts are made to find the German by Coastal Command, but all fail to make contact. SS and Wehrmacht Panzer XXX roll up to the Loire line adjacent to British, US and Canadian held hexes. Allies fly copious DAS over those hexes, but the Luftwaffe does not attempt to interfere with ground combat, instead laying several mines in both the Adriatic and North Sea. The Nazis attack a hex held by US ants. Because of the intervening river AF is down to 71.5 vs 8 DF and their flak aborts 3 and returns 1 air units, leaving 2 to provide DAS. The attack goes in at 71.5:12 or 5:1 -1 (full AECA and ATEC), roll is a 1 for an EX. SS PzGren XX 10F is cadred and 8 DF of US ants go to the eliminated pool.

V-1’s score 2 hits on London, their first in the game.

Player-turn losses: US 8 DF, Germany 8, all unisolated.

Allied Player-Turn

French MRs 3, 14 and Paris are liberated. French 19th Static XX comes full and Italian Nembo Para-Inf XX is bought out of eliminated pool. US Spends 10.5 Inf, 6.5 Arm and 9 ARPs, the British spend 2 ARPs. A US Mot Hvy AA converts to 3-RE transport counter. Allies QC 1 airbase and 1 fort. Strat air roll is a 4 – no change, and no strat air is called up by either side.

Allied European rail Cap goes to 24.Seeing no profit in waiting to build up to attack Nice, the British admin move 3 Arm, 1 Inf and 1 Art XX, along with ants, up the Rhone River valley.

There is a steady droning of transports delivering non-divisional units from the MTO to S. France. The Hamilcar glider unit is once again eliminated while delivering a Port Construction X to Marseilles. August I brings a significant buildup of Allied strength along the upper Rhone – gone are the 8 point stacks of ants and most hexes are held by 2 divisions plus enough ants to give some ATEC/AECD.

A major air battle erupts over 17/2802 as USAAF P-47’s intercept Luftwaffe DAS and escorts. One P-47 is aborted, 2 Ju-88’s and a He-111 are killed.

ETO Combat: 17/1004 at 5:1 +3, a 5-7-6 XX is DE (cadred), US advances. 17/1304 at 5:1 -1 a 5-7-6 XX is retreated from Bocage, US advances 20 DF into the Bocage.

17/1504 at 5:1 -1 retreats 11th Pz XX, no Allied advance. 17/1904 at 5:1 +3 a 5-7-6 XX is DE (cadred). No advance by the French/Polish Armored divisions.

17/2802 at 7:1 -2 results in a DH and the cadre of SS PzGren XX 10 F is eliminated and a PzGren X is retreated. No advance by US. 16/3132 at 7:1 +2 a DE cadres a 4-6-6 and kills an SS Tiger Bn. British must withdraw to avoid triggering the Westwall emergency, so cadre lives.

MTO Combat:

26/1524 82 Br/Fr/Can/NZ/Indian/Pol AF supported by 9 GS (AA missed all 4 units)attack 21 DF. AECA balances out terrain for a 4:1 even up attack with a DH result. Germans cadre 4th Para XX and kill a 1-2-4 Fortress Rgt. The British advance to ZOC out the adjacent 4-6-6 Inf XX.

26/1523 Br/Fr Mountain troops attack at 6:1 -1 and DH the above mentioned 4-6-6, cadre is killed by ZOCs.

26/1626 Two British Corps attack across the Tevere river west of Rome. Engineers cancel out the Fort DRM and a 4 is rolled in this 5:1 attack for a DH which cadres one of the two defending German Inf XX. 29 British DF advance.

26/1420 A German 5-8 Jaeger XX is DRed by US forces at 5:1 -2. 26/1421 14 DF of German Infantry is attacked at 4:1 -2 under a hail of bombs (32 GS halved for terrain). The attack is a bust – AR.After having sat on the ground throughout movement and combat phases to guard against Luftwaffe incursions Allied fighters go on an airbase bombing rampage. Allied bombers visit rail yards in Leipzig, Magdeburg and on both sides of the Rhine.

Player-turn losses: Germany 39, all unisolated

Comments

The loss of German DF (47 this turn) is starting to affect the Germans, and many Infantry cadres are unable to get back to a city where they can be rebuilt. Germany still has plenty of Arm RPs, but is feeling a shortage if Infantry replacements. The Allies’ decision to leave the Axis in possession of Nice released significant forces that were easily moved into place in 1 turn. I expect the Allies will stop hiding behind the Rhone River and advance to trigger the Westwall Emergency next turn. This will open up opportunities for German c/m to inflict British/Canadian/Polish casualties. The Axis in Italy are a constant drain on replacements, but can not break free for a clean retreat to their next line. They need bad weather DRMs to hold that line anyway, so must suffer and trade blood for time.

 

July II 44

Weather is clear everywhere. Atlantic rough, Mediterranean calm.

Axis Player-Turn

All units are in supply. Germany spends 10 Inf RPs rebuilding cadres and upgrading to 4-6-6 Inf XX along with 3 German and 1 RSI ARPs. FW 190’s shoot down a P-47D25 escorting harassment near Strasbourg, but one B-26B makes it through. Allies put down 7 levels of harassment in the MTO and 11 in the ETO.

In Italy the front pulls back to a fortified line running through Roma to 26/1520 with a second line directly behind the first (NODL). 29th PzG XX arrives on the Adriatic coast to stiffen the defense. In France German c/m mount a two front attack on US 8th Inf XX in Rouen. The attack is conducted under skies darkened by DAS (8 units) flying from England. AA aborts 4 DAS leaving 11 DF + 7 DAS with 1/7 ATEC verses 101 AF for a 5:1 -1. A 1 is rolled for an EX, Germans recapture Rouen and cadre 21st Pz XX. A Pz XXX uses a 4:1 +3 to DE 5 DF of US Cav and Arty at 17/2207. An 84 point Pz XXX attacks 8 DF of US non-divisional units at 17/1806. Net +1 from 1/2 ATEC verses full AECA, but the flak misses all the DAS and 4 pts are added to the defense. 84:12 is a 7:1 +1 for a DH, and some of the survivors are overrun during exploitation.

Except for a rear guard in Marseille all Germans in S. France pull back to the Italian frontier and a blocking position 2 hexes west of Nice. 15th PzG XX heads north to assist defenses near the Swiss border.

Player-turn losses: US 16 DF, Germany 7, all unisolated.

Allied Player-Turn

Allied European rail Cap goes to 20 and the first French liberation reinforcements arrive in MR 18. MRs 13 and 16 are liberated. Britain spends 1 ARP, 3 Inf and 16 Armor RPs. The US spends 13 ARP, 8 Inf and 4 Arm RPs. The French spend 1 Arm RP. Partisans take out an Me109G6 at Belfort. No strat air is called up. The strat air roll is a 3, stat air level increases to 4 = 80% rail Cap and 75% aviation fuel. 3 Allied airbases are dismantled by slow moving British and Colonial construction units.

The Allies consider and then reject the idea of transporting ground units to Southern France. There are too few Allied fighters and they are too far away. Ground forces move more aggressively, lining up for 8 attacks in the ETO and 3 in the MTO, where the Axis is running out of mountains to hide in. Spitfires fly CAP over Rome where a thousand British guns open up on 13 DF (3x Arty divisions, Canadian Arty brigade, LR and Siege battalions). The 5:1 -1 attack rolls a 6 for a DE, reducing two German Inf XX to cadres. Rome falls to British arms! Heavy air support pushes the attack at 26/1622 to 8:1 -2 with a 4 rolled for a DH cadring another 5-7-6 division. An American attack against 5 DF at 26/1521 at 9:1 -2 results in a DR and 30 points of US troops advance to flank the German position on the coast.

British and Canadian troops take the port fort at Port-de-Bouc with a 7:1 -1, but the port is destroyed in the process. Marseilles falls to a 9:1 -2 but German port destruction units do their dirty work well. A US 5:1 at Dieppe retreats the defenders (kills the Port Fort) and sees the port destroyed. A 5-7-6 is cadred in the bocage at 17/1204 (9:1 -1) and US VII Corps (24 DF) advances to claim the hex. German flak at 17/1904 aborts 2 and returns 3 of 6 GS units. All the AA and parachuting pilots must’ve distracted the defenders who suffered a DH (3:1 rolled a 6) and only the 7-3-10 Mot Rocket Art retreated. A Mot Hvy AA Rgt and Tiger Bn were destroyed, but the American attackers decline to advance (something about crossing the Seine with LSSAH and another Pz XX on each flank). 116th Pz XX at 17/2303 is less lucky with AA, aborting 9 and returning 3 of the 36 points of GS. The resulting 5:1 -1 US/French attack is a DR for no losses. A British attack against two SS PzGrn Brigades at 17/2802 is also a bloodless DR.

Finally, after 2 months of heavy fighting the last hex of Paris is liberated by American forces. Much of the city lays in ruins, but at last the French capital is free from Fascist oppression. The Eiffel tower is one of many landmarks destroyed in “the Stalingrad of the West” despite all attempts by Allied troops to avoid unnecessary damage. Parisians vow that Berlin will suffer a worse fate. Hitler vows that every occupied Allied capital will be a fortress city like Paris.

During exploitation the port of Toulon is overrun, but the docks are found to be destroyed. British Infantry and US ants again form a line on the west bank of the Loire. US forces are across the Seine all the way from Paris to the Channel coast. Jets flew their first combat mission, RAF Meteors strafe a Luftwaffe base in France.

Player-turn losses: Allies none; Germany 7 isolated and 31 unisolated DF. Total losses for the turn 16 US, 45 German.

Comments

The Allies are finding it hard to create much momentum, too many troops are still sitting things out in England and the MTO. The Allies want to have a viable invasion threat to keep German forces tied up on beach defense, but are feeding in some of their uncommitted reserves. The port situation in S. France (a total of 2 minor ports are functioning) will not resolve itself quickly, so troops are being shipped around the Iberian peninsular to the Biscay ports (a time consuming process). At least the Allies are not outrunning their airbases.

Between upgrades, replacements and reinforcements Germany is getting almost as many DFs as she is losing. The air situation is getting worse and c/m ants with more AF than DF will never be rebuilt. July 44 ends with 1 Pz XX cadred, none in the dead pile, 55 Arm, 41.35 Inf and 43 ARPs. The Allies still have not crossed the line that initiates the Westwall emergency. The Allies on the other hand have 106 Arm RPs (combined), 132 US Inf, 64.6 Brit, 18.4 French, and 42 other Inf RPs, along with 32 NRPs, 81 US ARPs, and 54 British.

 

July I 44

Weather is clear everywhere. Atlantic and Mediterranean sea zones are calm.

Axis Player-Turn

All units are in supply, Allied Western Europe rail net is up for supply (Cap=12). Germans welcome the arrival of Infantry AT weapons – all non-ATEC units are now ATEC neutral. Germany spends 10 of 52 ARPs, 8 Inf, 7 Arm and 1 NRP (mines). Two forts are QCed. Several Static XX are converted to the new 4-6-6 Inf XX TO&E. Jul I reinforcements are rather lean. Axis fighters get the best of the RAF over the Rhine rial crossings – two P51D5’s are aborted and a B-25 eliminated for an RSI MC205V aborted. Allied harassment gets through however as the Axis runs out of defending fighters.

Germans in southern France form a line behind the Rhone and in the Alps. Lyon, Grenoble and the ports of La Nouvelle and Port Vendres are abandoned. The CdR Fortress X is reincarnated yet again and moves to Sete (now DF 5) to prevent an overrun and slow the British advance. In Central France German forces pull back to less than 10 hexes from the Westwall, a close Allied pursuit will trigger an emergency. Major c/m stacks are formed at 17/1306 and 1905. The Luftwaffe continues to try air-launched V-1 attacks, this time the He111 is only aborted. All V-1 attacks miss London.

German flak does better this turn, 13 AA attacking 17/1506 abort 4 of 5 DAS leaving 10 DF +2 DAS verses 61 AF resulting in a 5:1 +2 for a DE killing a US tank Bn and reducing the 35th Inf XX to a cadre. LSSAH advances and has a clear breakthrough – there are no Allied ZOCs in the way. 7 AA returns 2 of 3 DAS at 17/1805 leaving 8 DF (full ATEC) and 2 DAS verses 76 AF for a 7:1 -1. The combat roll is a 6 for a DE and the US loses a 3-10 Mot AA, Cav Bde, AT Bn and Tank Bn. Germany can’t afford to EX or HX, with the Allies so attacks are being made a fairly high odds.

During exploitation the LSSAH overruns a US 0-1-8 Construction III halfway between Paris and Le Mans, then dashes back behind the Seine. Two other Pz XX make sure the Axis regain control of several rail lines behind Paris, but were unable to close the supply net noose. There just aren’t enough forces to hold open the breakthrough or the Seine defense line while c/m XX’s roam around the Allied rear. The Axis end with a strong line from the Channel to 17/2003 and then an intermittent line (covered by ZOCs) to 16/3132.

Losses: 15 unisolated US DF.

Allied Player-Turn

MRs 17 and 18 are liberated and will start producing Jan I 45. All Allied units are in supply and 4 more rail cap are added to the French net. US spends 16.5 Inf and 8.5 Arm points, Brits spend 10 ARPs. The Luftwaffe flies some rare harassment in S. France, just out of reach of Allied fighters. No strat air forces are called up, the strat air war roll is a 1 so Strat Air level goes to 3.

MTO: Allied forces close on the Germans as they retreat northward toward Rome. Several units including a Brit Arm XX are moved from Italy to N. Africa and left aboard NTs.

ETO: Canadian/British forces advance to te Med coast capturing Port Vendres and La Nouvelle, Sete is isolated. US/British forces take Lyon but do not close on the Swiss border, prefering to form a strong defensive line along the upper Loire. US forces line up toe to toe with the Germans from Paris to the sea with large stacks around Le Havre and Rouen. The Allies still show a healthy regard for the Panzers.

Combat Phase: A 6:1 -1 attack on Sete results in an EX of 5 points and a destroyed major port. The CdR Fort X is getting a reputation for bad luck having been destroyed while isolated 3 turns in a row. A 5:1 -1 DRs 15 DF at Le Havre, a 1-2-5 Static cadre survives the retreat and the port is destroyed. No NGS or air support is used in the attack, just lots of Artillery supporting US Infantry and Armor. The Allies fight there way into a third hex of Paris at 17/1604 with Engineer and air support making a 6:1 even up for a DR. US 29th and 80th Inf XX advnace, along with a 4-8 Art. The British EX at 4:1 -2 against 16 DF at 26/1822. They eliminate two Arm X and a Mot Art X such that after rebuilding there will be a net GAIN in British Inf replacements (don’t you just love those special replacements). US forces capture two more hexes in attacks on the eastern side of the Italian boot.

Exploitation Phase: The 49th Static cadre is overrun while isolated near Le Havre and Allied troops firm up their line between Paris and Lyon. British-Canadian c/m close on the Rhone at Nimes (17/4211).

Losses: Germany lost 19 unisolated and 24 isolated DF, Britain lost 20 unisolated AF, France 1 unisolated AF (1-10 Cav in EX at Sete for special replacements).

Comments

Not a great turn for the Allies, almost as many losses as the Germans, but clearing the Normandy MR for liberation is a positive note. British and French take advantage of the fact that eliminated armored units generate special Infantry replacements, but use mostly Armor replacement points. As long as there are plenty of Arm RPs pouring in they will continue to abuse this situation rather than cadre available Infantry XX. The US on the other hand can cadre Infantry to its heart’s content. Allied air forces are starting to get the range of the Rhine rail crossings and Austrian rail lines leading into Italy. Once the Allies push past Dieppe the Germans are going to find it difficult to man their line, which is very weak near the Swiss border already. Allied concentration on clearing Paris and the Normandy MR along with a desire not to trigger an early Westwall emergency has kept them from advancing to the Swiss border. An Axis retreat to the Alps and Nice appears imminent. Less successful is the Axis retreat from the Gustav line. They can’t outrun the Allies, and in fact can’t run far at all due to ZOCs and harassment. The US on the Adriatic coast keeps edging ahead and the Brits on the Tyrrhenian coast can find at least one hex to attack every turn. Large Allied amphibious and airborne forces threaten the rear of both theaters. German losses in Italy are a drain, but the retreat must not become a route.

 

Jun II 44

Weather is clear everywhere. Atlantic and Mediterranean sea zones are calm.

Axis Player-Turn

All units are in supply, though a number of Allied units had to rely on supply points. Axis engineers complete 4 forts and begin another. Cdr Static X is reincarnated a second time, to help the port fort at Bayonne and prevent liberation of MR 18 (DF at Bayonne now 10). All 6 German cadres are in Allied ZOCs. The HG Mot Hvy AA Rgt is rebuilt in SOUTH. Total 1 Arm and 2 Inf RPs spent, leaving 43 Arm and 37 Inf. Germans spend 14 ARPs to bring 9 bombers and 1 fighter back to the map. 3 ARPs remain in the bank at the end of the air cycle.

The Luftwaffe intercepts a harassment mission near Strassbourg shooting down an RAF B-25D while loosing an Me109G6 to the P-51 escort. A US P-39N is lost and a P-38G aborted near Torino. Allied air units harass 6 hexes (9 levels) behind the Seine north of Paris, another hex near Strassbourg, 2 in Northern Italy and 4 behind the Gustav Line. The code Z He111 is shot down over the channel by Mosquito NF. Four ground-launched V-1 attacks are made on London, all miss. Five German bombers are aborted on RMY missions, but after many misses 3 hits are scored which will prevent the Allied rail net from coming up (late breaking GURU post cancels this effect). The RMY attacks use up most of the available bombers and may impact on air support for ground attacks.

German c/m concentrates for attacks: 67 AF in 17/1506, 66 in 17/2105 and 54 in 17/2004. Allied air flies DAS over 17/2005, 1905, 1606 and 1507. The first attack went in at 17/2005 against 8 DF with 6 DAS at 4:1 -1, results in a DR. Next is 17/1905 with 11 DF plus 6.5 DAS. A DE results in US 2nd INF XX and a US Tank Bn eliminated (ZOC killed cadre). Finally, at 17/1606 a French Inf XX and US non-divisional units (18 DF) and 4.5 DAS defend. The Luftwaffe gets a Ju-88 through to make a 3:1 +1 resulting in a DR. (Really wanted to cadre that French XX.) German AA fire was very unlucky in all three attacks. After a successful combat phase German c/m assumes strong defensive positions along the Seine and extending south to Dijon. In SW France German forces converge on strong positions in the Massif Central and near Carassanne (17/4119). Toulouse and Clermont-Ferrand were abandoned after all facilities in those cities were wrecked.

Losses: 11 unisolated US DF.

Victory point count: Allies gain 30 VPs, total now 72 – ahead of the historical count by a good number of VPs, as I figure it.

Allied Player-Turn

MR5 is liberated. Allied units are in supply, only the Germans holding out in Cherbourg and Rochfort are isolated. Six RAF and Commonwealth Spit9 go into the V1 interceptor force. The last two Allied LCs are repaired. RAF spends 5 ARP, leaving 48; USAAF spends 13 leaving 52. 10 US Inf and 2 Arm replacements are spent, as well as 2 Brit Inf RPs. 1 NRP is used, 29 remain. Allied rail cap in France is upped to 12 (less 3 for RMY), meaning the rail net will be up for the Axis Jul I supply determination. Rebuilding of Nantes is begun and Strategic Air war roll is a 4 – no change. Partisans make a successful attack on a single rail line.

A German 1-8 High Mtn Bn which was unable to make the German main line of resistance is overrun by a US Arm XX. Two NZ/British/French mountain corps attack 26/1821 with heavy air support. German DAS is returned and the result is a 5:1 -2 for a DR. 21 DF of British units advance into the hex. On the eastern end of the crumbling Axis line US forces make an 8:1 -2 attack and DE against 12 DF. A single 2-3-6 cadre retreats from Pescara as US 2nd Corps advances into the city.

A 5:1 with heavy air and naval support takes Cherbourg with an HX against 15 DF. The port is destroyed and a US 8-8 Inf XX is cadred. US Armor attacks across the lower Seine, isolating Le Havre and overrunning the minor port of Fecamp. A second hex of Paris is liberated by US/French forces. The defenders of Bayone are retreated into Spain (eliminated) by British/Canadian troops with strong naval support, but the port is destroyed. Rochfort is attacked at 6:1 -1 by British forces and taken intact with a DR. The Static XX successfully retreats, but will be U-3 and isolated in the German July I player-turn. Except for the 4-5 Static the entire Biscay is clear of Axis forces and forts. British forces exploit to form a line along the upper Garonne and Tern rivers and hold Toulouse (MR 17 and 18 will be liberated July I). US forces seize Clermont-Ferrand and form a line running north to Paris then along both banks of the Seine to the Channel. Large numbers of Allied fighter-bombers move to a line of forward airbases.

Losses: Germany lost 27 unisolated and 28 isolated DF, US lost 5 unisolated AF.

Comments

Allied forces are extended to cover a long front, but they are now better able to do that than the German defenders of France. With the rail net up for the next supply check and plenty of US reinforcements on the way over the next few turns they should be able to push the hinge of the Germans line back on the Swiss border and force the abandonment of most of Southern France. British forces are still located along the Biscay coast and around Toulouse, with a few divisions mixed in the US line south of Paris. It may take 2-3 turns to get the British forces on the Biscay coast back into the fight. The Gustav line appears to be wrecked, and a retreat toward Rome seems likely. Several Allied units are positioned in Napoli ready for a quick transfer to Southern France should ports become available. A large number of allied units remain in North Africa or aboard naval units in Tunis and Bizerte. Allied Airborne units in the ETO moved forward to cover airbases behind the front and are in position to make landings anywhere from Southern France to Holland. Allied air continues to pound at the R hine crossings and rail lines in Northern Italy, tying down a lot of Axis engineer assets. The Allies have made good progress clearing rail lines from Brest toward Paris and St Nazaire, but there are now long stretches of broken rail lines between the ports and the front at Toulouse and Clermont-Ferrand.

The Germans will have a tough time transferring their troops from Southern France north through Lyon to cover the Rhine approaches near the Swiss border and will probably have to run fast to avoid British c/m catching them short of the Italian border. They can probably get most of their forces away however, unless there is heavy harassment. Gaining access to garrison forces in Belgium, Holland and the western WK is starting to look better and better. Another turn along the Seine is about all that can be expected, and cadres need to get back to cities where they can be rebuilt. So far only 1 c/m division has been reduced, but losses are exceeding replacements at a growing rate. Several non-divisional c/m units, static divisions and artillery regiments have been eliminated and will not be replaced. Strong coastal defenses along the English Channel, Southern France and Italian coast soak up a lot of German units. So far the Allies have made sure they cleaned up Port Forts, very strong garrisons will have to be left if they are to survive. The weak defenses along the Biscay coast have caused some delay for the British, and the cost is considered acceptable.

 

Jun I 44

Weather is clear everywhere. Atlantic and Mediterranean sea zones are calm.

Axis Player-Turn

Germany places most of her ground reinforcements in or ready to enter WEST. Germany spends 8 ARP for 6 aborted and 1 eliminated air units, leaving 17 ARP. 21Sk SS Mountain XX fails its roll and is completely eliminated. The Italian NRP is converted to mines. Germany spends 7 Inf and 6 Arm replacements to rebuild divisions from cadres. 6 forts are begun.

Allies lay down only 8 harassment hits totaling 11 levels, mostly aimed at slowing engineers making repairs and non-c/m unit withdrawals. The code Z (V-1) He111 is aborted by patrol attack and a Ju88 torpedo bomber is killed by French P-47s attempting to attack a British TF north of Bordeaux. German night bombers put 3 hits on the port of Paulliac.

Harassment in Normandy is abated enough to allow non-c/m units to withdraw to a new defensive line. No Axis ground attacks were launched, the only practical attacks were against US armor in clear terrain. Given the US replacement pool it makes no sense to risk HX and EX. Attacking unisolated US Infantry in bocage makes less than no sense. So, a strong defensive line is formed 1 hex in front of the Seine north of Paris and behind the Seine south of that city to hex 17:2003. From there down to Toulouse the German front consists of a crescent of divisions, ZOCs and bad terrain. Neither side can hope to cover the entire front. Strong coastal defenses remain in place along the Channel coast. (Several Allied divisions sit aboard LCs in England.)

In Italy there is some shifting of troops along the Gustav line, but no withdrawal. Reinforcements move to strengthen coastal defenses near west coast ports and several divisions move from Italy into southern France.

Allied Player-Turn

June I starts with a lot of opportunities for the Allies. Only a few units are in contact with the German line in France and several ports are either empty or lightly defended. Hundreds of hexes can be liberated at no cost whatsoever. MRs 4, 9 and 11 are liberated and will begin production on Jan I 45. Two of 4 damaged LCs are repaired. One airbase is QCed in Normandy, another completed in Italy. 4 more rail cap are built in France (now 8). Strat air roll is a 3, status now 2 with extended range limits and Axis rail cap = 90%. Neither side calls up strat air.

Three Allied TF engage CD at La Verdon, taking 1 hit before silencing the defending guns. 3 more LC and a 16-point TF move from the ETO to MTO, making about a 50/50 split of TF and LCs. Significant Allied forces debark at French ports from Deauville to Blaye, unhampered by the Luftwaffe. British 6 Armoured XX enters an undefended Bordeaux to find the port destroyed.

In the MTO the Allies line up for 2 attacks – at 26:1820 against 15 DF and 2 AA with -2 DRM for terrain, and on the coast at Ortona (26:1719). Rather than risk a 3:1 -2 in the mountains the Allied throw everything at the 17 DF and 5 AA at Ortona. 7 air units are aborted, 4 returned and 9 get through with 35 TBF. The attack goes in at 4:1 -1 with a HX result. Two 5-7-6 Inf XX get cadred and the 2-3-10 HG Mot Hvt AA Regt is eliminated. Two US 3-8 Engr III are eliminated and a 9-8 Inf XX cadred in exchange. A 34 point US stack advances/exploits into Ortona. It looks as if the Gustav line has finally been turned.

In France the port of La Verdon (17:2422) is destroyed during a 6:1 (-1) attack by British forces. Another 6:1 British attack at La Rochelle has similar results. Germans miss their roll to flood 17:1107 so the US attack goes in at 6:1 (-1) and nets a DE, reducing a 5-7-6 and killing a 1-10 Hvy AA Bn. A full AECA attack against 9th Panzer XX (16-10) at neighboring 17:1207 supported by 33 points of GS comes off at 6:1 (-1) with a 4 (-1) for a DH. Finally, a US/French attack into the NW hex of Paris at 5:1 succeeds (DE), reducing 5th Falschirmjaeger XX and killing a 3-2-10 Assault Gun Brigade. Parisians celebrate as the US VII Corps advances into the city. During exploitation the Allies form a thin line from Deauville to 17:2005. At a right angle a ragged line runs to 3017 and across to 3025. Panzers can probably make a few holes in this line, but it would very likely prove suicidal. Transports fly in large amounts of supplies to ensure any pockets remain fully effective. The Allies now have 17 P-38/47/51 fighters on the continent, enough to cause serious pain to the Luftwaffe should it venture forth. Allied bombers range as far as Prag in search of marshalling yards.

Comments

The Allies are at the end of their logistical string for now. They will have to decide whether to leave a credible landing force in England or shift resources to the MTO. Going along with that, they must decide how many troops to leave in England to back up any landing along the Channel coast. A landing in Southern France by air or sea is an option, right now significant British forces are in the Bordeaux/La Rochelle area and will have to be moved overland to someplace more useful which could be into Southern France. However, two German-occupied ports hold out along the Biscay coast and an SS Panzer Corps holds a blocking position at Toulouse.

Germany should be able to make some decent attacks against US troops in France next turn, but there appear to be no opportunities to kill isolated units for victory points. The British, French and Canadians are pretty well protected with the Americans taking up most of the exposed positions. Germany will probably try to knock down the Allied rail cap in France with RMY missions, preventing the establishment of the rail element of supply. The Allies have so many ports and engineers that port bombing is no longer profitable. German V-1 units will be able to launch attacks on London next turn, forcing the RAF to divert fighters.

Both sides are finding it increasingly difficult to safely cover the long crescent shaped front in France. The Axis position in Italy is still good, and the fall of Rome has been delayed for another victory point count, but there is increasing pressure to release troops from coastal watch. Should the Allies encourage a withdrawal from the Gustav line by withholding harassment bombing, or should they rain bombs on any withdrawal?

 

« Older posts Newer posts »